Grabbing GPU Utilization using openhardwaremonitor - c#

I'm trying to get the current utilization of my GPU using openhardwaremonitor
I've used SensorType.Load to get the utilization of the CPU but for the GPU it is instead returning the memory usage. I'm not sure exactly what to do
if (hardware.HardwareType == HardwareType.GpuNvidia)
{
hardware.Update();
foreach (var sensors in hardware.Sensors)
{
if (sensors.SensorType == SensorType.Load)
{
tester.Text = sensors.Name + ": " + sensors.Value.GetValueOrDefault();
int gpuLoadInt = Convert.ToInt32(sensors.Value.GetValueOrDefault());
string gpuLoadString = Convert.ToString(Decimal.Round(gpuLoadInt));
gpuLoadGuage.Value = gpuLoadInt;
gpuLoadLabel.Text = gpuLoadString + "%";
}
}
}

The library is a little tricky but once you know a little about it the rest will come out little by little. I did something like this...
using OpenHardwareMonitor.Hardware; // Don't forget this
public partial class MainWindow : Window, IVisitor // Don't forget to include the interface
{
// we need to call the method every X seconds to get data
readonly System.Windows.Threading.DispatcherTimer dispatcherTimer = new
System.Windows.Threading.DispatcherTimer();
}
public MainWindow()
{
dispatcherTimer.Tick += new EventHandler(dispatcherTimer_Tick);
dispatcherTimer.Interval = new TimeSpan(0, 0, 2); // <= two seconds
}
public void VisitComputer(IComputer computer) => computer.Traverse(this);
public void VisitHardware(IHardware hardware)
{
hardware.Update();
foreach (IHardware subHardware in hardware.SubHardware) subHardware.Accept(this);
}
public void VisitSensor(ISensor sensor) { }
public void VisitParameter(IParameter parameter) { }
private void dispatcherTimer_Tick(object sender, EventArgs e)
{
Thread ThreadGpu = new Thread(() => GetGpuInfo());
ThreadGpu.Start();
}
GetGpuInfo()
{
Computer computer = new Computer();
UpdateVisitor updateVisitor = new UpdateVisitor();
try
{
computer.Open(); // You must initialize what you are going to use
computer.GPUEnabled = true; // You must initialize what you are going to use
computer.Accept(updateVisitor); // You NEED this line to update
if (computer.Hardware.Length > 0)
{
foreach (var item in computer.Hardware)
{
foreach (ISensor gpu in item.Sensors)
{
if (gpu.Name == "GPU Memory" && gpu.Index == 1)
Console.WriteLine("Memory:" + Math.Round((float)gpu.Value) + "Mhz");
if (gpu.SensorType == SensorType.Temperature)
Console.WriteLine("Temperature:" + Math.Round((float)gpu.Value) + "°C");
if (gpu.SensorType == SensorType.Load && gpu.Name == "GPU Core")
Console.WriteLine("GPU Core:" + gpu.Value);
if (gpu.SensorType == SensorType.Clock && gpu.Name == "GPU Core")
Console.WriteLine(gpu.Value + "Mhz");
}
}
}
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
computer.Close(); // Close resources
}
You must use this OpenHardwareMonitor class as well, otherwise the data is not updated. You can use it in the same namespace or in another classes file
public class UpdateVisitor : IVisitor
{
public void VisitComputer(IComputer computer)
{
try
{
computer.Traverse(this);
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
}
public void VisitHardware(IHardware hardware)
{
try
{
hardware.Update();
foreach (IHardware subHardware in hardware.SubHardware)
subHardware.Accept(this);
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
}
public void VisitSensor(ISensor sensor) { }
public void VisitParameter(IParameter parameter) { }
}
}
I'm still learning C# but hope this help

Related

Event Handler Fires Twice When Plugging/Unplugging USB Serial Port

I am writing a program which is supposed to detect when a USB serial device is plugged in and then log on to the new com port. The code below works wonderfully, but I have noticed in debugging the code and stepping through it that the event handler "DetectChange" fires twice. I'm not sure that this is normal, or an action of the debugger.
In any case, the code works, but I am new at event handling and I would like to make sure that I am not going to cause any issues as I add more code to actually read and write from the serial port.
(I got some of this code from stackoverflow, but I have misplaced my paper with names for attribution. If you see your code below, my heartfelt thanks.)
using System;
using System.IO.Ports;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Management;
using System.Threading;
namespace SerialTest
{
public partial class Form1 : Form
{
SerialMethods serialMethods = new SerialMethods();
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
loadCmdBox();
}
private void CmdBoxPort_SelectedIndexChanged(object sender, EventArgs e)
{
handleComPort();
}
private void handleComPort()
{
// Set the right port for the selected item.
// The portname is based on the "COMx" part of the string (SelectedItem)
string item = CmdBoxPort.SelectedItem.ToString();
// Search for the expression "(COM" in the "selectedItem" string
if (item.Contains("(COM"))
{
// Get the index number where "(COM" starts in the string
int indexOfCom = item.IndexOf("(COM");
// Set PortName to COMx based on the expression in the "selectedItem" string
// It automatically gets the correct length of the COMx expression to make sure
// that also a COM10, COM11 and so on is working properly.
string PortName = item.Substring(indexOfCom + 1, item.Length - indexOfCom - 2);
if (serialMethods._serialPort.IsOpen)
{
serialMethods._serialPort.Close();
serialMethods.Connect(PortName);
label5.Text = "Active Port: " + PortName;
}
else
{
serialMethods.Connect(PortName);
label5.Text = PortName;
}
}
else
return;
}
private void loadCmdBox()
{
// Get all serial (COM)-ports you can see in the devicemanager
ManagementObjectSearcher searcher = new ManagementObjectSearcher("root\\cimv2",
"SELECT * FROM Win32_PnPEntity WHERE ClassGuid=\"{4d36e978-e325-11ce-bfc1-08002be10318}\"");
// Sort the items in the combobox
CmdBoxPort.Sorted = true;
// Add all available (COM)-ports to the combobox
foreach (System.Management.ManagementObject queryObj in searcher.Get().Cast<ManagementObject>())
{
CmdBoxPort.Items.Add(queryObj["Caption"]);
}
SerialPortService.PortsChanged += (sender1, changedArgs) => DetectChange(changedArgs.EventType);
label2.Text = "";
label3.Text = "";
label4.Text = "";
}
protected Task<Task> getSerPorts()
{
CmdBoxPort.Text = "";
CmdBoxPort.Update();
if (!String.IsNullOrEmpty(CmdBoxPort.Text))
{
handleComPort();
return Task.FromResult(Task.CompletedTask);
}
else
{
loadCmdBox();
return Task.FromResult(Task.CompletedTask);
}
}
private void ExitButton_Click(object sender, EventArgs e)
{
SerialPortService.CleanUp();
this.Close();
}
private void RefreshButton_Click(object sender, EventArgs e)
{
refresh();
}
protected Task<Task> refresh()
{
label2.Text = "";
label3.Text = "";
label4.Text = "";
CmdBoxPort.Items.Clear();
getSerPorts();
return Task.FromResult(Task.CompletedTask);
}
protected virtual void DetectChange(EventType changedArgs)
{
if (changedArgs == EventType.Insertion)
{
try
{
Task tr = (Task)Invoke(new Action( () => { getSerPorts(); }));
Task rr = (Task)Invoke(new Action(() => { refresh(); }));
}
catch (Exception ex) { MessageBox.Show("Exception at insertion invoke method " + ex, "Exception", MessageBoxButtons.OK); }
}
else if (changedArgs == EventType.Removal)
{
try
{
Task tr = (Task)Invoke(new Action( () => { getSerPorts(); }));
Task rr = (Task)Invoke(new Action(() => { refresh(); }));
}
catch (Exception ex) { MessageBox.Show("Exception at removal invoke method " + ex, "Exception", MessageBoxButtons.OK); }
}
return;
}
}
public static class SerialPortService
{
private static SerialPort _serialPort;
private static string[] _serialPorts;
private static ManagementEventWatcher arrival;
private static ManagementEventWatcher removal;
private static readonly SerialMethods SD = new SerialMethods();
static SerialPortService()
{
_serialPorts = SerialPort.GetPortNames();
MonitorDeviceChanges();
}
public static void CleanUp()
{
arrival.Stop();
removal.Stop();
}
public static event EventHandler<PortsChangedArgs> PortsChanged;
private static void MonitorDeviceChanges()
{
try
{
var deviceArrivalQuery = new WqlEventQuery("SELECT * FROM Win32_DeviceChangeEvent WHERE EventType = 2");
var deviceRemovalQuery = new WqlEventQuery("SELECT * FROM Win32_DeviceChangeEvent WHERE EventType = 3");
arrival = new ManagementEventWatcher(deviceArrivalQuery);
removal = new ManagementEventWatcher(deviceRemovalQuery);
arrival.EventArrived += (o, args) => RaisePortsChangedIfNecessary(EventType.Insertion);
removal.EventArrived += (sender, eventArgs) => RaisePortsChangedIfNecessary(EventType.Removal);
// Start listening for events
arrival.Start();
removal.Start();
}
catch (ManagementException err)
{
MessageBox.Show("Management exception = " + err, "Info", MessageBoxButtons.OK);
}
}
private static void RaisePortsChangedIfNecessary(EventType eventType)
{
lock (_serialPorts)
{
var availableSerialPorts = SerialPort.GetPortNames();
if (eventType == EventType.Insertion)
{
var added = availableSerialPorts.Except(_serialPorts).ToArray();
_serialPorts = availableSerialPorts;
PortsChanged.Raise(null, new PortsChangedArgs(eventType, added));
}
else if (eventType == EventType.Removal)
{
var removed = _serialPorts.Except(availableSerialPorts).ToArray();
_serialPorts = availableSerialPorts;
PortsChanged.Raise(null, new PortsChangedArgs(eventType, removed));
}
}
}
public static void Raise<T>(this EventHandler<T> handler, object sender, T args) where T : EventArgs
{
handler?.Invoke(sender, args);
}
}
public enum EventType
{
Insertion,
Removal,
}
public class PortsChangedArgs : EventArgs
{
private readonly EventType _eventType;
private readonly string[] _serialPorts;
public PortsChangedArgs(EventType eventType, string[] serialPorts)
{
_eventType = eventType;
_serialPorts = serialPorts;
}
public string[] SerialPorts => _serialPorts;
public EventType EventType => _eventType;
}
}
Just took a short look at this. It seems like getSerPorts() will always execute loadCmdBox() (CmdBoxPort.Text = ""; ... if (!String.IsNullOrEmpty(CmdBoxPort.Text))) that will attach a new event handler (previous attached event handlers will not be removed by attaching a new one).
You should either remove the existing event handler befor attaching a new one or only attach the event handler once.

Play/Stop MP3 Queue with Naudio or other

I have a problem to stop/pause a Mp3 Queue. Any help please?
I use this class from Githup. it work fine but can't stop it:
public class playr
{
private Queue<string> playlist;
private IWavePlayer player = new WaveOutEvent();
private WaveStream fileWaveStream;
public playr()
{
}
public playr(List<string> startingPlaylist)
{
playlist = new Queue<string>(startingPlaylist);
}
public void PlaySong()
{
if (playlist.Count < 1)
{
return;
}
if (player != null && player.PlaybackState != PlaybackState.Stopped)
{
player.Stop();
}
if (fileWaveStream != null)
{
fileWaveStream.Dispose();
}
if (player != null)
{
player.Dispose();
player = null;
}
player = new WaveOutEvent();
fileWaveStream = new NAudio.Wave.Mp3FileReader(playlist.Dequeue(), new Mp3FileReader.FrameDecompressorBuilder(waveFormat => new NLayer.NAudioSupport.Mp3FrameDecompressor(waveFormat)));
var stream = new BlockAlignReductionStream(fileWaveStream);
player.Init(fileWaveStream);
player.Play();
player.PlaybackStopped += (sender, evn) => { PlaySong(); };
}
}
I popup mp3 files from a datagridview. The goal is playing mp3 sounds and drawing charts.
private void Play_Click(object sender, EventArgs e)
{
try
{
playlist = new List<string>();
for (int item = 0; item < dataGridView1.Rows.Count - 1; item++)
{
playlist.Add(#"mp3Conversion\sounds\" + dataGridView1.Rows[item].Cells["mp3"].Value.ToString());
}
playr playr = new playr(playlist);
playr.PlaySong();
}
catch (Exception ex) { MessageBox.Show(ex.ToString()); }
}
It wont to stop when I click stop button. is there a way to add a notifier or manage queue ?
private void btnStop_Click(object sender, EventArgs e)
{
try
{
var playr = new playr(playlist);
playr.stopit();
}
catch (Exception ex) { MessageBox.Show(ex.ToString()); }
}
I hope it's not too late to help you
You can't pause, because you are losing the reference to the object defining a new object
You could try to define the object as static object to solve this problem, but you have to be very careful disposing the object or access to it from multi thread
A very little example
public class playr
{
private Queue<string> playlist;
public static IWavePlayer player = new WaveOutEvent();
// private WaveStream fileWaveStream;
public playr()
{
}
public playr(List<string> startingPlaylist)
{
playlist = new Queue<string>(startingPlaylist);
}
public void PlaySong()
{
if (playlist.Count < 1)
{
return;
}
if (player != null && player.PlaybackState != PlaybackState.Stopped)
{
player.Stop();
}
if (player != null)
{
player.Dispose();
player = null;
}
player = new WaveOutEvent();
var audioFilePath = playlist.First();
var fileWaveStream = new AudioFileReader(audioFilePath);
player.Init(fileWaveStream);
player.Play();
player.PlaybackStopped += (sender, evn) => { PlaySong(); };
}
}
Then you can handle the "player" object from form view

How to find items in a ListBox?

I am creating an application where I have a ListBox which has items that are read in from a text file using StreamReader. I have created a search form but I'm not sure what to do next. Can anyone give me some suggestions please? Here is my code:
My code for the ListBox (sorry it's so long)
public partial class frmSwitches : Form
{
public static ArrayList switches = new ArrayList();
public static frmSwitches frmkeepSwitches = null;
public static string inputDataFile = "LeckySafe.txt";
const int numSwitchItems = 6;
public frmSwitches()
{
InitializeComponent();
frmkeepSwitches = this;
}
private void btnDevices_Click(object sender, EventArgs e)
{
frmDevices tempDevices = new frmDevices();
tempDevices.Show();
frmkeepSwitches.Hide();
}
private bool fileOpenForReadOK(string readFile, ref StreamReader dataIn)
{
try
{
dataIn = new StreamReader(readFile);
return true;
}
catch (FileNotFoundException notFound)
{
MessageBox.Show("ERROR Opening file (when reading data in) - File could not be found.\n"
+ notFound.Message);
return false;
}
catch (Exception e)
{
MessageBox.Show("ERROR Opening File (when reading data in) - Operation failed.\n"
+ e.Message);
return false;
}
}
private bool getNextSwitch(StreamReader inNext, string[] nextSwitchData)
{
string nextLine;
int numDataItems = nextSwitchData.Count();
for (int i = 0; i < numDataItems; i++)
{
try
{
nextLine = inNext.ReadLine();
if (nextLine != null)
nextSwitchData[i] = nextLine;
else
{
return false;
}
}
catch (Exception e)
{
MessageBox.Show("ERROR Reading from file.\n" + e.Message);
return false;
}
}
return true;
}
private void readSwitches()
{
StreamReader inSwitches = null;
Switch tempSwitch;
bool anyMoreSwitches = false;
string[] switchData = new string[numSwitchItems];
if (fileOpenForReadOK(inputDataFile, ref inSwitches))
{
anyMoreSwitches = getNextSwitch(inSwitches, switchData);
while (anyMoreSwitches == true)
{
tempSwitch = new Switch(switchData[0], switchData[1], switchData[2], switchData[3], switchData[4], switchData[5]);
switches.Add(tempSwitch);
anyMoreSwitches = getNextSwitch(inSwitches, switchData);
}
}
if (inSwitches != null) inSwitches.Close();
}
public static bool fileOpenForWriteOK(string writeFile, ref StreamWriter dataOut)
{
try
{
dataOut = new StreamWriter(writeFile);
return true;
}
catch (FileNotFoundException notFound)
{
MessageBox.Show("ERROR Opening file (when writing data out)" +
"- File could not be found.\n" + notFound.Message);
return false;
}
catch (Exception e)
{
MessageBox.Show("ERROR Opening File (when writing data out)" +
"- Operation failed.\n" + e.Message);
return false;
}
}
public static void writeSwitches()
{
StreamWriter outputSwitches = null;
if (fileOpenForWriteOK(inputDataFile, ref outputSwitches))
{
foreach (Switch currSwitch in switches)
{
outputSwitches.WriteLine(currSwitch.getSerialNo());
outputSwitches.WriteLine(currSwitch.getType());
outputSwitches.WriteLine(currSwitch.getInsDate());
outputSwitches.WriteLine(currSwitch.getElecTest());
outputSwitches.WriteLine(currSwitch.getPatId());
outputSwitches.WriteLine(currSwitch.getNumDevice());
}
outputSwitches.Close();
}
if (outputSwitches != null) outputSwitches.Close();
}
private void showListOfSwitches()
{
lstSwitch.Items.Clear();
foreach (Switch b in switches)
lstSwitch.Items.Add(b.getSerialNo()
+ b.getType() + b.getInsDate()
+ b.getElecTest() + b.getPatId() + b.getNumDevice());
}
My code for the search form:
private void btnSearch_Click(object sender, EventArgs e)
{
frmSearchSwitch tempSearchSwitch = new frmSearchSwitch();
tempSearchSwitch.Show();
frmkeepSwitches.Hide();
}
If using a List<T> and lambda is not possible for you then go no farther.
Here I use a List<T> for the data source of a ListBox and mocked up data as where the data comes from is not important but here I am focusing on searching on a property within a class where a select is used to index the items then the where searches in this case) for a specific item, if found the index is used to move to the item. No code present for if not located as this is easy for you to do if the code here is something that is doable for you.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
namespace ListBoxSearch_cs
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Button1_Click(object sender, EventArgs e)
{
var results =
((List<Item>)ListBox1.DataSource)
.Select((data, index) => new
{ Text = data.SerialNumber, Index = index })
.Where((data) => data.Text == "BB1").FirstOrDefault();
if (results != null)
{
ListBox1.SelectedIndex = results.Index;
}
}
private void Form1_Load(object sender, EventArgs e)
{
var items = new List<Item>() {
new Item {Identifier = 1, SerialNumber = "AA1", Type = "A1"},
new Item {Identifier = 2, SerialNumber = "BB1", Type = "A1"},
new Item {Identifier = 3, SerialNumber = "CD12", Type = "XD1"}
};
ListBox1.DisplayMember = "DisplayText";
ListBox1.DataSource = items;
}
}
/// <summary>
/// Should be in it's own class file
/// but done here to keep code together
/// </summary>
public class Item
{
public string SerialNumber { get; set; }
public string Type { get; set; }
public int Identifier { get; set; }
public string DisplayText
{
get
{
return SerialNumber + " " + this.Type;
}
}
}
}

C# Using SoundPlayer to Pause and Resume

I am another person dabbling with C# and wanting to create a simple audio application that plays wav files loaded into the program via an upload program. My issue is that I need to get whatever audio file currently being played to pause with the track timer of the audio file being used when I start the audio file again via my Play button. I already have a global timer, 'baseTimer', that I think I can use to set the audio file, that was stopped, track duration point. However I do not know how to accomplish this nor do I really know how to use all of the mci commands yet.
I have displayed all of my code for my main application... I also have read that I may need to utilize threading, but I've also read that it would be impossible to set an audio files track duration with a thread.
public partial class FrmMain : Form
{
public FrmMain()
{
InitializeComponent();
}
System.Timers.Timer baseTimer = new System.Timers.Timer();
List<string> PlayList = new List<string>();
List<byte> PlayList_byte;
int soundNum = 0;
private string music_PATH { get; set; }
private string talk_PATH { get; set; }
private byte Pause_TIME { get; set; }
private string Pause_RADIO { get; set; }
bool isStopped = new bool();
bool isPaused = new bool();
[DllImport("winmm.dll")]
private static extern uint mciSendString(string command, StringBuilder returnValue, int returnLength, IntPtr winHandle);
public static int GetSoundLength(string fileName)
{
StringBuilder lengthBuf = new StringBuilder(32);
mciSendString(string.Format("open \"{0}\" type waveaudio alias wave", fileName), null, 0, IntPtr.Zero);
mciSendString("status wave length", lengthBuf, lengthBuf.Capacity, IntPtr.Zero);
mciSendString("close wave", null, 0, IntPtr.Zero);
int length = 0;
int.TryParse(lengthBuf.ToString(), out length);
return length;
}
private void SetPath()
{
music_PATH = #"..\\..\\commercial\list.txt";
talk_PATH = #"..\\..\\main\list.txt";
StreamReader myReader;
using (myReader = new StreamReader(music_PATH))
{
while (myReader.Peek() != -1)
{
string read = myReader.ReadLine();
PlayList.Add(read);
}
}
using (myReader = new StreamReader(talk_PATH))
{
while (myReader.Peek() != -1)
{
string read = myReader.ReadLine();
PlayList.Add(read);
}
myReader.Close();
}
foreach (string sound in PlayList)
{
soundNum++;
}
}
private string CurrentSound()
{
try
{
Random _randx = new Random();
int pick = _randx.Next(0, soundNum);
string currentaudio = PlayList[pick];
Pause_RADIO = currentaudio;
return currentaudio;
}
catch (Exception ex)
{
MessageBox.Show("Error: " + ex.Message);
}
return null;
}
string _SelectedSound = "";
private string _Sound(string currentradio, string pattern)
{
foreach (Match entry in Regex.Matches(currentradio, pattern))
{
_SelectedSound = entry.Value.ToString();
}
if (_SelectedSound == "music")
{
return "commercial";
}
else if (_SelectedSound == "talk")
{
return "main";
}
return null;
}
private void _SetTimer(string currentradio, string pattern)
{
baseTimer.Interval = GetSoundLength(#"..\\..\\" + pattern + #"\" + currentradio);
}
private bool isRepeat(string lastradio, string currentradio)
{
if (lastradio == currentradio)
{
return true;
}
else
{
return false;
}
}
private void baseTimerElasped(object sender, ElapsedEventArgs e)
{
Radio.FrmMain play = new Radio.FrmMain();
play.PlayPlayer();
}
private void PlayPlayer()
{
MediaPlayer wavplayer;
try
{
if (soundNum == 0)
{
SetPath();
PlayPlayer();
}
else
{
string currentradio = CurrentSound();
bool localcheck = isRepeat(_SelectedSound, currentradio);
if (localcheck == true)
{
PlayPlayer();
}
else
{
string Pattern = #"(music|talk)";
string selected = _Sound(currentradio, Pattern);
_SetTimer(currentradio, selected);
switch (selected)
{
case "commercial":
music_PATH = #"..\\..\\commercial\";
PlayList_byte = new List<byte>(File.ReadAllBytes(music_PATH + currentradio));
wavplayer = new MediaPlayer(PlayList_byte.GetRange(0, PlayList_byte.Count).ToArray());
wavplayer.Play();
baseTimer.Start();
break;
case "main":
talk_PATH = #"..\\..\\main\";
PlayList_byte = new List<byte>(File.ReadAllBytes(talk_PATH + currentradio));
wavplayer = new MediaPlayer(PlayList_byte.GetRange(0, PlayList_byte.Count).ToArray());
wavplayer.Play();
baseTimer.Start();
break;
}
}
}
}
catch (Exception ex)
{
MessageBox.Show("Error: " + ex.Message + ex.StackTrace + ex.Source);
}
}
private void PausePlayer()
{
MediaPlayer wavplayer = new MediaPlayer(PlayList_byte.GetRange(0, PlayList_byte.Count).ToArray());
baseTimer.Stop();
MessageBox.Show("Count: " + PlayList_byte.Count + "Pause_TIME: " + Pause_TIME + "\nPlaylist_byte" + PlayList_byte.ToString());
try
{
switch (isPaused)
{
case false:
isPaused = true;
wavplayer.Stop();
break;
case true:
isPaused = false;
string localcheck = _Sound(Pause_RADIO, #"(music|talk)");
switch (localcheck)
{
case "commercial":
music_PATH = #"..\\..\\commercial\";
wavplayer.Play(PlayList_byte.GetRange(PlayList_byte.Count - Pause_TIME, PlayList_byte.Count - Pause_TIME).ToArray());
break;
case "main":
talk_PATH = #"..\\..\\main\";
wavplayer.Play(PlayList_byte.GetRange(PlayList_byte.Count - Pause_TIME, PlayList_byte.Count - Pause_TIME).ToArray());
break;
}
break;
}
}
catch (Exception ex)
{
MessageBox.Show("Error: " + ex.Message + ex.Data);
}
}
private void btnPlay_Click(object sender, EventArgs e)
{
switch (isStopped)
{
case false:
isStopped = true;
btnPlay.Image = Image.FromFile(#"..\\..\\Pause.png");
lblPlay.Text = "Pause";
if (isPaused == false)
{
PlayPlayer();
}
else
{
PausePlayer();
}
break;
case true:
isStopped = false;
btnPlay.Image = Image.FromFile(#"..\\..\\Play.png");
lblPlay.Text = "Play";
PausePlayer();
break;
}
baseTimer.Elapsed += new ElapsedEventHandler(baseTimerElasped);
}
private void btnNext_Click(object sender, EventArgs e)
{
PlayPlayer();
}
private void btnStop_Click(object sender, EventArgs e)
{
MediaPlayer wavplayer = new MediaPlayer();
wavplayer.Stop();
baseTimer.Stop();
}
private void btnQuit_Click(object sender, EventArgs e)
{
Application.Exit();
}
private void btnGetUpload_Click(object sender, EventArgs e)
{
Uploader FrmUpload = new Uploader();
FrmUpload.Show();
this.Hide();
}
}
class MediaPlayer
{
SoundPlayer wavplayer;
public MediaPlayer()
{
Stop();
}
public MediaPlayer(byte[] buffer)
{
MemoryStream memStream = new MemoryStream(buffer, true);
wavplayer = new SoundPlayer(memStream);
}
public void Play()
{
wavplayer.Play();
}
public void Play(byte[] buffer)
{
wavplayer.Stream.Seek(0, SeekOrigin.Begin);
wavplayer.Stream.Write(buffer, 0, buffer.Length);
wavplayer.Play();
}
public void Stop()
{
wavplayer.Stop();
}
}
Edit:
For clarity currentaudio has a file as such "music3.wav" or "talk1.wav" in it.
Super old question but just for anyone looking here's what worked for me:
double currentPos = audioplayer.CurrentPosition;
audioplayer.Play();
audioplayer.Seek(currentPos);
SoundPlayer is extremely limited, and doesn't support Pause and Resume. Are you able to use the WPF MediaElement instead? You will find it is much more powerful, supporting playing files of many types, repositioning, setting volume, pausing and resuming. You can also use it to get the file length instead of mci.

How to use a thread in a playback function

I want to playback a sound file in two or three external sound cards at the same time and I think that using threads is the solution but I really didn't know how to use it in the playback code.
This is the event makes on button play:
public partial class PlaybackForm : Form
{
IWavePlayer waveOut;
string fileName = null;
WaveStream mainOutputStream;
WaveChannel32 volumeStream;
int _deviceNum;
int _deviceNum1;
Thread t1;
Thread t2;
public PlaybackForm(int deviceNum,int deviceNum1)
{
InitializeComponent();
_deviceNum = deviceNum;
_deviceNum1 = deviceNum1;
}
private void buttonPlay_Click(object sender, EventArgs e)
{
if (waveOut != null)
{
if (waveOut.PlaybackState == PlaybackState.Playing)
{
return;
}
else if (waveOut.PlaybackState == PlaybackState.Paused)
{
waveOut.Play();
return;
}
}
// we are in a stopped state
// TODO: only re-initialise if necessary
if (String.IsNullOrEmpty(fileName))
{
toolStripButtonOpenFile_Click(sender, e);
}
if (String.IsNullOrEmpty(fileName))
{
return;
}
try
{
CreateWaveOut();
}
catch (Exception driverCreateException)
{
MessageBox.Show(String.Format("{0}", driverCreateException.Message));
return;
}
mainOutputStream = CreateInputStream(fileName);
trackBarPosition.Maximum = (int)mainOutputStream.TotalTime.TotalSeconds;
labelTotalTime.Text = String.Format("{0:00}:{1:00}", (int)mainOutputStream.TotalTime.TotalMinutes,
mainOutputStream.TotalTime.Seconds);
trackBarPosition.TickFrequency = trackBarPosition.Maximum / 30;
try
{
waveOut.Init(mainOutputStream);
}
catch (Exception initException)
{
MessageBox.Show(String.Format("{0}", initException.Message), "Error Initializing Output");
return;
}
// not doing Volume on IWavePlayer any more
volumeStream.Volume = volumeSlider1.Volume;
waveOut.Play();
}
And this is how to create the waveout:
private void CreateWaveOut()
{
CloseWaveOut();
int latency = (int)comboBoxLatency.SelectedItem;
//if (radioButtonWaveOut.Checked)
{
//WaveCallbackInfo callbackInfo = checkBoxWaveOutWindow.Checked ?
WaveCallbackInfo callbackInfo = WaveCallbackInfo.FunctionCallback();
// WaveCallbackInfo callbackInfo = WaveCallbackInfo.FunctionCallback();
// WaveCallbackInfo.NewWindow(): WaveCallbackInfo.FunctionCallback();
WaveOut outputDevice = new WaveOut(callbackInfo);
outputDevice.DesiredLatency = latency;
outputDevice.DeviceNumber = _deviceNum;
waveOut = outputDevice;
}
}
I declared two deviceNum but until now I can playsound only in one device,that's why I want to use thread.
Can you help me please
Thank you in advance
Do something like that:
using System.Threading;
...
private void buttonPlay_Click(object sender, EventArgs e)
{
ThreadPool.QueueUserWorkItem(new WaitCallback(this.PlaySound), 1);
ThreadPool.QueueUserWorkItem(new WaitCallback(this.PlaySound), 2);
}
private void PlaySound(object obj)
{
int deviceNumber = (int)obj;
// Do the stuff you used to do in buttonPlay_Click
WaveOut myWaveOut = CreateWaveOut(deviceNumber);
...
}
private WaveOut CreateWaveOut(int deviceNumber)
{
...
WaveOut outputDevice = new WaveOut(callbackInfo);
outputDevice.DesiredLatency = latency;
outputDevice.DeviceNumber = _deviceNum;
return outputDevice;
}

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