RabbitMQ Consumer/Reciever not working in C# Windows Form - c#

I am currently working with the rabbitMQ server, As when i try working in c# console application, the publish exchange working and successfully save in the server and the message will lively appear in the console but when i apply my source code in the C# windows form, it will not get all the message sent by the publisher. I put the method in the constructor event but no happen at all it will not receive any message.
Please see source code below
using Publisher;
using RabbitMQ.Client;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Timers;
using RabbitMQ.Client.Events;
using System.Diagnostics;
namespace Consumer
{
public partial class Consumer : Form
{
private EventingBasicConsumer consumer;
ConnectionFactory factory;
public Consumer()
{
factory = new ConnectionFactory() { HostName = Definition.HOSTNAME };
using (var connection = factory.CreateConnection())
using (var channel = connection.CreateModel())
{
channel.ExchangeDeclare(exchange: Definition.EXCHANGE, type: ExchangeType.Fanout);
var queueName = channel.QueueDeclare().QueueName;
channel.QueueBind(queue: queueName,
exchange: Definition.EXCHANGE,
routingKey: "");
Debug.WriteLine(" [*] Waiting for Exchange ARexchange.");
var consumer = new EventingBasicConsumer(channel);
consumer.Received += (sender, ea) =>
{
var body = ea.Body;
var message = Encoding.UTF8.GetString(body);
Debug.WriteLine(" [x] {0}", message);
};
channel.BasicConsume(
queueName,
autoAck: false,
consumer: consumer);
}
InitializeComponent();
}
private void Consumer_Load(object sender, EventArgs e)
{
}
private void setExchange()
{
lblExchange.Text = Definition.EXCHANGE;
}
}
}

Please read this: https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/using-statement
using (var connection = factory.CreateConnection())
using (var channel = connection.CreateModel())
When those using statements exit, the channel and connection will be closed. Change your code to save those as instance variables in the Consumer class. Then, when your form exits, you can clean up those two instances.
If you provide your code in a repository that can be cloned, compiled and run people could assist you by submitting pull requests to improve your code.
NOTE: the RabbitMQ team monitors the rabbitmq-users mailing list and only sometimes answers questions on StackOverflow.

Related

Microsoft.Azure.Devices.Common.Exceptions.UnathorizedException

Hi Team I have the following code in C#, i am writting a backend-application using C# to read DeviceToCloudMEssage in Azure portal;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Azure.Devices.Client;
using Microsoft.Azure.Devices.Common;
using Microsoft.Azure.Devices.Shared;
using Microsoft.Azure.Devices;
namespace BackEndApplication
{
class Program
{
private static ServiceClient _serviceClient;
private readonly static string s_connectionString = "HostName=UniversityIOTHub.azure-devices.net;DeviceId=UniversityDeviceIOT;SharedAccessKey=******=";
private static async Task InvokeMethod()
{
var methodInvocation = new CloudToDeviceMethod("SetTelemetryInterval") { ResponseTimeout = TimeSpan.FromSeconds(30) };
methodInvocation.SetPayloadJson("10");
var response = await _serviceClient.InvokeDeviceMethodAsync("UniversityDeviceIOT", methodInvocation);
Console.WriteLine("Response status:{0}, payload", response.Status);
Console.WriteLine(response.GetPayloadAsJson());
}
static void Main(string[] args)
{
Console.WriteLine("IOT Hub Test-- BackEndApplication.\n");
_serviceClient = ServiceClient.CreateFromConnectionString(s_connectionString);
InvokeMethod().GetAwaiter().GetResult();
Console.WriteLine("Press Enter to exit.");
Console.ReadLine();
}
}
}
I am getting an authorizedException from the assemblies, one being Microsoft.Azure.Device.Common. The exception hits on InvokeMethod().GetAwaiter().GetResult(). Im also using DeviceExplore to test this exception, payload method i am also getting the same result. Please help me thanks.
What you are doing in your program is not reading DeviceToCloudMessages but invoking a direkt method.
For that you are using the wrong connectionString. The ServiceClient does not connect to your device but to IoT-Hub. So instead of using the IoT-Hub-Device connection string you have to use the IoT-Hub connection string which looks like this:
HostName=<yourIotHub>.azure-devices.net;SharedAccessKeyName=iothubowner;SharedAccessKey=<yourSharedAccessKey>=
Then you should be able to call _serviceClient.InvokeDeviceMethodAsync. This will make the IoT-Hub trigger the direct method on the device and pass on the response to the calling program.

Connection closes after few seconds when connecting to ActiveMQ set up on AWS

I am connecting to Apache Active MQ which is hosted on AWS to integrate my app to a custom service. I need to keep this running always, not one time like it's right now. The code below works, but only for one message, I need to maintain the connection active all the time listening in order to receive all the messages.
Here is the code.
using Apache.NMS;
using Apache.NMS.Util;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace ApacheMQAsync
{
class Program
{
protected static ITextMessage message = null;
public static void Main(string[] args)
{
Uri connecturi = new Uri("URL:61617");
Console.WriteLine("About to connect to " + connecturi);
// NOTE: ensure the nmsprovider-activemq.config file exists in the executable folder.
IConnectionFactory factory = new Apache.NMS.ActiveMQ.ConnectionFactory(connecturi);
IConnection connection = factory.CreateConnection("username", "password");
ISession session = connection.CreateSession();
IDestination destination = SessionUtil.GetDestination(session, "queue://FOO.BAR");
Console.WriteLine("Using destination: " + destination);
// Create a consumer and producer
IMessageConsumer consumer = session.CreateConsumer(destination);
consumer.Listener += new MessageListener(OnMessage);
connection.Start();
// Wait for the message
if (message == null)
{
Console.WriteLine("No message received!");
}
else
{
Console.WriteLine("Received message with ID: " + message.NMSMessageId);
Console.WriteLine("Received message with text: " + message.Text);
}
}
protected static void OnMessage(IMessage receivedMsg)
{
message = receivedMsg as ITextMessage;
message.Acknowledge();
}
}
}
On the console it displays following
No message received!
and after few seconds the console exist?
There's no real magic there, you need to do something to keep your application running such as pausing on console input or looping on a sleep or other wait type call and then checking something to see if your application should continue. The JMS client isn't guaranteed to keep your application open and running and you should never rely on it to.

How to consume RabbitMQ in WCF?

I have a scenerio,where a executable is the producer and WCF service is the consumer.
WCF service WorkFlow is as follows:
1)Service invokes the executable (producer), this executable is another process which produces the messages into RabbitMQ Queue.
2)Service has to consume the messages from the RabbitMQ Queue
3)Returns the data to client.
using RabbitMQ.Client;
using RabbitMQ.Client.Events;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.Text;
namespace ConnectionServices
{
public class Connection : IConnection
{
public string ConnectSite(string provider, string server, string siteName)
{
InvokeProducer(provider, server, siteName);
string activeInstance = RunRabbitMQ();
return activeInstance;
}
public void InvokeProducer(string provider, string server, string siteName)
{
string siteManagerExePath = #"C:\Users\mbmercha\Documents\Visual Studio 2015\Projects\Producer\Producer\bin\Debug\Producer.exe";
try
{
ProcessStartInfo startInfo = new ProcessStartInfo();
Process siteManagerProcess = new Process();
startInfo.FileName = siteManagerExePath;
startInfo.Arguments = string.Format("{0} {1} {2} {3}", "-b ", provider, server, siteName);
siteManagerProcess.StartInfo = startInfo;
siteManagerProcess.Start();
siteManagerProcess.WaitForExit();
}
catch (Exception e)
{
}
}
public string RunRabbitMQ()
{
var factory = new ConnectionFactory() { HostName = "localhost" };
string activeInstance = null;
using (var connection = factory.CreateConnection())
using (var channel = connection.CreateModel())
{
channel.QueueDeclare("DurableQueue", true, false, false, null);
channel.ExchangeDeclare("DurableExchange", ExchangeType.Topic, true);
channel.QueueBind("DurableQueue", "DurableExchange", "durable");
var consumer = new EventingBasicConsumer(channel);
consumer.Received += (model, ea) =>
{
var body = ea.Body;
var message = Encoding.UTF8.GetString(body);
activeInstance = message;
};
channel.BasicConsume(queue: "DurableQueue",
autoAck: false,
consumer: consumer);
}
return activeInstance;
}
}
}
So far service is able to invoke executable and messages are produced in the queue.
But service fails from step 2, it is returning null instead of actual message.
Can anybody suggest me what I am missing here?
Thanks in Advance.
You're never setting activeInstance to anything except null.
You appear to be using the asynchronous API, which means that you're retrieving the message from RabbitMQ long after the RunRabbitMQ method call has completed... or you would be if you didn't immediately dispose of all the consumer machinery when returning.
If you want to retrieve messages synchronously - in this case, within a synchronous method call - you'll need to wait for a message to become available. For this, you'd want to use the 'pull API', which is channel.BasicGet(...).

WPF C# application will freeze my whole computer ever 2-3 times I run it

I put a lot of information in this issue because I have no idea what will be relavent
Issue:
I am having an issue with a program I am working on where when running it, it will freeze my whole computer and return no error (I am completely incapable of doing anything CTRL+ALT+DEL doesn't even work). This program accepts a connection from a android client and atm the android client is not configured correctly so the connection is being rejected.
Question:
How can I stop my program from freezing my entire machine?
Conjecture:
I have a few theories as to what is going on but no idea how to fix them. I have read that this may have something to do with me running a single threaded process inside my async worker but I am not sure that the socket is a single threaded process. Also I am not entirely sure how I am supposed to deal with exceptions in a backgroundworker so I just let it fall back to the RunWorkerCompletedEventArgs then retrieve the error message from there.
What I have tried:
- I tried putting try catches every where then removing try catches nothing seems to be able to capture this error
- I checked my systems event log and nothing is showing up except my restarts after my computer freezes
- I have attempted to isolate the issue but it can literally happen at any point from the program starting till when I attempt to connect
Setup:
I am running the program out of visual studio 2012 professional on a windows 8 pro machine. The computer I am on has a i7-3770K 3.50GHz and 32GB of ram. The application that is attempting to make a connection to mine is a Android application and the credentials are incorrect when it is attempting to connect. Visual Studio is running off my main hard drive and building the project on another drive.
Closing:
With all that said would some one please be willing to help me? If you need any more information I will be happy to provide it, please ask.
Main Method:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.ComponentModel;
namespace Server
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class SourceServer : Window
{
private BackgroundWorker worker = new BackgroundWorker();
public SourceServer()
{
InitializeComponent();
StartListeningForConnections();
}
private void StartListeningForConnections()
{
worker.DoWork += new DoWorkEventHandler(worker_DoWork);
worker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(worker_RunWorkerCompleted);
worker.ProgressChanged += new ProgressChangedEventHandler(worker_ProgressChanged);
worker.WorkerReportsProgress = true;
if (worker.IsBusy != true)
{
worker.RunWorkerAsync();
}
}
private void worker_DoWork(object sender, DoWorkEventArgs e)
{
worker.ReportProgress(0, "Source server version 0.0.0.1ib started");
LoginServer oLoginServer = new LoginServer();
oLoginServer.StartListening(worker);
}
private void worker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
try
{
lvOutput.Items.Add(e.UserState.ToString());
}
catch (Exception exception)
{
lvOutput.Items.Add(exception.StackTrace);
}
}
private void worker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if (e.Error != null)
{
System.IO.File.WriteAllText(Environment.CurrentDirectory + #"\log.txt", e.Error.StackTrace + " /n " + e.Error.Message);
}
else
{
MessageBox.Show("Error was null");
}
worker.Dispose();
}
}
}
SSL Socket Connection:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
using System.Net;
using System.Net.Sockets;
using System.Windows;
using System.Windows.Controls;
using System.ComponentModel;
using System.Net.Security;
using System.Security.Cryptography.X509Certificates;
using MySql.Data.MySqlClient;
using System.IO;
namespace Server
{
public class LoginServer
{
// Incoming data from the client.
public static string data = null;
public static X509Certificate serverCertificate = null;
public delegate void UpdateListView(ListView oOutput);
public void StartListening(BackgroundWorker worker)
{
// Data buffer for incoming data.
byte[] bytes = new Byte[1024];
// Establish the local endpoint for the socket.
IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
IPAddress ipAddress = ipHostInfo.AddressList[1];
serverCertificate = X509Certificate.CreateFromCertFile(#"server.crt");
TcpListener oServer = new TcpListener(ipAddress, 12345);
// Bind the socket to the local endpoint and
// listen for incoming connections.
// Start listening for connections.
while (true)
{
Thread.Sleep(100);
worker.ReportProgress(0, "Waiting for connection....");
// Program is suspended while waiting for an incoming connection.
//Socket handler = listener.Accept();
oServer.Start();
TcpClient oClient = oServer.AcceptTcpClient();
Stream oStream = oClient.GetStream();
SslStream oSSLStream = new SslStream(oStream);
data = null;
// An incoming connection needs to be processed.
string sUsername = "place holder";
string sPassword = "place holder";
while (true)
{
bytes = new byte[1024];
int bytesRec = oSSLStream.Read(bytes, 0, bytes.Length);
data += Encoding.ASCII.GetString(bytes, 0, bytesRec);
string[] sCredentials = data.Split("|".ToCharArray()[0]);
sUsername = sCredentials[0];
sPassword = sCredentials[1];
if (data.IndexOf("<EOF>") > -1)
{
break;
}
}
// Show the data on the console.
worker.ReportProgress(0, "Connection Recieved : ");
worker.ReportProgress(0, "Username: " + sUsername);
worker.ReportProgress(0, "Password: " + sPassword);
worker.ReportProgress(0, "");
// Echo the data back to the client.
byte[] msg;
if (sUsername.Equals("test") && sPassword.Equals("test"))
{
msg = Encoding.ASCII.GetBytes("approved<EOF>\n");
worker.ReportProgress(0, "approved");
oSSLStream.Write(msg, 0, msg.Length);
}
else
{
msg = Encoding.ASCII.GetBytes("rejected<EOF>\n");
worker.ReportProgress(0, "rejected");
oSSLStream.Write(msg, 0, msg.Length);
}
}
}
public void VerifyUser()
{
}
}
}
While I don't see any reason for this to lock up your entire computer, I do see a couple of reasons for the application to potentially hang...
Your while loop inside of your SSL server will never break unless your client writes '<EOF>' to the stream; which you would have to force it to do. I would likely do something similar to this:
while(( bytesRec = oSSLStream.Read(bytes,0,bytes.Length)) > 0 )
{
// Compare input & break
}
-- The while loop you have now ( without a thread sleep ) will consume all of your systems resources waiting for ... something that may never occur.
In a related issue - I note that your 'DoWork' method launches the listener - but does not start a new thread for this listener. This means that the listener is running inside of your interface thread - which will cause the interface ( and potentially more... ) to hang until the process is completed - which as stated, may never happen.
... Ahem... This last paragraph may be incorrect - you are running an async worker, so I may be incorrect in my second assessment.
Cheers, hope this is helpful.
I've had some hanging problems on Windows 8 that I never saw on Windows 7 (with VS2012). As you experienced it worked fine the first time but only locked up Visual Studio (and not my whole machine) and I had to force quit.
The Visual Studio 2012 Update 4 (which focuses on bug fixes and compatibility) seemed to fix it, although I didn't scientifically test this.
Note: As of 9/1/13 this is only the RC2 version so please check for newer versions, and edit this answer when RTM happens.

C# basic Socket programming using Packets [closed]

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This is not actually a question. I'm trying to organize what I've learned about this subject this year. Since I am a beginner in C#, I had lots of difficulties doing this. But thanks to Stack Overflow and a lecture about packets in class, I was able to get enough information to write a program using multiple types of packets, and connections. This script is for beginners who do not know what to do about sockets.
The concept of sending a packet seems to be sending a whole class over the connection. Not writing the data directly to the stream. So, I have to make a DLL(Class Library) file which defines the packet class, and the derived classes of the packet class.
I'll write a simple code for the Packet.dll, which will be having one type of packet, the Login class.
*To make a DLL file, simply make a C# Class Library File on the VS. To compile it, press F7.
"Project Packet, Packet.cs"
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
namespace Packet
{
public enum PacketType
{
initType = 0, //it's nothing on this code.
login
}
[Serializable]
public class Packet
{
public int Length;
public int Type;
public Packet() {
this.Length = 0;
this.Type = 0;
}
public static byte[] Serialize(Object o) {
MemoryStream ms = new MemoryStream(1024 * 4); //packet size will be maximum of 4KB.
BinaryFormatter bf = new BinaryFormatter();
bf.Serialize(ms, o);
return ms.ToArray();
}
public static Object Desirialize(byte[] bt) {
MemoryStream ms = new MemoryStream(1024 * 4);//packet size will be maximum of 4KB.
foreach( byte b in bt){
ms.WriteByte(b);
}
ms.Position = 0;
BinaryFormatter bf = new BinaryFormatter();
object obj = bf.Deserialize(ms);
ms.Close();
return obj;
}
}
}//end of Packet.cs
add a new class for this Project Packet, "Login.cs".
"Project Packet, Login.cs"
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Packet
{
[Serializable] //to serialize this class, this statement is essential.
public class Login :Packet //derived class of Packet.cs. Must be public.
{
public string id_str; //id
public string pw_str; //pw
public Login(string id, string pw) { //constructer to make the code more shorter.
this.id_str = id;
this.pw_str = pw;
}
}
}//end of Login.cs
After you are finished with this, press F7 to compile, and you will get Packet.dll on your Debug folder of the Packet project file.
This is all about the Packet class. If you want to add more classes to serialize, just add a new class, and add a enum value on the PacketType.
Next, I'll write a short example source for using the Packet class.
Although it's a simple source using only one connection, and using only one type of packet, it will be written in multiple threads.
The original of this source which I wrote has many types of packets, and is expected to get multiple connections from multiple users, so I made the class "UserSocket" to make an instance of a connected user. And also, it will have the receiving thread function(A thread function for receiving packets from the client.) in another class "MessageThread.cs".
"Project Server, Form1.cs" //a Windows Form Project, which only has a textBox named textBox1.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Threading;
using System.Net;
using System.Net.Sockets;
using Packet; //to add this, right click your project viewer and reference add Packet.dll.
using System.IO;
namespace Server
{
public partial class Form1 : Form
{
private TcpListener server_Listener;
public List<UserSocket> user_list = new List<UserSocket>(); //list to store user instances
private Thread server_Thread; //thread for getting connections.
public void setLog(string msg) //a function to write string on the Form1.textBox1.
{
this.BeginInvoke((MethodInvoker)(delegate()
{
textBox1.AppendText(msg + "\n");
}));
}
private void Form1_Load(object sender, EventArgs e)
{
server_Thread = new Thread(new ThreadStart(RUN)); //starts to wait for connections.
server_Thread.Start();
}
public void RUN() // Thread function to get connection from client.
{
server_Listener = new TcpListener(7778);
server_Listener.Start();
while (true)
{
this.BeginInvoke((MethodInvoker)(delegate()
{
textBox1.AppendText("Waiting for connection\n");
}));
UserSocket user = new UserSocket(); Make an instance of UserSocket
user.UserName = " ";
try
{
user.client = server_Listener.AcceptSocket();
}
catch
{
break;
}
if (user.client.Connected)
{
user.server_isClientOnline = true;
this.BeginInvoke((MethodInvoker)(delegate()
{
textBox1.AppendText("Client Online\n");
}));
user.server_netStream = new NetworkStream(user.client); //connect stream.
user_list.Add(user);
MessageThread mThread = new MessageThread(user, this, user_list); //make an instance of the MessageThread.
user.receiveP = new Thread(new ThreadStart(mThread.RPACKET)); //run the receiving thread for user.
user.receiveP.Start();
}
}
} //end of Form1.cs
"Project Server, UserSocket.cs"
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Net.Sockets;
using System.IO;
using System.Threading;
using Packet;
namespace Server
{
public class UserSocket //Just a Class to make an instance of the connected user.
{
public NetworkStream server_netStream;
public bool server_isClientOnline = false;
public byte[] sendBuffer = new byte[1024 * 4];
public byte[] readBuffer = new byte[1024 * 4];
public string UserName = null; //Not in this code, but on the original, used to identify user.
public Login server_LoginClass;
public Socket client = null;
}
}//end of UserSocket.cs
"Project Server, MessageThread.cs"
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using Packet;
using System.IO;
namespace Server
{
public class MessageThread //A Class for threads for each users.
{
UserSocket uzr;
Form1 f;
List<UserSocket> user_list = new List<UserSocket>();
public MessageThread(UserSocket u, Form1 formget, List<UserSocket> u_l) //Constructer.
{
uzr = u;
f = formget;
this.user_list = u_l;
}
public void RPACKET() //Thread function for receiving packets.
{
f.setLog("rpacket online");
int read = 0;
while (uzr.server_isClientOnline)
{
try
{
read = 0;
read = uzr.server_netStream.Read(uzr.readBuffer, 0, 1024 * 4);
if (read == 0)
{
uzr.server_isClientOnline = false;
break;
}
}
catch
{
uzr.server_isClientOnline = false;
uzr.server_netStream = null;
}
Packet.Packet packet = (Packet.Packet)Packet.Packet.Desirialize(uzr.readBuffer);
//Deserialize the packet to a Packet.cs Type. It's because the packet.Type is in the super class.
switch ((int)packet.Type)
{
case (int)PacketType.login: //If the PacketType is "login"
{
uzr.server_LoginClass = (Login)Packet.Packet.Desirialize(uzr.readBuffer);
f.setLog("ID : " + uzr.server_LoginClass.id_str + " PW : " + uzr.server_LoginClass.pw_str);
uzr.UserName=uzr.server_LoginClass.id_str;
}
}
}
}
}
}
This will be all for the Server part. It starts a listening thread on the form_load to get connections, and if it's connected to a client, it will make an instance of UserSocket, and the connection will be made by the UserSocket.client(Socket client). And it will bind the socket with the NetworkStream of the UserSocket, and start a listening thread.
The listening thread will deserialize packets received by the client, and assign the received class to a member class of UserSocket.
Next, it will be the sending part of this script. The client part.(On the original source, it can send, and also receive packets from the server, but on this script, I'll just make it send a packet. To receive a packet, just make a thread, and a thread function simular to the server on the main page.
"Project Client, Form1.cs"
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Threading;
using System.Net;
using System.Net.Sockets;
using Packet;
using System.IO;
namespace Client
{
public partial class Form1 : Form //A Simple Windows Form Project with Two TextBoxes, and a Button
{
private string myid;
private NetworkStream client_Netstream;
private byte[] sendBuffer = new byte[1024 * 4];
private byte[] receiveBuffer = new byte[1024 * 4];
private TcpClient client_tcpClient;
private bool client_isOnline = false;
public Login login;
private void Form1_Load(object sender, EventArgs e)
{
//On Form1 Load, It will connect to the server directly. So, the Server must be active before executing the client.
this.client_tcpClient = new TcpClient();
try
{
this.client_tcpClient.Connect("localhost", 7778);
}
catch
{
MessageBox.Show("Connection Failure\n");
return;
}
this.client_isOnline = true;
this.client_Netstream = this.client_tcpClient.GetStream();
}
private void button1_Click(object sender, EventArgs e)
{
if (!this.client_isOnline)
return;
login = new Login();
login.Type = (int)PacketType.login; //Very essential. must be defined for the server to identify the packet.
login.id_str = this.textBox1.Text;
login.pw_str = this.textBox2.Text;
Packet.Packet.Serialize(login).CopyTo(this.sendBuffer, 0);
this.client_Netstream.Write(this.sendBuffer, 0, this.sendBuffer.Length);
this.client_Netstream.Flush();
for (int i = 0; i < 1024 * 4; i++)
this.sendBuffer[i] = 0;
}
}
}//End of Form1.cs
As I said above, this client won't have a receiving thread. So this is all for the client.
It connects to the server on form load, and if you press the button1, the value of textbox1, and textbox2 will be sent to the server as a serialized packet, PacketType of 'login'. On this example the client just sends two variables, but it can send bigger classes such as classes with Lists.
This is all I can explain about socket programming on C# using Packets. I tried to make it simple, but I couldn't make it shorter. For begginers like me, if you have a question, please leave a comment, and for more skilled experts, if this code needs modification for more efficient coding, please tell me by answering this script.
This is a very long question and I am unclear what the key point is, but:
The concept of sending a packet seems to be sending a whole class over the connection. Not writing the data directly to the stream. So, I have to make a DLL(Class Library) file which defines the packet class, and the derived classes of the packet class.
No. In TCP packets are largely an implementation detail. The socket exposes a stream of data, without any further definitions of logical or physical splits. You can invent your own partitioning / framing any way you like within that, and it doesn't need to map to any "whole class" - it can entirely be "the data" if you like. The point is, however, that "writing data to a stream" is pretty convenient to handle via serializers, and serializers work nicely with a "whole class". However, in most of my socket work the data is more subtle than that and is processed manually and explicitly.
For more general socket guidance, consider http://marcgravell.blogspot.com/2013/02/how-many-ways-can-you-mess-up-io.html

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