While going through new C# 7.0 features, I stuck up with discard feature. It says:
Discards are local variables which you can assign but cannot read
from. i.e. they are “write-only” local variables.
and, then, an example follows:
if (bool.TryParse("TRUE", out bool _))
What is real use case when this will be beneficial? I mean what if I would have defined it in normal way, say:
if (bool.TryParse("TRUE", out bool isOK))
The discards are basically a way to intentionally ignore local variables which are irrelevant for the purposes of the code being produced. It's like when you call a method that returns a value but, since you are interested only in the underlying operations it performs, you don't assign its output to a local variable defined in the caller method, for example:
public static void Main(string[] args)
{
// I want to modify the records but I'm not interested
// in knowing how many of them have been modified.
ModifyRecords();
}
public static Int32 ModifyRecords()
{
Int32 affectedRecords = 0;
for (Int32 i = 0; i < s_Records.Count; ++i)
{
Record r = s_Records[i];
if (String.IsNullOrWhiteSpace(r.Name))
{
r.Name = "Default Name";
++affectedRecords;
}
}
return affectedRecords;
}
Actually, I would call it a cosmetic feature... in the sense that it's a design time feature (the computations concerning the discarded variables are performed anyway) that helps keeping the code clear, readable and easy to maintain.
I find the example shown in the link you provided kinda misleading. If I try to parse a String as a Boolean, chances are I want to use the parsed value somewhere in my code. Otherwise I would just try to see if the String corresponds to the text representation of a Boolean (a regular expression, for example... even a simple if statement could do the job if casing is properly handled). I'm far from saying that this never happens or that it's a bad practice, I'm just saying it's not the most common coding pattern you may need to produce.
The example provided in this article, on the opposite, really shows the full potential of this feature:
public static void Main()
{
var (_, _, _, pop1, _, pop2) = QueryCityDataForYears("New York City", 1960, 2010);
Console.WriteLine($"Population change, 1960 to 2010: {pop2 - pop1:N0}");
}
private static (string, double, int, int, int, int) QueryCityDataForYears(string name, int year1, int year2)
{
int population1 = 0, population2 = 0;
double area = 0;
if (name == "New York City")
{
area = 468.48;
if (year1 == 1960) {
population1 = 7781984;
}
if (year2 == 2010) {
population2 = 8175133;
}
return (name, area, year1, population1, year2, population2);
}
return ("", 0, 0, 0, 0, 0);
}
From what I can see reading the above code, it seems that the discards have a higher sinergy with other paradigms introduced in the most recent versions of C# like tuples deconstruction.
For Matlab programmers, discards are far from being a new concept because the programming language implements them since very, very, very long time (probably since the beginning, but I can't say for sure). The official documentation describes them as follows (link here):
Request all three possible outputs from the fileparts function:
helpFile = which('help');
[helpPath,name,ext] = fileparts('C:\Path\data.txt');
The current workspace now contains three variables from fileparts: helpPath, name, and ext. In this case, the variables are small. However, some functions return results that use much more memory. If you do not need those variables, they waste space on your system.
Ignore the first output using a tilde (~):
[~,name,ext] = fileparts(helpFile);
The only difference is that, in Matlab, inner computations for discarded outputs are normally skipped because output arguments are flexible and you can know how many and which one of them have been requested by the caller.
I have seen discards used mainly against methods which return Task<T> but you don't want to await the output.
So in the example below, we don't want to await the output of SomeOtherMethod() so we could do something like this:
//myClass.cs
public async Task<bool> Example() => await SomeOtherMethod()
// example.cs
Example();
Except this will generate the following warning:
CS4014 Because this call is not awaited, execution of the
current method continues before the call is completed. Consider
applying the 'await' operator to the result of the call.
To mitigate this warning and essentially ensure the compiler that we know what we are doing, you can use a discard:
//myClass.cs
public async Task<bool> Example() => await SomeOtherMethod()
// example.cs
_ = Example();
No more warnings.
To add another use case to the above answers.
You can use a discard in conjunction with a null coalescing operator to do a nice one-line null check at the start of your functions:
_ = myParam ?? throw new MyException();
Many times I've done code along these lines:
TextBox.BackColor = int32.TryParse(TextBox.Text, out int32 _) ? Color.LightGreen : Color.Pink;
Note that this would be part of a larger collection of data, not a standalone thing. The idea is to provide immediate feedback on the validity of each field of the data they are entering.
I use light green and pink rather than the green and red one would expect--the latter colors are dark enough that the text becomes a bit hard to read and the meaning of the lighter versions is still totally obvious.
(In some cases I also have a Color.Yellow to flag something which is not valid but neither is it totally invalid. Say the parser will accept fractions and the field currently contains "2 1". That could be part of "2 1/2" so it's not garbage, but neither is it valid.)
Discard pattern can be used with a switch expression as well.
string result = shape switch
{
Rectangule r => $"Rectangule",
Circle c => $"Circle",
_ => "Unknown Shape"
};
For a list of patterns with discards refer to this article: Discards.
Consider this:
5 + 7;
This "statement" performs an evaluation but is not assigned to something. It will be immediately highlighted with the CS error code CS0201.
// Only assignment, call, increment, decrement, and new object expressions can be used as a statement
https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/compiler-messages/cs0201?f1url=%3FappId%3Droslyn%26k%3Dk(CS0201)
A discard variable used here will not change the fact that it is an unused expression, rather it will appear to the compiler, to you, and others reviewing your code that it was intentionally unused.
_ = 5 + 7; //acceptable
It can also be used in lambda expressions when having unused parameters:
builder.Services.AddSingleton<ICommandDispatcher>(_ => dispatcher);
Related
I don't understand the use case of var patterns in C#7. MSDN:
A pattern match with the var pattern always succeeds. Its syntax is
expr is var varname
where the value of expr is always assigned to a local variable named
varname. varname is a static variable of the same type as expr.
The example on MSDN is pretty useless in my opinion, especially because the if is redundant:
object[] items = { new Book("The Tempest"), new Person("John") };
foreach (var item in items) {
if (item is var obj)
Console.WriteLine($"Type: {obj.GetType().Name}, Value: {obj}");
}
Here i don't see any benefits, you could have the same if you access the loop variable item directly which is also of type Object. The if is confusing as well because it's never false.
I could use var otherItem = item or use item diectly.
Can someone explain the use case better?
The var pattern was very frequently discussed in the C# language repository given that it’s not perfectly clear what its use case is and given the fact that is var x does not perform a null check while is T x does, making it appear rather useless.
However, it is actually not meant to be used as obj is var x. It is meant to be used when the left hand side is not a variable on its own.
Here are some examples from the specification. They all use features that are not in C# yet but this just shows that the introduction of the var pattern was primarly made in preparation for those things, so they won’t have to touch it again later.
The following example declares a function Deriv to construct the derivative of a function using structural pattern matching on an expression tree:
Expr Deriv(Expr e)
{
switch (e) {
// …
case Const(_): return Const(0);
case Add(var Left, var Right):
return Add(Deriv(Left), Deriv(Right));
// …
}
Here, the var pattern can be used inside the structures to “pull out” elements from the structure. Similarly, the following example simplifies an expression:
Expr Simplify(Expr e)
{
switch (e) {
case Mult(Const(0), _): return Const(0);
// …
case Add(Const(0), var x): return Simplify(x);
}
}
As gafter writes here, the idea is also to have property pattern matching, allowing the following:
if (o is Point {X is 3, Y is var y})
{ … }
Without checking the design notes on Github I'd guess this was added more for consistency with switch and as a stepping stone for more advanced pattern matching cases,
From the original What’s New in C# 7.0 post :
Var patterns of the form var x (where x is an identifier), which always match, and simply put the value of the input into a fresh variable x with the same type as the input.
And the recent dissection post by Sergey Teplyakov :
if you know what exactly is going on you may find this pattern useful. It can be used for introducing a temporary variable inside the expression:
This pattern essentially creates a temporary variable using the actual type of the object.
public void VarPattern(IEnumerable<string> s)
{
if (s.FirstOrDefault(o => o != null) is var v
&& int.TryParse(v, out var n))
{
Console.WriteLine(n);
}
}
The warning righ before that snippet is also significant:
It is not clear why the behavior is different in the Release mode only. But I think all the issues falls into the same bucket: the initial implementation of the feature is suboptimal. But based on this comment by Neal Gafter, this is going to change: "The pattern-matching lowering code is being rewritten from scratch (to support recursive patterns, too). I expect most of the improvements you seek here will come for "free" in the new code. But it will be some time before that rewrite is ready for prime time.".
According to Christian Nagel :
The advantage is that the variable declared with the var keyword is of the real type of the object,
Only thing I can think of offhand is if you find that you've written two identical blocks of code (in say a single switch), one for expr is object a and the other for expr is null.
You can combine the blocks by switching to expr is var a.
It may also be useful in code generation scenarios where, for whatever reason, you've already written yourself into a corner and always expect to generate a pattern match but now want to issue a "match all" pattern.
In most cases it is true, the var pattern benefit is not clear, and can even be a bad idea. However as a way of capturing anonymous types in temp variable it works great.
Hopefully this example can illustrate this:
Note below, adding a null case avoids var to ever be null, and no null check is required.
var sample = new(int id, string name, int age)[] {
(1, "jonas", 50),
(2, "frank", 48) };
var f48 = from s in sample
where s.age == 48
select new { Name = s.name, Age = s.age };
switch(f48.FirstOrDefault())
{
case var choosen when choosen.Name == "frank":
WriteLine(choosen.Age);
break;
case null:
WriteLine("not found");
break;
}
I find myself doing the following a lot, and i don't know if there is any side effects or not but consider the following in a WinForms C# app.
(please excuse any errors as i am typing the code in, not copy pasting anything)
int a = 1;
int b = 2;
int c = 3;
this.Invoke((MethodInvoker)delegate()
{
int lol = a + b + c;
});
Is there anything wrong with that? Or should i be doing the long way >_<
int a = 1;
int b = 2;
int c = 3;
TrippleIntDelegate ffs = new TrippleIntDelegate(delegate(int a_, int b_, int c_)
{
int lol = a_ + b_ + c_;
});
this.Invoke(ffs);
The difference being the parameters are passed in instead of using the local variables, some pretty sweet .net magic. I think i looked at reflector on it once and it created an entirely new class to hold those variables.
So does it matter? Can i be lazy?
Edit: Note, do not care about the return value obviously. Otherwise i'd have to use my own typed delegate, albeit i could still use the local variables without passing it in!
The way you use it, it doesn't really make a difference. However, in the first case, your anonymous method is capturing the variables, which can have pretty big side effects if you don't know what your doing. For instance :
// No capture :
int a = 1;
Action<int> action = delegate(int a)
{
a = 42; // method parameter a
});
action(a);
Console.WriteLine(a); // 1
// Capture of local variable a :
int a = 1;
Action action = delegate()
{
a = 42; // captured local variable a
};
action();
Console.WriteLine(a); // 42
There's nothing wrong with passing in local variables as long as you understand that you're getting deferred execution. If you write this:
int a = 1;
int b = 2;
int c = 3;
Action action = () => Console.WriteLine(a + b + c);
c = 10;
action(); // Or Invoke(action), etc.
The output of this will be 13, not 6. I suppose this would be the counterpart to what Thomas said; if you read locals in a delegate, it will use whatever values the variables hold when the action is actually executed, not when it is declared. This can produce some interesting results if the variables hold reference types and you invoke the delegate asynchronously.
Other than that, there are lots of good reasons to pass local variables into a delegate; among other things, it can be used to simplify threading code. It's perfectly fine to do as long as you don't get sloppy with it.
Well, all of the other answers seem to ignore the multi-threading context and the issues that arise in that case. If you are indeed using this from WinForms, your first example could throw exceptions. Depending on the actual data you are trying to reference from your delegate, the thread that code is actually invoked on may or may not have the right to access the data you close around.
On the other hand, your second example actually passes the data via parameters. That allows the Invoke method to properly marshal data across thread boundaries and avoid those nasty threading issues. If you are calling Invoke from, say, a background worker, then then you should use something like your second example (although I would opt to use the Action<T, ...> and Func<T, ...> delegates whenever possible rather than creating new ones).
From a style perspective I'd choose the paramater passing variant. It's expresses the intent much easier to pass args instad of take ambients of any sort (and also makes it easier to test). I mean, you could do this:
public void Int32 Add()
{
return this.Number1 + this.Number2
}
but it's neither testable or clear. The sig taking params is much clearer to others what the method is doing... it's adding two numbers: not an arbatrary set of numbers or whatever.
I regularly do this with parms like collections which are used via ref anyway and don't need to be explicitlly 'returned':
public List<string> AddNames(List<String> names)
{
names.Add("kevin");
return names;
}
Even though the names collection is passed by ref and thus does not need to be explicitly returned, it is to me much clearer that the method takes the list and adds to it, then returns it back. In this case, there is no technical reason to write the sig this way, but, to me, good reasons as far as clarity and therefore maintainablity are concerned.
I was checking some of the code that make up LINQ extensions in Reflector, and this is the kind of code I come across:
private bool MoveNext()
{
bool flag;
try
{
switch (this.<>1__state)
{
case 0:
this.<>1__state = -1;
this.<set>5__7b = new Set<TSource>(this.comparer);
this.<>7__wrap7d = this.source.GetEnumerator();
this.<>1__state = 1;
goto Label_0092;
case 2:
this.<>1__state = 1;
goto Label_0092;
default:
goto Label_00A5;
}
Label_0050:
this.<element>5__7c = this.<>7__wrap7d.Current;
if (this.<set>5__7b.Add(this.<element>5__7c))
{
this.<>2__current = this.<element>5__7c;
this.<>1__state = 2;
return true;
}
Label_0092:
if (this.<>7__wrap7d.MoveNext())
{
goto Label_0050;
}
this.<>m__Finally7e();
Label_00A5:
flag = false;
}
fault
{
this.System.IDisposable.Dispose();
}
return flag;
}
Was there a reason for Microsoft to write it this way?
Also what does the <> syntax mean, in lines like:
switch (this.<>1__state)
I have never seen it written before a variable, only after.
The MSIL is still valid 2.x code and the <> names you're seeing are auto generated by the C# 3.x compilers.
For example:
public void AttachEvents()
{
_ctl.Click += (sender,e) => MessageBox.Show( "Hello!" );
}
Translates to something like:
public void AttachEvents()
{
_ctl.Click += new EventHandler( <>b_1 );
}
private void <>b_1( object sender, EventArgs e )
{
MessageBox.Show( "Hello!" );
}
I should also note that the reason you're seeing it like that in Reflector is that you don't have .NET 3.5 optimization turned on. Go to View | Options and change Optimization to .NET 3.5 and it will do a better job of translating the generated identifiers back to their lamda expressions.
You're seeing the internal guts of the finite state machines that the C# compiler emits on your behalf when it handles iterators.
Jon Skeet has some great articles (Iterator block implementation details and Iterators, iterator blocks and data pipelines) on this subject. See also Chapter 6 of his book.
There was previously an SO post on this subject.
And, finally, Microsoft Research has a nice paper on the subject.
Read until your heart is content.
Identifiers starting with <> aren't valid C# identifiers, so I suspect they use them to mangle the names without fear of conflict, as no identifier in the C# code could be the same.
As to why it's hard to read, I suspect that it's more down to the fact it's easy to generate.
This is code that is automatically generated when you use iterators. The <> is used to ensure there are no collisions, and also to prevent you from accessing the compiler-generator classes directly in your code.
See the following for more information:
Using C# Yield for Readability and Performance
C# Iterators
These are types that have been auto-generated by the compiler from iterator methods.
The compiler will do exactly the same sort of thing to your own iterators. For example, write something like this and then take a look at the actual generated code in Reflector:
public IEnumerable<int> GetRandom()
{
Random rng = new Random();
while (true)
{
yield return rng.Next();
}
}
This is state machine that is automatically generated from an iterator, such as the following:
static IEnumerable<Func<KeyValuePair<int, int>>> FunnyMethod() {
for (var i = 0; i < 10; i++) {
var localVar = i;
yield return () => new KeyValuePair(localVar, i);
}
}
This method will return 10 for all of the values.
The compiler transforms these methods into state machines that store their state in the <>1__state field and call each part of the iterator for a different value of the field.
The <> part is part of the generated field name, and is chosen so as not to conflict with anything.
You must understand what Reflector does. It is not getting the source code back. That's not what a developer at MS wrote. :) It takes Intermediate Language (IL) and systematically converts it back to C# (or VB.NET). In doing so, it must come up with an approach. As you know there are many ways to skin a cat in code that will eventually lead to the same IL. Reflector has to pick a way to move back wards from IL to a higher level language and use that way every time.
(Fixed per comment, thank you.)
Closed. This question needs to be more focused. It is not currently accepting answers.
Want to improve this question? Update the question so it focuses on one problem only by editing this post.
Closed 8 years ago.
Improve this question
I was recently working with a DateTime object, and wrote something like this:
DateTime dt = DateTime.Now;
dt.AddDays(1);
return dt; // still today's date! WTF?
The intellisense documentation for AddDays() says it adds a day to the date, which it doesn't - it actually returns a date with a day added to it, so you have to write it like:
DateTime dt = DateTime.Now;
dt = dt.AddDays(1);
return dt; // tomorrow's date
This one has bitten me a number of times before, so I thought it would be useful to catalog the worst C# gotchas.
private int myVar;
public int MyVar
{
get { return MyVar; }
}
Blammo. Your app crashes with no stack trace. Happens all the time.
(Notice capital MyVar instead of lowercase myVar in the getter.)
Type.GetType
The one which I've seen bite lots of people is Type.GetType(string). They wonder why it works for types in their own assembly, and some types like System.String, but not System.Windows.Forms.Form. The answer is that it only looks in the current assembly and in mscorlib.
Anonymous methods
C# 2.0 introduced anonymous methods, leading to nasty situations like this:
using System;
using System.Threading;
class Test
{
static void Main()
{
for (int i=0; i < 10; i++)
{
ThreadStart ts = delegate { Console.WriteLine(i); };
new Thread(ts).Start();
}
}
}
What will that print out? Well, it entirely depends on the scheduling. It will print 10 numbers, but it probably won't print 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 which is what you might expect. The problem is that it's the i variable which has been captured, not its value at the point of the creation of the delegate. This can be solved easily with an extra local variable of the right scope:
using System;
using System.Threading;
class Test
{
static void Main()
{
for (int i=0; i < 10; i++)
{
int copy = i;
ThreadStart ts = delegate { Console.WriteLine(copy); };
new Thread(ts).Start();
}
}
}
Deferred execution of iterator blocks
This "poor man's unit test" doesn't pass - why not?
using System;
using System.Collections.Generic;
using System.Diagnostics;
class Test
{
static IEnumerable<char> CapitalLetters(string input)
{
if (input == null)
{
throw new ArgumentNullException(input);
}
foreach (char c in input)
{
yield return char.ToUpper(c);
}
}
static void Main()
{
// Test that null input is handled correctly
try
{
CapitalLetters(null);
Console.WriteLine("An exception should have been thrown!");
}
catch (ArgumentNullException)
{
// Expected
}
}
}
The answer is that the code within the source of the CapitalLetters code doesn't get executed until the iterator's MoveNext() method is first called.
I've got some other oddities on my brainteasers page.
The Heisenberg Watch Window
This can bite you badly if you're doing load-on-demand stuff, like this:
private MyClass _myObj;
public MyClass MyObj {
get {
if (_myObj == null)
_myObj = CreateMyObj(); // some other code to create my object
return _myObj;
}
}
Now let's say you have some code elsewhere using this:
// blah
// blah
MyObj.DoStuff(); // Line 3
// blah
Now you want to debug your CreateMyObj() method. So you put a breakpoint on Line 3 above, with intention to step into the code. Just for good measure, you also put a breakpoint on the line above that says _myObj = CreateMyObj();, and even a breakpoint inside CreateMyObj() itself.
The code hits your breakpoint on Line 3. You step into the code. You expect to enter the conditional code, because _myObj is obviously null, right? Uh... so... why did it skip the condition and go straight to return _myObj?! You hover your mouse over _myObj... and indeed, it does have a value! How did THAT happen?!
The answer is that your IDE caused it to get a value, because you have a "watch" window open - especially the "Autos" watch window, which displays the values of all variables/properties relevant to the current or previous line of execution. When you hit your breakpoint on Line 3, the watch window decided that you would be interested to know the value of MyObj - so behind the scenes, ignoring any of your breakpoints, it went and calculated the value of MyObj for you - including the call to CreateMyObj() that sets the value of _myObj!
That's why I call this the Heisenberg Watch Window - you cannot observe the value without affecting it... :)
GOTCHA!
Edit - I feel #ChristianHayter's comment deserves inclusion in the main answer, because it looks like an effective workaround for this issue. So anytime you have a lazy-loaded property...
Decorate your property with [DebuggerBrowsable(DebuggerBrowsableState.Never)] or [DebuggerDisplay("<loaded on demand>")]. – Christian Hayter
Re-throwing exceptions
A gotcha that gets lots of new developers, is the re-throw exception semantics.
Lots of time I see code like the following
catch(Exception e)
{
// Do stuff
throw e;
}
The problem is that it wipes the stack trace and makes diagnosing issues much harder, cause you can not track where the exception originated.
The correct code is either the throw statement with no args:
catch(Exception)
{
throw;
}
Or wrapping the exception in another one, and using inner exception to get the original stack trace:
catch(Exception e)
{
// Do stuff
throw new MySpecialException(e);
}
Here's another time one that gets me:
static void PrintHowLong(DateTime a, DateTime b)
{
TimeSpan span = a - b;
Console.WriteLine(span.Seconds); // WRONG!
Console.WriteLine(span.TotalSeconds); // RIGHT!
}
TimeSpan.Seconds is the seconds portion of the timespan (2 minutes and 0 seconds has a seconds value of 0).
TimeSpan.TotalSeconds is the entire timespan measured in seconds (2 minutes has a total seconds value of 120).
Leaking memory because you didn't un-hook events.
This even caught out some senior developers I know.
Imagine a WPF form with lots of things in it, and somewhere in there you subscribe to an event. If you don't unsubscribe then the entire form is kept around in memory after being closed and de-referenced.
I believe the issue I saw was creating a DispatchTimer in the WPF form and subscribing to the Tick event, if you don't do a -= on the timer your form leaks memory!
In this example your teardown code should have
timer.Tick -= TimerTickEventHandler;
This one is especially tricky since you created the instance of the DispatchTimer inside the WPF form, so you would think that it would be an internal reference handled by the Garbage Collection process... unfortunately the DispatchTimer uses a static internal list of subscriptions and services requests on the UI thread, so the reference is 'owned' by the static class.
Maybe not really a gotcha because the behavior is written clearly in MSDN, but has broken my neck once because I found it rather counter-intuitive:
Image image = System.Drawing.Image.FromFile("nice.pic");
This guy leaves the "nice.pic" file locked until the image is disposed. At the time I faced it I though it would be nice to load icons on the fly and didn't realize (at first) that I ended up with dozens of open and locked files! Image keeps track of where it had loaded the file from...
How to solve this? I thought a one liner would do the job. I expected an extra parameter for FromFile(), but had none, so I wrote this...
using (Stream fs = new FileStream("nice.pic", FileMode.Open, FileAccess.Read))
{
image = System.Drawing.Image.FromStream(fs);
}
If you count ASP.NET, I'd say the webforms lifecycle is a pretty big gotcha to me. I've spent countless hours debugging poorly written webforms code, just because a lot of developers just don't really understand when to use which event handler (me included, sadly).
overloaded == operators and untyped containers (arraylists, datasets, etc.):
string my = "my ";
Debug.Assert(my+"string" == "my string"); //true
var a = new ArrayList();
a.Add(my+"string");
a.Add("my string");
// uses ==(object) instead of ==(string)
Debug.Assert(a[1] == "my string"); // true, due to interning magic
Debug.Assert(a[0] == "my string"); // false
Solutions?
always use string.Equals(a, b) when you are comparing string types
using generics like List<string> to ensure that both operands are strings.
[Serializable]
class Hello
{
readonly object accountsLock = new object();
}
//Do stuff to deserialize Hello with BinaryFormatter
//and now... accountsLock == null ;)
Moral of the story : Field initialisers are not run when deserializing an object
DateTime.ToString("dd/MM/yyyy"); This will actually not always give you dd/MM/yyyy but instead it will take into account the regional settings and replace your date separator depending on where you are. So you might get dd-MM-yyyy or something alike.
The right way to do this is to use DateTime.ToString("dd'/'MM'/'yyyy");
DateTime.ToString("r") is supposed to convert to RFC1123, which uses GMT. GMT is within a fraction of a second from UTC, and yet the "r" format specifier does not convert to UTC, even if the DateTime in question is specified as Local.
This results in the following gotcha (varies depending on how far your local time is from UTC):
DateTime.Parse("Tue, 06 Sep 2011 16:35:12 GMT").ToString("r")
> "Tue, 06 Sep 2011 17:35:12 GMT"
Whoops!
I saw this one posted the other day, and I think it is pretty obscure, and painful for those that don't know
int x = 0;
x = x++;
return x;
As that will return 0 and not 1 as most would expect
I'm a bit late to this party, but I have two gotchas that have both bitten me recently:
DateTime resolution
The Ticks property measures time in 10-millionths of a second (100 nanosecond blocks), however the resolution is not 100 nanoseconds, it's about 15ms.
This code:
long now = DateTime.Now.Ticks;
for (int i = 0; i < 10; i++)
{
System.Threading.Thread.Sleep(1);
Console.WriteLine(DateTime.Now.Ticks - now);
}
will give you an output of (for example):
0
0
0
0
0
0
0
156254
156254
156254
Similarly, if you look at DateTime.Now.Millisecond, you'll get values in rounded chunks of 15.625ms: 15, 31, 46, etc.
This particular behaviour varies from system to system, but there are other resolution-related gotchas in this date/time API.
Path.Combine
A great way to combine file paths, but it doesn't always behave the way you'd expect.
If the second parameter starts with a \ character, it won't give you a complete path:
This code:
string prefix1 = "C:\\MyFolder\\MySubFolder";
string prefix2 = "C:\\MyFolder\\MySubFolder\\";
string suffix1 = "log\\";
string suffix2 = "\\log\\";
Console.WriteLine(Path.Combine(prefix1, suffix1));
Console.WriteLine(Path.Combine(prefix1, suffix2));
Console.WriteLine(Path.Combine(prefix2, suffix1));
Console.WriteLine(Path.Combine(prefix2, suffix2));
Gives you this output:
C:\MyFolder\MySubFolder\log\
\log\
C:\MyFolder\MySubFolder\log\
\log\
When you start a process (using System.Diagnostics) that writes to the console, but you never read the Console.Out stream, after a certain amount of output your app will appear to hang.
No operator shortcuts in Linq-To-Sql
See here.
In short, inside the conditional clause of a Linq-To-Sql query, you cannot use conditional shortcuts like || and && to avoid null reference exceptions; Linq-To-Sql evaluates both sides of the OR or AND operator even if the first condition obviates the need to evaluate the second condition!
Using default parameters with virtual methods
abstract class Base
{
public virtual void foo(string s = "base") { Console.WriteLine("base " + s); }
}
class Derived : Base
{
public override void foo(string s = "derived") { Console.WriteLine("derived " + s); }
}
...
Base b = new Derived();
b.foo();
Output:
derived base
Value objects in mutable collections
struct Point { ... }
List<Point> mypoints = ...;
mypoints[i].x = 10;
has no effect.
mypoints[i] returns a copy of a Point value object. C# happily lets you modify a field of the copy. Silently doing nothing.
Update:
This appears to be fixed in C# 3.0:
Cannot modify the return value of 'System.Collections.Generic.List<Foo>.this[int]' because it is not a variable
Perhaps not the worst, but some parts of the .net framework use degrees while others use radians (and the documentation that appears with Intellisense never tells you which, you have to visit MSDN to find out)
All of this could have been avoided by having an Angle class instead...
For C/C++ programmers, the transition to C# is a natural one. However, the biggest gotcha I've run into personally (and have seen with others making the same transition) is not fully understanding the difference between classes and structs in C#.
In C++, classes and structs are identical; they only differ in the default visibility, where classes default to private visibility and structs default to public visibility. In C++, this class definition
class A
{
public:
int i;
};
is functionally equivalent to this struct definition.
struct A
{
int i;
};
In C#, however, classes are reference types while structs are value types. This makes a BIG difference in (1) deciding when to use one over the other, (2) testing object equality, (3) performance (e.g., boxing/unboxing), etc.
There is all kinds of information on the web related to the differences between the two (e.g., here). I would highly encourage anyone making the transition to C# to at least have a working knowledge of the differences and their implications.
Garbage collection and Dispose(). Although you don't have to do anything to free up memory, you still have to free up resources via Dispose(). This is an immensely easy thing to forget when you are using WinForms, or tracking objects in any way.
Arrays implement IList
But don't implement it. When you call Add, it tells you that it doesn't work. So why does a class implement an interface when it can't support it?
Compiles, but doesn't work:
IList<int> myList = new int[] { 1, 2, 4 };
myList.Add(5);
We have this issue a lot, because the serializer (WCF) turns all the ILists into arrays and we get runtime errors.
foreach loops variables scope!
var l = new List<Func<string>>();
var strings = new[] { "Lorem" , "ipsum", "dolor", "sit", "amet" };
foreach (var s in strings)
{
l.Add(() => s);
}
foreach (var a in l)
Console.WriteLine(a());
prints five "amet", while the following example works fine
var l = new List<Func<string>>();
var strings = new[] { "Lorem" , "ipsum", "dolor", "sit", "amet" };
foreach (var s in strings)
{
var t = s;
l.Add(() => t);
}
foreach (var a in l)
Console.WriteLine(a());
MS SQL Server can't handle dates before 1753. Significantly, that is out of synch with the .NET DateTime.MinDate constant, which is 1/1/1. So if you try to save a mindate, a malformed date (as recently happened to me in a data import) or simply the birth date of William the Conqueror, you're gonna be in trouble. There is no built-in workaround for this; if you're likely to need to work with dates before 1753, you need to write your own workaround.
The contract on Stream.Read is something that I've seen trip up a lot of people:
// Read 8 bytes and turn them into a ulong
byte[] data = new byte[8];
stream.Read(data, 0, 8); // <-- WRONG!
ulong data = BitConverter.ToUInt64(data);
The reason this is wrong is that Stream.Read will read at most the specified number of bytes, but is entirely free to read just 1 byte, even if another 7 bytes are available before end of stream.
It doesn't help that this looks so similar to Stream.Write, which is guaranteed to have written all the bytes if it returns with no exception. It also doesn't help that the above code works almost all the time. And of course it doesn't help that there is no ready-made, convenient method for reading exactly N bytes correctly.
So, to plug the hole, and increase awareness of this, here is an example of a correct way to do this:
/// <summary>
/// Attempts to fill the buffer with the specified number of bytes from the
/// stream. If there are fewer bytes left in the stream than requested then
/// all available bytes will be read into the buffer.
/// </summary>
/// <param name="stream">Stream to read from.</param>
/// <param name="buffer">Buffer to write the bytes to.</param>
/// <param name="offset">Offset at which to write the first byte read from
/// the stream.</param>
/// <param name="length">Number of bytes to read from the stream.</param>
/// <returns>Number of bytes read from the stream into buffer. This may be
/// less than requested, but only if the stream ended before the
/// required number of bytes were read.</returns>
public static int FillBuffer(this Stream stream,
byte[] buffer, int offset, int length)
{
int totalRead = 0;
while (length > 0)
{
var read = stream.Read(buffer, offset, length);
if (read == 0)
return totalRead;
offset += read;
length -= read;
totalRead += read;
}
return totalRead;
}
/// <summary>
/// Attempts to read the specified number of bytes from the stream. If
/// there are fewer bytes left before the end of the stream, a shorter
/// (possibly empty) array is returned.
/// </summary>
/// <param name="stream">Stream to read from.</param>
/// <param name="length">Number of bytes to read from the stream.</param>
public static byte[] Read(this Stream stream, int length)
{
byte[] buf = new byte[length];
int read = stream.FillBuffer(buf, 0, length);
if (read < length)
Array.Resize(ref buf, read);
return buf;
}
The Nasty Linq Caching Gotcha
See my question that led to this discovery, and the blogger who discovered the problem.
In short, the DataContext keeps a cache of all Linq-to-Sql objects that you have ever loaded. If anyone else makes any changes to a record that you have previously loaded, you will not be able to get the latest data, even if you explicitly reload the record!
This is because of a property called ObjectTrackingEnabled on the DataContext, which by default is true. If you set that property to false, the record will be loaded anew every time... BUT... you can't persist any changes to that record with SubmitChanges().
GOTCHA!
Events
I never understood why events are a language feature. They are complicated to use: you need to check for null before calling, you need to unregister (yourself), you can't find out who is registered (eg: did I register?). Why isn't an event just a class in the library? Basically a specialized List<delegate>?
Today I fixed a bug that eluded for long time. The bug was in a generic class that was used in multi threaded scenario and a static int field was used to provide lock free synchronisation using Interlocked. The bug was caused because each instantiation of the generic class for a type has its own static. So each thread got its own static field and it wasn't used a lock as intended.
class SomeGeneric<T>
{
public static int i = 0;
}
class Test
{
public static void main(string[] args)
{
SomeGeneric<int>.i = 5;
SomeGeneric<string>.i = 10;
Console.WriteLine(SomeGeneric<int>.i);
Console.WriteLine(SomeGeneric<string>.i);
Console.WriteLine(SomeGeneric<int>.i);
}
}
This prints
5
10
5
Just found a weird one that had me stuck in debug for a while:
You can increment null for a nullable int without throwing an excecption and the value stays null.
int? i = null;
i++; // I would have expected an exception but runs fine and stays as null
Enumerables can be evaluated more than once
It'll bite you when you have a lazily-enumerated enumerable and you iterate over it twice and get different results. (or you get the same results but it executes twice unnecessarily)
For example, while writing a certain test, I needed a few temp files to test the logic:
var files = Enumerable.Range(0, 5)
.Select(i => Path.GetTempFileName());
foreach (var file in files)
File.WriteAllText(file, "HELLO WORLD!");
/* ... many lines of codes later ... */
foreach (var file in files)
File.Delete(file);
Imagine my surprise when File.Delete(file) throws FileNotFound!!
What's happening here is that the files enumerable got iterated twice (the results from the first iteration are simply not remembered) and on each new iteration you'd be re-calling Path.GetTempFilename() so you'll get a different set of temp filenames.
The solution is, of course, to eager-enumerate the value by using ToArray() or ToList():
var files = Enumerable.Range(0, 5)
.Select(i => Path.GetTempFileName())
.ToArray();
This is even scarier when you're doing something multi-threaded, like:
foreach (var file in files)
content = content + File.ReadAllText(file);
and you find out content.Length is still 0 after all the writes!! You then begin to rigorously checks that you don't have a race condition when.... after one wasted hour... you figured out it's just that tiny little Enumerable gotcha thing you forgot....
TextInfo textInfo = Thread.CurrentThread.CurrentCulture.TextInfo;
textInfo.ToTitleCase("hello world!"); //Returns "Hello World!"
textInfo.ToTitleCase("hElLo WoRld!"); //Returns "Hello World!"
textInfo.ToTitleCase("Hello World!"); //Returns "Hello World!"
textInfo.ToTitleCase("HELLO WORLD!"); //Returns "HELLO WORLD!"
Yes, this behavior is documented, but that certainly doesn't make it right.
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 11 years ago.
Locked. This question and its answers are locked because the question is off-topic but has historical significance. It is not currently accepting new answers or interactions.
This came to my mind after I learned the following from this question:
where T : struct
We, C# developers, all know the basics of C#. I mean declarations, conditionals, loops, operators, etc.
Some of us even mastered the stuff like Generics, anonymous types, lambdas, LINQ, ...
But what are the most hidden features or tricks of C# that even C# fans, addicts, experts barely know?
Here are the revealed features so far:
Keywords
yield by Michael Stum
var by Michael Stum
using() statement by kokos
readonly by kokos
as by Mike Stone
as / is by Ed Swangren
as / is (improved) by Rocketpants
default by deathofrats
global:: by pzycoman
using() blocks by AlexCuse
volatile by Jakub Šturc
extern alias by Jakub Šturc
Attributes
DefaultValueAttribute by Michael Stum
ObsoleteAttribute by DannySmurf
DebuggerDisplayAttribute by Stu
DebuggerBrowsable and DebuggerStepThrough by bdukes
ThreadStaticAttribute by marxidad
FlagsAttribute by Martin Clarke
ConditionalAttribute by AndrewBurns
Syntax
?? (coalesce nulls) operator by kokos
Number flaggings by Nick Berardi
where T:new by Lars Mæhlum
Implicit generics by Keith
One-parameter lambdas by Keith
Auto properties by Keith
Namespace aliases by Keith
Verbatim string literals with # by Patrick
enum values by lfoust
#variablenames by marxidad
event operators by marxidad
Format string brackets by Portman
Property accessor accessibility modifiers by xanadont
Conditional (ternary) operator (?:) by JasonS
checked and unchecked operators by Binoj Antony
implicit and explicit operators by Flory
Language Features
Nullable types by Brad Barker
Anonymous types by Keith
__makeref __reftype __refvalue by Judah Himango
Object initializers by lomaxx
Format strings by David in Dakota
Extension Methods by marxidad
partial methods by Jon Erickson
Preprocessor directives by John Asbeck
DEBUG pre-processor directive by Robert Durgin
Operator overloading by SefBkn
Type inferrence by chakrit
Boolean operators taken to next level by Rob Gough
Pass value-type variable as interface without boxing by Roman Boiko
Programmatically determine declared variable type by Roman Boiko
Static Constructors by Chris
Easier-on-the-eyes / condensed ORM-mapping using LINQ by roosteronacid
__arglist by Zac Bowling
Visual Studio Features
Select block of text in editor by Himadri
Snippets by DannySmurf
Framework
TransactionScope by KiwiBastard
DependantTransaction by KiwiBastard
Nullable<T> by IainMH
Mutex by Diago
System.IO.Path by ageektrapped
WeakReference by Juan Manuel
Methods and Properties
String.IsNullOrEmpty() method by KiwiBastard
List.ForEach() method by KiwiBastard
BeginInvoke(), EndInvoke() methods by Will Dean
Nullable<T>.HasValue and Nullable<T>.Value properties by Rismo
GetValueOrDefault method by John Sheehan
Tips & Tricks
Nice method for event handlers by Andreas H.R. Nilsson
Uppercase comparisons by John
Access anonymous types without reflection by dp
A quick way to lazily instantiate collection properties by Will
JavaScript-like anonymous inline-functions by roosteronacid
Other
netmodules by kokos
LINQBridge by Duncan Smart
Parallel Extensions by Joel Coehoorn
This isn't C# per se, but I haven't seen anyone who really uses System.IO.Path.Combine() to the extent that they should. In fact, the whole Path class is really useful, but no one uses it!
I'm willing to bet that every production app has the following code, even though it shouldn't:
string path = dir + "\\" + fileName;
lambdas and type inference are underrated. Lambdas can have multiple statements and they double as a compatible delegate object automatically (just make sure the signature match) as in:
Console.CancelKeyPress +=
(sender, e) => {
Console.WriteLine("CTRL+C detected!\n");
e.Cancel = true;
};
Note that I don't have a new CancellationEventHandler nor do I have to specify types of sender and e, they're inferable from the event. Which is why this is less cumbersome to writing the whole delegate (blah blah) which also requires you to specify types of parameters.
Lambdas don't need to return anything and type inference is extremely powerful in context like this.
And BTW, you can always return Lambdas that make Lambdas in the functional programming sense. For example, here's a lambda that makes a lambda that handles a Button.Click event:
Func<int, int, EventHandler> makeHandler =
(dx, dy) => (sender, e) => {
var btn = (Button) sender;
btn.Top += dy;
btn.Left += dx;
};
btnUp.Click += makeHandler(0, -1);
btnDown.Click += makeHandler(0, 1);
btnLeft.Click += makeHandler(-1, 0);
btnRight.Click += makeHandler(1, 0);
Note the chaining: (dx, dy) => (sender, e) =>
Now that's why I'm happy to have taken the functional programming class :-)
Other than the pointers in C, I think it's the other fundamental thing you should learn :-)
From Rick Strahl:
You can chain the ?? operator so that you can do a bunch of null comparisons.
string result = value1 ?? value2 ?? value3 ?? String.Empty;
Aliased generics:
using ASimpleName = Dictionary<string, Dictionary<string, List<string>>>;
It allows you to use ASimpleName, instead of Dictionary<string, Dictionary<string, List<string>>>.
Use it when you would use the same generic big long complex thing in a lot of places.
From CLR via C#:
When normalizing strings, it is highly
recommended that you use
ToUpperInvariant instead of
ToLowerInvariant because Microsoft has
optimized the code for performing
uppercase comparisons.
I remember one time my coworker always changed strings to uppercase before comparing. I've always wondered why he does that because I feel it's more "natural" to convert to lowercase first. After reading the book now I know why.
My favorite trick is using the null coalesce operator and parentheses to automagically instantiate collections for me.
private IList<Foo> _foo;
public IList<Foo> ListOfFoo
{ get { return _foo ?? (_foo = new List<Foo>()); } }
Avoid checking for null event handlers
Adding an empty delegate to events at declaration, suppressing the need to always check the event for null before calling it is awesome. Example:
public delegate void MyClickHandler(object sender, string myValue);
public event MyClickHandler Click = delegate {}; // add empty delegate!
Let you do this
public void DoSomething()
{
Click(this, "foo");
}
Instead of this
public void DoSomething()
{
// Unnecessary!
MyClickHandler click = Click;
if (click != null) // Unnecessary!
{
click(this, "foo");
}
}
Please also see this related discussion and this blog post by Eric Lippert on this topic (and possible downsides).
Everything else, plus
1) implicit generics (why only on methods and not on classes?)
void GenericMethod<T>( T input ) { ... }
//Infer type, so
GenericMethod<int>(23); //You don't need the <>.
GenericMethod(23); //Is enough.
2) simple lambdas with one parameter:
x => x.ToString() //simplify so many calls
3) anonymous types and initialisers:
//Duck-typed: works with any .Add method.
var colours = new Dictionary<string, string> {
{ "red", "#ff0000" },
{ "green", "#00ff00" },
{ "blue", "#0000ff" }
};
int[] arrayOfInt = { 1, 2, 3, 4, 5 };
Another one:
4) Auto properties can have different scopes:
public int MyId { get; private set; }
Thanks #pzycoman for reminding me:
5) Namespace aliases (not that you're likely to need this particular distinction):
using web = System.Web.UI.WebControls;
using win = System.Windows.Forms;
web::Control aWebControl = new web::Control();
win::Control aFormControl = new win::Control();
I didn't know the "as" keyword for quite a while.
MyClass myObject = (MyClass) obj;
vs
MyClass myObject = obj as MyClass;
The second will return null if obj isn't a MyClass, rather than throw a class cast exception.
Two things I like are Automatic properties so you can collapse your code down even further:
private string _name;
public string Name
{
get
{
return _name;
}
set
{
_name = value;
}
}
becomes
public string Name { get; set;}
Also object initializers:
Employee emp = new Employee();
emp.Name = "John Smith";
emp.StartDate = DateTime.Now();
becomes
Employee emp = new Employee {Name="John Smith", StartDate=DateTime.Now()}
The 'default' keyword in generic types:
T t = default(T);
results in a 'null' if T is a reference type, and 0 if it is an int, false if it is a boolean,
etcetera.
Attributes in general, but most of all DebuggerDisplay. Saves you years.
The # tells the compiler to ignore any
escape characters in a string.
Just wanted to clarify this one... it doesn't tell it to ignore the escape characters, it actually tells the compiler to interpret the string as a literal.
If you have
string s = #"cat
dog
fish"
it will actually print out as (note that it even includes the whitespace used for indentation):
cat
dog
fish
I think one of the most under-appreciated and lesser-known features of C# (.NET 3.5) are Expression Trees, especially when combined with Generics and Lambdas. This is an approach to API creation that newer libraries like NInject and Moq are using.
For example, let's say that I want to register a method with an API and that API needs to get the method name
Given this class:
public class MyClass
{
public void SomeMethod() { /* Do Something */ }
}
Before, it was very common to see developers do this with strings and types (or something else largely string-based):
RegisterMethod(typeof(MyClass), "SomeMethod");
Well, that sucks because of the lack of strong-typing. What if I rename "SomeMethod"? Now, in 3.5 however, I can do this in a strongly-typed fashion:
RegisterMethod<MyClass>(cl => cl.SomeMethod());
In which the RegisterMethod class uses Expression<Action<T>> like this:
void RegisterMethod<T>(Expression<Action<T>> action) where T : class
{
var expression = (action.Body as MethodCallExpression);
if (expression != null)
{
// TODO: Register method
Console.WriteLine(expression.Method.Name);
}
}
This is one big reason that I'm in love with Lambdas and Expression Trees right now.
"yield" would come to my mind. Some of the attributes like [DefaultValue()] are also among my favorites.
The "var" keyword is a bit more known, but that you can use it in .NET 2.0 applications as well (as long as you use the .NET 3.5 compiler and set it to output 2.0 code) does not seem to be known very well.
Edit: kokos, thanks for pointing out the ?? operator, that's indeed really useful. Since it's a bit hard to google for it (as ?? is just ignored), here is the MSDN documentation page for that operator: ?? Operator (C# Reference)
I tend to find that most C# developers don't know about 'nullable' types. Basically, primitives that can have a null value.
double? num1 = null;
double num2 = num1 ?? -100;
Set a nullable double, num1, to null, then set a regular double, num2, to num1 or -100 if num1 was null.
http://msdn.microsoft.com/en-us/library/1t3y8s4s(VS.80).aspx
one more thing about Nullable type:
DateTime? tmp = new DateTime();
tmp = null;
return tmp.ToString();
it is return String.Empty. Check this link for more details
Here are some interesting hidden C# features, in the form of undocumented C# keywords:
__makeref
__reftype
__refvalue
__arglist
These are undocumented C# keywords (even Visual Studio recognizes them!) that were added to for a more efficient boxing/unboxing prior to generics. They work in coordination with the System.TypedReference struct.
There's also __arglist, which is used for variable length parameter lists.
One thing folks don't know much about is System.WeakReference -- a very useful class that keeps track of an object but still allows the garbage collector to collect it.
The most useful "hidden" feature would be the yield return keyword. It's not really hidden, but a lot of folks don't know about it. LINQ is built atop this; it allows for delay-executed queries by generating a state machine under the hood. Raymond Chen recently posted about the internal, gritty details.
Unions (the C++ shared memory kind) in pure, safe C#
Without resorting to unsafe mode and pointers, you can have class members share memory space in a class/struct. Given the following class:
[StructLayout(LayoutKind.Explicit)]
public class A
{
[FieldOffset(0)]
public byte One;
[FieldOffset(1)]
public byte Two;
[FieldOffset(2)]
public byte Three;
[FieldOffset(3)]
public byte Four;
[FieldOffset(0)]
public int Int32;
}
You can modify the values of the byte fields by manipulating the Int32 field and vice-versa. For example, this program:
static void Main(string[] args)
{
A a = new A { Int32 = int.MaxValue };
Console.WriteLine(a.Int32);
Console.WriteLine("{0:X} {1:X} {2:X} {3:X}", a.One, a.Two, a.Three, a.Four);
a.Four = 0;
a.Three = 0;
Console.WriteLine(a.Int32);
}
Outputs this:
2147483647
FF FF FF 7F
65535
just add
using System.Runtime.InteropServices;
Using # for variable names that are keywords.
var #object = new object();
var #string = "";
var #if = IpsoFacto();
If you want to exit your program without calling any finally blocks or finalizers use FailFast:
Environment.FailFast()
Returning anonymous types from a method and accessing members without reflection.
// Useful? probably not.
private void foo()
{
var user = AnonCast(GetUserTuple(), new { Name = default(string), Badges = default(int) });
Console.WriteLine("Name: {0} Badges: {1}", user.Name, user.Badges);
}
object GetUserTuple()
{
return new { Name = "dp", Badges = 5 };
}
// Using the magic of Type Inference...
static T AnonCast<T>(object obj, T t)
{
return (T) obj;
}
Here's a useful one for regular expressions and file paths:
"c:\\program files\\oldway"
#"c:\program file\newway"
The # tells the compiler to ignore any escape characters in a string.
Mixins. Basically, if you want to add a feature to several classes, but cannot use one base class for all of them, get each class to implement an interface (with no members). Then, write an extension method for the interface, i.e.
public static DeepCopy(this IPrototype p) { ... }
Of course, some clarity is sacrificed. But it works!
Not sure why anyone would ever want to use Nullable<bool> though. :-)
True, False, FileNotFound?
This one is not "hidden" so much as it is misnamed.
A lot of attention is paid to the algorithms "map", "reduce", and "filter". What most people don't realize is that .NET 3.5 added all three of these algorithms, but it gave them very SQL-ish names, based on the fact that they're part of LINQ.
"map" => Select Transforms data
from one form into another
"reduce" => Aggregate Aggregates
values into a single result
"filter" => Where Filters data
based on a criteria
The ability to use LINQ to do inline work on collections that used to take iteration and conditionals can be incredibly valuable. It's worth learning how all the LINQ extension methods can help make your code much more compact and maintainable.
Environment.NewLine
for system independent newlines.
If you're trying to use curly brackets inside a String.Format expression...
int foo = 3;
string bar = "blind mice";
String.Format("{{I am in brackets!}} {0} {1}", foo, bar);
//Outputs "{I am in brackets!} 3 blind mice"
?? - coalescing operator
using (statement / directive) - great keyword that can be used for more than just calling Dispose
readonly - should be used more
netmodules - too bad there's no support in Visual Studio
#Ed, I'm a bit reticent about posting this as it's little more than nitpicking. However, I would point out that in your code sample:
MyClass c;
if (obj is MyClass)
c = obj as MyClass
If you're going to use 'is', why follow it up with a safe cast using 'as'? If you've ascertained that obj is indeed MyClass, a bog-standard cast:
c = (MyClass)obj
...is never going to fail.
Similarly, you could just say:
MyClass c = obj as MyClass;
if(c != null)
{
...
}
I don't know enough about .NET's innards to be sure, but my instincts tell me that this would cut a maximum of two type casts operations down to a maximum of one. It's hardly likely to break the processing bank either way; personally, I think the latter form looks cleaner too.
Maybe not an advanced technique, but one I see all the time that drives me crazy:
if (x == 1)
{
x = 2;
}
else
{
x = 3;
}
can be condensed to:
x = (x==1) ? 2 : 3;