Get Text of Node(Item) Treeview in SelectedItemChange Event IN WPF - c#

First of all I am from Iran and I can't speak English very well, sorry for this.
I made something like OpenFileDialog in WinForms and it works correctly.
After that for better User Interface I'm try to make it in WPF.
I use TreeView and other controls to make it work in both platforms (Winforms and WPF).
In WPF I want to get the text of Treeview item for comparison, in Winform I could do this with below code:
private void Folder_FileTreeView_NodeMouseDoubleClick(object sender, TreeNodeMouseClickEventArgs e)
{
if(e.Node.Text=="Desktop")
{
//Do something
}
}
in WPF I added text with and image next to each other using this method:
public object Node(string NodeIMGUri, string NodeText)
{
Image IMG = new Image() { Source = new System.Windows.Media.Imaging.BitmapImage(new Uri(NodeIMGUri, UriKind.RelativeOrAbsolute)) };
TextBlock Text = new TextBlock() { Text = NodeText };
StackPanel CustomStackPanel = new StackPanel();
TreeViewItem TVItem = new TreeViewItem();
IMG.Height = 50;
IMG.Width = 50;
CustomStackPanel.Orientation = Orientation.Horizontal;
CustomStackPanel.Children.Add(IMG);
CustomStackPanel.Children.Add(Text);
TVItem.Header = CustomStackPanel;
return TVItem;
}
But when in SelectedItemChanged (or ItemChanged) event of TreeView how can I get the text of the item clicked?
If anyone can help me to complete this dll, I can send it free to all programmers.
This dll supports most languages like german, france, china, hindi, bengali, indonesian, persian, japanese, korean, arabic, portuguese, latin, swede, english

The way you are currently doing things, you would need to go through the children of your item to find the TextBlock and get the Text property from that. But this isn't the proper or recommended way of doing things in WPF.
Instead of manually creating TreeViewItems, you shoudl be using TreeView.ItemsSource and TreeView.ItemTemplate. If you're not familiar with how to use DataTemplates in WPF, you should really read up on it. Here is a good place to start.
Basically you would define a class, let's say Folder, then you would have a collection of Folder objects (e.g. List<Folder>), and you would bind that to TreeView.ItemsSource. You would then use a DataTempalte to declare the visual representation of how a Folder object should look in the TreeView. Then, when the selected item is changed, you can use TreeViewItem.DataContext to get the Folder object that is being selected, which would probably have a property such as Path.

So what I can see there you put into your TreeViewItem's header a panel with two items - Image and TextBlock with Text you want to get. The TextBlock is stored as the second item in the panel's collection (Children). All you have to do is this:
private void TreeView_SelectedItemChanged(object sender, RoutedPropertyChangedEventArgs<object> e)
{
CustomStackPanel panel = (CustomStackPanel)((TreeViewItem) e.NewValue).Header;
TextBlock textBlock = (TextBlock)panel.Children[1];
string text = textBlock.Text; //Your text
}
Hope it helps.

Related

RichTextBox not showing the text

I am trying to create a Bitmap from a RichTextBox and set it as the background image for a panel, but unfortunately the text is not shown.
Bitmap l_bitmap = new Bitmap(m_control.Width, m_control.Height);
m_control.DrawToBitmap(l_bitmap, new Rectangle(0, 0, l_bitmap.Width, l_bitmap.Height));
m_panel.BackgroundImage = l_bitmap;
m_panel.Refresh();
m_control is my RichTextBox. When I debug, I can see that the control contains the text I wrote, but the bitmap just shows an empty RichTextBox.
I use the same code for other types of controls (Button, CheckBox, TextBox...). The text is shown with no problems.
Well you are trying to create a bitmap from the control. The text you put in there isn't the control, so it won't bother to chow it as bitmap. Try to create a picture from screen (like a screenshot).
Example:
Graphics gr = Graphics.FromImage(l_bitmap);
gr.CopyFromScreen(m_control.PointToScreen(Point.Empty), point.Empty, m_control.Size);
This will make a bitmap from your given points. This will additional show you the text.
EDIT
Maybe you can use this instead. In addition to your idea, I simply put a label onto my panel. (L for Label and P for Panel)
As you can see, the label is empty because I cleared the Text property. Now, when you click one of the buttons below the panel, it will update the label.Text propertie and there will be the text you gave the control.
Here is some example:
As you can see, the label shows the Name of the control. Completly custom as you can see on my source code:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
public RichTextBox tmpRtf = new RichTextBox();
//Poor button name incoming...
private void button1_Click(object sender, EventArgs e)
{
if (tmpRtf == null)
tmpRtf = new RichTextBox();
//You can add any text here and it will be shown on the label.
this.tmpRtf.Text = "Richtextbox";
this.UpdatePanel(this.tmpRtf);
}
//Custom method to update the panel for any control. Can pobably be done way better than this, but hey.
private void UpdatePanel(object pControl)
{
//Checks if control is a rtf
if(pControl is RichTextBox)
{
//This is your code! Ay.
Bitmap l_bitmap = new Bitmap(this.panel1.Width / 2, this.panel1.Height / 2);
(pControl as RichTextBox).DrawToBitmap(l_bitmap, new Rectangle(0, 0, l_bitmap.Width, l_bitmap.Height));
this.tmpRtf.BackColor = Color.LightGray;
this.panel1.BackgroundImage = l_bitmap;
this.panel1.BackgroundImageLayout = ImageLayout.Center;
this.labelControlName.Text = this.tmpRtf.Text;
this.panel1.Refresh();
}
}
}
Its not possible to show text on a control thats not visualized. But you can build a workaround! Or, instead of taking a picture you can simply create the control on top of it, that will also show the Text and maybe the user can test it (e.g. click on buttons, look at the control behaviour).
Hopefully this is something to get you inspired that there are always more ways to accomplish.

Adding a twin tabPage to tabControl through a user command

I'm a newbie in c# and probably going to ask a very easy question, but I've not been able to find anything on the web to help.
I have a tabControl with a TabPage which is containing a TextBox object; this object, when the event "Text changed" is invoked, will perform the change of the parent tabPage's name.
The textbox where I typed "text changed by me" has a method which is managing changing the name of the tabPage:
private void textBox1_TextChanged(object sender, EventArgs e)
{
if (this.textBox1.Text != "")
this.tabControl2.SelectedTab.Text = this.textBox1.Text;
else
this.tabControl2.SelectedTab.Text = "(no name)";
}
Into the current page menu is contained a control to add a new page, which runs this method when the user click on it:
private void addNewPageToolStripMenuItem_Click(object sender, EventArgs e)
{
int numPagine;
string strPagine;
numPagine = this.tabControl2.TabCount;
strPagine = numPagine.ToString();
this.tabControl2.TabPages.Add("new page" + strPagine);
}
...and here is the output, which is expected since I'm just asking to add a new empty tabPage:
So, my question is: how can I make possible that when the user is clicking on "Add new page", rather than creating an empty new tabPage the program is rather creating a page like the first one (i.e. containing a textbox into the same position which has a method to change the text of the parent tabPage that I have just created?
Here is an example.
//..
// create the new page
TabPage tpNew = new TabPage("new page..");
// add it to the tab
this.tabControl2.TabPages.Add(tpNew);
// create one labe with text and location like label1
Label lbl = new Label();
lbl.Text = label1.Text;
lbl.Location = label1.Location;
// create a new textbox..
TextBox tbx = new TextBox();
tbx.Location = textBox1.Location;
tpNew.Controls.Add(lbl);
tpNew.Controls.Add(tbx);
// add code to the new textbox via lambda code:
tbx.TextChanged += ( (sender2, evArgs) =>
{
if (tbx.Text != "")
this.tabControl2.SelectedTab.Text = tbx.Text;
else
this.tabControl2.SelectedTab.Text = "(no name)";
} );
For more complicated layout you may want to consider creating a user control..
You also may want to create the first page with this code; the, of course with real values for text and positions!
For creating a UserControl you go to the project tag and right click Add-UserControl-UserControl and name it, maybe myTagPageUC. Then you can do layout on it like on a form. A rather good example is right here on MSDN
The problem is that is has no connection to the form, meaning you'll have to code all sorts of references to make it work..
I'm not really sure if you may not be better off writing a complete clonePage method instead. It could work like the code above, but would loop over the Controls of the template page and check on the various types to add the right controls..
It really depends on what is more complicated: the Layout or the ties between the pages and the form and its other controls..

Winforms Listbox or Listview image and text

I'm not very experienced on c#. I'm working with winforms and I'm looking for a way to create something like a list of elements with this template , something like the autocompletion list of visual studio.
Is it possible to do? Shall I use listbox or listview?
EDIT
Sorry my question wasn't clear I don't want to create an autocomplete but what i want to create is something like this a list of things with an icon next to the text of that thing.
As I understand from your question, you can create custom UserControl or create a Form and put ListBox in it. If you use From be sure that you change border style layout, just set it to none. After creation for use it you should create form and show it where you want like this:
FrmAutoComplete x = new FrmAutoComplete();
x.Show();
you can put this form in ToolTipItem and show it.
Good luck.
THis is a quick and dirty example of using images in your Listview control. Since I don;t have a lot of information about what you plan to do, I tried to keep is simple.
In short, you need to load some images into one of the ImageLists (Large or Small) built into the Listview control and assign them keys so that you can assign them to specific list items as you add them.
The trick to this is determining which image to use for a specific list item (assuming there are different images assigned to different list items depending on some differentiating factor. For this example, I used an arbitrary assignment of "cars" or "trucks," and simply decided that the first five items in the list would be cars, and the last five would be trucks. I then assigned each image appropriately, using the image key as I added each listview item. You can do this for more complex scenarios, and when using the image key, it does not matter what order the items are added.
For this use case, you will want to create or use images with dimensions of 16 x 16 pixels. I went ahead and added two images to my project resource file, then simply accessed them using the project Properties.Resources name space. There are other ways to do this as well, but this is the most convenient for me.
Hope that helps.
public partial class Form1 : Form
{
static string CAR_IMAGE_KEY = "Car";
static string TRUCK_IMAGE_KEY = "Truck";
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
this.SetupListview();
this.LoadListView();
}
private void SetupListview()
{
var imgList = new ImageList();
imgList.Images.Add("Car", Properties.Resources.jpgCarImage);
imgList.Images.Add("Truck", Properties.Resources.jpgTruckImage);
var lv = this.listView1;
lv.View = View.List;
lv.SmallImageList = imgList;
}
private void LoadListView()
{
for(int i = 1; i <= 10; i++)
{
string currentImageKey = CAR_IMAGE_KEY;
if(i > 5) currentImageKey = TRUCK_IMAGE_KEY;
var item = this.listView1.Items.Add("Item" + i.ToString(), currentImageKey);
}
}

Why does the ListView refuse to display its columns, items, and subitems (shows only Group)?

The ListView seems to be as cantankerous as a polecat and as temperamental as a [elided by the P.C. police]
With help from - and others, I was able to get a ListView working just as I wanted
it to
(http://stackoverflow.com/questions/11423537/how-to-add-subitems-to-a-listview).
Now I'm converting that simple demo for use in a real app.
I create the columns in the form's Load event:
listViewGroupsItems.Columns.Add(colHeadName);
listViewGroupsItems.Columns.Add(colHeadRate);
...but they don't display. However, there is a blank line above my first item. So why are no text values being displayed. Are they "there" but invisible? Why would they get wiped out?
Anyway, what I want to see is:
column1Title column2Title
Group1Name
Item subitem
Item subitem
Group2Name
Item subitem
Group1Name
Item subitem
Item subitem
Item subitem
Item subitem
...but what I actually see is just:
[blank line]
Group1Name
...that's it!
The ListView's View property is set to Details; otherwise, all of the properties are the default values.
My listview code is:
private void AddGroupsAndItems() {
Dictionary<string, string> GroupsDict = PlatypusData.GetGroupsForTopLevel(Convert.ToInt32(labelTopLevel.Tag));
int currentGroup = 0;
foreach (KeyValuePair<string, string> entry in GroupsDict) {
string GroupNumber = entry.Key;
string GroupName = entry.Value;
listViewGroupsItems.Groups.Add(new ListViewGroup(GroupName, HorizontalAlignment.Left));
Dictionary<string, string> ItemsDict = PlatypusData.GetItemsForGroup(GroupNumber);
foreach (KeyValuePair<string, string> itemEntry in ItemsDict) {
string itemID = itemEntry.Key;
string itemName = itemEntry.Value;
ListViewItem lvi = new ListViewItem(string.Format("{0} ({1})", itemName, itemID));
lvi.SubItems.Add(PlatypusData.GetDuckbillNameForItemId(itemID));
listViewGroupsItems.Items.Add(lvi);
listViewGroupsItems.Groups[currentGroup].Items.Add(lvi);
}
currentGroup++;
}
}
UPDATE
I changed my code in the form's Load event from:
var colHeadName = new ColumnHeader { Text = Resources.RateRequestForm_RateRequestForm_Load_Billing_Account_Client, Width = 160 };
var colHeadRate = new ColumnHeader { Text = Resources.RateRequestForm_RateRequestForm_Load_RatePlan_ID, Width = 120 };
listViewCustomerBillAccountsClients.Columns.Add(colheadName); //colHeadName);
listViewCustomerBillAccountsClients.Columns.Add(colheadRate); //colHeadRate);
...to:
ColumnHeader colheadName = new ColumnHeader();
ColumnHeader colheadRate = new ColumnHeader();
listViewCustomerBillAccountsClients.Columns.Add(colheadName);
listViewCustomerBillAccountsClients.Columns.Add(colheadRate);
...and it made no difference at all.
It would seem that the ColumnHeader constructor should be able to take a string of what it should display, but even when I do that:
ColumnHeader colheadName = new ColumnHeader("This");
ColumnHeader colheadRate = new ColumnHeader("That");
...there is still no change (according to Intellisense or whatever it's called, the string arg is an ImageKey, but I thought I'd try just out of thoroughness/frustration.
Late to the party, but I've just spent some time trying to solve a similar problem. The answer I found was that when clearing the list before filling, you must use
listviewGroupItems.Items.Clear();
not
listviewGroupItems.Clear();
The ListView.Clear() method clears everything from the control--including the columns
I had the same issue today. I had coded listView.Clear() as user2867342 mentioned. I needed to change that to listView.Items.Clear(), but that did not make the columns appear. The columns were there, and I could click on them and resize them, but they were completely blank.
I had a ListView set to Details mode. I also had set the OwnerDraw property to true, because I wanted to paint my own progress bar column. MSDN says the following about the OwnerDraw property (emphasis mine):
A ListView control is normally drawn by the operating system. In order
to customize the appearance of ListView items, subitems, and column
headers, set the OwnerDraw property to true and provide a handler for
one or more of the following events: DrawItem, DrawSubItem,
DrawColumnHeader. This is called owner drawing. When the View property
is set to View.Details, all three events occur; otherwise, only the
DrawItem event occurs.
I had to implement the DrawColumnHeader event. In my case, the defualt worked fine, so the method sets the DrawDefault event parameter to true. After implementing this event handler, the column headers appeared correctly:
...Windows.Forms designer code...
listView.DrawColumnHeader += new DrawListViewColumnHeaderEventHandler(this.listView_DrawColumnHeader);
...
private void listView_DrawColumnHeader(object sender, DrawListViewColumnHeaderEventArgs e)
{
e.DrawDefault = true;
}
You're missing column headers in your code. (fixed)
Per the MSDN:
"If your ListView control does not have any column headers specified and you set the View property to View.Details, the ListView control will not display any items. If your ListView control does not have any column headers specified and you set the View property to View.Tile, the ListView control will not display any subitems."
Granted, you'll probably need to make more adjustments than what you see in my SS, but it at least answers your question as to why you are getting blanks.
Edit (Changed lines, although changing them back to your code didn't skew my successful results):
lvi.Group = listViewGroupsItems.Groups[currentGroup];
listViewGroupsItems.Items.Add(lvi);
One more thing to check I just found:
OwnerDraw must be false.
Copy & Paste from previous project and forgot that I used OwnerDraw

Tooltips for CheckedListBox items?

Is there a straighforward way to set additional text to appear in a tooltip when a user's mouse is held over an item in a CheckedListBox?
What I would expect to be able to do in code is:
uiChkLstTables.DisplayOnHoverMember = "DisplayOnHoverProperty"; //Property contains extended details
Can anyone point me in the right direction to do this? I've already found a couple of articles that involve detecting which item the mouse is currently over and creating a new tooltip instance, but this sounds a little too contrived to be the best way.
Thanks in advance.
Add a Tooltip object to your form and then add an event handler for the CheckedListBox.MouseHover that calls a method ShowToolTip();
Add MouseMove event of your CheckedListBox which has the following code:
//Make ttIndex a global integer variable to store index of item currently showing tooltip.
//Check if current location is different from item having tooltip, if so call method
if (ttIndex != checkedListBox1.IndexFromPoint(e.Location))
ShowToolTip();
Then create the ShowToolTip method:
private void ShowToolTip()
{
ttIndex = checkedListBox1.IndexFromPoint(checkedListBox1.PointToClient(MousePosition));
if (ttIndex > -1)
{
Point p = PointToClient(MousePosition);
toolTip1.ToolTipTitle = "Tooltip Title";
toolTip1.SetToolTip(checkedListBox1, checkedListBox1.Items[ttIndex].ToString());
}
}
Alternately, you could use a ListView with checkboxes instead. This control has
builtin support for tooltips.
Contrived or not; that's what there is...
I'm not aware of an easier way than you have already described (although I'd probably re-use a tooltip instance, rather than creating new all the time). If you have articles that show this, then use them - or use a 3rd party control that supports this natively (none leap to mind).
I would like to expand upon Fermin's answer in order to perhaps make his wonderful solution slightly more clear.
In the form that you're working in (likely in the .Designer.cs file), you need to add a MouseMove event handler to your CheckedListBox (Fermin originally suggested a MouseHover event handler, but this did not work for me).
this.checkedListBox.MouseMove += new System.Windows.Forms.MouseEventHandler(this.showCheckBoxToolTip);
Next, add two class attributes to your form, a ToolTip object and an integer to keep track of the last checkbox whose tool tip was shown
private ToolTip toolTip1;
private int toolTipIndex;
Finally, you need to implement the showCheckBoxToolTip() method. This method is very similar to Fermin's answer, except that I combined the event callback method with the ShowToolTip() method. Also, notice that one of the method parameters is a MouseEventArgs. This is because the MouseMove attribute requires a MouseEventHandler, which then supplies MouseEventArgs.
private void showCheckBoxToolTip(object sender, MouseEventArgs e)
{
if (toolTipIndex != this.checkedListBox.IndexFromPoint(e.Location))
{
toolTipIndex = checkedListBox.IndexFromPoint(checkedListBox.PointToClient(MousePosition));
if (toolTipIndex > -1)
{
toolTip1.SetToolTip(checkedListBox, checkedListBox.Items[toolTipIndex].ToString());
}
}
}
Run through your ListItems in your checkbox list of items and set the appropriate text as the item 'title' attribute, and it will display on hover...
foreach (ListItem item in checkBoxList.Items)
{
//Find your item here...maybe a switch statement or
//a bunch of if()'s
if(item.Value.ToString() == "item 1")
{
item.Attributes["title"] = "This tooltip will display when I hover over item 1 now, thats it!!!";
}
if(item.Value.ToString() == "item 2")
{
item.Attributes["title"] = "This tooltip will display when I hover over item 2 now, thats it!!!";
}
}

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