I have a c# form that I setup with
int INTERFACE_right = 20;
int INTERFACE_down = 25;
int INTERFACE_width = 846;
int INTERFACE_height = 60;
this.Left = INTERFACE_right;
this.Top = INTERFACE_down;
this.Size = new Size(INTERFACE_width, INTERFACE_height);
And I copy a part of the screen with (I hide the form before with the opacity) with the exact same parameter. So the form should be exactly on top of the part of the screen I copy:
Bitmap grabOnScreen(){
Rectangle rect = new Rectangle(INTERFACE_right, INTERFACE_down, INTERFACE_width, INTERFACE_height);
Bitmap bmp = new Bitmap(rect.Width, rect.Height, PixelFormat.Format32bppArgb);
Graphics g = Graphics.FromImage(bmp);
g.CopyFromScreen(rect.Left, rect.Top, 0, 0, bmp.Size, CopyPixelOperation.SourceCopy);
//bmp.Save("test.jpg", ImageFormat.Jpeg);
return bmp;
}
As I save the image to test.jpg, I know I grab the good part of the screen with the right dimensions etc.
The form should have the same size, and the same location than where I grab the picture, but in pratice the form is bigger than the picture, but as the good location.
How can I match the form size to the same than the rect where i grab the picture ?
Related
I have a bitmap and I'm trying to show a user control object on a specific position(based on X and Y) of that bitmap image, Do you have any solution?
actually I have used map file with the specific extension(*.ECW).
also I could add ellipse or draw an image in the specific position but I would add a specific component (for a example a button that created as a user Control).
sorry for this unexecutable code . assume we have a graphic object that a picture or map placed on as a background .
now we have to add a component to specific point .
I have drawn an ellipse like this
ImageLayout BackgroundImageLayout;
protected Bitmap Background;
int ppiRadius =100;
Background = new Bitmap(Width, Height);
BackgroundImageLayout = ImageLayout.Center;
// Set up the map bitmap
// Get a graphics obejct for the bitmap
var graphics = Graphics.FromImage(Background);
graphics.FillRectangle(new SolidBrush(System.Drawing.Color.Black), 0, 0,
Width, Height);
// Draw the layers to the bitmap
var hdc = graphics.GetHdc();
if (_allLayersHandle != null)
{
foreach (var v in _allLayersHandle)
{
LastError = GlobalMapperDLL.GM_DrawLayer(hdc, v.Value,
ref _currentViewRect, 0, 0,
Background.Width, Background.Height);
}
}
graphics.ReleaseHdc(hdc);
if (LastError != GlobalMapperDLL.GM_Error_t32.GM_Error_None) return;
_centerPoint = GISConvert.GetCenterPixel();
graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
var point = GISConvert.LatLonToPixel(sitePosition);
graphics.DrawEllipse(new System.Drawing.Pen(System.Drawing.Brushes.Red, 2), new RectangleF((point.X - ppiRadius / 2), (point.Y - ppiRadius / 2), ppiRadius, ppiRadius));
//or graphics.DrawImage
I'm trying to draw a part of a .png image but the code i found is not working. this is my code
//define canvas
canvas = pb.CreateGraphics();
sPicture = new Bitmap(pb.Width, pb.Height);
sCanvas = Graphics.FromImage(sPicture);
// Create a Bitmap object from a file.
Image image = Image.FromFile(#"");
// Clone a portion of the Bitmap object.
Rectangle cloneRect = new Rectangle(0, 0, 11, 6);
System.Drawing.Imaging.PixelFormat format =
image.PixelFormat;
Image cloneBitmap = image.Clone(cloneRect, format); //Error: No overload for method 'Clone' takes2 arguments
// Draw the cloned portion of the Bitmap object.
canvas.DrawImage(cloneBitmap, 0, 0);
This is for a sprite sheet and thanks.
You don't need to use Clone(), you can do this directly with Graphics.DrawImage(). It looks like you are trying to do this in WinForms. If, so handle OnPaint for the control you want to draw on. In the example below I'm drawing directly on the form.
private void Form1_Paint(object sender, PaintEventArgs e)
{
Graphics graphics = e.Graphics;
int width = 60;
int height = 60;
// Create a Bitmap object from a file.
Image sourceImage = Image.FromFile(#"C:\Users\Mike\Downloads\logo.png");
// Draw a portion of the source image.
Rectangle sourceRect = new Rectangle(0, 0, width, height);
graphics.DrawImage(sourceImage, 0, 0, sourceRect, GraphicsUnit.Pixel);
}
If you want to do this without WinForms, there is the extra step of creating the target Graphics instance.
int width = 60;
int height = 60;
// Create a Bitmap object from a file.
Image sourceImage = Image.FromFile(#"C:\Users\Mike\Downloads\logo.png");
// Create a drawing target
Bitmap bitmap = new Bitmap(width, height, sourceImage.PixelFormat);
Graphics graphics = Graphics.FromImage(bitmap);
// Draw a portion of the source image.
Rectangle sourceRect = new Rectangle(0, 0, width, height);
graphics.DrawImage(sourceImage, 0, 0, sourceRect, GraphicsUnit.Pixel);
// Save
bitmap.Save(#"C:\Users\Mike\Downloads\out.png");
I am trying to resize an image (bitmap) in C# without stretching the image.
Say the image is 100x100 pixels.
I am looking to make it 100x110 pixels, and leave a white gap at the bottom of the image where it added the extra pixels.
I have done this, but cannot find a way to specify the pixel format. I need it to be 8bppindexed. I've attached an example to show the before and after image.
Here is the code I have so far.
string visit2 = "C:\\users\\moorez\\desktop\\visit2.bmp";
Bitmap orig = new Bitmap(visit2);
int width = orig.Width;
int height = orig.Height;
int newHeight = height + 2;
Bitmap newImage = orig.Clone(new Rectangle(0, 0, width, height), System.Drawing.Imaging.PixelFormat.Format8bppIndexed);
newImage.Save("C:\\users\\moorez\\desktop\\visit3.bmp");
Bitmap test = new Bitmap(width, newHeight);
Graphics g = Graphics.FromImage(test);
g.DrawImage(newImage, new Point(0, 0));
test.Save("C:\\users\\moorez\\desktop\\visit4.bmp");
You can try this
Bitmap bmp = new Bitmap(newImage.Width, newHeight);
Graphics g = Graphics.FromImage(bmp);
g.Clear(Color.White);
g.DrawImageUnscaled(newImage, 0, 0, newImage.Width, newHeight);
bmp.Save(#"C:\\users\\moorez\\desktop\\visit3.bmp", ImageFormat.Jpeg);
I want to merge two pictures in my C# program.
the first one is any picture in grayscale mode, and the second one is like in this picture:
Both of the pictures/images have the same size, and this is my code:
Bitmap first = new Bitmap (picturebox1.image);
Bitmap second = new Bitmap (picturebox2.image);
Bitmap result = new Bitmap (first.width, first.height);
Graphics g = Graphics.FromImage(result);
g.DrawImageUnscaled(first, 0, 0);
g.Flush();
g.DrawImageUnscaled(second, 0, 0);
g.Flush();
picturebox3.image = result;
I can join those picture, but the result has smaller size than the two originals (both pictures have same size). Could anyone give me some suggestions?
Additionally, I want the result picture has condition like this :
if the edge pixel in 2nd picture dropped to the bright side at the 1st one, it will be dark, otherwise when the edge dropped to the dark side, it will be bright (seem glow).
so the text will be semi transparent.
Here's an example of the results I want.
Could anyone give some suggestions please?
It was for joining
Bitmap first = new Bitmap (picturebox1.Image);
Bitmap second = new Bitmap (picturebox2.Image);
Bitmap result = new Bitmap (first.Width+first.Width, first.Height);
Graphics g = Graphics.FromImage(result);
g.DrawImageUnscaled(first, 0, 0);
g.DrawImageUnscaled(second,first.Width, 0);
Try this for merging one on top another . set alpha by yourself ( red: U can use BitMap.MakeTransParent if u not want alpha)
public Bitmap SetImageOpacity(Image image, float opacity)
{
try
{
//create a Bitmap the size of the image provided
Bitmap bmp = new Bitmap(image.Width, image.Height);
//create a graphics object from the image
using (Graphics gfx = Graphics.FromImage(bmp))
{
//create a color matrix object
ColorMatrix matrix = new ColorMatrix();
//set the opacity
matrix.Matrix33 = opacity;
//create image attributes
ImageAttributes attributes = new ImageAttributes();
//set the color(opacity) of the image
attributes.SetColorMatrix(matrix, ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
//now draw the image
gfx.DrawImage(image, new Rectangle(0, 0, bmp.Width, bmp.Height), 0, 0, image.Width, image.Height, GraphicsUnit.Pixel, attributes);
}
return bmp;
}
catch (Exception ex)
{
return null;
}
}
private void button1_Click(object sender, EventArgs e)
{
Bitmap first = new Bitmap(pictureBox1.Image);
Bitmap second = SetImageOpacity(pictureBox2.Image, 0.5f);
//Bitmap result = new Bitmap(first.Width, first.Height);
//fix :
Bitmap result = new Bitmap(Math.Max(first.Width,second.Width), Math.Max(first.Height,second.Height));
Console.WriteLine(first.Width);
Graphics g = Graphics.FromImage(result);
g.DrawImageUnscaled(first, 0, 0);
g.DrawImageUnscaled(second, 0, 0);
pictureBox3.Image = result;
result.Save("result.jpg" );
}
}
}
And Coming For watermark why not you want to use Drawstring with alpha
here is article for all these http://www.codeproject.com/Articles/5034/How-to-implement-Alpha-blending
You need to include the System.Drawing.Imaging namespace to make this code work.
Go through following code:
private void CombineImages(FileInfo[] files)
{
//change the location to store the final image.
string finalImage = #"C:\\MyImages\\FinalImage.jpg";
List imageHeights = new List();
int nIndex = 0;
int width = 0;
foreach (FileInfo file in files)
{
Image img = Image.FromFile(file.FullName);
imageHeights.Add(img.Height);
width += img.Width;
img.Dispose();
}
imageHeights.Sort();
int height = imageHeights[imageHeights.Count - 1];
Bitmap img3 = new Bitmap(width, height);
Graphics g = Graphics.FromImage(img3);
g.Clear(SystemColors.AppWorkspace);
foreach (FileInfo file in files)
{
Image img = Image.FromFile(file.FullName);
if (nIndex == 0)
{
g.DrawImage(img, new Point(0, 0));
nIndex++;
width = img.Width;
}
else
{
g.DrawImage(img, new Point(width, 0));
width += img.Width;
}
img.Dispose();
}
g.Dispose();
img3.Save(finalImage, System.Drawing.Imaging.ImageFormat.Jpeg);
img3.Dispose();
imageLocation.Image = Image.FromFile(finalImage);
}
Follow Link:
http://www.niteshluharuka.com/2012/08/combine-several-images-to-form-a-single-image-using-c/
This codeproject article shows how to watermark an image with text as well as another image.
In summary, what you have to do is draw your watermark image over the image with the desired transparency.
I am trying to do a simple crop of an image, but for some reason it is not respecting my starting x,y location. It is always starting the crop at 0,0. The following is what I am doing:
Bitmap original = new Bitmap(pictureBox1.Image);
int x = Convert.ToInt32(txtX.Text);
int y = Convert.ToInt32(txtY.Text);
int dX = Convert.ToInt32(txtDeltaX.Text);
int dY = Convert.ToInt32(txtDeltaY.Text);
Point loc = new Point(x, y);
Size cropSize = new Size(dX, dY);
Rectangle cropArea = new Rectangle(loc, cropSize);
Bitmap bmpCrop = CropImage(original, cropArea);
pictureBox1.Image = bmpCrop;
The cropping method:
public Bitmap CropImage(Bitmap source, Rectangle section)
{
// An empty bitmap which will hold the cropped image
Bitmap bmp = new Bitmap(section.Width, section.Height);
Graphics g = Graphics.FromImage(bmp);
// Draw the given area (section) of the source image
// at location 0,0 on the empty bitmap (bmp)
g.DrawImage(source, 0, 0, section, GraphicsUnit.Pixel);
return bmp;
}
This should be very simple, but for some reason its not working. Its cropping it, just at 0,0.
Thanks!
You should try to use
g.DrawImage(source, section);
Anyway this function works:
public Bitmap CropBitmap(Bitmap bitmap,
int cropX, int cropY,
int cropWidth, int cropHeight)
{
Rectangle rect = new Rectangle(cropX, cropY, cropWidth, cropHeight);
Bitmap cropped = bitmap.Clone(rect, bitmap.PixelFormat);
return cropped;
}
You might want to use Graphics.DrawImageUnscaledAndClipped
Try to use, something like this :
g.DrawImage(source, x, y, section, GraphicsUnit.Pixel);