How to edit image in C# - c#

Heey. I wanna write a program for a report system. I wanna Show up the result in a .jpg image.
I have many variable for name, age, sex etc etc etc.
Here comes the question..
Why not do in Word?
Ya. This result should be in .jpg not .docx for because the image will be post on websites.
How should "put" variables onto image?
Heres a example for what i want: http://prntscr.com/s8bgze

You can do it like this:
// load your photo
var photo = new Bitmap("photo.jpg");
// create an image of the desired size
var bitmap = new Bitmap(200, 300);
using (var graphics = Graphics.FromImage(bitmap))
{
// specify the desired quality of the render and text, if you wish
//graphics.CompositingQuality = CompositingQuality.HighQuality;
//graphics.TextRenderingHint = TextRenderingHint.AntiAlias;
// set background color
graphics.Clear(Color.White);
// place photo on image in desired location
graphics.DrawImageUnscaled(photo, 0, 0);
using (var font = new Font("Arial", 12))
{
// draw some text on image
graphics.DrawString("Name: X Y", font, Brushes.Black, 0, 200);
graphics.DrawString("Age: 19", font, Brushes.Black, 0, 230);
// etc
}
}
// save image to file or stream
bitmap.Save("edited.phg", ImageFormat.Png);
Instead of Graphics.DrawString method you can use TextRenderer.DrawText (they have small differences in the drawing of the text).
Also, do not use jpg format for images containing text. Instead, take png.

Related

Screen shoot quality worse than normal

I am trying to capture a part of my screen.
The problem is even if I use png to save the image the quality still worse than if I would just use normal print screen.
Here is the code I use:
//display a save file dialog for the user to set the file name
SaveFileDialog saveFileDialog = new SaveFileDialog();
saveFileDialog.Filter = "PNG (*.png)|*.png";
saveFileDialog.FilterIndex = 0;
saveFileDialog.RestoreDirectory = true;
//if the user proceed saving the picture
if (saveFileDialog.ShowDialog() == DialogResult.OK)
{
//simplify code with constant numbers for demo
//get the width of the panel we need the screenshoot off
int x = 10;
//get the height of the panel we need the screenshoot off
int y = 10;
//create the ractangle of the screenshoot panel
Rectangle rect = new Rectangle(x, y, 5, 5);
//create new bitmap
Bitmap bmp = new Bitmap(rect.Width, rect.Height, PixelFormat.Format32bppArgb);
Graphics g = Graphics.FromImage(bmp);
//get the screenshoot of the panel
g.CopyFromScreen(rect.Left, rect.Top, 0, 0, bmp.Size, CopyPixelOperation.SourceCopy);
string fileName = saveFileDialog.FileName;
if (!fileName.Contains(".png"))
fileName += ".png";
bmp.Save(fileName, ImageFormat.Png);
}
EDIT:
Example image form what I take with code:
Normal screenshot:
It does not look so different here, but it is worst.
The top image in your question was rescaled, smaller than the original. This is noticeable in images that contain fine detail, like the ClearType anti-aliasing pixels used to make the text more readable. When they get rescaled, the visual effect is ruined and text looks a lot worse.
It is entirely unclear why the image was rescaled, nothing in your code could cause that. Double-check by using the debugger to inspect the bmp.HorizontalResolution property, it should match the DPI of your video adapter. Simplest explanation that it was done by whatever image viewing program you used, perhaps to make the image fit the window. Try zooming out.
If it's possible to use a external library I suggest you FMUtils.Screenshot. Its available as a NuGet-package.
I just tried it and the quality is like the standard screenshot from windows. Here's a shortexample:
new ComposedScreenshot(new Rectangle(0, 0, 100, 100)).ComposedScreenshotImage.Save(#"PATH_TO_FILE\example-screenshot.png", ImageFormat.Png);
Hope this helps!
The pixel format you use only uses 8 bits each for the different color channels. You could try using PixelFormat64bppARGB to get 16 bits per color.
Resource on the PixelFormat enumeration: http://msdn.microsoft.com/en-us/library/system.drawing.imaging.pixelformat%28v=vs.110%29.aspx

Drawing Image size auto-increases, System.Drawing.Image, C#, ASP.NET

I want to draw an image by reading it
from file sytem image file, and render
it on a document, below:
if (File.Exists(imageFilePath)) //all image file are 16*16 in pixel
{
Bitmap bitmap = new Bitmap(18, 18);
Graphics graphics = Graphics.FromImage(bitmap);
Image image = Image.FromFile(imageFilePath);
graphics.DrawImage(image, 1, 1); //1 pixel space in between
}
However, gray images renders the
correct size (18*18 in pixel),
whereas, colour images are cut off, or
have to increase the BitMap size (e.g.
Bitmap(23, 23). I want to all images
have the same size! The image sizes
are all the same on the file system.
It is a bit of urgency. Any idea would
be very much appreicated!
Solution below:
if (File.Exists(imageFilePath))
{
Bitmap bitmap = new Bitmap(18, 18);
Graphics graphics = Graphics.FromImage(bitmap);
Image image = Image.FromFile(imageFilePath);
graphics.DrawImage(image, 1, 1, **18, 18**);
}

Dynamic Text into an Image

I would like to generate an image from text that I get from a database. I know how to do that no problem, however where I need help is how to dynamically shrink or grow the bounds of the image based on how much text there is. I will not know how much text there will be in the database column. Is there a way to wrap text in a generated image somehow?
Thanks!
If you know how big you want the rectangle to be you can something like the following.
Bitmap bmp = new Bitmap(1000,1000);
using (Graphics g = Graphics.FromImage(bmp))
{
string s = "This string will be wrapped in the output rectangle";
RectangleF rectf = new RectangleF (10, 100, 200, 200);
g.DrawString(s, DefaultFont, Brushes.Red, rectf);
this.BackgroundImage = bmp; //For testing purposes set the form's background to the image
}

Huge Whitespace exists to right after drawing image. Want to get rid of it

I'm using the following codeproject to build an asp.net website and so far everything is good. My only problem is after the barcode is generated, a huge whitespace exist to the right of the barcode. I've been playing with this and am unable to resolve it.
Details below:
Link to Code Project Article: http://www.codeproject.com/KB/aspnet/AspBarCodes.aspx?msg=3543809
Copy of the Font is here: http://trussvillemethodist.web01.appliedi-labs.net/IDAutomationHC39M.ttf
//Working Path
string sWorkPath = "";
sWorkPath = this.Context.Server.MapPath("");
//Fonts
PrivateFontCollection fnts = new PrivateFontCollection();
fnts.AddFontFile(sWorkPath + #"\IDAutomationHC39M.ttf");
FontFamily fntfam = new FontFamily("IDAutomationHC39M", fnts);
Font oFont = new Font(fntfam, 18);
// Get the Requested code sent from the previous page.
string strCode = Request["code"].ToString();
//Graphics
//I don't know what to set the width to as I can't call the MeasureString without creating the Graphics object.
Bitmap oBitmaptemp = new Bitmap(40, 100);
Graphics oGraphicstemp = Graphics.FromImage(oBitmaptemp);
int w = (int)oGraphicstemp.MeasureString(strCode, oFont).Width + 4;
// Create a bitmap object of the width that we calculated and height of 100
Bitmap oBitmap = new Bitmap(w, 100);
// then create a Graphic object for the bitmap we just created.
Graphics oGraphics = Graphics.FromImage(oBitmap);
// Let's create the Point and Brushes for the barcode
PointF oPoint = new PointF(2f, 2f);
SolidBrush oBrushWrite = new SolidBrush(Color.Black);
SolidBrush oBrush = new SolidBrush(Color.White);
// Now lets create the actual barcode image
// with a rectangle filled with white color
oGraphics.FillRectangle(oBrush, 0, 0, w, 100);
// We have to put prefix and sufix of an asterisk (*),
// in order to be a valid barcode
oGraphics.DrawString("*" + strCode + "*", oFont, oBrushWrite, oPoint);
// Then we send the Graphics with the actual barcode
Response.ContentType = "image/gif";
oBitmap.Save(Response.OutputStream, ImageFormat.Gif);
oBitmap.Dispose();
oGraphics.Dispose();
oBrush.Dispose();
oFont.Dispose();
The code just assumes 40 pixels per character, which is why you get a lot of image left on the right of the text. You can use the MeasureString method to measure the size of the text, and use that to create an image of the correct size:
int w = (int)oGraphics.MeasureString("*123$10.00*", oFont).Width + 4;
I noticed that you don't dispose any of the objects that you are using. The Graphics, Bitmap, SolidBrush and Font objects need to be disposed.
You might also want to consider using a GIF image instead of JPEG, it's more suited for this kind of graphics.

Can i add watermark on a series of pictures?

I have a strong amount of pictures, which i would like to "protect" by adding watermark on them. Is there any way of adding watermark by using vb.net or C# ?
public void AddWatermark(string filename, string watermarkText, Stream outputStream) {
Bitmap bitmap = Bitmap.FromFile(filename);
Font font = new Font("Arial", 20, FontStyle.Bold, GraphicsUnit.Pixel);
Color color = Color.FromArgb(10, 0, 0, 0); //Adds a black watermark with a low alpha value (almost transparent).
Point atPoint = new Point(100, 100); //The pixel point to draw the watermark at (this example puts it at 100, 100 (x, y)).
SolidBrush brush = new SolidBrush(color);
Graphics graphics = null;
try {
graphics = Graphics.FromImage(bitmap);
} catch {
Bitmap temp = bitmap;
bitmap = new Bitmap(bitmap.Width, bitmap.Height);
graphics = Graphics.FromImage(bitmap);
graphics.DrawImage(temp, new Rectangle(0, 0, bitmap.Width, bitmap.Height), 0, 0, bitmap.Width, bitmap.Height, GraphicsUnit.Pixel);
temp.Dispose();
}
graphics.DrawString(text, font, brush, atPoint);
graphics.Dispose();
bitmap.Save(outputStream);
}
Use ImageMagick with the .Net wrapper.
This blog post promises:
This article shall describe an approach to building a simple watermarking utility that may be used to add watermarks to any supported image file format. The resulting application shall permit the user to open any supported image file format into a scrollable picture box, to define the text to be applied as a watermark (with a default version supplied), to set the font and color of the watermark, to define the opacity of the watermark, to determine whether or not the watermark appears at the top or bottom of the image, and to preview the watermark prior to saving it to the image.
It should provide a good starting point.

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