WPF MainWindow differs at runtime from it's expected outcome - c#

I am relatively new to this platform, so forgive me for my lack of professionalism.
I encountered a problem while creating one of my first WPF applications.
I managed to include some buttons in MainWindow and run it, but I spotted some bugs, so I tried to start from the scratch.
I decided to run an empty window, but then i saw the previous "buggy" window at runtime. Since then, no matter what i change in MainWindow.xaml file i get the same old result.
I tried to chceck whether my program compiles, and for what I know it does.
Unfortunately I erased old xaml code responsible for "buggy" window, but I can recall it was something like this.
<Window x:Class="ProjektPO.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:ProjektPO"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800">
<Grid>
<StackPanel>
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<Button x:Name="A" Content="B" Click="A_Click"/>
</Grid>
</StackPanel>
</Grid>
</Window>
And the .cs file (almost default)
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace ProjektPO
{
/// <summary>
/// Logika interakcji dla klasy MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void A_Click(object sender, RoutedEventArgs e)
{
}
}
}
Program compiles and dispalys old "buggy" Window.

Related

WPF Custom Control in separate namesapce

I try to make Visual C# app, which is using UserControl (WPF).
By default, VS Community 2015 C# generates UserControl in the same namespace as main program. It's built correctly.
I'd like to separate it in it's own namespace for possible future reuse.
I change auto-generated code to have UserControl in separate namespace.
Here is my code
UserControl
<UserControl x:Class="nsTabI2CMemRW.TabI2CMemRW"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:nsTabI2CMemRW"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="500">
<Grid>
<TextBox x:Name="AddrH"/>
<Label x:Name="AddrH_Label"/>
</Grid>
C# class
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using WpfApplication1; // This is my main app namespace
namespace nsTabI2CMemRW
{
/// <summary>
/// Interaction logic for TabI2CMemRW.xaml
/// </summary>
public partial class TabI2CMemRW : UserControl
{
public TabI2CMemRW()
{
//InitializeComponent();
((WpfApplication1.MainWindow)Application.Current.MainWindow).InitializeComponent(); //InitializeComponent();
}
}
}
Main Windows XAML
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WpfApplication1"
xmlns:UserControl="clr-namespace:nsTabI2CMemRW"
mc:Ignorable="d"
Title="MainWindow" Height="649.005" Width="620.667" ScrollViewer.CanContentScroll="True">
<Grid>
<TabControl x:Name="tabControl" Margin="0,0,0.4,0.2">
<TabControl.BindingGroup>
<BindingGroup/>
</TabControl.BindingGroup>
<TabItem x:Name="I2CMemReadWrite" Header="I2C Mem Read/Write">
<UserControl:TabI2CMemRW Margin="0,0,-0.2,278.2"/>
</TabItem>
<TabItem Header="TabItem">
<Button x:Name="button" Content="Button" Height="100" Width="75"/>
</TabItem>
</TabControl>
</Grid>
Designer shows error "Object reference is not set to an instance of an object" for line
<UserControl:TabI2CMemRW Margin="0,0,-0.2,278.2"/>
Program compiled fine but first tab (where my UserControl should be) is blank.
There are many things wrong here, cant answer them all. try comenting
((WpfApplication1.MainWindow)Application.Current.MainWindow).InitializeComponent();
and leaving
InitializeComponent();
instead in your C# class
Yes, this ((WpfApplication1.MainWindow)Application.Current.MainWindow).InitializeComponent(); was wrong! Error "Object reference is not set to an instance of an object" relates to this code (Found using VS debugger as in this post WPF, 'Object reference not set to an instance of an object' in Designer. I think it's useful for similar cases with WPF).
After commenting-out line (see above) and leaving only InitializeComponent() and recompiling code twice - it works!
Also I've checked that right code-behind file bound to XAML file (Accidentally deleted the code behind for an Xaml file. How do I add the code behind again?).
And also this lines are important xmlns:UserControl="clr-namespace:nsTabI2CMemRW"
and <UserControl:TabI2CMemRW Margin="0,0,-0.2,278.2"/>. I think I can missed them first time. (After xmlns: can be any name, not only UserControl)

Textblock/Textbox in XAML and C#

I am a complete "weekend warrior" to programming so go gentle on me, please...
I want to achieve a simple task, which I had no problem with in plain C# (TextBox.Text = "Something";)
I have a textbox and a textblock in XAML, and I want to populate them from C#, simple as that - run the web app and pull the predefined strings from the C# code. I have been searching for 2 days now and can't find a straight answer. I don't want any triggers (buttons), just filling e.g. textbox on load with a C# string. A simple code example on both XAML and C# side would be greatly appreciated!
Cheers,
Sasa
Not sure if I'm understanding your question...
<!--xaml-->
<TextBox x:Name="txtMyTextBox"/>
// C#
// Window constructor
public MyWindow()
{
InitializeComponent();
txtMyTextBox.Text = "Something";
}
One simple way to achieve what you try to achieve (if I understood correctly), is to add the UI elements to your window and set a Name for each of them. This way, you can access them in your code-behind as seen below.
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525" Loaded="Window_Loaded">
<Grid>
<TextBox Name="TextBox1" HorizontalAlignment="Left" Height="23" Margin="37,37,0,0" TextWrapping="Wrap" Text="TextBox" VerticalAlignment="Top" Width="120"/>
<TextBlock Name="TextBlock1" HorizontalAlignment="Left" Margin="48,100,0,0" TextWrapping="Wrap" Text="TextBlock" VerticalAlignment="Top" Height="103" Width="239"/>
</Grid>
</Window>
While there are certainly more "refined" ways to achieve the same, once you named your UI elements in xaml, you can access them just as other object instances in your code-behind.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace WpfApplication1
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
TextBox1.Text = "Hello TextBox1!";
TextBlock1.Text = "Hello TextBlock1!";
}
}
}

Could not load file or assembly WPFToolkit

I am trying to use WPFToolkit in my user control dll. I inserted the WPFToolkit in its reference, and my user control dll builds with no error.
Then I insert my user control dll into my application, but when my application new an object of my user control dll
MultiROIStats mroi = new MultiROIStats();
the exception occured, saying:
Additional information: Could not load file or assembly 'WPFToolkit, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified.
Here is my user control dll code, the constructor where the error occurs.
View xaml code:
<Window x:Class="MultiROIStats.MultiROIStats"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:dg="http://schemas.microsoft.com/wpf/2008/toolkit"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">
<Grid>
<dg:DataGrid ItemsSource="{Binding Path=FileData}" Margin="0,30,0,0" />
<Button Height="22" HorizontalAlignment="Left" Margin="8,4,0,0"
Name="button1" VerticalAlignment="Top" Width="48"
Command="{Binding Path=GetDataCommand}">Button
</Button>
</Grid>
</Window>
View C# code
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace MultiROIStats
{
using System.Windows;
using ViewModel;
//xmlns:dg="clr-namespace:Microsoft.Windows.Controls;assembly=WpfToolkit"
/// <summary>
/// Interaction logic for UserControl1.xaml
/// </summary>
public partial class MultiROIStats : Window
{
public MultiROIStats()
{
InitializeComponent(); // exception occurs here!
DataContext = new MultiROIStatsViewModel();
}
}
}
I also checked the binary folder of my user control dll, the WPFToolkei.dll is there. So I am confused, and I am wondering how can I correct this error? Thanks.
Have you maybe tried the NuGet package for the toolkit to see if that works instead?

Partial declarations, must not specify different base classes

I know there is information about this on the internet and I've searched for it. But I'm still getting the error, can anyone point out to me what I'm doing wrong?
Base class:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Controls;
namespace ProgramManagementV2.screens
{
public abstract class AScreenUserControl : UserControl
{
public string GetScreenDescriptionName()
{
return "No name yet!";
}
}
}
MainUserControl.xaml
<UserControl x:Class="ProgramManagementV2.screens.MainUserControl"
xmlns:we="clr-namespace:ProgramManagementV2.screens"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">
<Grid>
<TextBlock Height="23" HorizontalAlignment="Center" Name="textBlock1" Text="asdfasdf" VerticalAlignment="Center" />
</Grid>
</UserControl>
MainUserControl.xaml.cs:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.ComponentModel;
namespace ProgramManagementV2.screens
{
/// <summary>
/// Interaction logic for MainUserControl.xaml
/// </summary>
public partial class MainUserControl : AScreenUserControl
{
public MainUserControl()
{
InitializeComponent();
}
}
}
As you can see I'm adding
xmlns:we="clr-namespace:ProgramManagementV2.screens"
to the user control xml but I'm still getting the error:
Partial declarations of 'ProgramManagementV2.screens.MainUserControl' must not specify different base classes
Can anyone explain to me what I'm doing wrong?
By using <UserControl ... you claim the base-class to be UserControl, you would need to change it to
<we:AScreenUserControl x:Class="ProgramManagementV2.screens.MainUserControl" ...
However UserControls only allow one level of inheritance i think, at least if the AScreenUserControl has a XAML this surely will not work.
Just do this:
<we:AScreenUserControl x:Class="ProgramManagementV2.screens.MainUserControl"
xmlns:we="clr-namespace:ProgramManagementV2.screens"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">
<Grid>
<TextBlock Height="23" HorizontalAlignment="Center" Name="textBlock1" Text="asdfasdf" VerticalAlignment="Center" />
</Grid>
</we:AScreenUserControl>

Binding to runtime object instance

I'm going round in circles here. I've kind of got the hang of XmlDataProvider bindings but the file I'm using seems too large to bind dynamically (50Mb doesn't work; 2Mb works). So instead I have the data loaded into classes using code generated from the XSD.
However, I can't get binding to CLR objects to work, due to my lack of knowledge. I'm using Visual Studio 2008 Pro, C# and .Net 3.5.
Here's the XAML file:
<Window x:Class="WpfObjectText.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:WpfObjectText"
Title="Window1" Height="300" Width="300">
<Grid>
<Grid.Resources>
<ObjectDataProvider x:Key="simpleBinding" ObjectType="{x:Type local:ExampleClass}"/>
</Grid.Resources>
<StackPanel>
<TextBox Name="textBox1" Text="{Binding Path=simpleBinding}" />
</StackPanel>
</Grid>
</Window>
And the code behind:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace WpfObjectText
{
/// <summary>
/// Interaction logic for Window1.xaml
/// </summary>
public partial class Window1 : Window
{
public ExampleClass TestInstance = new ExampleClass("Hello, world!");
public Window1()
{
InitializeComponent();
}
}
public class ExampleClass
{
public string TestString { get; set; }
public ExampleClass(string initialText)
{
TestString = initialText;
}
}
}
I've deliberately kept it simple so I can take baby steps. All I want to do here is populate the textbox from an instance of ExampleClass, and have the TestString field updated if the textbox changes (ie bidirectional). I know I can set MethodName in the binding which works to a certain extent in ListBoxes but that doesn't seem to imply bidirectional to me. Coming from a Delphi7 Win32 programmer, this is alien territory for me!
Assistance appreciated.
These are the necessary changes:
<TextBox Name="textBox1" Text="{Binding Path=TestString}" />
and then in the constructor:
DataContext = TestInstance;
If my understanding of the question is correct, you don't need Grid.Resources section at all.

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