(C#) BackgroundWorker() ProgressChanged not working - c#

I have a WPF application that consist of two threads simulating an enterprise producting and selling items in 52 weeks (only one transaction is allowed per week). I need to use a background worker as well so that I can display the data in a listview. As of right now, my UI freezes when clicking on simulate but I can see that the output is still working in the debugging terminal. I have tried everything that I can think of and to be honest, I have had the help of my teacher and even he couldn't find a working solution.
What is freezing my UI when I call Simulate() ?
When my code is different and my UI isn't freezing, my listview never updates because it seems that DataProgress() doesn't work — e.UserStart is never iterating.
Simulate button calls :
private void Simulate(object sender, RoutedEventArgs e)
{
// Declare BackgroundWorker
Data = new ObservableCollection<Operations>();
worker = new BackgroundWorker();
worker.WorkerReportsProgress = true;
worker.WorkerSupportsCancellation = true;
worker.RunWorkerAsync(52);
worker.DoWork += ShowData;
worker.ProgressChanged += DataProgress;
worker.RunWorkerCompleted += DataToDB;
Production = new Production(qtyProduction, timeExecProd);
Sales = new Sales(qtySales, timeExecSales);
Thread prod = new Thread(Production.Product);
prod.Start();
Thread.Sleep(100);
Thread sales = new Thread(Sales.Sell);
sales.Start();
}
DoWork : ShowData() :
Console.WriteLine("Simulation started | Initial stock : 500");
Production = new Production(qtyProduction, timeExecProd);
Sales = new Sales(qtySales, timeExecSales);
while (Factory.Week < max) // max = 52
{
if (worker.CancellationPending) // also this isn't reacting to worker.CancelAsync();
e.Cancel = true;
// My teacher tried to call my threads from here, but it breaks the purpose of having
// two threads as he was just calling 52 times two functions back to back and therefore
// wasn't "randomizing" the transactions.
int progressPercentage = Convert.ToInt32(((double)(Factory.Week) / max) * 100);
(sender as BackgroundWorker).ReportProgress(progressPercentage, Factory.Week);
}
ProgressChanged : DataProgress() :
if (e.UserState != null) // While using debugger, it looks like this is called over & over
{
Data.Add(new Operations()
{
id = rnd.Next(1,999),
name = Factory.name,
qtyStock = Factory.Stock,
averageStock = Factory.AverageStock,
week = Factory.Week
});
listview.ItemsSource = Data;
}
RunWorkerCompleted : DataToDB() :
// Outputs "Work done" for now.
In case you want to know what happens when I call my threads, it looks like this :
Sell() :
while (Factory.Week <= 52)
{
lock (obj)
{
// some math function callings¸
Factory.Week++;
}
Thread.Sleep(timeExecSales);
}
Should I use a third thread just for updating my listview? I don't see how as I need it to be synced with my static variables. This is my first project for learning multithreading... I'm kind of clueless and flabbergasted that even my teacher can't help.

On the one hand, there isnt enough context in the code posted to get a full picture to answer your questions accurately. We can, however, deduce what is going wrong just from the code you have posted.
First, lets try to answer your two questions. We can likely infer the following:
This code here:
if (e.UserState != null)
{
Data.Add(new Operations()
{
id = rnd.Next(1,999),
name = Factory.name,
qtyStock = Factory.Stock,
averageStock = Factory.AverageStock,
week = Factory.Week
});
listview.ItemsSource = Data;
}
You are using a Windows Forms background thread object to try and update a WPF GUI object which should only be done on the main GUI thread. There is also the obvious no-no of never updating GUI objects from non-UI threads. Using BackgroundWorker also has its own issues with threading (foreground/background), contexts and execution, as it relies on the Dispatcher and SynchronizationContexts to get the job done.
Then there is the curiosity of setting the binding over and over in this line:
listview.ItemsSource = Data;
Let's put a pin in that for a moment...
There is, as the other commenter pointer out already, no exit strategy in your while loop:
while (Factory.Week < max) // max = 52
{
if (worker.CancellationPending) // also this isn't reacting to worker.CancelAsync();
e.Cancel = true;
// My teacher tried to call my threads from here, but it breaks the purpose of having
// two threads as he was just calling 52 times two functions back to back and therefore
// wasn't "randomizing" the transactions.
int progressPercentage = Convert.ToInt32(((double)(Factory.Week) / max) * 100);
(sender as BackgroundWorker).ReportProgress(progressPercentage, Factory.Week);
}
But thats not the bigger problem... in addition to the misuse/misunderstanding of when/how many/how to use threading, there doesnt seem to be any kind of thread synchronization of any kind. There is no way to predict or track thread execution of lifetime in this way.
At this point the question is technically more or less answered, but I feel like this will just leave you more frustrated and no better off than you started. So maybe a quick crash course in basic design might help straighten out this mess, something your teacher should have done.
Assuming you are pursuing software development, and since you have chosen WPF here as your "breadboard" so to speak, you will likely come across terms such as MVC (model view controller) or MVVM (model view view-model). You will also likely come across design principles such as SOLID, separation of concerns, and grouping things into services.
Your code here is a perfect example of why all of these frameworks and principles exist. Lets look at some of the problems you have encountered and how to fix them:
You have threading code (logic and services - controller [loosely speaking]) mixed in with presentation code (listview update - view) and collection update (your observable collection - model). Thats one reason (of many) you are having such a difficult time coding, fixing and maintaining the problem at hand. To clean it up, separate it out (separation of concerns). You might even move each operation into its own class with an interface/API to that class (service/ micro-service).
Not everything needs to be solved with threads. But for now, lets learn to crawl, then walk before we run. Before you start learning about async/await or the TPL (task parallel library) lets go old school. Get a good book... something even from 20 years ago is find... go old school, and learn how to use the ThreadPool and kernel synchronization objects such as mutexes, events, etc and how to signal between threads. Once you master that, then learn about TPL and async/await.
Dont cross the streams. Dont mix WinForms, WPF and I even saw Console.WriteLine.
Learn about Data Binding, and in particular how it works in WPF. ObservableCollection is your friend, bind your ItemsSource to it once, then update the ObservableCollection and leave the GUI object alone.
Hopefully this will help you straighten out the code and get things running.
Good luck!

Related

Updating UI in realtime

I have to create a WPF UI, which subsribes to real time Fx Rate(Currency + rate) updates and displays them in a grid (roughly 1000 updates per second, which means each row in the grid could get updated upto 1000 times per second).The grid would have atleast 50 rows at any point in time.
Towards this, I have created a Viewmodel which subscribes to the update events, and store those updates inside a concurrent dictionary with key as symbol and value as a RateViewModel object. Then I have another observable collection which has all those rateviewmodel objects, and bind that to a grid.
Code:
public class MyViewModel
{
private readonly IRatesService ratesService;
private readonly ConcurrentDictionary<string, RateViewModel> rateDictionary;
private object _locker = new object();
public MyViewModel(IRatesService ratesService)
{
this.ratesService = ratesService;
this.ratesService.OnUpdate += OnUpdate;
rateDictionary = new ConcurrentDictionary<string, RateViewModel>();
RateViewModels = new ObservableCollection<RateViewModel>();
}
private void OnUpdate(object sender, RateUpdateEventArgs e)
{
RateViewModel exisistingRate;
if (!rateDictionary.TryGetValue(e.Update.Currency, out exisistingRate))
{
exisistingRate = new RateViewModel(new Rate(e.Update.Currency, e.Update.Rate));
rateDictionary.TryAdd(e.Update.Currency, exisistingRate);
return;
}
lock (_locker)
{
exisistingRate.UpdateRate(e.Update.Rate);
}
Application.Current.Dispatcher.BeginInvoke(new Action(() => SearchAndUpdate(exisistingRate)));
}
public ObservableCollection<RateViewModel> RateViewModels { get; set; }
private void SearchAndUpdate(RateViewModel rateViewModel)
{
//Equals is based on Currency
if (!RateViewModels.Contains(rateViewModel))
{
RateViewModels.Add(rateViewModel);
return;
}
var index = RateViewModels.IndexOf(rateViewModel);
RateViewModels[index] = rateViewModel;
}
}
I have 4 questions over this:
Is there a way I can eliminate the ObservableCollection, as it's leading to 2 different datastructures storing the same items - but still have my updates relayed to the UI?
I have used Concurrent Dictionary, which leads to locking the whole update operation. Is there any other clever way of handling this rather than locking the whole dicitionary or for that matter any datastructure?
My UpdateRate method also locks - all my properties on my RateviewModel is read only except the price, as this is getting updated. Is there a way to make this atomic, please note that the price is coming in as a double.
Is there a way I can optimize the SearchAndUpdate method, this is kind of related to 1st. At the moment I believe it's an O(n)operation.
Using .NET 4.0 and have omitted INPC for brevity.
*EDIT:*Could you please help me in rewriting this in a better manner taking all the 4 points into account? Psuedocode will do.
Thanks,
-Mike
1) I wouldn't worry about 50 extra refs floating around
2) Yes, lockless data structures are doable. Interlocked Is your friend here and they are pretty much all one offs. ReaderWriterLock is another good option if you aren't changing what items are in your dictionary often.
3) Generally, if you are dealing with more data more data than the UI can handle you are going to want to do the updates in the background, only fire INPC on the UI thread, and more importantly have a facility to drop UI updates (while still updating the backing field). Basic approach is going to be something like:
Do an Interlocked.Exchange on the backing field
Use Interlocked.CompareExchange to set a private field to 1, if this returns 1 exit becuase there is still a pending UI update
If Interlocked.CompareExchange returned 0, invoke to the UI and fire your property changed event and update you throttling field to 0 (technically there is more you need to do if you care about non x86)
4) SearchAndUpdate Seems superfluous... UpdateRate should be bubbling to the UI and you only need to Invoke to the UI thread if you need to add or remove an item to the observable collection.
Update: here is a sample implementation... things are little more complicated because you are using doubles which don't get atomicity for free on 32 bit CPUs.
class MyViewModel : INotifyPropertyChanged
{
private System.Windows.Threading.Dispatcher dispatcher;
public MyViewModel(System.Windows.Threading.Dispatcher dispatcher)
{
this.dispatcher = dispatcher;
}
int myPropertyUpdating; //needs to be marked volatile if you care about non x86
double myProperty;
double MyPropery
{
get
{
// Hack for Missing Interlocked.Read for doubles
// if you are compiled for 64 bit you should be able to just do a read
var retv = Interlocked.CompareExchange(ref myProperty, myProperty, -myProperty);
return retv;
}
set
{
if (myProperty != value)
{
// if you are compiled for 64 bit you can just do an assignment here
Interlocked.Exchange(ref myProperty, value);
if (Interlocked.Exchange(ref myPropertyUpdating, 1) == 0)
{
dispatcher.BeginInvoke(() =>
{
try
{
PropertyChanged(this, new PropertyChangedEventArgs("MyProperty"));
}
finally
{
myPropertyUpdating = 0;
Thread.MemoryBarrier(); // This will flush the store buffer which is the technically correct thing to do... but I've never had problems with out it
}
}, null);
}
}
}
}
public event PropertyChangedEventHandler PropertyChanged = delegate {};
}
Mike -
I would approach this a little differently. You really dont need an Observable Collection unless new Fx rows are being added. Observable Collection as you know only gives you built-in change notification in that scenario. If you have a list of 50 rows (for example) and the Fx object (which represents each individual row) is updated 1000 times a second - then you can very well use the INotifyPropertyChanged on the Fx Properties on the Object and let that mechanism update the UI as they change. My line of thought is - this is a simpler approach for UI updates rather than move them from one collection to another
Now with regards to your second point - 1000 updates in a second (to an existing FX object) - which technically is unreadable from a UI perspective - the approach I have taken is freeze and thaw - which means you essentially intercept the InotifyPropertyChanged (as its firing to the UI) and keep it frequency based - so for example - every 1 sec - whatever my status of all FX objects is (refresh the UI). Now within that second - whatever updates happen to the FX properties - they keep overwriting on themselves - and the latest/correct value when the 1 second interval happens - is shown to UI. That way - data being shown to UI is always correct and relevant when its displayed to UI.
There are a couple of factors to take into account, especially if the number of displayed rates will change dynamically. I'm assuming the 1000 updates/sec are coming from a thread other than the UI thread.
The first is that you will need to marshall the updates to the UI thread - done for you for updates to an existing ViewModel, not done for you for new/deleted ViewModels. With a 1000 updates a second you probably want to control the granularity of the marshalling to the UI thread and the context switching that this entails. Ian Griffiths wrote a great blog series on this.
The second is that if you want your UI to remain responsive you probably want to avoid as many gen 2 garbage collections as possible which means minimising the pressure on the GC. This might be an issue in your case as you create a new Rate object update for each update.
Once you start to have a few screens that do the same thing you'll want to find a way to abstract this updating behaviour out into a common component. Other wise you'll be sprinkling threading code through your ViewModels which is error prone.
I've created an open source project, ReactiveTables, which addresses these three concerns and adds a couple of other features such as being able to filter, sort, join your model collections. Also there are demos showing how to use it with virtual grids to get the best performance. Maybe this can help you out/inspire you.

Async UI update

I started programming just few month ago so I am a pure beginner
but I needed a math app with Heavy probability calculation and an UI to view/interact so I searched around and found C#.net was the best way... fantastic power...
It will help me a lot to progress if I am able do this :
Wpf window with textbox, in textbox a number is printed each time the calculation is done but the Ui should respond everytime
I tried to do it using latest net 4.5 because the app need to be fast (so use the most recent tech and not timer or background task)
and it work but the Ui is stuck and cannot move (because of my bad access to the text box I think)
If guys could help me it will be great and I thank you all because I learned a lot with your posts!
Here is my wrong newbie code
private Random rng;
public MainWindow()
{
rng = new Random();
InitializeComponent();
Task.Run((Func<Task>) Calc);
}
private async Task Calc()
{
while (true)
{
textBox1.Dispatcher.Invoke
(DispatcherPriority.Normal
, new Action(delegate()
{
textBox1.Text = rng.NextDouble().ToString();
}
)
);
}
}
You're tightlooping, admittedly in a non-UI-thread, but adding a bazillion delegates to invoke in the UI thread... so your UI is just too busy.
All your work is basically going on in the UI thread at the moment - you're not even computing rng.NextDouble() in the background thread.
Also note that you've got an async method without an await expression, which should have triggered a compiler warning - you should take heed of that.
You say you don't want to use a "background task" - but that's exactly what you are doing by calling Task.Run.
Now I'm assuming your real code doesn't actually just need to create random numbers. What does your real calculation code look like, and which thread does it occur in?

C# // How to make few loops work in the same time?

I've been programming console apps for 1 year and I think its time to start something with forms. I don't really know how to make 2 loops work at the same time.
Could any1 help me and give me an example of 2 loops, working together (1 counting from 1 to 100 and 2nd countin from 100 to 200 (both at the same time, lets say 2 message boxes)). I've been looking for smth like that on the net but without success.
I'd also like to know if infinite whiles has to be like while (5>2) or if theres a better way to do that.
Thanks in advance !
I don't really know how to make 2 loops work at the same time.
This is a simple question with an enormous answer, but I'll try to break it down for you.
The problem you're describing at its basic level is "I have two different hunks of code that both interact with the user in some way. I would like to give the user the impression that both hunks of code are running at the same time, smoothly responding to user input."
Obviously the easiest way to do that is to write two programs. That is, make the operating system solve the problem. The operating system somehow manages to have dozens of different processes running "at the same time", all interacting smoothly (we hope) with the user.
But having two processes imposes a high cost. Processes are heavyweight, and it is expensive for the two hunks of code to talk to each other. Suppose you therefore want to have the two hunks of code in the same program. Now what do you do?
One way is to put the two hunks of code each on their own thread within the same process. This seems like a good idea, but it creates a lot of problems of its own. Now you have to worry about thread safety and deadlocks and all of that. And, unfortunately, only one thread is allowed to communicate with the user. Every forms application has a "UI" thread. If you have two "worker" threads running your hunks of code, they have to use cross-thread communication to communicate with the UI thread.
Another way is to break up each hunk of code into tiny little pieces, and then schedule all the pieces to run in order, on the UI thread. The scheduler can give priority to user interaction, and any particular tiny piece of work is not going to block and make the UI thread unresponsive.
It is this last technique that I would suggest you explore. We are doing a lot of work in C# 5 to make it easier to write programs in this style.
See http://msdn.microsoft.com/en-us/async for more information about this new feature.
Not sure if this is what you mean about the two loops.
Infinite loops is anything where while (expression is true) where your expression is 5>2 is always returning true and there is no terminating out of the loop i.e. return; or break;
Drop two labels on the form in Designer view. And then add this in Code view:
public Form1()
{
InitializeComponent();
Shown += new EventHandler(Form1_Shown);
}
void Form1_Shown(object sender, EventArgs e)
{
for (int i = 1; i <= 100; i++)
{
label1.Text = i.ToString();
// "Second loop"
label2.Text = (i + 100).ToString();
Update();
System.Threading.Thread.Sleep(10);
}
}
You'll get two numbers counting simultaneously. One from 1-100. The other from 101-200.
This?
for (int i = 1; i <= 100; i++)
{
//..
for (int i2 = 100; i2 <= 200; i2++)
{
//..
}
}

How to do the processing and keep GUI refreshed using databinding?

History of the problem
This is continuation of my previous question
How to start a thread to keep GUI refreshed?
but since Jon shed new light on the problem, I would have to completely rewrite original question, which would make that topic unreadable. So, new, very specific question.
The problem
Two pieces:
CPU hungry heavy-weight processing as a library (back-end)
WPF GUI with databinding which serves as monitor for the processing (front-end)
Current situation -- library sends so many notifications about data changes that despite it works within its own thread it completely jams WPF data binding mechanism, and in result not only monitoring the data does not work (it is not refreshed) but entire GUI is frozen while processing the data.
The aim -- well-designed, polished way to keep GUI up to date -- I am not saying it should display the data immediately (it can skip some changes even), but it cannot freeze while doing computation.
Example
This is simplified example, but it shows the problem.
XAML part:
<StackPanel Orientation="Vertical">
<Button Click="Button_Click">Start</Button>
<TextBlock Text="{Binding Path=Counter}"/>
</StackPanel>
C# part (please NOTE this is one piece code, but there are two sections of it):
public partial class MainWindow : Window,INotifyPropertyChanged
{
// GUI part
public MainWindow()
{
InitializeComponent();
DataContext = this;
}
private void Button_Click(object sender, RoutedEventArgs e)
{
var thread = new Thread(doProcessing);
thread.IsBackground = true;
thread.Start();
}
// this is non-GUI part -- do not mess with GUI here
public event PropertyChangedEventHandler PropertyChanged;
public void OnPropertyChanged(string property_name)
{
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(property_name));
}
long counter;
public long Counter
{
get { return counter; }
set
{
if (counter != value)
{
counter = value;
OnPropertyChanged("Counter");
}
}
}
void doProcessing()
{
var tmp = 10000.0;
for (Counter = 0; Counter < 10000000; ++Counter)
{
if (Counter % 2 == 0)
tmp = Math.Sqrt(tmp);
else
tmp = Math.Pow(tmp, 2.0);
}
}
}
Known workarounds
(Please do not repost them as answers)
I sorted the list according how much I like the workaround, i.e. how much work it requires, limitations of it, etc.
this is mine, it is ugly, but simplicity of it kills -- before sending notification freeze a thread -- Thread.Sleep(1) -- to let the potential receiver "breathe" -- it works, it is minimalistic, it is ugly though, and it ALWAYS slows down computation even if no GUI is there
based on Jon idea -- give up with data binding COMPLETELY (one widget with databinding is enough for jamming), and instead check from time to time data and update the GUI manually -- well, I didn't learn WPF just to give up with it now ;-)
Thomas idea -- insert proxy between library and frontend which would receiver all notifications from the library, and pass some of them to WPF, like for example every second -- the downside is you have to duplicate all objects that send notifications
based on Jon idea - pass GUI dispatcher to library and use it for sending notifications -- why it is ugly? because it could be no GUI at all
My current "solution" is adding Sleep in the main loop. The slowdown is negligible, but it is enough for WPF to be refreshed (so it is even better than sleeping before each notification).
I am all ears for real solutions, not some tricks.
Remarks
Remark on giving up with databinding -- for me the design of it is broken, in WPF you have single channel of communication, you cannot bind directly to the source of the change. The databinding filters the source based on name (string!). This requires some computation even if you use some clever structure to keep all the strings.
Edit: Remark on abstractions -- call me old timer, but I started learning computer convinced, that computers should help humans. Repetitive tasks are domain of computers, not humans. No matter how you call it -- MVVM, abstractions, interface, single inheritance, if you write the same code, over and over, and you don't have way to automatize the things you do, you use broken tool. So for example lambdas are great (less work for me) but single inheritance is not (more work for me), data binding (as an idea) is great (less work) but the need of proxy layer for EVERY library I bind to is broken idea because it requires a lot of work.
In my WPF applications I don't send the property change directly from the model to the GUI. It always goes via a proxy (ViewModel).
The property change events are put in a queue which is read from the GUI thread on a timer.
Don't understand how that can be so much more work. You just need another listener for your model's propertychange event.
Create a ViewModel class with a "Model" property which is your current datacontext. Change the databindings to "Model.Property" and add some code to hook up the events.
It looks something like this:
public MyModel Model { get; private set; }
public MyViewModel() {
Model = new MyModel();
Model.PropertyChanged += (s,e) => SomethingChangedInModel(e.PropertyName);
}
private HashSet<string> _propertyChanges = new HashSet<string>();
public void SomethingChangedInModel(string propertyName) {
lock (_propertyChanges) {
if (_propertyChanges.Count == 0)
_timer.Start();
_propertyChanges.Add(propertyName ?? "");
}
}
// this is connected to the DispatherTimer
private void TimerCallback(object sender, EventArgs e) {
List<string> changes = null;
lock (_propertyChanges) {
_Timer.Stop(); // doing this in callback is safe and disables timer
if (!_propertyChanges.Contain(""))
changes = new List<string>(_propertyChanges);
_propertyChanges.Clear();
}
if (changes == null)
OnPropertyChange(null);
else
foreach (string property in changes)
OnPropertyChanged(property);
}
This isn't really a WPF issue per se. When you have a long-running operation that updates a set of data rapidly, keeping the UI updated - any UI, whether it's WPF or WinForms or just VT100 emulation - is going to present the same problem. UI updates are comparatively slow and complex, and integrating them with a fast-changing complex process without hurting that process requires a clean separation between the two.
That clean separation is even more important in WPF because the UI and the long-running operation need to run on separate threads so that the UI doesn't freeze while the operation is running.
How do you achieve that clean separation? By implementing them independently, providing a mechanism for periodically updating the UI from within the long-running process, and then testing everything to figure out how frequently that mechanism should be invoked.
In WPF, you'll have three components: 1) a view, which is the physical model of your UI, 2) a view model, which is the logical model of the data that is displayed in the UI, and that pushes changes in the data out to the UI through change notification, and 3) your long-running process.
The long-running process can be almost completely unaware of the UI, so long as it does two things. It needs to expose public properties and/or methods so that the view model can examine its state, and it needs to raise an event whenever the UI should be updated.
The view model listens to that event. When the event is raised, it copies state information from the process to its data model, and its built-in change notification pushes those out to the UI.
Multithreading complicates this, but only a bit. The process needs to run on a different thread than the UI, and when its progress-reporting event is handled, its data will be copied across threads.
Once you've built these three pieces, the multithreading is very straightforward to accomplish using WPF's BackgroundWorker. You create the object that's going to run the process, wire its progress-reporting event up with the BackgroundWorker's ReportProgress event, and marshal data from the object's properties to the view model in that event handler. Then fire off the object's long-running method in the BackgroundWorker's DoWork event handler and you're good to go.
A user interface that changes faster than the human eye can observe (~25 updates/sec) is not a usable user interface. A typical user will observe the spectacle for at most a minute before giving up completely. You are well past this if you made the UI thread freeze.
You have to design for a human, not a machine.
Since there are too many notifications for the UI to handle, why not just throttle the notifications a bit? This seems to work fine:
if (value % 500 == 0)
OnPropertyChanged("Counter");
You could also limit the frequency of the notifications, using a timer:
public SO4522583()
{
InitializeComponent();
_timer = new DispatcherTimer();
_timer.Interval = TimeSpan.FromMilliseconds(50);
_timer.Tick += new EventHandler(_timer_Tick);
_timer.Start();
DataContext = this;
}
private bool _notified = false;
private DispatcherTimer _timer;
void _timer_Tick(object sender, EventArgs e)
{
_notified = false;
}
...
long counter;
public long Counter
{
get { return counter; }
set
{
if (counter != value)
{
counter = value;
if (!_notified)
{
_notified = true;
OnPropertyChanged("Counter");
}
}
}
}
EDIT: if you cannot afford to skip notifications because they're used by other parts of your code, here's a solution that doesn't require big changes in your code:
create a new property UICounter, which throttles the notifications as shown above
in the Counter setter, update UICounter
in your UI, bind to UICounter rather than Counter
A layer between UI and the library is necessary. This will ensure that you will be able to do interaction testing and also allow you to swap out the library with another implementation in future without much change. This isn't a duplication, but a way of providing an interface for UI layer to communicate. This layer will accept objects from library, convert them to specific data transfer objects and pass them onto another layer which will have the responsibility to throttle the updates and convert them to your specific VM objects.
My opinion is that VMs should be as dumb as possible and their only responsibility should be to provide data to views.
Your qestion sounds similar to slow-down-refresh-rate-of-bound-datagrid.
At least the answers are similar
Have a shadow copy of your data bound to the gui element instead of binding the original data.
Add an eventhandler that update the shadow-copy with a certain delay from the original data.
You need to disconnect the source of the notifications from the target for the notifications. The way you have it set up now, every time the value changes, you go through an entire refresh cycle (which I believe is blocking your processing function from continuing as well). This is not what you want.
Provide an Output stream to your processing function which it would use to write its notifications.
On the monitoring side, attach an input stream to that outputstream and use it as the data source for your UI component. This way there isn't any notification event handling going on at all - the processing is running flat out as fast as it can, outputting monitor data to the output stream you provide. Your monitor UI is simply rendering whatever it receives in the input stream.
You will need a thread to continuously read from the input stream. If no data is available, then it should block. If it reads some data, it should dump it into the UI.
Regards,
Rodney

Autocomplete textbox freezes while executing query. Must be a better way!

everyone! I searched the best I could and did not find exactly the help I was looking for.
Problem
AutoCompleteTextbox FREEZES and "eats" characters while query is performed
Asking for
Mimic Google Instant functionality
Background
First things first: C#, WPF, .NET 4.0
Ok, now that's out of the way, I'm trying to find the best way to implement a dynamic AutoComplete Textbox, which queries a database for results after each letter typed.
The following code gets executed when the AutoCompleteTextBox's TextChanged event is fired:
public void Execute(object sender, object parameter)
{
//removed some unnecessary code for the sake of being concise
var autoCompleteBox = sender as AutoCompleteTextBox;
var e = parameter as SearchTextEventArgs;
var result = SearchUnderlyings(e.SearchText);
autoCompleteBox.ItemsSource = result;
}
Now, let's say that SearchUnderlyings(e.SearchText) takes an average of 600-1100ms - during that time, the textbox is frozen and it "eats" any keys pressed. This is an annoying problem I've been having. For some reason, the LINQ in SearchUnderlyings(e.SearchText) is running in the GUI thread. I tried delegating this to a background thread, but still same result.
Ideally, I would like the textbox to work the way Google Instant does - but I don't want to be "killing" threads before the server/query can return a result.
Anyone have experience or can offer some guidance which will allow me to query as I type without freezing the GUI or killing the server?
Thank you guys!
This line:
var result = SearchUnderlyings(e.SearchText);
Runs synchronously, locking the UI thread. The way to cure this would be to switch to an asynchronous pattern, where you start the query, and then do something when it finishes.
This article demonstrates it pretty nicely, and shows some solutions - http://www.codeproject.com/KB/cs/AsyncMethodInvocation.aspx
What is probably killing you is setting the binding source over and over again (which is why running the query on a background thread doesn't make a difference).
You might consider the algorithm as a whole. Depending on your data, you could wait until the user enters the first three characters and then do one large query against the database. Bind the item source once. Each character typed afterwards just performs a filter against your data that is already cached on the client. That way you are not hitting the database over and over (which is going to be terribly expensive).
Or consider just bringing back three or so results from the DB to keep your service serialization time down.
So, we kind of hacked something quick. By making the calls to SearchUnderlyings(e.SearchText) asynchronous, my GUI thread is no longer blocked and the textbox is no longer "eating" key presses. By adding the lastQueryTag == _lastQuery check, we are trying to ensure some thread-safety, allowing only the most recent query to set the ItemsSource.
Perhaps not the most ideal or elegant solution. I am still open to further critiques and suggestions. Thank you!
private long _lastQuery = DateTime.Now.Ticks;
public void Execute(object sender, object parameter)
{
var autoCompleteBox = sender as AutoCompleteTextBox;
var e = parameter as SearchTextEventArgs;
// removed unecessary code for clarity
long lastQueryTag = _lastQuery = DateTime.Now.Ticks;
Task.Factory.StartNew(() =>
{
var result = SearchUnderlyings(e.SearchText);
System.Windows.Application.Current.Dispatch(() =>
{
if (lastQueryTag == _lastQuery)
autoCompleteBox.ItemsSource = result;
});
});
}

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