Is it possible to implement a read-modify-write cycle in Redis? - c#

Trying to access a Redis Key from C# using StackExchange.Redis.Extensions.AspNetCore client library, the problem at hand is that this key must be change only by One client.
The key has a value of 0 and has to be changed to 1, but only the client that read the 0, when writing the 1 is the One that get the control.
Is the same semaphore schema implemented in many languages, but this is for multiple clients to get control for some resource until it is released by writing a 0 again.
The use case is multiple clients from different locations race to issue an atomic read-modify-write to the key writing a 1, but only One (the first) reads the 0 (or none if already a previous client has it) and the rest reads the modified 1.
Has anyone solve a problem like this using Redis, is there a way to solve it or a library that implement it.

You can use Lua script to implement "read and update".
Here is a sample for Lua:
if redis.call("get", KEYS[1]) == ARGV[1] then
redis.call("set", KEYS[1], ARGV[2])
return 1
else
return 0
end
And you can use return value to determine if the client get control.

Related

MQL_DLLS_ALLOWED cannot be set

I want to know if there is any way to set the property id values of the ENUM_MQL_INFO_INTEGER using external program or dll or anything.
I tried this:
int OnInit()
{
//---
MQL_DLLS_ALLOWED = 1;
Print(MQLInfoInteger(MQL_DLLS_ALLOWED));
//---
return(INIT_SUCCEEDED);
}
It gave error:
'MQL_DLLS_ALLOWED' - l-value required TestingEnum.mq5 15 4
'1' - cannot convert enum TestingEnum.mq5 15 22
'=' - l-value required TestingEnum.mq5 15 21
Kindly, let me know what I can do.
I cannot help you with your question directly, mainly because of the reasons discussed in the comments. I believe you can check the value whether DLL is allowed, but you cannot enable/disable it easily. Maybe there is a way with running MT terminal from the command line, with some keys allowing or blocking dll, so you may check. But that means restarting your platform, I am not sure that is convenient.
If I were you, and tired of enabling/disabling dll dozen times, I would introduce a global variable of client terminal, with values 0 or 1 (doubles of course). Then, if it is zero, dlls are not called, and ea does not start (if you check that in OnInit()), if it is non-zero value, dll works. A simple script changing this GV can be written and hot keys assigned. In that case, hotkey blocks everything, and allows dll again when needed.
In case you need any help with that - I will edit my code and provide some basic examples.

Android(Xamarin) How to get data(pulse) from the bracelet via Bluetooth

My goal is to get data (pulse) from the fitness bracelet Torntisc T1 using my application and independently process data from the bracelet.
To implement I use Xamarin and found a Bluetooth LE plugin for Xamarin plugin to connect to the device and receive data from it. However, all the characteristics obtained are called "Unknown characteristic" and in values ​​of 0 bytes. Although it has 5 services, each of which has 3 characteristics. The only name of characteristics in 1 service is other: "Device Name", "Appearance", "Peripheral Preferred Connection Parameters". However, the value (value) is everywhere 0 bytes. How to get characteristics? How to get a pulse?
To the bracelet there is an application H Band 2.0, which shows a fairly large number of settings for the bracelet, the question arises where is all this?
Native app H Band 2.0. Attempt of decompile here. I found the classes responsible for the connection in the following directory: sources\no\nordicsemi\android\dfu. I see what has been done via BluetoothGatt. Unfortunately I am not an expert in java and android, unfamiliar with this library. I didn't find any methods or anything related to the "pulse", but a large number of magic parsing characteristics: parse (characteristic)
foreach (var TestService in Services)
{
var characteristics = await TestService.GetCharacteristicsAsync();
foreach (var Characteristic in characteristics)
{
var properties = Characteristic.Properties;
var name = Characteristic.Name;
var serv = Characteristic.Service;
var value = Characteristic.Value;
var stringValue = value.ToString();
string result = "";
if (value.Length != 0)
result = System.Text.Encoding.UTF8.GetString(value, 0, value.Length - 1);
}
}
To start with you can use the following app to get a better overview of the services and characteristics you are working with, without having to code calls to get the values you need.
Having said that you will need documentation to be able to communicate with the device, what I mean is what data you send, what are acceptable responses how they map to meaningful data etc. The core of BLE is the low energy bit which means exchange as little data as possible ex. mapping integers to enum values which you do not know without the documentation, you can work your way back from decompiled source but it will be orders of magnitude more difficult.
One more thing is that BLE is notoriously unreliable (you will understand if you run into gatt 133 errros on samsungs :), so most implementations also have a sort of added network layer to handle drops and graceful degradation, as well as sending larger peaces of data, this is custom developed per app/device and you also need extensive documentation for this to implement it, which is no trivial matter.
The library you've chosen is quite good and wraps most things you need quite well but it does not handle the instability so you have to take care of that part yourself.
Cheers :)

Change Program Buffering Okuma OSP-300M

I'm currently running a small loop in g-code that has to wait for a common variable to change values. With Program Buffering ON, my g-code program does not see changes to the variables!
What is the best way to turn Program Buffering OFF while I am in this g-code loop?
If I manually set Program Buffering (NC Optional Parameter Bit No.2 Bit 7 to "DOES NOT". Then my loop behaves appropriately and the controller properly checks the value of the common variable each loop.
NLOOP G04 F1
IF[VC890 EQ 0] GOTO NRTS
GOTO NLOOP
NRTS RTS
Very straight forward loop. Maybe it needs to be more complex.
Perhaps if it was longer the buffer wouldn't matter?
I expect my customer's will want Program Buffering turned on.
Can I turn it off temporarily with the THINC API?
Because if it works, this would be great:
public void SetNCOptionalParameterBit(
int intBitIndex,
int intBitNo,
OnOffStateEnum enValue);
If this function will let me set param bit no 2 bit 7 on and off then this would probably be a valid work around.
Okuma.CMDATAPI.DataAPI.COptionalParameter myCOPtionalParameter;
myCOptionalParameter = new Okuma.CMDATAPI.DataAPI.COptionalParameter();
myCOPtionalParameter.SetNCOptionalParameterBit(2, 7,
Okuma.CMDATAPI.Enumerations.OnOffStateEnum.On);
What about M331 to prevent read ahead? (I won’t be at a control for a few days to verify usage, I’m holding my newborn and it’s 4am right now but I think it can go either on the line where you read variable on or the line before.)
NLOOP G04 F1 M331 (buffering prohibit)
IF[VC890 EQ 0] GOTO NRTS
GOTO NLOOP
NRTS RTS
The SetNCOptionalParameterBit() function is capable of setting NO. 2, BIT 7.
However, depending on what version of API you have, the THINC API test application might fail to do so. I confirmed there is a bug in the test app for API 1.17.2.0. And it was fixed by the time 1.18.0.0 was released.
So just be aware of that. Even if your machine has an older API such as 1.17.2.0, you should still be able to write code that uses this function successfully. Just ignore the test app results.
The best solution for my scenario was saving the current value of NC Optional Parameter 2 into a common variable, then changing it to Does Not buffer then running my code, then putting it back to whatever it was before.
in Gcode:
VC892 = VOPRB[2] (save current NC Optional Parameter bit 2 value)
VOPRB[2] = [VOPRB[2] OR 128] (bit magic to flip bit 7 to a 1 if its not)
(insert code to be run without buffering)
VOPRB[2] = VC892 (put back saved NC Optional Parameter bit 2 value)

Thread-safe increment/decrement with StackExchange.Redis

I'm using the StackExchange.Redis package as a shared store for a multi-threaded application that will in turn be running on multiple servers simultaneously...so multi-multi-threaded ;)
One of the simplest use cases I have is that I want to keep a basic count on a series of keys (i.e. KEY1=4 KEY2=7, KEY3=13, etc). And I'll have business rules in place to enforce the max permissible value allowed for a given key. So for example, say KEY1 can only ever go as high as 5...if two threads fire at exactly the same time trying to increment it, I only want to allow one of them to succeed.
I believe I can accomplish this with a transaction by first fetching the current value and then making it condition that the value hasn't changed. Will this work as I am expecting? Is there a more elegant way to do this?
public void Increment(string key) {
IDatabase db = redisConn.GetDatabase();
var val = db.StringGet(key);
int maxVal = 5;
if (Convert.ToInt32(val) < maxVal) {
var trans = db.CreateTransaction();
trans.AddCondition(Condition.StringEqual(key, val));
trans.StringIncrementAsync(key);
trans.Execute();
}
}
PS: Love this package, it's a pleasure to work with
Yes, that should work fine. But it may be both easier and more efficient to use a Lua script via ScriptEvaluate.
Note: with your current code, you may want to check the response of Execute and "redo from start" if false. If a thread-race happens when moving from 2 to 3, with your current code: the update would be discarded. This wouldn't be an issue with a Lua script.

Parsing a MIDI file for Note On only

I've been trying to figure out the mystical realm of MIDI parsing, and I'm having no luck. All I'm trying to do is get the note value (60 = C4, 72 = C5, etc), in order of when they occur.
My code is as follows. All it does is very simply open a file as a byte array and read everything out as hex:
byte[] MIDI = File.ReadAllBytes("TestMIDI.mid");
foreach (var element in MIDI) {
string b = Convert.ToString(element,16);
Debug.WriteLine(b);
}
All TestMIDI.mid contains is one note on C5. Here's a hex dump of it. Using this info, I'm trying to find the simple hex value for Note On (0x9, or just 9 in the dump), but there aren't any. I can find a few 72's, but there are 3, which doesn't make any sense to me (note on, note off, then what?).
This is my first attempt at parsing MIDI as a file and using hex dumps (are they even called that?), so I'm sorry if I'm heading in the complete wrong direction. All I need is to get the note that plays, and in what order. I don't need timing or anything fancy at all. The reason behind this, if it matters - is to then generate new code in a different language to be played out of a speaker, very similar to the beep command on *nix. Because of this, I don't want to use any frameworks that 1) I didn't program, and really didn't learn anything and 2) do far more than what I need, making the framework heavier than the actual code by me.
Accepted answer is not a solution for the problem. It will not work in common case. I'll provide several cases where this code either will not work or will fail. Order of these cases corresponds their probability - most probable cases go first.
False positives. MIDI files contain a lot of data structures where you can find a byte with the value 144. And these structures are not Note On events. For real MIDI files you'll get bunch of "notes" that are not notes but random values within the file.
Channels other than 0. Most of the modern MIDI files contain several track chunks. Each one holds events for the specific MIDI channel (from 0 to 15). 144 (or 90 in hex) represents a Note On event for the channel 0. So you are going to miss a lot of Note On events for other channels.
Running status. MIDI files actively use concept of running status. This technique allows don't store status bytes of consecutive events of the same type. It means that status byte 144 can be written only once for the first Note On event and you will not find it further in the file.
144 is the last byte in a file. MIDI file can end with this value. For example if a custom chunk is the last chunk in the file or track chunk doesn't end with End of Track event (which is corruption according to MIDI file specification but possible scenario in real world). In this case you' ll get IndexOutOfRangeException on MIDI[i+1].
Thus, you should never search for specific value to find some semantic data structure in a MIDI file. You must use one of the .NET libraries available on the Internet. For example, with the DryWetMIDI you can use this code:
IEnumerable<Note> notes = MidiFile.Read(filePath)
.GetNotes();
To do this right, you'll need at least some semblance of a MIDI parser. Searching through 0x9 events is a good start, but 0x9 is also a Note-Off event if the velocity field is 0. 0x9 can also be present inside other events (meta events, MPQN events, delta times, etc), so you'll get false positives. So, you need something that actually knows the MIDI file format to do this accurately.
Look for a library, write your own, or port an open-source one. Mine is in Java if you want to look.

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