How to access form's location propertie? - c#

So I have class 'employee' in which I have the properties double X and double Y and I want to bind these two to the form's location. (top left corner) I have tried to do it using How to get the position of a Windows Form on the screen?
but it only gives the value which is not helpful.
How can I access the actual properties?
So far have tried:
this.Left.DataBindings.Add("Value", EmpNd, "ThisEmployee.X", true, DataSourceUpdateMode.OnValidation);

Say you have two text boxes that will display X and Y coordinates of the form. In your form's Load event, you can bind the form's DesktopLocation.X and DesktopLocation.Y properties like so:
private void Form1_Load(object sender, EventArgs e)
{
txtX.DataBindings.Add("Text", this.DesktopLocation.X, null);
txtY.DataBindings.Add("Text", this.DesktopLocation.Y, null);
}
If you want the text boxes to display the updated value as you move your form, you can declare a method that does this, and call it whenever Form_Move() event occurs:
private void Form1_Move(object sender, EventArgs e)
{
RefreshDataBindings();
}
public void RefreshDataBindings()
{
txtX.DataBindings.Clear();
txtY.DataBindings.Clear();
txtX.DataBindings.Add("Text", this.DesktopLocation.X, null);
txtY.DataBindings.Add("Text", this.DesktopLocation.Y, null);
}

Related

Apply parent mouse events to child elements

I am making little Windows Forms Application.
I have PictureBox (parent) and Label (child) in it.
The Parent's Mouse Events are working perfectly, but Mouse events generated by child elements are not reflected on the Parent. The Cursor also changes back to its default (arrow).
Is it possible to pass events generated by child Controls, e.g., the MouseEnter event, to the Parent Control?
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
Card.MouseEnter += new EventHandler(Card_MouseEnter);
Card.MouseLeave += new EventHandler(Card_MouseLeave);
Card.MouseDown += new MouseEventHandler(this.Card_MouseDown);
Card.MouseUp += new MouseEventHandler(this.Card_MouseUp);
}
void Card_MouseLeave(object sender, EventArgs e)
{
this.Card.BackgroundImage = ((System.Drawing.Image)(Properties.Resources.card_bg));
this.Rename("Running!");
}
void Card_MouseEnter(object sender, EventArgs e)
{
this.Card.BackgroundImage = ((System.Drawing.Image)(Properties.Resources.card_hover_bg));
}
private void Card_MouseDown(object sender, EventArgs e)
{
this.Card.BackgroundImage = ((System.Drawing.Image)(Properties.Resources.card_click_bg));
}
private void Card_MouseUp(object sender, EventArgs e)
{
this.Card.BackgroundImage = ((System.Drawing.Image)(Properties.Resources.card_hover_bg));
this.Rename("Please Wait...");
}
private void CardName_MouseDown(object sender, MouseEventArgs e)
{
}
void Rename(string args)
{
this.CardName.Text = args;
}
private void CardName_Click(object sender, EventArgs e)
{
}
}
         
This is what I have This is what I want to achieve
The first animation represents what I have now, the second is what I need to achieve :)
When I'm making pictureBox1.Controls.Add(label1) label1 is
disappearing and I tried bring to front and change color but couldn't
do it. Please if you will have any idea show me in provided code by me
to be understandable for me. Thank you all again and again :)
You'd use code like this, maybe in the Load() event of the Form:
private void Form1_Load(object sender, EventArgs e)
{
Point pt = CardName.Parent.PointToScreen(CardName.Location);
Card.Controls.Add(CardName);
CardName.Location = Card.PointToClient(pt);
}
This keeps the label in the same position as it was, but makes the picturebox the parent.
Not sure where you're going wrong. Here's an example showing it in action. Both the PictureBox (Card) and Label (CardName) are inside a Panel (panel1). Clicking on button2 toggles the visibility of the Card. Clicking on button1 makes Card the Parent of CardName. You can see that at first, only the Card toggles visibility, but after clicking on button1 and setting the Parent, both toggle visibility together since CardName is a Child of Card (it also changes its BackColor to match that of its new Parent):
Code:
public partial class Form1 : Form
{
private void button1_Click(object sender, EventArgs e)
{
Point pt = CardName.Parent.PointToScreen(CardName.Location);
Card.Controls.Add(CardName);
CardName.Location = Card.PointToClient(pt);
}
private void button2_Click(object sender, EventArgs e)
{
Card.Visible = !Card.Visible;
}
}
When I move mouse over label, panel thinks mouse left it and rises
MouseLeave event
Here is how you can tell if the cursor has actually left the BOUNDS of the Panel, as opposed to simply enter a child control within the Panel:
private void panel1_MouseEnter(object sender, EventArgs e)
{
panel1.BackColor = Color.Red;
}
private void panel1_MouseLeave(object sender, EventArgs e)
{
Point pt = panel1.PointToClient(Cursor.Position);
if (!panel1.ClientRectangle.Contains(pt))
{
// we only get in here when the cursor leaves the BOUNDS of panel1
panel1.BackColor = Control.DefaultBackColor;
}
}
First of all, you should build a UserControl as a container for all your objects: it'd make everything simpler (the one I'm using here is actually a UserControl, modified to comply with your current setup).
When a Control other than the PictureBox is interacted with, you can decide whether you want to trigger a similar action on the main Control or perform a different action based on what event has been generated.
▶ When the Mouse Pointer enters you assembled Control, you want to change the default Cursor: then, when one of the Labels raises the Enter event, call the method of the main Control that handles this. An event handler is a method, you can call it.
▶ When a Label is clicked, you don't want to trigger the related action of the main Control: in this case, there's nothing to do, just handle this event and perform the required action.
▶ The Label should be child of the main Control. You're using a PictureBox, which is not a ContainerControl. You can add child controls to it anyway. You need to do this in code, since - as mentioned - the PictureBox is not designed to host Controls, thus you cannot drop one inside it: the Control you drop will be parented with the Container that hosts the PictureBox (your Form, here).
When you set the parent in code, you need to remember that the Location of the child control is relative to the old Parent, so you have to re-define it's position.
E.g: PictureBox.Bounds = (100, 100, 100, 200) / Label.Bounds = (100, 250, 100, 50)
When the PictureBox becomes Parent of your Label, the Label.Location is still (100, 250): so, now, it will be hidden, since it's outside the visible bounds of its new Parent. You have to reposition it in relation to the new host: its new Location should be (0, 150), to keep the previous relative position.
PictureBox.Control.Add(Label);
//[...]
Label.Location = new Point(Label.Left - PictureBox.Left, Label.Top - PictureBox.Top);
=> Label.Location = (100 - 100, 250 - 100) => (0, 150)
Or, centered horizontally:
Label.Location = new Point((PictureBox.Width - Label.Width) / 2, Label.Top - PictureBox.Top);
=> Label.Location = ((100 - 100) / 2, 250 - 100) => (0, 150) // <- Since both have the same Width
Or, using positions relative to the Screen:
var p = Label.PointToScreen(Point.Empty); // Relative to the ClientRectangle (Top/Left = (0, 0))
PictureBox.Controls.Add(Label);
Label.Location = PictureBox.PointToClient(p);
In any case, call BringToFront() after, to ensure that the new child Control is brought on top and anchor the Control, so it will keep its position and its Width will be bound to the Parent Width:
Label.BringToFront();
Label.Anchor = AnchorStyles.Left | AnchorStyles.Bottom | AnchorStyles.Right;
Now, assuming you want to change the Cursor to Cursors.Hand when the Mouse enters your combined Control and reset to default when it leaves it:
▶ You want the Cursor to change shape in any case.
▶ You want to generate different actions when the PictureBox is clicked and when one of the Labels is clicked.
▶ Both Labels can have distinct actions when clicked.
→ In the visual sample, the Label above the PictureBox is named lblTitle, the Label inside the PictureBox, at the bottom, is named lblFooter.
→ The PictureBox is named ImageView.
Setup the handlers:
NOTE: With a UserControl, the events handling, e.g., in relation to MouseEnter, changes in:
// The Parent's MouseEnter calls OnMouseEnter
protected override void OnMouseEnter(EventArgs e)
{
base.OnMouseEnter(e);
this.Cursor = Cursors.Hand;
}
// Child Controls just call the same method
private void Labels_MouseEnter(object sender, EventArgs e) => OnMouseEnter(e);
public Form1()
{
InitializeComponent();
Point p = lblFooter.PointToScreen(Point.Empty);
ImageView.Controls.Add(lblFooter);
lblFooter.Location = ImageView.PointToClient(p);
ImageView_MouseEnter += ImageView_MouseEnter;
ImageView_MouseLeave += ImageView_MouseLeave;
// Not added in the code here, do whatever is needed with this handler
ImageView_Click += ImageView_Click;
lblFooter.MouseEnter += Labels_MouseEnter;
lblFooter.MouseLeave += Labels_MouseLeave;
lblFooter.MouseClick += lblFooter_MouseClick;
lblTitle.MouseEnter += Labels_MouseEnter;
lblTitle.MouseLeave += Labels_MouseLeave;
lblTitle.MouseDown += lblTitle_MouseDown;
lblTitle.MouseUp += lblTitle_MouseUp;
}
private void ImageView_MouseEnter(object sender, EventArgs e) => this.Cursor = Cursors.Hand;
private void ImageView_MouseLeave(object sender, EventArgs e) => this.Cursor = Cursors.Default;
private void Labels_MouseEnter(object sender, EventArgs e)
{
ImageView_MouseEnter(ImageView, e);
// [...]
// Do stuff related to the Labels Enter event
}
private void Labels_MouseLeave(object sender, EventArgs e) {
ImageView_MouseLeave(ImageView, e);
}
private void lblTitle_MouseDown(object sender, MouseEventArgs e) {
// Perform actions when the Mouse button is held down lblTitle
}
private void lblTitle_MouseUp(object sender, MouseEventArgs e) {
// Perform actions when the Mouse button is released
}
private void lblFooter_MouseClick(object sender, MouseEventArgs e) {
// Perform actions on a Mouse Click event on lblFooter
}

Visual Studio C #, Loop

Visual Studio C #
I made a calculator, and now I have to make a calculator memory (event).
There are 4 components other than the calculator: one Textbox for the answer of the calculator, two Buttons for "M" and "M+", and one Lable to display the answer again.
When the user clicks the “M” button, the contents of the Answer TextBox should be copied to a memory variable. Also make it so that when the user moves the mouse over the label, the value in the memory variable will appear in this label, and then disappear, when the mouse moves away from the label. Also add one more button, an “M+” button. When the user clicks this button, the contents of the Results box will be added to Memory. You will need to use a Global Variable to store this data.
My problem is that the label doesn't appear when the mouse over the label, and also it doens't disappear when the mouse leave the label. How can I fix it?
And also, is this way the right way to use the Global variable?
Below is my code (I just put the code for "M" and "M+" buttons, not the code for the calculator).
private String ans;
private Double answer;
private Double answerPlus;
private void btnM_Click(object sender, EventArgs e)
{
ans = txtDisplay.Text;
answer = double.Parse(ans);
lblblank.Text = answer.ToString();
}
private void lblblank_MouseEnter(object sender, EventArgs e)
{
lblblank.Show();
lblblank.Text = answer.ToString();
}
private void lblblank_MouseLeave(object sender, EventArgs e)
{
lblblank.Hide();
}
private void btnMplus_Click(object sender, EventArgs e)
{
answerPlus = answer + double.Parse(ans);
lblblank.Text = answerPlus.ToString();
}
Storing variables
The way you store your values is fine.
Events
Once you call .Hide() the next MouseEnter/MouseLeave-event will not be triggered anymore. What you could do is to take a panel, or any layout element as a wrapper/parent-element for the label and then adjust your event-callbacks to something like that:
private void panel_MouseEnter(object sender, EventArgs e)
{
lblblank.Show();
lblblank.Text = answer.ToString();
}
private void panel_MouseLeave(object sender, EventArgs e)
{
lblblank.Hide();
}
Edit
~~~
What does it mean that any layout element as a parent-element for the
label? Could you explain more?
What I meant was to just create a new panel (or layout-element) and put the label into it as a child. See the picture below:
If you set that up correctly, the code snippet I posted above will work just fine. This solution does not prevent the MouseLeave event from triggering when your mouse enters the label. Therefore you could use an alternative solution using the MouseMove event.
Alternative
using System;
using System.Windows.Forms;
using System.Drawing;
namespace WindowsFormsApp1
{
public partial class Form1 : Form
{
public Form1()
{
this.InitializeComponent();
// Subscribe to the MouseMove event
this.panel.MouseMove += this.panel_MouseMove;
}
private void panel_MouseMove(object sender, MouseEventArgs e)
{
// Checks if current mouse position is within the panel
if (this.panel.Bounds.Contains(new Point(e.X, e.Y)))
{
// Current mouse position within the panel
this.label.Show();
return;
}
// Current mouse position outside the panel
this.label.Hide();
}
}
}

If statement with ContextMenuStrip

I'm using WinForms. Inside my WinForms application I have a contextMenuStrip
if you rightclick on the picturebox, contextMenuStrip will appear with a list of items you can click on. How do i call the "sizeMEToolStripMenuItem_Click" method into another method.
example:
private void sizeMEToolStripMenuItem_Click(object sender, EventArgs e)
{
if(sizeMEToolStripMenuItem.isclicked) //.isClicked is somthing i made up
{
e.Graphics.DrawImage(pictureBox1.Image, movingPoint); <- This draws and shows image
}
else
{
//e.Graphics.DrawImage(pictureBox1.Image, movingPoint); <- Hide this image
}
}
private void pictureBox1_Paint_1(object sender, PaintEventArgs e)
{
//e.Graphics.DrawImage(pictureBox1.Image, movingPoint);
}
You can simply hanlde click event of that Item and put your codes in the Click event handler.
Open designer, select your context menu, select sizeMEToolStripMenuItem and double click on it. This way when you click on sizeMEToolStripMenuItem this method runs.
You can also set CheckOnClick property of sizeMEToolStripMenuItem to true and check value of Checked propery.
private void sizeMEToolStripMenuItem_Click(object sender, EventArgs e)
{
if( sizeMEToolStripMenuItem.Checked )
{
//Do what you need, for example:
//MessageBox.Show("checked");
//To force paint event trigger you can uncomment next line:
//pictureBox1.Invalidate();
}
}
To force paint event trigger, call this method in click event:
pictureBox1.Invalidate();
In paint event if you need to check if the item has been clicked, check value of Checked:
private void pictureBox1_Paint_1(object sender, PaintEventArgs e)
{
if( sizeMEToolStripMenuItem.Checked )
{
//Do somethings
}
}
You can also set Checked property value in code.

Expand/Collapse Win Form in C#

I want to create UI like this in Windows form application C#.
First my form should appear like this when the chechBox is not checked.
And if the checkBox checked my form changes to like this
How can I do this?
Change the height of the form dynamically on CheckedChanged event of check box. Don't forget to set anchor of below fields or set visible on expand and invisible on collapse.
EDIT: The most simple way to achieve the results is given below.
private readonly int _collapsedHeight;
public Form1()
{
//Set Anchor of Connect button to Right and Bottom and leave default for others
//Optionally you need to hide controls except Connect button on collapse and vice versa.
//Set Form Border Style to FixedSingle and MaximizeBox to false
InitializeComponent();
_collapsedHeight = Height;
}
private void chkAdvancedOption_CheckedChanged(object sender, EventArgs e)
{
//Set Y value to collapse eg. 140, adjust it as required...
Height = chkAdvancedOption.Checked ? _collapsedHeight + 140 : _collapsedHeight;
}
void Page_Load(Object sender, EventArgs e)
{
// Manually register the event-handling method for the
// CheckedChanged event of the CheckBox control.
checkbox1.CheckedChanged += new EventHandler(this.Check_Clicked);
}
void Check_Clicked(Object sender, EventArgs e)
{
**//This is only sample code**
// do your code
if (panel2.Visible)
{
panel2.Visible = false;
cmdAdvanced.Visible = true;
}
}

value wont change in an event

I've create a list of canvases in wpf, and I have a button click event. I want that when I press the button it will add to the list new canvas. but when I try to change the property of the canvas in another window, it says the index was out of bounds, which means the list didnt add the canvas. I've created a method to check that and indeed it says the index is 0.
I've this with an array also, same here, I change its value but its still wrote the value is 0. this is the code:
public partial class New_Paint : Window
{
public List<Canvas> paintsList = new List<Canvas>();
public Canvas painting = new Canvas();
private void ok_MouseUp(object sender, MouseButtonEventArgs e)
{
paintsList.Add(painting);
this.Close();
}
}
and this is the moethod to check its size:
public int getSize()
{
return paintsList.Count;
}
and here is the code in the main window:
private void button1_Click(object sender, RoutedEventArgs e)
{
textBox1.Text = paint.getSize() + "";
}
the methos return 0 although i click "ok". the list just wont add the items.
I take it you're new at this? Your list of canvases belong to your instance of New_Paint, and you only add one canvas to that list before closing the window (at least in the code you've shown). I don't see why you would expect more than one. You need to have a master list of canvases that is owned by whatever is managing your child windows.

Categories