C# constructors having both shared and different code - c#

Is there a way I can construct the following class in such a way that I can code the setting of Service and Values only once:
public class MyClass
{
private readonly IService Service;
public List<int> Values { get; set; }
public int Value { get; set; }
public MyClass(IService service, List<int> values)
{
Service = service;
Values = values;
Value = Values.FirstOrDefault(i => i == Service.GetDefaultValue());
}
public MyClass(IService service, List<int> values, int value)
{
Service = service;
Values = values;
Value = Values.FirstOrDefault(i => i == value);
}
}

You can use constructor chaining:
public class MyClass
{
public MyClass(IService service, IEnumerable<int> values)
: this(service, values, valus.FirstOrDefault(i => i == service.GetDefaultValue()) {}
public MyClass(IService service, IEnumerable<int> values, int value)
{
Service = service;
Values = values;
Value = value;
}
}
Note that I've specified the values argument as an IEnumerable instead of a List. This allows the ctor to accept more types than only lists. If your member is a List type, you'll have to call the ToList() method in your constructor.
However, I'd also advise you to specify the Values property as an IEnumerable instead of as a List.
Edit: after the code in the question has been changed, another advise could be to use a private constructor and (overloaded) static factory methods. Doing so indicates (imho) that the creation of such an instance is a more 'expensive' operation instead of calling a simple constructor, as you're calling a method on a 'DataService', which suggests that you might go to the DB to initialize your object ?
public class NewExpenseViewModel
{
private readonly IDataService DataService;
public ExpenseType ExpenseType { get; set; }
CollectionViewSource VatRatesSource { get; set; }
public ICollectionView VatRatesView => VatRatesSource.View;
private NewExpenseViewModel(ServiceProvider serviceProvider, ExpenseType expenseType, VatRate vatRate)
{
DataService = serviceProvider.GetService<IDataService>();
ExpenseType = expenseType;
VatRatesSource = new CollectionViewSource() { Source = DataService.GetVatRates() };
VatRate = vatRate;
}
public static NewExpenseViewModel Create(ServiceProvider sp, ExpenseType expenseType, VatRate vat)
{
DataService = serviceProvider.GetService<IDataService>();
ExpenseType = expenseType;
VatRatesSource = new CollectionViewSource() { Source = DataService.GetVatRates() };
VatRate = vatRate;
}
public static NewExpenseViewModel Create(ServiceProvider sp, ExpenseType expenseType)
{
var instance = Create(sp, expenseType, 0);
instance.Vat =
((IEnumerable<VatRate>)VatRatesSource.Source).FirstOrDefault(v => v.VatRateID.Equals(ExpenseType.SuggestedVatRateID));
return instance;
}
}

The solution I arrived at following Frederik's strategy, after realising I only needed an int as the third parameter:
public NewExpenseViewModel(ServiceProvider serviceProvider, ExpenseType expenseType, int vatRateID)
{
DataService = serviceProvider.GetService<IDataService>();
ExpenseType = expenseType;
VatRatesSource = new CollectionViewSource() { Source = DataService.GetVatRates() };
VatRate = VatRates.FirstOrDefault(v => v.VatRateID.Equals(vatRateID));
}
public NewExpenseViewModel(ServiceProvider serviceProvider, ExpenseType expenseType)
: this(serviceProvider, expenseType, expenseType.SuggestedVatRateID) { }

Related

How to get a specific constructor that matches an Interface?

So playing with my own test Dependency Injector class. (yeah tons out there but this is just for fun)
Works decent but I don't know how to get the correct constructor based on the Interface passed in.
internal class DiContainer
{
private readonly Dictionary<Type, RegistryRecord> registry = new Dictionary<Type, RegistryRecord>();
private static DiContainer instance;
private DiContainer()
{
}
public static DiContainer GetInstance()
{
return instance ??= new DiContainer();
}
public void Register<T, C>() where C : class, T
{
registry.Add(typeof(T), new RegistryRecord
{
InterfaceType = typeof(T),
ConcreteType = typeof(C),
IsSingleTon = false
});
}
public void Register<C>() where C : class
{
Register(typeof(C));
}
public void Register(Type t)
{
registry.Add(t, new RegistryRecord
{
InterfaceType = t,
ConcreteType = t,
IsSingleTon = false
});
}
public void RegisterSingleton<T, C>(C instance = null) where C : class, T
{
registry.Add(typeof(T), new RegistryRecord
{
InterfaceType = typeof(T),
ConcreteType = typeof(C),
IsSingleTon = true,
Instance = instance
});
}
public T Get<T>()
{
return (T) Get(typeof(T));
}
public object Get(Type t)
{
ConstructorInfo constructor;
RegistryRecord r = null;
if (t.IsInterface && registry.ContainsKey(t))
{
r = registry[t];
if (r.IsSingleTon && r.Instance != null) return r.Instance;
constructor = r.ConcreteType.GetConstructors(BindingFlags.Instance | BindingFlags.Public)[0];
}
else
{
//todo how do we select the correct constructor?
constructor = t.GetConstructors(BindingFlags.Instance | BindingFlags.Public)[0];
}
var parameters = constructor.GetParameters();
//recurse to build dependency chain
var objects = parameters.Select(parameter => Get(parameter.ParameterType)).ToList();
var obj = constructor.Invoke(objects.ToArray());
if (r != null && r.IsSingleTon)
{
r.Instance = obj;
}
return obj;
}
}
internal class RegistryRecord
{
public Type InterfaceType { get; set; }
public Type ConcreteType { get; set; }
public object Instance { get; set; }
public bool IsSingleTon { get; set; }
}
So the problem is
constructor = t.GetConstructors(BindingFlags.Instance | BindingFlags.Public)[0];
I am just assuming the first constructor which is awful. But I have the definition of the interface I could be using.
How do I get the parameters of my interface and check them against the constructor?
Would like to select a constructor that matches the interface, or at least partially matches optimally.
edit
An example
using System;
namespace DITest
{
internal class Program
{
private static void Main(string[] args)
{
var di = DiContainer.GetInstance();
//Register classes / interfaces
di.Register<IPhoneResolver, PhoneResolver>();
di.Register<Customer>();
//Get class where dependency should be injected
var x = di.Get<Customer>();
Console.WriteLine(x.resolver.Name);
Console.Read();
}
}
public class Customer
{
//Remove this and everything is ok. Because we select the first one not the right one
public Customer()
{
}
public Customer(IPhoneResolver resolver)
{
this.resolver = resolver;
}
public IPhoneResolver resolver { get; set; }
}
public interface IPhoneResolver
{
string Name { get; set; }
bool DoesSomething();
}
public class PhoneResolver : IPhoneResolver
{
public string Name { get; set; } = "test";
public bool DoesSomething()
{
return true;
}
}
}
So because the first constructor is null there is an issue.
I need a way to resolve the correct constructor. I have the interface via the RegistryRecord and (type) InterfaceType. I need to find a way to get a constructor that matches that types parameters.

Using generic types within a foreach loop

I really cannot figure out how to use generic types with IEnumerable so that I can iterate through values contained by a given generic value.
Consider the following class (note that the classes here are only for example purposes):
public class Parameter<T> : IParameter<T> where T : IEnumerable<T>
{
public List<UInt64> output = new List<UInt64>();
private T _value;
public T Value
{
get => ...;
set
{
// I want to be able to apply special treat to the value
// Value can be of any type: int, int[], bool, bool[]
foreach (var v in value)
{
output.Add(Convert.UInt64(v) + 5);
}
...
}
}
}
public interface IParameter<T> where T : IEnumerable<T>
{
T Value { get; set; }
}
I then have a test module that instantiate some parameters as per, but I cannot even compile here. I have even tried to replace bool[] to IEnumerable here below, but the compiler does not like it either.
public class TestModule : ModuleBase, ITestModule
{
public IParameter<bool[]> Test1 { get; set; } = new Parameter<bool[]>();
public IParameter<uint[]> Test2 { get; set; } = new Parameter<uint[]>();
...
public IParameter<int> Test3 { get; set; } = new Parameter<int>();
}
I did consider using overload for the Parameter() class, but I thought it to be overkill to create a class per supported type (considering it is only for the Value property).
Your issue is that your generic parameter is specified incorrectly.
public class Parameter<T> : IParameter<T> where T : IEnumerable<T>
implies that whatever comes in of type T is an enumerable of the same type, meaning for instance a T of type bool[] should be an IEnumerable<bool[]> which is clearly incorrect.
One way to get it to compile is this:
public class Parameter<TEnumerable, TType> : IParameter<TEnumerable, TType> where TEnumerable : IEnumerable<TType>
{
public List<ulong> output = new List<ulong>();
private TEnumerable _value;
public TEnumerable Value
{
get => { return null; }
set
{
// I want to be able to apply special treat to the value
// Value can be of any type: int, int[], bool, bool[]
foreach (Q v in value)
{
output.Add(Convert.ToUInt64(v) + 5);
}
}
}
}
public interface IParameter<TEnumerable, TType> where TEnumerable : IEnumerable<TType>
{
TEnumerable Value { get; set; }
}
public class TestModule
{
public IParameter<bool[], bool> Test1 { get; set; } = new Parameter<bool[], bool>();
public IParameter<uint[], uint> Test2 { get; set; } = new Parameter<uint[], uint>();
public IParameter<int[], int> Test3 { get; set; } = new Parameter<int[], int>();
}
As for your additional comment, no, there's no way you can avoid having to specify the two types since IEnumerable is not a T in the form you've formulated your code. You have 2 separate parameters here and as such, you will have to use 2 generic parameters if you must do it the way you've done it.
A much simpler solution to your problem would be something like this which serves the same purpose more or less, although I don't really know your requirements so this may or may not suffice (interface omitted for clarity):
public class Parameter<TType>
{
public List<ulong> output = new List<ulong>();
private IEnumerable<TType> _value;
public IEnumerable<TType> Value
{
get => { return null; }
set
{
// I want to be able to apply special treat to the value
// Value can be of any type: int, int[], bool, bool[]
foreach (TType v in value)
{
output.Add(Convert.ToUInt64(v) + 5);
}
}
}
}
public class TestModule
{
public Parameter<bool> Test1 { get; set; } = new Parameter<bool>();
public Parameter<uint> Test2 { get; set; } = new Parameter<uint>();
public Parameter<int> Test3 { get; set; } = new Parameter<int>();
}

Avoiding usage of Enums for abstraction and dependency injection, struggling at concept

So right now I am trying to design a new hire program that grants access to active directory groups, generates documents with their information and location.
Right now I am doing this with an enumeration, with a switch statement that sets the details on the ViewModel like this:
case CaneRidgeSettings.Departments.SCSC:
Model.ScannerFolder = #"scan1\Supply Chain Service Center\" + Model.UserId;
Model.ExtensionRanges = "list station 8000 to-ext 8349";
Model.AdministrativeAssistant = Loader.SCSCAdminAssistant;
Model.DuoCode = "Franklin TN - 8175";
Model.PrinterSelectedIndex = (int)CaneRidgeSettings.PrinterGroups.Cane_Ridge_5th_Floor_West;
return await find.FindNextComputer("800SCSC");
The problem I have with this design is that if I ever add more departments to this building, I have to manually update this switch. So I tried a few things around this such as a dictionary, but it didn't seem to bind to a combo-box very well (even when implementing my own INotifyCollectionChanged).
So instead I created an interface that contains this information, for simplicity and length lets just say the interface does this:
public interface IDepartmentInfo
{
string DepartmentName { get; }
List<string> ActiveDirectoryGroups { get; }
string AdministrativeAssistant { get; }
string Floor { get; }
}
I then created a new class that implements this interface
public class SCSC : IDepartmentInfo
{
public string DepartmentName { get; } = "Shared Services";
public List<string> ActiveDirectoryGroups { get; } = new List<string>() {"Example_AD_GRP","Domain_Users"};
public string AdministrativeAssistant { get; } = "Lisa_Smith#outlook.com";
public string Floor { get; } = "5th Floor East";
public override string ToString() => DepartmentName;
}
Then, on my main Building Class I have an observable collection that expects an IDepartmentInfo and initializes those departments
public class CaneRidgeBuilding : IBuilding
{
public ObservableCollection<IDepartmentInfo> Departments { get; set; } = new ObservableCollection<IDepartmentInfo>() {new SCSC(), new ARS()};
public override string ToString()
{
return "CaneRidge";
}
}
On my View Model I implemented a few properties, mainly the BuildingSelectedIndex and the DepartmentSelectedIndex.
I also have an IDepartmentInfo property that notifies when it is changed because it is databound to several labels on my UI.
public class MainWindowViewModel : BindableBase
{
public ObservableCollection<IBuilding> Buildings { get; set; } = new ObservableCollection<IBuilding>() { new CaneRidgeBuilding() };
private ObservableCollection<IDepartmentInfo> _departmentInfos = new ObservableCollection<IDepartmentInfo>();
public ObservableCollection<IDepartmentInfo> DepartmentInfos
{
get { return _departmentInfos; }
set { SetProperty(ref _departmentInfos, value); }
}
private int _buildingIndex = -1;
public int BuildingIndex
{
get { return _buildingIndex; }
set
{
SetProperty(ref _buildingIndex, value);
SetDepartments();
}
}
private void SetDepartments()
{
if (BuildingIndex != -1)
DepartmentInfos = Buildings[BuildingIndex].Departments;
}
private int _departmentIndex = -1;
public int DepartmentIndex
{
get { return _departmentIndex; }
set
{
SetProperty(ref _departmentIndex, value);
LoadDepartmentSettings();
}
}
private IDepartmentInfo _departmentInformation;
public IDepartmentInfo DepartmentInformation
{
get { return _departmentInformation; }
set { SetProperty(ref _departmentInformation, value); }
}
private void LoadDepartmentSettings()
{
if (DepartmentIndex != -1)
DepartmentInformation = DepartmentInfos[DepartmentIndex];
}
private string _title = "Prism Application";
public string Title
{
get { return _title; }
set { SetProperty(ref _title, value); }
}
public MainWindowViewModel()
{
}
}
And it works exactly the way I want it to, however to problem I am running into now is how would I handle dependency injection? If I have 10 departments implementing IDepartmentInfo, how exactly could I pass this to an observable collection?
Because the moment I introduce a new building, if I tell Unity to resolve all IDepartmentInfos, what is going to happen is I'll get every single department even if it doesn't belong to CaneRidge.
If I split the departments to each building, then I run into issues where I can't easily load the departments into the ViewModel, because it is expecting an IDepartmentInfo collection. If I limited it to just one type of collection, then it wouldn't work.
Am I over-complicating things?
Here is an idea.
Custom attribute
Introduce a BuilingAttribute so each IDepartmentInfo implementation can declare Type of the building it belongs to (allow multiple if one department can belong to multiple buildings, I got the idea it can't).
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
public class BuildingAttribute : Attribute
{
public Type BuildingType { get; private set; }
public BuildingAttribute(Type buildingType)
{
this.BuildingType = buildingType;
}
}
DepartmentInfo Collection Factory
An interface that knows how to create a collection of DepartmentInfo for each building Type.
public interface IDepartmentInfoCollectionFactory
{
void RegisterDepartment<T>(Func<IDepartmentInfo> departmentCreator) where T : class, IBuilding;
ObservableCollection<IDepartmentInfo> GetDepartments<T>() where T : class, IBuilding;
}
And the implementation (will be registered as singleton).
public class DepartmentInfoCollectionFactory : IDepartmentInfoCollectionFactory
{
private readonly Dictionary<Type, List<Func<IDepartmentInfo>>> departmentCreators =
new Dictionary<Type, List<Func<IDepartmentInfo>>>();
void IDepartmentInfoCollectionFactory.RegisterDepartment<T>(Func<IDepartmentInfo> departmentCreator)
{
Type buildingType = typeof(T);
if (!this.departmentCreators.ContainsKey(buildingType))
this.departmentCreators.Add(buildingType, new List<Func<IDepartmentInfo>>());
if (!this.departmentCreators[buildingType].Contains(departmentCreator))
this.departmentCreators[buildingType].Add(departmentCreator);
}
ObservableCollection<IDepartmentInfo> IDepartmentInfoCollectionFactory.GetDepartments<T>()
{
Type buildingType = typeof(T);
if (!this.departmentCreators.ContainsKey(buildingType))
throw new InvalidOperationException(
string.Format("No departments have been registered for {0}.", buildingType.ToString()));
ObservableCollection<IDepartmentInfo> departmentInfos = new ObservableCollection<IDepartmentInfo>();
foreach(Func<IDepartmentInfo> creator in this.departmentCreators[buildingType])
{
departmentInfos.Add(creator());
}
return departmentInfos;
}
}
Configuring the factory, so it knows how to create IDepartmentInfo collections.
protected override void ConfigureContainer()
{
Container.RegisterType<IDepartmentInfoCollectionFactory, DepartmentInfoCollectionFactory>(
new ContainerControlledLifetimeManager());
this.ConfigureDepartmentInfoCollectionFactory(Container.Resolve<IDepartmentInfoCollectionFactory>());
}
private void ConfigureDepartmentInfoCollectionFactory(IDepartmentInfoCollectionFactory factory)
{
// Types implementing IDepartmentInfo
var deptInfoTypes = AppDomain.CurrentDomain
.GetAssemblies()
.SelectMany(s => s.GetTypes())
.Where(t => typeof(IDepartmentInfo).IsAssignableFrom(t) && !t.IsInterface);
foreach(Type type in deptInfoTypes)
{
// Get collection of BuildingAttribute for the type
var buildingAttributes = type.GetCustomAttributes(typeof(BuildingAttribute), false)
.OfType<BuildingAttribute>();
if (buildingAttributes.Count() < 1)
throw new InvalidOperationException(
string.Format("The type {0} didn't declare BuildingArgument.", type.ToString()));
var buildingType = buildingAttributes.First().BuildingType;
if (buildingType == null || !buildingType.GetInterfaces().Contains(typeof(IBuilding)))
throw new InvalidOperationException(
string.Format("{0}: BuildingType is not an IBuilding.", type.ToString()));
var registerMethod = typeof(IDepartmentInfoCollectionFactory).GetMethod("RegisterDepartment")
.MakeGenericMethod(new Type[] { buildingType });
registerMethod.Invoke(factory, new object[]
{
new Func<IDepartmentInfo>(() => (IDepartmentInfo)Container.Resolve(type))
});
}
}
Inject the factory.
public class FooBuilding : IBuilding
{
private IDepartmentInfoCollectionFactory factory;
private readonly ObservableCollection<IDepartmentInfo> departmentInfos;
public string Name { get; } = "FooBuilding";
public ObservableCollection<IDepartmentInfo> DepartmentInfos
{
get { return this.departmentInfos; }
}
public FooBuilding(IDepartmentInfoCollectionFactory factory)
{
this.factory = factory;
this.departmentInfos = factory.GetDepartments<FooBuilding>();
}
}
Adding new department
It doesn't require any editing, just create new class with the attribute.
[Building(typeof(FooBuilding))]
public class BarDepartment : IDepartmentInfo
{
public string Name { get; } = "Bar department";
}
I was able to figure out how to inject different buildings and departments, probably not the best way
EDIT: Updated it to use reflection to make it less maintenance
protected override void ConfigureContainer()
{
base.ConfigureContainer();
Container.RegisterTypes(AllClasses.FromLoadedAssemblies()
.Where(type => typeof(IDepartment).IsAssignableFrom(type)), WithMappings.FromAllInterfaces, WithName.TypeName, WithLifetime.None);
ObservableCollection<IBuilding> Buildings = new ObservableCollection<IBuilding>()
{
Container.Resolve<Building1>(new ParameterOverride("departments",GetDepartmentCollection("Building1"))),
Container.Resolve<Building2>(new ParameterOverride("departments",GetDepartmentCollection("Building2")))
};
Container.RegisterInstance(typeof(ObservableCollection<IBuilding>), Buildings,
new ExternallyControlledLifetimeManager());
}
private ObservableCollection<IDepartment> GetDepartmentCollection(string buildingName)
{
var departments = new List<IDepartment>();
foreach (var registration in Container.Registrations.Where( s => s.MappedToType.Namespace.Contains(buildingName)))
{
departments.Add((IDepartment)Container.Resolve(registration.MappedToType));
}
return new ObservableCollection<IDepartment>(departments);
}
Now I am able to completely eliminate the enumeration and it can be extended in the future without breaking any code or requiring me to change anything.

Dependent Object Creation

Environment:
I am working in Webapi. There is 2 entity classes which are follows;
public class Class1
{
public Class1()
{
this.items = new HashSet<Class2>();
}
public int Id { get; set; }
public string Name { get; set; }
public virtual ICollection<Class2> items { get; set; }
}
public class Class2
{
public int Id { get; set; }
public string Name { get; set; }
public int Class1Id { get; set; }
public virtual Class1 class1 { get; set; }
}
Business Layer:
The buniess layer have the following codes;
public class Class1Logic : IClass1Logic
{
private readonly IClass1Repository _repo;
public Class1Logic(IClass1Repository repository)
{
_repo = repository;
}
public async Task<bool> AddClass1ItemAsync(Class1 item)
{
_repo.Add(item);
bool status = await _repo.SaveAsync();
return status;
}
public async Task<Class1> GetClass1ItemAsync(int id)
{
return await _repo.GetAsync(id);
}
}
public class Class2Logic : IClass1Logic
{
private readonly IClass2Repository _repo;
public Class2Logic(IClass2Repository repository)
{
_repo = repository;
}
public async Task<bool> AddClass2ItemAsync(Class2 item)
{
_repo.Add(item);
bool status = await _repo.SaveAsync();
return status;
}
public async Task<Class2> GetClass2ItemAsync(int id)
{
return await _repo.GetAsync(id);
}
}
ViewModels:
public class Class1Model
{
public int Id { get; set; }
public string Name { get; set; }
}
public class Class2Model
{
public int Id { get; internal set; }
public string Name { get; set; }
public int Class1Id { get; set; }
public string Class1Name { get; internal set; }
}
Controllers:
There are 2 contrtollers like Class1Controller and Class2Controller. Both have all CRUD operations.
[RoutePrefix("api/class1items")]
public class Class1Controller : ApiController
{
private readonly IClass1Logic _class1Logic;
private ModelFactory TheFactory;
public Class1Controller(IClass1Logic class1Logic)
{
_class1Logic = class1Logic;
TheFactory = new ModelFactory();
}
[Route("")]
public async Task<IHttpActionResult> Post(Class1Model class1Model)
{
var item = TheFactory.Parse(class1Model);
bool result = await _class1Logic.AddClassItemAsync(item);
if (!result)
{
return BadRequest("Error");
}
string uri = Url.Link("GetLabById", new { id = item.Id });
return Created(uri, TheFactory.Create(item));
}
[Route("{id:int}", Name = "GetClass1ItemById")]
public async Task<IHttpActionResult> GetClass1Item(int id)
{
Class1 item = await _class1Logic.GetClassItemAsync(id);
if (item == null)
{
return NotFound();
}
return Ok(TheFactory.Create(item));
}
}
[RoutePrefix("api/class2items")]
public class Class2Controller : ApiController
{
private readonly IClass2Logic _class2Logic;
private ModelFactory TheFactory;
public Class2Controller(IClass2Logic class2Logic)
{
_class2Logic = class2Logic;
TheFactory = new ModelFactory();
}
[Route("")]
public async Task<IHttpActionResult> Post(Class2Model class2Model)
{
var item = TheFactory.Parse(class2Model);
***//Here item should include Class1 object even if user give ClassId in class2Model***
bool result = await _class2Logic.AddClassItemAsync(item);
if (!result)
{
return BadRequest("Error");
}
string uri = Url.Link("GetClass2ItemById", new { id = item.Id });
return Created(uri, TheFactory.Create(item));
}
}
There is not dependecies in Class1. So all operations are fine. In Class2Controller post method, I got the model object as following to create Class2.
{
"id": 0,
"name": "string",
"class1Id": 1
}
Understanding:
I need to return this viewmodel to user after the create the record. The record created successfully but when mapping to viewmodel i got null exception as Class1 object not in the Class2 object.
In order to get the Class2 object including class1 object, I need to give the class1Object in the request object.
For this i need to find the Class1 object with Class1Id in the request object.
ViewMapper Code:
public class ModelFactory
{
public Class1Model Create(Class1 item)
{
return new Class1Model
{
Id = item.Id,
Name = item.Name
};
}
public Class2Model Create(Class2 item)
{
return new Class2Model
{
Id = item.Id,
Name = item.Name,
Class1Id = item.class1.Id,
Class1Name = item.class1.Name
};
}
public Class1 Parse(Class1Model modelItem)
{
return new Class1
{
Id = modelItem.Id,
Name = modelItem.Name
};
}
public Class2 Parse(Class2Model modelItem)
{
return new Class2
{
Id = modelItem.Id,
Name = modelItem.Name,
Class1Id = modelItem.Class1Id,
***/*Issue Place*/
//class1 = Need to set property by getting object using modelItem.Class1Id***
};
}
}
Issue:
Now i need to call get method of Class1Controller by passing Class1Id.
How to call and is this correct? or my design is bad?
This is initial case. If my Class3 have both Class1 and Class2 again i need to call methods of Class1 and Class2.
Please help to find the correct solution in this case
Note: I added comments the issue area to understand
Well, just to fix this issue you need to manually call _class1Logic.GetClass1ItemAsync after saving. However this doesn't look good.
More elegant ways to fix it:
1) If you always need Class2.Class1 field to be filled use Include when you fetch data (in repository): dbContext.Set<Class2>().Include(c => c.class1).
2) Also you can turn on LazyLoading for EF - I assume it should work in your case.
3) Inject class1Repo to class2Logic and fix up class1 reference after saving - in case if you don't want to enable lazy loading or item was detached from context after save method
Thoughts about design:
I suggest you to look at Automapper or simular libraries instead of ModelFactory where you going to have all mapping logic
Edit: About generic repository: you can modify you GetAsync method
public async Task<T> GetAsync<T>(int id, params Expression<Func<T, object>>[] includes)
where T: class, IEntity
{
var query = context.Set<T>().AsQueryable();
if (includes.Length > 0)
{
query = includes.Aggregate(query,
(current, include) => current.Include(include));
}
return await query.FirstOrDefaultAsync(x => x.Id == id);
}
IEntity interface:
interface IEntity
{
int Id { get; }
}
With this implementation you can use
await _repo.GetAsync<Class2>(id, x => x.class1);

What data structure is appropriate for this?

Within code I want to do something like this:
item.Stage = Stage.Values.ONE;
Where Stage.Values.ONE represents some predefined Stage:
public class Stage
{
[Key]
public virtual int StageId { get; set; }
public string Name { get; set; }
public TimeSpan Span { get; set; }
}
I'm dealing with EF CodeFirst... and I have a lot of stages to define. I'm not sure if I should store the data in the database, or in the dbContext, or what, but I'm looking for the simplest implementation.
I've tried this:
I've tried the following (defining two constants):
public class Stage
{
[Key]
public virtual int StageId { get; set; }
public string Name { get; set; }
public TimeSpan Span { get; set; }
public static class Values
{
public static readonly Stage ONE = new Stage()
{
StageId = 0,
Name = "ONE",
Span = new TimeSpan(0, 0, 0)
};
public static readonly Stage TWO = new Stage()
{
StageId = 1,
Name = "TWO",
Span = new TimeSpan(0, 0, 10)
};
}
But whenever I create a new instance of an entity that has a Stage, a new Stage is added to the db. I just need a few constant stages.
Use of Stage:
public class Side
{
public Side()
{
Stage = Stage.Values.ONE; // Adds new Stage to DB, when it should be a reference to the one I defined above
}
public virtual Stage Stage { get; set; }
}
It looks a bit like an enum, and I've used a kind of 'extended enum' patter several times before with some success. Because you're refencing these values in code, it may not make sense to store them in the database as well, but it's possible if needed.
The technique is described in detail here: http://lostechies.com/jimmybogard/2008/08/12/enumeration-classes/
Basically, you create a base class which provides a number of services similar to an enum, and then to create your "enumerated class" you inherit from it and provide a bunch of static instances which call the constructor with however many properties you need to have.
To avoid link rot, here is the base class to use (just put the whole class into your project somewhere), and scroll down for your own code.
public abstract class Enumeration : IComparable
{
private readonly int _value;
private readonly string _displayName;
protected Enumeration()
{
}
protected Enumeration(int value, string displayName)
{
_value = value;
_displayName = displayName;
}
public int Value
{
get { return _value; }
}
public string DisplayName
{
get { return _displayName; }
}
public override string ToString()
{
return DisplayName;
}
public static IEnumerable<T> GetAll<T>() where T : Enumeration, new()
{
var type = typeof(T);
var fields = type.GetFields(BindingFlags.Public | BindingFlags.Static | BindingFlags.DeclaredOnly);
foreach (var info in fields)
{
var instance = new T();
var locatedValue = info.GetValue(instance) as T;
if (locatedValue != null)
{
yield return locatedValue;
}
}
}
public override bool Equals(object obj)
{
var otherValue = obj as Enumeration;
if (otherValue == null)
{
return false;
}
var typeMatches = GetType().Equals(obj.GetType());
var valueMatches = _value.Equals(otherValue.Value);
return typeMatches && valueMatches;
}
public override int GetHashCode()
{
return _value.GetHashCode();
}
public static int AbsoluteDifference(Enumeration firstValue, Enumeration secondValue)
{
var absoluteDifference = Math.Abs(firstValue.Value - secondValue.Value);
return absoluteDifference;
}
public static T FromValue<T>(int value) where T : Enumeration, new()
{
var matchingItem = parse<T, int>(value, "value", item => item.Value == value);
return matchingItem;
}
public static T FromDisplayName<T>(string displayName) where T : Enumeration, new()
{
var matchingItem = parse<T, string>(displayName, "display name", item => item.DisplayName == displayName);
return matchingItem;
}
private static T parse<T, K>(K value, string description, Func<T, bool> predicate) where T : Enumeration, new()
{
var matchingItem = GetAll<T>().FirstOrDefault(predicate);
if (matchingItem == null)
{
var message = string.Format("'{0}' is not a valid {1} in {2}", value, description, typeof(T));
throw new ApplicationException(message);
}
return matchingItem;
}
public int CompareTo(object other)
{
return Value.CompareTo(((Enumeration)other).Value);
}
}
And now your code will look something like this:
public class Stage : Enumeration
{
public TimeSpan TimeSpan { get; private set; }
public static readonly Stage One
= new Stage (1, "Stage one", new TimeSpan(5));
public static readonly Stage Two
= new Stage (2, "Stage two", new TimeSpan(10));
public static readonly Stage Three
= new Stage (3, "Stage three", new TimeSpan(15));
private EmployeeType() { }
private EmployeeType(int value, string displayName, TimeSpan span) : base(value, displayName)
{
TimeSpan = span;
}
}
Once you have that set up, you can just store the .Value in the database. I'm afraid I haven't done it in EF, but in nHibernate it's reasonably straight-forward to tell a property to just store the ".Value" of the property, and you can wire it back up when you load the value by having it call:
Stage.FromValue<Stage>(intValue);
Hold the Stage as a property of your entity, use it the way you're doing and add
Ignore(x => x.Stage)
to your mapping. This will ignore this property when mapping to your database.
Edit: I misinterpreted the question.
If you want just the different stages in your database, you should put the stages in their own table with an ID, and refer to that ID trough a relationship. Every entity will hold an additional reference and you'll have to define relationships for them.
Is this what you were looking for?

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