I am trying to design some "standalone" tab-pages and later on, I want to add them dynamically to a tab-control in my main form. Visual Studio won't let me open the class extended with TabPage in the designer. Some idea?
using System;
using System.Windows.Forms;
namespace Test.View.Panels {
public class MainStatusTabPage : TabPage {
public MainStatusTabPage() {
}
}
}
When I right-click the class in the Solution Explorer and selecting "View Designer", I get the following message (the Designer doesn't show up):
To add components to your class, drag them from the Toolbox and use
the Properties window to set their properties. To create methods and
events for your class, switch to code view.
When I right-click the class in the Solution Explorer and selecting "View Designer", I get the following message (the Designer doesn't show up):
To add components to your class, drag them from the Toolbox and use the Properties window to set their properties. To create methods and events for your class, switch to code view.
This is normal behavior as a TabPage is just a container that holds other controls, nothing more. As #PanagiotisKanavos mentioned above:
A Tab Page is a container, not the actual content of the tab. In all examples that use complex content you'll see that the content is a custom component, eg a User control, that's added into the tab
With this in mind, you can just create a UserControl with all the other controls you would need and then add this new instance (UserControl) to the TabPage itself.
Related
I know that getting the Form Designer to work is a ticklish business. Generics, x64, subtle problems with the project's XML... But perhaps someone can offer advice about my current problem, which is that a component I created that inherits from TabPage, when I try to view it in the designer shows up as a list of its controls, like this:
Thanks in advance.
You cannot make a TabPage as root of the designer, while you can do the same for a Panel or other container controls. The limitation is because, TabPage can only be hosted in TabControl, not even in the overlay control of the designer:
TabPage cannot be added to a
'System.Windows.Forms.Design.DesignerFrame+OverlayControl'. TabPages
can only be added to TabControls.
A control can be shown as root of the designer when the base class of the control has designer of type of DocumentDesigner. Form and UserControl are such controls which means when you create a new Form1:Form or new UserControl1:UserControl, since the base class derived from a designable control, then the class can be edited in the designer as root.
I believe you can handle your requirement by using UserControl, but for learning purpose (or as a workaround) if you want to make a control deriving from Panel designable, you can copy the following code in a code file:
public class MyControl: MyDesignableControl
{
}
[Designer(typeof(DocumentDesigner), typeof(IRootDesigner))]
public class MyDesignableControl : Panel
{
}
Then save it and then double click on it and you can see you can design it like a root control.
Then after you done with the design, change the Panel to TabPage.
Remarks on
DocumentDesigner
This designer is a root designer, meaning that it provides the
root-level design mode view for the associated document when it is
viewed in design mode.
You can associate a designer with a type using a
DesignerAttribute.
For an overview of customizing design time behavior, see Extending
Design-Time
Support.
I'll try to explain what I'm after. I don't know the technical term for it, so here goes:
Example 1:
If I place a ListView on a Form and add some columns I am able, in Design-Time, to click-and-drag the columns to resize them.
Example 2:
Now, I place a ListView in a UserControl and name it "MyCustomListView" (and perhaps add some method to enhance it somehow).
If I now place the "MyCustomListView" on a Form I am unable to click-and-drag the column headers to resize them in Design-Time.
Is there any way to easily make that happen? Some form of "pass the click-and-drag event to the underlying control and let that control do its magic". Im not really looking to recode, just pass on the mouseclick (or whatever it is) and let the, in this case, ListView react as it did in the first example above.
The Windows Forms designer has dedicated designer classes for most controls. The designer for a ListView is System.Windows.Forms.Design.ListViewDesigner, an internal class in the System.Design.dll assembly. This class gives you the ability to drag the column headers.
A UserControl uses the System.Windows.Forms.Design.ControlDesigner designer class. It doesn't do anything special, just puts a rectangle around the control with drag handles. You can see where this is heading: after you put your user control on a form, it is ControlDesigner that is used to design the class, ListViewDesigner is not in the picture. You thus lose the ability to drag the column headers. Also note that ControlDesigner doesn't give access to the controls inside the UC.
That's fixable however by creating your own designer. Start with Projects + Add Reference, select System.Design. You'll need to add a public property to the UC to expose the list view and apply the [DesignerSerializationVisibility] attribute to allow changed properties to be saved. And apply the [Designer] attribute to the UC class to replace the default designer. It all should resemble this (using the default names and a ListView that displays "employees"):
using System;
using System.ComponentModel;
using System.Drawing;
using System.Windows.Forms;
using System.Windows.Forms.Design; // Note: add reference required: System.Design.dll
namespace WindowsFormsApplication1 {
[Designer(typeof(MyDesigner))] // Note: custom designer
public partial class UserControl1 : UserControl {
public UserControl1() {
InitializeComponent();
}
// Note: property added
[DesignerSerializationVisibility(DesignerSerializationVisibility.Content)]
public ListView Employees { get { return listView1; } }
}
// Note: custom designer class added
class MyDesigner : ControlDesigner {
public override void Initialize(IComponent comp) {
base.Initialize(comp);
var uc = (UserControl1)comp;
EnableDesignMode(uc.Employees, "Employees");
}
}
}
The list view in the user control can now be clicked and designed as normal.
I would like to know how I could possibly modulate my views in an application. Let me explain.
Instead of building my view and adding all the components in one screen. I want to say put each panel in its own class / form and then have a main form where I can add and remove these 'modular' panels.
Is this possible and how would I go about doing it?
In Windows Forms there is the concept of an empty component called UserControl, that can be freely designed and added at any time to another component or form container. UserControls are used very often in order to create flexible and exchangable UI. You can create a UserControl item in Visual Studio like this:
Name the new control:
After that you can design your UI control:
When your are done with the design, compile your project/solution and go to the form where you want to add your newly designed control. In the toolbar panel you will see your new UserControl, which can be added to the form with drag & drop (with the mouse):
You can create as many UserControls as you want and add/remove them to/from your form.
All of this steps can be done completely in the code. In order to create new view of this kind, you need to create a new class that inherits the predefined UserControl class:
public class EditorUserControl : UserControl
{
}
Every Control element has a ControlsCollection that holds/contains components of type Control that are drawn when the UI is shown. In order to add your new control to the main panel you need to add it to the controls collection:
public partial class EditorUserControl : UserControl
{
public EditorUserControl()
{
var button = new Button();
button.Text = "Import";
this.Controls.Add(button);
}
}
Note, that when adding components manually, you are responsible for sizing and position them. Predefined layout panels can help you here:
TableLayoutPanel - layout with cells
SplitPanel - horizontal or vertical predefined resizable panels
etc.
Now all that left is to add the new user control to the main form just like you added the UI elements to your own control:
var simpleEditor = new EditorUserControl();
simpleEditor.Dock = DockStyle.Fill;
this.Controls.Add(simpleEditor);
You can adjust the UI control settings through its predefined properties.
You can mix predefined containers and UserControls in order to achieve the desired UI:
There are a lot of good beginners tutorials for C# and VS and .NET:
Channel9 tutorials
MSDN Visual Studio UI tutorials
Composite UserControl tutorial
Developing with Windows Forms Documentation and Examples
This is definitely possible. I will use WinForms but there are similar ways in WPF such as frames.
In WinForms you can create a new User Control for each 'modular' panel which will automatically create .cs and .designer.cs files just like in a normal Form. You can then add logic and functionality to the panels as if they were forms themselves. All that would then remain is to add the logic to the form to load the default panel on startup and think of ways of how other panels can be brought into view (e.g. a next button or having a panel on each tab in a tab control). Showing a panel in a form (or any other user control for that matter) is achieved by creating an instance of your desired panel and adding it to you form/control's Controls property like so:
public Form1()
{
InitializeComponent();
MyPanel panel = new MyPanel();
this.Controls.Add(panel);
}
I am attempting to make a complete custom TabControl.
So far my code works perfectly, however when I'm viewing my TabControl in the Visual Studio designer, I cannot add Controls into the TabPage Control which is inside of the TabControl. When attempted, it just places the control on top of the TabControl.
Unless you are adding controls to the TabPage via programming it by hand, that is, not using Visual Studio's Designer, using the TabControl is pointless.
PasteBin Link to my Control's Code
Here are images of the tab control with different tabs selected:
(source: gyazo.com)
(source: gyazo.com)
As you can see from the above images, the button is not placed into the tab page's control collection, as it floats above the tab control.
You can Use Tabcontrol from Design Toolbox in form and place the controls as you want.Then add the piece of code provided below to your code this will work.
Suppose you have custom class as Use this code write the Constructor as given below.
internal class MyCustomTabControl
{
public MyCustomTabControl(TabControl tabControlPassed)
: base()
{
this.tabcontrol = tabControlPassed;
}
TabControl tabcontrol;
}
In the main form Initialization call MyCustomTabControl initialization after InitializeComponent() method. Pass the this.tabControl1 while initializing Custom tabcontrol.
public partial class TabForm : Form
{
public TabForm()
{
InitializeComponent();
MyCustomTabControl customTab = new MyCustomTabControl(this.tabControl1);
}
}
:)
I am creating a user interface and I am trying to figure out the best way to organize all of my custom controls.
I already know that I can do the following:
1) If I want to have a property visible for design-time manipulation via the Properties window, I use the following...
[Browsable(true)]
[Description("Text for Display"), Category("Custom Properties")]
public string DisplayText
{
get
{
return textDisplay.DisplayText;
}
set
{
textDisplay.DisplayText = value;
}
}
2) If I want to hide the control from the Toolbox window, I can use the following...
[ToolboxItem(false)]
public class TStrategyInput : FlickerControl
{
}
The final thing that I am trying to do is to specify the Tab (i.e. category) that my custom control comes up under in the Toolbox window - does anyone have any suggestions? Are there any other tricks out there for handling custom controls?
Thanks in advance!
William
Take a look at this MSDN Walkthrough:Autoloading Toolbox Items.
From above:
The recommended way to add custom controls to the Toolbox is to use
the Toolbox Control templates that come with the Visual Studio 10 SDK,
which include auto-loading support. This topic is retained for
backward compatibility, for adding existing controls to the Toolbox,
and for advanced Toolbox development.
Looking at the Window Forms Toolbox Control that above walkthrough mentions:
[ProvideToolboxControl("General", false)]
public partial class Counter : UserControl