initialize the components
System.Timers.Timer t;
int h, m, s;
I want to reset the timer when I click on the reset button and turn it to 00.00.00, but when I try to reset it with the code the timer stops. But when I start the timer and stop it, it doesn't get reset to 00.00.00
Method of timer
private void OnTimeEvent(object sender, ElapsedEventArgs e)
{
Invoke(new Action(() =>
{
s += 1;
if (s == 60)
{
s = 0;
m += 1;
}
if (m == 60)
{
m = 0;
h += 1;
}
lbltime.Text = string.Format("{0}:{1}:{2}", h.ToString().PadLeft(2, '0'),
m.ToString().PadLeft(2, '0'), s.ToString().PadLeft(2, '0'));
}));
}
Form load event
t = new System.Timers.Timer();
t.Interval = 1000;
t.Elapsed += OnTimeEvent;
t.Start();
Reset Button Which is not working
t.Dispose();
Try something like this:
Stopwatch stopwatch = Stopwatch.StartNew();
private void OnTimeEvent(object sender, ElapsedEventArgs e)
{
Invoke(new Action(() => lbltime.Text = stopwatch.Elapsed.ToString("hh:mm:ss")));
}
private void OnResetButtonClick(object sender, EventArgs e)
{
stopwatch.Restart();
}
This uses a stopwatch to measure the time, and a timer to update the label from the stopwatch. This will also be much more accurate since timers do not guarantee any particular tick-frequency.
Related
Hello so I want to make a code that does this. I keep clicking and if the time between clicks is >= 2000ms then write something in label else keep clicking.
Stopwatch sw = new Stopwatch();
double tt = 2000;
double duration = sw.ElapsedMilliseconds;
private void button1_Click(object sender, EventArgs e)
{
sw.Start();
if (duration >= tt)
{
label1.Text = "Speed reached!";
}
else
{
sw.Stop();
duration = 0;
}
}
Modify your code as follows:
private void button1_Click(object sender, EventArgs e)
{
sw.Stop();
if (sw.Elapsed.Milliseconds >= tt)
{
label1.Text = "Speed reached!";
}
else
{
sw.Reset();
sw.Start();
}
}
If I understand your question correctly you want something like this:
Stopwatch sw = new Stopwatch();
double tt = 2000;
private void button1_Click(object sender, EventArgs e)
{
sw.Stop();
if (sw.ElapsedMilliseconds >= tt)
{
label1.Text = "Speed reached!";
}
sw.Reset();
sw.Start();
}
This will start a stopwatch on the first click and then on each click it will measure the time between the clicks.
private void button1_Click(object sender, EventArgs e)
{
Session["PrevClickTime"] = Session["PrevClickTime"] ?? DateTime.Now.AddDays(-1);
if (((DateTime)Session["PrevClickTime"]).Subtract(DateTime.Now).Milliseconds >= 2000)
{
label1.Text = "Speed reached!";
}
else
{
// do y
}
Session["PrevClickTime"] = DateTime.Now
}
sw.ElapsedMilliseconds is a value type, not a reference type
If you assign it to a variable and ElapsedMilliseconds changes
your variable won't change
Also, put start at the end of your code
This should work
Stopwatch sw = new Stopwatch();
double tt = 2000;
private void button1_Click(object sender, EventArgs e)
{
if (sw.ElapsedMilliseconds >= tt)
{
label1.Text = "Speed reached!";
}
else
{
sw.Stop();
sw.Reset();
}
sw.Start();
}
I would suggest another approach where you could remove the click event handler on each click and start a timer for 2 seconds and on the tick of the timer, attach the click event handler again.
Here is the sample code:
System.Windows.Forms.Timer timer = new System.Windows.Forms.Timer() { Interval = 2000 }; // here time in milliseconds
private void button1_Click(object sender, EventArgs e) // event handler of your button
{
button1.Click -= button1_Click; // remove the event handler for now
label1.Text = "Speed reached!";
// remove already attached tick handler if any, otherwise the handler would be called multiple times
timer.Tick -= timer_Tick;
timer.Tick += timer_Tick;
timer.Start();
}
void timer_Tick(object sender, System.EventArgs e)
{
button1.Click += button1_Click; // attach the event handler again
timer.Stop();
}
I need to display the elapsed time dynamically. My code will pop up a message based on an interval value.
public void button1_Click(object sender, EventArgs e)
{
this.TopMost = true;
DialogResult result1 = MessageBox.Show("Add some notes to your current ticket?",
"Add Notes",
MessageBoxButtons.YesNo);
if (result1 == DialogResult.Yes)
{
Timer tm;
tm = new Timer();
int minutes = int.Parse(textBox2.Text);
tm.Interval = (int)TimeSpan.FromMinutes(minutes).TotalMilliseconds;
tm.Tick += new EventHandler(button1_Click);
tm.Enabled = true;
string pastebuffer = DateTime.Now.ToString();
pastebuffer = "### Edited on " + pastebuffer + " by " + txtUsername.Text + " ###";
Clipboard.SetText(pastebuffer);
tm.Start();
}
else if (result1 == DialogResult.No)
{
}
this.TopMost = false;
}
If I have defined 15 mins in my interval how do i get the countdown to show in a label?
You should store end-time in a filed at form level and then in Tick event handler of the timer check the difference between the end-time and now and update a label which you want to show count-down timer:
private DateTime endTime;
System.Windows.Forms.Timer timer = new System.Windows.Forms.Timer();
private void button1_Click(object sender, EventArgs e)
{
var minutes = 0;
if (int.TryParse(textBox1.Text, out minutes) && timer.Enabled == false)
{
endTime = DateTime.Now.AddMinutes(minutes);
timer.Interval = 1000;
timer.Tick -= new EventHandler(timer_Tick);
timer.Tick += new EventHandler(timer_Tick);
timer.Start();
UpdateText();
}
}
void timer_Tick(object sender, EventArgs e)
{
UpdateText();
}
void UpdateText()
{
var diff = endTime.Subtract(DateTime.Now);
if (diff.TotalSeconds > 0)
label1.Text = string.Format("{0:D2}:{1:D2}:{2:D2}",
diff.Hours, diff.Minutes, diff.Seconds);
else
{
this.Text = "00:00:00";
timer.Enabled = false;
}
}
I wouldn't muck about with timers. I'd use Microsoft's Reactive Framework for this. Just NuGet "Rx-Winforms" to get the bits. Then you can do this:
Observable
.Create<string>(o =>
{
var now = DateTimeOffset.Now;
var end = now.AddMinutes(15.0);
return
Observable
.Interval(TimeSpan.FromSeconds(0.1))
.TakeUntil(end)
.Select(x => end.Subtract(DateTimeOffset.Now).ToString(#"mm\:ss"))
.DistinctUntilChanged()
.Subscribe(o);
})
.ObserveOn(this)
.Subscribe(x => label1.Text = x);
This will automatically create a countdown timer that will update the text in label1 with the following values:
14:59
14:58
14:57
14:56
14:55
14:54
...
00:02
00:01
00:00
If you want to stop this before the timer runs out the Subscribe method returns an IDisposable that you can just call .Dispose().
You should try to count the 15 minutes.
For example, if your using a Label (Label1) you should count it with a timer.
Just use a timer and count every tick (1000 milliseconds) +1
Timer1 has a +1 (declare a int as 0)
If the label reaches the number of seconds or minutes
(You can modify that with milliseconds), it stops the timer.
I know this is a common question but I can't seem to get it right. I have a form that goes out to gmail and processes some emails. I want to have a timer on the form to count how long the action has been running for. So once a user click the "start import" button I want the timer to start and once the "finished" messagebox appears it should stop. Here is what I have so far
Right now, the timer is just stays at the default text of "00";
namespace Import
{
public partial class Form1 : Form
{
Timer timer;
public Form1()
{
InitializeComponent();
}
private void btn_Import_Click(object sender, EventArgs e)
{
timer = new Timer();
timer.Interval = (1000);
timer.Enabled = true;
timer.Start();
timer.Tick += new EventHandler(timer_Tick);
// code to import emails
MessageBox.Show("The import was finished");
private void timer_Tick(object sender, EventArgs e)
{
if (sender == timer)
{
lblTimer.Text = GetTime();
}
}
public string GetTime()
{
string TimeInString = "";
int min = DateTime.Now.Minute;
int sec = DateTime.Now.Second;
TimeInString = ":" + ((min < 10) ? "0" + min.ToString() : min.ToString());
TimeInString += ":" + ((sec < 10) ? "0" + sec.ToString() : sec.ToString());
return TimeInString;
}
}
}
}
This is just one of many ways to do it. Of course, I would do it on background worker but this is legit way to get what you want:
Timer timer;
Stopwatch sw;
public Form1()
{
InitializeComponent();
}
private void btn_Import_Click(object sender, EventArgs e)
{
timer = new Timer();
timer.Interval = (1000);
timer.Tick += new EventHandler(timer_Tick);
sw = new Stopwatch();
timer.Start();
sw.Start();
// start processing emails
// when finished
timer.Stop();
sw.Stop();
lblTime.text = "Completed in " + sw.Elapsed.Seconds.ToString() + "seconds";
}
private void timer_Tick(object sender, EventArgs e)
{
lblTime.text = "Running for " + sw.Elapsed.Seconds.ToString() + "seconds";
Application.DoEvents();
}
My program has a parameter that starts up the winform and waits x number of seconds before it runs a function. Currently I am using Thread Sleep for x seconds and then the function runs. how can I add a timer in the strip status label?
so that it says: x Seconds Remaining...
Instead of blocking thread execution, simply call your method when required timeout passes. Place new Timer to your form, and set it's Interval to 1000. Then subscribe to timer's Tick event and calculate elapsed time in event handler:
private int secondsToWait = 42;
private DateTime startTime;
private void button_Click(object sender, EventArgs e)
{
timer.Start(); // start timer (you can do it on form load, if you need)
startTime = DateTime.Now; // and remember start time
}
private void timer_Tick(object sender, EventArgs e)
{
int elapsedSeconds = (int)(DateTime.Now - startTime).TotalSeconds;
int remainingSeconds = secondsToWait - elapsedSeconds;
if (remainingSeconds <= 0)
{
// run your function
timer.Stop();
}
toolStripStatusLabel.Text =
String.Format("{0} seconds remaining...", remainingSeconds);
}
You can use a Timer:
public class Form1 : Form {
public Form1(){
InitializeComponent();
t = new Timer {Interval = 1000};
t.Tick += Tick;
//try counting down the time
CountDown(100);
}
DateTime start;
Timer t;
long s;
public void CountDown(long seconds){
start = DateTime.Now;
s = seconds;
t.Start();
}
private void Tick(object sender, EventArgs e){
long remainingSeconds = s - (DateTime.Now - start).TotalSeconds;
if(remainingSeconds <= 0) {
t.Stop();
toolStripStatusLabel1.Text = "Done!";
return;
}
toolStripStatusLabel1.Text = string.Format("{0} seconds remaining...", remainingSeconds);
}
}
I have a Windows.Forms.Timer in my code, that I am executing 3 times. However, the timer isn't calling the tick function at all.
private int count = 3;
private timer;
void Loopy(int times)
{
count = times;
timer = new Timer();
timer.Interval = 1000;
timer.Tick += new EventHandler(timer_Tick);
timer.Start();
}
void timer_Tick(object sender, EventArgs e)
{
count--;
if (count == 0) timer.Stop();
else
{
// Do something here
}
}
Loopy() is being called from other places in the code.
Try using System.Timers instead of Windows.Forms.Timer
void Loopy(int times)
{
count = times;
timer = new Timer(1000);
timer.Enabled = true;
timer.Elapsed += new ElapsedEventHandler(timer_Elapsed);
timer.Start();
}
void timer_Elapsed(object sender, ElapsedEventArgs e)
{
throw new NotImplementedException();
}
If the method Loopy() is called in a thread that is not the main UI thread, then the timer won't tick.
If you want to call this method from anywhere in the code then you need to check the InvokeRequired property. So your code should look like (assuming that the code is in a form):
private void Loopy(int times)
{
if (this.InvokeRequired)
{
this.Invoke((MethodInvoker)delegate
{
Loopy(times);
});
}
else
{
count = times;
timer = new Timer();
timer.Interval = 1000;
timer.Tick += new EventHandler(timer_Tick);
timer.Start();
}
}
I am not sure what you are doing wrong it looks correct, This code works: See how it compares to yours.
public partial class Form1 : Form
{
private int count = 3;
private Timer timer;
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
Loopy(count);
}
void Loopy(int times)
{
count = times;
timer = new Timer();
timer.Interval = 1000;
timer.Tick += new EventHandler(timer_Tick);
timer.Start();
}
void timer_Tick(object sender, EventArgs e)
{
count--;
if (count == 0) timer.Stop();
else
{
//
}
}
}
Here's an Rx ticker that works:
Observable.Interval(TimeSpan.FromSeconds(1))
.Take(3)
.Subscribe(x=>Console.WriteLine("tick"));
Of course, you can subscribe something more useful in your program.
you may have started the timer from another thread, so try invoking it from the correct thread.
for example, instead of:
timerX.start();
Use:
Invoke((MethodInvoker)delegate { timerX.Start(); });
Check if your timer in properties is enabled.
Mine was false and after setting to true it worked.
If you are using Windows.Forms.Timer then should use something like following.
//Declare Timer
private Timer _timer= new Timer();
void Loopy(int _time)
{
_timer.Interval = _time;
_timer.Enabled = true;
_timer.Tick += new EventHandler(timer_Elapsed);
_timer.Start();
}
void timer_Elapsed(object sender, EventArgs e)
{
//Do your stuffs here
}
If you use some delays smaller than the interval inside the timer, the system.timer will execute other thread and you have to deal with a double thread running at the same time. Apply an InvokeRequired to control the flow.