CS1519 for C# in unity [closed] - c#

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I'm new to coding and have encountered an error with the code and I'm unsure how to fix it. I'm using unity 2018 and it tells me -
error CS1519: Invalid token '=' in class, struct, or interface member declaration
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AutoCookies : MonoBehaviour {
public bool CreatingCookie = false;
public static CookieIncrease = 1;
public int InternalIncrease;
void Update() {
InternalIncrease = CookieIncrease;
if (CreatingCookie == false)
{CreatingCookie = true;
StartCoroutine(CreateTheCookie());
}
}
IEnumerator CreateTheCookie ()
{
GlobalCookie.CookieCount += InternalIncrease;
yield return new WaitForSeconds(1);
CreatingCookie = false;
}
}
I've looked at what the error actually means and I've tried to fix it but I've been unsuccessful. The code is designed to auto create cookies for a game I'm coding for my year 12 Major Works.

As Daniel White said, public static CookieIncrease = 1; is the problem.
There is no type definition for CookieIncrease.
public static int CookieIncrease = 1; is probably what you were going for.

Related

Problems with Unity Random Function [closed]

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Good evening, I was working on a graphic adventure and I want to make a random function with a 4 digit code, turns out that as I am a very novice programmer, I crashed with an inconvenient
private void CheckResults()
{
if (codeSequence = RandomCode.RanCode.ToString())
{
SoundManager.PlaySound("nice");
}
else
{
SoundManager.PlaySound("wrong");
}
"RandomCode.RanCode" is a int void, and adding "ToString" will shot an error saying
"RanCode is a method which is not valid in the given context"
This is the RandomCode void:
public void RanCode()
{
Code = Random.Range(1111, 9999);
}
If anyone out there has any ideas or solves, I will be eternally grateful
There's no such thing as an "int void". A method either returns nothing (void) or returns a value (in your case you seem to expect int).
// Returns nothing
// |
// v
public void RanCode()
{
// assigns result of `Range` to `Code` property/field
Code = Random.Range(1111, 9999);
}
If you want to also return the value, you need to rewrite your method like this:
public int RanCode()
{
Code = Random.Range(1111, 9999);
return Code;
}
You do have another issue here:
RandomCode.RanCode.ToString()
To call a method you need (), so it should be this:
RandomCode.RanCode().ToString()
Also, for equality checks you want == not = (which is assignment).
I do wonder why you're assigning a value to Code here. If we use your existing code (without my fix above), I guess that perhaps you intended something like this instead?:
private void CheckResults()
{
RandomCode.RanCode();
if (codeSequence == RandomCode.Code.ToString())
{
SoundManager.PlaySound("nice");
}
else
{
SoundManager.PlaySound("wrong");
}
}

C# - How do I put the Function Regex working? [closed]

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Closed 2 years ago.
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Good morning,
I am doing a page for my intership and I found this function but it isn't working, can someone help?
Thank you in advance.
string _id = this.txtIdGrupo.Text;
if (!Regex.IsMatch(_id, #"^\d+$"))
return false;
The output says this:
error CS0103: The name 'Regex' does not exist in the current context
this is not an issue with the bit of code you showed.
This is a namespace issue at the very top of your file.
The solution should be https://learn.microsoft.com/en-us/dotnet/csharp/programming-guide/namespaces/
using System;
using System.Text.RegularExpressions;
public class Test
{
public static void Main ()
{
var isNumeric1 = IsNumeric("1");
Console.WriteLine(isNumeric1);
var isNumeric2 = IsNumeric("HelloWorld");
Console.WriteLine(isNumeric2);
//call IsNumeric with the value of this.txtIdGrupo.Text like this
//var isNumeric = IsNumeric(this.txtIdGrupo.Text);
}
private static bool IsNumeric(string str)
{
string id = str;
if (!Regex.IsMatch(id, #"^\d+$"))
return false;
return true;
}
}
See it in action:
https://dotnetfiddle.net/I7cAKs
notice the "using System.Text.RegularExpressions"
Using tools like Resharper and similar will definitely give you hints and will improve your day to day !
Make sure you have the System.Text.RegularExpressions
is imported

No entry point. Program does not contain a suitable 'Main' method [closed]

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Closed 2 years ago.
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CLASSES_2
{
class Building
{
public int Area; // total square footage of building
public int Floors; // number of floors
public int Occupants; // number of occupants
}
class Building_Demo
{
static void main(string[] args)
{
Building house = new Building();
int Area_Per_Person;
house.Area = 4000;
house.Floors = 7;
house.Occupants = 10;
Area_Per_Person = house.Area / house.Occupants;
Console.WriteLine("The house has: \n" + house.Floors + " Floors \n" + house.Occupants + " Occupants"
+ house.Area + "Area \n" + Area_Per_Person + " Area_Per_Person: ");
}
}
}
Can Someone tell me what's wrong with my code? It's telling me that there is no Method suitable for an entry point.
CS5001 Program does not contain a static 'Main' method suitable for an entry point.
Method names are case sensitive. The method should be called Main, with a capital M, not main like you currently have:
static void Main(string[] args)

How to resolve errors CS1003: Syntax error, '(' expected, and error CS1031: Type expected? [closed]

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This question was caused by a typo or a problem that can no longer be reproduced. While similar questions may be on-topic here, this one was resolved in a way less likely to help future readers.
Closed 3 years ago.
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I am creating a 2d platform game in the Unity Engine Version Num - 2018.4.9f1 with c# compiled with Visual Studio Version Num - 1.38.1.
The console in Unity Engine is showing two errors listed below with the code I have in the Visual Studio.
error CS1003: Syntax error, '(' expected
error CS1031: Type expected
My code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof)(Text))]
public class CountdownText : MonoBehaviour {
public delegate void CountdownFinished();
public static event CountdownFinished OnCountdownFinished;
Text countdown;
void OnEnable() {
countdown = GetComponent<Text>();
countdown.text = "3";
StartCoroutine("Countdown");
}
IEnumerator Countdown() {
int count = 3;
for (int i = 0; i < count; i++) {
countdown.text = (count - i).ToString();
yield return new WaitForSeconds(1);
}
OnCountdownFinished();
}
}
RequireComponent(typeof)(Text)) is wrong. It should be RequireComponent(typeof(Text))
The typeof operator obtains the System.Type instance for a type.

Check Public Static Bool in C# [closed]

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This question was caused by a typo or a problem that can no longer be reproduced. While similar questions may be on-topic here, this one was resolved in a way less likely to help future readers.
Closed 7 years ago.
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im kinda new to C# and i got a code that uses public static bool.
But how do i check it?
I tried to do this
public static bool CheckForInternetConnection()
{
try
{
using (var client = new WebClient())
{
using (var stream = client.OpenRead("http://www.google.com"))
{
return true;
}
}
}
catch
{
return false;
}
}
private async void Form1_Load(object sender, EventArgs e)
{
await Task.Delay(5000);
if (CheckForInternetConnection() = true)
{
}
}
And it gave me an error.
I confirm the comments: it's only a syntax error due to the lack of the 2nd = char in the if(...) conditional block. I've tested your code in a console project on the run and, with the 2nd = it works fine.

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