Xamarin slider custom renderer DragCompleted event - c#

I am trying to put in function an IOS custom renderer for Slider control. Due to wrapping class SlideriOS the event are not firing and I need DragCompleted event. Somebody has an idea how to trigger/route the event to the control?
[assembly: ExportRenderer(typeof(CustomGradientSlider), typeof(CustomGradientSliderRenderer))]
namespace HealMate.iOS.Renderers
{
public class CustomGradientSliderRenderer : SliderRenderer
{
public CGColor StartColor { get; set; }
public CGColor CenterColor { get; set; }
public CGColor EndColor { get; set; }
private UIImage GradImage { get; set; }
public string SelectionColor1 { get; set; }
public string SelectionColor2 { get; set; }
protected override void OnElementChanged(ElementChangedEventArgs<Slider> e)
{
if (Control == null)
{
var customSlider = e.NewElement as CustomGradientSlider;
StartColor = customSlider.StartColor.ToCGColor();
CenterColor = customSlider.CenterColor.ToCGColor();
EndColor = customSlider.EndColor.ToCGColor();
var slider = new SlideriOS
{
Continuous = true,
Height = (nfloat)customSlider.HeightRequest
};
SetNativeControl(slider);
Control.ValueChanged += OnControlValueChanged;
}
base.OnElementChanged(e);
}
...
public class SlideriOS : UISlider
{
public nfloat Height { get; set; }
public override CGRect TrackRectForBounds(CGRect forBounds)
{
var rect = base.TrackRectForBounds(forBounds);
return new CGRect(rect.X, rect.Y, rect.Width, Height);
}
}
}
How can I fire the DragCompleted event for the slider control ?
Thanks!

There are some Events can be invoked in UISlider :
TouchDragExit : Raised on TouchDragExit events.
TouchUpInside : Raised on TouchUpInside events.
TouchUpOutside : Raised on TouchUpOutside events.
You can invoke one of them to have a try as follow :
Control.TouchDragExit += Slider_TouchDragExit;
private void Slider_TouchDragExit(object sender, EventArgs e)
{
throw new NotImplementedException();
}
===================================Update====================================
After testing in local project , above three methods only TouchUpInside works ,and not finding the reason why other methods not working in iOS renderer . I also test renderer methods in Android, it works . It is a strange phenomenon.
However , I found a workaround to invoke methods something as drag ended function.
[assembly: ExportRenderer(typeof(CustomSlider), typeof(CustomSliderRenderer))]
namespace App8.iOS
{
public class CustomSliderRenderer : SliderRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<Slider> e)
{
base.OnElementChanged(e);
if (null != Control)
{
CustomSlider customSlider = (CustomSlider)e.NewElement;
customSlider.DragCompleted += CustomSlider_DragCompleted;
}
}
private void CustomSlider_DragCompleted(object sender, EventArgs e)
{
Console.WriteLine("------CustomSlider_DragCompleted-------");
}
}
Here , CustomSlider is my custom Slider in Xamarin.Forms . If later find the reason why TouchDragExit not woking will update here.

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custom a FormEditor in your fomrs project:
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{
public int SelectionPosition;
public EventHandler SelectChanageEvent { get; set; }
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class AndroidEditor : EditorRenderer, EditTextSelectChange
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private Context mContext;
public AndroidEditor(Context context) : base(context)
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mContext = context;
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((FormEditor)Element).SelectionPosition = curPos;
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custom MyEditText in your Android project:
public class MyEditText : FormsEditText
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InitializeComponent();
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{
}
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My CustomProgressBar looks like this:
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}
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Why this is happen?
You can try this advanced progress bar.
https://www.nuget.org/packages/MultiColor.ProgressBar/
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void SendTouched();
}
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public event EventHandler Touched;
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Touched?.Invoke(this, EventArgs.Empty);
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public static readonly BindableProperty TouchedCoordinateProperty =
BindableProperty.Create(
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defaultValue: new Tuple<float, float>(0, 0),
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{
}
}
Implement the custom renderer:
[assembly: ExportRenderer(typeof(FloorplanImage), typeof(FloorplanImageRenderer))]
namespace EmployeeApp.Droid.Platform
{
public class FloorplanImageRenderer : ImageRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<Image> e)
{
base.OnElementChanged(e);
if (e.NewElement != null)
{
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{
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}
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protected override void Dispose(bool disposing)
{
if (disposing)
{
if (Control != null)
{
Control.SetOnTouchListener(null);
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{
public static readonly Lazy<ImageTouchListener> Instance = new Lazy<ImageTouchListener>(
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var obj = v.GetTag(v.Id) as JavaObjectWrapper<FloorplanImage>;
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}
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public class JavaObjectWrapper<T> : Java.Lang.Object
{
public T Obj { get; set; }
}
}
Use this control like this:
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I found this Customer success example on github that does exactly this.
[assembly: ExportRenderer(typeof(CustomImage), typeof(CustomImageRenderer))]
namespace FormsImageTapGesture.iOS
{
public class CustomImageRenderer : ImageRenderer
{
#region properties & fields
// ---------------------------------------------------------------------------
//
// PROPERTIES & FIELDS
//
// ---------------------------------------------------------------------------
private UIImageView nativeElement;
private CustomImage formsElement;
#endregion
#region methods
// ---------------------------------------------------------------------------
//
// METHODS
//
// ---------------------------------------------------------------------------
//
// Set up the custom renderer. In this case, that means set up the gesture
// recognizer.
//
protected override void OnElementChanged(ElementChangedEventArgs<Image> e) {
base.OnElementChanged (e);
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nativeElement.AddGestureRecognizer (tgr);
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}
//
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//
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#endregion
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{
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set { _width = value; }
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public OnLabelWidthChangedEventArgs(float widthParam) : base()
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Width = widthParam;
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This is the object firing this event :
public class DisplayLabel : DisplayTextObject
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l = new Label();
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{
Width = w;
Height = h;
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The OnLabelSizeChanged is always null, how can I initialise it.
I have a working solution with delegates instead of custom events:
public event OnWidthChanged WidthChanged = delegate { };
but I'd like to know how to solve this issue with custom events.
Thank you for your help.
You don't initialize your event, you assign a handler to it (aka. subscribing to it), something similar to this:
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where MyEventHandlerMethod is a method matching the event's signature, i.e.
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Bedtime reading: https://msdn.microsoft.com/en-us/library/9aackb16(v=vs.110).aspx

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The unittest still simulates the keyevent and the keyevent reached the textbox but the question is, why the action not raised through the keydown event on the textbox?
It's a threading problem? what's my missunderstand?
here is the code
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at the end of the unittest u could check the textbox - the keyboard works
[TestMethod]
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var mockWindow = new MockWindow();
//simple test to check if the virtualKeyboard works
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mockWindow.SendToUIThread(mockWindow.textbox, CheckText);
mockWindow.SendToUIThread(mockWindow.textbox, "k");
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DispatcherUtil.DoEvents();
}
the Dispatcher fix
public static class DispatcherUtil
{
[SecurityPermissionAttribute(SecurityAction.Demand, Flags = SecurityPermissionFlag.UnmanagedCode)]
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{
DispatcherFrame frame = new DispatcherFrame();
Dispatcher.CurrentDispatcher.BeginInvoke(DispatcherPriority.Background, new DispatcherOperationCallback(ExitFrame), frame);
Dispatcher.PushFrame(frame);
}
private static object ExitFrame(object frame)
{
((DispatcherFrame)frame).Continue = false;
return null;
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}
My Testaction
class TestAction : TriggerAction<UIElement>
{
protected override void Invoke(object parameter)
{
Console.WriteLine("testAction invoke");
}
}
The MockWindow
public class MockWindow : Window
{
public TextBox textbox { get; private set; }
public MockWindow()
{
//add a grid&textbox
Grid grid = new Grid();
textbox = new TextBox();
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grid.Children.Add(textbox);
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TestAction testAction = new TestAction();
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TestTrigger.Actions.Add(testAction);
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{
element.Dispatcher.BeginInvoke(new Action(() =>
{
SendKeys.Send(element, text);
}), DispatcherPriority.Input);
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}
the MockKeyboard added from codeplex sendkeys + a presentationCore fix for unittest(added at class SendKeys)
public class FixPresentationSource : PresentationSource
{
protected override CompositionTarget GetCompositionTargetCore()
{
return null;
}
public override Visual RootVisual { get; set; }
public override bool IsDisposed { get { return false; } }
}

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