The extension :
public static T[,] SubArray<T>(this T[,] values, int row_min, int row_max, int col_min, int col_max)
{
int num_rows = row_max - row_min + 1;
int num_cols = col_max - col_min + 1;
T[,] result = new T[num_rows, num_cols];
int total_cols = values.GetUpperBound(1) + 1;
int from_index = row_min * total_cols + col_min;
int to_index = 0;
for (int row = 0; row <= num_rows - 1; row++)
{
Array.Copy(values, from_index, result, to_index, num_cols);
from_index += total_cols;
to_index += num_cols;
}
return result;
}
work well for 2D arrays arrays whose GetLowerBound(0) and GetLowerBound(1) are equal to zero. For instance if
int[,] arr1 = new int[5, 4];
for (int i = 0; i < 5; ++i)
{
for (int j = 0; j < 4; ++j)
{
arr1[i, j] = i + j;
}
}
var arr1sub = arr1.SubArray(2, 3, 1, 3);
Then arr1sub is the 2d array with 2 rows and 3 colums (boths with indexes starting at 0)
3 4 5
5 6 7
Now if I look at the case where the initial array as indexes not starting at zero :
int[,] arr2 = (int[,])Array.CreateInstance(typeof(int), new int[] { 5, 4 }, new int[] { 3, 1 });
for (int i = arr2.GetLowerBound(0); i <= arr2.GetUpperBound(0); ++i)
{
for (int j = arr2.GetLowerBound(1); j <= arr2.GetUpperBound(1); ++j)
{
arr2[i, j] = i - arr2.GetLowerBound(0) + j - arr2.GetLowerBound(1);
}
}
var arr2sub = arr2.SubArray(5, 6, 2, 4);
the last line of previous code snippet will trigger an exception in the SubArray extension function at the line
Array.Copy(values, from_index, result, to_index, num_cols);
for row equal to zero.
I understand of the 2d array arr1 (with zero based indexes) is layed out in memory but not how the 2d array arr2 (with non-zero-based indexes) is layed out in memory, hence my use of Array.Copy must be wrong in this case, but I don't see why.
You are not calculating total_cols and from_index correctly.
public static T[,] SubArray<T>(this T[,] values, int row_min, int row_max, int col_min, int col_max)
{
int num_rows = row_max - row_min + 1;
int num_cols = col_max - col_min + 1;
T[,] result = new T[num_rows, num_cols];
int total_cols = values.GetLength(1);
int from_index = (row_min - values.GetLowerBound(0)) * total_cols + (col_min - values.GetLowerBound(1)) + values.GetLowerBound(0);
int to_index = 0;
for (int row = 0; row <= num_rows - 1; row++)
{
Array.Copy(values, from_index, result, to_index, num_cols);
from_index += total_cols;
to_index += num_cols;
}
return result;
}
total_cols is the obvious one; as for from_index, I cannot find any documentation on that, but it would appear that sourceIndex in Array.Copy starts counting from sourceArray.GetLowerBound(0) and not from zero, which is not necessarily immediately obvious given that this index keeps growing across rows and columns.
Related
I can't fill it with numbers to 0 - 15 then shuffle the array, so that's not the solution
I used this code in C but now in c# it doesn't work, for some reason this code let some numbers pass the do while.
Random r = new Random();
bool unique;
int rand_num;
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
do
{
unique = true;
rand_num = r.Next(16);
for (int k = 0; k < 4; k++)
{
for (int l = 0; l < 4; l++)
{
if (numbers[k, j] == rand_num)
{
unique = false;
}
}
}
} while (!unique);
numbers[i, j] = rand_num;
}
}
}
If the list of possible numbers is small, as in this case, just create the full list and randomise it first, then take the items in the order they appear. In your case, you can put the randomised numbers into a queue, then dequeue as required.
var r = new Random();
var numberQueue = new Queue<int>(Enumerable.Range(0, 16).OrderBy(n => r.NextDouble()));
var numbers = new int[4, 4];
for (var i = 0; i <= numbers.GetUpperBound(0); i++)
{
for (var j = 0; j <= numbers.GetUpperBound(1); j++)
{
numbers[i, j] = numberQueue.Dequeue();
}
}
I suggest you to use the Fisher-Yates algorithm to generate your non-repeatable sequence of random numbers.
It would be very straight-forward to implement a code to fill in a 2d array with those numbers, then.
List<int> seq = Enumerable.Range(0,16).ToList();
int[,] numbers = new int[4,4];
Random r = new();
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
int n = r.Next(0, seq.Count);
numbers[i,j] = seq[n];
seq.RemoveAt(n);
}
}
The approach you have taken may end up in continuous looping and take lot of time to complete.
Also checking for value in 2D using nested for loop is not efficient.
You can use HashSet to keep track of unique value. Searching in HashSet is fast.
following is the code approach I suggest.
var hashSet = new HashSet<int>();
var r = new Random();
var arr = new int[4, 4];
for(var i = 0;i<4;i++)
{
for(var j = 0;j<4;j++)
{
// Generate random value between 0 and 16.
var v = r.Next(0, 16);
// Check if the hashSet has the newly generated random value.
while(hashSet.Contains(v))
{
// generate new random value if the hashSet has the earlier generated value.
v = r.Next(0, 16);
}
//Add value to the hashSet.
hashSet.Add(v);
// add value to the 2D array.
arr[i, j] = v;
}
}
I hope this will help solving your issue.
The problem with your current approach is that as you get closer to the end of the array, you have to work harder and harder to get the next random value.
Imagine you roll a die, and each time you want to get a unique value. The first time you roll, any result will be unique. The next time, you have a 1/6 chance of getting a number that has already been obtained. And then a 2/6 chance, etc. and in the end most of your rolls will be non-unique.
In your example, you have 16 places that you want to fill with numbers 0 to 15. This is not a case of randomly generating numbers, but randomly placing them. How do we do this with a deck of cards? We shufle them!
My proposal is that you fill the array with unique sequential values and then shuffle them:
Random random = new Random();
int dim1 = array.GetLength(0);
int dim2 = array.GetLength(1);
int length = dim1 * dim2;
for (int i = 0; i < length; ++i)
{
int x = i / dim1;
int y = i % dim1;
array[x, y] = i; // set the initial values for each cell
}
// shuffle the values randomly
for (int i = 0; i < length; ++i)
{
int x1 = i / dim1;
int y1 = i % dim1;
int randPos = random.Next(i, length);
int x2 = randPos / dim1;
int y2 = randPos % dim1;
int tmp = array[x1, y1];
array[x1, y1] = array[x2, y2];
array[x2, y2] = tmp;
}
The shuffle in this code is based on the shuffle found here
int[,] numbers = new int[4, 4];
Random r = new Random();
bool unique;
int rand_num;
List<int> listRandom = new List<int> { };
for ( int i = 0; i < 4; i++ )
{
for ( int j = 0; j < 4; j++ )
{
do
{
unique = false;
if (!listRandom.Contains( rand_num = r.Next( 0, 16 )))
{
listRandom.Add( rand_num );
numbers[i, j] = rand_num;
unique = true;
}
} while ( !unique );
}
}
So, I needed to find all the index of elements from an array whose sum is equal to N.
For example : Here I want to find indexes whose sum should be equal to 10.
Input : int[] arr = { 2, 3, 0, 5, 7 }
Output: 0,1,3
If you add indexes arr[0] + arr[1] + arr[3] then 2 + 3 + 5 = 10.
I have tried this, but I am running 3 for loops and 3 if conditions, Can we write this in less code, I want to reduce code complexity.
PS: Post suggestions, not codes..
public static void Check1()
{
int[] arr = { 2, 3, 0, 5, 7 };
int target = 10; int total = 0;
bool found = false;
List<int> lst = new List<int>();
for (int i = 0; i < arr.Length; i++)
{
if (!found)
{
for (int j = i + 1; j < arr.Length; j++)
{
if (!found)
{
total = arr[j] + arr[i];
for (int k = j + 1; k < arr.Length; k++)
{
if (total + arr[k] == target)
{
found = true;
Console.WriteLine($"{i}, {i + 1}, {k}");
break;
}
}
}
}
}
}
Console.ReadLine();
}
Given an array of n integers and a number, d, perform left rotations on the array. Then print the updated array as a single line of space-separated integers.
Sample Input:
5 4
1 2 3 4 5
The first line contains two space-separated integers denoting the respective values of n (the number of integers) and d (the number of left rotations you must perform).
The second line contains n space-separated integers describing the respective elements of the array's initial state.
Sample Output:
5 1 2 3 4
static void Main(String[] args)
{
string[] arr_temp = Console.ReadLine().Split(' ');
int n = Int32.Parse(arr_temp[0]);
int d = Int32.Parse(arr_temp[1]);
string[] arr = Console.ReadLine().Split(' ');
string[] ans = new string[n];
for (int i = 0; i < n; ++i)
{
ans[(i + n - d) % n] = arr[i];
}
for (int j = 0; j < n; ++j)
{
Console.Write(ans[j] + " ");
}
}
How to use less memory to solve this problem?
This will use less memory in most cases as the second array is only as big as the shift.
public static void Main(string[] args)
{
int[] n = { 1, 2, 3, 4, 5 };
LeftShiftArray(n, 4);
Console.WriteLine(String.Join(",", n));
}
public static void LeftShiftArray<T>(T[] arr, int shift)
{
shift = shift % arr.Length;
T[] buffer = new T[shift];
Array.Copy(arr, buffer, shift);
Array.Copy(arr, shift, arr, 0, arr.Length - shift);
Array.Copy(buffer, 0, arr, arr.Length - shift, shift);
}
This problem can get a bit tricky but also has a simple solution if one is familiar with Queues and Stacks.
All I have to do is define a Queue (which will contain the given array) and a Stack.
Next, I just have to Push the Dequeued index to the stack and Enqueue the Popped index in the Queue and finally return the Queue.
Sounds confusing? Check the code below:
static int[] rotLeft(int[] a, int d) {
Queue<int> queue = new Queue<int>(a);
Stack<int> stack = new Stack<int>();
while(d > 0)
{
stack.Push(queue.Dequeue());
queue.Enqueue(stack.Pop());
d--;
}
return queue.ToArray();
}
Do you really need to physically move anything? If not, you could just shift the index instead.
Actually you asked 2 questions:
How to efficiently rotate an array?
and
How to use less memory to solve this problem?
Usually efficiency and low memory usage are mutually exclusive. So I'm going to answer your second question, still providing the most efficient implementation under that memory constraint.
The following method can be used for both left (passing negative count) or right (passing positive count) rotation. It uses O(1) space (single element) and O(n * min(d, n - d)) array element copy operations (O(min(d, n - d)) array block copy operations). In the worst case scenario it performs O(n / 2) block copy operations.
The algorithm is utilizing the fact that
rotate_left(n, d) == rotate_right(n, n - d)
Here it is:
public static class Algorithms
{
public static void Rotate<T>(this T[] array, int count)
{
if (array == null || array.Length < 2) return;
count %= array.Length;
if (count == 0) return;
int left = count < 0 ? -count : array.Length + count;
int right = count > 0 ? count : array.Length - count;
if (left <= right)
{
for (int i = 0; i < left; i++)
{
var temp = array[0];
Array.Copy(array, 1, array, 0, array.Length - 1);
array[array.Length - 1] = temp;
}
}
else
{
for (int i = 0; i < right; i++)
{
var temp = array[array.Length - 1];
Array.Copy(array, 0, array, 1, array.Length - 1);
array[0] = temp;
}
}
}
}
Sample usage like in your example:
var array = Enumerable.Range(1, 5).ToArray(); // { 1, 2, 3, 4, 5 }
array.Rotate(-4); // { 5, 1, 2, 3, 4 }
Isn't using IEnumerables better? Since It won't perform all of those maths, won't allocate that many arrays, etc
public static int[] Rotate(int[] elements, int numberOfRotations)
{
IEnumerable<int> newEnd = elements.Take(numberOfRotations);
IEnumerable<int> newBegin = elements.Skip(numberOfRotations);
return newBegin.Union(newEnd).ToArray();
}
IF you don't actually need to return an array, you can even remove the .ToArray() and return an IEnumerable
Usage:
void Main()
{
int[] n = { 1, 2, 3, 4, 5 };
int d = 4;
int[] rotated = Rotate(n,d);
Console.WriteLine(String.Join(" ", rotated));
}
I have also tried this and below is my approach...
Thank you
public static int[] RotationOfArray(int[] A, int k)
{
if (A == null || A.Length==0)
return null;
int[] result =new int[A.Length];
int arrayLength=A.Length;
int moveBy = k % arrayLength;
for (int i = 0; i < arrayLength; i++)
{
int tmp = i + moveBy;
if (tmp > arrayLength-1)
{
tmp = + (tmp - arrayLength);
}
result[tmp] = A[i];
}
return result;
}
I have tried to used stack and queue in C# to achieve the output as follows:
public int[] rotateArray(int[] A, int rotate)
{
Queue<int> q = new Queue<int>(A);
Stack<int> s;
while (rotate > 0)
{
s = new Stack<int>(q);
int x = s.Pop();
s = new Stack<int>(s);
s.Push(x);
q = new Queue<int>(s);
rotate--;
}
return q.ToArray();
}
I've solve the challange from Hackerrank by following code. Hope it helps.
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace ConsoleApp1
{
class ArrayLeftRotationSolver
{
TextWriter mTextWriter;
public ArrayLeftRotationSolver()
{
mTextWriter = new StreamWriter(#System.Environment.GetEnvironmentVariable("OUTPUT_PATH"), true);
}
public void Solve()
{
string[] nd = Console.ReadLine().Split(' ');
int n = Convert.ToInt32(nd[0]);
int d = Convert.ToInt32(nd[1]);
int[] a = Array.ConvertAll(Console.ReadLine().Split(' '), aTemp => Convert.ToInt32(aTemp))
;
int[] result = rotLeft(a, d);
mTextWriter.WriteLine(string.Join(" ", result));
mTextWriter.Flush();
mTextWriter.Close();
}
private int[] rotLeft(int[] arr, int shift)
{
int n = arr.Length;
shift %= n;
int[] vec = new int[n];
for (int i = 0; i < n; i++)
{
vec[(n + i - shift) % n] = arr[i];
}
return vec;
}
static void Main(string[] args)
{
ArrayLeftRotationSolver solver = new ArrayLeftRotationSolver();
solver.Solve();
}
}
}
Hope this helps.
public static int[] leftrotation(int[] arr, int d)
{
int[] newarr = new int[arr.Length];
var n = arr.Length;
bool isswapped = false;
for (int i = 0; i < n; i++)
{
int index = Math.Abs((i) -d);
if(index == 0)
{
isswapped = true;
}
if (!isswapped)
{
int finalindex = (n) - index;
newarr[finalindex] = arr[i];
}
else
{
newarr[index] = arr[i];
}
}
return newarr;
}
Take the Item at position 0 and add it at the end. remove the item at position 0. repeat n times.
List<int> iList = new List<int>();
private void shift(int n)
{
for (int i = 0; i < n; i++)
{
iList.Add(iList[0]);
iList.RemoveAt(0);
}
}
An old question, but I thought I'd add another possible solution using just one intermediate array (really, 2 if you include the LINQ Take expression). This code rotates to right rather than left, but may be useful nonetheless.
public static Int32[] ArrayRightRotation(Int32[] A, Int32 k)
{
if (A == null)
{
return A;
}
if (!A.Any())
{
return A;
}
if (k % A.Length == 0)
{
return A;
}
if (A.Length == 1)
{
return A;
}
if (A.Distinct().Count() == 1)
{
return A;
}
for (var i = 0; i < k; i++)
{
var intermediateArray = new List<Int32> {A.Last()};
intermediateArray.AddRange(A.Take(A.Length - 1).ToList());
A = intermediateArray.ToArray();
}
return A;
}
O(1) space, O(n) time solution
I think in theory this is as optimal as it gets, since it makes a.Length in-place swaps and 1 temp variable swap per inner loop.
However I suspect O(d) space solutions would be faster in real life due to less code branching (fewer CPU command pipeline resets) and cache locality (mostly sequential access vs in d element steps).
static int[] RotateInplaceLeft(int[] a, int d)
{
var swapCount = 0;
//get canonical/actual d
d = d % a.Length;
if(d < 0) d += a.Length;
if(d == 0) return a;
for (var i = 0; swapCount < a.Length; i++) //we're done after a.Length swaps
{
var dstIdx = i; //we need this becasue of ~this: https://youtu.be/lJ3CD9M3nEQ?t=251
var first = a[i]; //save first element in this group
for (var j = 0; j < a.Length; j++)
{
var srcIdx = (dstIdx + d) % a.Length;
if(srcIdx == i)// circled around
{
a[dstIdx] = first;
swapCount++;
break; //hence we're done with this group
}
a[dstIdx] = a[srcIdx];
dstIdx = srcIdx;
swapCount++;
}
}
return a;
}
If you take a look at constrains you will see that d <= n (number of rotations <= number of elements in array). Because of that this can be solved in 1 line.
static int[] rotLeft(int[] a, int d)
{
return a.Skip(d).Concat(a.Take(d)).ToArray();
}
// using the same same array, and only one temp variable
// shifting everything several times by one
// works, simple, but slow
public static int[] ArrayRotateLeftCyclical(int[] a, int shift)
{
var length = a.Length;
for (int j = 0; j < shift; j++)
{
int t = a[0];
for (int i = 0; i < length; i++)
{
if (i == length - 1)
a[i] = t;
else
a[i] = a[i + 1];
}
}
return a;
}
Let's say if I have a array of integer 'Arr'. To rotate the array 'n' you can do as follows:
static int[] leftRotation(int[] Arr, int n)
{
int tempVariable = 0;
Queue<int> TempQueue = new Queue<int>(a);
for(int i=1;i<=d;i++)
{
tempVariable = TempQueue.Dequeue();
TempQueue.Enqueue(t);
}
return TempQueue.ToArray();`
}
Let me know if any comments. Thanks!
This is my attempt. It is easy, but for some reason it timed out on big chunks of data:
int arrayLength = arr.Length;
int tmpCell = 0;
for (int rotation = 1; rotation <= d; rotation++)
{
for (int i = 0; i < arrayLength; i++)
{
if (arr[i] < arrayElementMinValue || arr[i] > arrayElementMaxValue)
{
throw new ArgumentException($"Array element needs to be between {arrayElementMinValue} and {arrayElementMaxValue}");
}
if (i == 0)
{
tmpCell = arr[0];
arr[0] = arr[1];
}
else if (i == arrayLength - 1)
{
arr[arrayLength - 1] = tmpCell;
}
else
{
arr[i] = arr[i + 1];
}
}
}
what about this?
public static void RotateArrayAndPrint(int[] n, int rotate)
{
for (int i = 1; i <= n.Length; i++)
{
var arrIndex = (i + rotate) > n.Length ? n.Length - (i + rotate) : (i + rotate);
arrIndex = arrIndex < 0 ? arrIndex * -1 : arrIndex;
var output = n[arrIndex-1];
Console.Write(output + " ");
}
}
It's very straight forward answer.
Main thing is how you choose the start index.
public static List<int> rotateLeft(int d, List<int> arr) {
int n = arr.Count;
List<int> t = new List<int>();
int h = d;
for (int j = 0; j < n; j++)
{
if ((j + d) % n == 0)
{
h = 0;
}
t.Add(arr[h]);
h++;
}
return t;
}
using this code, I have successfully submitted to hacker rank problem,
// fast and beautiful method
// reusing the same array
// using small temp array to store replaced values when unavoidable
// a - array, s - shift
public static int[] ArrayRotateLeftWithSmallTempArray(int[] a, int s)
{
var l = a.Length;
var t = new int[s]; // temp array with size s = shift
for (int i = 0; i < l; i++)
{
// save cells which will be replaced by shift
if (i < s)
t[i] = a[i];
if (i + s < l)
a[i] = a[i + s];
else
a[i] = t[i + s - l];
}
return a;
}
https://github.com/sam-klok/ArraysRotation
public static void Rotate(int[] arr, int steps)
{
for (int i = 0; i < steps; i++)
{
int previousValue = arr[arr.Length - 1];
for (int j = 0; j < arr.Length; j++)
{
int currentValue = arr[j];
arr[j] = previousValue;
previousValue = currentValue;
}
}
}
Here is an in-place Rotate implementation of a trick posted by גלעד ברקן in another question. The trick is:
Example, k = 3:
1234567
First reverse in place each of the two sections delineated by n-k:
4321 765
Now reverse the whole array:
5671234
My implementation, based on the Array.Reverse method:
/// <summary>
/// Rotate left for negative k. Rotate right for positive k.
/// </summary>
public static void Rotate<T>(T[] array, int k)
{
ArgumentNullException.ThrowIfNull(array);
k = k % array.Length;
if (k < 0) k += array.Length;
if (k == 0) return;
Debug.Assert(k > 0);
Debug.Assert(k < array.Length);
Array.Reverse(array, 0, array.Length - k);
Array.Reverse(array, array.Length - k, k);
Array.Reverse(array);
}
Live demo.
Output:
Array: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
Rotate(5)
Array: 8, 9, 10, 11, 12, 1, 2, 3, 4, 5, 6, 7
Rotate(-2)
Array: 10, 11, 12, 1, 2, 3, 4, 5, 6, 7, 8, 9
I don't know how to shuffle 2D array without duplicate elements. Can anyone help me to shuffle a 2D array?
Here is what I have so far:
public class Shuffle2DArray
{
public Shuffle2DArray ()
{
}
public static void Main(string[] args)
{
int[,] a = new int[3, 3] { { 1, 2, 3, }, { 6, 7, 8 }, { 11, 12, 13 } };
Shuffle2DArray shuffle = new Shuffle2DArray ();
shuffle.getshuffle2D (a);
}
void getshuffle2D(int[,] arr)
{
Random ran = new Random ();
for (int i = 0; i < arr.GetLength (0); i++) {
for (int j = 0; j < arr.GetLength (1); j++) {
int m = ran.Next(arr.GetLength (0)-1);
int n = ran.Next(arr.GetLength (1)-1);
int temp = arr[0,j];
arr[i,0] = arr[m,n+1];
arr[m,n] = temp;
Console.Write(arr[i,j]+ "\t");
}
Console.WriteLine();
}
}
}
Well, I would say shuffle the 2d array the same way as you shuffle the 1d array.
For instance, Fisher–Yates shuffle for 1d array is something like this
public static class Utils
{
public static void Swap<T>(ref T a, ref T b) { var temp = a; a = b; b = temp; }
public static void RandomShuffle<T>(this T[] target, Random random = null)
{
if (target.Length < 2) return;
if (random == null) random = new Random();
for (int i = target.Length - 1; i > 0; i--)
{
int j = random.Next(i + 1);
if (i != j) Swap(ref target[i], ref target[j]);
}
}
}
All you need is to realize that having a 2d array
T[,] array
and accessing the element of the array
array[row, column]
that
row = index / columnCount
column = index % columnCount
where
index = [0, array.Lenght - 1] corresponds to the index in 1d array
columnCount = array.GetLength(1)
adding the 2d version function to the class above is trivial
public static class Utils
{
// ...
public static void RandomShuffle<T>(this T[,] target, Random random = null)
{
if (target.Length < 2) return;
if (random == null) random = new Random();
int columnCount = target.GetLength(1);
for (int i = target.Length - 1; i > 0; i--)
{
int j = random.Next(i + 1);
if (i != j) Swap(ref target[i / columnCount, i % columnCount], ref target[j / columnCount, j % columnCount]);
}
}
}
Sample usage:
int[,] a = new int[3, 3] { { 1, 2, 3, }, { 6, 7, 8 }, { 11, 12, 13 } };
a.RandomShuffle();
You need to first order your array by random sequence of numbers. What you are doing now is just changing two random items of 2d array at each iterate thus it may result in duplicate items.
Look at this Sort algorithm for 1d array.
for (int i = 0; i < arr.Length - 1; i++)
{
for (int j = i + 1; j < arr.Length; j++)
{
if (arr[i] > arr[j]) // ran.Next(-1,1) == 0 // or any random condition
{
int temp = arr[i];
arr[j] = arr[i];
arr[i] = temp;
}
}
}
As you can see we need 2 loops to sort 1d array. So in order to sort 2d array we need 4 loops.
for (int i = 0; i < arr.GetLength(0); i++)
{
for (int j = 0; j < arr.GetLength(0); j++)
{
for (int k = 0; k < arr.GetLength(1); k++)
{
for (int l = 0; l < arr.GetLength(1); l++)
{
if (arr[i, k] > arr[j, l]) // ran.Next(-1,1) == 0
{
int temp = arr[i, k];
arr[i, k] = arr[j, l];
arr[j, l] = temp;
}
}
}
}
}
Then write another algorithm to print items.
for (int i = 0; i < arr.GetLength(0); i++)
{
for (int j = 0; j < arr.GetLength(1); j++)
{
Console.Write(arr[i, j] + "\t");
}
Console.WriteLine();
}
This was Sort algorithm. Now if you just change this condition with random one you sort your array by random.
Change if (arr[i, k] > arr[j, l])
To if (ran.Next(-1,1) == 0). this is just randomly true or false.
I am wanting to create multiple arrays of ints(in C#). However they all must have a unique number in the index, which no other array has that number in that index. So let me try show you what I mean:
int[] ints_array = new int[30];
for (int i = 0; i < ints_array.Count(); i++)
ints_array[i] = i;
//create a int array with 30 elems with each value increment by 1
List<int[]> arrayList = new List<int[]>();
for(int i = 0; i < ints_array.Count(); i++)
arrayList.Add(ints_array[i]. //somehow sort the array here randomly so it will be unique
So I am trying to get the arrayList have 30 int[] arrays and each is sorted so no array has the same int in the same index as another.
Example:
arrayList[0] = {5,2,3,4,1,6,7,8,20,21... etc }
arrayList[1] = {1,0,5,2,9,10,29,15,29... etc }
arrayList[2] = {0,28,4,7,29,23,22,17... etc }
So would this possible to sort the array in this unique kind of way? If you need anymore information just ask and ill fill you in :)
Wouldn't it be easier to create the arrays iteratively using an offset pattern?
What I mean is that if you created the first array using 1-30 where 1 is at index 0, the next array could repeat this using 2-30 where 2 is at index 0 and then wrap back to 1 and start counting forward again as soon as you go past 30. It would be an easy and repeatable way to make sure no array shared the same value/index pair.
You can do it like that:
List<int[]> arrayList = new List<int[]>();
Random rnd = new Random();
for (int i = 0; i < ints_array.Length; i++)
{
ints_array = ints_array.OrderBy(x => rnd.Next()).ToArray();
var isDuplicate = arrayList.Any(x => x.SequenceEqual(ints_array));
if (isDuplicate)
{
while (arrayList.Any(x => x.SequenceEqual(ints_array)))
{
ints_array = ints_array.OrderBy(x => rnd.Next()).ToArray();
}
}
arrayList.Add(ints_array);
}
I think, this wouldn't be so efficient for bigger numbers than 30.But in this case it shouldn't be a problem, in my machine it takes 7 milliseconds.
Jesse's idea would be best unless you needed a pure random pattern. In that case I would recommend generating a random number, checking all your previous arrays, and then placing it in an array if it did not match any other arrays current index. Otherwise, generate a new random number until you find a fresh one. Put that into a loop until all your arrays are filled.
Use a matrix (2D-array). It is easier to handle than a list of arrays. Create a random number generator. Make sure to initialize it only once, otherwise random number generator may create bad random numbers, if created in too short time intervals, since the slow PC-clock might not have ticked in between. (The actual time is used as seed value).
private static Random random = new Random();
Create two helper arrays with shuffeled indexes for rows and columns:
const int N = 30;
int[] col = CreateUniqueShuffledValues(N);
int[] row = CreateUniqueShuffledValues(N);
Then create and initialize the matrix by using the shuffeled row and column indexes:
// Create matrix
int[,] matrix = new int[N, N];
for (int i = 0; i < N; i++) {
for (int j = 0; j < N; j++) {
matrix[row[i], col[j]] = (i + j) % N;
}
}
The code uses these two helper methods:
private static int[] CreateUniqueShuffledValues(int n)
{
// Create and initialize array with indexes.
int[] array = new int[n];
for (int i = 0; i < n; i++) {
array[i] = i;
}
// Shuffel array using one variant of Fisher–Yates shuffle
// http://en.wikipedia.org/wiki/Fisher-Yates_shuffle#The_modern_algorithm
for (int i = 0; i < n; i++) {
int j = random.Next(i, n);
Swap(array, i, j);
}
return array;
}
private static void Swap(int[] array, int i, int j)
{
int temp = array[i];
array[i] = array[j];
array[j] = temp;
}
int size = 10;
// generate table (no duplicates in rows, no duplicates in columns)
// 0 1 2
// 1 2 0
// 2 0 1
int[,] table = new int[size, size];
for (int y = 0; y < size; y++)
for (int x = 0; x < size; x++)
table[y, x] = (y + x) % size;
// shuffle rows
Random rnd = new Random();
for (int i = 0; i < size; i++)
{
int y1 = rnd.Next(0, size);
int y2 = rnd.Next(0, size);
for (int x = 0; x < size; x++)
{
int tmp = table[y1, x];
table[y1, x] = table[y2, x];
table[y2, x] = tmp;
}
}
// shuffle columns
for (int i = 0; i < size; i++)
{
int x1 = rnd.Next(0, size);
int x2 = rnd.Next(0, size);
for (int y = 0; y < size; y++)
{
int tmp = table[y, x1];
table[y, x1] = table[y, x2];
table[y, x2] = tmp;
}
}
// sample output
for (int y = 0; y < size; y++)
{
for (int x = 0; x < size; x++)
Console.Write("{0} ", table[y, x]);
Console.WriteLine();
}