How can I access some properties in userControl from another class? - c#

My program is consists of a userControl and a class in C# winform environment. when I click on a button in userControl, an instance of my class is created and the main process starts. I want to interact with my class with userControl through the program is running. for example, I want to show some massages from class to a textBox property in the designed userControl. I can not instantiate from my userControl in my class because it is wrong and can not access running userControl properties. So, How can I do it? Is it a good solution to set userControl a singleton class? Do u recommend a better solution?
Edit: For more clarification:
I want to call a method from the class and pass an argument (string) into it. Then textBox in the userControl should show the passed argument! This procedure would be repeated whenever it has an output in the class!
Update: here is code sample:
In the class definition:
class MyClass
{
public MyClass()
{
//do sth
if (a condition)
{
//It is wrong to create an instance but I want to explain my purpose. It is what I need!
searchPanel sp = new searchPanel();
sp.showMessage("...");
}
}
}
And here is userControl:
public partial class searchPanel : UserControl
{
public searchPanel()
{
InitializeComponent();
}
public void showMessage(string message)
{
textBox.AppendText(message);
textBox.AppendText(Environment.NewLine);
}
}

So, How can I do it?
You could do this by implementing events. This way you can signal every class that is subscribing to your "class" events when whatever you want happens. Imagine your "class" just completes to sum up 10 integer numbers; you fire a event informing this operation just happened. Your "userControl" class is subscribing to this event and will be able to execute a function to change whatever control in the form you want. By using events you keep class isolation, avoiding things like global state in your code.
Is it a good solution to set userControl a singleton class?
No, you should avoid using singleton as a pattern in your code. Above all using singleton as global state to expose your "class" to "userControl" is probably evidence of code smell

This is usually done using the WPF Command Pattern and binding (Data Binding Overview). This is the recommended approach.
MainWindow.xaml
<Window>
<Window.DataContext>
<ViewModel />
</Window.DataContext>
<SearchPanel />
</Window>
SearchPanel.xaml
<UserControl>
<UserControl.DataContext>
<ViewModel />
</UserControl.DataContext>
<StackPanel>
<Button Command="{Binding ShowMessageCommand}" />
<TextBlock Text="{Binding Message}" />
<StackPanel>
</UserControl>
SearchPanel.xaml.cs
public partial class SearchPanel : UserControl
{
public SearchPanel()
{
InitializeComponent();
}
}
ViewModel.cs
class ViewModel : INotifyPropertyChanged
{
private string message;
public string Message
{
get => this.message;
set
{
this.message = value;
OnPropertyChanged();
}
}
ICommand ShowMessageCommand => new RelayCommand(CreateMessage);
// Command callback
private void CreateMessage()
{
this.Message = "This is a message for display in the UI";
}
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
this.PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
The helper class to create a reusable command:
RelayCommand.cs
/// <summary>
/// An implementation independent ICommand implementation.
/// Enables instant creation of an ICommand without implementing the ICommand interface for each command.
/// The individual Execute() an CanExecute() members are supplied via delegates.
/// <seealso cref="System.Windows.Input.ICommand"/>
/// </summary>
/// <remarks>The type of <c>RelayCommand</c> actually is a <see cref="System.Windows.Input.ICommand"/></remarks>
public class RelayCommand : ICommand
{
protected readonly Func<Task> executeAsyncNoParam;
protected readonly Action executeNoParam;
protected readonly Func<bool> canExecuteNoParam;
private readonly Func<object, Task> executeAsync;
private readonly Action<object> execute;
private readonly Predicate<object> canExecute;
/// <summary>
/// Raised when RaiseCanExecuteChanged is called.
/// </summary>
public event EventHandler CanExecuteChanged
{
add { CommandManager.RequerySuggested += value; }
remove { CommandManager.RequerySuggested -= value; }
}
/// <summary>
/// Creates a new command that can always execute.
/// </summary>
/// <param name="execute">The execution logic.</param>
public RelayCommand(Action<object> execute)
: this(execute, (param) => true)
{
}
/// <summary>
/// Creates a new command that can always execute.
/// </summary>
/// <param name="executeNoParam">The execution logic.</param>
public RelayCommand(Action executeNoParam)
: this(executeNoParam, () => true)
{
}
/// <summary>
/// Creates a new command that can always execute.
/// </summary>
/// <param name="executeAsync">The awaitable execution logic.</param>
public RelayCommand(Func<object, Task> executeAsync)
: this(executeAsync, (param) => true)
{
}
/// <summary>
/// Creates a new command that can always execute.
/// </summary>
/// <param name="executeAsyncNoParam">The awaitable execution logic.</param>
public RelayCommand(Func<Task> executeAsyncNoParam)
: this(executeAsyncNoParam, () => true)
{
}
/// <summary>
/// Creates a new command.
/// </summary>
/// <param name="executeNoParam">The execution logic.</param>
/// <param name="canExecuteNoParam">The execution status logic.</param>
public RelayCommand(Action executeNoParam, Func<bool> canExecuteNoParam)
{
this.executeNoParam = executeNoParam ?? throw new ArgumentNullException(nameof(executeNoParam));
this.canExecuteNoParam = canExecuteNoParam;
}
/// <summary>
/// Creates a new command.
/// </summary>
/// <param name="execute">The execution logic.</param>
/// <param name="canExecute">The execution status logic.</param>
public RelayCommand(Action<object> execute, Predicate<object> canExecute)
{
this.execute = execute ?? throw new ArgumentNullException(nameof(execute));
this.canExecute = canExecute;
}
/// <summary>
/// Creates a new command.
/// </summary>
/// <param name="executeAsyncNoParam">The awaitable execution logic.</param>
/// <param name="canExecuteNoParam">The execution status logic.</param>
public RelayCommand(Func<Task> executeAsyncNoParam, Func<bool> canExecuteNoParam)
{
this.executeAsyncNoParam = executeAsyncNoParam ?? throw new ArgumentNullException(nameof(executeAsyncNoParam));
this.canExecuteNoParam = canExecuteNoParam;
}
/// <summary>
/// Creates a new command.
/// </summary>
/// <param name="executeAsync">The awaitable execution logic.</param>
/// <param name="canExecute">The execution status logic.</param>
public RelayCommand(Func<object, Task> executeAsync, Predicate<object> canExecute)
{
this.executeAsync = executeAsync ?? throw new ArgumentNullException(nameof(executeAsync));
this.canExecute = canExecute;
}
/// <summary>
/// Determines whether this RelayCommand can execute in its current state.
/// </summary>
/// <returns>true if this command can be executed; otherwise, false.</returns>
public bool CanExecute()
{
return this.canExecuteNoParam == null || this.canExecuteNoParam();
}
/// <summary>
/// Executes the RelayCommand on the current command target.
/// </summary>
public async void Execute()
{
if (this.executeAsyncNoParam != null)
{
await ExecuteAsync();
return;
}
this.executeNoParam();
}
/// <summary>
/// Executes the RelayCommand on the current command target.
/// </summary>
public async Task ExecuteAsync()
{
if (this.executeAsyncNoParam != null)
{
await this.executeAsyncNoParam();
return;
}
await Task.Run(() => this.executeNoParam());
}
/// <summary>
/// Determines whether this RelayCommand can execute in its current state.
/// </summary>
/// <param name="parameter">
/// Data used by the command. If the command does not require data to be passed,
/// this object can be set to null.
/// </param>
/// <returns>true if this command can be executed; otherwise, false.</returns>
public bool CanExecute(object parameter)
{
return this.canExecute == null || this.canExecute(parameter);
}
/// <summary>
/// Executes the RelayCommand on the current command target.
/// </summary>
/// <param name="parameter">
/// Data used by the command. If the command does not require data to be passed,
/// this object can be set to null.
/// </param>
public async void Execute(object parameter)
{
if (parameter == null)
{
Execute();
return;
}
if (this.executeAsync != null)
{
await ExecuteAsync(parameter);
return;
}
this.execute(parameter);
}
/// <summary>
/// Executes the RelayCommand on the current command target.
/// </summary>
/// <param name="parameter">
/// Data used by the command. If the command does not require data to be passed,
/// this object can be set to null.
/// </param>
public async Task ExecuteAsync(object parameter)
{
if (this.executeAsync != null)
{
await this.executeAsync(parameter);
return;
}
await Task.Run(() => this.execute(parameter));
}
}
I recommend some reading on MVVM and Commanding e.g. Basic MVVM and ICommand Usage Example or Commanding Overview
Alternative approach using a simple Button.Click event handler:
SearchPanel.xaml
<UserControl>
<UserControl.DataContext>
<ViewModel />
</UserControl.DataContext>
<StackPanel>
<Button Click="ShowMessage_OnButtonClick" />
<TextBlock x:Name="MessageTextBlock" />
<StackPanel>
</UserControl>
SearchPanel.xaml.cs
public partial class SearchPanel : UserControl
{
public SearchPanel()
{
InitializeComponent();
}
private void ShowMessage_OnButtonClick(object sender, RoutedEventArgs e)
{
this.MessageTextBlock = "This is a message for display in the UI";
}
}
Events and XAML code-behind

Related

How can I let my view model know when XAML data validation has failed

I have a form where users set parameters for a numerical process. Each parameter object has a default value.
public double DefaultValue
{
get => _defaultValue;
set
{
_defaultValue = value;
OnPropertyChanged("DefaultValue");
}
}
Although the property is a double, it might represent a Boolean, or an integer. For most parameters validation is not required, but I have two parameters, Min and Max, which are limited. I must not have Min > Max or Max < Min. I have implemented validation in XAML, which visually warns the user if the data is not valid. The data template for the Min parameter is as follows.
<DataTemplate x:Key="MinParameterDataTemplateThin">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="120"/>
</Grid.ColumnDefinitions>
<TextBlock Text="{Binding DisplayName, StringFormat='{}{0}:'}" Grid.Column="0" Margin="10,5,5,10" VerticalAlignment="Top" TextWrapping="Wrap"
Visibility="{Binding Visibility}" ToolTipService.ShowDuration="20000">
<TextBlock.ToolTip>
<ToolTip DataContext="{Binding Path=PlacementTarget.DataContext, RelativeSource={x:Static RelativeSource.Self}}">
<TextBlock Text="{Binding Description}"/>
</ToolTip>
</TextBlock.ToolTip>
</TextBlock>
<Grid Grid.Column="1">
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition/>
</Grid.RowDefinitions>
<StackPanel Grid.Row="0" Orientation="Horizontal">
<TextBox Name ="MinTextBox" Margin="5" Width="50" VerticalAlignment="Top"
Visibility="{Binding Visibility}" IsEnabled="{Binding IsEnabled}">
<TextBox.Resources>
<validations:BindingProxy x:Key="proxy" Data="{Binding}"/>
</TextBox.Resources>
<TextBox.Text>
<Binding Path="DefaultValue" StringFormat="N2" Mode="TwoWay"
UpdateSourceTrigger="LostFocus"
ValidatesOnExceptions="True"
NotifyOnValidationError="True"
ValidatesOnNotifyDataErrors="True">
<Binding.ValidationRules>
<validations:MaximumValueValidation ValidatesOnTargetUpdated="True">
<validations:MaximumValueValidation.MaxValueWrapper>
<validations:MaxValueWrapper MaxValue="{Binding Data.MaxValue, Source={StaticResource proxy}}"/>
</validations:MaximumValueValidation.MaxValueWrapper>
</validations:MaximumValueValidation>
</Binding.ValidationRules>
</Binding>
</TextBox.Text>
</TextBox>
<TextBlock Text="{Binding UnitSymbol}" Margin="5" VerticalAlignment="Top" Visibility="{Binding Visibility}"/>
</StackPanel>
<Label Name="ValidationLabel" Content="{Binding ElementName=MinTextBox, Path=(Validation.Errors)[0].ErrorContent}" Foreground="Red" Grid.Row="1" VerticalAlignment="Top"/>
</Grid>
</Grid>
</DataTemplate>
There is a similar template for the Max parameter. In addition to the visual warning, I need to prevent the user from saving the data. I would like to have a Boolean IsValid property in the parameter object to test when the user tries to save. How would I bind from the XAML to this IsValid property?
When you see an error appear with a red border, there is a routed error event raised which will bubble up through the visual tree.
When you fix an error then you get the same event raised tells you that the error is fixed.
You can therefore add up errors occur and subtract errors fixed. If you have more than zero you have something needs fixing.
This is the Validation.ErrorEvent
https://learn.microsoft.com/en-us/dotnet/api/system.windows.controls.validation.error?view=windowsdesktop-7.0
You can then pass the result to the viewmodel or call a command to pass the event result and your viewmodel does that addition.
Here's some markup and code.
In a parent of all the controls which may error:
<i:Interaction.Triggers>
<UIlib:RoutedEventTrigger RoutedEvent="{x:Static Validation.ErrorEvent}">
<e2c:EventToCommand
Command="{Binding ConversionErrorCommand, Mode=OneWay}"
EventArgsConverter="{StaticResource BindingErrorEventArgsConverter}"
PassEventArgsToCommand="True" />
</UIlib:RoutedEventTrigger>
Not sure this will still be copy paste friendly since it's a bit old now.
public RelayCommand<PropertyError> ConversionErrorCommand
{
get
{
return conversionErrorCommand
?? (conversionErrorCommand = new RelayCommand<PropertyError>
(PropertyError =>
{
if (PropertyError.Added)
{
AddError(PropertyError.PropertyName, PropertyError.Error, ErrorSource.Conversion);
}
FlattenErrorList();
}));
}
}
Converter
public class BindingErrorEventArgsConverter : IEventArgsConverter
{
public object Convert(object value, object parameter)
{
ValidationErrorEventArgs e = (ValidationErrorEventArgs)value;
PropertyError err = new PropertyError();
err.PropertyName = ((System.Windows.Data.BindingExpression)(e.Error.BindingInError)).ResolvedSourcePropertyName;
err.Error = e.Error.ErrorContent.ToString();
// Validation.ErrorEvent fires both when an error is added AND removed
if (e.Action == ValidationErrorEventAction.Added)
{
err.Added = true;
}
else
{
err.Added = false;
}
return err;
}
}
Routedeventtrigger
// This is necessary in order to grab the bubbling routed source changed and conversion errors
public class RoutedEventTrigger : EventTriggerBase<DependencyObject>
{
RoutedEvent routedEvent;
public RoutedEvent RoutedEvent
{
get
{
return routedEvent;
}
set
{
routedEvent = value;
}
}
public RoutedEventTrigger()
{
}
protected override void OnAttached()
{
Behavior behavior = base.AssociatedObject as Behavior;
FrameworkElement associatedElement = base.AssociatedObject as FrameworkElement;
if (behavior != null)
{
associatedElement = ((IAttachedObject)behavior).AssociatedObject as FrameworkElement;
}
if (associatedElement == null)
{
throw new ArgumentException("This only works with framework elements");
}
if (RoutedEvent != null)
{
associatedElement.AddHandler(RoutedEvent, new RoutedEventHandler(this.OnRoutedEvent));
}
}
void OnRoutedEvent(object sender, RoutedEventArgs args)
{
base.OnEvent(args);
args.Handled = true;
}
protected override string GetEventName()
{
return RoutedEvent.Name;
}
}
Event to command is from mvvm light. Which is now deprecated but the code still works.
You might like
MVVM Passing EventArgs As Command Parameter
I think this explains a prism approach:
https://weblogs.asp.net/alexeyzakharov/silverlight-commands-hacks-passing-eventargs-as-commandparameter-to-delegatecommand-triggered-by-eventtrigger
But I think mvvmlight is open source, here's the code for eventtocommand:
// ****************************************************************************
// <copyright file="EventToCommand.cs" company="GalaSoft Laurent Bugnion">
// Copyright © GalaSoft Laurent Bugnion 2009-2016
// </copyright>
// ****************************************************************************
// <author>Laurent Bugnion</author>
// <email>laurent#galasoft.ch</email>
// <date>3.11.2009</date>
// <project>GalaSoft.MvvmLight.Extras</project>
// <web>http://www.mvvmlight.net</web>
// <license>
// See license.txt in this solution or http://www.galasoft.ch/license_MIT.txt
// </license>
// ****************************************************************************
using Microsoft.Xaml.Behaviors;
using System;
using System.Windows;
using System.Windows.Input;
////using GalaSoft.Utilities.Attributes;
namespace GalaSoft.MvvmLight.CommandWpf
{
/// <summary>
/// This <see cref="T:System.Windows.Interactivity.TriggerAction`1" /> can be
/// used to bind any event on any FrameworkElement to an <see cref="ICommand" />.
/// Typically, this element is used in XAML to connect the attached element
/// to a command located in a ViewModel. This trigger can only be attached
/// to a FrameworkElement or a class deriving from FrameworkElement.
/// <para>To access the EventArgs of the fired event, use a RelayCommand<EventArgs>
/// and leave the CommandParameter and CommandParameterValue empty!</para>
/// </summary>
////[ClassInfo(typeof(EventToCommand),
//// VersionString = "5.2.8",
//// DateString = "201504252130",
//// Description = "A Trigger used to bind any event to an ICommand.",
//// UrlContacts = "http://www.galasoft.ch/contact_en.html",
//// Email = "laurent#galasoft.ch")]
public class EventToCommand : TriggerAction<DependencyObject>
{
/// <summary>
/// Identifies the <see cref="CommandParameter" /> dependency property
/// </summary>
public static readonly DependencyProperty CommandParameterProperty = DependencyProperty.Register(
"CommandParameter",
typeof(object),
typeof(EventToCommand),
new PropertyMetadata(
null,
(s, e) =>
{
var sender = s as EventToCommand;
if (sender == null)
{
return;
}
if (sender.AssociatedObject == null)
{
return;
}
sender.EnableDisableElement();
}));
/// <summary>
/// Identifies the <see cref="Command" /> dependency property
/// </summary>
public static readonly DependencyProperty CommandProperty = DependencyProperty.Register(
"Command",
typeof(ICommand),
typeof(EventToCommand),
new PropertyMetadata(
null,
(s, e) => OnCommandChanged(s as EventToCommand, e)));
/// <summary>
/// Identifies the <see cref="MustToggleIsEnabled" /> dependency property
/// </summary>
public static readonly DependencyProperty MustToggleIsEnabledProperty = DependencyProperty.Register(
"MustToggleIsEnabled",
typeof(bool),
typeof(EventToCommand),
new PropertyMetadata(
false,
(s, e) =>
{
var sender = s as EventToCommand;
if (sender == null)
{
return;
}
if (sender.AssociatedObject == null)
{
return;
}
sender.EnableDisableElement();
}));
private object _commandParameterValue;
private bool? _mustToggleValue;
/// <summary>
/// Gets or sets the ICommand that this trigger is bound to. This
/// is a DependencyProperty.
/// </summary>
public ICommand Command
{
get
{
return (ICommand) GetValue(CommandProperty);
}
set
{
SetValue(CommandProperty, value);
}
}
/// <summary>
/// Gets or sets an object that will be passed to the <see cref="Command" />
/// attached to this trigger. This is a DependencyProperty.
/// </summary>
public object CommandParameter
{
get
{
return GetValue(CommandParameterProperty);
}
set
{
SetValue(CommandParameterProperty, value);
}
}
/// <summary>
/// Gets or sets an object that will be passed to the <see cref="Command" />
/// attached to this trigger. This property is here for compatibility
/// with the Silverlight version. This is NOT a DependencyProperty.
/// For databinding, use the <see cref="CommandParameter" /> property.
/// </summary>
public object CommandParameterValue
{
get
{
return _commandParameterValue ?? CommandParameter;
}
set
{
_commandParameterValue = value;
EnableDisableElement();
}
}
/// <summary>
/// Gets or sets a value indicating whether the attached element must be
/// disabled when the <see cref="Command" /> property's CanExecuteChanged
/// event fires. If this property is true, and the command's CanExecute
/// method returns false, the element will be disabled. If this property
/// is false, the element will not be disabled when the command's
/// CanExecute method changes. This is a DependencyProperty.
/// </summary>
public bool MustToggleIsEnabled
{
get
{
return (bool) GetValue(MustToggleIsEnabledProperty);
}
set
{
SetValue(MustToggleIsEnabledProperty, value);
}
}
/// <summary>
/// Gets or sets a value indicating whether the attached element must be
/// disabled when the <see cref="Command" /> property's CanExecuteChanged
/// event fires. If this property is true, and the command's CanExecute
/// method returns false, the element will be disabled. This property is here for
/// compatibility with the Silverlight version. This is NOT a DependencyProperty.
/// For databinding, use the <see cref="MustToggleIsEnabled" /> property.
/// </summary>
public bool MustToggleIsEnabledValue
{
get
{
return _mustToggleValue == null
? MustToggleIsEnabled
: _mustToggleValue.Value;
}
set
{
_mustToggleValue = value;
EnableDisableElement();
}
}
/// <summary>
/// Called when this trigger is attached to a FrameworkElement.
/// </summary>
protected override void OnAttached()
{
base.OnAttached();
EnableDisableElement();
}
#if SILVERLIGHT
private Control GetAssociatedObject()
{
return AssociatedObject as Control;
}
#else
/// <summary>
/// This method is here for compatibility
/// with the Silverlight version.
/// </summary>
/// <returns>The FrameworkElement to which this trigger
/// is attached.</returns>
private FrameworkElement GetAssociatedObject()
{
return AssociatedObject as FrameworkElement;
}
#endif
/// <summary>
/// This method is here for compatibility
/// with the Silverlight 3 version.
/// </summary>
/// <returns>The command that must be executed when
/// this trigger is invoked.</returns>
private ICommand GetCommand()
{
return Command;
}
/// <summary>
/// Specifies whether the EventArgs of the event that triggered this
/// action should be passed to the bound RelayCommand. If this is true,
/// the command should accept arguments of the corresponding
/// type (for example RelayCommand<MouseButtonEventArgs>).
/// </summary>
public bool PassEventArgsToCommand
{
get;
set;
}
/// <summary>
/// Gets or sets a converter used to convert the EventArgs when using
/// <see cref="PassEventArgsToCommand"/>. If PassEventArgsToCommand is false,
/// this property is never used.
/// </summary>
public IEventArgsConverter EventArgsConverter
{
get;
set;
}
/// <summary>
/// The <see cref="EventArgsConverterParameter" /> dependency property's name.
/// </summary>
public const string EventArgsConverterParameterPropertyName = "EventArgsConverterParameter";
/// <summary>
/// Gets or sets a parameters for the converter used to convert the EventArgs when using
/// <see cref="PassEventArgsToCommand"/>. If PassEventArgsToCommand is false,
/// this property is never used. This is a dependency property.
/// </summary>
public object EventArgsConverterParameter
{
get
{
return GetValue(EventArgsConverterParameterProperty);
}
set
{
SetValue(EventArgsConverterParameterProperty, value);
}
}
/// <summary>
/// Identifies the <see cref="EventArgsConverterParameter" /> dependency property.
/// </summary>
public static readonly DependencyProperty EventArgsConverterParameterProperty = DependencyProperty.Register(
EventArgsConverterParameterPropertyName,
typeof(object),
typeof(EventToCommand),
new PropertyMetadata(null));
/// <summary>
/// The <see cref="AlwaysInvokeCommand" /> dependency property's name.
/// </summary>
public const string AlwaysInvokeCommandPropertyName = "AlwaysInvokeCommand";
/// <summary>
/// Gets or sets a value indicating if the command should be invoked even
/// if the attached control is disabled. This is a dependency property.
/// </summary>
public bool AlwaysInvokeCommand
{
get
{
return (bool)GetValue(AlwaysInvokeCommandProperty);
}
set
{
SetValue(AlwaysInvokeCommandProperty, value);
}
}
/// <summary>
/// Identifies the <see cref="AlwaysInvokeCommand" /> dependency property.
/// </summary>
public static readonly DependencyProperty AlwaysInvokeCommandProperty = DependencyProperty.Register(
AlwaysInvokeCommandPropertyName,
typeof(bool),
typeof(EventToCommand),
new PropertyMetadata(false));
/// <summary>
/// Provides a simple way to invoke this trigger programatically
/// without any EventArgs.
/// </summary>
public void Invoke()
{
Invoke(null);
}
/// <summary>
/// Executes the trigger.
/// <para>To access the EventArgs of the fired event, use a RelayCommand<EventArgs>
/// and leave the CommandParameter and CommandParameterValue empty!</para>
/// </summary>
/// <param name="parameter">The EventArgs of the fired event.</param>
protected override void Invoke(object parameter)
{
if (AssociatedElementIsDisabled()
&& !AlwaysInvokeCommand)
{
return;
}
var command = GetCommand();
var commandParameter = CommandParameterValue;
if (commandParameter == null
&& PassEventArgsToCommand)
{
commandParameter = EventArgsConverter == null
? parameter
: EventArgsConverter.Convert(parameter, EventArgsConverterParameter);
}
if (command != null
&& command.CanExecute(commandParameter))
{
command.Execute(commandParameter);
}
}
private static void OnCommandChanged(
EventToCommand element,
DependencyPropertyChangedEventArgs e)
{
if (element == null)
{
return;
}
if (e.OldValue != null)
{
((ICommand) e.OldValue).CanExecuteChanged -= element.OnCommandCanExecuteChanged;
}
var command = (ICommand) e.NewValue;
if (command != null)
{
command.CanExecuteChanged += element.OnCommandCanExecuteChanged;
}
element.EnableDisableElement();
}
private bool AssociatedElementIsDisabled()
{
var element = GetAssociatedObject();
return AssociatedObject == null
|| (element != null
&& !element.IsEnabled);
}
private void EnableDisableElement()
{
var element = GetAssociatedObject();
if (element == null)
{
return;
}
var command = GetCommand();
if (MustToggleIsEnabledValue
&& command != null)
{
element.IsEnabled = command.CanExecute(CommandParameterValue);
}
}
private void OnCommandCanExecuteChanged(object sender, EventArgs e)
{
EnableDisableElement();
}
}
}
I think you may need ieventargsconverter
namespace GalaSoft.MvvmLight.CommandWpf
{
/// <summary>
/// The definition of the converter used to convert an EventArgs
/// in the <see cref="EventToCommand"/> class, if the
/// <see cref="EventToCommand.PassEventArgsToCommand"/> property is true.
/// Set an instance of this class to the <see cref="EventToCommand.EventArgsConverter"/>
/// property of the EventToCommand instance.
/// </summary>
////[ClassInfo(typeof(EventToCommand))]
public interface IEventArgsConverter
{
/// <summary>
/// The method used to convert the EventArgs instance.
/// </summary>
/// <param name="value">An instance of EventArgs passed by the
/// event that the EventToCommand instance is handling.</param>
/// <param name="parameter">An optional parameter used for the conversion. Use
/// the <see cref="EventToCommand.EventArgsConverterParameter"/> property
/// to set this value. This may be null.</param>
/// <returns>The converted value.</returns>
object Convert(object value, object parameter);
}
}

Universal Windows WPF CommandParameter bind to static Enumeration

I need help on 2 things.
sending parameters (which is a static Enum) from a view to the viewmodel (I know I must use the CommandParameter on my button).
How to delcare my DelegateCommand class so that it can accept the parameter.
Enumeration :
public static class Helpers
{
public enum Operations
{
ONE,
TWO
}
}
ViewModel
public class SettingViewModel : ViewModelBase
{
private DelegateCommand _UpdateCommand;
public ICommand UpdateOperationValue
{
get
{
if (_UpdateCommand== null)
_UpdateCommand= new DelegateCommand(Of Helpers.Operations)(param => UpdatePaint()); // Gives me erreur
return _UpdateCommand;
}
}
}
View:
<Button Height="100" Width="100" Content="PEINTURE"
Background="{Binding PaintColorBrush}"
Command="{Binding UpdateOperationValue}"
CommandParameter="[... What do I do here ? ...]"/>
I've been searching on the web for solutions and came accross this :
<Button CommandParameter="{x:Static local:SearchPageType.First}" .../>
sadly in Universal Windows app I don't have the x:Static
My DelegateCommand class :
using System;
using System.Windows.Input;
public class DelegateCommand : ICommand
{
/// <summary>
/// Action to be performed when this command is executed
/// </summary>
private Action<object> _executionAction;
/// <summary>
/// Predicate to determine if the command is valid for execution
/// </summary>
private Predicate<object> _canExecutePredicate;
/// <summary>
/// CanExecuteChanged event handler
/// </summary>
public event EventHandler CanExecuteChanged;
/// <summary>
/// Initialize a new instance of the clDelegateCommand class
/// The command will always be valid for execution
/// </summary>
/// <param name="execute">The delegate to call on execution</param>
public DelegateCommand(Action<object> execute)
: this(execute, null)
{ }
/// <summary>
/// Initializes a new instance of the clDelegateCommand class
/// </summary>
/// <param name="execute">The delegate to call on execution</param>
/// <param name="canExecute">The predicate to determine if the command is valid for execution</param>
public DelegateCommand(Action<object> execute, Predicate<object> canExecute)
{
if (execute == null)
{
throw new ArgumentNullException("execute");
}
this._executionAction = execute;
this._canExecutePredicate = canExecute;
}
/// <summary>
/// Raised when CanExecute is changed
/// </summary>
public void RaiseCanExecuteChanged()
{
var handler = CanExecuteChanged;
if (handler != null)
{
handler(this, EventArgs.Empty);
}
}
/// <summary>
/// Execute the delegate backing this DelegateCommand
/// </summary>
/// <param name="parameter"></param>
/// <returns>True if command is valid for execution</returns>
public bool CanExecute(object parameter)
{
return this._canExecutePredicate == null ? true : this._canExecutePredicate(parameter);
}
/// <summary>
/// Execute the delegate backing this DelegateCommand
/// </summary>
/// <param name="parameter">parameter to pass to delegate</param>
/// <exception cref="InvalidOperationException">Thrown if CanExecute returns false</exception>
public void Execute(object parameter)
{
if (!CanExecute(parameter))
{
throw new InvalidOperationException("The command is not valid for execution, check the CanExecute method before attempting to execute.");
}
this._executionAction(parameter);
}
}
How can I send a enum parameter from my view to my view model
How can I instanciate a new DelegateCommand and receiving a enum as parameters.
How to delcare my DelegateCommand class so that it can accept the parameter.
You can use below class to accept parameters,
public class DelegateCommand: ICommand
{
#region Constructors
public DelegateCommand(Action<object> execute)
: this(execute, null) { }
public DelegateCommand(Action<object> execute, Predicate<object> canExecute)
{
_execute = execute;
_canExecute = canExecute;
}
#endregion
#region ICommand Members
public event EventHandler CanExecuteChanged;
public bool CanExecute(object parameter)
{
return _canExecute != null ? _canExecute(parameter) : true;
}
public void Execute(object parameter)
{
if (_execute != null)
_execute(parameter);
}
public void OnCanExecuteChanged()
{
CanExecuteChanged(this, EventArgs.Empty);
}
#endregion
private readonly Action<object> _execute = null;
private readonly Predicate<object> _canExecute = null;
}
In ViewModel ICommand Property example below,
public ICommand ExitCommand
{
get
{
if (exitCommand == null)
{
exitCommand = new DelegateCommand((obj)=>CloseApplication());
}
return exitCommand;
}
}
How can I send a enum parameter from my view to my view model
Commandparameter accept object. Bind your enum to CommandParameter and cast it in your ViewModel

How to bind an Observable Collection to a ListView

I've set up the binding of a ListView following this example, binding to observable collection but when I run the application the collection values aren't displayed in the ListView.
The output window isn't throwing any binding errors, so not sure what the binding error could be.
Also I've set a breakpoint on the list before its sent to the second VM and it's populated, ie, not null.
My guess is that the list is null in the second VM as it's not being initialized properly after being passed over.
Can anyone advise how to debug the ListView being empty?
This is the binding set in the View:
<ListBox ItemsSource="{Binding AddedSubjectGradePairsCopy}" Height="400" Margin="0,0,0,-329" VerticalAlignment="Top">
<ListBox.ItemTemplate>
<DataTemplate>
<TextBlock>
<Run Text="{Binding Subject}" /><Run Text=" - " /><Run Text="{Binding Points}" />
</TextBlock>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
The data context for the View is set as follows in the code behind:
namespace LC_Points.View
{
/// <summary>
/// An empty page that can be used on its own or navigated to within a Frame.
/// </summary>
public sealed partial class ViewSubjectGradePage : Page
{
private NavigationHelper navigationHelper;
private ViewSubjectGradeViewModel ViewModel;
public ViewSubjectGradePage()
{
this.InitializeComponent();
this.navigationHelper = new NavigationHelper(this);
this.navigationHelper.LoadState += this.NavigationHelper_LoadState;
this.navigationHelper.SaveState += this.NavigationHelper_SaveState;
ViewModel = new ViewSubjectGradeViewModel();
this.DataContext = ViewModel;
}
/// <summary>
/// Gets the <see cref="NavigationHelper"/> associated with this <see cref="Page"/>.
/// </summary>
public NavigationHelper NavigationHelper
{
get { return this.navigationHelper; }
}
/// <summary>
/// Populates the page with content passed during navigation. Any saved state is also
/// provided when recreating a page from a prior session.
/// </summary>
/// <param name="sender">
/// The source of the event; typically <see cref="NavigationHelper"/>
/// </param>
/// <param name="e">Event data that provides both the navigation parameter passed to
/// <see cref="Frame.Navigate(Type, Object)"/> when this page was initially requested and
/// a dictionary of state preserved by this page during an earlier
/// session. The state will be null the first time a page is visited.</param>
private void NavigationHelper_LoadState(object sender, LoadStateEventArgs e)
{
}
/// <summary>
/// Preserves state associated with this page in case the application is suspended or the
/// page is discarded from the navigation cache. Values must conform to the serialization
/// requirements of <see cref="SuspensionManager.SessionState"/>.
/// </summary>
/// <param name="sender">The source of the event; typically <see cref="NavigationHelper"/></param>
/// <param name="e">Event data that provides an empty dictionary to be populated with
/// serializable state.</param>
private void NavigationHelper_SaveState(object sender, SaveStateEventArgs e)
{
}
#region NavigationHelper registration
/// <summary>
/// The methods provided in this section are simply used to allow
/// NavigationHelper to respond to the page's navigation methods.
/// <para>
/// Page specific logic should be placed in event handlers for the
/// <see cref="NavigationHelper.LoadState"/>
/// and <see cref="NavigationHelper.SaveState"/>.
/// The navigation parameter is available in the LoadState method
/// in addition to page state preserved during an earlier session.
/// </para>
/// </summary>
/// <param name="e">Provides data for navigation methods and event
/// handlers that cannot cancel the navigation request.</param>
protected override void OnNavigatedTo(NavigationEventArgs e)
{
this.navigationHelper.OnNavigatedTo(e);
}
protected override void OnNavigatedFrom(NavigationEventArgs e)
{
this.navigationHelper.OnNavigatedFrom(e);
}
#endregion
}
}
And receiving the list in the ViewSubjectGradeVM via the constructor:
namespace LC_Points.ViewModel
{
public class ViewSubjectGradeViewModel
{
public ViewSubjectGradeViewModel()
{
}
/// <summary>
/// Initializes a new instance of the ViewSubjectGradeViewModel class.
/// </summary>
public ViewSubjectGradeViewModel(IEnumerable<ScoreModel> addedSubjectGradePairs)
{
this.AddedSubjectGradePairsCopy = addedSubjectGradePairs;
}
//Property for collection passed from MainViewModel
public IEnumerable<ScoreModel> AddedSubjectGradePairsCopy { get; set; }
}
}
And this is the backing Model for the List being passed from the MainVM to the ViewSubjectGradeVM:
namespace LC_Points.Model
{
public class ScoreModel : INotifyPropertyChanged
{
// The name of the subject.
public string Subject { get; set; }
// The points paired with each grade type.
public int Points { get; set; }
public event PropertyChangedEventHandler PropertyChanged;
private void RaisePropertyChanged(string propertyName)
{
if (this.PropertyChanged != null)
{
this.PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
}
}
Try something like this. Of course, your model should comes form some source which you should map to your viewmodel. But this illustrates you the way to set correct datacontext.
var scoremodels = new List<ScoreModel>
{
new ScoreModel {Subject = "Subj1", Points = 6},
new ScoreModel {Subject = "Subj2", Points = 3},
new ScoreModel {Subject = "Subj3", Points = 8},
}
ViewModel = new ViewSubjectGradeViewModel(scoreModels);
this.DataContext = ViewModel;

CanExecute of command doesn't work in listbox

I've a listbox that contains some "Application" objects. An "Application" object can be started or stopped.
For each element in my Listbox I've 2 buttons, the first to start application and the second to stop the application.
But, when I click on Start button, the CanExecute of command "Stop" isn't reevaluated until I click inside the application, despite the "CommandManager.InvalidateRequerySuggested();"
<ListBox Grid.Row="1" ItemsSource="{Binding Applications}" Grid.ColumnSpan="3" BorderThickness="0" Background="#FFE8E8E8" HorizontalContentAlignment="Stretch">
<ListBox.ItemTemplate>
<DataTemplate>
<Button Margin="5,0" Content = "Start"
Command="{Binding StartCommand}"
Visibility="{Binding IsRunning, Converter={Converters:InvertedBoolToVisibilityConverter}}"/>
<Button Margin="5,0" Content = "Stop"
Command="{Binding StopCommand}"
Visibility="{Binding IsRunning, Converter={Converters:BoolToVisibilityConverter}}"/>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
On ApplicationViewModel :
public bool IsRunning
{
get
{
return this.m_IsRunning;
}
set
{
this.m_IsRunning = value;
this.OnPropertyChanged("IsRunning");
CommandManager.InvalidateRequerySuggested();
}
}
public ICommand StartCommand
{
get
{
if (this.m_StartCommand == null)
{
this.m_StartCommand = new RelayCommand(p => !this.IsRunning, p => this.Start());
}
return this.m_StartCommand;
}
}
public ICommand StopCommand
{
get
{
if (this.m_StopCommand == null)
{
this.m_StopCommand = new RelayCommand(p => this.IsRunning, p => this.Stop());
}
return this.m_StopCommand;
}
}
My RelayCommand Class :
public class RelayCommand : ICommand
{
#region Member Fields
/// <summary>
/// Contains the list of actions.
/// </summary>
private readonly Action<object> _execute;
/// <summary>
/// Contains the predicate _canExecute.
/// </summary>
private readonly Predicate<object> _canExecute;
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="RelayCommand"/> class.
/// </summary>
/// <param name="execute">The execute.</param>
public RelayCommand(Action<object> execute)
: this(null, execute)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="RelayCommand"/> class.
/// </summary>
/// <param name="canExecute">The can execute.</param>
/// <param name="execute">The execute.</param>
public RelayCommand(Predicate<object> canExecute, Action<object> execute)
{
if (execute == null)
{
throw new ArgumentNullException("execute");
}
this._execute = execute;
this._canExecute = canExecute;
}
#endregion // Constructors
#region ICommand Members
/// <summary>
/// Occurs when changes occur that affect whether or not the command should execute.
/// </summary>
public event EventHandler CanExecuteChanged
{
add { CommandManager.RequerySuggested += value; }
remove { CommandManager.RequerySuggested -= value; }
}
/// <summary>
/// Defines the method that determines whether the command can execute in its current state.
/// </summary>
/// <param name="parameter">Data used by the command. If the command does not require data to be passed, this object can be set to null.</param>
/// <returns>
/// true if this command can be executed; otherwise, false.
/// </returns>
[DebuggerStepThrough]
public bool CanExecute(object parameter)
{
return this._canExecute == null ? true : this._canExecute(parameter);
}
/// <summary>
/// Defines the method to be called when the command is invoked.
/// </summary>
/// <param name="parameter">Data used by the command. If the command does not require data to be passed, this object can be set to null.</param>
public void Execute(object parameter)
{
this._execute(parameter);
}
#endregion
}
Try RaiseCanExecuteChanged() of your StopCommand directly in your handler of StartCommand.
If you have implemented the your Command yourself, then you can add RaiseCanExecuteChanged to it like. It will call CanExecuteChanged event
public void RaiseCanExecuteChanged()
{
if (CanExecuteChanged != null)
{
CanExecuteChanged(this, EventArgs.Empty);
}
}

WPF MVVM - How to detect if a View is "Dirty"

I currently have a requirement to notify my application user if any fields have been changed/updated on a View.
For example, if the user changes a date field on the View and then tries to close the View, the application would display a message asking the user to Continue and lose changes or Cancel so that they can click the Save button.
Problem is: How do I detect that any of the data fields changed in the View?
Hope this makes sense, than you in advance, regards,
One approach you can take is to leverage the IChangeTracking and INotifyPropertyChanged interfaces.
If you create an abstract base class that your view models inherit from (ViewModelBase) which implements the IChangeTracking and INotifyPropertyChanged interfaces, you can have your view model base attach to notification of property changes (in effect signaling that the view model has been modified) and which will set the IsChanged property to true to indicate that the view model is 'dirty'.
Using this approach, you are relying on property change notification via data binding to track changes and would reset the change tracking after any commits are made.
In the case you described you could handle the Unloaded or Closing event of your view to inspect the DataContext; and if the DataContext implements IChangeTracking you can use the IsChanged property to determine if any unaccepted changes have been made.
Simple example:
/// <summary>
/// Provides a base class for objects that support property change notification
/// and querying for changes and resetting of the changed status.
/// </summary>
public abstract class ViewModelBase : IChangeTracking, INotifyPropertyChanged
{
//========================================================
// Constructors
//========================================================
#region ViewModelBase()
/// <summary>
/// Initializes a new instance of the <see cref="ViewModelBase"/> class.
/// </summary>
protected ViewModelBase()
{
this.PropertyChanged += new PropertyChangedEventHandler(OnNotifiedOfPropertyChanged);
}
#endregion
//========================================================
// Private Methods
//========================================================
#region OnNotifiedOfPropertyChanged(object sender, PropertyChangedEventArgs e)
/// <summary>
/// Handles the <see cref="INotifyPropertyChanged.PropertyChanged"/> event for this object.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">A <see cref="PropertyChangedEventArgs"/> that contains the event data.</param>
private void OnNotifiedOfPropertyChanged(object sender, PropertyChangedEventArgs e)
{
if (e != null && !String.Equals(e.PropertyName, "IsChanged", StringComparison.Ordinal))
{
this.IsChanged = true;
}
}
#endregion
//========================================================
// IChangeTracking Implementation
//========================================================
#region IsChanged
/// <summary>
/// Gets the object's changed status.
/// </summary>
/// <value>
/// <see langword="true"/> if the object’s content has changed since the last call to <see cref="AcceptChanges()"/>; otherwise, <see langword="false"/>.
/// The initial value is <see langword="false"/>.
/// </value>
public bool IsChanged
{
get
{
lock (_notifyingObjectIsChangedSyncRoot)
{
return _notifyingObjectIsChanged;
}
}
protected set
{
lock (_notifyingObjectIsChangedSyncRoot)
{
if (!Boolean.Equals(_notifyingObjectIsChanged, value))
{
_notifyingObjectIsChanged = value;
this.OnPropertyChanged("IsChanged");
}
}
}
}
private bool _notifyingObjectIsChanged;
private readonly object _notifyingObjectIsChangedSyncRoot = new Object();
#endregion
#region AcceptChanges()
/// <summary>
/// Resets the object’s state to unchanged by accepting the modifications.
/// </summary>
public void AcceptChanges()
{
this.IsChanged = false;
}
#endregion
//========================================================
// INotifyPropertyChanged Implementation
//========================================================
#region PropertyChanged
/// <summary>
/// Occurs when a property value changes.
/// </summary>
public event PropertyChangedEventHandler PropertyChanged;
#endregion
#region OnPropertyChanged(PropertyChangedEventArgs e)
/// <summary>
/// Raises the <see cref="INotifyPropertyChanged.PropertyChanged"/> event.
/// </summary>
/// <param name="e">A <see cref="PropertyChangedEventArgs"/> that provides data for the event.</param>
protected void OnPropertyChanged(PropertyChangedEventArgs e)
{
var handler = this.PropertyChanged;
if (handler != null)
{
handler(this, e);
}
}
#endregion
#region OnPropertyChanged(string propertyName)
/// <summary>
/// Raises the <see cref="INotifyPropertyChanged.PropertyChanged"/> event for the specified <paramref name="propertyName"/>.
/// </summary>
/// <param name="propertyName">The <see cref="MemberInfo.Name"/> of the property whose value has changed.</param>
protected void OnPropertyChanged(string propertyName)
{
this.OnPropertyChanged(new PropertyChangedEventArgs(propertyName));
}
#endregion
#region OnPropertyChanged(params string[] propertyNames)
/// <summary>
/// Raises the <see cref="INotifyPropertyChanged.PropertyChanged"/> event for the specified <paramref name="propertyNames"/>.
/// </summary>
/// <param name="propertyNames">An <see cref="Array"/> of <see cref="String"/> objects that contains the names of the properties whose values have changed.</param>
/// <exception cref="ArgumentNullException">The <paramref name="propertyNames"/> is a <see langword="null"/> reference (Nothing in Visual Basic).</exception>
protected void OnPropertyChanged(params string[] propertyNames)
{
if (propertyNames == null)
{
throw new ArgumentNullException("propertyNames");
}
foreach (var propertyName in propertyNames)
{
this.OnPropertyChanged(propertyName);
}
}
#endregion
}
In MVVM a View is binded to a View-Model which in turn is binded to a Model.
The view can not be dirty, since it's changes are reflected immediately to the View-Model.
If you want changes to be applied to Model only on "OK" or "Accept",
bind View to a View-Model that doesn't apply changes to Model,
until an ApplyCommand or AcceptCommand (that you define and implement) is executed.
(The commands that the View is binded to are implemented by the View-Model.)
Example - VM:
public class MyVM : INotifyPropertyChanged
{
public string MyText
{
get
{
return _MyText;
}
set
{
if (value == _MyText)
return;
_MyText = value;
NotifyPropertyChanged("MyText");
}
}
private string _MyText;
public string MyTextTemp
{
get
{
return _MyTextTemp;
}
set
{
if (value == _MyTextTemp)
return;
_MyTextTemp = value;
NotifyPropertyChanged("MyTextTemp");
NotifyPropertyChanged("IsTextDirty");
}
}
private string _MyTextTemp;
public bool IsTextDirty
{
get
{
return MyText != MyTextTemp;
}
}
public bool IsMyTextBeingEdited
{
get
{
return _IsMyTextBeingEdited;
}
set
{
if (value == _IsMyTextBeingEdited)
return;
_IsMyTextBeingEdited = value;
if (!value)
{
MyText = MyTextTemp;
}
NotifyPropertyChanged("IsMyTextBeingEdited");
}
}
private bool _IsMyTextBeingEdited;
public event PropertyChangedEventHandler PropertyChanged;
protected void NotifyPropertyChanged(string propertyName)
{
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
Example - View:
<Label Content="{Binding MyText}" />
<!-- You can translate the events to commands by using a suitable framework -->
<!-- or use code behind to update a new dependency property as in this example -->
<TextBox
LostFocus="TextBox_LostFocus"
GotFocus="TextBox_GotFocus"
Text="{Binding Path=MyTextTemp, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}"
/>
Example - view - code behind:
public MainWindow()
{
InitializeComponent();
SetBinding(IsTextBoxFocusedProperty,
new Binding
{
Path = new PropertyPath("IsMyTextBeingEdited"),
Mode = BindingMode.OneWayToSource,
});
}
private void TextBox_LostFocus(object sender, RoutedEventArgs e)
{
IsTextBoxFocused = false;
}
private void TextBox_GotFocus(object sender, RoutedEventArgs e)
{
IsTextBoxFocused = true;
}
#region IsTextBoxFocused
/// <summary>
/// Gets or Sets IsTextBoxFocused
/// </summary>
public bool IsTextBoxFocused
{
get
{
return (bool)this.GetValue(IsTextBoxFocusedProperty);
}
set
{
this.SetValue(IsTextBoxFocusedProperty, value);
}
}
/// <summary>
/// The backing DependencyProperty behind IsTextBoxFocused
/// </summary>
public static readonly DependencyProperty IsTextBoxFocusedProperty = DependencyProperty.Register(
"IsTextBoxFocused", typeof(bool), typeof(MainWindow), new PropertyMetadata(default(bool)));
#endregion
Idea:  check  entitystate:
Problem is that this refers to the whole VIEW, so when a new participant (refreshes form) is selected before any editing,  the value is also "Modified". After a save, if nothing else changes and we don’t switch participants, the value is  "Unchanged" 
 
 

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