I am trying to write a script for Unity in C#. I created the script and then I opened it. When I typed in Ge, I don't get Unity methods (I only see GetHashCode and GetType). I am looking for GetComponent. I tried writing the script (from a tutorial) and it works fine in Unity, so only the intellisense is not working. It also doesn't work for new Vector3().
I am using Visual Studio Community 2019 (v 16.5.2).
The complete script is:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AddConstantVelocity : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
GetComponent<Rigidbody>().velocity = new Vector3(2, 10, -6);
}
}
You need to specify VS Code as the default editor.
Edit > Prefernces > External tools > External Script Editor
Related
I just started game development and got into a problem
whenever I load my Visual Studio code into Unity it says
The refrenced script unknown on this behaviour is missing
This is my script
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class VirtualManMovement : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
Debug.Log("Hello, World!") ;
}
// Update is called once per frame
void Update()
{
}
}
I need a solution for this
This may happen is the file name does not match the class name. Make sure that the file containing this script is also named VirtualManMovement.cs
Make sure in Unity you go to edit -> preferences and see that you have Unity External tools in Your IDE Selected.
Ensure your Code File Name is the same as your Class to prevent confusion.
I was confused as well when I first started. Hopefully, you find this useful
Hi I am getting "cd "c:\Users\UMUT\Desktop\Unity Projects\Newest\Assets" ; if
($?) { dotnet run $Player_Movement }" message and I get this error message "Couldn't find a project to run. Ensure a project exists in C:\Users\UMUT\Desktop\Unity Projects\Newest\Assets, or pass the path to the project using --project." in my Vs code Unity project. İn my another old project I have a C# script named Player_Movement but I am getting this error in my new Unity Project when I try to debug the project.I downloaded C# extension.I downl Any solutions or reason why it is happening?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class New : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
Debug.Log("hi");
}
// Update is called once per frame
void Update()
{
}
}
I resetted Vs code settings and change my C# extension to older version and error fixed.
I reseted Vs code settings to default and my problem is fixed.
I just started learning c# for unity today and at my 3rd line of code I run into a problem:
My VSCode doesn't "recognize" the GameObject variable. The autocomplete menu doesnt show it and if I hard-write it, it doesnt get coloured.
Im following this tutorial and I dont wanna keep going without solving this.
Its worth clarifying that I didnt install anything other than VSCode and Unity 2019.3.2 and maybe I need a some extension?
Here's the code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NewBehaviourScript : MonoBehaviour
{
public int health = 5;
public float fhealth = 5.0;
public GameObject player;
}
Visual Studio Code normally doesnt autocomplete Classes if not installed with Unity Package Manager. So, if you dont have any compiler errors you could just continue without autocomplete.
I'm a Unity beginner ,so right now I'm doing some small projects by watching some tutorials on youtube.
But, after looking at one tutorial that used the "OnTriggerEnter" function with the attribute "Collider". I realized that my editor didn't recognize "Collider" so I couldn't use "OnTriggerEnter".
I searched on the internet, but coudln't find any answer related to my question.
It's the first time, it's happened to me so I don't really know how to solve this problem...
Here's my little code, I'm just trying to move something when my player enters in a zone.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Trigger : MonoBehaviour
{
public bool opening = false;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
// OnTriggerEnter is called when something enter in the trigger
void OnTriggerEnter(Collider obj)
{
if(obj.transform.name == "Player")
{
opening = true;
}
}
}
So, as I said, my unity editor which is Microsoft visual studio does not detect "Collider" (I don't have the possibility to pre-fill by pressing enter for example) and the color is white and not blue like "true" for example.
So because of that I can't move forward with the project, and I'd like to know what to do so that my editor recognizes "Collider" and I can make my project work!
Thank you in advance for your answers.
To solve that you can do the following:
Close Unity and Visual Studio.
Open Unity.
Open Visual Studio from Unity (Assets => Open C# Project).
If that doesn't work you need to check your current editor in:
Edit => Preferences => External Tools => External Script Editor
Visual Studio always have some errors like missing dependencies and stuff. I would recommend using Visual Studio Code application. Just like #Jack has explained. Browse to Edit => Preferences => External Tools => External Script Editor and change your script editor to Visual Studio Code and then try again.
I created a project with Unity (version 4.5.3f3).
I only wrote a simple script as follow:
using UnityEngine;
using System.Collections;
using SpeechLib;
public class SpeechTest : MonoBehaviour
{
private SpVoice voice;
void Start()
{
voice = new SpVoice();
voice.GetVoices("","");
}
// Update is called once per frame
void Update()
{
if (Input.anyKeyDown)
{
voice.Speak("Hello, world!", SpeechVoiceSpeakFlags.SVSFlagsAsync);
}
}
}
Here you can download the test project for Unity: https://dl.dropboxusercontent.com/u/12184013/TextToSpeech.zip
When I try to play (in Unity editor), the game runs without problems.
Instead, when I build and run the game, it crashes.
When i comment this line
ISpeechObjectTokens voices = voice.GetVoices();
the game doesn't crash after I rebuilt it.
I need to call GetVoices method, because I want to set a new voice in the "SpVoice voice" object.
Here is the solution: http://forum.unity3d.com/threads/speechlib-spvoiceclass-getvoices-does-crash-my-unity-executable.268011/#post-1772720
In a nutshell the library [Unity Install Directory]\Editor\Data\Mono\lib\mono\2.0\CustomMarshalers.dll should be included in the Unity project (adding it as a asset).