Related
So we have this class implementing IValueTaskSource This code cannot be written as async-await because there's nothing to await on. We send a message to another running thread and get back a ValueTask that can be awaited by the caller to get the notification that the other thread has finished processing the message. However the other thread is pre-existing and already doing work. It receives the message by a completely other way; processes the message, then needs to tell the threadpool-origin thread that it finished. Thus; IValueTaskSource
There is no stock ValueTaskSource (not getting into whether or not there should be; however in this case a stock version would be of questionable utility). What we actully have looks very much like this:
class Message : IValueTaskSource {
public ValueTask Send()
{
/* how the message is sent is irrelevant */
return new ValueTask(this, 0);
}
private Action<object> continuation;
private object continuationState;
void IValueTaskSource.OnCompleted(Action<object> continuation, object state, short _, ValueTaskSourceOnCompletedFlags __)
{
lock(this) {
if (GetStatus(_) == ValueTaskSourceStatus.Pending)
{
this.continuation = continuation;
this.continuationState = state;
return;
}
continuation(continuationState); /* Suspect */
}
}
public void SetCompleted()
{
lock (this)
{
/* set state completed omitted for brevity */
continuation?.Invoke(continuationState); /* Suspect */
}
}
}
I think I'm doing this wrong. Imagine a large chain of these; it seems like it would build up too much stack. In particular, the lines marked /* Suspect */ are exactly that; and ValueTaskSourceOnCompletionFlags is unused. Although it does have the nicety in that an exception thrown by continuation always goes somewhere; assuming that's even a real issue.
Right now, the code works because there are only three of them and the continuations that use them are very much thread agnostic which thread they are on.
Based on the link to ManualResetValueTaskSource provided by Stephen Cleary and the corresponding source code I was able to produce an answer.
ManualResetValueTaskSourceCore<T> provides a complete implementation of IValueTaskSource<T> and IValueTaskSource<T>. This is currently a case of there's no void implementation so create a void implementation with a dummy type. There's some generalized debate on whether bool or object is the best dummy type but I think it doesn't really matter because member padding of T will force alignment anyway.
So the answer is to forward all the methods.
public ValueTask Send()
{
/* how the message is sent is irrelevant */
return CraeteValueTask();
}
private ManualResetValueTaskSourceCore<object> taskSource;
private ValueTask CreateValueTask() => new ValueTask(this, taskSource.Version);
public ValueTaskSourceStatus GetStatus(short version) => taskSource.GetStatus(version);
public void OnCompleted(Action<object> continuation, object state, short version, ValueTaskSourceOnCompletedFlags flags) => taskSource.OnCompleted(continuation, state, version, flags);
public void SetCompleted() => taskSource.SetResult(null);
In this case each message is in its own object so there's no pooling. Doesn't matter. Calling the existing implementation is so much easier than trying to write down the smallest correct implementation that it's still the better way.
I'm pretty sure if I were pooling value task sources the correct way would be to call Reset() inside CreateValueTask().
Here is an example using the INotifyCompletion interface to get the notification, instead of the heavier IValueTaskSource+ValueTask mechanism. The Message class is amended with just one additional instance field, an Action, and it has become awaitable by exposing a GetAwaiter method. Each Message instance is intended to be awaited only once.
public class Message : INotifyCompletion
{
private static readonly Action _completedSentinel = new(() => { });
private Action _continuation;
public Message GetAwaiter() { return this; }
public bool IsCompleted
=> ReferenceEquals(Volatile.Read(ref _continuation), _completedSentinel);
public void OnCompleted(Action continuation)
{
Action original = Interlocked.CompareExchange(ref _continuation,
continuation, null);
if (original is null) return; // Normal case
if (ReferenceEquals(original, _completedSentinel))
continuation(); // Rare case
else
throw new InvalidOperationException("Double await");
}
public void GetResult() { }
public void SetCompleted()
{
Action continuation = Interlocked.Exchange(ref _continuation,
_completedSentinel);
if (continuation is null) return;
ThreadPool.QueueUserWorkItem(state => ((Action)state).Invoke(), continuation);
}
}
Online demo.
The static _completedSentinel field is used in order to resolve a race condition that might occur, between the thread that awaits and the thread that invokes the SetCompleted method. Normally the await will happen first, but the implementation above will not break if it happens after the SetCompleted, or even if the SetCompleted is invoked between the IsCompleted/OnCompleted calls (these are called by the async/await machinery).
I have a public async void Foo() method that I want to call from synchronous method. So far all I have seen from MSDN documentation is calling async methods via async methods, but my whole program is not built with async methods.
Is this even possible?
Here's one example of calling these methods from an asynchronous method:
Walkthrough: Accessing the Web by Using Async and Await (C# and Visual Basic)
Now I'm looking into calling these async methods from sync methods.
Asynchronous programming does "grow" through the code base. It has been compared to a zombie virus. The best solution is to allow it to grow, but sometimes that's not possible.
I have written a few types in my Nito.AsyncEx library for dealing with a partially-asynchronous code base. There's no solution that works in every situation, though.
Solution A
If you have a simple asynchronous method that doesn't need to synchronize back to its context, then you can use Task.WaitAndUnwrapException:
var task = MyAsyncMethod();
var result = task.WaitAndUnwrapException();
You do not want to use Task.Wait or Task.Result because they wrap exceptions in AggregateException.
This solution is only appropriate if MyAsyncMethod does not synchronize back to its context. In other words, every await in MyAsyncMethod should end with ConfigureAwait(false). This means it can't update any UI elements or access the ASP.NET request context.
Solution B
If MyAsyncMethod does need to synchronize back to its context, then you may be able to use AsyncContext.RunTask to provide a nested context:
var result = AsyncContext.RunTask(MyAsyncMethod).Result;
*Update 4/14/2014: In more recent versions of the library the API is as follows:
var result = AsyncContext.Run(MyAsyncMethod);
(It's OK to use Task.Result in this example because RunTask will propagate Task exceptions).
The reason you may need AsyncContext.RunTask instead of Task.WaitAndUnwrapException is because of a rather subtle deadlock possibility that happens on WinForms/WPF/SL/ASP.NET:
A synchronous method calls an async method, obtaining a Task.
The synchronous method does a blocking wait on the Task.
The async method uses await without ConfigureAwait.
The Task cannot complete in this situation because it only completes when the async method is finished; the async method cannot complete because it is attempting to schedule its continuation to the SynchronizationContext, and WinForms/WPF/SL/ASP.NET will not allow the continuation to run because the synchronous method is already running in that context.
This is one reason why it's a good idea to use ConfigureAwait(false) within every async method as much as possible.
Solution C
AsyncContext.RunTask won't work in every scenario. For example, if the async method awaits something that requires a UI event to complete, then you'll deadlock even with the nested context. In that case, you could start the async method on the thread pool:
var task = Task.Run(async () => await MyAsyncMethod());
var result = task.WaitAndUnwrapException();
However, this solution requires a MyAsyncMethod that will work in the thread pool context. So it can't update UI elements or access the ASP.NET request context. And in that case, you may as well add ConfigureAwait(false) to its await statements, and use solution A.
Update, 2019-05-01: The current "least-worst practices" are in an MSDN article here.
Adding a solution that finally solved my problem, hopefully saves somebody's time.
Firstly read a couple articles of Stephen Cleary:
Async and Await
Don't Block on Async Code
From the "two best practices" in "Don't Block on Async Code", the first one didn't work for me and the second one wasn't applicable (basically if I can use await, I do!).
So here is my workaround: wrap the call inside a Task.Run<>(async () => await FunctionAsync()); and hopefully no deadlock anymore.
Here is my code:
public class LogReader
{
ILogger _logger;
public LogReader(ILogger logger)
{
_logger = logger;
}
public LogEntity GetLog()
{
Task<LogEntity> task = Task.Run<LogEntity>(async () => await GetLogAsync());
return task.Result;
}
public async Task<LogEntity> GetLogAsync()
{
var result = await _logger.GetAsync();
// more code here...
return result as LogEntity;
}
}
Microsoft built an AsyncHelper (internal) class to run Async as Sync. The source looks like:
internal static class AsyncHelper
{
private static readonly TaskFactory _myTaskFactory = new
TaskFactory(CancellationToken.None,
TaskCreationOptions.None,
TaskContinuationOptions.None,
TaskScheduler.Default);
public static TResult RunSync<TResult>(Func<Task<TResult>> func)
{
return AsyncHelper._myTaskFactory
.StartNew<Task<TResult>>(func)
.Unwrap<TResult>()
.GetAwaiter()
.GetResult();
}
public static void RunSync(Func<Task> func)
{
AsyncHelper._myTaskFactory
.StartNew<Task>(func)
.Unwrap()
.GetAwaiter()
.GetResult();
}
}
The Microsoft.AspNet.Identity base classes only have Async methods and in order to call them as Sync there are classes with extension methods that look like (example usage):
public static TUser FindById<TUser, TKey>(this UserManager<TUser, TKey> manager, TKey userId) where TUser : class, IUser<TKey> where TKey : IEquatable<TKey>
{
if (manager == null)
{
throw new ArgumentNullException("manager");
}
return AsyncHelper.RunSync<TUser>(() => manager.FindByIdAsync(userId));
}
public static bool IsInRole<TUser, TKey>(this UserManager<TUser, TKey> manager, TKey userId, string role) where TUser : class, IUser<TKey> where TKey : IEquatable<TKey>
{
if (manager == null)
{
throw new ArgumentNullException("manager");
}
return AsyncHelper.RunSync<bool>(() => manager.IsInRoleAsync(userId, role));
}
For those concerned about the licensing terms of code, here is a link to very similar code (just adds support for culture on the thread) that has comments to indicate that it is MIT Licensed by Microsoft. https://github.com/aspnet/AspNetIdentity/blob/master/src/Microsoft.AspNet.Identity.Core/AsyncHelper.cs
Wouldn't this be the same as just calling Task.Run(async ()=> await AsyncFunc()).Result? AFAIK, Microsoft is now discouraging from calling TaskFactory.StartNew, since they are both equivalent and one is more readable than the other.
Absolutely not.
The easy answer is that
.Unwrap().GetAwaiter().GetResult() != .Result
First off the
Is Task.Result the same as .GetAwaiter.GetResult()?
Secondly .Unwrap() causes the setup of the Task not to block the wrapped task.
Which should lead anyone to ask
Wouldn't this be the same as just calling Task.Run(async ()=> await AsyncFunc()).GetAwaiter().GetResult()
Which would then be a It Depends.
Regarding usage of Task.Start() , Task.Run() and Task.Factory.StartNew()
Excerpt:
Task.Run uses TaskCreationOptions.DenyChildAttach which means that children's tasks can not be attached to the parent and it uses TaskScheduler.Default which means that the one that runs tasks on Thread Pool will always be used to run tasks.
Task.Factory.StartNew uses TaskScheduler.Current which means scheduler of the current thread, it might be TaskScheduler.Default but not always.
Additional Reading:
Specifying a synchronization context
ASP.NET Core SynchronizationContext
For extra safety, wouldn't it be better to call it like this AsyncHelper.RunSync(async () => await AsyncMethod().ConfigureAwait(false)); This way we're telling the "inner" method "please don't try to sync to upper context and dealock"
Really great point and as most object architectural questions go it depends.
As an extension method do you want to force that for absolutely every call, or do you let the programmer using the function configure that on their own async calls? I could see a use case for call three scenarios; it most likely is not something you want in WPF, certainly makes sense in most cases, but considering there is no Context in ASP.Net Core if you could guarantee it was say internal for a ASP.Net Core, then it wouldn't matter.
async Main is now part of C# 7.2 and can be enabled in the projects advanced build settings.
For C# < 7.2, the correct way is:
static void Main(string[] args)
{
MainAsync().GetAwaiter().GetResult();
}
static async Task MainAsync()
{
/*await stuff here*/
}
You'll see this used in a lot of Microsoft documentation, for example:
https://learn.microsoft.com/en-us/azure/service-bus-messaging/service-bus-dotnet-how-to-use-topics-subscriptions
I'm not 100% sure, but I believe the technique described in this blog should work in many circumstances:
You can thus use task.GetAwaiter().GetResult() if you want to directly invoke this propagation logic.
public async Task<string> StartMyTask()
{
await Foo()
// code to execute once foo is done
}
static void Main()
{
var myTask = StartMyTask(); // call your method which will return control once it hits await
// now you can continue executing code here
string result = myTask.Result; // wait for the task to complete to continue
// use result
}
You read the 'await' keyword as "start this long running task, then return control to the calling method". Once the long-running task is done, then it executes the code after it. The code after the await is similar to what used to be CallBack methods. The big difference being the logical flow is not interrupted which makes it much easier to write and read.
There is, however, a good solution that works in (almost: see comments) every situation: an ad-hoc message pump (SynchronizationContext).
The calling thread will be blocked as expected, while still ensuring that all continuations called from the async function don't deadlock as they'll be marshaled to the ad-hoc SynchronizationContext (message pump) running on the calling thread.
The code of the ad-hoc message pump helper:
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
namespace Microsoft.Threading
{
/// <summary>Provides a pump that supports running asynchronous methods on the current thread.</summary>
public static class AsyncPump
{
/// <summary>Runs the specified asynchronous method.</summary>
/// <param name="asyncMethod">The asynchronous method to execute.</param>
public static void Run(Action asyncMethod)
{
if (asyncMethod == null) throw new ArgumentNullException("asyncMethod");
var prevCtx = SynchronizationContext.Current;
try
{
// Establish the new context
var syncCtx = new SingleThreadSynchronizationContext(true);
SynchronizationContext.SetSynchronizationContext(syncCtx);
// Invoke the function
syncCtx.OperationStarted();
asyncMethod();
syncCtx.OperationCompleted();
// Pump continuations and propagate any exceptions
syncCtx.RunOnCurrentThread();
}
finally { SynchronizationContext.SetSynchronizationContext(prevCtx); }
}
/// <summary>Runs the specified asynchronous method.</summary>
/// <param name="asyncMethod">The asynchronous method to execute.</param>
public static void Run(Func<Task> asyncMethod)
{
if (asyncMethod == null) throw new ArgumentNullException("asyncMethod");
var prevCtx = SynchronizationContext.Current;
try
{
// Establish the new context
var syncCtx = new SingleThreadSynchronizationContext(false);
SynchronizationContext.SetSynchronizationContext(syncCtx);
// Invoke the function and alert the context to when it completes
var t = asyncMethod();
if (t == null) throw new InvalidOperationException("No task provided.");
t.ContinueWith(delegate { syncCtx.Complete(); }, TaskScheduler.Default);
// Pump continuations and propagate any exceptions
syncCtx.RunOnCurrentThread();
t.GetAwaiter().GetResult();
}
finally { SynchronizationContext.SetSynchronizationContext(prevCtx); }
}
/// <summary>Runs the specified asynchronous method.</summary>
/// <param name="asyncMethod">The asynchronous method to execute.</param>
public static T Run<T>(Func<Task<T>> asyncMethod)
{
if (asyncMethod == null) throw new ArgumentNullException("asyncMethod");
var prevCtx = SynchronizationContext.Current;
try
{
// Establish the new context
var syncCtx = new SingleThreadSynchronizationContext(false);
SynchronizationContext.SetSynchronizationContext(syncCtx);
// Invoke the function and alert the context to when it completes
var t = asyncMethod();
if (t == null) throw new InvalidOperationException("No task provided.");
t.ContinueWith(delegate { syncCtx.Complete(); }, TaskScheduler.Default);
// Pump continuations and propagate any exceptions
syncCtx.RunOnCurrentThread();
return t.GetAwaiter().GetResult();
}
finally { SynchronizationContext.SetSynchronizationContext(prevCtx); }
}
/// <summary>Provides a SynchronizationContext that's single-threaded.</summary>
private sealed class SingleThreadSynchronizationContext : SynchronizationContext
{
/// <summary>The queue of work items.</summary>
private readonly BlockingCollection<KeyValuePair<SendOrPostCallback, object>> m_queue =
new BlockingCollection<KeyValuePair<SendOrPostCallback, object>>();
/// <summary>The processing thread.</summary>
private readonly Thread m_thread = Thread.CurrentThread;
/// <summary>The number of outstanding operations.</summary>
private int m_operationCount = 0;
/// <summary>Whether to track operations m_operationCount.</summary>
private readonly bool m_trackOperations;
/// <summary>Initializes the context.</summary>
/// <param name="trackOperations">Whether to track operation count.</param>
internal SingleThreadSynchronizationContext(bool trackOperations)
{
m_trackOperations = trackOperations;
}
/// <summary>Dispatches an asynchronous message to the synchronization context.</summary>
/// <param name="d">The System.Threading.SendOrPostCallback delegate to call.</param>
/// <param name="state">The object passed to the delegate.</param>
public override void Post(SendOrPostCallback d, object state)
{
if (d == null) throw new ArgumentNullException("d");
m_queue.Add(new KeyValuePair<SendOrPostCallback, object>(d, state));
}
/// <summary>Not supported.</summary>
public override void Send(SendOrPostCallback d, object state)
{
throw new NotSupportedException("Synchronously sending is not supported.");
}
/// <summary>Runs an loop to process all queued work items.</summary>
public void RunOnCurrentThread()
{
foreach (var workItem in m_queue.GetConsumingEnumerable())
workItem.Key(workItem.Value);
}
/// <summary>Notifies the context that no more work will arrive.</summary>
public void Complete() { m_queue.CompleteAdding(); }
/// <summary>Invoked when an async operation is started.</summary>
public override void OperationStarted()
{
if (m_trackOperations)
Interlocked.Increment(ref m_operationCount);
}
/// <summary>Invoked when an async operation is completed.</summary>
public override void OperationCompleted()
{
if (m_trackOperations &&
Interlocked.Decrement(ref m_operationCount) == 0)
Complete();
}
}
}
}
Usage:
AsyncPump.Run(() => FooAsync(...));
More detailed description of the async pump is available here.
To anyone paying attention to this question anymore...
If you look in Microsoft.VisualStudio.Services.WebApi there's a class called TaskExtensions. Within that class you'll see the static extension method Task.SyncResult(), which like totally just blocks the thread till the task returns.
Internally it calls task.GetAwaiter().GetResult() which is pretty simple, however it's overloaded to work on any async method that return Task, Task<T> or Task<HttpResponseMessage>... syntactic sugar, baby... daddy's got a sweet tooth.
It looks like ...GetAwaiter().GetResult() is the MS-official way to execute async code in a blocking context. Seems to work very fine for my use case.
var result = Task.Run(async () => await configManager.GetConfigurationAsync()).ConfigureAwait(false);
OpenIdConnectConfiguration config = result.GetAwaiter().GetResult();
Or use this:
var result=result.GetAwaiter().GetResult().AccessToken
You can call any asynchronous method from synchronous code, that is, until you need to await on them, in which case they have to be marked as async too.
As a lot of people are suggesting here, you could call Wait() or Result on the resulting task in your synchronous method, but then you end up with a blocking call in that method, which sort of defeats the purpose of async.
If you really can't make your method async and you don't want to lock up the synchronous method, then you're going to have to use a callback method by passing it as parameter to the ContinueWith() method on task.
Inspired by some of the other answers, I created the following simple helper methods:
public static TResult RunSync<TResult>(Func<Task<TResult>> method)
{
var task = method();
return task.GetAwaiter().GetResult();
}
public static void RunSync(Func<Task> method)
{
var task = method();
task.GetAwaiter().GetResult();
}
They can be called as follows (depending on whether you are returning a value or not):
RunSync(() => Foo());
var result = RunSync(() => FooWithResult());
Note that the signature in the original question public async void Foo() is incorrect. It should be public async Task Foo() as you should return Task not void for async methods that don't return a value (yes, there are some rare exceptions).
Stephen Cleary's Answer;
That approach shouldn't cause a deadlock (assuming that
ProblemMethodAsync doesn't send updates to the UI thread or anything
like that). It does assume that ProblemMethodAsync can be called on a
thread pool thread, which is not always the case.
https://blog.stephencleary.com/2012/07/dont-block-on-async-code.html
And here is the approach;
The Thread Pool Hack A similar approach to the Blocking Hack is to
offload the asynchronous work to the thread pool, then block on the
resulting task. The code using this hack would look like the code
shown in Figure 7.
Figure 7 Code for the Thread Pool Hack
C#
public sealed class WebDataService : IDataService
{
public string Get(int id)
{
return Task.Run(() => GetAsync(id)).GetAwaiter().GetResult();
}
public async Task<string> GetAsync(int id)
{
using (var client = new WebClient())
return await client.DownloadStringTaskAsync(
"https://www.example.com/api/values/" + id);
}
}
The call to Task.Run executes the asynchronous method on a thread pool
thread. Here it will run without a context, thus avoiding the
deadlock. One of the problems with this approach is the asynchronous
method can’t depend on executing within a specific context. So, it
can’t use UI elements or the ASP.NET HttpContext.Current.
Here is the simplest solution. I saw it somewhere on the Internet, I didn't remember where, but I have been using it successfully. It will not deadlock the calling thread.
void SynchronousFunction()
{
Task.Run(Foo).Wait();
}
string SynchronousFunctionReturnsString()
{
return Task.Run(Foo).Result;
}
string SynchronousFunctionReturnsStringWithParam(int id)
{
return Task.Run(() => Foo(id)).Result;
}
After hours of trying different methods, with more or less success, this is what I ended with. It doesn't end in a deadlock while getting result and it also gets and throws the original exception and not the wrapped one.
private ReturnType RunSync()
{
var task = Task.Run(async () => await myMethodAsync(agency));
if (task.IsFaulted && task.Exception != null)
{
throw task.Exception;
}
return task.Result;
}
You can now use source generators to create a sync version of your method using Sync Method Generator library (nuget).
Use it as follows:
[Zomp.SyncMethodGenerator.CreateSyncVersion]
public async void FooAsync()
Which will generate Foo method which you can call synchronously.
Those windows async methods have a nifty little method called AsTask(). You can use this to have the method return itself as a task so that you can manually call Wait() on it.
For example, on a Windows Phone 8 Silverlight application, you can do the following:
private void DeleteSynchronous(string path)
{
StorageFolder localFolder = Windows.Storage.ApplicationData.Current.LocalFolder;
Task t = localFolder.DeleteAsync(StorageDeleteOption.PermanentDelete).AsTask();
t.Wait();
}
private void FunctionThatNeedsToBeSynchronous()
{
// Do some work here
// ....
// Delete something in storage synchronously
DeleteSynchronous("pathGoesHere");
// Do other work here
// .....
}
Hope this helps!
If you want to run it Sync
MethodAsync().RunSynchronously()
I have an async method in my program. I need the task to be asynchronous because it makes network requests, but I don't want it to be reentrant. In other words, if the method is called from code block A, and then again from code block B before the first invocation returns, I want the second invocation to wait until the first invocation finishes before it runs.
If the method were not an async method, I'd be able to accomplish it with this annotation:
[MethodImpl(MethodImplOptions.Synchronized)]
However, the compiler does not allow the annotation to be attached to an async method.
What else can I do?
You can use a SemaphoreSlim, which is a lock with a WaitAsync method on it (and which doesn't mind you releasing it on a different thread to the one you acquired it on).
private readonly SemaphoreSlim methodLock = new SemaphoreSlim(1, 1);
public async Task SomeMethod()
{
await methodLock.WaitAsync();
try
{
...
}
finally
{
methodLock.Release();
}
}
If you're feeling adventurous, you can write an extension method on SemaphoreSlim, letting you do e.g.:
public async Task SomeMethod()
{
using (await methodLock.WaitDisposableAsync())
{
...
}
}
Be careful though: SemaphoreSlim is not recursive (nor can it be). That means if your method is recursive, it will deadlock.
Summary
I have a class that uses lock to provide thread-safe access to a private field. However, for reasons detailed below I'm considering switching to using SemaphoreSlim to implement thread-safety. I know that if I surround all access to this field with lock (_lock) (as I currently do), I'm guaranteed that writes to the field will be atomic and that all threads will see the most recently-written value (source). I'm wondering if I get both of these guarantees with SemaphoreSlim, or only the guarantee about atomic writes.
Details
I have an interface I wrote a while back to represent services that can be used for communicating with external devices:
public interface ICommunicationService : IDisposable
{
event EventHandler<ReceivedMessageEventArgs> MessageReceived;
void SendMessage(GenericMessage message);
void Start();
}
I've recently come across a situation where I'd prefer to have an async implementation of these methods, and apparently when you start doing async you need to sort of go the whole hog with it to avoid deadlocks, etc., so I'm planning on updating the interface and all existing implementations that I've written to support asynchronous operation:
public interface ICommunicationService : IDisposable
{
event EventHandler<ReceivedMessageEventArgs> MessageReceived;
Task SendMessage(GenericMessage message);
Task Start();
}
One of my classes that implemented this interface did a bunch of locking in its implementations of SendMessage() and Start():
public virtual void SendMessage(GenericMessage message)
{
CheckDisposed();
lock (_lock)
{
if (CommunicationState != CommunicationState.Up)
{
throw new InvalidOperationException("Message cannot be sent as communication is not established.");
}
try
{
_currentDelegate.SendMessage(message);
}
catch (Exception)
{
TerminateCommunication();
}
}
}
Trying to switch this code to an async implementation, I noticed I couldn't await a task within a lock statement. According to async guru Stephen Cleary's blog post on the subject, the async way of doing this is to use SemaphoreSlim.
Based on that post, I've changed my SendMessage implementation to this:
public virtual async Task SendMessage(GenericMessage message)
{
CheckDisposed();
if (CommunicationState != CommunicationState.Up)
{
throw new InvalidOperationException("Message cannot be sent as communication is not established.");
}
// _mutex = new SemaphoreSlim(0, 1)
await _mutex.WaitAsync().ConfigureAwait(false);
try
{
await _currentDelegate.SendMessage(message);
}
catch (Exception)
{
TerminateCommunication();
}
finally
{
_mutex.Release();
}
}
What I'm wondering though is whether I'm guaranteed that any given thread will see the most recent value of _currentDelegate when it executes await _currentDelegate.SendMessage(message), or whether I need to use another construct to ensure writes are immediately visible to other threads.
In particular, this class has another method TryRestartCommunication:
private bool TryRestartCommunication(bool initialStart)
{
// ...
lock (_lock)
{
// ...
try
{
_currentDelegate = _factory();
_currentDelegate.Start();
_currentDelegate.MessageReceived += MessageReceived;
CommunicationState = CommunicationState.Up;
return true;
}
// ...
}
}
If I re-implement this method to lock on the semaphore and have some Thread A call TryRestartCommunication() and immediately after Thread B call SendMessage(), am I guaranteed that Thread B will see the new value of _currentDelegate set by Thread A?
If not, would a decent solution be to just make _currentDelegate volatile, or to use Interlocked to update its value?
Edit
Got a close vote because apparently this question isn't clear enough. Let me try to make it as clear as possible: if I switch from protecting my critical regions with lock to SemaphoreSlim, do I then need to mark the shared fields as volatile (or something similar) to ensure the same level of thread safety?
If you switch from protecting your critical regions/data by lock() to SemaphoreSlim(1), you will end up with the same level of thread safety.
We have done it several times and never encounter single data protection bug there.
However, be aware that after await xxx.ConfigureAwait(false); you might end in different synchronization context (thread) and the method await _currentDelegate.SendMessage(message); might not be ok with it. For example, if that method access Webform UI controls.
I have a public async void Foo() method that I want to call from synchronous method. So far all I have seen from MSDN documentation is calling async methods via async methods, but my whole program is not built with async methods.
Is this even possible?
Here's one example of calling these methods from an asynchronous method:
Walkthrough: Accessing the Web by Using Async and Await (C# and Visual Basic)
Now I'm looking into calling these async methods from sync methods.
Asynchronous programming does "grow" through the code base. It has been compared to a zombie virus. The best solution is to allow it to grow, but sometimes that's not possible.
I have written a few types in my Nito.AsyncEx library for dealing with a partially-asynchronous code base. There's no solution that works in every situation, though.
Solution A
If you have a simple asynchronous method that doesn't need to synchronize back to its context, then you can use Task.WaitAndUnwrapException:
var task = MyAsyncMethod();
var result = task.WaitAndUnwrapException();
You do not want to use Task.Wait or Task.Result because they wrap exceptions in AggregateException.
This solution is only appropriate if MyAsyncMethod does not synchronize back to its context. In other words, every await in MyAsyncMethod should end with ConfigureAwait(false). This means it can't update any UI elements or access the ASP.NET request context.
Solution B
If MyAsyncMethod does need to synchronize back to its context, then you may be able to use AsyncContext.RunTask to provide a nested context:
var result = AsyncContext.RunTask(MyAsyncMethod).Result;
*Update 4/14/2014: In more recent versions of the library the API is as follows:
var result = AsyncContext.Run(MyAsyncMethod);
(It's OK to use Task.Result in this example because RunTask will propagate Task exceptions).
The reason you may need AsyncContext.RunTask instead of Task.WaitAndUnwrapException is because of a rather subtle deadlock possibility that happens on WinForms/WPF/SL/ASP.NET:
A synchronous method calls an async method, obtaining a Task.
The synchronous method does a blocking wait on the Task.
The async method uses await without ConfigureAwait.
The Task cannot complete in this situation because it only completes when the async method is finished; the async method cannot complete because it is attempting to schedule its continuation to the SynchronizationContext, and WinForms/WPF/SL/ASP.NET will not allow the continuation to run because the synchronous method is already running in that context.
This is one reason why it's a good idea to use ConfigureAwait(false) within every async method as much as possible.
Solution C
AsyncContext.RunTask won't work in every scenario. For example, if the async method awaits something that requires a UI event to complete, then you'll deadlock even with the nested context. In that case, you could start the async method on the thread pool:
var task = Task.Run(async () => await MyAsyncMethod());
var result = task.WaitAndUnwrapException();
However, this solution requires a MyAsyncMethod that will work in the thread pool context. So it can't update UI elements or access the ASP.NET request context. And in that case, you may as well add ConfigureAwait(false) to its await statements, and use solution A.
Update, 2019-05-01: The current "least-worst practices" are in an MSDN article here.
Adding a solution that finally solved my problem, hopefully saves somebody's time.
Firstly read a couple articles of Stephen Cleary:
Async and Await
Don't Block on Async Code
From the "two best practices" in "Don't Block on Async Code", the first one didn't work for me and the second one wasn't applicable (basically if I can use await, I do!).
So here is my workaround: wrap the call inside a Task.Run<>(async () => await FunctionAsync()); and hopefully no deadlock anymore.
Here is my code:
public class LogReader
{
ILogger _logger;
public LogReader(ILogger logger)
{
_logger = logger;
}
public LogEntity GetLog()
{
Task<LogEntity> task = Task.Run<LogEntity>(async () => await GetLogAsync());
return task.Result;
}
public async Task<LogEntity> GetLogAsync()
{
var result = await _logger.GetAsync();
// more code here...
return result as LogEntity;
}
}
Microsoft built an AsyncHelper (internal) class to run Async as Sync. The source looks like:
internal static class AsyncHelper
{
private static readonly TaskFactory _myTaskFactory = new
TaskFactory(CancellationToken.None,
TaskCreationOptions.None,
TaskContinuationOptions.None,
TaskScheduler.Default);
public static TResult RunSync<TResult>(Func<Task<TResult>> func)
{
return AsyncHelper._myTaskFactory
.StartNew<Task<TResult>>(func)
.Unwrap<TResult>()
.GetAwaiter()
.GetResult();
}
public static void RunSync(Func<Task> func)
{
AsyncHelper._myTaskFactory
.StartNew<Task>(func)
.Unwrap()
.GetAwaiter()
.GetResult();
}
}
The Microsoft.AspNet.Identity base classes only have Async methods and in order to call them as Sync there are classes with extension methods that look like (example usage):
public static TUser FindById<TUser, TKey>(this UserManager<TUser, TKey> manager, TKey userId) where TUser : class, IUser<TKey> where TKey : IEquatable<TKey>
{
if (manager == null)
{
throw new ArgumentNullException("manager");
}
return AsyncHelper.RunSync<TUser>(() => manager.FindByIdAsync(userId));
}
public static bool IsInRole<TUser, TKey>(this UserManager<TUser, TKey> manager, TKey userId, string role) where TUser : class, IUser<TKey> where TKey : IEquatable<TKey>
{
if (manager == null)
{
throw new ArgumentNullException("manager");
}
return AsyncHelper.RunSync<bool>(() => manager.IsInRoleAsync(userId, role));
}
For those concerned about the licensing terms of code, here is a link to very similar code (just adds support for culture on the thread) that has comments to indicate that it is MIT Licensed by Microsoft. https://github.com/aspnet/AspNetIdentity/blob/master/src/Microsoft.AspNet.Identity.Core/AsyncHelper.cs
Wouldn't this be the same as just calling Task.Run(async ()=> await AsyncFunc()).Result? AFAIK, Microsoft is now discouraging from calling TaskFactory.StartNew, since they are both equivalent and one is more readable than the other.
Absolutely not.
The easy answer is that
.Unwrap().GetAwaiter().GetResult() != .Result
First off the
Is Task.Result the same as .GetAwaiter.GetResult()?
Secondly .Unwrap() causes the setup of the Task not to block the wrapped task.
Which should lead anyone to ask
Wouldn't this be the same as just calling Task.Run(async ()=> await AsyncFunc()).GetAwaiter().GetResult()
Which would then be a It Depends.
Regarding usage of Task.Start() , Task.Run() and Task.Factory.StartNew()
Excerpt:
Task.Run uses TaskCreationOptions.DenyChildAttach which means that children's tasks can not be attached to the parent and it uses TaskScheduler.Default which means that the one that runs tasks on Thread Pool will always be used to run tasks.
Task.Factory.StartNew uses TaskScheduler.Current which means scheduler of the current thread, it might be TaskScheduler.Default but not always.
Additional Reading:
Specifying a synchronization context
ASP.NET Core SynchronizationContext
For extra safety, wouldn't it be better to call it like this AsyncHelper.RunSync(async () => await AsyncMethod().ConfigureAwait(false)); This way we're telling the "inner" method "please don't try to sync to upper context and dealock"
Really great point and as most object architectural questions go it depends.
As an extension method do you want to force that for absolutely every call, or do you let the programmer using the function configure that on their own async calls? I could see a use case for call three scenarios; it most likely is not something you want in WPF, certainly makes sense in most cases, but considering there is no Context in ASP.Net Core if you could guarantee it was say internal for a ASP.Net Core, then it wouldn't matter.
async Main is now part of C# 7.2 and can be enabled in the projects advanced build settings.
For C# < 7.2, the correct way is:
static void Main(string[] args)
{
MainAsync().GetAwaiter().GetResult();
}
static async Task MainAsync()
{
/*await stuff here*/
}
You'll see this used in a lot of Microsoft documentation, for example:
https://learn.microsoft.com/en-us/azure/service-bus-messaging/service-bus-dotnet-how-to-use-topics-subscriptions
I'm not 100% sure, but I believe the technique described in this blog should work in many circumstances:
You can thus use task.GetAwaiter().GetResult() if you want to directly invoke this propagation logic.
public async Task<string> StartMyTask()
{
await Foo()
// code to execute once foo is done
}
static void Main()
{
var myTask = StartMyTask(); // call your method which will return control once it hits await
// now you can continue executing code here
string result = myTask.Result; // wait for the task to complete to continue
// use result
}
You read the 'await' keyword as "start this long running task, then return control to the calling method". Once the long-running task is done, then it executes the code after it. The code after the await is similar to what used to be CallBack methods. The big difference being the logical flow is not interrupted which makes it much easier to write and read.
There is, however, a good solution that works in (almost: see comments) every situation: an ad-hoc message pump (SynchronizationContext).
The calling thread will be blocked as expected, while still ensuring that all continuations called from the async function don't deadlock as they'll be marshaled to the ad-hoc SynchronizationContext (message pump) running on the calling thread.
The code of the ad-hoc message pump helper:
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
namespace Microsoft.Threading
{
/// <summary>Provides a pump that supports running asynchronous methods on the current thread.</summary>
public static class AsyncPump
{
/// <summary>Runs the specified asynchronous method.</summary>
/// <param name="asyncMethod">The asynchronous method to execute.</param>
public static void Run(Action asyncMethod)
{
if (asyncMethod == null) throw new ArgumentNullException("asyncMethod");
var prevCtx = SynchronizationContext.Current;
try
{
// Establish the new context
var syncCtx = new SingleThreadSynchronizationContext(true);
SynchronizationContext.SetSynchronizationContext(syncCtx);
// Invoke the function
syncCtx.OperationStarted();
asyncMethod();
syncCtx.OperationCompleted();
// Pump continuations and propagate any exceptions
syncCtx.RunOnCurrentThread();
}
finally { SynchronizationContext.SetSynchronizationContext(prevCtx); }
}
/// <summary>Runs the specified asynchronous method.</summary>
/// <param name="asyncMethod">The asynchronous method to execute.</param>
public static void Run(Func<Task> asyncMethod)
{
if (asyncMethod == null) throw new ArgumentNullException("asyncMethod");
var prevCtx = SynchronizationContext.Current;
try
{
// Establish the new context
var syncCtx = new SingleThreadSynchronizationContext(false);
SynchronizationContext.SetSynchronizationContext(syncCtx);
// Invoke the function and alert the context to when it completes
var t = asyncMethod();
if (t == null) throw new InvalidOperationException("No task provided.");
t.ContinueWith(delegate { syncCtx.Complete(); }, TaskScheduler.Default);
// Pump continuations and propagate any exceptions
syncCtx.RunOnCurrentThread();
t.GetAwaiter().GetResult();
}
finally { SynchronizationContext.SetSynchronizationContext(prevCtx); }
}
/// <summary>Runs the specified asynchronous method.</summary>
/// <param name="asyncMethod">The asynchronous method to execute.</param>
public static T Run<T>(Func<Task<T>> asyncMethod)
{
if (asyncMethod == null) throw new ArgumentNullException("asyncMethod");
var prevCtx = SynchronizationContext.Current;
try
{
// Establish the new context
var syncCtx = new SingleThreadSynchronizationContext(false);
SynchronizationContext.SetSynchronizationContext(syncCtx);
// Invoke the function and alert the context to when it completes
var t = asyncMethod();
if (t == null) throw new InvalidOperationException("No task provided.");
t.ContinueWith(delegate { syncCtx.Complete(); }, TaskScheduler.Default);
// Pump continuations and propagate any exceptions
syncCtx.RunOnCurrentThread();
return t.GetAwaiter().GetResult();
}
finally { SynchronizationContext.SetSynchronizationContext(prevCtx); }
}
/// <summary>Provides a SynchronizationContext that's single-threaded.</summary>
private sealed class SingleThreadSynchronizationContext : SynchronizationContext
{
/// <summary>The queue of work items.</summary>
private readonly BlockingCollection<KeyValuePair<SendOrPostCallback, object>> m_queue =
new BlockingCollection<KeyValuePair<SendOrPostCallback, object>>();
/// <summary>The processing thread.</summary>
private readonly Thread m_thread = Thread.CurrentThread;
/// <summary>The number of outstanding operations.</summary>
private int m_operationCount = 0;
/// <summary>Whether to track operations m_operationCount.</summary>
private readonly bool m_trackOperations;
/// <summary>Initializes the context.</summary>
/// <param name="trackOperations">Whether to track operation count.</param>
internal SingleThreadSynchronizationContext(bool trackOperations)
{
m_trackOperations = trackOperations;
}
/// <summary>Dispatches an asynchronous message to the synchronization context.</summary>
/// <param name="d">The System.Threading.SendOrPostCallback delegate to call.</param>
/// <param name="state">The object passed to the delegate.</param>
public override void Post(SendOrPostCallback d, object state)
{
if (d == null) throw new ArgumentNullException("d");
m_queue.Add(new KeyValuePair<SendOrPostCallback, object>(d, state));
}
/// <summary>Not supported.</summary>
public override void Send(SendOrPostCallback d, object state)
{
throw new NotSupportedException("Synchronously sending is not supported.");
}
/// <summary>Runs an loop to process all queued work items.</summary>
public void RunOnCurrentThread()
{
foreach (var workItem in m_queue.GetConsumingEnumerable())
workItem.Key(workItem.Value);
}
/// <summary>Notifies the context that no more work will arrive.</summary>
public void Complete() { m_queue.CompleteAdding(); }
/// <summary>Invoked when an async operation is started.</summary>
public override void OperationStarted()
{
if (m_trackOperations)
Interlocked.Increment(ref m_operationCount);
}
/// <summary>Invoked when an async operation is completed.</summary>
public override void OperationCompleted()
{
if (m_trackOperations &&
Interlocked.Decrement(ref m_operationCount) == 0)
Complete();
}
}
}
}
Usage:
AsyncPump.Run(() => FooAsync(...));
More detailed description of the async pump is available here.
To anyone paying attention to this question anymore...
If you look in Microsoft.VisualStudio.Services.WebApi there's a class called TaskExtensions. Within that class you'll see the static extension method Task.SyncResult(), which like totally just blocks the thread till the task returns.
Internally it calls task.GetAwaiter().GetResult() which is pretty simple, however it's overloaded to work on any async method that return Task, Task<T> or Task<HttpResponseMessage>... syntactic sugar, baby... daddy's got a sweet tooth.
It looks like ...GetAwaiter().GetResult() is the MS-official way to execute async code in a blocking context. Seems to work very fine for my use case.
var result = Task.Run(async () => await configManager.GetConfigurationAsync()).ConfigureAwait(false);
OpenIdConnectConfiguration config = result.GetAwaiter().GetResult();
Or use this:
var result=result.GetAwaiter().GetResult().AccessToken
You can call any asynchronous method from synchronous code, that is, until you need to await on them, in which case they have to be marked as async too.
As a lot of people are suggesting here, you could call Wait() or Result on the resulting task in your synchronous method, but then you end up with a blocking call in that method, which sort of defeats the purpose of async.
If you really can't make your method async and you don't want to lock up the synchronous method, then you're going to have to use a callback method by passing it as parameter to the ContinueWith() method on task.
Inspired by some of the other answers, I created the following simple helper methods:
public static TResult RunSync<TResult>(Func<Task<TResult>> method)
{
var task = method();
return task.GetAwaiter().GetResult();
}
public static void RunSync(Func<Task> method)
{
var task = method();
task.GetAwaiter().GetResult();
}
They can be called as follows (depending on whether you are returning a value or not):
RunSync(() => Foo());
var result = RunSync(() => FooWithResult());
Note that the signature in the original question public async void Foo() is incorrect. It should be public async Task Foo() as you should return Task not void for async methods that don't return a value (yes, there are some rare exceptions).
Stephen Cleary's Answer;
That approach shouldn't cause a deadlock (assuming that
ProblemMethodAsync doesn't send updates to the UI thread or anything
like that). It does assume that ProblemMethodAsync can be called on a
thread pool thread, which is not always the case.
https://blog.stephencleary.com/2012/07/dont-block-on-async-code.html
And here is the approach;
The Thread Pool Hack A similar approach to the Blocking Hack is to
offload the asynchronous work to the thread pool, then block on the
resulting task. The code using this hack would look like the code
shown in Figure 7.
Figure 7 Code for the Thread Pool Hack
C#
public sealed class WebDataService : IDataService
{
public string Get(int id)
{
return Task.Run(() => GetAsync(id)).GetAwaiter().GetResult();
}
public async Task<string> GetAsync(int id)
{
using (var client = new WebClient())
return await client.DownloadStringTaskAsync(
"https://www.example.com/api/values/" + id);
}
}
The call to Task.Run executes the asynchronous method on a thread pool
thread. Here it will run without a context, thus avoiding the
deadlock. One of the problems with this approach is the asynchronous
method can’t depend on executing within a specific context. So, it
can’t use UI elements or the ASP.NET HttpContext.Current.
Here is the simplest solution. I saw it somewhere on the Internet, I didn't remember where, but I have been using it successfully. It will not deadlock the calling thread.
void SynchronousFunction()
{
Task.Run(Foo).Wait();
}
string SynchronousFunctionReturnsString()
{
return Task.Run(Foo).Result;
}
string SynchronousFunctionReturnsStringWithParam(int id)
{
return Task.Run(() => Foo(id)).Result;
}
After hours of trying different methods, with more or less success, this is what I ended with. It doesn't end in a deadlock while getting result and it also gets and throws the original exception and not the wrapped one.
private ReturnType RunSync()
{
var task = Task.Run(async () => await myMethodAsync(agency));
if (task.IsFaulted && task.Exception != null)
{
throw task.Exception;
}
return task.Result;
}
You can now use source generators to create a sync version of your method using Sync Method Generator library (nuget).
Use it as follows:
[Zomp.SyncMethodGenerator.CreateSyncVersion]
public async void FooAsync()
Which will generate Foo method which you can call synchronously.
Those windows async methods have a nifty little method called AsTask(). You can use this to have the method return itself as a task so that you can manually call Wait() on it.
For example, on a Windows Phone 8 Silverlight application, you can do the following:
private void DeleteSynchronous(string path)
{
StorageFolder localFolder = Windows.Storage.ApplicationData.Current.LocalFolder;
Task t = localFolder.DeleteAsync(StorageDeleteOption.PermanentDelete).AsTask();
t.Wait();
}
private void FunctionThatNeedsToBeSynchronous()
{
// Do some work here
// ....
// Delete something in storage synchronously
DeleteSynchronous("pathGoesHere");
// Do other work here
// .....
}
Hope this helps!
If you want to run it Sync
MethodAsync().RunSynchronously()