C# Async when also needing support for synchronous call - c#

I'm in a situation where we have some code that is run by user input (button click), that runs through a series of function calls and result in generating some data (which is a quite heavy operation, several minutes). We'd like to use Async for this so that it doesn't lock up the UI while we're doing this operation.
But at the same time we also have a requirement that the functions will also be available through an API which preferably should be synchronous.
Visualization/Example (pseudo-code):
public async void Button_Click() // from UI context
{
await instanceOfClassA.FuncA();
// some code
}
public async Task ClassA.FuncA()
{
await instanceOfClassB.FuncB()
// some code
}
public async Task ClassB.FuncB()
{
await instanceOfClassC.SomeHeavyFunc()
// some code
}
public async Task ClassC.SomeHeavyFunc()
{
// some heavy calculations
}
// Also need to provide a public synchronous API function
public void SomeClass.SynchronousAPIFunc()
{
// need to call differentInstanceOfClassB.FuncB()
}
Is there a way to make it so that the public API function does the waiting for the async operation internally?
EDIT:
In this post, user Rachel provides two answers to the question. Both seem interesting, though I'm unsure which one would offer the least amount of risk/side effects.
EDIT2:
I should note that we're using .NET v4.6.1.
Thanks in advance.

The problem with making "synchronous" versions of your methods that just call the asynchronous versions is that it can cause deadlocks, especially if the person calling this code is not aware that this is what is happening.
If you really want to make synchronous versions, then follow Microsoft's lead and write completely new methods that do not use any asynchronous code. For example, the implementation for File.ReadAllLines() doesn't use any of the same code as File.ReadAllLinesAsync().
If you don't want to do that, then just don't provide synchronous versions of your methods. Let the caller make the decision on how to deal with it. If they want to block synchronously on it, then they can mitigate the risk of deadlock.

But at the same time we also have a requirement that the functions will also be available through an API which preferably should be synchronous.
If you have the need to expose both a synchronous and asynchronous API, I recommend the boolean argument hack. This looks like:
public Task<T> FuncBAsync() => FuncBAsync(sync: false);
public T FuncB() => FuncBAsync(sync: true).GetAwaiter().GetResult();
public async Task<T> FuncBAsync(bool sync)
{
// Note: is `sync` is `true`, this method ***must*** return a completed task.
...
}
Is there a way to make it so that the public API function does the waiting for the async operation internally?
I do not recommend using direct blocking (e.g., GetAwaiter().GetResult()), as the straightforward implementation will lead to deadlocks.
EDIT: In this post, user Rachel provides two answers to the question.
I strongly recommend against using that solution. It uses a nested message loop with a custom SynchronizationContext, but doesn't do COM pumping. This can cause problems particularly if called from a UI thread. Even if the pumping isn't a problem, this solution can cause unexpected re-entrancy, which is a source of countless, extremely subtle, and difficult-to-find bugs.

You can utilize .GetAwaiter().GetResult()
as per your example, it would look like:
public void SomeClass.SynchronousAPIFunc()
{
// need to call differentInstanceOfClassB.FuncB()
ClassB.FuncB().GetAwaiter().GetResult();
}
Also, a good reference on when to not use the above can be found at Dont Block on Async Code

Related

Handling synchronous methods in async/await best practices (turtles all the way down)

With async turtles all the way down ...
Some of the background research:
Async/Await - Best Practices in Asynchronous Programming
Async
In code I've seen:
Developers wrap code in a Task.Run() upon entering a method and awaiting it to force it to be async or (or older .NET 4.0 TaskFactory.StartNew())
I've personally just left it synchronous (but it partially violates turtles all the down as different branches often are sync)
I've also seen the attempt to use ValueTask to short-circuit the return as async given the nature of ValueTask with a return value being akin to:
return new ValueTask<int>(valueWantToReturn);
Example psudeo code:
public async Task ParentMethodAsync()
{
// ... do something upon entering
int neededValue = SyncNestedDryMethod(); // ** this part **
await _nthLayer.DoSomethingWithRepoAsync(); // ** same concept applies here
// if there is no asyncronous logic required **
// ... do anything else needed
}
public int SyncNestedDryMethod()
{
// ... do something that requires no real async method signature
// declaration because it is straight synchronous logic (covers reusing
// code for DRY purposes, method-level SRP abstraction (includes moving it
// to an abstracted class -- for future readers), etc.)
// I've seen making the method async then awaiting Task.Run() or
// Task.StartFactory.New() inside this (sync changed to async method)
// to try and force it to be async or last line being:
// return new ValueTask<int>(valueWantToReturn);
// but everything above it being only syncronous logic
}
Is there a best practice to be aware of not found addressed in the respective links (or overlooked) or elsewhere which I have not come across to address abstracting synchronous code into new methods (for DRY purposes, SRP, etc.) that do not have the ability to be async or are forced async all the while following async through and through?
Your question isn't entirely clear, but I think you're asking how to run synchronous code in an asynchronous way? If so, the answer is: you can't.
Using Task.Run() doesn't make the code asynchronous. It just runs the code on a different thread and gives you an asynchronous way to wait for that thread to complete. That may be what you need if you just need to get the work off of the current thread. For example, you would use that in a desktop application where you want to get the work off of the UI thread. But this wouldn't help you at all in ASP.NET.
ValueTask is used for cases where the work might be done asynchronously, but also may complete synchronously too. For example, if data is usually returned from an in memory cache, but refreshing that cache is done asynchronously. This is described in detail here. But if the work is always synchronous, then there is no point using ValueTask, or Task or async.

How to convert synchronous method to asynchronous without changing it's signature

I have a large scale C# solution with 40-ish modules.
I'm trying to convert a service used solution-wide from synchronous to asynchronous.
the problem is I can't find a way to do so without changing the signature of the method.
I've tried wrapping said asynchronous desired operation with Task but that requires changing the method signature.
I've tried changing the caller to block itself while the method is operating but that screwed my system pretty good because it's a very long calling-chain and changing each of the members in the chain to block itself is a serious issue.
public SomeClass Foo()
{
// Synchronous Code
}
Turn this into:
public SomeClass Foo()
{
//Asynchronous code
}
whilst all callers stay the same
public void DifferentModule()
{
var class = Foo();
}
Any implementation that fundamentally changes something from sync to async is going to involve a signature change. Any other approach is simply not going to work well. Fundamentally: async and sync demand different APIs, which means: different signatures. This is unavoidable, and frankly "How to convert synchronous method to asynchronous without changing it's signature?" is an unsolvable problem (and more probably: the wrong question). I'm sorry if it seems like I'm not answering the question there, but... sometimes the answer is "you can't, and anyone who says you can is tempting you down a very bad path".
In the async/Task<T> sense, the most common way to do this without breaking compatibility is to add a new / separate method, so you have
SomeReturnType Foo();
and
Task<SomeReturnType> FooAsync(); // or ValueTask<T> if often actually synchoronous
nothing that Foo and FooAsync here probably have similar but different implementations - one designed to exploit async, one that works purely synchronously. It is not a good idea to spoof one by calling the other - both "sync over async" (the synchronous version calling the async version) and "async over sync" (the async version calling the sync version) are anti-patterns, and should be avoided (the first is much more harmful than the second).
If you really don't want to do this, you could also do things like adding a FooCompleted callback event (or similar), but : this is still fundamentally a signature change, and the caller will still have to use the API differently. By the time you've done that - you might as well have made it easy for the consumer by adding the Task<T> API instead.
The common pattern is to add an Async to the method name and wrap the return type in a Task. So:
public SomeClass Foo()
{
// Synchronous Code
}
becomes:
public Task<SomeClass> FooAsync()
{
// Asynchronous Code
}
You'll end up with two versions of the method, but it will allow you to gradually migrate your code over to the async approach, and it won't break the existing code whilst you're doing the migration.
If you desperately need to do this, it can be achieved by wrapping the Synchronous code that needs to become Asynchronous in a Task this can be done like this:
public SomeClass Foo()
{
Task t = Task.Run(() =>
{
// Do stuff, code in here will run asynchronously
}
t.Wait();
// or if you need a return value: var result = t.Wait();
return someClass;
// or return result
}
Code you write inside the Task.Run(() => ...) will run asynchronously
Short explanation: with Task t = Task.Run(() => ...) we start a new Task, the "weird" parameter is a Lambda expression, basically we're passing a anonymous Method into the Run method which will get executed by the Task
We then wait for the task to finish with t.Wait();. The Wait method can return a value, you can return a value from an anonymous method just like from any method, with the return keyword
Note: This can, but should not be done. See Sean's answer for more

Async-await - Am I over doing it?

Recently I've developed doubts about the way I'm implementing the async-await pattern in my Web API projects. I've read that async-await should be "all the way" and that's what I've done. But it's all starting to seem redundant and I'm not sure that I'm doing this correctly. I've a got a controller that calls a repository and it calls a data access (entity framework 6) class - "async all the way". I've read a lot of conflicting stuff on this and would like to get it cleared-up.
EDIT: The referenced possible duplicate is a good post, but not specific enough for my needs. I included code to illustrate the problem. It seems really difficult to get a decisive answer on this. It would be nice if we could put async-await in one place and let .net handle the rest, but we can't. So, am I over doing it or is it not that simple.
Here's what I've got:
Controller:
public async Task<IHttpActionResult> GetMessages()
{
var result = await _messageRepository.GetMessagesAsync().ConfigureAwait(false);
return Ok(result);
}
Repository:
public async Task<List<string>> GetMessagesAsync()
{
return await _referralMessageData.GetMessagesAsync().ConfigureAwait(false);
}
Data:
public async Task<List<string>> GetMessagesAsync()
{
return await _context.Messages.Select(i => i.Message).ToListAsync().ConfigureAwait(false);
}
It would be nice if we could put async-await in one place and let .net handle the rest, but we can't. So, am I over doing it or is it not that simple.
It would be nice if it was simpler.
The sample repository and data code don't have much real logic in them (and none after the await), so they can be simplified to return the tasks directly, as other commenters have noted.
On a side note, the sample repository suffers from a common repository problem: doing nothing. If the rest of your real-world repository is similar, you might have one level of abstraction too many in your system. Note that Entity Framework is already a generic unit-of-work repository.
But regarding async and await in the general case, the code often has work to do after the await:
public async Task<IHttpActionResult> GetMessages()
{
var result = await _messageRepository.GetMessagesAsync();
return Ok(result);
}
Remember that async and await are just fancy syntax for hooking up callbacks. There isn't an easier way to express this method's logic asynchronously. There have been some experiments around, e.g., inferring await, but they have all been discarded at this point (I have a blog post describing why the async/await keywords have all the "cruft" that they do).
And this cruft is necessary for each method. Each method using async/await is establishing its own callback. If the callback isn't necessary, then the method can just return the task directly, avoiding async/await. Other asynchronous systems (e.g., promises in JavaScript) have the same restriction: they have to be asynchronous all the way.
It's possible - conceptually - to define a system in which any blocking operation would yield the thread automatically. My foremost argument against a system like this is that it would have implicit reentrancy. Particularly when considering third-party library changes, an auto-yielding system would be unmaintainable IMO. It's far better to have the asynchrony of an API explicit in its signature (i.e., if it returns Task, then it's asynchronous).
Now, #usr makes a good point that maybe you don't need asynchrony at all. That's almost certainly true if, e.g., your Entity Framework code is querying a single instance of SQL Server. This is because the primary benefit of async on ASP.NET is scalability, and if you don't need scalability (of the ASP.NET portion), then you don't need asynchrony. See the "not a silver bullet" section in my MSDN article on async ASP.NET.
However, I think there's also an argument to be made for "natural APIs". If an operation is naturally asynchronous (e.g., I/O-based), then its most natural API is an asynchronous API. Conversely, naturally synchronous operations (e.g., CPU-based) are most naturally represented as synchronous APIs. The natural API argument is strongest for libraries - if your repository / data access layer was its own dll intended to be reused in other (possibly desktop or mobile) applications, then it should definitely be an asynchronous API. But if (as is more likely the case) it is specific to this ASP.NET application which does not need to scale, then there's no specific need to make the API either asynchronous or synchronous.
But there's a good two-pronged counter-argument regarding developer experience. Many developers don't know their way around async at all; would a code maintainer be likely to mess it up? The other prong of that argument is that the libraries and tooling around async are still coming up to speed. Most notable is the lack of a causality stack when there are exceptions to trace down (on a side note, I wrote a library that helps with this). Furthermore, parts of ASP.NET are not async-compatible - most notably, MVC filters and child actions (they are fixing both of those with ASP.NET vNext). And ASP.NET has different behavior regarding timeouts and thread aborts for asynchronous handlers - adding yet a little more to the async learning curve.
Of course, the counter-counter argument would be that the proper response to behind-the-times developers is to train them, not restrict the technologies available.
In short:
The proper way to do async is "all the way". This is especially true on ASP.NET, and it's not likely to change anytime soon.
Whether async is appropriate, or helpful, is up to you and your application's scenario.
public async Task<List<string>> GetMessagesAsync()
{
return await _referralMessageData.GetMessagesAsync().ConfigureAwait(false);
}
public async Task<List<string>> GetMessagesAsync()
{
return await _context.Messages.Select(i => i.Message).ToListAsync().ConfigureAwait(false);
}
If the only calls you do to asynchronous methods are tail-calls, then you don't really need to await:
public Task<List<string>> GetMessagesAsync()
{
return _referralMessageData.GetMessagesAsync();
}
public Task<List<string>> GetMessagesAsync()
{
return _context.Messages.Select(i => i.Message).ToListAsync();
}
About the only thing you lose is some stack-trace information, but that's rarely all that useful. Remove the await then instead of generating a state-machine that handles the waiting you just pass back the task produced by the called method up to the calling method, and the calling method can await on that.
The methods can also sometimes be inlined now, or perhaps have tail-call optimisation done on them.
I'd even go so far as to turn non-task-based paths into task-based if it was relatively simple to do so:
public async Task<List<string>> GetMeesagesAsync()
{
if(messageCache != null)
return messageCache;
return await _referralMessageData.GetMessagesAsync().ConfigureAwait(false);
}
Becomes:
public Task<List<string>> GetMeesagesAsync()
{
if(messageCache != null)
return Task.FromResult(messageCache);
return _referralMessageData.GetMessagesAsync();
}
However, if at any point you need the results of a task to do further work, then awaiting is the way to go.

Avoid duplicate code with Async

How do you avoid writing the same code twice for an async and a non async method.
I am currently using ASP.NET so I am currently on the request thread, and I quickly learned that he below code (that should show my intent), is definetely the wrong way of doing this.
The application deadlocks, as the await keyword tries to get back on the same thread that the .Result is blocking.
The whole reason I am doing this, is to avoid writing the same "FindAll" code twice.
public IEnumerable<Resource> FindAll()
{
return FindAllAsync().Result;
}
public async Task<IEnumerable<Resource>> FindAllAsync()
{
return await Context.Resources.ToListAsync();
}
So how do you solve this?
How do you avoid writing the same code twice for an async and a non async method.
You can't, in the general case.
The operation in question is either naturally asynchronous or naturally synchronous. In this example (a database request), it is naturally asynchronous. So, make the API asynchronous. That is all.
Stephen Toub has a famous pair of blog posts Should I expose synchronous wrappers for asynchronous methods? and Should I expose asynchronous wrappers for synchronous methods? The short answer to both questions is "no."
You can do various hacks to expose both types of APIs (and Stephen covers each approach in his posts), but the benefits are minuscule compared to the drawbacks.
Synchronous and Asynchronous methods should act differently. Usually that means that synchronous calls should call an API that blocks as a part of the request and async should call the API that is "async all the way"
If you don't want to create a completely synchronous api, in your case, you can use ConfigureAwait(false).
When you mark a Task with ConfigureAwait(false), what you're actually saying is "There's no need to run the continuation (the code after the await) inside the same SynchronizationContext, you may complete inside your current context (Which is usually a ThreadPool thread)"
As for your second method, you can remove the async keyword and save a redundant generation of a state machine:
public IEnumerable<Resource> FindAll()
{
return FindAllAsync().Result;
}
public Task<IEnumerable<Resource>> FindAllAsync()
{
return Context.Resources.ToListAsync();
}
Some reading references:
Stephan Cleary - Dont block on async code
Best practice to call ConfigureAwait(false)
Task.ConfigureAwait(false) MSDN

How do I fix this deadlock in Win Forms constructor when using async/await?

Here is my minimum repro case:
public Form1()
{
Task.Delay(100).Wait(); // Works just fine
this.Await().Wait(); // Blocks indefinitely
}
private async Task Await()
{
await Task.Delay(100);
}
What is going on here? Why are these two behaving differently? What can I do to make the later one work?
My actual case is less trivial, and I can't "just use the first option".
You're seeing a classic deadlock situation that I describe on my blog and in an MSDN article. In short, after the await completes, the async method is attempting to resume on the UI thread, which you have blocked by calling Wait.
To fix it, you ideally want to use async all the way (i.e., never block on async code). Constructors pose a difficulty here (since they cannot be async); I explore several options on my blog. The correct option depends on your code base, but I recommend the async factory method if possible. The options are:
Async factory method.
Asynchronous lazy initialization.
Asynchronous initialization pattern.
If you absolutely cannot use one of the options that I describe on my blog, then you can work around this by using ConfigureAwait(false) in all your async methods, and then your Wait() will not deadlock. However, this will block the UI thread during those asynchronous method calls (which sort of defeats the purpose of them being async in the first place...)

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