C# Check which Parameters are set in an Named-Method [duplicate] - c#

This question already has answers here:
Check inside method whether some optional argument was passed
(10 answers)
Closed 2 years ago.
I hope someone can help me or give me an information if that is even possible...
I want to check in an Named-Method which parameters are really set and passed to it.
It would be possible to make an Dictionary and pass the parameter by an KeyValue-Pair to the Method, but is there an other solution?
Can i check the current method in the stack-trace and collect the current set argmuents of that method or something?
For better understanding, i created an example to visualize the issue:
class Program
{
static void Main(string[] args)
{
TestClass newC = new TestClass("Init", 10);
newC.ToString(); //{varStr: "Init"; varInt: 10}
newC.update(vStr: "ok");
newC.ToString(); //{varStr: "ok"; varInt: 0}
// !!! but should have {varStr: "ok"; varInt: 10} !!!
Console.WriteLine("<-- press any key to exit -->");
Console.ReadKey();
}
}
class TestClass
{
string varStr;
int varInt;
public TestClass(string vStr, int vInt)
{
varStr = vStr;
varInt = vInt;
}
public void update(string vStr = default, int vInt = default)
{
//here check it if vStr-Param was set and set varStr only if it was passed to it!
//TODO
varStr = vStr;
//here check it if vInt-Param was set and set varInt only if it was passed to it!
//TODO
varInt = vInt;
}
public override string ToString()
{
Console.WriteLine($"TestClass: varStr: {varStr}; varInt: {varInt};");
return null;
}
}
Is there any way to achieve this, like the way i think?
EDIT:
Use default value and check it!
The default value can also be set over this Method! So an solution
with checking the default value and only if that is equal than we set
the value, is no option for us.
We have also an "custom-class" which we give over that method and it
could also be nullable.
Use Overload methods!
The Problem is that this class has not 2 variables, it has over 15 and
it would be an big overhead to write each overload method.
SOLUTION:
I found a Solution without declare default values... so every Value is able to be set!
class TestClass
{
string varStr;
int varInt;
TestClass1 varCustomClass;
public TestClass(string vStr, int vInt, TestClass1 vCustomClass)
{
varStr = vStr;
varInt = vInt;
varCustomClass = vCustomClass;
}
public void update(Opt<int> varInt = default(Opt<int>),
Opt<string> varStr = default(Opt<string>),
Opt<TestClass1> varCustomClass = default(Opt<TestClass1>))
{
if (varStr.HasValue)
{
this.varStr = varStr.Value;
}
if (varInt.HasValue)
{
this.varInt = varInt.Value;
}
if (varCustomClass.HasValue)
{
this.varCustomClass = varCustomClass.Value;
}
}
public override string ToString()
{
Console.WriteLine($"TestClass3: varStr: {varStr}; varInt: {varInt}; varCustomClass: {varCustomClass};");
return null;
}
}
public struct Opt<T>
{
public Opt(T value)
{
_value = value;
_hasValue = true;
}
public static explicit operator T(Opt<T> optional)
{
return optional._value;
}
public static implicit operator Opt<T>(T value)
{
return new Opt<T>(value);
}
T _value;
public T Value
{
get { return _value; }
}
bool _hasValue;
public bool HasValue
{
get { return _hasValue; }
}
}

Might your string also be null? If not, you can check if it's null. For your int, you can use a nullable value type:
public void update(string vStr = null, int? vInt = null)
{
if(vStr != null)
{
varStr = vStr;
}
if(vInt != null)
{
varInt = vInt.Value;
}
}
If you have only a few parameters and they all have different types, overloaded methods are also a good solution:
public void update(string vStr)
{
varStr = vStr;
}
public void update(int vInt)
{
varInt = vInt;
}
public void update(string vStr, int vInt)
{
update(vStr);
update(vInt);
}

Related

Thread safe fast integer [duplicate]

This question already has answers here:
A property or indexer may not be passed as an out or ref parameter
(9 answers)
Closed 5 years ago.
So I have this class that holds 3 counters:
public class Files
{
private static ObservableCollection<Files> _files = new ObservableCollection<Files>();
private static int _inProcess;
private static int _finished;
private static int _inQueue;
public static ObservableCollection<Files> List
{
get { return _files ; }
set { _files = value; }
}
public static int InProcess
{
get { return _inProcess; }
set
{
_inProcess = value;
}
}
public static int Finished
{
get { return _finished; }
set
{
_finished = value;
}
}
public static int InQueue
{
get { return _inQueue; }
set
{
_inQueue = value;
}
}
}
And from another class I want to add value to this fields:
Interlocked.Increment(ref Files.InProcess);
But got this error:
A property or indexer may not be passed as an out or ref parameter.
This works fine:
Files.InProcess++;
How can i fix it ?
The error is pretty straightforward. You can't pass a property as ref. In this case the best option is to create a method
public static void IncrementInProcess()
{
Interlocked.Increment(ref _inProcess);
}

Passing variable from another class as input but not getting value back

I have a class where I hold some variables :
public class PreviousCalls
{
private static int bot1Call;
public static int previousBot1Call
{
get { return bot1Call; }
set { bot1Call = value; }
}
private static int bot2Call;
public static int previousBot2Call
{
get { return bot2Call; }
set { bot2Call = value; }
}
private static int bot3Call;
public static int previousBot3Call
{
get { return bot3Call; }
set { bot3Call = value; }
}
private static int bot4Call;
public static int previousBot4Call
{
get { return bot4Call; }
set { bot4Call = value; }
}
private static int bot5Call;
public static int previousBot5Call
{
get { return bot5Call; }
set { bot5Call = value; }
}
}
I need to pass those variables as parameters to a lot of methods in my other class here's how I do it :
void AI(... , int previous)
AI(... , PreviousCalls.previousBot1Call);
So the parameter previous is changing the way it should but the variables from class PreviousCalls are not changing at all, why is that ?
int is value type, so there is a copy of 'previous value' passed to method body. So changing a variable inside method doesn't cause the original value change:
public void Test(int a)
{
a = 10;
}
int t = 11;
Test(t);
//t is still 11, because Test method operates on copy of t
To change original value you must use ref or out:
void AI(..., ref int previous) { ... }
int param;
AI(..., ref param); //when ref is used, original variable wil be changed.
PreviousCalls.previousBot1Call = param;
Unfortunately, you cannot use it like this:
AI(... , ref PreviousCalls.previousBot1Call); // compile-time error
// member-access is forbidden wtih out/ref
AI(,.., ref 10); // compile-time error
Another attempt:
interface IAIParam
{
int Previous { get; set; }
// other params
}
void AI(IAIParam p)
{
p.Previous += 1;
//....
}
And then implementaiton:
internal class MyBotProxy : IAIParam
{
public int Previous
{
get { return PreviousCalls.previousBot1Call; }
set { PreviousCalls.previousBot1Call = value; }
}
}
usage:
var myProxy = new MyBotProxy();
AI(myProxy);
Most commonly methods do not change any values outside of their method scope, instead they return a new value. Only methods that accept the parameter by reference instead of value can change the value of the parameter in the calling context.
This article on MSDN is a great starting point for understanding how to pass parameters by reference instead of value.
Please note that you will not be able to pass a class member as a ref or out parameter. If you wish to update part of a class via reference, you will need to pass the entire class object as the reference.

Ensure Variable Initialization C#

Consider this code:
public string Variable1 { get; set;}
public int Variable2 { get; set;}
public void Function()
{
// Has been Variable1 Initialized?
}
Inside the function, I want to know if a value has been sent to Variable1 & Variable2, prior to the function call,
even if the DEFAULT values have been sent, that's ok (null for string & 0 for int)
Consider using a simple wrapper like this:
public struct AssignableProperty<T>
{
private T _value;
public T Value
{
get { return _value; }
set
{
WasAssigned = true;
_value = value;
}
}
public bool WasAssigned { get; private set; }
public static implicit operator AssignableProperty<T>(T data)
{
return new AssignableProperty<T>() { Value = data };
}
public static bool operator ==(AssignableProperty<T> initial, T data)
{
return initial.Value.Equals(data);
}
public static bool operator !=(AssignableProperty<T> initial, T data)
{
return !initial.Value.Equals(data);
}
public override string ToString()
{
return Value.ToString();
}
}
Then your class'll look like this:
public class Test
{
public AssignableProperty<string> Variable1 { get; set; }
public AssignableProperty<int> Variable2 { get; set; }
public void Function()
{
if(Variable1.WasAssigned&&Variable2.WasAssigned)
//do stuff
}
}
You can go further and add throw Exception or contract to getter, so if somebody'll try to access uninitialized value it'll throw an exception or show you warning
Some basics about default value in C#:
When an instance of a class (or struct) is created, all fields are initialized to their respective default value.
For reference types, it will be null. For value types, it will be equivalent to 0. This is easily explains as the memory management ensures that new allocated memory is initialized to 0x0 bytes.
Auto-properties hide the generated field, but there is one. So the same rules apply.
Now to answer your question, the best way to make sure that values are initialized is to make a constructor with one parameter for each field/property and to hide the default constructor with no parameters:
public Yourtype(String param1, Int32 param2)
{
this.Variable1 = param1;
this.Variable2 = param2;
}
private Yourtype() { }
Other alternatives is described in #Sean and #Alex answers if only a subset of properties/fields needs to be initialized/checked. But this hides some overhead (one bool for each property/field and some indirection).
For the reference types you'll need to add a flag:
string m_Variable1;
bool m_IsVariable1Set;
public string Variable1
{
get{return m_Variable1;}
set{m_IsVariable1Set = true; m_Variable1 = value;}
}
For the value types you can use a nullable value
int? m_Variable2;
int Variable2
{
get{return m_Variable2.GetValueOrDefault();}
set{m_Variable2 = value;}
}
Which you can then check to see if it's been set by using m_Variable2.HasValue.
Well you can simply do a check on both variables to see if they have any value assigned to them in your function
public void Function()
{
if (String.IsNullOrEmpty(Variable1) && Variable2 ==0 )
{
// Variables are not assigned
}
}

Getting property values from a static class using reflection

I have a class that is used for storing user data to a file. It works well, but can't really be placed into a PCL library easily. Outside of the PCL, it's all fine.
The class looks like this
public static class UserData
{
public static object GetPropertyValue(this object data, string propertyName)
{
return data.GetType().GetProperties().Single(pi => pi.Name == propertyName).GetValue(data, null);
}
public static object SetPropertyValue<T>(this object data, string propertyName, T value)
{
data.GetType().GetProperties().Single(pi => pi.Name == propertyName).SetValue(data, value);
return new object();
}
private static string pUserSettingsFile;
private static UserSettings userSetting;
public static bool AccountEnabled
{
get
{
return UserSettings.account_enabled;
}
set
{
UserSettings settings = UserSettings;
settings.account_enabled = value;
UserSettings = settings;
}
}
public static UserSettings UserSettings
{
get
{
if (userSetting == null)
{
if (File.Exists(UserSettingsFile))
{
userSetting = Serializer.XmlDeserializeObject<UserSettings>(UserSettingsFile);
}
else
{
userSetting = new UserSettings();
Serializer.XmlSerializeObject(userSetting, UserSettingsFile);
}
}
return userSetting;
}
set
{
if (value == null)
{
throw new ArgumentNullException("value is null!");
}
userSetting = value;
if (File.Exists(UserSettingsFile))
{
File.Delete(UserSettingsFile);
}
Serializer.XmlSerializeObject(userSetting, UserSettingsFile);
}
}
public static string UserSettingsFile
{
get
{
if (string.IsNullOrEmpty(pUserSettingsFile))
{
pUserSettingsFile = Path.Combine(GroupShootDroid.Singleton.ContentDirectory, "UserSettings.xml");
}
return pUserSettingsFile;
}
}
#endregion
}
public class UserSettings
{
public bool account_enabled { get; set; }
public string address { get; set; }
public string country { get; set; }
}
It's not rocket science, but does what I need it to do.
What I'm trying to do is use the Get/SetPropertyValue methods to return or set any of the properties within the class.
Currently, to access the Get/SetPropertyValue methods I'm using this
public string GetStringValue(string valToGet)
{
string rv = (string)UserData.GetPropertyValue(valToGet);
return rv;
}
public void SetStringValue(string name, string val)
{
UserData.SetPropertyValue(name, val);
}
On compiling though, the GetPropertyValue method is giving an error that No overload for method GetPropertyValue takes 1 argument with the SetPropertyValue complaining that there isn't an overload that takes 2
I'm not sure that the code I'm using will do what I need it to do (from what I've read on here it should be), but I'm more perplexed as to why the errors are showing.
Is there a better way to do what I'm trying to do? The application is a Xam.Forms app, so the PCL accesses the class through an interface using injection.
You are defining extension method, you need an instance of the class to call them:
var o = new Object();
string rv = (string)o.GetPropertyValue(valToGet);
// or, but no sure
string rv = (string)UserData.GetPropertyValue(o, valToGet);
or more probably in your case:
public string GetStringValue(string valToGet)
{
string rv = (string)this.GetPropertyValue(this, valToGet);
//or
//string rv = (string)UserData.GetPropertyValue(this, valToGet);
return rv;
}
I think you're getting confused between the UserData class and the object class. Your extension methods extend object.

Associating enums with strings in C#

I know the following is not possible because the Enumeration's type has to be an int
enum GroupTypes
{
TheGroup = "OEM",
TheOtherGroup = "CMB"
}
From my database I get a field with incomprehensive codes (the OEM and CMBs). I would want to make this field into an enum or something else understandable. Because if the target is readability, the solution should be terse.
What other options do I have?
I like to use properties in a class instead of methods, since they look more enum-like.
Here's an example for a Logger:
public class LogCategory
{
private LogCategory(string value) { Value = value; }
public string Value { get; private set; }
public static LogCategory Trace { get { return new LogCategory("Trace"); } }
public static LogCategory Debug { get { return new LogCategory("Debug"); } }
public static LogCategory Info { get { return new LogCategory("Info"); } }
public static LogCategory Warning { get { return new LogCategory("Warning"); } }
public static LogCategory Error { get { return new LogCategory("Error"); } }
public override string ToString()
{
return Value;
}
}
Pass in type-safe string values as a parameter:
public static void Write(string message, LogCategory logCategory)
{
var log = new LogEntry { Message = message };
Logger.Write(log, logCategory.Value);
}
Usage:
Logger.Write("This is almost like an enum.", LogCategory.Info);
You could also use the extension model:
public enum MyEnum
{
[Description("String 1")]
V1= 1,
[Description("String 2")]
V2= 2
}
Your Extension Class
public static class MyEnumExtensions
{
public static string ToDescriptionString(this MyEnum val)
{
DescriptionAttribute[] attributes = (DescriptionAttribute[])val
.GetType()
.GetField(val.ToString())
.GetCustomAttributes(typeof(DescriptionAttribute), false);
return attributes.Length > 0 ? attributes[0].Description : string.Empty;
}
}
usage:
MyEnum myLocal = MyEnum.V1;
print(myLocal.ToDescriptionString());
How about using a static class with constants?
static class GroupTypes
{
public const string TheGroup = "OEM";
public const string TheOtherGroup = "CMB";
}
void DoSomething(string groupType)
{
if(groupType == GroupTypes.TheGroup)
{
// Be nice
}
else if (groupType == GroupTypes.TheOtherGroup)
{
// Continue to be nice
}
else
{
// unexpected, throw exception?
}
}
Try adding constants to a static class. You don't end up with a Type, but you will have readable, organised constants:
public static class GroupTypes {
public const string TheGroup = "OEM";
public const string TheOtherGroup = "CMB";
}
I used a structure as alluded to in a previous answer, but did away with any complexity. To me, this was most like creating an enumeration of strings. It is used in the same manner that an enumeration is used.
struct ViewTypes
{
public const string View1 = "Whatever string you like";
public const string View2 = "another string";
}
Example use:
switch( some_string_variable )
{
case ViewTypes.View1: /* do something */ break;
case ViewTypes.View2: /* do something else */ break;
}
You can do it very easily actually. Use the following code.
enum GroupTypes
{
OEM,
CMB
};
Then when you want to get the string value of each enum element just use the following line of code.
String oemString = Enum.GetName(typeof(GroupTypes), GroupTypes.OEM);
I've used this method successfully in the past, and I've also used a constants class to hold string constants, both work out pretty well, but I tend to prefer this.
You can add attributes to the items in the enumeration and then use reflection to get the values from the attributes.
You would have to use the "field" specifier to apply the attributes, like so:
enum GroupTypes
{
[field:Description("OEM")]
TheGroup,
[field:Description("CMB")]
TheOtherGroup
}
You would then reflect on the static fields of the type of the enum (in this case GroupTypes) and get the DescriptionAttribute for the value you were looking for using reflection:
public static DescriptionAttribute GetEnumDescriptionAttribute<T>(
this T value) where T : struct
{
// The type of the enum, it will be reused.
Type type = typeof(T);
// If T is not an enum, get out.
if (!type.IsEnum)
throw new InvalidOperationException(
"The type parameter T must be an enum type.");
// If the value isn't defined throw an exception.
if (!Enum.IsDefined(type, value))
throw new InvalidEnumArgumentException(
"value", Convert.ToInt32(value), type);
// Get the static field for the value.
FieldInfo fi = type.GetField(value.ToString(),
BindingFlags.Static | BindingFlags.Public);
// Get the description attribute, if there is one.
return fi.GetCustomAttributes(typeof(DescriptionAttribute), true).
Cast<DescriptionAttribute>().SingleOrDefault();
}
I opted to return the DescriptionAttribute itself above, in the event that you want to be able to determine whether or not the attribute is even applied.
Use a class.
Edit: Better example
class StarshipType
{
private string _Name;
private static List<StarshipType> _StarshipTypes = new List<StarshipType>();
public static readonly StarshipType Ultralight = new StarshipType("Ultralight");
public static readonly StarshipType Light = new StarshipType("Light");
public static readonly StarshipType Mediumweight = new StarshipType("Mediumweight");
public static readonly StarshipType Heavy = new StarshipType("Heavy");
public static readonly StarshipType Superheavy = new StarshipType("Superheavy");
public string Name
{
get { return _Name; }
private set { _Name = value; }
}
public static IList<StarshipType> StarshipTypes
{
get { return _StarshipTypes; }
}
private StarshipType(string name, int systemRatio)
{
Name = name;
_StarshipTypes.Add(this);
}
public static StarshipType Parse(string toParse)
{
foreach (StarshipType s in StarshipTypes)
{
if (toParse == s.Name)
return s;
}
throw new FormatException("Could not parse string.");
}
}
Create a second enum, for your DB containing the following:
enum DBGroupTypes
{
OEM = 0,
CMB = 1
}
Now, you can use Enum.Parse to retrieve the correct DBGroupTypes value from the strings "OEM" and "CMB". You can then convert those to int and retrieve the correct values from the right enumeration you want to use further in your model.
Another way to deal with the problem, is to have a enum and a array of strings that will map the enum values with the list of strings:
public enum GroupTypes
{
TheGroup = 0,
TheOtherGroup
}
string[] GroupTypesStr = {
"OEM",
"CMB"
};
you may use it something like this:
Log.Write(GroupTypesStr[(int)GroupTypes.TheOtherGroup]);
It will prompt CMB
PROS:
Easy and clean code.
High Performance (specially in comparison with those approaches that
uses classes)
CONS:
Prone to mess up the list when editing it, but it will be okay for a
short list.
Here is the extension method that I used to get the enum value as string. First here is the enum.
public enum DatabaseEnvironment
{
[Description("AzamSharpBlogDevDatabase")]
Development = 1,
[Description("AzamSharpBlogQADatabase")]
QualityAssurance = 2,
[Description("AzamSharpBlogTestDatabase")]
Test = 3
}
The Description attribute came from System.ComponentModel.
And here is my extension method:
public static string GetValueAsString(this DatabaseEnvironment environment)
{
// get the field
var field = environment.GetType().GetField(environment.ToString());
var customAttributes = field.GetCustomAttributes(typeof (DescriptionAttribute), false);
if(customAttributes.Length > 0)
{
return (customAttributes[0] as DescriptionAttribute).Description;
}
else
{
return environment.ToString();
}
}
Now, you can access the enum as string value using the following code:
[TestFixture]
public class when_getting_value_of_enum
{
[Test]
public void should_get_the_value_as_string()
{
Assert.AreEqual("AzamSharpBlogTestDatabase",DatabaseEnvironment.Test.GetValueAsString());
}
}
New in .Net Core 3.0/C# 8.0 (if your work environment allows you to upgrade your project) is a short-hand switch statement that looks somewhat enum-ish. At the end of the day it's the same old boring switch statement we've been using for years.
Only real difference here is that the switch statement got a new suit.
public static RGBColor FromRainbow(Rainbow colorBand) =>
colorBand switch
{
Rainbow.Red => new RGBColor(0xFF, 0x00, 0x00),
Rainbow.Orange => new RGBColor(0xFF, 0x7F, 0x00),
Rainbow.Yellow => new RGBColor(0xFF, 0xFF, 0x00),
Rainbow.Green => new RGBColor(0x00, 0xFF, 0x00),
Rainbow.Blue => new RGBColor(0x00, 0x00, 0xFF),
Rainbow.Indigo => new RGBColor(0x4B, 0x00, 0x82),
Rainbow.Violet => new RGBColor(0x94, 0x00, 0xD3),
_ => throw new ArgumentException(message: "invalid enum value", paramName: nameof(colorBand)),
};
You'll notice that the code above which I copied from here, is actually using an enum as a param.
It's not exactly what you want (and trust me, I've wanted something of similar to what the OP is requesting for a long time), but I actually feel like this is somewhat of an olive branch from MS. JMO.
Hope it helps someone!
Why not just use the same enum, but just call .ToString()?
using System;
public class EnumSample
{
enum Holidays
{
Christmas = 1,
Easter = 2
};
public static void Main()
{
Enum myHolidays = Holidays.Christmas;
Console.WriteLine("The value of this instance is '{0}'", myHolidays.ToString());
}
}
Taken from #EvenMien and added in some of the comments. (Also for my own use case)
public struct AgentAction
{
private AgentAction(string value) { Value = value; }
public string Value { get; private set; }
public override string ToString() { return this.Value; }
public static AgentAction Login = new AgentAction("Login");
public static AgentAction Logout = new AgentAction("Logout");
public static implicit operator string(AgentAction action) { return action.ToString(); }
}
Have you considered a lookup table using a Dictionary?
enum GroupTypes
{
TheGroup,
TheOtherGroup
}
Dictionary<string, GroupTypes> GroupTypeLookup = new Dictionary<string, GroupTypes>();
// initialize lookup table:
GroupTypeLookup.Add("OEM", TheGroup);
GroupTypeLookup.Add("CMB", TheOtherGroup);
You can then use GroupTypeLookup.TryGetValue() to look up a string when you read it.
I would just create a dictionary and use the code as the key.
Edit: To address the comment about doing a reverse lookup (finding the key), this would not be terribly efficient. If this is necessary, I would write a new class to handle it.
public class DataType
{
private readonly string value;
private static readonly Dictionary<string, DataType> predefinedValues;
public static readonly DataType Json = new DataType("json");
public static readonly DataType Xml = new DataType("xml");
public static readonly DataType Text = new DataType("text");
public static readonly DataType Html = new DataType("html");
public static readonly DataType Binary = new DataType("binary");
static DataType()
{
predefinedValues = new Dictionary<string, DataType>();
predefinedValues.Add(Json.Value, Json);
predefinedValues.Add(Xml.Value, Xml);
predefinedValues.Add(Text.Value, Text);
predefinedValues.Add(Html.Value, Html);
predefinedValues.Add(Binary.Value, Binary);
}
private DataType(string value)
{
this.value = value;
}
public static DataType Parse(string value)
{
var exception = new FormatException($"Invalid value for type {nameof(DataType)}");
if (string.IsNullOrEmpty(value))
throw exception;
string key = value.ToLower();
if (!predefinedValues.ContainsKey(key))
throw exception;
return predefinedValues[key];
}
public string Value
{
get { return value; }
}
}
Here is my take on this, using C# 9.0 syntax to keep it clean. I define a base class for the enums:
public class StringEnum
{
protected StringEnum(string value) { Value = value; }
public string Value { get; }
public override string ToString() => Value;
}
Creating new enum style types is then easy and compact:
public class GroupTypes : StringEnum
{
private GroupTypes(string value) : base(value) {}
public static readonly GroupTypes TheGroup = new("OEM");
public static readonly GroupTypes TheOtherGroup = new("CMB");
}
Use it like this:
void Example(GroupTypes groupType)
{
Console.WriteLine(groupType); // Will print "OEM" or "CMB"
if (groupType == GroupTypes.TheGroup) { ... }
}
You can also add more functionality to StringEnum, which will then be available for all your subclasses (e. g., implementing IComparable and overriding Equals and GetHashCode)
My first question - Do you have access to the Database itself? This should be normalized in the database, ideally, otherwise, any solution is going to be prone to error. In my experience, data fields full of "OEM" and "CMB" tend to wind up having things like "oem " and other 'crap data' mixed in over time.... If you can normalize it, you could use the key in the table containing the elements as your Enum, and you're done, with a much cleaner structure.
If that's not available, I'd make your Enum, and make a class to parse your string into the Enum for you. This would at least give you some flexibility in handling non-standard entries and much more flexibility for trapping or handling errors than doing any of the workarounds using Enum.Parse/Reflection/etc. A dictionary would work, but could break down if you ever have case issues, etc.
I'd recommend writing a class so you can do:
// I renamed this to GroupType, since it sounds like each element has a single type...
GroupType theType = GroupTypeParser.GetGroupType(theDBString);
This preserves most of your readability without having to change the DB.
C# doesn't support enumerated strings, but for most situations you can use a List or Dictionary to get the desired effect.
E.g. To print pass/fail results:
List<string> PassFail = new List<string> { "FAIL", "PASS" };
bool result = true;
Console.WriteLine("Test1: " + PassFail[result.GetHashCode()]);
This is a way to use it as a strongly typed parameter or as a string :
public class ClassLikeEnum
{
public string Value
{
get;
private set;
}
ClassLikeEnum(string value)
{
Value = value;
}
public static implicit operator string(ClassLikeEnum c)
{
return c.Value;
}
public static readonly ClassLikeEnum C1 = new ClassLikeEnum("RandomString1");
public static readonly ClassLikeEnum C2 = new ClassLikeEnum("RandomString2");
}
A small tweak to Glennular Extension method, so you could use the extension on other things than just ENUM's;
using System;
using System.ComponentModel;
namespace Extensions {
public static class T_Extensions {
/// <summary>
/// Gets the Description Attribute Value
/// </summary>
/// <typeparam name="T">Entity Type</typeparam>
/// <param name="val">Variable</param>
/// <returns>The value of the Description Attribute or an Empty String</returns>
public static string Description<T>(this T t) {
DescriptionAttribute[] attributes = (DescriptionAttribute[])t.GetType().GetField(t.ToString()).GetCustomAttributes(typeof(DescriptionAttribute), false);
return attributes.Length > 0 ? attributes[0].Description : string.Empty;
}
}
}
Or Using Linq
using System;
using System.ComponentModel;
using System.Linq;
namespace Extensions {
public static class T_Extensions {
public static string Description<T>(this T t) =>
((DescriptionAttribute[])t
?.GetType()
?.GetField(t?.ToString())
?.GetCustomAttributes(typeof(DescriptionAttribute), false))
?.Select(a => a?.Description)
?.FirstOrDefault()
?? string.Empty;
}
}
Following the answer of #Even Mien I have tried to go a bit further and make it Generic, I seem to be almost there but one case still resist and I probably can simplify my code a bit.
I post it here if anyone see how I could improve and especially make it works as I can't assign it from a string
So Far I have the following results:
Console.WriteLine(TestEnum.Test1);//displays "TEST1"
bool test = "TEST1" == TestEnum.Test1; //true
var test2 = TestEnum.Test1; //is TestEnum and has value
string test3 = TestEnum.Test1; //test3 = "TEST1"
var test4 = TestEnum.Test1 == TestEnum.Test2; //false
EnumType<TestEnum> test5 = "TEST1"; //works fine
//TestEnum test5 = "string"; DOESN'T compile .... :(:(
Where the magics happens :
public abstract class EnumType<T> where T : EnumType<T>
{
public string Value { get; set; }
protected EnumType(string value)
{
Value = value;
}
public static implicit operator EnumType<T>(string s)
{
if (All.Any(dt => dt.Value == s))
{
Type t = typeof(T);
ConstructorInfo ci = t.GetConstructor(BindingFlags.Instance | BindingFlags.NonPublic,null, new Type[] { typeof(string) }, null);
return (T)ci.Invoke(new object[] {s});
}
else
{
return null;
}
}
public static implicit operator string(EnumType<T> dt)
{
return dt?.Value;
}
public static bool operator ==(EnumType<T> ct1, EnumType<T> ct2)
{
return (string)ct1 == (string)ct2;
}
public static bool operator !=(EnumType<T> ct1, EnumType<T> ct2)
{
return !(ct1 == ct2);
}
public override bool Equals(object obj)
{
try
{
return (string)obj == Value;
}
catch
{
return false;
}
}
public override int GetHashCode()
{
return Value.GetHashCode();
}
public static IEnumerable<T> All
=> typeof(T).GetProperties()
.Where(p => p.PropertyType == typeof(T))
.Select(x => (T)x.GetValue(null, null));
}
I only then have to declare this for my enums:
public class TestEnum : EnumType<TestEnum>
{
private TestEnum(string value) : base(value)
{}
public static TestEnum Test1 { get { return new TestEnum("TEST1"); } }
public static TestEnum Test2 { get { return new TestEnum("TEST2"); } }
}
I would make it into a class an avoid an enum altogether. And then with the usage of a typehandler you could create the object when you grab it from the db.
IE:
public class Group
{
public string Value{ get; set; }
public Group( string value ){ Value = value; }
public static Group TheGroup() { return new Group("OEM"); }
public static Group OtherGroup() { return new Group("CMB"); }
}
If I understand correctly, you need a conversion from string to enum:
enum GroupTypes {
Unknown = 0,
OEM = 1,
CMB = 2
}
static GroupTypes StrToEnum(string str){
GroupTypes g = GroupTypes.Unknown;
try {
object o = Enum.Parse(typeof(GroupTypes), str, true);
g = (GroupTypes)(o ?? 0);
} catch {
}
return g;
}
// then use it like this
GroupTypes g1 = StrToEnum("OEM");
GroupTypes g2 = StrToEnum("bad value");
You can make it more fancy with generics for the enum type if you wish.
In VS 2015, you can use nameof
public class LogCategory
{
public static string Trace;
public static string Debug;
public static string Info;
public static string Warning;
public static string Error;
}
Usage:
Logger.Write("This is almost like an enum.", nameof(LogCategory.Info));
I wanted to avoid using string literals completely, and also I didn't need to have space in item descriptions. More importantly, I wanted to have a mechanism to check if the provided string is a valid item, so I came up with this solution:
public class Seasons
{
public static string Spring { get; }
public static string Summer { get; }
public static string Fall { get; }
public static string Winter { get; }
public static bool IsValid(string propertyName)
{
if (string.IsNullOrEmpty(propertyName))
{
return false;
}
try
{
return typeof(Seasons).GetProperty(propertyName) != null;
}
catch
{
return false;
}
}
}
And here is how it works:
void Main()
{
string s = nameof(Seasons.Fall);
Console.WriteLine($"Fall is valid: {Seasons.IsValid(s)}"); // true
s = "WrongSeason";
Console.WriteLine($"WrongSeason is valid: {Seasons.IsValid(s)}"); // false
}
I tried to refactor IsValid() into a base class and use reflection to read the type (MethodBase.GetCurrentMethod().DeclaringType), but since I wanted to have it static, it returns the base class type, not the inherited type. Your remedy to this will be very welcomed! Here is what I was trying to achieve:
public class Seasons : ConstantStringsBase
{
// ... same
}
public class ConstantStringsBase
{
public static bool IsValid(string propertyName)
{
return MethodBase.GetCurrentMethod().DeclaringType.GetProperty(propertyName) != null;
}
}
Based in other opinions, this is what I come up with. This approach avoids having to type .Value where you want to get the constant value.
I have a base class for all string enums like this:
using System;
using Newtonsoft.Json;
[JsonConverter(typeof(ConstantConverter))]
public class StringEnum: IConvertible
{
public string Value { get; set; }
protected StringEnum(string value)
{
Value = value;
}
public static implicit operator string(StringEnum c)
{
return c.Value;
}
public string ToString(IFormatProvider provider)
{
return Value;
}
public TypeCode GetTypeCode()
{
throw new NotImplementedException();
}
public bool ToBoolean(IFormatProvider provider)
{
throw new NotImplementedException();
}
//The same for all the rest of IConvertible methods
}
The JsonConverter is like this:
using System;
using Newtonsoft.Json;
class ConstantConverter : JsonConverter
{
public override bool CanConvert(Type objectType)
{
return true;
}
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
throw new NotImplementedException();
}
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
if (value == null)
{
serializer.Serialize(writer, null);
}
else
{
serializer.Serialize(writer, value.ToString());
}
}
}
And an actual string enum will be something like this:
public sealed class Colors : StringEnum
{
public static Colors Red { get { return new Catalog("Red"); } }
public static Colors Yellow { get { return new Catalog("Yellow"); } }
public static Colors White { get { return new Catalog("White"); } }
private Colors(string value) : base(value) { }
}
And with this, you can just use Color.Red to even serialize to json without using the Value property
I even implemented a few enums as suggested by #Even (via class X and public static X members), just to find out later that these days, starting .Net 4.5, there's the right ToString() method.
Now I'm reimplementing everything back to enums.
You can use two enums. One for the database and the other for readability.
You just need to make sure they stay in sync, which seems like a small cost.
You don't have to set the values, just set the positions the same, but setting the values makes it very clear the two enums are related and prevents errors from rearranging the enum members. And a comment lets the maintenance crew know these are related and must be kept in sync.
// keep in sync with GroupTypes
public enum GroupTypeCodes
{
OEM,
CMB
}
// keep in sync with GroupTypesCodes
public enum GroupTypes
{
TheGroup = GroupTypeCodes.OEM,
TheOtherGroup = GroupTypeCodes.CMB
}
To use it you just convert to the code first:
GroupTypes myGroupType = GroupTypes.TheGroup;
string valueToSaveIntoDatabase = ((GroupTypeCodes)myGroupType).ToString();
Then if you want to make it even more convenient you can add an extension function that only works for this type of enum:
public static string ToString(this GroupTypes source)
{
return ((GroupTypeCodes)source).ToString();
}
and you can then just do:
GroupTypes myGroupType = GroupTypes.TheGroup;
string valueToSaveIntoDatabase = myGroupType.ToString();

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