SharePoint file size is different than source file after uploading - c#

We are developing a WinForms (desktop) application in .Net framework 4.5.2 with C# language.
Using Microsoft.Graph library 1.21.0 and Micorosft.Graph.Core 1.19.0 version to copy files from windows local machine to SharePoint/OneDrive cloud storage.
I tried with Microsoft.Graph library 3.18.0 and Micorosft.Graph.Core 1.22.0 and .Net 4.6.2 framework but same issue.
We are copy files less than 4 MB using following method
uploadedItem = await
MainDrive.Root.ItemWithPath(Uri.EscapeDataString(targetFilePath)).Content.Request().PutAsync(stream,
cancellationToken);
Files larger than 4 MB are being copied using ChunkUpload
var session = await MainDrive.Root.ItemWithPath(targetFilePath).CreateUploadSession().Request().PostAsync(cancellationToken);
var provider = new ChunkedUploadProvider(session, graphClient, stream, OneDriveChunkSize);
var chunkRequests = provider.GetUploadChunkRequests();
var trackedExceptions = new List<Exception>();
foreach (UploadChunkRequest request in chunkRequests)
{
await CheckforBandwidthThrotelling(fileInfo.Name, fp, cancellationToken);
UploadChunkResult result = await provider.GetChunkRequestResponseAsync(request, trackedExceptions);
if (result.UploadSucceeded)
{
uploadedItem = result.ItemResponse;
}
}
Issue: We are getting the file size larger than source after copying files to SharePoint. It works well in case of OneDrive personal using same api's and method.
I found that it's due to Metadata get added to file. We are not maintaining any multiple version of files on SharePoint.
This issue is mostly with office files (docs, xlsx and ppt) but not with txt files of any size.
The application differentiate the files mismatch on source and destination based upon timestamp and file size. As file found different size in next run, it copies the file again.
The same issue is reported on github
Some more description about issue
I am looking for a workaround to compare file size between source and destination to decide whether file need to copy again.

Related

How to upload to OneDrive using Microsoft Graph Api in c#

I have been trying to upload to a OneDrive account and I am hopelessly stuck not being able to upload neither less or greater than 4MB files. I have no issues accessing the drive at all, since I have working functions that create a folder, rename files/folders, and a delete files/folders.
https://learn.microsoft.com/en-us/graph/api/driveitem-put-content?view=graph-rest-1.0&tabs=csharp
This documentation on Microsoft Graph API is very friendly to HTTP code, and I believe I am able to fairly "translate" the documentation to C#, but still fail to grab a file and upload to OneDrive. Some places online seem to be using byte arrays? Which I am completely unfamiliar with since my primary language is C++ and we just use ifstream/ofstream. Anyways, here is the portion of code in specific (I hope this is enough):
var item = await _client.Users[userID].Drive.Items[FolderID]//"01YZM7SMVOQ7YVNBXPZFFKNQAU5OB3XA3K"].Content
.ItemWithPath("LessThan4MB.txt")//"D:\\LessThan4MB.txt")
.CreateUploadSession()
.Request()
.PostAsync();
Console.WriteLine("done printing");
As it stands, it uploads a temporary file that has a tilde "~" in the OneDrive (like as if I was only able to open but not import any data from the file onto it). If I swap the name of the file so it includes the file location it throws an error:
Message: Found a function 'microsoft.graph.createUploadSession' on an open property. Functions on open properties are not supported.
Try this approach with memory stream and PutAsync<DriveItem> request:
string path = "D:\\LessThan4MB.txt";
byte[] data = System.IO.File.ReadAllBytes(path);
using (Stream stream = new MemoryStream(data))
{
var item = await _client.Me.Drive.Items[FolderID]
.ItemWithPath("LessThan4MB.txt")
.Content
.Request()
.PutAsync<DriveItem>(stream);
}
I am assuming you have already granted Microsoft Graph Files.ReadWrite.All permission. Check your API permission. I tested this code snippet with pretty old Microsoft.Graph library version 1.21.0. Hopefully it will work for you too.

UWP - Reading the windows protocol value in the Package.appxmanifest programmatically

Im trying to access my appManifest file programmatically in my windows universal platform app.
I need to read the value under windows protocol extension.
any one has done anything similar?
The 'Package.appxmanifest' file is in the Application install directory. You could use the Storage relevant APIs to get it. For example:
var file = await Package.Current.InstalledLocation.GetFileAsync("AppxManifest.XML");
Please note that the files in Application install directory are read-only. You could only read it, not writable.
After get the 'AppxManifest.XML' file, you could use System.Xml relevant APIs to get the specific node.
var file = await Package.Current.InstalledLocation.GetFileAsync("AppxManifest.XML");
using (Stream stream = await file.OpenStreamForReadAsync())
{
var doc = XDocument.Load(stream);
//...
}

WP8.1: Exporting data to "reachable" .txt file

I am creating an app that is tracking GPS data (latitude, longitude, altitude). So far I've managed to create a listbox that gets an extra line everytime another set of coordinates is made.
I tried writing it to file with this function.
private async Task WriteToFile()
{
string ResultString = string.Join("\n", locationData.ToArray());
byte[] fileBytes = System.Text.Encoding.UTF8.GetBytes(ResultString);
StorageFolder local = Windows.Storage.ApplicationData.Current.LocalFolder;
var dataFolder = await local.CreateFolderAsync("DataFolder", CreationCollisionOption.OpenIfExists);
var file = await dataFolder.CreateFileAsync("DataFile.txt", CreationCollisionOption.ReplaceExisting);
using (var s = await file.OpenStreamForWriteAsync())
{
s.Write(fileBytes, 0, fileBytes.Length);
}
}
I can read this file, but I can't view this "DataFile.txt" anywhere in Files app.
I tried using WP Power Tools, but it doesn't work with 8.1, I am unable to update Visual Studio 2013 in order to get ISExplorer.exe working and
IsoStoreSpy keeps crashing everytime I try to connect my Lumia 620.
But all of this looks too complitated to me. Is there any other way of getting this .txt file without messing with IsolatedStorage? I feel like I'm missing out on something so simple here, I just can't believe that such basic thing as writing output to .txt, that can be later used by PC, couldn't be available.
You're storing the file in your app's local storage (Windows.Storage.ApplicationData.Current.LocalFolder), which is the same as Isolated Storage.
The Files app can see only public locations not app-specific locations.
There are several ways your app can share this file more globally:
Use the share contract to let the user share the file to wherever they'd like (OneNote, Email, etc.). See Sharing and exchanging data
Let the user choose where to save the file with a FileSavePicker. See How to save files through file pickers
Save the file on the SD card. See Access the SD card in Windows Phone apps.
Save the file to the user's OneDrive. See Guidelines for accessing OneDrive from an app
Save to a RoamingFolder so the file can be read by the same app on a Windows PC, which can then export using similar methods (especially a file picker) but on the desktop device. See Quickstart: Roaming app data

Get last modified date of a remote file

I have an app with which at startup it downloads a file from a remote location (through the net) and parses it's contents.
I am trying to speed up the process of startup as the bigger the file gets the slower the app starts.
As a way to speed up the process I thought of getting the last modified date of the file and if it is newer from the file on the user's pc then and only then download it.
I have found many ways to do it online but none of them are in C# (for windows store apps). Does anybody here know of a way of doing this without the need to download the file? If I am to download the file then the process is sped up at all.
My C# code for downloading the file currently is this
const string fileLocation = "link to dropbox";
var uri = new Uri(fileLocation);
var downloader = new BackgroundDownloader();
StorageFile file = await ApplicationData.Current.LocalFolder.CreateFileAsync("feedlist.txt",CreationCollisionOption.ReplaceExisting);
DownloadOperation download = downloader.CreateDownload(uri, file);
await download.StartAsync();
If it helps the file is stored in dropbox but if any of you guys have a suggestion for another free file hosting service I am open to suggestions
Generally, you can check the file time by sending HEAD request and parsing/looking HTTP header response for a Last-Modified filed. The remote server should support it and DropBox does not support this feature for direct links (only via API). But DropBox have another feature, the headers have the etag field. You should store it and check in the next request. If it changed - the file has been changed too. You can use this tool to check the remote file headers.

Where can I safely store data files for a ClickOnce deployment?

I have been using ApplicationDeployment.CurrentDeployment.DataDirectory to store content downloaded by the client at runtime which is expected to be there every time the app launches, however now I've found this changes seemingly randomly if the application is updated.
What is the best reliable method for storing user data for the application in click-once deployments?
Currently I've been using the following method
private const string LocalPath = "data";
public string GetStoragePath() {
string dir;
if (ApplicationDeployment.IsNetworkDeployed) {
ApplicationDeployment ad = ApplicationDeployment.CurrentDeployment;
dir = Path.Combine(ad.DataDirectory, LocalPath);
} else {
dir = LocalPath;
}
return CreateDirectory(dir);
}
I originally followed the article Accessing Local and Remote Data in ClickOnce Applications under the heading ClickOnce Data Directory which states this is recommended path.
NOTE: CreateDirectory(string) simply creates a directory if it doesn't already exist.
I have found the root cause of my problem is I'm creating many files and an index file, this index file contains absolute paths, click-once moves the content (or copies) on an upgrade, so the absolute paths no longer exist. I will investigate isolated storage as Damokles suggests to see if this has the same side affect for click-once deployments.
Another option is to make a directory for your application in the user's AppData folder and store it there. You can get a path to that with this:
Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData)
You'll find a lot of applications use that (and it's local equivalent). It also doesn't move around between ClickOnce versions.
Check out IsolatedStorage this should help.
It even works in partial trust environments.
To keep you data you need to use the application scoped IsolatedStorage
using System.IO;
using System.IO.IsolatedStorage;
...
IsolatedStorageFile appScope = IsolatedStorageFile.GetUserStoreForApplication();
using(IsolatedStorageFileStream fs = new IsolatedStorageFileStream("data.dat", FileMode.OpenOrCreate, appScope))
{
...
code taken from this post
It depends on the data you are saving.
You are currently saving to the Data Directory which is fine. What you need to be aware of is that each version of the application has its own Data Directory. When you update ClickOnce copies all the data from the previous version to the new version when the application is started up. This gives you a hook to migrate any of the data from one version to the next. This is good for in memory databases like Sql Lite or SQL CE.
One thing that I cam across is that when you have a large amount of data (4 gig) if you store it in the Data Directory this data will be copied from the old version to the new version. This will slow down the start up time after an upgrade. If you have a large amount of data or you don't want to worry about migrating data you can either store the data in the users local folder providing you have full trust or you can use isolated storage if you have a partial trust.
Isolated Storage
Local User Application Data

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