I just downloaded Visual Studio Code and my Intellisense is not automatically working.
The two settings that control this seem to be set correctly:
"editor.quickSuggestions": true,
"editor.suggestOnTriggerCharacters": true,
I do get an Intellisense menu when i start typing and press "CTRL + Space", but this gives me a list of everything and not things specifically for my object.
What am i doing wrong?
If you have a workspace and for some reason have multiple folders you may need to 'help' omnisharp a bit. I initially had a big project and added a solution for it further on - ending up with TWO workspace folders (one to a startup project and one to the solution). After composing that setup I experienced only the first project to have intellisense working.
Solution to get intellisense working was to make sure omnisharp worked its way from the solution instead of the project:
Ctrl + Shift + p
Write "OmniSharp: Select Project" and press Enter.
Choose the solution workspace entry.
Inspiration gotten from 'swaner':
https://github.com/OmniSharp/omnisharp-vscode/issues/1889
Visual Studio Code's more advanced editing features (IntelliSense, refactoring tools, etc.) only work in C# files if you have a project.json file or *.sln file that VSCode is aware of. Open the folder (i.e. open the File menu and click Open Folder...) with the *.sln file or project.json and VSCode will attempt to find all project/solution files in the folder. If there are multiple projects, you may need to select one from the projects button on the right side of the status bar (bottom of the window).
From the VSCode website:
Selecting a project.json-file is opening a DNX-project and VSCode will load that project plus the referenced projects
Selecting a *.sln-file is opening a MSBuild-project. It will load the referenced *.csproj-projects and sibling or descendant project.json-files but no other project files that are referenced from the solution file.
Selecting a folder will make VSCode scan for *.sln and project.json files and VSCode will attempt to load them all.
If you are start your project with c#, then some time you haven't download extension.
Process by written
Ctrl + Shift + p.
Write "OmniSharp: Select Project" and press Enter.
Choose the solution workspace entry.
Then enable the c# extension for "OmniSharp : Project".
Process by image
Downgrading to 1.23.9 of the C# VS Code extension fixed the intellisense for me. So if nothing else is working for you, perhaps try installing an older version of the extension (doesn't necessarily have to be that exact one I mentioned). You can do this by selecting this option in VS Code:
As of the 0.5 version I have found that I need to close and re-open my working files to get some new intellisense information to start working for my own files. This usually happens after I have a file open that needs to use type information from another file I just created. Until I close and re-open them (within the editor) the intellisense doesn't always work.
Hopefully this is something that'll get fixed as the app matures.
Inorder to make the intelligence working, the Visual Studio Code extension OmniSharp should be there along with Mono. When you open a project/solution folder, the OmniSharp gets the project dependencies from either project.json or from the dotnet solution file (if the project/solution created with other versions of visual studio).
So, when you look at the omnisharp's output window after immediately opening the project/ solution folder, you may see the following lines
Starting OmniSharp server at 2017-9-18 09:26:44
Target: /Users/{username}/Source/{Your Solution Folder}/{Your Solution
file}.sln
OmniSharp server started wth Mono
Path: /Users/{username}/.vscode/extensions/ms-vscode.csharp-1.12.1/.omnisharp/run
PID: 5808
post that, you may see couple of lines coming up like below,
[info]: OmniSharp.MSBuild.MSBuildProjectSystem
Update project: {Your Project1 Name}
[info]: OmniSharp.MSBuild.MSBuildProjectSystem
Update project: {Your Project2 Name}
....
they mean that your projects are getting recognised by OmniSharp Extension.
If you get any error message informing you about timeout, please get into the settings of the Visual Studio Code, and add a configuration override like the one below:
"omnisharp.projectLoadTimeout": 200
I know it is too long to wait for 200 seconds. But don't worry, this won't stop you anymore working with project files. But, remember that the IntelliSense will be automatically available once all the projects in the folder are successfully loaded.
Feel free to extend the Timeout setting since it will help you getting intellisense even-though you are not getting it immediately.
Here is another link with the same solution: https://github.com/OmniSharp/omnisharp-vscode/issues/1585
Hope my information helps you! Enjoy your VSCode!
This case was for an existing project that was working fine before. Opened via the vs code "recent" history.
For dotnet core. I opened my project's *.csprog file, made no changes, and saved it via the vs code editor.
As soon as I saved, all of the intellisense stuff starting working again in my other files within that project.
Another troubleshooting strategy to try if none of the above works out is uninstalling Mono, which is unnecessary anyways if you're using .NET Core. I also experienced a sudden disappearance of Intellisense after pulling changes to one of our enterprise repos that included an upgrade from ASP.NET Core 2.0 to 2.1. Strangely, at the same time, Intellisense was working fine in another C# project repo running ASP.NET Core 2.2.
For the project in question, I was puzzled to see successful logs for each reboot of the Omnisharp server as well as perfectly clean builds and runs. The puzzlement increased as I compared these Omnisharp logs to those from the 2.2 project and found them effectively identical.
Upon uninstalling Mono, the one detail that changed is how Omnisharp started. Now it boots up from a shell script located at ~/.vscode/extensions/ms-vscode.csharp-1.19.0/.omnisharp/1.32.18/run. Previously, Mono itself was booting the server from the executable at ~/.vscode/extensions/ms-vscode.csharp-1.19.0/.omnisharp/1.32.18/omnisharp/Omnisharp.exe.
Other troubleshooting I attempted in this instance though to no avail:
dotnet clean / Deleting bin and obj directories
Updating launch.json to point at the proper /bin/Debug/netcoreapp2.1 build
directory
Wiping my local nuget cache
Restarting Omnisharp
Uninstalling and reinstalling VS Code, as well as bumping back a version from 1.33.1 as the breakage coincided oddly with the March 2019 update
Uninstalling and reinstalling the C# VS Code extension, as well as bumping back a version from 1.19.0 given other users' reports of said version interfering with Intellisense for certain projects*
Adding a global.json file at project root to override default utilization of latest .NET Core SDK (mine was 2.2.105) and run instead using 2.1.302 in concert with the project's version
Wiping/rebuilding the project .sln file
Specs: VS Code 1.33.1, C# Extension 1.19.0, MacOS High Sierra 10.13.6.
*NB: As it turns out, in another .NET Core 2.1 project with the same issues in VS Code as described above, uninstalling Mono alone did not fix things. I also did wind up needing to bump back the C# extension to v. 1.18.0 to recover Intellisense. Weird.
The issue I had was OmniSharp was an older version. I set the flag to update to latest version in Settings.json file. This ensures the extension is always the latest version.
"omnisharp.path": "latest"
And restarted VS code. That fixed it for me.
Simply reinstall the extension and restart the VSCode/PC.
I use Task Manager and kill the Visual Studio Code process, then restart Visual Studio Code, the intellisense shows and fixed.
I've had some good experiences in C# with this extension so far:
https://marketplace.visualstudio.com/items?itemName=jchannon.csharpextensions
This extension traverses up the folder tree to find the project.json or *.csproj and uses that as the parent folder to determine namespaces.
Try "Install Extension" from command Pallete - probably if C# intellisense is not there:
https://code.visualstudio.com/docs/customization/colorizer
if intellisense in not working for react js or javascript or node js this solution will help for windows
uninistall type script by typing npm uninstall -g typescript
install specific version of type script that is 3.3 by typing npm install -g typescript#3.3
add the typescript location in vscode by navigating to file > Preferences > settings > here search for edit in setting.json then add this path "typescript.tsdk": "/Users/yourusename/AppData/Roaming/npm/node_modules/typescript/lib"
settings.json should look someting like this
{
"editor.suggestSelection": "first",
"vsintellicode.modify.editor.suggestSelection":"automaticallyOverrodeDefaultValue",
"typescript.tsdk": "/Users/yourusername/AppData/Roaming/npm/node_modules/typescript/lib"
}
I was able to fix this by changing the Api Compatibility Level from .Net Standard 2.0 to .NT 4.x. You can find this setting on Project Settings / Player.
After that, intellisense started working again.
This is because of C# extension issue.
Reinstall the extension will work.
https://code.visualstudio.com/docs/editor/intellisense
https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.csharp
I fixed this with a multiple project solution in .net5 / .net core 3.1 by
opening each project (not the sln folder) in VSCODE. This then prompts to add the resources/ .CSX? files to the project; enabling intellisense, per project. Finally close that window and reopen the solution folder and all works as expected.
See image
Add VSCode assets
Downgrading to 1.23.9 of C# for Visual Studio Code (powered by OmniSharp).
https://i.stack.imgur.com/VrdJl.png
After trying several things I looked at the OmniSharp logs only to realize that because I had two different sln files in my workspace. It had picked up the “other” one and thus wasn’t working. I deleted it, reopened vs code, and all is well again.
For me I had been working without internet for a long time. It had previously been working but then stopped. I closed+reopened VSCode with a stable wifi connection and the Output tab in VSCode popped up, displaying the the extensions were re-installing. After that it worked!
in my case , the extension wasn't enabled
I just had this happen (this being no code completion suggestions appearing). What resolved it for me was changing the VSCode Editor package in Unity to a previous version and then back to the current version.
For me, this was going from 1.2.0 to 1.1.3 and then back to 1.2.0. I believe removing and reinstalling 1.2.0 would have accomplished the same.
Window > Package Manager > Visual Studio Code Editor
I know this is probably the most obvious answer. But I had enough dealing with VS Code ridiculous bugs. You should be focusing on code, not the buggy IDE. Their documentation doesn't make it easy either to debug.
Steps for complete uninstallation:
Save your personalization files such as keybindings.json,
Just put it on GitHub or something so whenever you need have trouble with VS Code you simply just need to go to GitHub and copy-paste it.
Uninstall VS Code completely
When you uninstalled VS Code, it doesn't erase your extension files and some old settings. This is the cause of the re-installation ended up the same. Horrible move VS Code. For the list of the files that you must delete, you can check out this answer.
Go to their website and install the new one.
I hope this helps some people who are already had enough with the VS Code ridiculous bug.
In my case, the issue was not with VS Code settings. The error was due to a corrupted TEMP path configured in my PC's registry user profile environment settings.
I got this error from Help --> Toggle Developer Tools --> Console
The error was flagged in the console when I opened a new typescript file.
Unable to write file c:\Users\XXX\AppData\Local\Temp;C:\wamp64\bin\php\php5.6.25;C:\vufind-3.1.2\install.php\09cf49d8-af5b-42e9-8194-43f5b566be0f'
Obviously this path was corrupted. After updating the environment variables in registry settings, the VS code IntelliSense started working. Checking the console is a good start to find the root cause of this issue.
Earlier intellisense was working for Angular in VS-Code but for some reason (which I don't know) intellisense stopped working. I had extensions installed i.e. Angular Essentials and Angular Language Service etc. that were responsible for this intellisense and all that.
What I did?
I disabled the extensions, restarted VS Code and enabled them. It was all working fine as before.
If everything in VSCode is working ( No errors in output console, language server is working etc.) and built-in extensions are enabled. Still, if your IntelliSense is not working for normal .js files make sure variables are defined with a type identifier such as var d = new Date() or let d = new Date(). In my case, IntelliSense was not working for d = new Date() (No autocomplete for Date object 'd' APIs in this way) but started working fine when I specified a type before my variable names.
Download and install "Tool for Visual Studio 2019" as the C# extension under hood use the build tools: https://visualstudio.microsoft.com/downloads/
In my case, I had an extension installed (Explorer Exclude) to help me focus and hide certain files that I don't regularly work with within the Explorer.
I so happened to have disabled viewing *.sln, *.csproj and *.vsconfig files and folders, which apparently prevents VSCode from even knowing the file is there in the first place. Disabling these specific rules solved the problem instantly.
Took me ages to figure out... The more you know.
I solved it by uninstalling all SDK's (not sure if this is needed)
and installed 4.7.1 developer pack
win 10, vscode 1.63.2, unity 2020.3.25f1
I fixed this by installing .NET Framework 4.7.1 Developer Pack:
https://dotnet.microsoft.com/en-us/download/dotnet-framework/net471
I'm getting some really odd behaviour in both Visual Studio Code and Unity, and I'm not sure where the issue is coming from, or how to fix.
I'm able to successfully import Mirror Components to Game Objects (i.e Default Network Manager), and am able to use Mirror successfully (can spawn in Player Objects, and they move over the network)
I'm getting issues when it comes to adding Public Overrides for Mirror in a custom Network Manager script.
This is my code in my custom Network Manager Script (yes, this is the whole script)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Mirror;
public class RTSNetworkManager : NetworkManager
{
public override void onServerAddPlayer(NetworkConnection conn)
{
base.onServerAddPlayer(conn);
}
}
After typing this in, I get the following Compiler Error in the Unity Console:
Assets\Scripts\Networking\RTSNetworkManager.cs(8,26): error CS0115: 'RTSNetworkManager.onServerAddPlayer(NetworkConnection)': no suitable method found to override
When I remove the onServerAddPlayer function from this script, the script compiles successfully.
I'm going through a tutorial (GameDev.tv, intermediate C# Coding & Networking), and was working on another project in the same tutorial which also used Mirror, and this same script seemed to work perfectly fine
Additionally, it seems that Visual Studio Code (or one of the extensions installed) is not working properly either. When replacing the default MonoBehaviour with NetworkManager in the C# script, this should throw an error in VSCode which prompts me to add using Mirror; - this doesn't appear at all.
In general, when I start typing and the Predictive box comes up, this still only shows MonoBehaviour content, and nothing from NetworkManager
What's really odd is that I don't get error CS0115 in the previous project, however that project is now also affected by the VSCode glitches, which leads me to believe they are either Separate issues, or VSCode is the true culprit here
I also looked at this article here, but I suspect this is a different issue as Mirror is able to be used outside of VSCode
These are my troubleshooting steps:
Unity Error
Restarted Unity Editor
Restarted PC
Copied NetworkManager script from earlier section
Removed all .csproj files
Removed .sln files
Removed .vscode folder
Reimported Mirror
Removed project from PC and re-cloned from GitHub
Created new project from scratch
VSCode Error
Uninstalled relevant extensions (In bold below)
Reinstalled VSCode
Specs
Unity Version: 2020.3.26f1
I have also attempted on 2021.3.3f1
VSCode Version: 1.67.2
Installed VSCode Extensions:
C# for Visual Studio Code
Debugger for Unity
GitLens
PHP Intelephense
Unity Code Snippets
Any advice would be greatly appreciated - this is doing my head in!
EDIT 1
The error with Unity not recognising the Mirror has been solved (Thanks Retired Ninja!) - The VSCode Intellisense issue remains, which confirms that they are not related
I've downloaded VSCode as an IDE for Unity including the extensions unity Debugger and Unity code snippets. The editor shows me suggentions like awake() or start() methods but no variables like Rigidbody, transform or input. How can i solve this problem?
I´ve had the same problem. Only switching to Visual Studio (and downloading the Unity extension) solved it for me.
My Colleagues first recommended Code to me too, but in the end I didn´t see the benefit in it.
In Unity Edit -> Preferences -> External Tools -> Select your external script editor
Still having troubles?
I answered a similar question here:
Visual Studio Code error when using unity
Also here:
How to get Visual Studio to recommend unity codes
You can install only one extension for Unity in VSCode.
unity3d-pack (1.0.0)
This package contains 10 packages in it and all sub-packages are useful for Unity programming.
C#
C# FixFormat
C# Snippets
C# XML Documentation Comments
Debugger for Unity
Shader languages support
Unity Code Snippets
Unity Tools
ShaderlabVSCode(Free)
Code Outline
I tried a few different quick-fix solutions, and none of them worked for me. I finally realized that there was a better way to debug this myself:
Open the Output panel in VSCode ("View -> Output" from the top menu)
Select "OmniSharp Log" from the drop-down in the top right of the Output panel
The problems were MUCH easier to debug once I could see the problems OmniSharp was having just trying to start up. Here were the problems on my Mac:
Somehow, the option "Omnisharp: Use Modern Net" was set to true. This is not supported by the Unity integration, so I had to unset it.
Even though dotnet was on my path, VSCode couldn't find it. I ran which dotnet in a terminal to find the path to the dotnet executable, and set the "Omnisharp: Dotnet Path" setting to that path.
Even though mono was on my path, VSCode couldn't find it. I ran which mono in a terminal to find the path to the mono executable, and set the "Omnisharp: Mono Path" setting to that path.
I have been programming on Unity with VSCode for the past two months and had very few issues about it. But suddenly, it has stopped the autocomplete, even thought I tried several approaches that I found online.
I have all the extensions needed for the development (C# (1.22), Debugger for Unity(2.7.5), Unity Code Snippets (1.3.0), Unity Tools (1.2.3) and am currently using Unity 2019.3.8f1 on Windows 10.
I have already changed the External Script Editor to work with VSCode but with no luck. I have also tried to delete all .csproj files, to restart computer/internet, all with no luck either
It says on my output panel that it is installing C# dependencies, but it never ends downloading them.
What is the possible cause of this problem ? I have found that many people have this kind of error, but they are always when trying to use VSCode with Unity for their first time. In my case I have been using for a long time and it has suddenly stopped.
Thanks in advance.
C# vscode extensions works by having the actual c# heavy lifting in a separate language server process "omnisharp.exe", and actual typescript extensions is mostly glue. So whenever c# extension gets updated, extensions manually downloads new version of omnisharp.exe.
As far as I know, all language services are turned off while new omnisharp.exe is downloading. Why your download is failing, I can't tell you really without more info, it could be something on your end.
I suggest you first try to uninstall/install c# extensions, as that may help if extension folder got corrupted in any way. If that doesn't help, try setting "omnisharp.path" vscode settings to "1.35.2" or "1.35.1" or similar, to manually target version.