I designed a contest application for my Facebook page.
The application is a web application (MVC / C#), using Facebook connect to authenticate users.
I would like that when a person wins in the game, the application publishes on my Facebook page (not on the profile of the user, only on my page) a message like "Georges B just won a Bluetooth headset."
I have no problem with development or code. But Facebook is a gas plant and it is very difficult to find up-to-date documentation. I tried with Token users, but it does not work anymore. I do not know how to do it because the majority of tutorials on the web use this solution.
Thanks.
OK, negative notes without any explanation. This forum becomes anything. I understand the basics of respect but still, it is not with repression that people are advanced ... Explanations would be a minimum.
I'm going to fend for myself and I'll only read the existing posts without participating in the future.
Related
I have a mobile app (on WinPhone 8.1) that uses Facebook credentials for Azure authed login.
What I'm trying to do:
Provide users an organic way to invite facebook friends to use the app. Important to note, users gain no advantage by inviting friends, however it will enhance their experience as you can compare your progress in the app with the progress of friends (it is not a game).
Where I'm stuck:
I can't use the apprequests dialog, as it is not a game. I would like to use the 'send' dialog, but it is not available in mobile browsers. It is not a website, so using the POST publish API has no valid href to link (other than the app's download page, but that is not what the publish API is meant for).
What should I do?
This post explains how to do it.
Otherwise, I would suggest you to market your app like a game, a bit of gamification should not hurt ! ;)
I'm completely new to the whole facebook login scene. Unfortunately the login process seems so complicated considering I simply want to be able to call a login dialog and get back the user's App Token. When I run the example code the login screen asks for an app token not an email and password like I'd expect to see as a user.
From my understanding it appears that even using the Facebook Unity SDK I am still required to build my own login page with app token generator which I have no idea how to do. It also appears there are different ways it needs to be done whether you are on IOS, Android, Web Player, Windows and Windows Phone. Is there really not one way to do this?
I followed the tutorial here: https://developers.facebook.com/docs/games/unity/unity-tutorial although all the images regarding setting up your app on developers.facebook.com/apps are out of date and I can't find a good majority of the options it mentions.
So I guess my main questions are:
Can you have one way across all platforms to allow email/password login for a user?
Do you need to build your own token generator on a website?
How do I set up a game for Unity in the new facebook layout?
Thanks everyone. I've never dealt with authentication via any online service before and this seems much preferable to having my own login authentication for my games. I just wish it wasn't such a confusing mess to someone who has never dealt with any of this before.
The app token thing is only used in Unity editor, so only in development. This is a work-around, since it was impossible to simulate regular facebook login flow in Unity editor and we wanted devs to be able to test their games in the editor, which is much faster than building and uploading it.
You are not supposed to create your own login process. Just import the sdk package into Unity and open scene InteractiveConsole in Assets\Examples
Try building it for iOS/android/canvas, it works on all platforms without any code change necessary
Let me know if have any problems
1 and 2
My assumption is the access "token" you mention is a generic login for testing in unity. Your app should handle the login differently across platforms, in regard to the "Facebook Unity SDK API's" handling the bulk stuff so you are free to plug and play.
3
Image of my settings for the canvas demo https:// developers .facebook .com/apps/#____#/settings/
https://drive.google.com/file/d/0B7Lk_CfjfKfTdVlNQWlINkNCTU0/edit?usp=sharing
I'm using the Facebook C# SDK 6.0.20 to allow users using my app to log onto facebook. I'm using the display=touch parameter so that the fb login page renders for mobile devices with smaller screens. The problem is, fb keeps reading it as display=wap which is being deprecated. As a consequence, users are receiving an error message when logging on. Is there a solution to this other than forcing users to see the ugly full screen display on a mobile device screen?
Facebook has been unhelpful and unwilling to accept this as a bug but rather says it is a "feature by design", but everyone else seems to think it is a bug. (https://developers.facebook.com/bugs/355102764525510) Why would facebook try to discourage WP7 developers like this when they apparently have a good relationship with Microsoft, which provides them with map services for fb places?
Facebook display=touch for WP7 is now directing properly after recent facebook updates on July 5th. This should no longer be a problem.
I'm building an aggregator for Twitter and Facebook. Via my website users should be able to grant the app access to their Facebook and Twitter profile.
Then, my C# app will, at regular intervals, check the networks (or stream from) for new posts/likes/tweets related to that user and store the result in a database. I will not use Facebook and Twitter as an identity provider for my website.
Now my question: what library should I use best to accomplish the connection with the social networks? Can I use dotnetopenauth for this? Or are there better solutions?
I should also be able to extend the library and add whatever social network later on.
It is probably a very basic question, but I get confused due to all the possible libraries and options. I tweaked a small and simple OAuth class to connect to Twitter, but this was only capably of OAuth 1.0...
Yes, DotNetOpenAuth can help you with this. But you might want to double check the Facebook terms of service, as I thought they forbade any persistence of the data you download from them.
It is indeed possible to do so with DotNetOpenAuth, I know this because I am working on something similar. Already have it working like a charm with Twitter, working on the Facebook link at the moment. Seems like Facebook is going to give me more trouble then I expected at first.
I need to post on a website the wall notifications of a Facebook group, the group and the website belong to the same entity.
I've looked at many of the options available, but I would apreciate if someone with a bit Facebook developing experience told me what is the best path (most straighforward).
The website is not intented to interact with Facebook in any other way, there would exist no Facebook login button, and this one wall would be the only one being consulted.
I've looked at the possibility of grabbing an rss feed from the wall, but that option doesn't seem to exist.
The website is being done with asp.net (c#).
And Social Plug-ins are Exactly for that purpose. For your requirement you can use Live Stream Plugin. Look Here: http://developers.facebook.com/docs/reference/plugins/live-stream/enter link description here
Similar to your choice of getting an RSS feed of the group activity, you can use the Graph API to get the activity as JSON objects, at which point you can render them to your page.