I am using the Google Drive API to download files from Google Drive, it works fine, but I want to do more pause and resume functionality.
I read the instructions page of Google and found support for partial downloads (https://developers.google.com/drive/api/v3/manage-downloads), they said "You can specify the portion of the file you want to dowload by using a byte range with the Range header", but I don't know how to do it, who can help me?
This is my code:
string fileId;
string path;
long bytes;
private void DownloadWorker_DoWork(object sender, DoWorkEventArgs e)
{
DriveService ds = GetService();
var request = ds.Files.Get(fileId);
using (var stream = new MemoryStream())
{
request.MediaDownloader.ProgressChanged += (Google.Apis.Download.IDownloadProgress progress) =>
{
switch (progress.Status)
{
case Google.Apis.Download.DownloadStatus.Downloading:
{
bytes = progress.BytesDownloaded;
GoogleDrive.ReportProgress((int)bytes);
break;
}
case Google.Apis.Download.DownloadStatus.Completed:
{
SaveStream(stream);
break;
}
case Google.Apis.Download.DownloadStatus.Failed:
{
break;
}
}
};
request.Download(stream);
}
}
private void DownloadWorker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
label1.Text = e.ProgressPercentage.ToString();
}
private void DownloadWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
}
private void SaveStream(MemoryStream stream)
{
long exlength = 0;
if (System.IO.File.Exists(path))
{
var fileInfo = new FileInfo(path);
exlength = fileInfo.Length;
}
var fileMode = exlength > 0 ? FileMode.Append : FileMode.Create;
using (FileStream file = new FileStream(path, fileMode, FileAccess.Write))
{
stream.WriteTo(file);
}
}
private void Button1_Click(object sender, EventArgs e)
{
fileId = "1P2KckTacknNDsONttlzL4GPLSLldzCbA";
path = "D:\\Data.zip";
GoogleDrive.RunWorkerAsync();
}
There is already an answer similar to what you want to achieve here [1] but with an export request. Basically, after you get the request (and before you send it) you need to set the Range header as stated in the link you posted. For your case it would be like this:
DriveService ds = GetService();
var request = ds.Files.Get(fileId);
//Set the range header
request.Headers.Range = new RangeHeaderValue(from, to);
//More codeā¦
//Send the request
request.Download(stream);
[1] C# - Downloading from Google Drive in byte chunks
Related
I'm writing a Chat Program in C# (Windows Forms Application), the solution contains to projects which both consist of one form ( see picture ). While sending messages to each other works, I'm trying to record the conversation session in a .txt file named dateTime.txt using StreamWriter. Creating the file if it does not exist yet works, but whenever I open the text file, it only contains the last string that was written to it instead of containing the whole "conversation".
Does anybody know how to fix this?
This is the code of one of the forms, but since the forms do exactly the same, the code is the same too so i'm only posting the code of one Form. Would be great if somebody knows what I have to change so the whole conversation is recorded in the text file.
namespace Assignment3Client
{
public partial class Chat : Form
{
NamedPipeClientStream clientPipe = new NamedPipeClientStream("pipe2");
NamedPipeServerStream serverPipe = new NamedPipeServerStream("pipe1");
string msg = String.Empty;
string msgStr;
string name;
byte[] ClientByte;
public Chat()
{
InitializeComponent();
}
private void btnStartChat_Click(object sender, EventArgs e)
{
this.Text = "Waiting for a connection....";
if (txtBoxName.Text.Length == 0)
{
MessageBox.Show("please enter a name first.");
}
else
{
name = txtBoxName.Text;
clientPipe.Connect();
serverPipe.WaitForConnection();
if (serverPipe.IsConnected)
{
this.Text = "You are connected, " + name + "!";
btnStartChat.Enabled = false;
btnSend.Enabled = true;
txtBoxMsg.Enabled = true;
txtBoxMsg.Focus();
receiveWorker.RunWorkerAsync();
}
}
}
private void btnSend_Click(object sender, EventArgs e)
{
msg = "[" + name + ": " + DateTime.Now + "] " + txtBoxMsg.Text;
txtBoxChat.AppendText(msg + "\n");
FileWriter(msg);
sendWorker.RunWorkerAsync(msg); //start backgroundworker and parse msg string to the dowork method
txtBoxMsg.Clear();
txtBoxMsg.Focus();
}
private void sendWorker_DoWork(object sender, DoWorkEventArgs e)
{
Byte[] msgByte = System.Text.Encoding.GetEncoding("windows-1256").GetBytes(msg);
serverPipe.Write(msgByte, 0, msg.Length);
}
private void receiveWorker_DoWork(object sender, DoWorkEventArgs e)
{
ClientByte = new Byte[1000];
int i;
for (i = 0; i < ClientByte.Length; i++)
{
ClientByte[i] = 0x20;
}
clientPipe.Read(ClientByte, 0, ClientByte.Length);
msgStr = System.Text.Encoding.GetEncoding("windows-1256").GetString(ClientByte);
receiveWorker.ReportProgress(i, msgStr);
}
private void receiveWorker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
if ((string)e.UserState == String.Empty)
{ MessageBox.Show("no message"); }
else
{
string message = (string)e.UserState;
txtBoxChat.AppendText(message);
FileWriter(message);
txtBoxChat.BackColor = System.Drawing.Color.DarkBlue;
txtBoxChat.ForeColor = System.Drawing.Color.White;
}
}
private void receiveWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if (clientPipe.IsConnected)
{
receiveWorker.RunWorkerAsync();
}
else
{
txtBoxMsg.Enabled = false;
btnSend.Enabled = false;
MessageBox.Show("Connection lost");
}
}
private void Chat_Activated(object sender, EventArgs e)
{
txtBoxChat.BackColor = new System.Drawing.Color();
txtBoxChat.ForeColor = new System.Drawing.Color();
}
private void exitMenuStrip_Click(object sender, EventArgs e)
{
this.Close();
}
private void conMenuSrip_Click(object sender, EventArgs e)
{
}
private void errMenuStrip_Click(object sender, EventArgs e)
{
}
public void FileWriter(string message)
{
string path = #"C:\Users\selin\Documents\TAFE\Term 3\dateTime.txt";
FileStream conLog;
if (!File.Exists(path))
{
conLog = new FileStream(path, FileMode.Create);
}
else
{
conLog = new FileStream(path, FileMode.Open);
}
StreamWriter writer = new StreamWriter(conLog);
writer.WriteLine(message);
writer.AutoFlush = true;
writer.Close();
MessageBox.Show("written to file" + message);
}
}
}
in FileWriter(string message) change
conLog = new FileStream(path, FileMode.Open);
to
conLog = new FileStream(path, FileMode.Append);
i am loading Mp3 Files from folder in Listview. right click option pn listview there is a option of Update tags.when i enter fields data and click update tags it throws ecception Process cant access file it is used by some other process here is my code
private void UpdateTagEditor_RegisterActionEventHandler(object sender, RoutedEventArgs e)
{
var tags = sender as UpdateTags;
string path = tags.targetPath;
string comments = tags.txtTagComment.Text;
string lyrics = tags.txtTagLyrics.Text;
try
{
using (var stream = File.Open(path, FileMode.Open, FileAccess.Write, FileShare.Read))
{
TagLib.Id3v2.Tag.DefaultVersion = 3;
TagLib.Id3v2.Tag.ForceDefaultVersion = true;
TagLib.File tagFile = TagLib.File.Create(path);
tagFile.Tag.Comment = comments;
tagFile.Tag.Lyrics = lyrics;
tagFile.Save();
}
}
catch (Exception exception)
{
}
}
What are you using the Stream for? Nothing it seems. You are trying to create the file twice. Try to remove the stream:
private void UpdateTagEditor_RegisterActionEventHandler(object sender, RoutedEventArgs e)
{
var tags = sender as UpdateTags;
string path = tags.targetPath;
string comments = tags.txtTagComment.Text;
string lyrics = tags.txtTagLyrics.Text;
try
{
TagLib.Id3v2.Tag.DefaultVersion = 3;
TagLib.Id3v2.Tag.ForceDefaultVersion = true;
TagLib.File tagFile = TagLib.File.Create(path);
tagFile.Tag.Comment = comments;
tagFile.Tag.Lyrics = lyrics;
tagFile.Save();
}
catch (Exception exception)
{
}
}
I'm creating simple launcher for my other application and I need advise on logical part of the program. Launcher needs to check for connection, then check for file versions (from site), compare it with currently downloaded versions (if any) and if everything is alright, start the program, if not, update (download) files that differs from newest version. The files are:
program.exe, config.cfg and mapFolder. The program.exe and mapFolder must be updated, and config.cfg is only downloaded when there is no such file. Additionaly mapFolder is an folder which contains lots of random files (every new version can have totally different files in mapFolder).
For the file version I thought I would use simple DownloadString from my main site, which may contain something like program:6.0,map:2.3, so newest program ver is 6.0 and mapFolder is 2.3. Then I can use FileVersionInfo.GetVersionInfo to get the version of current program (if any) and include a file "version" into mapFolder to read current version.
The problem is I dont know how to download whole folder using WebClient and what's the best way to do what I want to do. I've tried to download the mapFolder as zip and then automatically unpack it, but the launcher need to be coded in .net 3.0.
Here is my current code, that's just a prototype to get familiar with whole situation, dont base on it.
`
WebClient wc = new WebClient();
string verifySite = "google.com/downloads/version";
string downloadSite = "google.com/downloads/program.exe";
Uri verifyUri, downloadUri = null;
string userVer, currVer = "";
string downloadPath = Directory.GetCurrentDirectory();
string clientName = "program.exe";
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
wc.DownloadFileCompleted += new AsyncCompletedEventHandler(FileDownloaded);
wc.DownloadProgressChanged += new DownloadProgressChangedEventHandler(FileDownloadProgress);
chckAutorun.Checked = Properties.Settings.Default.autorun;
checkConnection();
if(!checkVersion())
downloadClient();
else
{
pbDownload.Value = 100;
btnPlay.Enabled = true;
lblProgress.Text = "updated";
if (chckAutorun.Checked)
btnPlay.PerformClick();
}
}
private bool checkConnection()
{
verifyUri = new Uri("http://" + verifySite);
downloadUri = new Uri("http://" + downloadSite);
WebRequest req = WebRequest.Create(verifyUri);
try
{
HttpWebResponse resp = (HttpWebResponse)req.GetResponse();
return true;
}
catch { }
verifyUri = new Uri("https://" + verifySite);
downloadUri = new Uri("https://" + downloadUri);
req = WebRequest.Create(verifyUri);
try
{
HttpWebResponse resp = (HttpWebResponse)req.GetResponse();
return true;
}
catch { }
return false;
}
private void downloadClient()
{
try
{
wc.DownloadFileAsync(downloadUri, Path.Combine(downloadPath, clientName));
}
catch { }
}
private bool checkVersion()
{
lblProgress.Text = "checking for updates";
try
{
currVer = FileVersionInfo.GetVersionInfo(Path.Combine(downloadPath, clientName)).FileVersion;
}
catch {
currVer = "";
}
try
{
userVer = wc.DownloadString(verifyUri);
}
catch {
userVer = "";
}
return currVer == userVer && currVer != "";
}
private void FileDownloaded(object sender, AsyncCompletedEventArgs e)
{
btnPlay.Enabled = true;
lblProgress.Text = "updated";
if (chckAutorun.Checked)
btnPlay.PerformClick();
}
private void FileDownloadProgress(object sender, DownloadProgressChangedEventArgs e)
{
long received = e.BytesReceived / 1000;
long toReceive = e.TotalBytesToReceive / 1000;
lblProgress.Text = string.Format("{0}KB {1}/ {2}KB", received, Repeat(" ", Math.Abs(-5 + Math.Min(5, received.ToString().Length))*2), toReceive);
pbDownload.Value = e.ProgressPercentage;
}
private void btnPlay_Click(object sender, EventArgs e)
{
btnPlay.Enabled = false;
if(checkVersion())
{
lblProgress.Text = "Starting...";
Process.Start(Path.Combine(downloadPath, clientName));
this.Close();
}
else
{
downloadClient();
}
}
public static string Repeat(string instr, int n)
{
if (string.IsNullOrEmpty(instr))
return instr;
var result = new StringBuilder(instr.Length * n);
return result.Insert(0, instr, n).ToString();
}
private void chckAutorun_CheckedChanged(object sender, EventArgs e)
{
Properties.Settings.Default.autorun = chckAutorun.Checked;
Properties.Settings.Default.Save();
}`
I've managed to achieve what I need by enabling autoindex on web server and download string of files in folder ending with .map .
string mapSite = wc.DownloadString(new Uri("http://" + mapsSite));
maps = Regex.Matches(mapSite, "<a href=\"(.*).map\">");
foreach (Match m in maps)
{
string mapName = m.Value.Remove(0, 9).Remove(m.Length - 11);
downloaded = false;
wc.DownloadFileAsync(new Uri("http://" + mapsSite + mapName), Path.Combine(downloadPath, #"mapFolder/" + mapName));
while (!downloaded) { }
}
I've created an application that patches my game servers files.
However, I've got 3 problems which I can't solve:
When downloading a new patch, it doesn't update the progressbar instantly, but refreshes it after around 30-40 seconds
I want a label to show how much mega bytes they are downloading, and how much they have so far (for example: 122Mb/750Mb
When downloading, I want a label to show ~% of how much it has downloaded so far
I am not sure how to add number 2 and 3, and the number 1 problem just seems ridiculous, because there's nothing that indicates it should refresh after 30-40 seconds in my coding (at least as far as I know)
My backgroundWorker1_DoWork:
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
//Defines the server's update directory
string Server = "http://localhost/dl/game-updates/";
//Defines application root
string Root = AppDomain.CurrentDomain.BaseDirectory;
//Make sure version file exists
FileStream fs = null;
if (!File.Exists("version"))
{
using (fs = File.Create("version"))
{
}
using (StreamWriter sw = new StreamWriter("version"))
{
sw.Write("1.0");
}
}
//checks client version
string lclVersion;
using (StreamReader reader = new StreamReader("version"))
{
lclVersion = reader.ReadLine();
}
decimal localVersion = decimal.Parse(lclVersion);
//server's list of updates
XDocument serverXml = XDocument.Load(#Server + "Updates.xml");
//The Update Process
foreach (XElement update in serverXml.Descendants("update"))
{
string version = update.Element("version").Value;
string file = update.Element("file").Value;
decimal serverVersion = decimal.Parse(version);
string sUrlToReadFileFrom = Server + file;
string sFilePathToWriteFileTo = Root + file;
if (serverVersion > localVersion)
{
Uri url = new Uri(sUrlToReadFileFrom);
System.Net.HttpWebRequest request = (System.Net.HttpWebRequest)System.Net.WebRequest.Create(url);
System.Net.HttpWebResponse response = (System.Net.HttpWebResponse)request.GetResponse();
response.Close();
Int64 iSize = response.ContentLength;
Int64 iRunningByteTotal = 0;
using (System.Net.WebClient client = new System.Net.WebClient())
{
using (System.IO.Stream streamRemote = client.OpenRead(new Uri(sUrlToReadFileFrom)))
{
using (Stream streamLocal = new FileStream(sFilePathToWriteFileTo, FileMode.Create, FileAccess.Write, FileShare.None))
{
int iByteSize = 0;
byte[] byteBuffer = new byte[iSize];
while ((iByteSize = streamRemote.Read(byteBuffer, 0, byteBuffer.Length)) > 0)
{
streamLocal.Write(byteBuffer, 0, iByteSize);
iRunningByteTotal += iByteSize;
double dIndex = (double)(iRunningByteTotal);
double dTotal = (double)byteBuffer.Length;
double dProgressPercentage = (dIndex / dTotal);
int iProgressPercentage = (int)(dProgressPercentage * 100);
backgroundWorker1.ReportProgress(iProgressPercentage);
}
streamLocal.Close();
}
streamRemote.Close();
}
}
//unzip
using (ZipFile zip = ZipFile.Read(file))
{
foreach (ZipEntry zipFiles in zip)
{
zipFiles.Extract(Root + "\\", true);
}
}
//download new version file
WebClient webClient = new WebClient();
webClient.DownloadFile(Server + "version.txt", #Root + "version");
//Delete Zip File
deleteFile(file);
}
}
}
My backgroundWorker1_ProgressChanged:
private void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
progressBar1.Value = e.ProgressPercentage;
label1.Text = "Downloading updates...";
}
And my backgroundWorker1_RunWorkerCompleted:
private void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
settings_btn.Enabled = true;
start_btn_disabled.Enabled = false;
start_btn_disabled.Visible = false;
start_btn.Visible = true;
start_btn.Enabled = true;
progressBar1.Value = 100;
label1.Text = "Client is up to date!";
}
Also, a side note: I'm also having a bit problems of updating labels in backgroundWorker2_DoWork?
Any ideas?
Here's some working code which updates a label on Form1 using the BackgroundWorker.
Create a new Windows Form project and drop it in your code and it'll work.
It's super ugly, but it works.
After that, just plug your code into the DoWork method and calculate your value and send to ReportProgress.
Keep in mind that the work done in DoWork method is the actual Background Thread.
That means that in that method (DoWork) you cannot access UI (form) elements because they are on the UI thread.
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
backgroundWorker1.DoWork += backgroundWorker1_DoWork;
backgroundWorker1.ProgressChanged += backgroundWorker1_ProgressChanged;
backgroundWorker1.WorkerReportsProgress = true;
backgroundWorker1.RunWorkerCompleted += backgroundWorker1_RunWorkerCompleted;
}
void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
button1.Enabled = true;
}
private void button1_Click(object sender, EventArgs e)
{
button1.Enabled = false;
backgroundWorker1.RunWorkerAsync();
}
void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
label1.Text = e.ProgressPercentage.ToString();
}
void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
FakeCountingWork();
}
private void FakeCountingWork()
{
int totalNumber = 100;
int progressCounter = 0;
while (progressCounter < totalNumber)
{
int fakecounter = 0;
for (int x = 0; x < 100000000; x++)
{
fakecounter++;
}
progressCounter++;
backgroundWorker1.ReportProgress(progressCounter);
}
}
}
################################## EDITED TO ADD OTHER FUNCTIONALITY
Okay, here's how you can implement a label which displays the number of bytes downloaded so far.
Add a second label named label2 to your form.
Next alter the following methods from my previous example.
Here we are going to use the UserState to pass an extra value to the ProgressChanged Event. It's very simple. You can see that I'm generating a random number and it will now appear in Label2. This is where you could show your number of bytes.
void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
label1.Text = e.ProgressPercentage.ToString();
label2.Text = e.UserState.ToString();
}
private void FakeCountingWork()
{
int totalNumber = 100;
int progressCounter = 0;
Random rnd = new Random();
while (progressCounter < totalNumber)
{
int fakecounter = 0;
for (int x = 0; x < 100000000; x++)
{
fakecounter++;
}
progressCounter++;
updateValue = rnd.Next();
backgroundWorker1.ReportProgress(progressCounter,updateValue);
}
}
I would imagine this is because you are trying to update UI objects on a different thread. HAve you tried using the Dispatcher if using wpf? https://msdn.microsoft.com/en-us/library/system.windows.threading.dispatcher.invoke(v=vs.110).aspx
or Invoke if using Winforms? https://msdn.microsoft.com/fr-ca/library/zyzhdc6b(v=vs.85).aspx
Edit:
As #daylight pointed out to be, the UI was being updated in the progresschanged event, which executes on the thread which created the background worker, therefore there shouldn't be an issue regarding threading. See https://msdn.microsoft.com/en-us/library/ka89zff4(v=vs.110).aspx for more info
I was trying to develop a Voice recorder in C#. I have tried many ways, like NAudio, DirectX, Microsoft.Xna.Framework.Audio, etc.
Everything gives the same result. After we stop the recording, the output file mp3/wav get saved.
The mp3/wav file get created at the beginning itself (without and content - 0 bytes)
I am trying to create an application which can save audio live/simultaneously.
private void StartRecording() {
this.WaveSource = new WaveInEvent { WaveFormat = new WaveFormat(44100, 1) };
this.WaveSource.DataAvailable += this.WaveSourceDataAvailable;
this.WaveSource.RecordingStopped += this.WaveSourceRecordingStopped;
this.WaveFile = new WaveFileWriter(#"C:\Sample.wav", this.WaveSource.WaveFormat);
this.WaveSource.StartRecording();
}
private void StopRecording() {
this.WaveSource.StopRecording();
}
void WaveSourceDataAvailable(object sender, WaveInEventArgs e) {
if (this.WaveFile != null) {
this.WaveFile.Write(e.Buffer, 0, e.BytesRecorded);
this.WaveFile.Flush();
}
}
void WaveSourceRecordingStopped(object sender, StoppedEventArgs e) {
if (this.WaveSource != null) {
this.WaveSource.Dispose();
this.WaveSource = null;
}
if (this.WaveFile != null) {
this.WaveFile.Dispose();
this.WaveFile = null;
}
}
I have solved the problem with NAudio library itself.
Few modification to the existing code.
public class Recorder {
WaveIn sourceStream;
WaveFileWriter waveWriter;
readonly String FilePath;
readonly String FileName;
readonly int InputDeviceIndex;
public Recorder(int inputDeviceIndex, String filePath, String fileName) {
InitializeComponent();
this.InputDeviceIndex = inputDeviceIndex;
this.FileName = fileName;
this.FilePath = filePath;
}
public void StartRecording(object sender, EventArgs e) {
sourceStream = new WaveIn {
DeviceNumber = this.InputDeviceIndex,
WaveFormat =
new WaveFormat(44100, WaveIn.GetCapabilities(this.InputDeviceIndex).Channels)
};
sourceStream.DataAvailable += this.SourceStreamDataAvailable;
if (!Directory.Exists(FilePath)) {
Directory.CreateDirectory(FilePath);
}
waveWriter = new WaveFileWriter(FilePath + FileName, sourceStream.WaveFormat);
sourceStream.StartRecording();
}
public void SourceStreamDataAvailable(object sender, WaveInEventArgs e) {
if (waveWriter == null) return;
waveWriter.Write(e.Buffer, 0, e.BytesRecorded);
waveWriter.Flush();
}
private void RecordEnd(object sender, EventArgs e) {
if (sourceStream != null) {
sourceStream.StopRecording();
sourceStream.Dispose();
sourceStream = null;
}
if (this.waveWriter == null) {
return;
}
this.waveWriter.Dispose();
this.waveWriter = null;
recordEndButton.Enabled = false;
Application.Exit();
Environment.Exit(0);
}
}
You can do this with DirectShow.
Take a look at Microsoft's documentation and the project's code samples to learn the best way to configure it according to your needs.
Wanna try to BASS NET?
There is a complete code for you task How to record sound and encode it to mp3? (C#!)