My C# program needs to call C++ functions located in an external DLL.
I found that it works fine under single thread, but error under multithread.
C++ code:
enum ProgramExitType:int {
ET_ERROR,
ET_SUCCEED,
ET_TLE,
ET_MLE
};
enum ProgramErrorType :int {
PE_UNKNOWN,
PE_INPUT,
PE_OUTPUT,
PE_ERRPUT,
PE_CREATEPROCESS,
PE_WAIT,
};
struct ProgramExitInfo {
ProgramExitType type;
ProgramErrorType err_type;
long long memory_usage;
int time;
unsigned int exit_code;
};
#define ___RR_COMBINE_(x,y) x##y
#define __RR_COMBINE(x,y) ___RR_COMBINE_(x,y)
#define UNIQUESYM __RR_COMBINE(__RRLibrary__unique_symbol_,__COUNTER__)
#define AUTOCLOSE(h) AutoClose UNIQUESYM(h)
#define AUTOCLOSEREF(h) AutoCloseRef UNIQUESYM(h)
class AutoClose {
HANDLE h;
public:
AutoClose(HANDLE h) :h(h) {}
~AutoClose() { CloseHandle(h);/* LOGW(L"AutoClose\n"); */ }
};
class AutoCloseRef {
HANDLE* h;
public:
AutoCloseRef(HANDLE* h) :h(h) {}
~AutoCloseRef() { CloseHandle(*h); /* LOGW(L"AutoCloseRef\n");*/ }
};
ProgramExitInfo RunProgram(PCWSTR path, PCWSTR param, PCWSTR input, PCWSTR output, PCWSTR errput, int time_limit, long long memory_limit) {
//MessageBox(0, L"RunProgram Start", L"", MB_ICONINFORMATION);
ProgramExitInfo ret;
ZeroMemory(&ret, sizeof(ProgramExitInfo));
HANDLE hin = INVALID_HANDLE_VALUE, hout = INVALID_HANDLE_VALUE, herr = INVALID_HANDLE_VALUE;
AUTOCLOSEREF(&hin); AUTOCLOSEREF(&hout); AUTOCLOSEREF(&herr);
SECURITY_ATTRIBUTES sa;
sa.nLength = sizeof(sa);
sa.lpSecurityDescriptor = NULL;
sa.bInheritHandle = TRUE;
if (input != NULL && *input != 0) {
//MessageBox(0, input, L"Load Input", MB_ICONINFORMATION);
hin = CreateFile(input, GENERIC_READ, FILE_SHARE_READ, &sa, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0);
if (hin == 0 || hin == INVALID_HANDLE_VALUE) {
ret.type = ET_ERROR;
ret.err_type = PE_INPUT;
return ret;
}
}
if (output != NULL && *output != 0) {
//MessageBox(0, input, L"Load Output", MB_ICONINFORMATION);
hout = CreateFile(output, GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, &sa, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0);
if (hout == 0 || hout == INVALID_HANDLE_VALUE) {
ret.type = ET_ERROR;
ret.err_type = PE_OUTPUT;
return ret;
}
}
if (errput != NULL && *errput != 0) {
//MessageBox(0, input, L"Load Errput", MB_ICONINFORMATION);
herr = CreateFile(errput, GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, &sa, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0);
if (herr == 0 || herr == INVALID_HANDLE_VALUE) {
ret.type = ET_ERROR;
ret.err_type = PE_ERRPUT;
return ret;
}
}
STARTUPINFO si = { sizeof(si) };
si.dwFlags = STARTF_USESHOWWINDOW | STARTF_USESTDHANDLES;
si.wShowWindow = SW_HIDE;
si.hStdOutput = hout;
si.hStdError = herr;
si.hStdInput = hin;
PROCESS_INFORMATION pi = { 0 };
wchar_t* param_buff = 0;
if (param != NULL) {
param_buff = new wchar_t[lstrlenW(param) + 1];
lstrcpyW(param_buff, param);
}
BOOL b = CreateProcess(path, NULL,
NULL,
NULL,
TRUE,
NULL,
NULL,
NULL,
&si, &pi);
if (param_buff != 0)
delete[] param_buff;
AUTOCLOSE(pi.hProcess); AUTOCLOSE(pi.hThread);
if (b == FALSE) {
ret.type = ET_ERROR;
ret.err_type = PE_CREATEPROCESS;
return ret;
}
int ti = GetTickCount();
DWORD dw = WaitForSingleObject(pi.hProcess, time_limit);
ret.time = GetTickCount() - ti;
if (dw != WAIT_OBJECT_0)
TerminateProcess(pi.hProcess, -1);
GetExitCodeProcess(pi.hProcess, (LPDWORD)&ret.exit_code);
switch (dw) {
case WAIT_OBJECT_0: {
break;
}
case WAIT_TIMEOUT: {
ret.type = ET_TLE;
break;
}
default: {
ret.type = ET_ERROR;
ret.err_type = PE_WAIT;
return ret;
}
}
PROCESS_MEMORY_COUNTERS pmc = { 0 };
GetProcessMemoryInfo(pi.hProcess, &pmc, sizeof(pmc));
ret.memory_usage = (long long)pmc.PeakWorkingSetSize + pmc.PeakPagefileUsage;
if (ret.memory_usage > memory_limit) {
ret.type = ET_MLE;
return ret;
}
ret.type = ET_SUCCEED;
return ret;
}
C# code:
[DllImport("ProgramRunningHelper.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern ProgramExitInfo RunProgram([MarshalAs(UnmanagedType.LPWStr)]string path, [MarshalAs(UnmanagedType.LPWStr)]string param, [MarshalAs(UnmanagedType.LPWStr)]string input, [MarshalAs(UnmanagedType.LPWStr)]string output, [MarshalAs(UnmanagedType.LPWStr)]string errput, int time_limit, long memory_limit);
I use RunProgram runs different .exe file with different in/output redirections in different thread.
But the function returns PE_INPUTorPE_OUTPUT which means it cannot create an in/output file.
I called FindLastError() and get 32 "Another program is using this file and the process cannot access it."
But if there is only one thread, no any errors.
So I think this may be because the parameters passed by different threads are confused( For example, there are two threads passing parameters 'a' and 'b' respectively, but CLR considers that both of them passed 'a'. ). Is it possible?
How can I solve it?
Any help would be much appreciated !
Related
I'm creating a wrapper for an unmanaged C++ function to be called using C#.
The function returns a vector of structs.
When returning from the function, the strings are all ok, but after the 'return' to the wrapper, the strings break returning weird characters.
The weird thing is, if I call it a second time, without closing Visual Studio, it works!
I have saved all the files as Unicode UTF-8, set Unicode as the character set on the Visual Studio project, defined UNICODE and _UNICODE, but still the problem persists.
This is the unmanaged struct:
typedef struct SessionEnumOutput {
SessionEnumOutput() {};
wchar_t *UserName;
wchar_t *SessionName;
WtsSessionState SessionState;
}SessionEnumOutput, *PSessionEnumOutput;
It being built on the unmanaged function:
for (DWORD i = 0; i < pCount; i++)
{
WTS_SESSION_INFO_1 innerSes = sessionInfo[i];
if (innerSes.State == WTSActive)
{
wchar_t *sessionName;
wchar_t *sessUserName;
SessionEnumOutput outObj;
if (innerSes.pUserName == NULL) { sessUserName = L"System"; }
else { sessUserName = innerSes.pUserName; }
if (innerSes.pSessionName == NULL) { sessionName = L""; }
else { sessionName = innerSes.pSessionName; }
Unmanaged::SessionEnumOutput inner;
inner.UserName = sessUserName;
inner.SessionName = sessionName;
inner.SessionState = (WtsSessionState)innerSes.State;
output.push_back(inner);
}
}
The managed wrapper:
ref class wSessionEnumOutput
{
public:
String^ UserName;
String^ SessionName;
wWtsSessionState SessionState;
};
List<wSessionEnumOutput^>^ GetEnumeratedSession(String^ computerName, bool onlyActive, bool excludeSystemSessions)
{
pin_ptr<const wchar_t> wName = PtrToStringChars(computerName);
List<wSessionEnumOutput^>^ output = gcnew List<wSessionEnumOutput^>();
vector<Unmanaged::SessionEnumOutput> *result = new vector<Unmanaged::SessionEnumOutput>;
*result = ptr->GetEnumeratedSession((LPWSTR)wName, onlyActive, excludeSystemSessions);
for (size_t it = 0; it < result->size(); it++)
{
Unmanaged::SessionEnumOutput single = result->at(it);
wSessionEnumOutput^ inner = gcnew wSessionEnumOutput();
inner->UserName = Marshal::PtrToStringUni((IntPtr)single.UserName);
inner->SessionName = Marshal::PtrToStringUni((IntPtr)single.SessionName);
inner->SessionState = (wWtsSessionState)single.SessionState;
output->Add(inner);
}
I can see the strings broken at *vectorUnmanaged::SessionEnumOutput result = new vectorUnmanaged::SessionEnumOutput;
I have created a test console to call the C# function twice to analyze the heap:
List<Managed.wSessionEnumOutput> thing = Utilities.GetComputerSession();
Console.WriteLine("###################################################");
for (int i = 0; i < thing.Count; i++)
{
Console.WriteLine("User name: " + thing[i].UserName);
Console.WriteLine("Session name: " + thing[i].SessionName);
Console.WriteLine("Session state: " + thing[i].SessionState);
Console.WriteLine("###################################################");
}
Console.WriteLine("\n");
thing = Utilities.GetComputerSession();
Console.WriteLine("###################################################");
for (int i = 0; i < thing.Count; i++)
{
Console.WriteLine("User name: " + thing[i].UserName);
Console.WriteLine("Session name: " + thing[i].SessionName);
Console.WriteLine("Session state: " + thing[i].SessionState);
Console.WriteLine("###################################################");
}
The difference is, on the second call, I can see Unicode and UTF-8 decoders loaded on the heap.
On the first call, they are not there.
here are both call's results:
I'm not a developer, just a curious system administrator, so pardon my coding habilities.
What am I missing?
EDIT:
Function definition:
vector<Unmanaged::SessionEnumOutput> Unmanaged::GetEnumeratedSession(
LPWSTR computerName = NULL,
BOOL onlyActive = 0,
BOOL excludeSystemSessions = 0
)
{
HANDLE session;
BOOL enumResult;
DWORD pCount = 0;
DWORD pLevel = 1;
vector<SessionEnumOutput> output;
PWTS_SESSION_INFO_1 sessionInfo = (PWTS_SESSION_INFO_1)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WTS_SESSION_INFO_1));
if (computerName != NULL)
{
session = WTSOpenServer(computerName);
if (session == NULL) { goto END; }
}
else { session = WTS_CURRENT_SERVER_HANDLE; }
enumResult = WTSEnumerateSessionsEx(session, &pLevel, 0, &sessionInfo, &pCount);
if (enumResult == 0) { goto END; }
switch (onlyActive)
{
case 1:
for (DWORD i = 0; i < pCount; i++)
{
WTS_SESSION_INFO_1 innerSes = sessionInfo[i];
if (innerSes.State == WTSActive)
{
wchar_t *sessionName;
wchar_t *sessUserName;
SessionEnumOutput outObj;
if (innerSes.pUserName == NULL) { sessUserName = L"System"; }
else { sessUserName = innerSes.pUserName; }
if (innerSes.pSessionName == NULL) { sessionName = L""; }
else { sessionName = innerSes.pSessionName; }
Unmanaged::SessionEnumOutput inner;
inner.UserName = sessUserName;
inner.SessionName = sessionName;
inner.SessionState = (WtsSessionState)innerSes.State;
output.push_back(inner);
}
}
break;
default:
if (excludeSystemSessions == 0)
{
for (DWORD i = 0; i < pCount; i++)
{
WTS_SESSION_INFO_1 innerSes = sessionInfo[i];
wchar_t* sessionName;
wchar_t* sessUserName;
SessionEnumOutput outObj;
if (innerSes.pUserName == NULL) { sessUserName = L"System"; }
else { sessUserName = innerSes.pUserName; }
if (innerSes.pSessionName == NULL) { sessionName = L""; }
else { sessionName = innerSes.pSessionName; }
Unmanaged::SessionEnumOutput inner;
inner.UserName = sessUserName;
inner.SessionName = sessionName;
inner.SessionState = (WtsSessionState)innerSes.State;
output.push_back(inner);
}
}
else
{
for (DWORD i = 0; i < pCount; i++)
{
WTS_SESSION_INFO_1 innerSes = sessionInfo[i];
wstring sessUserName;
if (innerSes.pUserName == NULL) { sessUserName = L""; }
else { sessUserName = innerSes.pUserName; }
if (sessUserName.length() > 0)
{
wchar_t *innerUser = (wchar_t*)sessUserName.c_str();
wchar_t *sessionName;
SessionEnumOutput outObj;
WTS_SESSION_INFO_1 innerSes = sessionInfo[i];
if (innerSes.pSessionName == NULL) { sessionName = L""; }
else { sessionName = innerSes.pSessionName; }
Unmanaged::SessionEnumOutput inner;
inner.UserName = innerUser;
inner.SessionName = sessionName;
inner.SessionState = (WtsSessionState)innerSes.State;
output.push_back(inner);
}
}
}
break;
}
END:
if (session != NULL) { WTSCloseServer(session); }
if (pCount > 0) { WTSFreeMemoryEx(WTSTypeSessionInfoLevel1, sessionInfo, pCount); }
return output;
}
Solved the mystery!
Mr. CharlieFace on the comments posted another question where they are discussing the unespected behavior of the function WTSEnumerateSessionsEx.
Unfortunately, this is an issue happening on Windows for some time now.
I've followed the approach of calling WTSEnumerateSessions and then WTSQuerySessionInformation to get the user name.
Fragment:
PWTS_SESSION_INFO sessionInfo = (PWTS_SESSION_INFO)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WTS_SESSION_INFO));
if (computerName != NULL)
{
session = WTSOpenServer(computerName);
if (session == NULL) { goto END; }
}
else { session = WTS_CURRENT_SERVER_HANDLE; }
enumResult = WTSEnumerateSessions(session, 0, 1, &sessionInfo, &pCount);
if (enumResult == 0) { goto END; }
switch (onlyActive)
{
case 1:
for (DWORD i = 0; i < pCount; i++)
{
WTS_SESSION_INFO innerSes = sessionInfo[i];
if (innerSes.State == WTSActive)
{
wchar_t *sessionName;
wchar_t *sessUserName;
LPWSTR ppBuffer;
DWORD pBytesReturned;
BOOL thisResult;
thisResult = WTSQuerySessionInformation(session, innerSes.SessionId, WTSUserName, &ppBuffer, &pBytesReturned);
if (thisResult == 0) { goto END; }
if (ppBuffer == NULL) { sessUserName = L"System"; }
else { sessUserName = ppBuffer; }
if (innerSes.pWinStationName == NULL) { sessionName = L""; }
else { sessionName = innerSes.pWinStationName; }
Unmanaged::SessionEnumOutput inner;
inner.UserName = sessUserName;
inner.SessionName = sessionName;
inner.SessionState = (WtsSessionState)innerSes.State;
output.push_back(inner);
WTSFreeMemory(&ppBuffer);
}
}
break;
Look how pretty that is!
Sources:
Why does WTSFreeMemoryExA always return ERROR_INVALID_PARAMETER when passed a WTSTypeClass of WTSTypeSessionInfoLevel1?
Memory leak issues with Windows API call - Delphi
Thank you very much for the help!
As I mentioned, there is an outstanding bug involving the WTS functions when used with the ANSI versions. Instead you should use the Unicode versions.
See Why does WTSFreeMemoryExA always return ERROR_INVALID_PARAMETER when passed a WTSTypeClass of WTSTypeSessionInfoLevel1?
I think using a C++/CLI wrapper for this to be able to use in C# is overkill. You should be able to do this using standard PInvoke marshalling in C#.
It's best not to rely on BestFitMapping, and instead specify the function names explicitly.
[DllImport("Wtsapi32.dll", CharSet = CharSet.Unicode, BestFitMapping = false, SetLastError = true)]
static extern IntPtr WTSOpenServerExW (string pServerName);
[DllImport("Wtsapi32.dll", CharSet = CharSet.Unicode, BestFitMapping = false, SetLastError = true)]
static extern void WTSCloseServer(IntPtr hServer);
[DllImport("Wtsapi32.dll", CharSet = CharSet.Unicode, BestFitMapping = false, SetLastError = true)]
static extern bool WTSEnumerateSessionsExW(
IntPtr hServer,
ref int pLevel,
int Filter,
out IntPtr ppSessionInfo,
out int pCount
);
[DllImport("Wtsapi32.dll", CharSet = CharSet.Unicode, BestFitMapping = false, SetLastError = true)]
static extern bool WTSFreeMemoryExW(
WTS_TYPE_CLASS WTSTypeClass,
IntPtr pMemory,
int NumberOfEntries
);
enum WTS_TYPE_CLASS
{
WTSTypeProcessInfoLevel0,
WTSTypeProcessInfoLevel1,
WTSTypeSessionInfoLevel1
}
enum WtsSessionState
{
WTSActive,
WTSConnected,
WTSConnectQuery,
WTSShadow,
WTSDisconnected,
WTSIdle,
WTSListen,
WTSReset,
WTSDown,
WTSInit
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
struct WTS_SESSION_INFO
{
public int ExecEnvId;
public WtsSessionState State;
public int SessionId;
[MarshalAs(UnmanagedType.LPTStr)]
public string pSessionName;
[MarshalAs(UnmanagedType.LPTStr)]
public string pHostName;
[MarshalAs(UnmanagedType.LPTStr)]
public string pUserName;
[MarshalAs(UnmanagedType.LPTStr)]
public string pDomainName;
[MarshalAs(UnmanagedType.LPTStr)]
public string pFarmName;
}
List<SessionEnumOutput> GetEnumeratedSession(
string computerName = null,
bool onlyActive = false,
bool excludeSystemSessions = false
)
{
IntPtr server = default;
IntPtr sessionInfo = default;
int pCount = default;
List<SessionEnumOutput> output = new List<SessionEnumOutput>();
if (computerName != null)
{
server = WTSOpenServerExW(computerName);
if (server == IntPtr.Zero || server == new IntPtr(-1))
throw new Exception("Invalid computer name");
}
try
{
int pLevel = 1;
if (!WTSEnumerateSessionsExW(server, ref pLevel, 0, out sessionInfo, out pCount))
throw new Win32Exception(Marshal.GetLastWin32Error());
for (var i = 0; i < pCount; i++)
{
WTS_SESSION_INFO innerSes = Marshal.PtrToStructure<WTS_SESSION_INFO>(sessionInfo + i * Marshal.SizeOf<WTS_SESSION_INFO>());
if (onlyActive && innerSes.State != WtsSessionState.WTSActive
|| excludeSystemSessions && innerSes.pSessionName == null)
continue;
SessionEnumOutput inner = new SessionEnumOutput
{
UserName = innerSes.pUserName ?? "System",
SessionName = innerSes.pSessionName ?? "",
SessionState = innerSes.State,
};
output.Add(inner);
};
}
finally
{
if (sessionInfo != default)
WTSFreeMemoryExW(WTS_TYPE_CLASS.WTSTypeSessionInfoLevel1, sessionInfo, pCount);
if (server != default)
WTSCloseServer(server);
}
return output;
}
Note the use of a finally to enure memory is freed correctly.
There is also a huge amount of duplicated code. I have cleaned up the rest of the function significantly.
I only know the Vendor and Product ID of a usb drive but I need to be able to get all drive letters associated to this device.
System.IO.DriveInfo doesn't give any IDs with which I can find the vid/pid.
LibUsb wrappers have the opposite problem -- tons of id information but nothing that I can connect to a mount point.
There was a related post several years ago.
I adapted the code of the answer:
static void Main(string[] args)
{
// example call
string device = FindPath("VID_0781&PID_5583");
GetDriveLetter(device);
}
static public string FindPath(string pattern)
{
var USBobjects = new List<string>();
string Entity = "*none*";
foreach (ManagementObject entity in new ManagementObjectSearcher(
$"select * from Win32_USBHub Where DeviceID Like '%{pattern}%'").Get())
{
Entity = entity["DeviceID"].ToString();
foreach (ManagementObject controller in entity.GetRelated("Win32_USBController"))
{
foreach (ManagementObject obj in new ManagementObjectSearcher(
"ASSOCIATORS OF {Win32_USBController.DeviceID='"
+ controller["PNPDeviceID"].ToString() + "'}").Get())
{
if (obj.ToString().Contains("DeviceID"))
USBobjects.Add(obj["DeviceID"].ToString());
}
}
}
int VidPidposition = USBobjects.IndexOf(Entity);
for (int i = VidPidposition; i <= USBobjects.Count; i++)
{
if (USBobjects[i].Contains("USBSTOR"))
{
return USBobjects[i];
}
}
return "*none*";
}
public static void GetDriveLetter(string device)
{
int driveCount = 0;
foreach (ManagementObject drive in new ManagementObjectSearcher("select * from Win32_DiskDrive").Get())
{
if (drive["PNPDeviceID"].ToString() == device)
{
foreach (ManagementObject o in drive.GetRelated("Win32_DiskPartition"))
{
foreach (ManagementObject i in o.GetRelated("Win32_LogicalDisk"))
{
Console.WriteLine("Disk: " + i["Name"].ToString());
driveCount++;
}
}
}
}
if (driveCount == 0)
{
Console.WriteLine("No drive identified!");
}
}
Some error handling and optimization would make sense.
Here is a solution that works for me, giving you all drives matching your vendor and product ids. Not all the code was written by me.
#include <windows.h>
#include <stdio.h>
#include <setupapi.h>
#include <cfgmgr32.h>
#include <winioctl.h>
#define BUFFER_SIZE 256
#define MAX_DRIVES 26
// Finds the device interface for the CDROM drive with the given interface number.
DEVINST GetDrivesDevInstByDeviceNumber(long DeviceNumber)
{
const GUID *guid = &GUID_DEVINTERFACE_DISK;
// Get device interface info set handle
// for all devices attached to system
HDEVINFO hDevInfo = SetupDiGetClassDevs(guid, NULL, NULL, DIGCF_PRESENT | DIGCF_DEVICEINTERFACE);
if (hDevInfo == INVALID_HANDLE_VALUE)
return 0;
// Retrieve a context structure for a device interface of a device information set.
BYTE buf[1024];
PSP_DEVICE_INTERFACE_DETAIL_DATA pspdidd = (PSP_DEVICE_INTERFACE_DETAIL_DATA)buf;
SP_DEVICE_INTERFACE_DATA spdid;
SP_DEVINFO_DATA spdd;
DWORD dwSize;
spdid.cbSize = sizeof(spdid);
// Iterate through all the interfaces and try to match one based on
// the device number.
for (DWORD i = 0; SetupDiEnumDeviceInterfaces(hDevInfo, NULL, guid, i, &spdid); i++)
{
// Get the device path.
dwSize = 0;
SetupDiGetDeviceInterfaceDetail(hDevInfo, &spdid, NULL, 0, &dwSize, NULL);
if (dwSize == 0 || dwSize > sizeof(buf))
continue;
pspdidd->cbSize = sizeof(*pspdidd);
ZeroMemory((PVOID)&spdd, sizeof(spdd));
spdd.cbSize = sizeof(spdd);
if (!SetupDiGetDeviceInterfaceDetail(hDevInfo, &spdid, pspdidd,
dwSize, &dwSize, &spdd))
continue;
// Open the device.
HANDLE hDrive = CreateFile(pspdidd->DevicePath, 0,
FILE_SHARE_READ | FILE_SHARE_WRITE,
NULL, OPEN_EXISTING, 0, NULL);
if (hDrive == INVALID_HANDLE_VALUE)
continue;
// Get the device number.
STORAGE_DEVICE_NUMBER sdn;
dwSize = 0;
if (DeviceIoControl(hDrive,
IOCTL_STORAGE_GET_DEVICE_NUMBER,
NULL, 0, &sdn, sizeof(sdn),
&dwSize, NULL))
{
// Does it match?
if (DeviceNumber == (long)sdn.DeviceNumber)
{
CloseHandle(hDrive);
SetupDiDestroyDeviceInfoList(hDevInfo);
return spdd.DevInst;
}
}
CloseHandle(hDrive);
}
SetupDiDestroyDeviceInfoList(hDevInfo);
return 0;
}
// Returns true if the given device instance belongs to the USB device with the given VID and PID.
boolean matchDevInstToUsbDevice(DEVINST device, DWORD vid, DWORD pid)
{
// This is the string we will be searching for in the device harware IDs.
TCHAR hwid[64];
sprintf(hwid, "VID_%04X&PID_%04X", vid, pid);
// Get a list of hardware IDs for all USB devices.
ULONG ulLen;
CM_Get_Device_ID_List_Size(&ulLen, NULL, CM_GETIDLIST_FILTER_NONE);
TCHAR *pszBuffer = malloc(sizeof(TCHAR) * ulLen);
CM_Get_Device_ID_List(NULL, pszBuffer, ulLen, CM_GETIDLIST_FILTER_NONE);
// Iterate through the list looking for our ID.
for (LPTSTR pszDeviceID = pszBuffer; *pszDeviceID; pszDeviceID += _tcslen(pszDeviceID) + 1)
{
// Some versions of Windows have the string in upper case and other versions have it
// in lower case so just make it all upper.
for (int i = 0; pszDeviceID[i]; i++)
pszDeviceID[i] = toupper(pszDeviceID[i]);
if (_tcsstr(pszDeviceID, hwid))
{
// Found the device, now we want the grandchild device, which is the "generic volume"
DEVINST MSDInst = 0;
if (CR_SUCCESS == CM_Locate_DevNode(&MSDInst, pszDeviceID, CM_LOCATE_DEVNODE_NORMAL))
{
DEVINST DiskDriveInst = 0;
if (CR_SUCCESS == CM_Get_Child(&DiskDriveInst, MSDInst, 0))
{
// Now compare the grandchild node against the given device instance.
if (device == DiskDriveInst)
return TRUE;
}
}
}
}
return FALSE;
}
int scan_drives(DWORD vid, DWORD pid)
{
TCHAR caDrive[4] = TEXT("A:\\");
TCHAR volume[BUFFER_SIZE];
TCHAR volume_path_name[BUFFER_SIZE];
DWORD dwDriveMask;
int count = 0;
// Get all drives in the system.
dwDriveMask = GetLogicalDrives();
if (dwDriveMask == 0)
{
printf("Error - GetLogicalDrives failed\n");
return -1;
}
// Loop for all drives.
for (int nLoopIndex = 0; nLoopIndex < MAX_DRIVES; nLoopIndex++, dwDriveMask >>= 1)
{
// If a drive is present,
if (dwDriveMask & 1)
{
caDrive[0] = TEXT('A') + nLoopIndex;
// If a drive is removable.
if (GetDriveType(caDrive) == DRIVE_REMOVABLE)
{
//Get its volume info.
if (GetVolumeNameForVolumeMountPoint(caDrive, volume, BUFFER_SIZE))
{
DWORD lpcchReturnLength;
GetVolumePathNamesForVolumeName(volume, volume_path_name, BUFFER_SIZE, &lpcchReturnLength);
char szVolumeAccessPath[] = "\\\\.\\X:";
szVolumeAccessPath[4] = caDrive[0];
long DeviceNumber = -1;
HANDLE hVolume = CreateFile(szVolumeAccessPath, 0, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_EXISTING, 0, NULL);
if (hVolume == INVALID_HANDLE_VALUE)
{
return 1;
}
STORAGE_DEVICE_NUMBER sdn;
DWORD dwBytesReturned = 0;
long res = DeviceIoControl(hVolume, IOCTL_STORAGE_GET_DEVICE_NUMBER, NULL, 0, &sdn, sizeof(sdn), &dwBytesReturned, NULL);
if (res)
{
DeviceNumber = sdn.DeviceNumber;
}
CloseHandle(hVolume);
if (DeviceNumber != -1)
{
DEVINST DevInst = GetDrivesDevInstByDeviceNumber(DeviceNumber);
boolean match = matchDevInstToUsbDevice(DevInst, vid, pid);
if (match)
{
printf("%s\t0x%04x\t0x%04x\n", volume_path_name, vid, pid);
}
}
count++;
}
}
}
}
return count;
}
int main(int argc, char *argv[])
{
if (argc > 1)
{
if (argc % 2 == 0)
{
return -1;
}
for (int i = 1; i < argc - 1; i += 2)
{
int vid, pid;
sscanf(argv[i], "%x", &vid);
sscanf(argv[i + 1], "%x", &pid);
scan_drives(vid, pid);
}
}
return 0;
}
I want to resample mkv(vp8/ogg) and also raw 4 bit adpcm to raw 16bit pcm byte[] to be loaded into SoundEffect from xna library. So I can play it out while I'm using other code to display the frames (the video side is working).
I can read a 16 bit wav file and play it. But when I goto resample something it doesn't play 100%. One file is 3 mins and 15 secs. I only get 13 sec and 739 ms before it quits playing. I have been learning to do this by finding code samples in c++ and correcting it to work in c# using ffmpeg.autogen.
the below is my best attempt at resampling.
int nb_samples = Frame->nb_samples;
int output_nb_samples = nb_samples;
int nb_channels = ffmpeg.av_get_channel_layout_nb_channels(ffmpeg.AV_CH_LAYOUT_STEREO);
int bytes_per_sample = ffmpeg.av_get_bytes_per_sample(AVSampleFormat.AV_SAMPLE_FMT_S16) * nb_channels;
int bufsize = ffmpeg.av_samples_get_buffer_size(null, nb_channels, nb_samples,
AVSampleFormat.AV_SAMPLE_FMT_S16, 1);
byte*[] b = Frame->data;
fixed (byte** input = b)
{
byte* output = null;
ffmpeg.av_samples_alloc(&output, null,
nb_channels,
nb_samples,
(AVSampleFormat)Frame->format, 0);//
// Buffer input
Ret = ffmpeg.swr_convert(Swr, &output, output_nb_samples / 2, input, nb_samples);
CheckRet();
WritetoMs(output, 0, Ret * bytes_per_sample);
output_nb_samples -= Ret;
// Drain buffer
while ((Ret = ffmpeg.swr_convert(Swr, &output, output_nb_samples, null, 0)) > 0)
{
CheckRet();
WritetoMs(output, 0, Ret * bytes_per_sample);
output_nb_samples -= Ret;
}
}
I changed that all to this but it cuts off sooner.
Channels = ffmpeg.av_get_channel_layout_nb_channels(OutFrame->channel_layout);
int nb_channels = ffmpeg.av_get_channel_layout_nb_channels(ffmpeg.AV_CH_LAYOUT_STEREO);
int bytes_per_sample = ffmpeg.av_get_bytes_per_sample(AVSampleFormat.AV_SAMPLE_FMT_S16) * nb_channels;
if((Ret = ffmpeg.swr_convert_frame(Swr, OutFrame, Frame))>=0)
WritetoMs(*OutFrame->extended_data, 0, OutFrame->nb_samples * bytes_per_sample);
CheckRet();
Both code use a function to set Swr it runs one time after the first frame is decoded.
private void PrepareResampler()
{
ffmpeg.av_frame_copy_props(OutFrame, Frame);
OutFrame->channel_layout = ffmpeg.AV_CH_LAYOUT_STEREO;
OutFrame->format = (int)AVSampleFormat.AV_SAMPLE_FMT_S16;
OutFrame->sample_rate = Frame->sample_rate;
OutFrame->channels = 2;
Swr = ffmpeg.swr_alloc();
if (Swr == null)
throw new Exception("SWR = Null");
Ret = ffmpeg.swr_config_frame(Swr, OutFrame, Frame);
CheckRet();
Ret = ffmpeg.swr_init(Swr);
CheckRet();
Ret = ffmpeg.swr_is_initialized(Swr);
CheckRet();
}
This is where I take the output and put it in the sound effect
private void ReadAll()
{
using (Ms = new MemoryStream())
{
while (true)
{
Ret = ffmpeg.av_read_frame(Format, Packet);
if (Ret == ffmpeg.AVERROR_EOF)
break;
CheckRet();
Decode();
}
if (Ms.Length > 0)
{
se = new SoundEffect(Ms.ToArray(), 0, (int)Ms.Length, OutFrame->sample_rate, (AudioChannels)Channels, 0, 0);
//se.Duration; Stream->duration;
see = se.CreateInstance();
see.Play();
}
}
}
I found some code in C++ FFmpeg distorted sound when converting audio adapted it to c#. Slowly tried bits of it in my program. Turns out my decoder was doing something wrong. So all the attempts at resampling or encoding were going to fail.
using FFmpeg.AutoGen;
using System;
using System.IO;
namespace ConsoleApp1
{
//adapted using code from https://stackoverflow.com/questions/32051847/c-ffmpeg-distorted-sound-when-converting-audio?rq=1
public unsafe class Program
{
public static AVStream* in_audioStream { get; private set; }
static unsafe void die(string str)
{
throw new Exception(str);
}
private static unsafe AVStream* add_audio_stream(AVFormatContext* oc, AVCodecID codec_id, int sample_rate = 44100)
{
AVCodecContext* c;
AVCodec* encoder = ffmpeg.avcodec_find_encoder(codec_id);
AVStream* st = ffmpeg.avformat_new_stream(oc, encoder);
if (st == null)
{
die("av_new_stream");
}
c = st->codec;
c->codec_id = codec_id;
c->codec_type = AVMediaType.AVMEDIA_TYPE_AUDIO;
/* put sample parameters */
c->bit_rate = 64000;
c->sample_rate = sample_rate;
c->channels = 2;
c->sample_fmt = encoder->sample_fmts[0];
c->channel_layout = ffmpeg.AV_CH_LAYOUT_STEREO;
// some formats want stream headers to be separate
if ((oc->oformat->flags & ffmpeg.AVFMT_GLOBALHEADER) != 0)
{
c->flags |= ffmpeg.AV_CODEC_FLAG_GLOBAL_HEADER;
}
return st;
}
private static unsafe void open_audio(AVFormatContext* oc, AVStream* st)
{
AVCodecContext* c = st->codec;
AVCodec* codec;
/* find the audio encoder */
codec = ffmpeg.avcodec_find_encoder(c->codec_id);
if (codec == null)
{
die("avcodec_find_encoder");
}
/* open it */
AVDictionary* dict = null;
ffmpeg.av_dict_set(&dict, "strict", "+experimental", 0);
int res = ffmpeg.avcodec_open2(c, codec, &dict);
if (res < 0)
{
die("avcodec_open");
}
}
public static int DecodeNext(AVCodecContext* avctx, AVFrame* frame, ref int got_frame_ptr, AVPacket* avpkt)
{
int ret = 0;
got_frame_ptr = 0;
if ((ret = ffmpeg.avcodec_receive_frame(avctx, frame)) == 0)
{
//0 on success, otherwise negative error code
got_frame_ptr = 1;
}
else if (ret == ffmpeg.AVERROR(ffmpeg.EAGAIN))
{
//AVERROR(EAGAIN): input is not accepted in the current state - user must read output with avcodec_receive_packet()
//(once all output is read, the packet should be resent, and the call will not fail with EAGAIN)
ret = Decode(avctx, frame, ref got_frame_ptr, avpkt);
}
else if (ret == ffmpeg.AVERROR_EOF)
{
die("AVERROR_EOF: the encoder has been flushed, and no new frames can be sent to it");
}
else if (ret == ffmpeg.AVERROR(ffmpeg.EINVAL))
{
die("AVERROR(EINVAL): codec not opened, refcounted_frames not set, it is a decoder, or requires flush");
}
else if (ret == ffmpeg.AVERROR(ffmpeg.ENOMEM))
{
die("Failed to add packet to internal queue, or similar other errors: legitimate decoding errors");
}
else
{
die("unknown");
}
return ret;
}
public static int Decode(AVCodecContext* avctx, AVFrame* frame, ref int got_frame_ptr, AVPacket* avpkt)
{
int ret = 0;
got_frame_ptr = 0;
if ((ret = ffmpeg.avcodec_send_packet(avctx, avpkt)) == 0)
{
//0 on success, otherwise negative error code
return DecodeNext(avctx, frame, ref got_frame_ptr, avpkt);
}
else if (ret == ffmpeg.AVERROR(ffmpeg.EAGAIN))
{
die("input is not accepted in the current state - user must read output with avcodec_receive_frame()(once all output is read, the packet should be resent, and the call will not fail with EAGAIN");
}
else if (ret == ffmpeg.AVERROR_EOF)
{
die("AVERROR_EOF: the decoder has been flushed, and no new packets can be sent to it (also returned if more than 1 flush packet is sent");
}
else if (ret == ffmpeg.AVERROR(ffmpeg.EINVAL))
{
die("codec not opened, it is an encoder, or requires flush");
}
else if (ret == ffmpeg.AVERROR(ffmpeg.ENOMEM))
{
die("Failed to add packet to internal queue, or similar other errors: legitimate decoding errors");
}
else
{
die("unknown");
}
return ret;//ffmpeg.avcodec_decode_audio4(fileCodecContext, audioFrameDecoded, &frameFinished, &inPacket);
}
public static int DecodeFlush(AVCodecContext* avctx, AVPacket* avpkt)
{
avpkt->data = null;
avpkt->size = 0;
return ffmpeg.avcodec_send_packet(avctx, avpkt);
}
public static int EncodeNext(AVCodecContext* avctx, AVPacket* avpkt, AVFrame* frame, ref int got_packet_ptr)
{
int ret = 0;
got_packet_ptr = 0;
if ((ret = ffmpeg.avcodec_receive_packet(avctx, avpkt)) == 0)
{
got_packet_ptr = 1;
//0 on success, otherwise negative error code
}
else if (ret == ffmpeg.AVERROR(ffmpeg.EAGAIN))
{
//output is not available in the current state - user must try to send input
return Encode(avctx, avpkt, frame, ref got_packet_ptr);
}
else if (ret == ffmpeg.AVERROR_EOF)
{
die("AVERROR_EOF: the encoder has been fully flushed, and there will be no more output packets");
}
else if (ret == ffmpeg.AVERROR(ffmpeg.EINVAL))
{
die("AVERROR(EINVAL) codec not opened, or it is an encoder other errors: legitimate decoding errors");
}
else
{
die("unknown");
}
return ret;//ffmpeg.avcodec_encode_audio2(audioCodecContext, &outPacket, audioFrameConverted, &frameFinished)
}
public static int Encode(AVCodecContext* avctx, AVPacket* avpkt, AVFrame* frame, ref int got_packet_ptr)
{
int ret = 0;
got_packet_ptr = 0;
if ((ret = ffmpeg.avcodec_send_frame(avctx, frame)) == 0)
{
//0 on success, otherwise negative error code
return EncodeNext(avctx, avpkt, frame, ref got_packet_ptr);
}
else if (ret == ffmpeg.AVERROR(ffmpeg.EAGAIN))
{
die("input is not accepted in the current state - user must read output with avcodec_receive_packet() (once all output is read, the packet should be resent, and the call will not fail with EAGAIN)");
}
else if (ret == ffmpeg.AVERROR_EOF)
{
die("AVERROR_EOF: the decoder has been flushed, and no new packets can be sent to it (also returned if more than 1 flush packet is sent");
}
else if (ret == ffmpeg.AVERROR(ffmpeg.EINVAL))
{
die("AVERROR(ffmpeg.EINVAL) codec not opened, refcounted_frames not set, it is a decoder, or requires flush");
}
else if (ret == ffmpeg.AVERROR(ffmpeg.ENOMEM))
{
die("AVERROR(ENOMEM) failed to add packet to internal queue, or similar other errors: legitimate decoding errors");
}
else
{
die("unknown");
}
return ret;//ffmpeg.avcodec_encode_audio2(audioCodecContext, &outPacket, audioFrameConverted, &frameFinished)
}
public static int EncodeFlush(AVCodecContext* avctx)
{
return ffmpeg.avcodec_send_frame(avctx, null);
}
public static void Main(string[] argv)
{
//ffmpeg.av_register_all();
if (argv.Length != 2)
{
//fprintf(stderr, "%s <in> <out>\n", argv[0]);
return;
}
// Allocate and init re-usable frames
AVCodecContext* fileCodecContext, audioCodecContext;
AVFormatContext* formatContext, outContext;
AVStream* out_audioStream;
SwrContext* swrContext;
int streamId;
// input file
string file = argv[0];
int res = ffmpeg.avformat_open_input(&formatContext, file, null, null);
if (res != 0)
{
die("avformat_open_input");
}
res = ffmpeg.avformat_find_stream_info(formatContext, null);
if (res < 0)
{
die("avformat_find_stream_info");
}
AVCodec* codec;
res = ffmpeg.av_find_best_stream(formatContext, AVMediaType.AVMEDIA_TYPE_AUDIO, -1, -1, &codec, 0);
if (res < 0)
{
return; // die("av_find_best_stream");
}
streamId = res;
fileCodecContext = ffmpeg.avcodec_alloc_context3(codec);
AVCodecParameters* cp = null;
ffmpeg.avcodec_parameters_to_context(fileCodecContext, formatContext->streams[streamId]->codecpar);
res = ffmpeg.avcodec_open2(fileCodecContext, codec, null);
if (res < 0)
{
die("avcodec_open2");
}
in_audioStream = formatContext->streams[streamId];
// output file
//string outfile = Path.Combine(Path.GetTempPath(), $"{Path.GetFileNameWithoutExtension(argv[0])}.pcm");
//AVOutputFormat* fmt = fmt = ffmpeg.av_guess_format("s16le", null, null);
string outfile = argv[1];
AVOutputFormat * fmt = fmt = ffmpeg.av_guess_format(null, outfile, null);
if (fmt == null)
{
die("av_guess_format");
}
outContext = ffmpeg.avformat_alloc_context();
outContext->oformat = fmt;
out_audioStream = add_audio_stream(outContext, fmt->audio_codec, in_audioStream->codec->sample_rate);
open_audio(outContext, out_audioStream);
out_audioStream->time_base = in_audioStream->time_base;
res = ffmpeg.avio_open2(&outContext->pb, outfile, ffmpeg.AVIO_FLAG_WRITE, null, null);
if (res < 0)
{
die("url_fopen");
}
ffmpeg.avformat_write_header(outContext, null);
AVCodec* ocodec;
res = ffmpeg.av_find_best_stream(outContext, AVMediaType.AVMEDIA_TYPE_AUDIO, -1, -1, &ocodec, 0);
audioCodecContext = ffmpeg.avcodec_alloc_context3(ocodec);
ffmpeg.avcodec_parameters_to_context(audioCodecContext, out_audioStream->codecpar);
res = ffmpeg.avcodec_open2(audioCodecContext, ocodec, null);
if (res < 0)
{
die("avcodec_open2");
}
// resampling
swrContext = ffmpeg.swr_alloc();
ffmpeg.av_opt_set_channel_layout(swrContext, "in_channel_layout", (long)fileCodecContext->channel_layout, 0);
ffmpeg.av_opt_set_channel_layout(swrContext, "out_channel_layout", (long)audioCodecContext->channel_layout, 0);
ffmpeg.av_opt_set_int(swrContext, "in_sample_rate", fileCodecContext->sample_rate, 0);
ffmpeg.av_opt_set_int(swrContext, "out_sample_rate", audioCodecContext->sample_rate, 0);
ffmpeg.av_opt_set_sample_fmt(swrContext, "in_sample_fmt", fileCodecContext->sample_fmt, 0);
ffmpeg.av_opt_set_sample_fmt(swrContext, "out_sample_fmt", audioCodecContext->sample_fmt, 0);
res = ffmpeg.swr_init(swrContext);
if (res < 0)
{
die("swr_init");
}
AVFrame* audioFrameDecoded = ffmpeg.av_frame_alloc();
if (audioFrameDecoded == null)
{
die("Could not allocate audio frame");
}
audioFrameDecoded->format = (int)fileCodecContext->sample_fmt;
audioFrameDecoded->channel_layout = fileCodecContext->channel_layout;
audioFrameDecoded->channels = fileCodecContext->channels;
audioFrameDecoded->sample_rate = fileCodecContext->sample_rate;
AVFrame* audioFrameConverted = ffmpeg.av_frame_alloc();
if (audioFrameConverted == null)
{
die("Could not allocate audio frame");
}
audioFrameConverted->nb_samples = audioCodecContext->frame_size;
audioFrameConverted->format = (int)audioCodecContext->sample_fmt;
audioFrameConverted->channel_layout = audioCodecContext->channel_layout;
audioFrameConverted->channels = audioCodecContext->channels;
audioFrameConverted->sample_rate = audioCodecContext->sample_rate;
if (audioFrameConverted->nb_samples <= 0)
{
audioFrameConverted->nb_samples = 32;
}
AVPacket inPacket;
ffmpeg.av_init_packet(&inPacket);
inPacket.data = null;
inPacket.size = 0;
int frameFinished = 0;
for (; ; )
{
if (ffmpeg.av_read_frame(formatContext, &inPacket) < 0)
{
break;
}
if (inPacket.stream_index == streamId)
{
int len = Decode(fileCodecContext, audioFrameDecoded, ref frameFinished, &inPacket);
if (len == ffmpeg.AVERROR_EOF)
{
break;
}
if (frameFinished != 0)
{
// Convert
byte* convertedData = null;
if (ffmpeg.av_samples_alloc(&convertedData,
null,
audioCodecContext->channels,
audioFrameConverted->nb_samples,
audioCodecContext->sample_fmt, 0) < 0)
{
die("Could not allocate samples");
}
int outSamples = 0;
fixed (byte** tmp = (byte*[])audioFrameDecoded->data)
{
outSamples = ffmpeg.swr_convert(swrContext, null, 0,
//&convertedData,
//audioFrameConverted->nb_samples,
tmp,
audioFrameDecoded->nb_samples);
}
if (outSamples < 0)
{
die("Could not convert");
}
for (; ; )
{
outSamples = ffmpeg.swr_get_out_samples(swrContext, 0);
if ((outSamples < audioCodecContext->frame_size * audioCodecContext->channels) || audioCodecContext->frame_size == 0 && (outSamples < audioFrameConverted->nb_samples * audioCodecContext->channels))
{
break; // see comments, thanks to #dajuric for fixing this
}
outSamples = ffmpeg.swr_convert(swrContext,
&convertedData,
audioFrameConverted->nb_samples, null, 0);
int buffer_size = ffmpeg.av_samples_get_buffer_size(null,
audioCodecContext->channels,
audioFrameConverted->nb_samples,
audioCodecContext->sample_fmt,
0);
if (buffer_size < 0)
{
die("Invalid buffer size");
}
if (ffmpeg.avcodec_fill_audio_frame(audioFrameConverted,
audioCodecContext->channels,
audioCodecContext->sample_fmt,
convertedData,
buffer_size,
0) < 0)
{
die("Could not fill frame");
}
AVPacket outPacket;
ffmpeg.av_init_packet(&outPacket);
outPacket.data = null;
outPacket.size = 0;
if (Encode(audioCodecContext, &outPacket, audioFrameConverted, ref frameFinished) < 0)
{
die("Error encoding audio frame");
}
//outPacket.flags |= ffmpeg.AV_PKT_FLAG_KEY;
outPacket.stream_index = out_audioStream->index;
//outPacket.data = audio_outbuf;
outPacket.dts = audioFrameDecoded->pkt_dts;
outPacket.pts = audioFrameDecoded->pkt_pts;
ffmpeg.av_packet_rescale_ts(&outPacket, in_audioStream->time_base, out_audioStream->time_base);
if (frameFinished != 0)
{
if (ffmpeg.av_interleaved_write_frame(outContext, &outPacket) != 0)
{
die("Error while writing audio frame");
}
ffmpeg.av_packet_unref(&outPacket);
}
}
}
}
}
EncodeFlush(audioCodecContext);
DecodeFlush(fileCodecContext, &inPacket);
ffmpeg.swr_close(swrContext);
ffmpeg.swr_free(&swrContext);
ffmpeg.av_frame_free(&audioFrameConverted);
ffmpeg.av_frame_free(&audioFrameDecoded);
ffmpeg.av_packet_unref(&inPacket);
ffmpeg.av_write_trailer(outContext);
ffmpeg.avio_close(outContext->pb);
ffmpeg.avcodec_close(fileCodecContext);
ffmpeg.avcodec_free_context(&fileCodecContext);
ffmpeg.avformat_close_input(&formatContext);
return;
}
}
}
I am trying to get the symbol information from an address but I am getting error 87 (0x57) ERROR_INVALID_PARAMETER, I have also found the same question here https://social.msdn.microsoft.com/Forums/en-US/bd3e1c89-83c7-41c3-9d5d-a41069da2555/retrieving-symbol-information-by-address-in-c?forum=netfxtoolsdev but the answer does not work for me or at least it is not clear. There is some related questions in SO like: SymFromAddr using C# but it seems there is no clues to solve this.
Note: DbgHelpNative class is a wrapper of the DbgHelp.dll for C#.
This is my code:
static IntPtr GetThreadStartAddress(int threadId)
{
var hThread = OpenThread(ThreadAccess.QueryInformation, false, threadId);
if (hThread == IntPtr.Zero) {
throw new Win32Exception();
}
var buf = Marshal.AllocHGlobal(IntPtr.Size);
try {
var result = NtQueryInformationThread(hThread,ThreadInfoClass.ThreadQuerySetWin32StartAddress,buf, IntPtr.Size, IntPtr.Zero);
if (result != 0) {
throw new Win32Exception(string.Format("NtQueryInformationThread failed; NTSTATUS = {0:X8}", result));
}
IntPtr threadAddress = Marshal.ReadIntPtr(buf);
if (DbgHelpNative.SymInitialize(IntPtr.Zero, null, false)) {
int bufferSize = Marshal.SizeOf(typeof(DbgHelpNative.SYMBOL_INFO)) + ((2000 - 2) * 2);
var buffer = Marshal.AllocHGlobal(bufferSize);
DbgHelpNative.SYMBOL_INFO symbolInfo = new DbgHelpNative.SYMBOL_INFO();
ulong displacement = 0;
Marshal.PtrToStructure(buffer, typeof(DbgHelpNative.SYMBOL_INFO));
symbolInfo.SizeOfStruct = (uint)Marshal.SizeOf(typeof(DbgHelpNative.SYMBOL_INFO));
symbolInfo.MaxNameLen = 2000;
if (DbgHelpNative.SymFromAddr(hThread, (ulong)threadAddress, out displacement, ref symbolInfo)) {
MessageBox.Show("Success");
} else {
var error = Marshal.GetLastWin32Error();
MessageBox.Show(error.ToString());
}
}
return threadAddress;
}
finally {
CloseHandle(hThread);
Marshal.FreeHGlobal(buf);
}
}
The correct code is:
static IntPtr GetThreadStartAddress(IntPtr hProc, int threadId)
{
IntPtr hThread = IntPtr.Zero;
GCHandle handle = default(GCHandle);
try
{
hThread = OpenThread(ThreadAccess.QueryInformation, false, threadId);
if (hThread == IntPtr.Zero)
{
throw new Win32Exception("OpenThread failed");
}
var threadAddress = new IntPtr[1];
handle = GCHandle.Alloc(threadAddress, GCHandleType.Pinned);
var result = NtQueryInformationThread(hThread, ThreadInfoClass.ThreadQuerySetWin32StartAddress, handle.AddrOfPinnedObject(), IntPtr.Size, IntPtr.Zero);
if (result != 0)
{
throw new Win32Exception(string.Format("NtQueryInformationThread failed; NTSTATUS = {0:X8}", result));
}
DbgHelpNative.SymSetOptions(DbgHelpNative.Options.SYMOPT_UNDNAME | DbgHelpNative.Options.SYMOPT_DEFERRED_LOADS);
if (!DbgHelpNative.SymInitialize(hProc, null, true))
{
throw new Win32Exception("SymInitialize failed");
}
DbgHelpNative.SYMBOL_INFO symbolInfo = new DbgHelpNative.SYMBOL_INFO();
// Look at your DbgHelpNative.SYMBOL_INFO.Name definition, there should be a SizeConst.
// Change the 1024 to the SizeConst
// If using Unicode, change 1024 to 1024 * 2
// In the end SizeOfStruct should be 88, both at 32 and 64 bits, both Ansi and Unicode
symbolInfo.SizeOfStruct = (uint)Marshal.SizeOf(typeof(DbgHelpNative.SYMBOL_INFO)) - 1024;
// Change the 1024 to the SizeConst (both for Ansi and Unicode)
symbolInfo.MaxNameLen = 1024;
ulong displacement;
if (!DbgHelpNative.SymFromAddr(hProc, (ulong)threadAddress[0], out displacement, ref symbolInfo))
{
throw new Win32Exception("SymFromAddr failed");
}
Console.WriteLine("Success");
return threadAddress[0];
}
finally
{
if (hThread != IntPtr.Zero)
{
CloseHandle(hThread);
}
if (handle.IsAllocated)
{
handle.Free();
}
}
}
**you'll have to do a small correction in the symbolInfo.SizeOfStruct and symbolInfo.MaxNameLen lines!
Note that you need both a hProc (a handle to the process) AND a threadId
For current process you can use this:
var proc = Process.GetCurrentProcess();
int id = proc.Threads[0].Id;
IntPtr addr = GetThreadStartAddress(proc.Handle, id);
Note that, if you are using this for the DbgHelpNative, I consider any PInvoke that uses Ansi instead of Unicode to be defective. Another (small, non-) problem is that the SizeConst in that library is set to 1024, but in the MSDN examples they use MAX_SYM_NAME, that is 2000... I haven't ever seen a 2000 character symbol, but...)
I'm trying to hook the winsock connect function and route the TCP connection through socks5 proxy /w auth.
This works if the socket is a blocking socket, but while using firefox ( nonblocking sockets ) I get a lot of 10035, 10022 winsock Errors.
How can i determine if it's a nonblocking / blocking socket?
I would really appreciate any hints or ideas to achieve the functionality to hook the wsock connect function and route tcp traffic through a socks5 server.
I can put the demo application on github if anybody wants to test it. ( Works with any version of firefox )
Edit1: https://github.com/duketwo/WinsockConnectHookSocks5/
( You have to edit the proxy information in WSockConnectHook/HookManager.cs and the path of firefox in Injector/MainForm.cs )
Edit2: It's easyhook which is causing the trouble, anything after the original function call doesn't work properly.
Edit3: Seems like i got it working with many flaws, in fact it is required differentiate between nonblocking sockets and blocking sockets. Any ideas how to achieve this?
Edit4: Windows doesn't offer any method to retrieve the blocking-attribute of a socket, so I might have to hook the ioctlsocket function to keep track of the blocking status of the sockets.
Thanks
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
using EasyHook;
using System.IO;
using System.Windows.Forms;
namespace WSockConnectHook
{
public class WinSockConnectController : IDisposable, IHook
{
[UnmanagedFunctionPointer(CallingConvention.StdCall, CharSet = CharSet.Ansi, SetLastError = true)]
private delegate int WinsockConnectDelegate(IntPtr s, IntPtr addr, int addrsize);
[DllImport("WS2_32.dll", SetLastError = true)]
public static extern int connect(IntPtr s, IntPtr addr, int addrsize);
[StructLayout(LayoutKind.Sequential, Size = 16)]
public struct sockaddr_in
{
public const int Size = 16;
public short sin_family;
public ushort sin_port;
public struct in_addr
{
public uint S_addr;
public struct _S_un_b
{
public byte s_b1, s_b2, s_b3, s_b4;
}
public _S_un_b S_un_b;
public struct _S_un_w
{
public ushort s_w1, s_w2;
}
public _S_un_w S_un_w;
}
public in_addr sin_addr;
}
[DllImport("ws2_32.dll", CharSet = CharSet.Auto, SetLastError = true)]
static extern int WSAGetLastError();
[DllImport("ws2_32.dll", CharSet = CharSet.Auto, SetLastError = true)]
static extern void WSASetLastError(int set);
[DllImport("Ws2_32.dll", CharSet = CharSet.Ansi)]
public static extern uint inet_addr(string cp);
[DllImport("Ws2_32.dll")]
public static extern ushort htons(ushort hostshort);
[DllImport("ws2_32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern IntPtr socket(short af, short socket_type, int protocol);
[DllImport("Ws2_32.dll")]
public static extern int send(IntPtr s, IntPtr buf, int len, int flags);
[DllImport("Ws2_32.dll")]
public static extern int recv(IntPtr s, IntPtr buf, int len, int flags);
[DllImport("ws2_32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern int closesocket(IntPtr s);
[DllImport("Ws2_32.dll")]
public static extern ushort ntohs(ushort netshort);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern void SetLastError(int errorCode);
private string _name;
private LocalHook _hook;
public bool Error { get; set; }
public string Name { get; set; }
private string proxyIp, proxyPort, proxyUser, proxyPass;
public WinSockConnectController(IntPtr address, string proxyIp, string proxyPort, string proxyUser, string proxyPass)
{
this.Name = typeof(WinSockConnectController).Name;
this.proxyIp = proxyIp;
this.proxyPort = proxyPort;
this.proxyUser = proxyUser;
this.proxyPass = proxyPass;
try
{
_name = string.Format("WinsockHook_{0:X}", address.ToInt32());
_hook = LocalHook.Create(address, new WinsockConnectDelegate(WinsockConnectDetour), this);
_hook.ThreadACL.SetExclusiveACL(new Int32[] { 1 });
}
catch (Exception)
{
this.Error = true;
}
}
private object wSockLock = new object();
private int WinsockConnectDetour(IntPtr s, IntPtr addr, int addrsize)
{
lock (wSockLock)
{
// retrieve remote ip
sockaddr_in structure = (sockaddr_in)Marshal.PtrToStructure(addr, typeof(sockaddr_in));
string remoteIp = new System.Net.IPAddress(structure.sin_addr.S_addr).ToString();
ushort remotePort = ntohs(structure.sin_port);
HookManager.Log("Ip: " + remoteIp + " Port: " + remotePort.ToString() + " Addrsize: " + addrsize);
if (!proxyIp.Equals(""))
//if (!proxyIp.Equals(""))
{
// connect to socks5 server
SetAddr(s, addr, proxyIp, proxyPort);
var result = Connect(s, addr, addrsize);
if (result == -1)
return -1;
// send socks 5 request
IntPtr socksProtocolRequest = SetUpSocks5Request();
result = send(s, socksProtocolRequest, 4, 0);
if (result == -1)
return -1;
// retrieve server repsonse
var response = Recieve(s, 2);
if (response == IntPtr.Zero)
return -1;
byte[] recvBytes = new byte[2] { Marshal.ReadByte(response), Marshal.ReadByte(response, 1) };
if (recvBytes[1] == 255)
{
HookManager.Log("No authentication method was accepted by the proxy server");
return -1;
}
if (recvBytes[0] != 5)
{
HookManager.Log("No SOCKS5 proxy");
return -1;
}
// if auth request response, send authenicate request
if (recvBytes[1] == 2)
{
int length = 0;
var authenticateRequest = SetUpAuthenticateRequest(proxyUser, proxyPass, out length);
result = Send(s, authenticateRequest, length);
response = Recieve(s, 2);
if (response == IntPtr.Zero)
return -1;
recvBytes = new byte[2] { Marshal.ReadByte(response), Marshal.ReadByte(response, 1) };
if (recvBytes[1] != 0)
{
HookManager.Log("Proxy: incorrect username/password");
return -1;
}
}
// request bind with server
var bindRequest = SetUpBindWithRemoteHost(remoteIp, remotePort);
result = Send(s, bindRequest, 10);
if (result == -1)
return -1;
// response
response = Recieve(s, 10);
if (response == IntPtr.Zero)
return -1;
if (!VerifyBindResponse(response))
return -1;
// success
WSASetLastError(0);
SetLastError(0);
// clean memory
foreach (var ptr in allocatedMemory)
Marshal.FreeHGlobal(ptr);
allocatedMemory.Clear();
return 0;
}
else
{
var result = connect(s, addr, addrsize);
return result;
}
}
}
private int Connect(IntPtr socket, IntPtr addr, int addrsize)
{
var result = connect(socket, addr, addrsize);
while (result == -1)
{
var errorcode = WSAGetLastError();
HookManager.Log("Error: " + errorcode);
if (errorcode == 10056)
break;
if (errorcode == 10037)
break;
if (errorcode != 10035 && errorcode != 10037)
return -1;
//flag = 1;
result = connect(socket, addr, addrsize);
}
return result;
}
private int Send(IntPtr socket, IntPtr buf, int len)
{
var result = send(socket, buf, len, 0);
while (result == -1)
{
var errorcode = WSAGetLastError();
HookManager.Log("Error: " + errorcode);
if (errorcode == 10056)
break;
if (errorcode == 10037)
break;
if (errorcode != 10035 && errorcode != 10037)
return -1;
result = send(socket, buf, 4, 0);
}
return result;
}
private List<IntPtr> allocatedMemory = new List<IntPtr>();
private IntPtr Recieve(IntPtr socket, int len)
{
var buffer = Marshal.AllocHGlobal(len);
allocatedMemory.Add(buffer);
var result = recv(socket, buffer, len, 0);
if (result == -1)
{
HookManager.Log("Error2: " + WSAGetLastError());
return IntPtr.Zero;
}
return buffer;
}
private IntPtr RecieveAuth(IntPtr socket, int len)
{
var buffer = Marshal.AllocHGlobal(len);
allocatedMemory.Add(buffer);
var result = recv(socket, buffer, len, 0);
if (result == -1)
{
HookManager.Log("Error3: " + WSAGetLastError());
return IntPtr.Zero; ;
}
if (result == 0)
return buffer;
if (result != 2)
{
HookManager.Log("Proxy: Bad response from server");
return IntPtr.Zero;
}
return buffer;
}
private IntPtr RecieveBind(IntPtr socket, int len)
{
var buffer = Marshal.AllocHGlobal(len);
allocatedMemory.Add(buffer);
var result = recv(socket, buffer, len, 0);
if (result == -1)
{
HookManager.Log("Error3: " + WSAGetLastError());
return IntPtr.Zero; ;
}
if (result == 0)
return buffer;
if (result != 10)
{
HookManager.Log("Proxy: Bad response from server");
return IntPtr.Zero;
}
return buffer;
}
private void SetAddr(IntPtr socket, IntPtr addr, string ip, string port)
{
sockaddr_in structure = (sockaddr_in)Marshal.PtrToStructure(addr, typeof(sockaddr_in));
string originalip = new System.Net.IPAddress(structure.sin_addr.S_addr).ToString();
ushort originalport = ntohs(structure.sin_port);
structure.sin_addr.S_addr = inet_addr(ip);
structure.sin_port = htons(Convert.ToUInt16(port));
Marshal.StructureToPtr(structure, addr, true);
structure = (sockaddr_in)Marshal.PtrToStructure(addr, typeof(sockaddr_in));
}
private IntPtr SetUpSocks5Request()
{
var initialRequest = Marshal.AllocHGlobal(4);
Marshal.WriteByte(initialRequest, Convert.ToByte(5));
Marshal.WriteByte(initialRequest + 1, Convert.ToByte(2));
Marshal.WriteByte(initialRequest + 2, Convert.ToByte(0));
Marshal.WriteByte(initialRequest + 3, Convert.ToByte(2));
return initialRequest;
}
private IntPtr SetUpAuthenticateRequest(string username, string password, out int index)
{
index = 0;
var size = 3 + Encoding.Default.GetBytes(username).Length + Encoding.Default.GetBytes(password).Length;
var authenticateBuffer = Marshal.AllocHGlobal(size);
Marshal.WriteByte(authenticateBuffer + index++, Convert.ToByte(1));
Marshal.WriteByte(authenticateBuffer + index++, Convert.ToByte(username.Length));
byte[] rawBytes;
if (username.Length > 0)
{
rawBytes = Encoding.Default.GetBytes(username);
for (int i = 0; i < rawBytes.Length; i++)
{
Marshal.WriteByte(authenticateBuffer + index++, rawBytes[i]);
}
}
Marshal.WriteByte(authenticateBuffer + index++, Convert.ToByte(password.Length));
if (password.Length > 0)
{
rawBytes = Encoding.Default.GetBytes(password);
for (int i = 0; i < rawBytes.Length; i++)
{
Marshal.WriteByte(authenticateBuffer + index++, rawBytes[i]);
}
}
return authenticateBuffer;
}
private IntPtr SetUpBindWithRemoteHost(string eveIP, ushort evePort)
{
var bindWithEveBuffer = Marshal.AllocHGlobal(10);
var iplist = eveIP.Split('.').ToList();
byte[] portbyte = BitConverter.GetBytes(evePort).Reverse().ToArray();
byte[] newbyte = new byte[2];
int indexy = 0;
foreach (var byty in portbyte)
{
newbyte[indexy] = byty;
indexy++;
}
// bind with remote server
Marshal.WriteByte(bindWithEveBuffer, Convert.ToByte(5));
Marshal.WriteByte(bindWithEveBuffer + 1, Convert.ToByte(1));
Marshal.WriteByte(bindWithEveBuffer + 2, Convert.ToByte(0));
Marshal.WriteByte(bindWithEveBuffer + 3, Convert.ToByte(1));
Marshal.WriteByte(bindWithEveBuffer + 4, Convert.ToByte(iplist[0]));
Marshal.WriteByte(bindWithEveBuffer + 5, Convert.ToByte(iplist[1]));
Marshal.WriteByte(bindWithEveBuffer + 6, Convert.ToByte(iplist[2]));
Marshal.WriteByte(bindWithEveBuffer + 7, Convert.ToByte(iplist[3]));
Marshal.WriteByte(bindWithEveBuffer + 8, newbyte[0]);
Marshal.WriteByte(bindWithEveBuffer + 9, newbyte[1]);
return bindWithEveBuffer;
}
private bool VerifyBindResponse(IntPtr buffer)
{
var recvBytes = new byte[10] { Marshal.ReadByte(buffer), Marshal.ReadByte(buffer, 1), Marshal.ReadByte(buffer, 2), Marshal.ReadByte(buffer, 3), Marshal.ReadByte(buffer, 4), Marshal.ReadByte(buffer, 5), Marshal.ReadByte(buffer, 6), Marshal.ReadByte(buffer, 7), Marshal.ReadByte(buffer, 8), Marshal.ReadByte(buffer, 9) };
if (recvBytes[1] != 0)
{
if (recvBytes[1] == 1)
HookManager.Log("General failure");
if (recvBytes[1] == 2)
HookManager.Log("connection not allowed by ruleset");
if (recvBytes[1] == 3)
HookManager.Log("network unreachable");
if (recvBytes[1] == 4)
HookManager.Log("host unreachable");
if (recvBytes[1] == 5)
HookManager.Log("connection refused by destination host");
if (recvBytes[1] == 6)
HookManager.Log("TTL expired");
if (recvBytes[1] == 7)
HookManager.Log("command not supported / protocol error");
if (recvBytes[1] == 8)
HookManager.Log("address type not supported");
HookManager.Log("Proxy: Connection error binding eve server");
return false;
}
return true;
}
public void Dispose()
{
if (_hook == null)
return;
_hook.Dispose();
_hook = null;
}
}
}