Can someone give us a pointer or two on how to access text messages and iMessages on an iPhone? We are using Visual Studio 2019, C#, and any .net framework. Our Google searches are clearly not using the right nomenclature.
We have a phone. We have the access code. We want to download the messages, read them, and archive them offline for legal purposes.
It would be lovely to get to other things, but our first priority is the text messages.
We aren't trying to develop an iOS app per se, just get to the data on the phone.
Thanks!
You won't be able to access them with an app on the phone, best you can do is back them up via iTunes or iMazing and then view them from the backup.
https://imazing.com/transfer-iphone-text-messages-to-computer
Related
I wrote an Android app using Unity and will deploy it using Google Play (only alpha or beta release). The purpose of this application is for research therefore there is no unethical situation in this scenario.
I would like to record every single user actions on my app, including which buttons were pressed, how long the user spent on a screen and various interactive elements of my app.
I can probably easily write a log file under Unity with all those information but I doubt I will be allowed to send myself some data using online feature (legal ?)
How was wondering if instead, Google Development platform had some type of Data Analytic section that will allow to record those data?
Basically:
I have some data in Excel file (it's best way for my project).
I need to process it and write into Realms database.
Then place this filled database into android project as resource.
So i created simple console c# project to generate database. But then realized that i can't use Realms on Windows.
What is the most comfort way to do it if i work in Visual Studio 2015 with Xamarin under Windows 7?
I think I can just send Excel file to my Android phone (or use emulator) and perform data processing and database building in Android application but... this just sounds wrong.
We have an internal build working on Windows but not yet ready for release.
So, yes, whilst it feels ugly, your Android emulator approach is the best idea right now.
I had thought that my Windows App was finished and ready for release. However, during the certification process, ACK told me Tag-Lib# uses API that the Windows Store does not support. Now I need to find some other way that the Windows Store DOES support to be able to programmatically set the album art for songs. Any ideas? (I would also be happy if anyone knew of a way to modify Tag-Lib# to comply with the Windows Store restrictions.)
Use the Windows App Certification Kit to see which API's are called. Then try to modify the Tag-Lib# source to not use those API's, or pick the relevant code and build your own library.
Though I think, given it's used for reading and writing files, it relies on System.IO which will require quite some rewriting to Windows.Storage.
I need to write VoIP/SIP Soft Phone in C# using WPF interface with Audio support only.
I need to have call transfer, call conference, and recording of conversations in mp3.
I've looked at VoIP SDK from ABTO LLC, but it is slow at application startup (30 seconds to start application, I think it's related to loading activex part of this sdk).
I've also looked at SIP.Net, but it's only for SIP and doesn't contain components for voice data transfer.
I have very limited time only 2 months from zero to fully working app.
What SDK can I use to accomplish this task?
Windows 7 must be supported.
We have done this using SipekSDK. It's written on top of famous pjSIP open source SIPClient project. It does all the operations you have mentioned in the question.
https://sites.google.com/site/sipekvoip/
What is the Sip server you are going to use ? If its not asterisk, you can have a look of microsoft's Lync here.
You can download the Lync SDK and start exploring. Not just the audio call, Microsoft Lync has features like video call, chat, presence, conference etc.... and ofcourse connectivity to landline/pstn through voip providers
Another interesting article explaining the different SDKs for unified communications can be found here
Edit: If its for Asterisk, Sipek is the only available free opensource but we had lot of problems in installing in clients system like
C folder access
Poor device
support
Port conflict- If any
other voip app like qutecom runs on
5060, then Sipek wont run as the
port is being used already.
I struggled with this exact issue and eventually came across ABTO LLC.
They have an SDK available that supports Win 7, Win XP and can be used in WPF.
We did ask them though to build a separate SDK example for us as we are using ClickOnce for our deployments and so registering external libraries is impossible, but they graciously did it and i think have integrated into their SDK, if not then ask them to give it to you.
We are using a FreeSwitch SIP Server combined with ABTO's library and it is working like a dream. We are doing VoIP, Video and Conferencing and have had no issues at all.
The application I added the VoIP functionality to is a WPF 4 app.
We are designing a solution that will be used on an internal network.
One of the requirements is to have an extra level of security beyond a simple user name and password.
Does anyone have information about how to implement a finger print reader in a .net application?
We have Thinkpads with a finger print reader.
you need an sdk (software development kit) to go with your hardware. Add that to your project references and you can communicate with the device.
It has to come from the hardware vendor.
I'm not sure which reader the Thinkpad has, so I can't give you specific information.
Have a look at the BioApi. They have a c# wrapper and if your device is BioApi compliant, you should be able to get it running. (Note, I had to modify the wrapper, but it is a fine base.)
The API can be found here: API
Also one can be found here: Not sure on compatibility