I'm using a FastObjectListView to enter S/Ns of units to a Disposition (sold, RMA, etc) and I enter a constant for the first S/N - "(Enter Serial)"
I'm using this same model in another section of code (RMA) but I'm missing something when trying to do the same operation for Disposition.
public UnitHistory RemoveUnit(Unit unit)
{
if (unit == null)
{
return null;
}
IEnumerable<UnitHistory> seq = AssociatedUnits.Where(p => p.Unit.Equals(unit));
var unitHistories = seq.ToList();
if (unitHistories.Any())
{
List<UnitHistory> collection = new List<UnitHistory>();
collection.AddRange(AssociatedUnits);
collection.Remove(unitHistories[0]);
AssociatedUnits.Clear();
foreach (UnitHistory history in collection)
{
AssociatedUnits.Add(history);
}
unitHistories[0].Disposition = null;
DisassociatedUnits.Add(unitHistories[0]);
unitHistories[0].Unit.UnitHistory.Remove(unitHistories[0]);
return unitHistories[0];
}
return null;
}
The code won't remove unitHistories[0] from collection.
This model does work in the following code:
public RmaRepairNotes RemoveUnit(Unit unit)
{
if (unit == null)
{
return null;
}
IEnumerable<RmaRepairNotes> seq = AssociatedUnits.Where(p => p.Unit.Equals(unit));
var unitRmaHistories = seq.ToList();
if (unitRmaHistories.Any())
{
List<RmaRepairNotes> collection = new List<RmaRepairNotes>();
collection.AddRange(AssociatedUnits);
collection.Remove(unitRmaHistories[0]);
AssociatedUnits.Clear();
foreach (RmaRepairNotes note in collection)
{
AssociatedUnits.Add(note);
}
unitRmaHistories[0].Rma = null;
DisassociatedUnits.Add(unitRmaHistories[0]);
unitRmaHistories[0].Unit.RmaRepairNotes.Remove(unitRmaHistories[0]);
return unitRmaHistories[0];
}
return null;
}
AssociatedUnits is an ICollection in both classes.
EDIT - SOLUTION: I found a logic error in the Equals code of the UnitHistory class. Now it functions perfectly.
The UnitHistory Class had a logic error in the Equals function. Now that objects could be identified as being equal, the code functions perfectly.
Related
I have a ViewModel that contains different elements inside different tables that I tend to assign to it by query.
My problem is that I can't do this with IEnumerable (in GetAll() below), it keeps returning me null for RoomCode but for a single item (in GetDeviceId() below) then it works fine.
public IEnumerable<DeviceViewModel> GetAll()
{
var result = deviceRepository.GetAll().Select(x => x.ToViewModel<DeviceViewModel>());
for(int i = 0; i < result.Count(); i++)
{
int? deviceID = result.ElementAt(i).DeviceId;
result.ElementAt(i).RoomCode = deviceRepository.GetRoomCode(deviceID);
}
return result;
}
public DeviceViewModel GetDeviceID(int deviceID)
{
var result = new DeviceViewModel();
var device = deviceRepository.Find(deviceID);
if (device != null)
{
result = device.ToViewModel<DeviceViewModel>();
result.RoomCode = deviceRepository.GetRoomCode(deviceID);
}
else
{
throw new BaseException(ErrorMessages.DEVICE_LIST_EMPTY);
}
return result;
}
public string GetRoomCode(int? deviceID)
{
string roomCode;
var roomDevice = dbContext.Set<RoomDevice>().FirstOrDefault(x => x.DeviceId == deviceID && x.IsActive == true);
if (roomDevice != null)
{
var room = dbContext.Set<Room>().Find(roomDevice.RoomId);
roomCode = room.RoomCode;
}
else
{
roomCode = "";
}
return roomCode;
}
First, you need to materialize the query to a collection in local memory. Otherwise, the ElementAt(i) will query the db and give back some kind of temporary object each time it is used, discarding any change you do.
var result = deviceRepository.GetAll()
.Select(x => x.ToViewModel<DeviceViewModel>())
.ToList(); // this will materialize the query to a list in memory
// Now modifications of elements in the result IEnumerable will be persisted.
You can then go on with the rest of the code.
Second (and probably optional), I also recommend for clarity to use foreach to enumerate the elements. That's the C# idiomatic way to loop through an IEnumerable:
foreach (var element in result)
{
int? deviceID = element.DeviceId;
element.RoomCode = deviceRepository.GetRoomCode(deviceID);
}
I have a bunch of text files in a folder, and all of them should have identical headers. In other words the first 100 lines of all files should be identical. So I wrote a function to check this condition:
private static bool CheckHeaders(string folderPath, int headersCount)
{
var enumerators = Directory.EnumerateFiles(folderPath)
.Select(f => File.ReadLines(f).GetEnumerator())
.ToArray();
//using (enumerators)
//{
for (int i = 0; i < headersCount; i++)
{
foreach (var e in enumerators)
{
if (!e.MoveNext()) return false;
}
var values = enumerators.Select(e => e.Current);
if (values.Distinct().Count() > 1) return false;
}
return true;
//}
}
The reason I am using enumerators is memory efficiency. Instead of loading all file contents in memory I enumerate the files concurrently line-by-line until a mismatch is found, or all headers have been examined.
My problem is evident by the commented lines of code. I would like to utilize a using block to safely dispose all the enumerators, but unfortunately using (enumerators) doesn't compile. Apparently using can handle only a single disposable object. I know that I can dispose the enumerators manually, by wrapping the whole thing in a try-finally block, and running the disposing logic in a loop inside finally, but is seems awkward. Is there any mechanism I could employ to make the using statement a viable option in this case?
Update
I just realized that my function has a serious flaw. The construction of the enumerators is not robust. A locked file can cause an exception, while some enumerators have already been created. These enumerators will not be disposed. This is something I want to fix. I am thinking about something like this:
var enumerators = Directory.EnumerateFiles(folderPath)
.ToDisposables(f => File.ReadLines(f).GetEnumerator());
The extension method ToDisposables should ensure that in case of an exception no disposables are left undisposed.
You can create a disposable-wrapper over your enumerators:
class DisposableEnumerable : IDisposable
{
private IEnumerable<IDisposable> items;
public event UnhandledExceptionEventHandler DisposalFailed;
public DisposableEnumerable(IEnumerable<IDisposable> items) => this.items = items;
public void Dispose()
{
foreach (var item in items)
{
try
{
item.Dispose();
}
catch (Exception e)
{
var tmp = DisposalFailed;
tmp?.Invoke(this, new UnhandledExceptionEventArgs(e, false));
}
}
}
}
and use it with the lowest impact to your code:
private static bool CheckHeaders(string folderPath, int headersCount)
{
var enumerators = Directory.EnumerateFiles(folderPath)
.Select(f => File.ReadLines(f).GetEnumerator())
.ToArray();
using (var disposable = new DisposableEnumerable(enumerators))
{
for (int i = 0; i < headersCount; i++)
{
foreach (var e in enumerators)
{
if (!e.MoveNext()) return false;
}
var values = enumerators.Select(e => e.Current);
if (values.Distinct().Count() > 1) return false;
}
return true;
}
}
The thing is you have to dispose those objects separately one by one anyway. But it's up to you where to encapsulate that logic. And the code I've suggested has no manual try-finally,)
To the second part of the question. If I get you right this should be sufficient:
static class DisposableHelper
{
public static IEnumerable<TResult> ToDisposable<TSource, TResult>(this IEnumerable<TSource> source,
Func<TSource, TResult> selector) where TResult : IDisposable
{
var exceptions = new List<Exception>();
var result = new List<TResult>();
foreach (var i in source)
{
try { result.Add(selector(i)); }
catch (Exception e) { exceptions.Add(e); }
}
if (exceptions.Count == 0)
return result;
foreach (var i in result)
{
try { i.Dispose(); }
catch (Exception e) { exceptions.Add(e); }
}
throw new AggregateException(exceptions);
}
}
Usage:
private static bool CheckHeaders(string folderPath, int headersCount)
{
var enumerators = Directory.EnumerateFiles(folderPath)
.ToDisposable(f => File.ReadLines(f).GetEnumerator())
.ToArray();
using (new DisposableEnumerable(enumerators))
{
for (int i = 0; i < headersCount; i++)
{
foreach (var e in enumerators)
{
if (!e.MoveNext()) return false;
}
var values = enumerators.Select(e => e.Current);
if (values.Distinct().Count() > 1) return false;
}
return true;
}
}
and
try
{
CheckHeaders(folderPath, headersCount);
}
catch(AggregateException e)
{
// Prompt to fix errors and try again
}
I'm going to suggest an approach that uses recursive calls to Zip to allow parallel enumeration of a normal IEnumerable<string> without the need to resort to using IEnumerator<string>.
bool Zipper(IEnumerable<IEnumerable<string>> sources, int take)
{
IEnumerable<string> ZipperImpl(IEnumerable<IEnumerable<string>> ss)
=> (!ss.Skip(1).Any())
? ss.First().Take(take)
: ss.First().Take(take).Zip(
ZipperImpl(ss.Skip(1)),
(x, y) => (x == null || y == null || x != y) ? null : x);
var matching_lines = ZipperImpl(sources).TakeWhile(x => x != null).ToArray();
return matching_lines.Length == take;
}
Now build up your enumerables:
IEnumerable<string>[] enumerables =
Directory
.EnumerateFiles(folderPath)
.Select(f => File.ReadLines(f))
.ToArray();
Now it's simple to call:
bool headers_match = Zipper(enumerables, 100);
Here's a trace of running this code against three files with more than 4 lines:
Ben Petering at 5:28 PM ACST
Ben Petering at 5:28 PM ACST
Ben Petering at 5:28 PM ACST
From a call 2019-05-23, James mentioned he’d like the ability to edit the current shipping price rules (eg in shipping_rules.xml) via the admin.
From a call 2019-05-23, James mentioned he’d like the ability to edit the current shipping price rules (eg in shipping_rules.xml) via the admin.
From a call 2019-05-23, James mentioned he’d like the ability to edit the current shipping price rules (eg in shipping_rules.xml) via the admin.
He also mentioned he’d like to be able to set different shipping price rules for a given time window, e.g. Jan 1 to Jan 30.
He also mentioned he’d like to be able to set different shipping price rules for a given time window, e.g. Jan 1 to Jan 30.
He also mentioned he’d like to be able to set different shipping price rules for a given time window, e.g. Jan 1 to Jan 30.
These storyishes should be considered when choosing the appropriate module to use.
These storyishes should be considered when choosing the appropriate module to use.X
These storyishes should be considered when choosing the appropriate module to use.
Note that the enumerations stop when they encountered a mismatch header in the 4th line on the second file. All enumerations then stopped.
Creating an IDisposable wrapper as #Alex suggested is correct. It needs just a logic to dispose already opened files if some of them is locked and probably some logic for error states. Maybe something like this (error state logic is very simple):
public class HeaderChecker : IDisposable
{
private readonly string _folderPath;
private readonly int _headersCount;
private string _lockedFile;
private readonly List<IEnumerator<string>> _files = new List<IEnumerator<string>>();
public HeaderChecker(string folderPath, int headersCount)
{
_folderPath = folderPath;
_headersCount = headersCount;
}
public string LockedFile => _lockedFile;
public bool CheckFiles()
{
_lockedFile = null;
if (!TryOpenFiles())
{
return false;
}
if (_files.Count == 0)
{
return true; // Not sure what to return here.
}
for (int i = 0; i < _headersCount; i++)
{
if (!_files[0].MoveNext()) return false;
string currentLine = _files[0].Current;
for (int fileIndex = 1; fileIndex < _files.Count; fileIndex++)
{
if (!_files[fileIndex].MoveNext()) return false;
if (_files[fileIndex].Current != currentLine) return false;
}
}
return true;
}
private bool TryOpenFiles()
{
bool result = true;
foreach (string file in Directory.EnumerateFiles(_folderPath))
{
try
{
_files.Add(File.ReadLines(file).GetEnumerator());
}
catch
{
_lockedFile = file;
result = false;
break;
}
}
if (!result)
{
DisposeCore(); // Close already opened files.
}
return result;
}
private void DisposeCore()
{
foreach (var item in _files)
{
try
{
item.Dispose();
}
catch
{
}
}
_files.Clear();
}
public void Dispose()
{
DisposeCore();
}
}
// Usage
using (var checker = new HeaderChecker(folderPath, headersCount))
{
if (!checker.CheckFiles())
{
if (checker.LockedFile is null)
{
// Error while opening files.
}
else
{
// Headers do not match.
}
}
}
I also removed .Select() and .Distinct() when checking the lines. The first just iterates over the enumerators array - the same as foreach above it, so you are enumerating this array twice. Then creates a new list of lines and .Distinct() enumerates over it.
I have a lot of methods that follow in large parts the same algorithm, and I ideally want to be able to make calls to a generic method that eliminates a lot of code duplication.
I have tons of methods like the ones below, I would optimally want to be able to just call
Save<SQLiteLocation>(itemToSave); but i have a great deal of trouble since that the methods
SQLiteConnection.Find<T> won't accept an abstract data type like T in generics.
Is there any way to get around this, if i could get it fixed i would save as many as 150 lines of code
Here's my code:
public bool SaveLocation(ILocation location, ref int primaryKey)
{
var dbConn = new SQLiteConnection (dbPath);
SQLiteLocation itemToSave = new SQLiteLocation ();
itemToSave.LocationName = location.LocationName;
itemToSave.Latitude = location.Latitude;
itemToSave.Longitude = location.Longitude;
itemToSave.PrimaryKey = location.PrimaryKey;
----------------------------------------------------------------------------------------
SQLiteLocation storedLocation = dbConn.Find<SQLiteLocation>
(x => x.PrimaryKey == location.PrimaryKey);
if (storedLocation != null)
{
dbConn.Update(itemToSave);
return true;
}
else if (storedLocation == null)
{
dbConn.Insert(itemToSave);
primaryKey = itemToSave.PrimaryKey;
return true;
}
return false;
}
And here another method see how the code in both methods below my dashed line is basically the same thing
public bool SaveInvitation(IInvitation invitation, ref int primaryKey)
{
var dbConn = new SQLiteConnection(dbPath);
SQLiteInvitation itemToSave = new SQLiteInvitation ();
itemToSave.GroupName = invitation.GroupName;
itemToSave.InviterName = invitation.InviterName;
itemToSave.ParseID = invitation.ParseID;
itemToSave.GroupParseID = invitation.GroupParseID;
itemToSave.PrimaryKey = invitation.PrimaryKey;
---------------------------------------------------------------------------------------
SQLiteInvitation storedInvitation = dbConn.Find<SQLiteInvitation>
(x => x.PrimaryKey == invitation.PrimaryKey);
if (storedInvitation != null)
{
dbConn.Update(itemToSave);
return true;
}
else if (storedInvitation == null)
{
dbConn.Insert(itemToSave);
primaryKey = itemToSave.PrimaryKey;
return true;
}
return false;
}
Shouldn't you be able to do something like this:
Note: ICommonInterface is anything that is common between any allowable classes you would want to use as T. Preferably, looking at your code, an interface or class that exposes the PrimaryKey property.
public bool SaveItem<T>(T item, ref int primaryKey) where T : ICommonInterface, new()
{
var dbConn = new SQLiteConnection(dbPath);
T storedItem = dbConn.Find<T>(x => x.PrimaryKey == item.PrimaryKey);
if (storedItem != null)
{
dbConn.Update(item);
return true;
}
else if (storedItem == null)
{
dbConn.Insert(item);
primaryKey = item.PrimaryKey;
return true;
}
return false;
}
EDIT: Added the new() constraint to the method.
For some reason it threw an not supported exception
when i used :
T storedItem = dbConn.Find<T>(x => x.PrimaryKey == item.PrimaryKey);
The code below fixed my woes though, thanks for the help everyone, I love this site!
Also i added another constraint on T seeing as T has to be a non abstract type and an interface is just that I suppose
private void SaveItem<T>(T item, ref int primaryKey)
where T : ISQLiteClass, new()
{
var dbConn = new SQLiteConnection(dbPath);
T storedItem = dbConn.Find<T>(primaryKey);
if (storedItem != null)
{
dbConn.Update(item);
}
else if (storedItem == null)
{
dbConn.Insert(item);
primaryKey = item.PrimaryKey;
}
}
There is a sample application called MVCCrud. This example is quite good and I would like to use it as the framework on a project that I am working on.
The problem is that MVCCrud uses LingToSQL and I would like to use LinqToEntities. I got most everything to work correctly once I converted over to LinqToEntities except one place.
In the following code on the lines i = typeof(TModel).GetProperty(primaryKey).GetValue(p, null),
cell = getCells(p)
it gives a Linq to Entities does not recognize GetValue.
Can someone help me refactor the following code?
items = items.OrderBy(string.Format("{0} {1}", sidx, sord)).Skip(pageIndex * pageSize).Take(pageSize).AsQueryable();
// Generate JSON
var jsonData =
new
{
total = totalPages,
page,
records = totalRecords,
rows = items.Select(
p => new
{
// id column from repository
i = typeof(TModel).GetProperty(primaryKey).GetValue(p, null),
cell = getCells(p)
}).ToArray()
};
return Json(jsonData);
and here is the getCell method:
private string[] getCells(TModel p)
{
List<string> result = new List<string>();
string a = actionCell(p);
if (a != null)
{
result.Add(a);
}
foreach (string column in data_rows.Select(r => r.value))
{
try
{
// hack for tblcategory.name
string[] parts = column.Split('.');
// Set first part
PropertyInfo c = typeof(TModel).GetProperty(parts[0]);
object tmp = c.GetValue(p, null);
// loop through if there is more than one depth to the . eg tblCategory.name
for (int j = 1; j < parts.Length; j++)
{
c = tmp.GetType().GetProperty(parts[j]);
tmp = c.GetValue(tmp, null);
}
if (tmp.GetType() == typeof(DateTime))
{
result.Add(((DateTime)tmp).ToString(dateTimeFormat));
}
else if (tmp.GetType() == typeof(float))
{
result.Add(((float)tmp).ToString(decimalFormat));
}
else if (tmp.GetType() == typeof(double))
{
result.Add(((double)tmp).ToString(decimalFormat));
}
else if (tmp.GetType() == typeof(decimal))
{
result.Add(((decimal)tmp).ToString(decimalFormat));
}
else
{
result.Add(tmp.ToString());
}
}
catch (Exception)
{
result.Add(string.Empty);
}
}
return result.ToArray();
}
Do this ToList() instead of AsQueryable():
items = items.OrderBy(string.Format("{0} {1}", sidx, sord)).Skip(pageIndex * pageSize).Take(pageSize).ToList();
You can't execute any external method "within" linq query.
And may you say that was working in Linq2Sql then you should know when you call any external method "Like ToString()" Linq2Sql will fetch all data from database then handle your query in the memory and that maybe a serious harming if you have a lot of records.
For more information look at this
I need your help with the following code below. Basically I have a class called "Job" which has some public fields. I'm passing to my method "ApplyFilter" two parameters "job_in" and "job_filters". First parameter contains actual data, and the second one has instructions (if any). I need to iterate through "job_in" object, read it's data, apply any instructions by reading "job_filters", modify data (if needed) and return it in a new "job_out" object. Everything works fine till i need to store my data in "job_out" object:
public class Job
{
public string job_id = "";
public string description = "";
public string address = "";
public string details = "";
}
...
private Job ApplyFilters(Job job_in, Job job_filters)
{
Type type = typeof(Job);
Job job_out = new Job();
FieldInfo[] fields = type.GetFields();
// iterate through all fields of Job class
for (int i = 0; i < fields.Length; i++)
{
List<string> filterslist = new List<string>();
string filters = (string)fields[i].GetValue(job_filters);
// if job_filters contaisn magic word "$" for the field, then do something with a field, otherwise just copy it to job_out object
if (filters.Contains("$"))
{
filters = filters.Substring(filters.IndexOf("$") + 1, filters.Length - filters.IndexOf("$") - 1);
// MessageBox.Show(filters);
// do sothing useful...
}
else
{
// this is my current field value
var str_value = fields[i].GetValue(job_in);
// this is my current filed name
var field_name = fields[i].Name;
// I got stuck here :(
// I need to save (copy) data "str_value" from job_in.field_name to job_out.field_name
// HELP!!!
}
}
return job_out;
}
Please help. I've seen a few samples by using properties, but i'm pretty sure it is possible to do the same with fields as well. Thanks!
Try this
public static void MapAllFields(object source, object dst)
{
System.Reflection.FieldInfo[] ps = source.GetType().GetFields();
foreach (var item in ps)
{
var o = item.GetValue(source);
var p = dst.GetType().GetField(item.Name);
if (p != null)
{
Type t = Nullable.GetUnderlyingType(p.FieldType) ?? p.FieldType;
object safeValue = (o == null) ? null : Convert.ChangeType(o, t);
p.SetValue(dst, safeValue);
}
}
}
fields[i].SetValue(job_out, str_value);