cannot await method group func delegate - c#

I have a func delegate that is defined as follows,
public enum RunEndStatus
{
Success
}
public class classA
{
Func<object, RunEndStatus> ProcessCalibrationRun { get; set; }
}
Now in an other class lets say classB I am doing something like this,
public class ClassB
{
public void DoSomething()
{
ClassA a = new ClassA();
a.ProcessCalibrationRun = ProcessCalibrationRun;//This is just fine. It won't complain here.
}
public RunEndStatus ProcessCalibrationRun(object obj)
{
//Here I have some piece of code takes so much time. To replicate it,
Thread.Sleep(10000);
}
}
When the DoSomething method is called from somewhere, the application blocks for 10 minutes.So I am trying to fix my problem as follows,
public async Task<RunEndStatus> ProcessCalibrationRun(object obj)
{
await Task.Run(() => { Thread.Sleep(10000)});
return RunEndStatus.Success;
}
I am modifying the call as follows. But it says cannot await method group. Please help how can I await on that method.
public async void DoSomething()
{
ClassA a = new ClassA();
a.ProcessCalibrationRun = await ProcessCalibrationRun; //Here it complains saying cannot await method group.
}

An async signature returns a Task, so your Func will need to as well
public Func<object, Task<RunEndStatus>> ProcessCalibrationRun { get; set; }
Meaning you will not need the async signature in your DoSomething, which should not be async void anyway
public void DoSomething()
{
vara = new ClassA();
a.ProcessCalibrationRun = ProcessCalibrationRun;
}
Then somewhere else (perhaps in ClassA) you can invoke it
public async Task DoSomethingElse()
{
await ProcessCalibrationRun(somethignObject);
}

Related

Waiting results from instance of a class passed to a method as parameter

This is a confusing matter for me, hope to describe it correctly.
This is in a Xamarin.Android project:
I have a class like this (simplified):
public class FinishedListener : Java.Lang.Object, IabHelper.IOnIabSetupFinishedListener
{
public IabResult Data { get; internal set; } = null;
public void OnIabSetupFinished(IabResult res)
{
if (res != null) { Data = res; }
}
}
and a calling method:
public class Class1
{
public void Method1()
{
FinishedListener listner = new FinishedListener();
SomeClass.Init(listner );
// Do something with "listner.Data.Response"
}
}
Because Init class works asynchronously, listner.Data will not be available at once.
What's the best way to implement waiting for this scenario?
I am not sure if your Init method is awaitable, assuming it is you can do something like this;
public async void Method1()
{
FinishedListener listner = new FinishedListener();
await SomeClass.Init(listner);
// Do something with "listner.Data.Response"
}
In case it is non-awaitable do this:
public async void Method1()
{
FinishedListener listner = new FinishedListener();
await Task.Run(()=>{ SomeClass.Init(listner); });
// Do something with "listner.Data.Response"
}
When this executes what will happen is that your existing compiler will wait for execution of await SomeClass.Init(listner); and then the next line shall execute.

How to pass mocked interface object to the main class c#

I have the below code :
public interface Iinterface
{
Task<bool> RetrieveFromDataBase();
}
public class Class1 : Iinterface
{
public async Task<bool> RetrieveFromDataBase()
{
//do something
return true;
}
}
public class AnotherClass
{
Class1 c = new Class1();
public AnotherClass(Class1 obj)
{
c = obj;
}
public async Task<bool> ExecuteData()
{
var result = await c.RetrieveFromDataBase();
if (result)
{
//do some calculation
}
return true;
}
}
Now, I'm trying to write test cases for ExecuteData method. In this method I need to bypass RetrieveFromDataBase method. So I'm trying to mock it. This is the below code I have written.
[TestClass()]
public class AnotherClassTests
{
[TestMethod()]
public async Task ExecuteDataTest()
{
Task<bool> retValue = RetrieveFromDataBaseMoq(); // this returns true
var moq = new Mock<Iinterface>();
moq.Setup(x => x.RetrieveFromDataBase()).Returns(retValue);
AnotherClass obj = new AnotherClass((Class1)moq.Object); // error thrown from here
var result = await obj.ExecuteData();
Assert.IsTrue(result);
}
}
The mocking which is done is successful, i.e it doesn't throw any error. The problem I'm facing here is when I pass this mocked object a parameter to the constructor, it is throwing error System.InvalidCastException : Unable to cast object "Castle.Proxies.Iinterface" to type "Class1".
I know that it is not able to convert mocked interface to the concrete class type. But is there a way to rectify this error or pass the mocked object to the main class in anyway.
Many thanks!
you should declare variable c as an Iinterface. That's one of the advantages of using interfaces. You should dependend on the contract(interface) , instead of concrete implementations. Following that you are not coupled to concrete classes.
public class AnotherClass
{
Iinterface c; //I removed the default new since it will get assigned in constructor
public AnotherClass(Iinterface obj)
{
c = obj;
}
public async Task<bool> ExecuteData()
{
var result = await c.RetrieveFromDataBase();
if (result)
{
//do some calculation
}
return true;
}
}
The problem here I'm facing is, the class Class1 has some other methods and variables as well which are not declared in the interface.
You could do a composition inside Class1, and move the TInterface as a dependency inside Class1. Keep in mind that the interface is what you will get mocked in unit test
public class Class1
{
public TIinterface tinterface{get;private set;}
public Class1(TIinterface interface)
{
tinterface= interface;
}
}
public class YourCustomImplementation:TIinterface
{
public async Task<bool> RetrieveFromDataBase()
{
//do something
return true;
}
}
public class AnotherClass
{
Class1 c = new Class1();
public AnotherClass(Class1 obj)
{
c = obj;
}
public async Task<bool> ExecuteData()
{
var result = await c.tinterface.RetrieveFromDataBase();
if (result)
{
//do some calculation
}
return true;
}
}

With Delphi/Pascal there are internal methods - isn't there a way of doing that in C# [duplicate]

I am creating a C# library with some reusable code and was trying to create a method inside a method. I have a method like this:
public static void Method1()
{
// Code
}
What I would like to do is this:
public static void Method1()
{
public static void Method2()
{
}
public static void Method3()
{
}
}
Then I could choose either Method1.Method2 or Method1.Method3. Obviously the compiler isn't happy about this, any help is much appreciated. Thanks.
If by nested method, you mean a method that is only callable within that method (like in Delphi) you could use delegates.
public static void Method1()
{
var method2 = new Action(() => { /* action body */ } );
var method3 = new Action(() => { /* action body */ } );
//call them like normal methods
method2();
method3();
//if you want an argument
var actionWithArgument = new Action<int>(i => { Console.WriteLine(i); });
actionWithArgument(5);
//if you want to return something
var function = new Func<int, int>(i => { return i++; });
int test = function(6);
}
Yes, when C# 7.0 is released, Local Functions will allow you to do that. You will be able to have a method, inside a method as:
public int GetName(int userId)
{
int GetFamilyName(int id)
{
return User.FamilyName;
}
string firstName = User.FirstName;
var fullName = firstName + GetFamilyName(userId);
return fullName;
}
Note that public (and similar modifiers) are not supported C# programming guide:
Because all local functions are private, including an access modifier, such as the private keyword, generates compiler error CS0106, "
This answer was written before C# 7 came out. With C# 7 you can write local methods.
No, you can't do that. You could create a nested class:
public class ContainingClass
{
public static class NestedClass
{
public static void Method2()
{
}
public static void Method3()
{
}
}
}
You'd then call:
ContainingClass.NestedClass.Method2();
or
ContainingClass.NestedClass.Method3();
I wouldn't recommend this though. Usually it's a bad idea to have public nested types.
Can you tell us more about what you're trying to achieve? There may well be a better approach.
You can define delegates within your method with complete code and call them if you want.
public class MyMethods
{
public void Method1()
{
// defining your methods
Action method1 = new Action( () =>
{
Console.WriteLine("I am method 1");
Thread.Sleep(100);
var b = 3.14;
Console.WriteLine(b);
}
);
Action<int> method2 = new Action<int>( a =>
{
Console.WriteLine("I am method 2");
Console.WriteLine(a);
}
);
Func<int, bool> method3 = new Func<int, bool>( a =>
{
Console.WriteLine("I am a function");
return a > 10;
}
);
// calling your methods
method1.Invoke();
method2.Invoke(10);
method3.Invoke(5);
}
}
There is always an alternative of using a nested class within a class that will not be visible from outside and calling its methods, like:
public class SuperClass
{
internal static class HelperClass
{
internal static void Method2() {}
}
public void Method1 ()
{
HelperClass.Method2();
}
}
As of C# 7.0 you can do that:
public static void SlimShady()
{
void Hi([CallerMemberName] string name = null)
{
Console.WriteLine($"Hi! My name is {name}");
}
Hi();
}
This is called local functions, that is just what you were looking for.
I took the example from here, but further informatin can be found here and here.
Why you don't use classes?
public static class Helper
{
public static string MethodA()
{
return "A";
}
public static string MethodA()
{
return "A";
}
}
Now you can acces MethodA via
Helper.MethodA();
Older thread, but C# does have the concept of nested functions
Func<int> getCalcFunction(int total, bool useAddition)
{
int overallValue = 0;
if (useAddition)
{
Func<int> incrementer = new Func<int>(() =>
{
overallValue += total;
return overallValue;
});
return incrementer;
}
else
{
Func<int> decrementer = new Func<int>(() =>
{
overallValue -= total;
return overallValue;
});
return decrementer;
}
}
private void CalcTotals()
{
Func<int> decrem = getCalcFunction(30, false);
int a = decrem(); //result = -30
a = decrem(); //result = -60
Func<int> increm = getCalcFunction(30, true);
int b = increm(); //result = 30
b = increm(); //result = 60
}
Your nearly there
public static void Method1()
should be
public static class Method1{}
Don't you want to use nested class instead?
That's said, you seem to not respect the Single Responsibility Principle because you want a single method do more than one thing at a time.
Why don't you just Run a method within another
public void M1()
{
DO STUFF
}
public void M1()
{
DO STUFF
M1();
}

Assertion of void asynchronous method

I have a class similiar to this:
public class MyClass
{
public Task MyMethod()
{
//do something
}
}
As described, 'MyMethod' is asynchronous, lets say for simplicity that this is it's implementation:
public Task MyMethod()
{
return Task.Run(() =>
{
var success = _someService.DoSomething();
if (!success) throw new Exception("unsuccsesfull");
});
}
Obviously, when MyMethod awaitable callback will run it means that no exception was thrown in the running thread, meaning 'MyMethod' invocation was successfull.
I want to test this method. The test method to will look like:
[Test]
public async void TestMyMethod_TestInitialState_TestExpectedResult()
{
// test initialization..
//...
//..
var myClass = new MyClass();
await myClass.MyMethod();
Assert.That(????)
}
My question - what is the correct assertion?
I have a possible solution - add a logical member to 'MyClass' and update this member according to the method result:
public class MyClass
{
public bool SomeMember { get; private set; }
public Task MyMethod()
{
Task.Run(() =>
{
SomeMember = _someService.DoSomething();
if (!SomeMember ) throw new Exception("unsuccsesfull");
});
}
}
That way I can assert the test like this:
[Test]
public async void TestMyMethod_TestInitialState_SomeMemberShouldBeTrue()
{
// test initialization..
//...
//..
var myClass = new MyClass();
await myClass.MyMethod();
Assert.True(SomeMember)
}
}
However, I dont like this solution because I'm adding a property to 'MyClass' just to be able to assert a test, I dont really need this property in my bussiness world. Also each property added to a class represents some state of this class and adds a level of comlexity.
Suggestions?
Guy.
You want what's called a "mock" or "stub". The idea is that you refactor your code so that it has a dependency on an interface, then you mock the interface while testing.
There are various frameworks/tools that help out with mocking (Moq, Microsoft Fakes, TypeMock Isolator, JustMock, etc), and there are also many frameworks that help out with the closely related problem of dependency injection (Unity, Castle Windsor, StructureMap, Autofac, etc).
But you can start off just doing it yourself. First, refactor MyClass so it depends on ISomeService:
public interface ISomeService
{
bool DoSomething();
}
public class MyClass
{
private readonly ISomeService _someService;
public MyClass(ISomeService someService)
{
_someService = someService;
}
public Task MyMethod()
{
return Task.Run(() =>
{
var success = _someService.DoSomething();
if (!success) throw new Exception("unsuccsesfull");
});
}
}
Then in your unit test:
private class TestService : ISomeService
{
public bool DoSomethingReturnValue { get; set; }
public bool DoSomething() { return DoSomethingReturnValue; }
}
[Test]
public async Task TestMyMethod_TestInitialState_TestExpectedResult()
{
var myClass = new MyClass(new TestService { DoSomethingReturnValue = true });
await myClass.MyMethod();
}
[Test]
public async Task TestMyMethod_TestInitialState_TestFailure()
{
var myClass = new MyClass(new TestService { DoSomethingReturnValue = false });
Assert.Throws(() => myClass.MyMethod()); // (I'm unsure of the exact NUnit syntax)
}

Method Within A Method

I am creating a C# library with some reusable code and was trying to create a method inside a method. I have a method like this:
public static void Method1()
{
// Code
}
What I would like to do is this:
public static void Method1()
{
public static void Method2()
{
}
public static void Method3()
{
}
}
Then I could choose either Method1.Method2 or Method1.Method3. Obviously the compiler isn't happy about this, any help is much appreciated. Thanks.
If by nested method, you mean a method that is only callable within that method (like in Delphi) you could use delegates.
public static void Method1()
{
var method2 = new Action(() => { /* action body */ } );
var method3 = new Action(() => { /* action body */ } );
//call them like normal methods
method2();
method3();
//if you want an argument
var actionWithArgument = new Action<int>(i => { Console.WriteLine(i); });
actionWithArgument(5);
//if you want to return something
var function = new Func<int, int>(i => { return i++; });
int test = function(6);
}
Yes, when C# 7.0 is released, Local Functions will allow you to do that. You will be able to have a method, inside a method as:
public int GetName(int userId)
{
int GetFamilyName(int id)
{
return User.FamilyName;
}
string firstName = User.FirstName;
var fullName = firstName + GetFamilyName(userId);
return fullName;
}
Note that public (and similar modifiers) are not supported C# programming guide:
Because all local functions are private, including an access modifier, such as the private keyword, generates compiler error CS0106, "
This answer was written before C# 7 came out. With C# 7 you can write local methods.
No, you can't do that. You could create a nested class:
public class ContainingClass
{
public static class NestedClass
{
public static void Method2()
{
}
public static void Method3()
{
}
}
}
You'd then call:
ContainingClass.NestedClass.Method2();
or
ContainingClass.NestedClass.Method3();
I wouldn't recommend this though. Usually it's a bad idea to have public nested types.
Can you tell us more about what you're trying to achieve? There may well be a better approach.
You can define delegates within your method with complete code and call them if you want.
public class MyMethods
{
public void Method1()
{
// defining your methods
Action method1 = new Action( () =>
{
Console.WriteLine("I am method 1");
Thread.Sleep(100);
var b = 3.14;
Console.WriteLine(b);
}
);
Action<int> method2 = new Action<int>( a =>
{
Console.WriteLine("I am method 2");
Console.WriteLine(a);
}
);
Func<int, bool> method3 = new Func<int, bool>( a =>
{
Console.WriteLine("I am a function");
return a > 10;
}
);
// calling your methods
method1.Invoke();
method2.Invoke(10);
method3.Invoke(5);
}
}
There is always an alternative of using a nested class within a class that will not be visible from outside and calling its methods, like:
public class SuperClass
{
internal static class HelperClass
{
internal static void Method2() {}
}
public void Method1 ()
{
HelperClass.Method2();
}
}
As of C# 7.0 you can do that:
public static void SlimShady()
{
void Hi([CallerMemberName] string name = null)
{
Console.WriteLine($"Hi! My name is {name}");
}
Hi();
}
This is called local functions, that is just what you were looking for.
I took the example from here, but further informatin can be found here and here.
Why you don't use classes?
public static class Helper
{
public static string MethodA()
{
return "A";
}
public static string MethodA()
{
return "A";
}
}
Now you can acces MethodA via
Helper.MethodA();
Older thread, but C# does have the concept of nested functions
Func<int> getCalcFunction(int total, bool useAddition)
{
int overallValue = 0;
if (useAddition)
{
Func<int> incrementer = new Func<int>(() =>
{
overallValue += total;
return overallValue;
});
return incrementer;
}
else
{
Func<int> decrementer = new Func<int>(() =>
{
overallValue -= total;
return overallValue;
});
return decrementer;
}
}
private void CalcTotals()
{
Func<int> decrem = getCalcFunction(30, false);
int a = decrem(); //result = -30
a = decrem(); //result = -60
Func<int> increm = getCalcFunction(30, true);
int b = increm(); //result = 30
b = increm(); //result = 60
}
Your nearly there
public static void Method1()
should be
public static class Method1{}
Don't you want to use nested class instead?
That's said, you seem to not respect the Single Responsibility Principle because you want a single method do more than one thing at a time.
Why don't you just Run a method within another
public void M1()
{
DO STUFF
}
public void M1()
{
DO STUFF
M1();
}

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