My game is running normally in the runtime editor. The problem occurs with the build result. seen in the Output Log that the agent (NavMeshAgent) was not created because it did not close enough to navmesh. whereas in the editor the problem did not arise. Next I attach a screenshot of my output log.
Maybe someone knows why this happens? and what is the solution ??
Related
My game was working fine all long for days. Recently just after adding attack animation for my enemyai it started freezing everytime I clicked on play.
So when I click play unity pops up with a message saying "Hold On ! Application.UpdateScene" and its stuck on that ever since. The only way for me to exit is using task manager.
Screenshot:
I tried debbing and adding break points but it did not work. At this point I don't know what wrong is it my code or something else.
I haven't updated my unity I am on 2020.1f but I don't think that might be causing the problem.
Also incase it's not possible to resolve this problem can you'll please tell me a way to complete my project quicker without redoing it everything.
Thanks
It is usually caused by a dead-loop.
I also has this issue today. I solved it by attaching the debugger (Visual Studio in my case) to the forever loading Unity Editor. After that, pause the debugger. This will freeze Unity but we can then inspect where the code is executing at this particular moment. Select the inspecting thread to "Unity Thread" in Visual Studio. In my case, it immediately show the code is running inside a while-loop which I forgot to increase the i variable and turn the loop into a dead loop.
The reason is just delete your Library package in your project folder then reopen your project unity recreate the file. The problem appears when you import assets from asset store.
While developing a WPF app I encountered this crash.
I tried with/without debugger, Release/Debug configurations, same result.
The message 0xC0000005: Access violation was shown only in Output window, when I started the app VS appeared to be running it for ~10 seconds, then stopped as if I just closed the app normally, but it never showed.
Disabling Just My Code and enabling Break for every exception didn't help.
I have made no changes to the code, and the day before it ran without a problem.
Re-cloned the git repo, still nothing.
The problem was a DirectX overlay app (MSI Afterburner). Turning it off helped.
I went to Control Panel\System and Security\Security and Maintenance\Problem Reports (or Search for "View all problem reports" in Start), the report said Fault Module Name: d3d9.dll, that made me think it could be Afterburner.
I made a program, which works fine on my PC without any errors, it also works fine on some office PCs, but it crashes without any describable error on customer's PC and some others.
Crashes are completely random, sometime it may crash and sometimes not.
Crashes are not related with any actions, sometimes it may crash when they just look at the program and wait for crash.
Customers send me this beautiful screens and want me to solve this.
There you see common error reporting dialog, but not info about Exception.
My program uses Unity Web Player running in WebBrowser control. It's always run in background on the hidden tab which becomes visible when needed.
Any ideas how to handle such errors?
I think you should first ensure that the environment at your place and that of your customers are identical.
Maybe there're dll or other programs installed at your place (Unity web player as you mentioned for example) or anything in your Registry that may differ.
Else there's no point in getting error on one PC and not on another.
Make sure all dll are well deployed
Check your registry,
Ensure that all related programs are well installed
A bit of a general question perhaps. I have an app that is quite simple, basically a wrapper app for a webpage. This app crashes on WP8, and it happens usually when you start the app, then go to the home screen and hold the back button to bring up the recent apps view and go back into the app. The app is just killed.
What I am wondering is that before when I have had problems with a WP app crashing on WP7.5 I would run the app on the phone from Visual Studio Express and when the app crashed I could see the error and stack trace in VSE. But with the error I am having now its as if VSE doesnt even know that the app has been terminated. It still shows that it is running.
One thing I tried was to add event handlers for the onNavigatedTo event and set a breakpoint in there to see if I could catch the app when I was switching back to it and then do step by step from there. But when I did that and the app crashed all I got from VSE was a message saying that it had failed to bind the breakpoint.
I also tried the emulator, hoping it would give me better insight but its the same as running the app on a phone. So now I have an app that is very unstable on WP8 (works solid as a rock on WP7.5 though) and I have no idea what exactly is going wrong.
So my question is if there is any way to get more information on how and why the app is crashing :)
You also can use the Event View of Windows.
I have a similiar problem (sometimes while running and accessing the isolated storage the app just gets killed without any notice) and the event views provides some useful information.
I'd suggest to put debug output (Debug.WriteLine) in App_Activated and App_Closing methods in the App.xaml.cs file. And also to the RootFrame_NavigationFailed and Application_UnhandledException. All those methods has a potential to run when you return to your app and it crashes. If this would not help (you'll see no output in VS Output window), try putting some other output there, like writing synchronously to a file in the isolated storage, or activate some launcher (like email compose task, see here). The point here is to perform some other activity when failure happens.
Another thing you could try is to break execution in VSE, when app is already seems to be terminated. I mean, pressing the "pause" button in the debugger. It could potentially be informative.
Most simply explained, when I edit, delete, or add code into my XNA project, it does not respond. This is to say that I can comment out the entire Update method of my game and it will run as usual. This also means that the game is stuck at a certain time in development, and can not be edited. I've tried reopening my project and it does not help. I've had this problem before and it is incredibly infuriating and frustrating.
http://puu.sh/1kD6P
This is an image where I have commented out the Update method and would normally never be able to run with 66 errors. But it does run.
In the past I have had to create new projects and drag all of my art assets over and copies of the code. That is the only way I know to fix it, but this has happened with every one of my projects (even on a different computer before).
Anybody know what's going on?
Have you tried rebuilding it from the build menu, not just clicking the debug button?