Related
I try type ipconfig on cmd.exe and ip address ="172.24.70.68"
But If i get IP of this PC, it return IP: 127.0.0.1
This my code get IP Address:
IPAddress ip = null;
IPAddress mask = null;
//++**********************************
// Get IP
//--**********************************
strHostName = Dns.GetHostName();
IPHostEntry iphe = Dns.GetHostEntry(strHostName);
foreach (IPAddress ipheal in iphe.AddressList)
{
if (ipheal.AddressFamily ==AddressFamily.InterNetwork)
{
ip = ipheal;
break;
}
}
Why IP Address return value 127.0.0.1?
Some other PCs, it getting IP is ok.
Try not to get the address via DNS, which may be deceiving or simply not working if for example there are no DNS records for the computer, but via the adapter settings, which is essentially the same ipconfig does.
You can get all of the adapters with NetworkInterface.GetAllNetworkInterfaces(). The NetworkInterfaceType property let's you filter for Ethernet adapters as well as exclude the loop back adapter. You can also filter only for adapters in a particular status, e.g. up, with the OperationalStatus property.
You can then loop through all the unicast addresses of the adapter and pick one of the IPv4 addresses from it, for example the first one encountered. Of course, if you have more adapters or addresses on one adapter this might still not be the one you're looking for. In that case you need to define how to recognize the one you want and implement that accordingly.
IPAddress ip = null;
IPAddress mask = null;
foreach (NetworkInterface networkInterface in NetworkInterface.GetAllNetworkInterfaces())
{
bool found = false;
if (networkInterface.NetworkInterfaceType == NetworkInterfaceType.Ethernet
&& networkInterface.OperationalStatus == OperationalStatus.Up
&& networkInterface.NetworkInterfaceType != NetworkInterfaceType.Loopback)
{
foreach (UnicastIPAddressInformation unicastIPAddressInformation in networkInterface.GetIPProperties().UnicastAddresses)
{
if (unicastIPAddressInformation.Address.AddressFamily == AddressFamily.InterNetwork)
{
ip = unicastIPAddressInformation.Address;
mask = unicastIPAddressInformation.IPv4Mask;
found = true;
break;
}
}
}
if (found)
{
break;
}
}
You need to use forwarder Header
.net core example
services.Configure<ForwardedHeadersOptions>(options =>
{
options.ForwardLimit = 2;
options.KnownProxies.Add(IPAddress.Parse("127.0.10.1"));
options.ForwardedForHeaderName = "X-Forwarded-For-My-Custom-Header-Name";
options.ForwardedHeaders = ForwardedHeaders.XForwardedFor |
ForwardedHeaders.XForwardedProto;
});
I have written the following code to get the IPv4 address of my machine. When we deploy this code on the server, this code gives me the IP address of the server, but not the machines IP on which application running?
public string getIpAddress()
{
try
{
string myHost = System.Net.Dns.GetHostName();
string myIP = null;
for (int i = 0; i <= System.Net.Dns.GetHostEntry(myHost).AddressList.Length - 1; i++)
{
if (System.Net.Dns.GetHostEntry(myHost).AddressList[i].IsIPv6LinkLocal == false)
{
myIP = System.Net.Dns.GetHostEntry(myHost).AddressList[i].ToString();
}
}
return myIP;
}
catch (Exception)
{
throw;
}
}
This is the expected behavior as this code is running on the server side.
However, if you want to get the client IP address, you can still do it by using the Request object. (See this post for more details or check on google for examples)
I'm writing a program that shows the user their IP address, Subnet mask and Default gateway. I can get the first two, but for the last one, this is what I turned up:
GatewayIPAddressInformationCollection gwc =
System.Net.NetworkInformation.NetworkInterface.GetAllNetworkInterfaces()[0].GetIPProperties().GatewayAddresses;
That, of course, returns a collection of GatewayIPAddressInformation. So, if a computer has multiple gateways, how can I determine which is the default gateway?
In practice, I've only ever seen this collection contain a single entry, but since it's implemented as a collection, it stands to reason that some computers contain multiple gateways, none of which are marked as "Default". So is there a way to determine the default or is it all just guesswork?
It will probably be the first valid and enabled gateway address of the first enabled network interface:
public static IPAddress GetDefaultGateway()
{
return NetworkInterface
.GetAllNetworkInterfaces()
.Where(n => n.OperationalStatus == OperationalStatus.Up)
.Where(n => n.NetworkInterfaceType != NetworkInterfaceType.Loopback)
.SelectMany(n => n.GetIPProperties()?.GatewayAddresses)
.Select(g => g?.Address)
.Where(a => a != null)
// .Where(a => a.AddressFamily == AddressFamily.InterNetwork)
// .Where(a => Array.FindIndex(a.GetAddressBytes(), b => b != 0) >= 0)
.FirstOrDefault();
}
I've also added some further commented checks which have been pointed out as useful by other people here. You can check the AddressFamily one to distinguish between IPv4 and IPv6. The latter one can be used to filter out 0.0.0.0 addresses.
The above solution will give you a valid/connected interface, and is good enough for 99% of situations. That said, if you have multiple valid interfaces that traffic can be routed through, and you need to be 100% accurate, the way to do this uses GetBestInterface to find an interface for routing to a specific IP address. This additionally handles the case where you might have a specific address range routed through a different adapter (e.g. 10.*.*.* going through a VPN, everything else going to your router)
[DllImport("iphlpapi.dll", CharSet = CharSet.Auto)]
private static extern int GetBestInterface(UInt32 destAddr, out UInt32 bestIfIndex);
public static IPAddress GetGatewayForDestination(IPAddress destinationAddress)
{
UInt32 destaddr = BitConverter.ToUInt32(destinationAddress.GetAddressBytes(), 0);
uint interfaceIndex;
int result = GetBestInterface(destaddr, out interfaceIndex);
if (result != 0)
throw new Win32Exception(result);
foreach (var ni in NetworkInterface.GetAllNetworkInterfaces())
{
var niprops = ni.GetIPProperties();
if (niprops == null)
continue;
var gateway = niprops.GatewayAddresses?.FirstOrDefault()?.Address;
if (gateway == null)
continue;
if (ni.Supports(NetworkInterfaceComponent.IPv4))
{
var v4props = niprops.GetIPv4Properties();
if (v4props == null)
continue;
if (v4props.Index == interfaceIndex)
return gateway;
}
if (ni.Supports(NetworkInterfaceComponent.IPv6))
{
var v6props = niprops.GetIPv6Properties();
if (v6props == null)
continue;
if (v6props.Index == interfaceIndex)
return gateway;
}
}
return null;
}
These two examples could be wrapped up into a helper class and used in the appropriate cases: that you do, or do not have a destination address in mind already.
The first IP address returned by traceroute command will be the gateway .You can use this fact for getting gateway.A nice implementation of tracerout can be found here:
TraceRoute and Ping in C#
according to #midspace's comment on #caesay's answer this is a better answer:
public static IPAddress GetDefaultGateway()
{
var gateway_address = NetworkInterface.GetAllNetworkInterfaces()
.Where(e => e.OperationalStatus == OperationalStatus.Up)
.SelectMany(e => e.GetIPProperties().GatewayAddresses)
.FirstOrDefault();
if (gateway_address == null) return null;
return gateway_address.Address;
}
I'm warning that it's not a complete solution, if your'e looking for the main interface responsible for the internet access, you should combine other approaches like using win32 API GetBestInterface to find the best interface to connect to a destination address.
you can find example usage here: http://www.pinvoke.net/default.aspx/iphlpapi.getbestinterface
I've just come across this and will be using the following code - basically it looks for interfaces that aren't loopback and are up and have gateways and unicast addresses. From the interface I then get a non transient IPV4 address.
public static class NetworkInterfaces
{
public static NetworkInterface GetDefaultInterface()
{
var interfaces = System.Net.NetworkInformation.NetworkInterface.GetAllNetworkInterfaces();
foreach (var intf in interfaces)
{
if (intf.OperationalStatus != OperationalStatus.Up)
{
continue;
}
if (intf.NetworkInterfaceType == NetworkInterfaceType.Loopback)
{
continue;
}
var properties = intf.GetIPProperties();
if (properties == null)
{
continue;
}
var gateways = properties.GatewayAddresses;
if ((gateways == null) || (gateways.Count == 0))
{
continue;
}
var addresses = properties.UnicastAddresses;
if ((addresses == null) || (addresses.Count == 0))
{
continue;
}
return intf;
}
return null;
}
public static IPAddress GetDefaultIPV4Address(NetworkInterface intf)
{
if (intf == null)
{
return null;
}
foreach (var address in intf.GetIPProperties().UnicastAddresses)
{
if (address.Address.AddressFamily != AddressFamily.InterNetwork)
{
continue;
}
if (address.IsTransient)
{
continue;
}
return address.Address;
}
return null;
}
}
I know this is a slightly older question but, I had just come upon the need to retrieve the IPV4 address of the local gateway. The accepted answer doesn't quite fit the bill when it comes to my own system so, I modified it to suite and I'm sure others will be able to use this solution, too.
Since I don't yet have enough rep to comment, I'm forced to add this as a "question":
public static IPAddress GetDefaultGateway()
{
IPAddress result = null;
var cards = NetworkInterface.GetAllNetworkInterfaces().ToList();
if (cards.Any())
{
foreach (var card in cards)
{
var props = card.GetIPProperties();
if (props == null)
continue;
var gateways = props.GatewayAddresses;
if (!gateways.Any())
continue;
var gateway =
gateways.FirstOrDefault(g => g.Address.AddressFamily.ToString() == "InterNetwork");
if (gateway == null)
continue;
result = gateway.Address;
break;
};
}
return result;
}
Been looking for one weird trick to determine the local IP address?
Yet do it very robustly vs. the earlier methods?
[See end for response to #caesay]
This may be what you are looking for.
using (var s = new System.Net.Sockets.Socket(AddressFamily.InterNetwork, SocketType.Dgram,ProtocolType.Udp))
{
s.Bind( new System.Net.IPEndPoint(System.Net.IPAddress.Any,0));
s.Connect("google.com",0);
var ipaddr = s.LocalEndPoint as System.Net.IPEndPoint;
var addr = ipaddr.Address.ToString();
Console.WriteLine(addr);
}
That will create a UDP socket, but will not send data on it.
You can then see what local interface and address the socket was bound to.
You must supply an IP address or hostname where I used google.com, that will
be used by the OS to determine which interface the socket will be bound to,
and what IP address you will find using this method.
For 99%+ of IP addresses or hostnames you use, you will get the interface+address to be used for traffic over the default route.
While this is a little obtuse, I suspect it is more reliable than the methods above where people use the PInvoke call and scan through the structures to see if they can find the interface.
I certainly found it more robust on my 3x double interface systems than scanning through the results of NetworkInterface.GetAllNetworkInterfaces() using heuristics to try to figure out the default interface address.
[Update/response to #caesay 2/6/2019]
#caesay Has made an excellent point here, so I have switched the sample from using UdpClient to Socket, and explicitly called Socket.Connect() after Bind(). I have also reviewed the Framework source for Connect() and LocalEndPoint, and both call their corresponding Win32 OS system call immediately without deferring or being lazy about calling into the OS. The Win32 bind page says "The application can use getsockname after calling bind to learn the address and the port that has been assigned to the socket. If the Internet address is equal to INADDR_ANY or in6addr_any, getsockname cannot necessarily supply the address until the socket is connected".
This condition is now explicitly addressed, and having reviewed the Framework source, the IP address should always be available after the Connect() call.
NetworkInterface[] allNICs = NetworkInterface.GetAllNetworkInterfaces();
foreach (var nic in allNICs)
{
var ipProp = nic.GetIPProperties();
var gwAddresses = ipProp.GatewayAddresses;
if (gwAddresses.Count > 0 &&
gwAddresses.FirstOrDefault(g => g.Address.AddressFamily == AddressFamily.InterNetwork) != null)
{
localIP = ipProp.UnicastAddresses.First(d => d.Address.AddressFamily == AddressFamily.InterNetwork).Address;
}
}
Debug.Print(localIP.ToString());
(Just after posting I noticed an earlier answer that mentioned the idea of using traceroute. I probably wouldn't have responded if I'd seen that. But I have included complete/compact code.)
Here's a different approach that finds the default gateway by using a traceroute type method. Ping an address on the internet (or other network you want to get to) with a TTL of 1, and let ping tell you what the first hop IP address was. That ought to be the gateway you're looking for.
I suppose this could go wrong if the gateway was configured not to reply to pings, but I don't think I've ever heard of a network set up that way.
Note: This routine kind-of even works if you pass it an IPV6 address. The potential issue is that it seems to return an IPV6 address with Global scope, rather than Link-Local scope. I don't have enough experience using IPV6 to know if that's good or bad. But I do know that the Windows ipconfig command displays the Link-Local IPV6 addresses of the interface gateway.
using System.Net
using System.Net.NetworkInformation
// ping internet address with ttl=1 and return address of host where ttl expired
public static IPAddress FindDefaultGateway(IPAddress netaddr = null)
{
// user can provide an ip address that exists on the network they want to connect to,
// or this routine will default to 1.1.1.1 (IP of a popular internet dns provider)
if (netaddr is null)
netaddr = IPAddress.Parse("1.1.1.1");
PingReply reply = default;
using var ping = new Ping();
var options = new PingOptions(1, true); // ttl=1, dont fragment=true
try {
// I arbitrarily used a 200ms timeout; tune as you see fit.
reply = ping.Send(netaddr, 200, new byte[0], options);
}
catch (PingException) {
System.Diagnostics.Debug.WriteLine("Gateway not available");
return default;
}
if (reply.Status != IPStatus.TtlExpired) {
System.Diagnostics.Debug.WriteLine("Gateway not available");
return default;
}
return reply.Address;
}
I think that you should iterate over this collection and show all the Gateways, since if there are many gateways to an adapter they are all considered Default to that adapter
I can't seem to find anything that tells me if a port in my router is open or not.
Is this even possible?
The code I have right now doesn't really seem to work...
private void ScanPort()
{
string hostname = "localhost";
int portno = 9081;
IPAddress ipa = (IPAddress) Dns.GetHostAddresses(hostname)[0];
try
{
System.Net.Sockets.Socket sock =
new System.Net.Sockets.Socket(System.Net.Sockets.AddressFamily.InterNetwork,
System.Net.Sockets.SocketType.Stream,
System.Net.Sockets.ProtocolType.Tcp);
sock.Connect(ipa, portno);
if (sock.Connected == true) // Port is in use and connection is successful
MessageBox.Show("Port is Closed");
sock.Close();
}
catch (System.Net.Sockets.SocketException ex)
{
if (ex.ErrorCode == 10061) // Port is unused and could not establish connection
MessageBox.Show("Port is Open!");
else
MessageBox.Show(ex.Message);
}
}
Try this:
using(TcpClient tcpClient = new TcpClient())
{
try {
tcpClient.Connect("127.0.0.1", 9081);
Console.WriteLine("Port open");
} catch (Exception) {
Console.WriteLine("Port closed");
}
}
You should probably change 127.0.0.1 to something like 192.168.0.1 or whatever your router's IP address is.
A better solution where you can even specify a timeout:
using System;
using System.Net.Sockets;
// ...
bool IsPortOpen(string host, int port, TimeSpan timeout)
{
try
{
using(var client = new TcpClient())
{
var result = client.BeginConnect(host, port, null, null);
var success = result.AsyncWaitHandle.WaitOne(timeout);
client.EndConnect(result);
return success;
}
}
catch
{
return false;
}
}
And, in F#:
open System
open System.Net.Sockets
let isPortOpen (host: string) (port: int) (timeout: TimeSpan): bool =
try
use client = new TcpClient()
let result = client.BeginConnect(host, port, null, null)
let success = result.AsyncWaitHandle.WaitOne timeout
client.EndConnect result
success
with
| _ -> false
let available = isPortOpen "stackoverflow.com" 80 (TimeSpan.FromSeconds 10.)
printf "Is stackoverflow available? %b" available
There is no way to know if the port is forwarded in your router, except if there is a program listening on that port.
As you may see in the Clinton answer, the .Net class being used is TcpClient and that is because you are using a TCP socket to connect to. That is the way operating systems make connections: using a socket. However, a router just forwards the packets (layer 3 of the OSI Model) in or out. In your case, what your router is doing is called: NAT. It is one public IP shared by a one or more private IPs. That´s why you are making a port forwarding.
There may be a lot of routers in the path of the packets, and you will never know what had happened.
Let´s imagine you are sending a letter in the traditional way. Perhaps you can write in the letter that the receiver must answer, in order to check he/she is there (you and the receiver are the sockets). If you receive an answer you will be sure he/she is there, but if you don´t receive anything you don´t know if the mailman (in your case the router) forgot to deliver the letter, or the receiver hadn´t answered. You would also never know if the mailman has asked a friend to deliver that letter. Moreover, the mailman won´t open the letter in order to know he/she may answer because you are waiting for a reply. All you may do is wait some time to receive the answer. If you don´t receive anything in that period you will assume that the receiver isn´t where you sent the letter. That is a "timeout".
I saw an answer mentioning the nmap software. It´s really a very good and complex soft, but I think it will work in the same way. If there is no app listening in that port, there is no way to know if it is open or not.
Please, let me know if I was clear.
If you're connecting to the loopback adapter — localhost or 127.0.0.1 (there's no place like 127.0.0.1!), you're unlikely to ever go out to the router. The OS is smart enough to recognize that it's a special address. Dunno if that holds true as well if you actually specify your machine's "real" IP address.
See also this question: What is the purpose of the Microsoft Loopback Adapter?
Also note that running traceroute localhost (tracert localhost in Windows) shows that the only network node involved is your own machine. The router is never involved.
Other than BeginConnect you can also use ConnectAsync (added in .NET Framework 4.5 I think?).
TcpClient client = null;
try {
client = new TcpClient();
var task = client.ConnectAsync(host, port);
if (task.Wait(timeout)) {//if fails within timeout, task.Wait still returns true.
if (client.Connected) {
// port reachable
}
else
// connection refused probably
}
else
// timed out
}
catch (Exception ex) {
// connection failed
}
finally {
client.Close();
}
Full project is here because paping refuses to run and I couldn't find another "ping host:port" tool to my likes.
A port forward on the router cannot be tested from inside the LAN, you need to connect from the WAN (internet) side to see if a port forward is working or not.
Several internet sites offer services to check if a port is open:
What's My IP Port Scanner
GRC | ShieldsUP!
If you want to check with your own code, then you need to make sure the TCP/IP connection is rerouted via an external proxy or setup a tunnel. This has nothing to do with your code, it's basic networking 101.
public static bool PortInUse(int port)
{
bool inUse = false;
IPGlobalProperties ipProperties = IPGlobalProperties.GetIPGlobalProperties();
IPEndPoint [] ipEndPoints = ipProperties.GetActiveTcpListeners();
foreach(IPEndPoint endPoint in ipEndPoints)
{
if(endPoint.Port == port)
{
inUse = true;
break;
}
}
return inUse;
}
For me, I needed something blocking until the connection to the port is available or after a certain amount of retries. So, I figured out this code:
public bool IsPortOpen(string host, int port, int timeout, int retry)
{
var retryCount = 0;
while (retryCount < retry)
{
if (retryCount > 0)
Thread.Sleep(timeout);
try
{
using (var client = new TcpClient())
{
var result = client.BeginConnect(host, port, null, null);
var success = result.AsyncWaitHandle.WaitOne(timeout);
if (success)
return true;
client.EndConnect(result);
}
}
catch
{
// ignored
}
finally { retryCount++; }
}
return false;
}
Hope this helps!
also you can use ConnectAsync like
public async Task<bool> IsIPAndPortOpen(string hostOrIPAddress, int port, TimeSpan timeOut)
{
try
{
using (var client = new TcpClient())
{
var ct = new CancellationTokenSource(timeOut).Token;
await client.ConnectAsync(hostOrIPAddress, port, ct);
return true;
}
}
catch
{
return false;
}
}
public string GetAvailablePort()
{int startingPort=1000;
string portnumberinformation = string.Empty;
IPEndPoint[] endPoints;
List<int> portArray = new List<int>();
IPGlobalPr`enter code here`operties properties = IPGlobalProperties.GetIPGlobalProperties();`enter code here`
//getting active tcp listners
endPoints = properties.GetActiveTcpListeners();
portArray.AddRange(from n in endPoints
where n.Port >= startingPort
select n.Port);
portArray.Sort();
for (int i = 0; i < portArray.Count; i++)
{
if (check condition)
{
do somting
}
}
return portnumberinformation;
}
If it is Router the simplest way to check it through online services like
Port Checker
Port Forwarding Test
You can also try using telenet to chek wether port is accessible or not
telenet [ip-address] [port]
Is there a way in c# to check if the app is running on localhost (as opposed to a production server)?
I am writing a mass mailing program that needs to use a certain mail queue is it's running on localhost.
if (Localhost)
{
Queue = QueueLocal;
}
else
{
Queue = QueueProduction;
}
As a comment has the correct solution I'm going to post it as an answer:
HttpContext.Current.Request.IsLocal
What about something like:
public static bool OnTestingServer()
{
string host = HttpContext.Current.Request.Url.Host.ToLower();
return (host == "localhost");
}
Use a value in the application configuration file that will tell you what environment you are on.
Since you are using asp.net, you can utilize config file transforms to ensure the setting is correct for each of your environments.
See if this works:
public static bool IsLocalIpAddress(string host)
{
try
{ // get host IP addresses
IPAddress[] hostIPs = Dns.GetHostAddresses(host);
// get local IP addresses
IPAddress[] localIPs = Dns.GetHostAddresses(Dns.GetHostName());
// test if any host IP equals to any local IP or to localhost
foreach (IPAddress hostIP in hostIPs)
{
// is localhost
if (IPAddress.IsLoopback(hostIP)) return true;
// is local address
foreach (IPAddress localIP in localIPs)
{
if (hostIP.Equals(localIP)) return true;
}
}
}
catch { }
return false;
}
Reference: http://www.csharp-examples.net/local-ip/
Localhost ip address is constant, you can use it to determines if it´s localhost or remote user.
But beware, if you are logged in the production server, it will be considered localhost too.
This covers IP v.4 and v.6:
public static bool isLocalhost( )
{
string ip = System.Web.HttpContext.Current.Request.UserHostAddress;
return (ip == "127.0.0.1" || ip == "::1");
}
To be totally sure in which server the code is running at, you can use the MAC address:
public string GetMACAddress()
{
NetworkInterface[] nics = NetworkInterface.GetAllNetworkInterfaces();
String sMacAddress = string.Empty;
foreach (NetworkInterface adapter in nics)
{
if (sMacAddress == String.Empty)// only return MAC Address from first card
{
IPInterfaceProperties properties = adapter.GetIPProperties();
sMacAddress = adapter.GetPhysicalAddress().ToString();
}
} return sMacAddress;
}
from: http://www.c-sharpcorner.com/uploadfile/ahsanm.m/how-to-get-the-mac-address-of-system-using-Asp-NetC-Sharp/
And compare with a MAC address in web.config for example.
public static bool isLocalhost( )
{
return GetMACAddress() == System.Configuration.ConfigurationManager.AppSettings["LocalhostMAC"].ToString();
}
Unfortunately there is no HttpContext.HttpRequest.IsLocal() anymore within core.
But after checking the original implementation in .Net, it is quite easy to reimplement the same behaviour by checking HttpContext.Connection:
private bool IsLocal(ConnectionInfo connection)
{
var remoteAddress = connection.RemoteIpAddress.ToString();
// if unknown, assume not local
if (String.IsNullOrEmpty(remoteAddress))
return false;
// check if localhost
if (remoteAddress == "127.0.0.1" || remoteAddress == "::1")
return true;
// compare with local address
if (remoteAddress == connection.LocalIpAddress.ToString())
return true;
return false;
}
Or, you could use a C# Preprocessor Directive if your simply targeting a development environment (this is assuming your app doesn't run in debug in production!):
#if debug
Queue = QueueLocal;
#else
Queue = QueueProduction;
just like this:
HttpContext.Current.Request.IsLocal
string hostName = Request.Url.Host.ToString();
I know this is the really old thread but still, someone looking for a straight solution then you can use this:
if (HttpContext.Current.Request.Url.Host == "localhost")
{
//your action when app is running on localhost
}
This is an alternative, more transparent, option:
public static bool IsLocal
{
// MVC < 6
get
{
var authority = HttpContext.Request.Url.Authority.ToLower();
return authority == "localhost" ||
authority.StartsWith("localhost:");
}
// MVC 6+
get
{
return String.Compare(HttpContext.Request.Url.Host, "localhost",
StringComparison.OrdinalIgnoreCase);
}
}
If you're not doing this in the Controller then add Current after HttpContext, as in HttpContext.Current.Request...
Also, in MVC 6, in the View, HttpContext is just Context