I would like to know if it is possible to get attributes of the enum values and not of the enum itself? For example, suppose I have the following enum:
using System.ComponentModel; // for DescriptionAttribute
enum FunkyAttributesEnum
{
[Description("Name With Spaces1")]
NameWithoutSpaces1,
[Description("Name With Spaces2")]
NameWithoutSpaces2
}
What I want is given the enum type, produce 2-tuples of enum string value and its description.
Value was easy:
Array values = System.Enum.GetValues(typeof(FunkyAttributesEnum));
foreach (int value in values)
Tuple.Value = Enum.GetName(typeof(FunkyAttributesEnum), value);
But how do I get description attribute's value, to populate Tuple.Desc? I can think of how to do it if the Attribute belongs to the enum itself, but I am at a loss as to how to get it from the value of the enum.
This should do what you need.
try
{
var enumType = typeof(FunkyAttributesEnum);
var memberInfos =
enumType.GetMember(FunkyAttributesEnum.NameWithoutSpaces1.ToString());
var enumValueMemberInfo = memberInfos.FirstOrDefault(m =>
m.DeclaringType == enumType);
var valueAttributes =
enumValueMemberInfo.GetCustomAttributes(typeof(DescriptionAttribute), false);
var description = ((DescriptionAttribute)valueAttributes[0]).Description;
}
catch
{
return FunkyAttributesEnum.NameWithoutSpaces1.ToString()
}
This piece of code should give you a nice little extension method on any enum that lets you retrieve a generic attribute. I believe it's different to the lambda function above because it's simpler to use and slightly - you only need to pass in the generic type.
public static class EnumHelper
{
/// <summary>
/// Gets an attribute on an enum field value
/// </summary>
/// <typeparam name="T">The type of the attribute you want to retrieve</typeparam>
/// <param name="enumVal">The enum value</param>
/// <returns>The attribute of type T that exists on the enum value</returns>
/// <example><![CDATA[string desc = myEnumVariable.GetAttributeOfType<DescriptionAttribute>().Description;]]></example>
public static T GetAttributeOfType<T>(this Enum enumVal) where T:System.Attribute
{
var type = enumVal.GetType();
var memInfo = type.GetMember(enumVal.ToString());
var attributes = memInfo[0].GetCustomAttributes(typeof(T), false);
return (attributes.Length > 0) ? (T)attributes[0] : null;
}
}
Usage would then be:
string desc = myEnumVariable.GetAttributeOfType<DescriptionAttribute>().Description;
This is a generic implementation using a lambda for the selection
public static Expected GetAttributeValue<T, Expected>(this Enum enumeration, Func<T, Expected> expression)
where T : Attribute
{
T attribute =
enumeration
.GetType()
.GetMember(enumeration.ToString())
.Where(member => member.MemberType == MemberTypes.Field)
.FirstOrDefault()
.GetCustomAttributes(typeof(T), false)
.Cast<T>()
.SingleOrDefault();
if (attribute == null)
return default(Expected);
return expression(attribute);
}
Call it like this:
string description = targetLevel.GetAttributeValue<DescriptionAttribute, string>(x => x.Description);
I've merged a couple of the answers here to create a little more extensible solution. I'm providing it just in case it's helpful to anyone else in the future. Original posting here.
using System;
using System.ComponentModel;
public static class EnumExtensions {
// This extension method is broken out so you can use a similar pattern with
// other MetaData elements in the future. This is your base method for each.
public static T GetAttribute<T>(this Enum value) where T : Attribute {
var type = value.GetType();
var memberInfo = type.GetMember(value.ToString());
var attributes = memberInfo[0].GetCustomAttributes(typeof(T), false);
return attributes.Length > 0
? (T)attributes[0]
: null;
}
// This method creates a specific call to the above method, requesting the
// Description MetaData attribute.
public static string ToName(this Enum value) {
var attribute = value.GetAttribute<DescriptionAttribute>();
return attribute == null ? value.ToString() : attribute.Description;
}
}
This solution creates a pair of extension methods on Enum. The first allows you to use reflection to retrieve any attribute associated with your value. The second specifically calls retrieves the DescriptionAttribute and returns it's Description value.
As an example, consider using the DescriptionAttribute attribute from System.ComponentModel
using System.ComponentModel;
public enum Days {
[Description("Sunday")]
Sun,
[Description("Monday")]
Mon,
[Description("Tuesday")]
Tue,
[Description("Wednesday")]
Wed,
[Description("Thursday")]
Thu,
[Description("Friday")]
Fri,
[Description("Saturday")]
Sat
}
To use the above extension method, you would now simply call the following:
Console.WriteLine(Days.Mon.ToName());
or
var day = Days.Mon;
Console.WriteLine(day.ToName());
In addition to AdamCrawford response, I've further created a more specialized extension methods that feed of it to get the description.
public static string GetAttributeDescription(this Enum enumValue)
{
var attribute = enumValue.GetAttributeOfType<DescriptionAttribute>();
return attribute == null ? String.Empty : attribute.Description;
}
hence, to get the description, you could either use the original extension method as
string desc = myEnumVariable.GetAttributeOfType<DescriptionAttribute>().Description
or you could simply call the the extension method here as:
string desc = myEnumVariable.GetAttributeDescription();
Which should hopefully make your code a bit more readable.
Fluent one liner...
Here I'm using the DisplayAttribute which contains both the Name and Description properties.
public static DisplayAttribute GetDisplayAttributesFrom(this Enum enumValue, Type enumType)
{
return enumType.GetMember(enumValue.ToString())
.First()
.GetCustomAttribute<DisplayAttribute>();
}
Example
public enum ModesOfTransport
{
[Display(Name = "Driving", Description = "Driving a car")] Land,
[Display(Name = "Flying", Description = "Flying on a plane")] Air,
[Display(Name = "Sea cruise", Description = "Cruising on a dinghy")] Sea
}
void Main()
{
ModesOfTransport TransportMode = ModesOfTransport.Sea;
DisplayAttribute metadata = TransportMode.GetDisplayAttributesFrom(typeof(ModesOfTransport));
Console.WriteLine("Name: {0} \nDescription: {1}", metadata.Name, metadata.Description);
}
Output
Name: Sea cruise
Description: Cruising on a dinghy
Here is code to get information from a Display attribute. It uses a generic method to retrieve the attribute. If the attribute is not found it converts the enum value to a string with pascal/camel case converted to title case (code obtained here)
public static class EnumHelper
{
// Get the Name value of the Display attribute if the
// enum has one, otherwise use the value converted to title case.
public static string GetDisplayName<TEnum>(this TEnum value)
where TEnum : struct, IConvertible
{
var attr = value.GetAttributeOfType<TEnum, DisplayAttribute>();
return attr == null ? value.ToString().ToSpacedTitleCase() : attr.Name;
}
// Get the ShortName value of the Display attribute if the
// enum has one, otherwise use the value converted to title case.
public static string GetDisplayShortName<TEnum>(this TEnum value)
where TEnum : struct, IConvertible
{
var attr = value.GetAttributeOfType<TEnum, DisplayAttribute>();
return attr == null ? value.ToString().ToSpacedTitleCase() : attr.ShortName;
}
/// <summary>
/// Gets an attribute on an enum field value
/// </summary>
/// <typeparam name="TEnum">The enum type</typeparam>
/// <typeparam name="T">The type of the attribute you want to retrieve</typeparam>
/// <param name="value">The enum value</param>
/// <returns>The attribute of type T that exists on the enum value</returns>
private static T GetAttributeOfType<TEnum, T>(this TEnum value)
where TEnum : struct, IConvertible
where T : Attribute
{
return value.GetType()
.GetMember(value.ToString())
.First()
.GetCustomAttributes(false)
.OfType<T>()
.LastOrDefault();
}
}
And this is the extension method for strings for converting to title case:
/// <summary>
/// Converts camel case or pascal case to separate words with title case
/// </summary>
/// <param name="s"></param>
/// <returns></returns>
public static string ToSpacedTitleCase(this string s)
{
//https://stackoverflow.com/a/155486/150342
CultureInfo cultureInfo = Thread.CurrentThread.CurrentCulture;
TextInfo textInfo = cultureInfo.TextInfo;
return textInfo
.ToTitleCase(Regex.Replace(s,
"([a-z](?=[A-Z0-9])|[A-Z](?=[A-Z][a-z]))", "$1 "));
}
Get the dictionary from enum.
public static IDictionary<string, int> ToDictionary(this Type enumType)
{
return Enum.GetValues(enumType)
.Cast<object>()
.ToDictionary(v => ((Enum)v).ToEnumDescription(), k => (int)k);
}
Now call this like...
var dic = typeof(ActivityType).ToDictionary();
EnumDecription Ext Method
public static string ToEnumDescription(this Enum en) //ext method
{
Type type = en.GetType();
MemberInfo[] memInfo = type.GetMember(en.ToString());
if (memInfo != null && memInfo.Length > 0)
{
object[] attrs = memInfo[0].GetCustomAttributes(typeof(DescriptionAttribute), false);
if (attrs != null && attrs.Length > 0)
return ((DescriptionAttribute)attrs[0]).Description;
}
return en.ToString();
}
public enum ActivityType
{
[Description("Drip Plan Email")]
DripPlanEmail = 1,
[Description("Modification")]
Modification = 2,
[Description("View")]
View = 3,
[Description("E-Alert Sent")]
EAlertSent = 4,
[Description("E-Alert View")]
EAlertView = 5
}
I this answer to setup a combo box from an enum attributes which was great.
I then needed to code the reverse so that I can get the selection from the box and return the enum in the correct type.
I also modified the code to handle the case where an attribute was missing
For the benefits of the next person, here is my final solution
public static class Program
{
static void Main(string[] args)
{
// display the description attribute from the enum
foreach (Colour type in (Colour[])Enum.GetValues(typeof(Colour)))
{
Console.WriteLine(EnumExtensions.ToName(type));
}
// Get the array from the description
string xStr = "Yellow";
Colour thisColour = EnumExtensions.FromName<Colour>(xStr);
Console.ReadLine();
}
public enum Colour
{
[Description("Colour Red")]
Red = 0,
[Description("Colour Green")]
Green = 1,
[Description("Colour Blue")]
Blue = 2,
Yellow = 3
}
}
public static class EnumExtensions
{
// This extension method is broken out so you can use a similar pattern with
// other MetaData elements in the future. This is your base method for each.
public static T GetAttribute<T>(this Enum value) where T : Attribute
{
var type = value.GetType();
var memberInfo = type.GetMember(value.ToString());
var attributes = memberInfo[0].GetCustomAttributes(typeof(T), false);
// check if no attributes have been specified.
if (((Array)attributes).Length > 0)
{
return (T)attributes[0];
}
else
{
return null;
}
}
// This method creates a specific call to the above method, requesting the
// Description MetaData attribute.
public static string ToName(this Enum value)
{
var attribute = value.GetAttribute<DescriptionAttribute>();
return attribute == null ? value.ToString() : attribute.Description;
}
/// <summary>
/// Find the enum from the description attribute.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="desc"></param>
/// <returns></returns>
public static T FromName<T>(this string desc) where T : struct
{
string attr;
Boolean found = false;
T result = (T)Enum.GetValues(typeof(T)).GetValue(0);
foreach (object enumVal in Enum.GetValues(typeof(T)))
{
attr = ((Enum)enumVal).ToName();
if (attr == desc)
{
result = (T)enumVal;
found = true;
break;
}
}
if (!found)
{
throw new Exception();
}
return result;
}
}
}
Performance matters
If you want better performance this is the way to go:
public static class AdvancedEnumExtensions
{
/// <summary>
/// Gets the custom attribute <typeparamref name="T"/> for the enum constant, if such a constant is defined and has such an attribute; otherwise null.
/// </summary>
public static T GetCustomAttribute<T>(this Enum value) where T : Attribute
{
return GetField(value)?.GetCustomAttribute<T>(inherit: false);
}
/// <summary>
/// Gets the FieldInfo for the enum constant, if such a constant is defined; otherwise null.
/// </summary>
public static FieldInfo GetField(this Enum value)
{
ulong u64 = ToUInt64(value);
return value
.GetType()
.GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static)
.Where(f => ToUInt64(f.GetRawConstantValue()) == u64)
.FirstOrDefault();
}
/// <summary>
/// Checks if an enum constant is defined for this enum value
/// </summary>
public static bool IsDefined(this Enum value)
{
return GetField(value) != null;
}
/// <summary>
/// Converts the enum value to UInt64
/// </summary>
public static ulong ToUInt64(this Enum value) => ToUInt64((object)value);
private static ulong ToUInt64(object value)
{
switch (Convert.GetTypeCode(value))
{
case TypeCode.SByte:
case TypeCode.Int16:
case TypeCode.Int32:
case TypeCode.Int64:
return unchecked((ulong)Convert.ToInt64(value, CultureInfo.InvariantCulture));
case TypeCode.Byte:
case TypeCode.UInt16:
case TypeCode.UInt32:
case TypeCode.UInt64:
case TypeCode.Char:
case TypeCode.Boolean:
return Convert.ToUInt64(value, CultureInfo.InvariantCulture);
default: throw new InvalidOperationException("UnknownEnumType");
}
}
}
Why does this have better performance?
Because the built-in methods all use code very similar to this except they also run a bunch of other code we don't care about. C#'s Enum code is quite horrible in general.
The above code has been Linq-ified and streamlined so it only contains the bits we care about.
Why is the built-in code slow?
First regarding Enum.ToString() -vs- Enum.GetName(..)
Always use the latter. (Or better yet neither, as will become clear below.)
ToString() uses the latter internally, but again, also does a bunch of other stuff we don't want, e.g. tries to combine flags, print out numbers etc. We are only interested in constants defined inside the enum.
Enum.GetName in turn gets all fields, creates a string array for all names, uses the above ToUInt64 on all of their RawConstantValues to create an UInt64 array of all values, sorts both arrays according to the UInt64 value, and finally gets the name from the name-array by doing a BinarySearch in the UInt64-array to find the index of the value we wanted.
...and then we throw the fields and the sorted arrays away use that name to find the field again.
One word: "Ugh!"
For some programmer humor, a one liner as a joke:
public static string GetDescription(this Enum value) => value.GetType().GetMember(value.ToString()).First().GetCustomAttribute<DescriptionAttribute>() is DescriptionAttribute attribute ? attribute.Description : string.Empty;
In a more readable form:
using System;
using System.ComponentModel;
using System.Linq;
using System.Reflection;
public static class EnumExtensions
{
// get description from enum:
public static string GetDescription(this Enum value)
{
return value.GetType().
GetMember(value.ToString()).
First().
GetCustomAttribute<DescriptionAttribute>() is DescriptionAttribute attribute
? attribute.Description
: throw new Exception($"Enum member '{value.GetType()}.{value}' doesn't have a [DescriptionAttribute]!");
}
// get enum from description:
public static T GetEnum<T>(this string description) where T : Enum
{
foreach (FieldInfo fieldInfo in typeof(T).GetFields())
{
if (fieldInfo.GetCustomAttribute<DescriptionAttribute>() is DescriptionAttribute attribute && attribute.Description == description)
return (T)fieldInfo.GetRawConstantValue();
}
throw new Exception($"Enum '{typeof(T)}' doesn't have a member with a [DescriptionAttribute('{description}')]!");
}
}
Here's the .NET Core version of AdamCrawford's answer, using System.Reflection.TypeExtensions;
public static class EnumHelper
{
/// <summary>
/// Gets an attribute on an enum field value
/// </summary>
/// <typeparam name="T">The type of the attribute you want to retrieve</typeparam>
/// <param name="enumVal">The enum value</param>
/// <returns>The attribute of type T that exists on the enum value</returns>
/// <example>string desc = myEnumVariable.GetAttributeOfType<DescriptionAttribute>().Description;</example>
public static T GetAttributeOfType<T>(this Enum enumVal) where T : System.Attribute
{
var type = enumVal.GetType();
var memInfo = type.GetMember(enumVal.ToString());
IEnumerable<Attribute> attributes = memInfo[0].GetCustomAttributes(typeof(T), false);
return (T)attributes?.ToArray()[0];
}
}
Adding my solution for Net Framework and NetCore.
I used this for my Net Framework implementation:
public static class EnumerationExtension
{
public static string Description( this Enum value )
{
// get attributes
var field = value.GetType().GetField( value.ToString() );
var attributes = field.GetCustomAttributes( typeof( DescriptionAttribute ), false );
// return description
return attributes.Any() ? ( (DescriptionAttribute)attributes.ElementAt( 0 ) ).Description : "Description Not Found";
}
}
This doesn't work for NetCore so I modified it to do this:
public static class EnumerationExtension
{
public static string Description( this Enum value )
{
// get attributes
var field = value.GetType().GetField( value.ToString() );
var attributes = field.GetCustomAttributes( false );
// Description is in a hidden Attribute class called DisplayAttribute
// Not to be confused with DisplayNameAttribute
dynamic displayAttribute = null;
if (attributes.Any())
{
displayAttribute = attributes.ElementAt( 0 );
}
// return description
return displayAttribute?.Description ?? "Description Not Found";
}
}
Enumeration Example:
public enum ExportTypes
{
[Display( Name = "csv", Description = "text/csv" )]
CSV = 0
}
Sample Usage for either static added:
var myDescription = myEnum.Description();
If your enum contains a value like Equals you might bump into a few bugs using some extensions in a lot of answers here. This is because it is normally assumed that typeof(YourEnum).GetMember(YourEnum.Value) would return only one value, which is the MemberInfo of your enum. Here's a slightly safer version Adam Crawford's answer.
public static class AttributeExtensions
{
#region Methods
public static T GetAttribute<T>(this Enum enumValue) where T : Attribute
{
var type = enumValue.GetType();
var memberInfo = type.GetMember(enumValue.ToString());
var member = memberInfo.FirstOrDefault(m => m.DeclaringType == type);
var attribute = Attribute.GetCustomAttribute(member, typeof(T), false);
return attribute is T ? (T)attribute : null;
}
#endregion
}
Model
The model in which we fill our values
public class MemberTypeModel : IDto
{
public string MemberAttributeName { get; set; }
public string MemberName { get; set; }
public int MemberValue { get; set; }
}
Enum
Our target is the enum
public enum MemberType
{
[FieldText("Yönetim Kurul Üyesi")]
BoardManager = 0,
[FieldText("Temsilci")]
Representative = 1,
[FieldText("Üye")]
Member = 2
}
Helper Method
The helper method we will use to fetch the custom attribute object
public T GetMemberCustomText<T>(MemberType memberType) where T : Attribute
{
var enumType = memberType.GetType();
var name = Enum.GetName(enumType, memberType);
return enumType.GetField(name).GetCustomAttributes(false).OfType<T>().SingleOrDefault();
}
Get Method
First we pull enum values and cast them to enum type. Then, with the Linq selection query we know;
MemberAttributeName field with helper method,
MemberName field with Enum.GetName method,
Casting the MemberValue field to an int type as well,
We fill it out and turn it into a list.
public List<MemberTypeModel> GetMemberTypes()
{
var memberTypes = Enum.GetValues(typeof(MemberType))
.Cast<MemberType>()
.Select(et => new MemberTypeModel
{
MemberAttributeName = GetMemberCustomText<FieldText>(et).Text,
MemberName = Enum.GetName(et.GetType(), et),
MemberValue = (int)et
}).ToList();
return memberTypes;
}
I implemented this extension method to get the description from enum values. It works for all kind of enums.
public static class EnumExtension
{
public static string ToDescription(this System.Enum value)
{
FieldInfo fi = value.GetType().GetField(value.ToString());
var attributes = (DescriptionAttribute[])fi.GetCustomAttributes(typeof(DescriptionAttribute), false);
return attributes.Length > 0 ? attributes[0].Description : value.ToString();
}
}
Taking advantage of some of the newer C# language features, you can reduce the line count:
public static TAttribute GetEnumAttribute<TAttribute>(this Enum enumVal) where TAttribute : Attribute
{
var memberInfo = enumVal.GetType().GetMember(enumVal.ToString());
return memberInfo[0].GetCustomAttributes(typeof(TAttribute), false).OfType<TAttribute>().FirstOrDefault();
}
public static string GetEnumDescription(this Enum enumValue) => enumValue.GetEnumAttribute<DescriptionAttribute>()?.Description ?? enumValue.ToString();
Bryan Rowe and AdamCrawford thanks for your answers!
But if somebody need method for get Discription (not extension) you can use it:
string GetEnumDiscription(Enum EnumValue)
{
var type = EnumValue.GetType();
var memInfo = type.GetMember(EnumValue.ToString());
var attributes = memInfo[0].GetCustomAttributes(typeof(DescriptionAttribute), false);
return (attributes.Length > 0) ? ((DescriptionAttribute)attributes[0]).Description : null;
}
This extension method will obtain a string representation of an enum value using its XmlEnumAttribute. If no XmlEnumAttribute is present, it falls back to enum.ToString().
public static string ToStringUsingXmlEnumAttribute<T>(this T enumValue)
where T: struct, IConvertible
{
if (!typeof(T).IsEnum)
{
throw new ArgumentException("T must be an enumerated type");
}
string name;
var type = typeof(T);
var memInfo = type.GetMember(enumValue.ToString());
if (memInfo.Length == 1)
{
var attributes = memInfo[0].GetCustomAttributes(typeof(System.Xml.Serialization.XmlEnumAttribute), false);
if (attributes.Length == 1)
{
name = ((System.Xml.Serialization.XmlEnumAttribute)attributes[0]).Name;
}
else
{
name = enumValue.ToString();
}
}
else
{
name = enumValue.ToString();
}
return name;
}
And if you want the full list of names you can do something like
typeof (PharmacyConfigurationKeys).GetFields()
.Where(x => x.GetCustomAttributes(false).Any(y => typeof(DescriptionAttribute) == y.GetType()))
.Select(x => ((DescriptionAttribute)x.GetCustomAttributes(false)[0]).Description);
public enum DataFilters
{
[Display(Name= "Equals")]
Equals = 1,// Display Name and Enum Name are same
[Display(Name= "Does Not Equal")]
DoesNotEqual = 2, // Display Name and Enum Name are different
}
Now it will produce error in this case 1 "Equals"
public static string GetDisplayName(this Enum enumValue)
{
var enumMember = enumValue.GetType().GetMember(enumValue.ToString()).First();
return enumMember.GetCustomAttribute<DisplayAttribute>() != null ? enumMember.GetCustomAttribute<DisplayAttribute>().Name : enumMember.Name;
}
so if it is same return enum name rather than display name because
enumMember.GetCustomAttribute()
gets null if displayname and enum name are same.....
The NuGet package Enums.Net has good support for this:
var value = FunkyAttributesEnum.NameWithoutSpaces1;
string description = value.AsString(EnumFormat.Description); // => "Name With Spaces1"
The package is simple, intuitive, and complete.
It's type-safe and has cache to avoid recurring reflection.
The GitHub repository has more information, including the limitations of the native Enum and a demo of functionality:
Getting attributes;
Flag operations;
Enum formats (for ToString or to parse the enum from string);
Rich iteration of all values with Enums.GetMembers<MyEnum>();
Etc.
Alternatively, you could do the following:
Dictionary<FunkyAttributesEnum, string> description = new Dictionary<FunkyAttributesEnum, string>()
{
{ FunkyAttributesEnum.NameWithoutSpaces1, "Name With Spaces1" },
{ FunkyAttributesEnum.NameWithoutSpaces2, "Name With Spaces2" },
};
And get the description with the following:
string s = description[FunkyAttributesEnum.NameWithoutSpaces1];
In my opinion this is a more efficient way of doing what you want to accomplish, as no reflection is needed..
Guys if it helps I will share with you my solution:
Definition of Custom attribute:
[AttributeUsage(AttributeTargets.Field,AllowMultiple = false)]
public class EnumDisplayName : Attribute
{
public string Name { get; private set; }
public EnumDisplayName(string name)
{
Name = name;
}
}
Now because I needed it inside of HtmlHelper definition of HtmlHelper Extension:
public static class EnumHelper
{
public static string EnumDisplayName(this HtmlHelper helper,EPriceType priceType)
{
//Get every fields from enum
var fields = priceType.GetType().GetFields();
//Foreach field skipping 1`st fieldw which keeps currently sellected value
for (int i = 0; i < fields.Length;i++ )
{
//find field with same int value
if ((int)fields[i].GetValue(priceType) == (int)priceType)
{
//get attributes of found field
var attributes = fields[i].GetCustomAttributes(false);
if (attributes.Length > 0)
{
//return name of found attribute
var retAttr = (EnumDisplayName)attributes[0];
return retAttr.Name;
}
}
}
//throw Error if not found
throw new Exception("Błąd podczas ustalania atrybutów dla typu ceny allegro");
}
}
Hope it helps
Alternatively, you could do the following:
List<SelectListItem> selectListItems = new List<SelectListItem>();
foreach (var item in typeof(PaymentTerm).GetEnumValues())
{
var type = item.GetType();
var name = type.GetField(item.ToString()).GetCustomAttributesData().FirstOrDefault()?.NamedArguments.FirstOrDefault().TypedValue.Value.ToString();
selectListItems.Add(new SelectListItem(name, type.Name));
}
This is how I solved it without using custom helpers or extensions with .NET core 3.1.
Class
public enum YourEnum
{
[Display(Name = "Suryoye means Arameans")]
SURYOYE = 0,
[Display(Name = "Oromoye means Syriacs")]
OROMOYE = 1,
}
Razor
#using Enumerations
foreach (var name in Html.GetEnumSelectList(typeof(YourEnum)))
{
<h1>#name.Text</h1>
}
I have created an extension method that will return description of all the elements in an enum in C#.
public static List<string> GetAllEnumDescriptions(this Type enumType)
{
try
{
var enumList = Enum.GetValues(enumType).Cast<Enum>().ToList();
List<string> result = new List<string>();
foreach (var enumItem in enumList)
{
result.Add(enumItem.EnumDescription());
}
return result;
}
catch (Exception ex)
{
return new List<string>();
}
}
This method will add the description of the elements in an enum using the inbuilt EnumDescription() extension method.
Related
I've got
public enum Als
{
[StringValue("Beantwoord")] Beantwoord = 0,
[StringValue("Niet beantwoord")] NietBeantwoord = 1,
[StringValue("Geselecteerd")] Geselecteerd = 2,
[StringValue("Niet geselecteerd")] NietGeselecteerd = 3,
}
with
public class StringValueAttribute : Attribute
{
private string _value;
public StringValueAttribute(string value)
{
_value = value;
}
public string Value
{
get { return _value; }
}
}
And I would like to put the value from the item I selected of a combobox into a int:
int i = (int)(Als)Enum.Parse(typeof(Als), (string)cboAls.SelectedValue); //<- WRONG
Is this possible, and if so, how? (the StringValue matches the value selected from the combobox).
Here's a helper method that should point you in the right direction.
protected Als GetEnumByStringValueAttribute(string value)
{
Type enumType = typeof(Als);
foreach (Enum val in Enum.GetValues(enumType))
{
FieldInfo fi = enumType.GetField(val.ToString());
StringValueAttribute[] attributes = (StringValueAttribute[])fi.GetCustomAttributes(
typeof(StringValueAttribute), false);
StringValueAttribute attr = attributes[0];
if (attr.Value == value)
{
return (Als)val;
}
}
throw new ArgumentException("The value '" + value + "' is not supported.");
}
And to call it, just do the following:
Als result = this.GetEnumByStringValueAttribute<Als>(ComboBox.SelectedValue);
This probably isn't the best solution though as it's tied to Als and you'll probably want to make this code re-usable. What you'll probably want to strip out the code from my solution to return you the attribute value and then just use Enum.Parse as you are doing in your question.
I'm using the DescriptionAttribute from Microsoft and the following extension method:
public static string GetDescription(this Enum value)
{
if (value == null)
{
throw new ArgumentNullException("value");
}
string description = value.ToString();
FieldInfo fieldInfo = value.GetType().GetField(description);
DescriptionAttribute[] attributes =
(DescriptionAttribute[])
fieldInfo.GetCustomAttributes(typeof(DescriptionAttribute), false);
if (attributes != null && attributes.Length > 0)
{
description = attributes[0].Description;
}
return description;
}
Here are a couple extension methods that I use for this exact purpose, I've rewritten these to use your StringValueAttribute, but like Oliver I use the DescriptionAttribute in my code.
public static T FromEnumStringValue<T>(this string description) where T : struct {
Debug.Assert(typeof(T).IsEnum);
return (T)typeof(T)
.GetFields()
.First(f => f.GetCustomAttributes(typeof(StringValueAttribute), false)
.Cast<StringValueAttribute>()
.Any(a => a.Value.Equals(description, StringComparison.OrdinalIgnoreCase))
)
.GetValue(null);
}
This can be made slightly more simple in .NET 4.5:
public static T FromEnumStringValue<T>(this string description) where T : struct {
Debug.Assert(typeof(T).IsEnum);
return (T)typeof(T)
.GetFields()
.First(f => f.GetCustomAttributes<StringValueAttribute>()
.Any(a => a.Value.Equals(description, StringComparison.OrdinalIgnoreCase))
)
.GetValue(null);
}
And to call it, just do the following:
Als result = ComboBox.SelectedValue.FromEnumStringValue<Als>();
Conversely, here's a function to get the string from an enum value:
public static string StringValue(this Enum enumItem) {
return enumItem
.GetType()
.GetField(enumItem.ToString())
.GetCustomAttributes<StringValueAttribute>()
.Select(a => a.Value)
.FirstOrDefault() ?? enumItem.ToString();
}
And to call it:
string description = Als.NietBeantwoord.StringValue()
Coming here from duplicate links of this highly upvoted question and answer, here is a method that works with C# 7.3's new Enum type constraint. Note that you also need to specify that it is also a struct so that you can make it the nullable TEnum? or else you will get an error.
public static TEnum? GetEnumFromDescription<TEnum>(string description)
where TEnum : struct, Enum
{
var comparison = StringComparison.OrdinalIgnoreCase;
foreach (var field in typeof(TEnum).GetFields())
{
var attribute = Attribute.GetCustomAttribute(field, typeof(DescriptionAttribute)) as DescriptionAttribute;
if (attribute != null)
{
if (string.Compare(attribute.Description, description, comparison) == 0)
return (TEnum)field.GetValue(null);
}
if (string.Compare(field.Name, description, comparison) == 0)
return (TEnum)field.GetValue(null);
}
return null;
}
Not sure if I am missing something here, can you not do this,
Als temp = (Als)combo1.SelectedItem;
int t = (int)temp;
To parse a string value based on attribute values applied to enum members I'd recommend you use my Enums.NET open source library.
For a custom attribute like the StringValueAttribute you would do this.
Register and store a custom EnumFormat for StringValueAttribute.Value.
Format = Enums.RegisterCustomEnumFormat(m => m.Attributes.Get<StringValueAttribute>()?.Value);
Then use the custom EnumFormat.
Als result = Enums.Parse<Als>("Niet beantwoord", Format); // result == Als.NietBeantwoord
If you were instead using a built-in attribute such as the DescriptionAttribute you could just do this.
Als result = Enums.Parse<Als>("Niet beantwoord", EnumFormat.Description);
In case you're interested, this is how you'd get the string value associated with an enum value.
string value = Als.NietBeantwoord.AsString(Format); // value == "Niet beantwoord"
I made a more generic solution.
You can use it with any attribute and even with other types than string.
using System;
namespace EnumTest
{
public static class EnumExtensions
{
#region Get enum from Attribute
/// <summary>
/// Searches the enum element which has a [attributeType] attribute with a attributePropertyName equivalent to searchValue.
/// Throws exception, if there is no enum element found which has a [attributeType] attribute with a attributePropertyName equivalent to searchValue.
/// </summary>
/// <param name="attributeType">the type of the attribute. e.g. typeof(System.ComponentModel.DescriptionAttribute)</param>
/// <param name="attributePropertyName">the property of the attribute to search. At DescriptionAttribute, this is "Description"</param>
/// <param name="searchValue">the value to search</param>
public static TEnum FromAttributeValueToEnum<TEnum>(Type attributeType, string attributePropertyName, object searchValue)
where TEnum : struct, Enum
{
TEnum? result = FromAttributeValueToNullableEnum<TEnum>(attributeType, attributePropertyName, searchValue);
if (result.HasValue)
{
return result.Value;
}
Type enumType = typeof(TEnum);
throw new ArgumentException($"The enum type {enumType.FullName} has no element with a {attributeType.FullName} with {attributePropertyName} property equivalent to '{searchValue}'");
}
/// <summary>
/// Searches the enum element which has a [attributeType] attribute with a attributePropertyName equivalent to searchValue.
/// Returns fallBackValue, if there is no enum element found which has a [attributeType] attribute with a attributePropertyName equivalent to searchValue.
/// </summary>
/// <param name="attributeType">the type of the attribute. e.g. typeof(System.ComponentModel.DescriptionAttribute)</param>
/// <param name="attributePropertyName">the property of the attribute to search. At DescriptionAttribute, this is "Description"</param>
/// <param name="searchValue">the value to search</param>
public static TEnum FromAttributeValueToEnum<TEnum>(Type attributeType, string attributePropertyName, object searchValue, TEnum fallBackValue)
where TEnum : struct, Enum
{
TEnum? result = FromAttributeValueToNullableEnum<TEnum>(attributeType, attributePropertyName, searchValue);
if (result.HasValue)
{
return result.Value;
}
return fallBackValue;
}
/// <summary>
/// Searches the enum element which has a [attributeType] attribute with a attributePropertyName equivalent to searchValue.
/// Returns null, if there is no enum element found which has a [attributeType] attribute with a attributePropertyName equivalent to searchValue.
/// </summary>
/// <param name="attributeType">the type of the attribute. e.g. typeof(System.ComponentModel.DescriptionAttribute)</param>
/// <param name="attributePropertyName">the property of the attribute to search. At DescriptionAttribute, this is "Description"</param>
/// <param name="searchValue">the value to search</param>
public static TEnum? FromAttributeValueToNullableEnum<TEnum>(Type attributeType, string attributePropertyName, object searchValue)
where TEnum : struct, Enum
{
Type enumType = typeof(TEnum);
if (!enumType.IsEnum)
{
throw new ArgumentException($"The type {enumType.FullName} is no Enum!");
}
if (attributeType == null)
{
throw new ArgumentNullException(nameof(attributeType));
}
if (!typeof(Attribute).IsAssignableFrom(attributeType))
{
throw new ArgumentException($"The type {attributeType.FullName} is no Attribute!", nameof(attributeType));
}
var propertyInfoAttributePropertyName = attributeType.GetProperty(attributePropertyName);
if (propertyInfoAttributePropertyName == null)
{
throw new ArgumentException($"The type {attributeType.FullName} has no (public) property with name {attributePropertyName}", nameof(attributeType));
}
foreach (var field in enumType.GetFields())
{
if (field.IsSpecialName)
{
continue;
}
var attributes = Attribute.GetCustomAttributes(field, attributeType);
if (attributes.Length == 0)
{
continue;
}
foreach (var attribute in attributes)
{
object attributePropertyValue = propertyInfoAttributePropertyName.GetValue(attribute);
if (attributePropertyValue == null)
{
continue;
}
if (attributePropertyValue.Equals(searchValue))
{
return (TEnum)field.GetValue(null);
}
}
}
return null;
}
#endregion
}
}
#RubenHerman's initial post:
Als Beantwoord = EnumExtensions.FromAttributeValueToEnum<Als>(typeof(StringValueAttribute), nameof(StringValueAttribute.Value), "Beantwoord");
Advanced sample:
public class IntValueAttribute : Attribute
{
public IntValueAttribute(int value)
{
Value = value;
}
public int Value { get; private set; }
}
public enum EnumSample
{
[Description("Eins")]
[IntValue(1)]
One,
[Description("Zwei")]
[IntValue(2)]
Two,
[Description("Drei")]
[IntValue(3)]
Three
}
EnumSample one = EnumExtensions.FromAttributeValueToEnum<EnumSample>(typeof(DescriptionAttribute), nameof(DescriptionAttribute.Description), "Eins");
EnumSample two = EnumExtensions.FromAttributeValueToEnum<EnumSample>(typeof(IntValueAttribute), nameof(IntValueAttribute.Value), 2);
I had this set of Enums for currency purpose
[DataContract]
public enum PaymentCurrency
{
/// <summary>
/// Canadian dollar.
/// </summary>
[EnumMember(Value = "CA$")]
CAD = 1,
}
When I want to display the particular item , for example CAD , I want it to show as "CA$" string . I tried it by assigning a value to it , it is not working and I haven't got much clue . Any ideas ? Thanks .
The value argument of the EnumMember attribute is there for serialization. Not display purposes. See MSDN Documentation.
To get at that value you'd have to serialize it then parse the XML.
Another way is to write your own helper method and take advantage of C# built-in DescriptionAttribute:
public enum PaymentCurrency
{
[DescriptionAttribute("CA$")]
CAD,
[DescriptionAttribute("US$")]
USD,
EURO
}
Then using your own helper methods in an EnumUtils class you could do this:
public class EnumUtils
{
public static string stringValueOf(Enum value)
{
var fi = value.GetType().GetField(value.ToString());
var attributes = (DescriptionAttribute[]) fi.GetCustomAttributes( typeof(DescriptionAttribute), false);
if (attributes.Length > 0)
{
return attributes[0].Description;
}
else
{
return value.ToString();
}
}
public static object enumValueOf(string value, Type enumType)
{
string[] names = Enum.GetNames(enumType);
foreach (string name in names)
{
if (stringValueOf((Enum)Enum.Parse(enumType, name)).Equals(value))
{
return Enum.Parse(enumType, name);
}
}
throw new ArgumentException("The string is not a description or value of the specified enum.");
}
}
in java im used to extending enum values or overriding methods like this :
enum SomeEnum
{
option1("sv")
{
public String toString()
{
return "Some value";
}
},
option2;
private String PassedValue;
public SomeEnum(String somevalue)
{
this.PassedValue = somevalue;
}
public SomeEnum()
{
this.PassedValue = "Default Value";
}
public String getPassedValue()
{
return this.PassedValue;
}
}
is there a way to do something similar in c# or are enums more limited in c#
I wish enums were more powerful in .Net. And I love .Net! You can use attributes to accomplish the same thing. Write the code below once and use it everywhere. This will be a long answer but I think it's a pretty good solution so have patience!
Usage
SomeEnum e = SomeEnum.ValueTwo;
string description = e.GetDescription();
The Enum
Use attributes to describe the enum and it's values.
[DescriptiveEnumEnforcement(DescriptiveEnumEnforcement.EnforcementTypeEnum.ThrowException)]
public enum SomeEnum
{
[Description("Value One")]
ValueOne,
[Description("Value Two")]
ValueTwo,
[Description("Value 3")]
ValueThree
}
DescriptionAttribute
/// <summary>Indicates that an enum value has a description.</summary>
[AttributeUsage(AttributeTargets.Field)]
public class DescriptionAttribute : System.Attribute
{
/// <summary>The description for the enum value.</summary>
public string Description { get; set; }
/// <summary>Constructs a new DescriptionAttribute.</summary>
public DescriptionAttribute() { }
/// <summary>Constructs a new DescriptionAttribute.</summary>
/// <param name="description">The initial value of the Description property.</param>
public DescriptionAttribute(string description)
{
this.Description = description;
}
/// <summary>Returns the Description property.</summary>
/// <returns>The Description property.</returns>
public override string ToString()
{
return this.Description;
}
}
DescriptiveEnumEnforcementAttribute
An attribute to ensure your enum's are properly configured.
/// <summary>Indicates whether or not an enum must have a NameAttribute and a DescriptionAttribute.</summary>
[AttributeUsage(AttributeTargets.Enum)]
public class DescriptiveEnumEnforcementAttribute : System.Attribute
{
/// <summary>Defines the different types of enforcement for DescriptiveEnums.</summary>
public enum EnforcementTypeEnum
{
/// <summary>Indicates that the enum must have a NameAttribute and a DescriptionAttribute.</summary>
ThrowException,
/// <summary>Indicates that the enum does not have a NameAttribute and a DescriptionAttribute, the value will be used instead.</summary>
DefaultToValue
}
/// <summary>The enforcement type for this DescriptiveEnumEnforcementAttribute.</summary>
public EnforcementTypeEnum EnforcementType { get; set; }
/// <summary>Constructs a new DescriptiveEnumEnforcementAttribute.</summary>
public DescriptiveEnumEnforcementAttribute()
{
this.EnforcementType = EnforcementTypeEnum.DefaultToValue;
}
/// <summary>Constructs a new DescriptiveEnumEnforcementAttribute.</summary>
/// <param name="enforcementType">The initial value of the EnforcementType property.</param>
public DescriptiveEnumEnforcementAttribute(EnforcementTypeEnum enforcementType)
{
this.EnforcementType = enforcementType;
}
}
Getting the Description
/// <summary>Provides functionality to enhance enumerations.</summary>
public static partial class EnumUtil
{
/// <summary>Returns the description of the specified enum.</summary>
/// <param name="value">The value of the enum for which to return the description.</param>
/// <returns>A description of the enum, or the enum name if no description exists.</returns>
public static string GetDescription(this Enum value)
{
return GetEnumDescription(value);
}
/// <summary>Returns the description of the specified enum.</summary>
/// <param name="value">The value of the enum for which to return the description.</param>
/// <returns>A description of the enum, or the enum name if no description exists.</returns>
public static string GetDescription<T>(object value)
{
return GetEnumDescription(value);
}
/// <summary>Returns the description of the specified enum.</summary>
/// <param name="value">The value of the enum for which to return the description.</param>
/// <returns>A description of the enum, or the enum name if no description exists.</returns>
public static string GetEnumDescription(object value)
{
if (value == null)
return null;
Type type = value.GetType();
//Make sure the object is an enum.
if (!type.IsEnum)
throw new ApplicationException("Value parameter must be an enum.");
FieldInfo fieldInfo = type.GetField(value.ToString());
object[] descriptionAttributes = fieldInfo.GetCustomAttributes(typeof(DescriptionAttribute), false);
//If no DescriptionAttribute exists for this enum value, check the DescriptiveEnumEnforcementAttribute and decide how to proceed.
if (descriptionAttributes == null || descriptionAttributes.Length == 0)
{
object[] enforcementAttributes = fieldInfo.GetCustomAttributes(typeof(DescriptiveEnumEnforcementAttribute), false);
//If a DescriptiveEnumEnforcementAttribute exists, either throw an exception or return the name of the enum instead.
if (enforcementAttributes != null && enforcementAttributes.Length == 1)
{
DescriptiveEnumEnforcementAttribute enforcementAttribute = (DescriptiveEnumEnforcementAttribute)enforcementAttributes[0];
if (enforcementAttribute.EnforcementType == DescriptiveEnumEnforcementAttribute.EnforcementTypeEnum.ThrowException)
throw new ApplicationException("No Description attributes exist in enforced enum of type '" + type.Name + "', value '" + value.ToString() + "'.");
return GetEnumName(value);
}
else //Just return the name of the enum.
return GetEnumName(value);
}
else if (descriptionAttributes.Length > 1)
throw new ApplicationException("Too many Description attributes exist in enum of type '" + type.Name + "', value '" + value.ToString() + "'.");
//Return the value of the DescriptionAttribute.
return descriptionAttributes[0].ToString();
}
}
Enums in C# are for (integer) values only; they cannot have special methods or constructors like in Java.
However, you can define extension methods that work on enums to achieve nearly the same effect:
public enum MyEnum {
Foo = 1,
Bar = 2,
Default = Foo
}
public static class MyEnumExtensions
{
public static Widget ToWidget(this MyEnum enumValue) {
switch (enumValue) {
case MyEnum.Foo:
return new Widget("Foo!");
case MyEnum.Bar:
return new Widget("Bar...");
default:
return null;
}
}
}
Then you could say:
var val = MyEnum.Foo;
var widget = val.ToWidget();
enums in C# are basically just named primitives. They typically are based on int, but can be based on any numeric primitive. So C# does not offer nearly the functionality that Java enums do. The trade off is C# enums are much lighter, whereas Java enums are full fledged objects.
public enum FooBar : int {
Foo = 1,
Bar = 2
}
The above enum is not much different from an int, except we can now use FooBar.Foo instead of the literal 1. You can cast the enum back and forth between ints, and Enum has some helper functions that can help when working with enums. But that's about it for C#, they are much like C or C++ enums.
You can do something similar in C# using Extension methods.
enum Test
{
Value1,
Value2,
Value3
}
static class TextExtensions
{
public static string Value(this Test value)
{
string stringValue = default(String);
switch (value)
{
case Test.Value1:
{
stringValue = "some value 1";
} break;
case Test.Value2:
{
stringValue = "some value 2";
}; break;
case Test.Value3:
{
stringValue = "some value 3";
}; break;
}
return stringValue;
}
}
class Program
{
static void Main(string[] args)
{
Console.Write(Test.Value1.Value());
Console.ReadLine();
}
}
I am trying to create a generic method that will read an attribute on a class and return that value at runtime. How do would I do this?
Note: DomainName attribute is of class DomainNameAttribute.
[DomainName("MyTable")]
Public class MyClass : DomainBase
{}
What I am trying to generate:
//This should return "MyTable"
String DomainNameValue = GetDomainName<MyClass>();
public string GetDomainName<T>()
{
var dnAttribute = typeof(T).GetCustomAttributes(
typeof(DomainNameAttribute), true
).FirstOrDefault() as DomainNameAttribute;
if (dnAttribute != null)
{
return dnAttribute.Name;
}
return null;
}
UPDATE:
This method could be further generalized to work with any attribute:
public static class AttributeExtensions
{
public static TValue GetAttributeValue<TAttribute, TValue>(
this Type type,
Func<TAttribute, TValue> valueSelector)
where TAttribute : Attribute
{
var att = type.GetCustomAttributes(
typeof(TAttribute), true
).FirstOrDefault() as TAttribute;
if (att != null)
{
return valueSelector(att);
}
return default(TValue);
}
}
and use like this:
string name = typeof(MyClass)
.GetAttributeValue((DomainNameAttribute dna) => dna.Name);
There is already an extension to do this.
namespace System.Reflection
{
// Summary:
// Contains static methods for retrieving custom attributes.
public static class CustomAttributeExtensions
{
public static T GetCustomAttribute<T>(this MemberInfo element, bool inherit) where T : Attribute;
}
}
So:
var attr = typeof(MyClass).GetCustomAttribute<DomainNameAttribute>(false);
return attr != null ? attr.DomainName : "";
System.Reflection.MemberInfo info = typeof(MyClass);
object[] attributes = info.GetCustomAttributes(true);
for (int i = 0; i < attributes.Length; i++)
{
if (attributes[i] is DomainNameAttribute)
{
System.Console.WriteLine(((DomainNameAttribute) attributes[i]).Name);
}
}
I used Darin Dimitrov's answer to create a generic extension to get member attributes for any member in a class (instead of attributes for a class). I'm posting it here because others may find it useful:
public static class AttributeExtensions
{
/// <summary>
/// Returns the value of a member attribute for any member in a class.
/// (a member is a Field, Property, Method, etc...)
/// <remarks>
/// If there is more than one member of the same name in the class, it will return the first one (this applies to overloaded methods)
/// </remarks>
/// <example>
/// Read System.ComponentModel Description Attribute from method 'MyMethodName' in class 'MyClass':
/// var Attribute = typeof(MyClass).GetAttribute("MyMethodName", (DescriptionAttribute d) => d.Description);
/// </example>
/// <param name="type">The class that contains the member as a type</param>
/// <param name="MemberName">Name of the member in the class</param>
/// <param name="valueSelector">Attribute type and property to get (will return first instance if there are multiple attributes of the same type)</param>
/// <param name="inherit">true to search this member's inheritance chain to find the attributes; otherwise, false. This parameter is ignored for properties and events</param>
/// </summary>
public static TValue GetAttribute<TAttribute, TValue>(this Type type, string MemberName, Func<TAttribute, TValue> valueSelector, bool inherit = false) where TAttribute : Attribute
{
var att = type.GetMember(MemberName).FirstOrDefault().GetCustomAttributes(typeof(TAttribute), inherit).FirstOrDefault() as TAttribute;
if (att != null)
{
return valueSelector(att);
}
return default(TValue);
}
}
Usage example:
//Read System.ComponentModel Description Attribute from method 'MyMethodName' in class 'MyClass'
var Attribute = typeof(MyClass).GetAttribute("MyMethodName", (DescriptionAttribute d) => d.Description);
A simplified version of Darin Dimitrov's first solution:
public string GetDomainName<T>()
{
var dnAttribute = typeof(T).GetCustomAttribute<DomainNameAttribute>(true);
if (dnAttribute != null)
{
return dnAttribute.Name;
}
return null;
}
' Simplified Generic version.
Shared Function GetAttribute(Of TAttribute)(info As MemberInfo) As TAttribute
Return info.GetCustomAttributes(GetType(TAttribute), _
False).FirstOrDefault()
End Function
' Example usage over PropertyInfo
Dim fieldAttr = GetAttribute(Of DataObjectFieldAttribute)(pInfo)
If fieldAttr IsNot Nothing AndAlso fieldAttr.PrimaryKey Then
keys.Add(pInfo.Name)
End If
Probably just as easy to use the body of generic function inline.
It doesn't make any sense to me to make the function generic over the type MyClass.
string DomainName = GetAttribute<DomainNameAttribute>(typeof(MyClass)).Name
// null reference exception if MyClass doesn't have the attribute.
In case anyone needs a nullable result and for this to work across Enums, PropertyInfo and classes, here's how I solved it. This is a modification of Darin Dimitrov's updated solution.
public static object GetAttributeValue<TAttribute, TValue>(this object val, Func<TAttribute, TValue> valueSelector) where TAttribute : Attribute
{
try
{
Type t = val.GetType();
TAttribute attr;
if (t.IsEnum && t.GetField(val.ToString()).GetCustomAttributes(typeof(TAttribute), true).FirstOrDefault() is TAttribute att)
{
// Applies to Enum values
attr = att;
}
else if (val is PropertyInfo pi && pi.GetCustomAttributes(typeof(TAttribute), true).FirstOrDefault() is TAttribute piAtt)
{
// Applies to Properties in a Class
attr = piAtt;
}
else
{
// Applies to classes
attr = (TAttribute)t.GetCustomAttributes(typeof(TAttribute), false).FirstOrDefault();
}
return valueSelector(attr);
}
catch
{
return null;
}
}
Usage examples:
// Class
SettingsEnum.SettingGroup settingGroup = (SettingsEnum.SettingGroup)(this.GetAttributeValue((SettingGroupAttribute attr) => attr.Value) as SettingsEnum.SettingGroup?);
// Enum
DescriptionAttribute desc = settingGroup.GetAttributeValue((DescriptionAttribute attr) => attr) as DescriptionAttribute;
// PropertyInfo
foreach (PropertyInfo pi in this.GetType().GetProperties())
{
string setting = ((SettingsEnum.SettingName)(pi.GetAttributeValue((SettingNameAttribute attr) => attr.Value) as SettingsEnum.SettingName?)).ToString();
}
When you have Overridden Methods with same Name Use the helper below
public static TValue GetControllerMethodAttributeValue<T, TT, TAttribute, TValue>(this T type, Expression<Func<T, TT>> exp, Func<TAttribute, TValue> valueSelector) where TAttribute : Attribute
{
var memberExpression = exp?.Body as MethodCallExpression;
if (memberExpression.Method.GetCustomAttributes(typeof(TAttribute), false).FirstOrDefault() is TAttribute attr && valueSelector != null)
{
return valueSelector(attr);
}
return default(TValue);
}
Usage: var someController = new SomeController(Some params); var str =
typeof(SomeController).GetControllerMethodAttributeValue(x =>
someController.SomeMethod(It.IsAny()), (RouteAttribute
routeAttribute) => routeAttribute.Template);
Rather then write a lot of code, just do this:
{
dynamic tableNameAttribute = typeof(T).CustomAttributes.FirstOrDefault().ToString();
dynamic tableName = tableNameAttribute.Substring(tableNameAttribute.LastIndexOf('.'), tableNameAttribute.LastIndexOf('\\'));
}
This question already has answers here:
Associating enums with strings in C#
(38 answers)
Closed 9 years ago.
I have the following enum
public enum myEnum
{
ThisNameWorks,
This Name doesn't work
Neither.does.this;
}
Is it not possible to have enums with "friendly names"?
You could use the Description attribute, as Yuriy suggested. The following extension method makes it easy to get the description for a given value of the enum:
public static string GetDescription(this Enum value)
{
Type type = value.GetType();
string name = Enum.GetName(type, value);
if (name != null)
{
FieldInfo field = type.GetField(name);
if (field != null)
{
DescriptionAttribute attr =
Attribute.GetCustomAttribute(field,
typeof(DescriptionAttribute)) as DescriptionAttribute;
if (attr != null)
{
return attr.Description;
}
}
}
return null;
}
You can use it like this:
public enum MyEnum
{
[Description("Description for Foo")]
Foo,
[Description("Description for Bar")]
Bar
}
MyEnum x = MyEnum.Foo;
string description = x.GetDescription();
Enum value names must follow the same naming rules as all identifiers in C#, therefore only first name is correct.
If you have the following enum:
public enum MyEnum {
First,
Second,
Third
}
You can declare Extension Methods for MyEnum (like you can for any other type). I just whipped this up:
namespace Extension {
public static class ExtensionMethods {
public static string EnumValue(this MyEnum e) {
switch (e) {
case MyEnum.First:
return "First Friendly Value";
case MyEnum.Second:
return "Second Friendly Value";
case MyEnum.Third:
return "Third Friendly Value";
}
return "Horrible Failure!!";
}
}
}
With this Extension Method, the following is now legal:
Console.WriteLine(MyEnum.First.EnumValue());
Hope this helps!!
No, but you can use the DescriptionAttribute to accomplish what you're looking for.
You can use the Description attribute to get that friendly name. You can use the code below:
public static string ToStringEnums(Enum en)
{
Type type = en.GetType();
MemberInfo[] memInfo = type.GetMember(en.ToString());
if (memInfo != null && memInfo.Length > 0)
{
object[] attrs = memInfo[0].GetCustomAttributes(typeof(DescriptionAttribute), false);
if (attrs != null && attrs.Length > 0)
return ((DescriptionAttribute)attrs[0]).Description;
}
return en.ToString();
}
An example of when you would want to use this method: When your enum value is EncryptionProviderType and you want enumVar.Tostring() to return "Encryption Provider Type".
Prerequisite: All enum members should be applied with the attribute [Description("String to be returned by Tostring()")].
Example enum:
enum ExampleEnum
{
[Description("One is one")]
ValueOne = 1,
[Description("Two is two")]
ValueTow = 2
}
And in your class, you would use it like this:
ExampleEnum enumVar = ExampleEnum.ValueOne;
Console.WriteLine(ToStringEnums(enumVar));
One problem with this trick is that description attribute cannot be localized. I do like a technique by Sacha Barber where he creates his own version of Description attribute which would pick up values from the corresponding resource manager.
http://www.codeproject.com/KB/WPF/FriendlyEnums.aspx
Although the article is around a problem that's generally faced by WPF developers when binding to enums, you can jump directly to the part where he creates the LocalizableDescriptionAttribute.
Some great solutions have already been posted. When I encountered this problem, I wanted to go both ways: convert an enum into a description, and convert a string matching a description into an enum.
I have two variants, slow and fast. Both convert from enum to string and string to enum. My problem is that I have enums like this, where some elements need attributes and some don't. I don't want to put attributes on elements that don't need them. I have about a hundred of these total currently:
public enum POS
{
CC, // Coordinating conjunction
CD, // Cardinal Number
DT, // Determiner
EX, // Existential there
FW, // Foreign Word
IN, // Preposision or subordinating conjunction
JJ, // Adjective
[System.ComponentModel.Description("WP$")]
WPDollar, //$ Possessive wh-pronoun
WRB, // Wh-adverb
[System.ComponentModel.Description("#")]
Hash,
[System.ComponentModel.Description("$")]
Dollar,
[System.ComponentModel.Description("''")]
DoubleTick,
[System.ComponentModel.Description("(")]
LeftParenth,
[System.ComponentModel.Description(")")]
RightParenth,
[System.ComponentModel.Description(",")]
Comma,
[System.ComponentModel.Description(".")]
Period,
[System.ComponentModel.Description(":")]
Colon,
[System.ComponentModel.Description("``")]
DoubleBackTick,
};
The first method for dealing with this is slow, and is based on suggestions I saw here and around the net. It's slow because we are reflecting for every conversion:
using System;
using System.Collections.Generic;
namespace CustomExtensions
{
/// <summary>
/// uses extension methods to convert enums with hypens in their names to underscore and other variants
public static class EnumExtensions
{
/// <summary>
/// Gets the description string, if available. Otherwise returns the name of the enum field
/// LthWrapper.POS.Dollar.GetString() yields "$", an impossible control character for enums
/// </summary>
/// <param name="value"></param>
/// <returns></returns>
public static string GetStringSlow(this Enum value)
{
Type type = value.GetType();
string name = Enum.GetName(type, value);
if (name != null)
{
System.Reflection.FieldInfo field = type.GetField(name);
if (field != null)
{
System.ComponentModel.DescriptionAttribute attr =
Attribute.GetCustomAttribute(field,
typeof(System.ComponentModel.DescriptionAttribute)) as System.ComponentModel.DescriptionAttribute;
if (attr != null)
{
//return the description if we have it
name = attr.Description;
}
}
}
return name;
}
/// <summary>
/// Converts a string to an enum field using the string first; if that fails, tries to find a description
/// attribute that matches.
/// "$".ToEnum<LthWrapper.POS>() yields POS.Dollar
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="value"></param>
/// <returns></returns>
public static T ToEnumSlow<T>(this string value) //, T defaultValue)
{
T theEnum = default(T);
Type enumType = typeof(T);
//check and see if the value is a non attribute value
try
{
theEnum = (T)Enum.Parse(enumType, value);
}
catch (System.ArgumentException e)
{
bool found = false;
foreach (T enumValue in Enum.GetValues(enumType))
{
System.Reflection.FieldInfo field = enumType.GetField(enumValue.ToString());
System.ComponentModel.DescriptionAttribute attr =
Attribute.GetCustomAttribute(field,
typeof(System.ComponentModel.DescriptionAttribute)) as System.ComponentModel.DescriptionAttribute;
if (attr != null && attr.Description.Equals(value))
{
theEnum = enumValue;
found = true;
break;
}
}
if( !found )
throw new ArgumentException("Cannot convert " + value + " to " + enumType.ToString());
}
return theEnum;
}
}
}
The problem with this is that you're doing reflection every time. I haven't measured the performance hit from doing so, but it seems alarming. Worse we are computing these expensive conversions repeatedly, without caching them.
Instead we can use a static constructor to populate some dictionaries with this conversion information, then just look up this information when needed. Apparently static classes (required for extension methods) can have constructors and fields :)
using System;
using System.Collections.Generic;
namespace CustomExtensions
{
/// <summary>
/// uses extension methods to convert enums with hypens in their names to underscore and other variants
/// I'm not sure this is a good idea. While it makes that section of the code much much nicer to maintain, it
/// also incurs a performance hit via reflection. To circumvent this, I've added a dictionary so all the lookup can be done once at
/// load time. It requires that all enums involved in this extension are in this assembly.
/// </summary>
public static class EnumExtensions
{
//To avoid collisions, every Enum type has its own hash table
private static readonly Dictionary<Type, Dictionary<object,string>> enumToStringDictionary = new Dictionary<Type,Dictionary<object,string>>();
private static readonly Dictionary<Type, Dictionary<string, object>> stringToEnumDictionary = new Dictionary<Type, Dictionary<string, object>>();
static EnumExtensions()
{
//let's collect the enums we care about
List<Type> enumTypeList = new List<Type>();
//probe this assembly for all enums
System.Reflection.Assembly assembly = System.Reflection.Assembly.GetExecutingAssembly();
Type[] exportedTypes = assembly.GetExportedTypes();
foreach (Type type in exportedTypes)
{
if (type.IsEnum)
enumTypeList.Add(type);
}
//for each enum in our list, populate the appropriate dictionaries
foreach (Type type in enumTypeList)
{
//add dictionaries for this type
EnumExtensions.enumToStringDictionary.Add(type, new Dictionary<object,string>() );
EnumExtensions.stringToEnumDictionary.Add(type, new Dictionary<string,object>() );
Array values = Enum.GetValues(type);
//its ok to manipulate 'value' as object, since when we convert we're given the type to cast to
foreach (object value in values)
{
System.Reflection.FieldInfo fieldInfo = type.GetField(value.ToString());
//check for an attribute
System.ComponentModel.DescriptionAttribute attribute =
Attribute.GetCustomAttribute(fieldInfo,
typeof(System.ComponentModel.DescriptionAttribute)) as System.ComponentModel.DescriptionAttribute;
//populate our dictionaries
if (attribute != null)
{
EnumExtensions.enumToStringDictionary[type].Add(value, attribute.Description);
EnumExtensions.stringToEnumDictionary[type].Add(attribute.Description, value);
}
else
{
EnumExtensions.enumToStringDictionary[type].Add(value, value.ToString());
EnumExtensions.stringToEnumDictionary[type].Add(value.ToString(), value);
}
}
}
}
public static string GetString(this Enum value)
{
Type type = value.GetType();
string aString = EnumExtensions.enumToStringDictionary[type][value];
return aString;
}
public static T ToEnum<T>(this string value)
{
Type type = typeof(T);
T theEnum = (T)EnumExtensions.stringToEnumDictionary[type][value];
return theEnum;
}
}
}
Look how tight the conversion methods are now. The only flaw I can think of is that this requires all the converted enums to be in the current assembly. Also, I only bother with exported enums, but you could change that if you wish.
This is how to call the methods
string x = LthWrapper.POS.Dollar.GetString();
LthWrapper.POS y = "PRP$".ToEnum<LthWrapper.POS>();
public enum myEnum
{
ThisNameWorks,
This_Name_can_be_used_instead,
}
After reading many resources regarding this topic, including StackOverFlow, I find that not all solutions are working properly. Below is our attempt to fix this.
Basically, We take the friendly name of an Enum from a DescriptionAttribute if it exists.
If it does not We use RegEx to determine the words within the Enum name and add spaces.
Next version, we will use another Attribute to flag whether we can/should take the friendly name from a localizable resource file.
Below are the test cases. Please report if you have another test case that do not pass.
public static class EnumHelper
{
public static string ToDescription(Enum value)
{
if (value == null)
{
return string.Empty;
}
if (!Enum.IsDefined(value.GetType(), value))
{
return string.Empty;
}
FieldInfo fieldInfo = value.GetType().GetField(value.ToString());
if (fieldInfo != null)
{
DescriptionAttribute[] attributes =
fieldInfo.GetCustomAttributes(typeof (DescriptionAttribute), false) as DescriptionAttribute[];
if (attributes != null && attributes.Length > 0)
{
return attributes[0].Description;
}
}
return StringHelper.ToFriendlyName(value.ToString());
}
}
public static class StringHelper
{
public static bool IsNullOrWhiteSpace(string value)
{
return value == null || string.IsNullOrEmpty(value.Trim());
}
public static string ToFriendlyName(string value)
{
if (value == null) return string.Empty;
if (value.Trim().Length == 0) return string.Empty;
string result = value;
result = string.Concat(result.Substring(0, 1).ToUpperInvariant(), result.Substring(1, result.Length - 1));
const string pattern = #"([A-Z]+(?![a-z])|\d+|[A-Z][a-z]+|(?![A-Z])[a-z]+)+";
List<string> words = new List<string>();
Match match = Regex.Match(result, pattern);
if (match.Success)
{
Group group = match.Groups[1];
foreach (Capture capture in group.Captures)
{
words.Add(capture.Value);
}
}
return string.Join(" ", words.ToArray());
}
}
[TestMethod]
public void TestFriendlyName()
{
string[][] cases =
{
new string[] {null, string.Empty},
new string[] {string.Empty, string.Empty},
new string[] {" ", string.Empty},
new string[] {"A", "A"},
new string[] {"z", "Z"},
new string[] {"Pascal", "Pascal"},
new string[] {"camel", "Camel"},
new string[] {"PascalCase", "Pascal Case"},
new string[] {"ABCPascal", "ABC Pascal"},
new string[] {"PascalABC", "Pascal ABC"},
new string[] {"Pascal123", "Pascal 123"},
new string[] {"Pascal123ABC", "Pascal 123 ABC"},
new string[] {"PascalABC123", "Pascal ABC 123"},
new string[] {"123Pascal", "123 Pascal"},
new string[] {"123ABCPascal", "123 ABC Pascal"},
new string[] {"ABC123Pascal", "ABC 123 Pascal"},
new string[] {"camelCase", "Camel Case"},
new string[] {"camelABC", "Camel ABC"},
new string[] {"camel123", "Camel 123"},
};
foreach (string[] givens in cases)
{
string input = givens[0];
string expected = givens[1];
string output = StringHelper.ToFriendlyName(input);
Assert.AreEqual(expected, output);
}
}
}
They follow the same naming rules as variable names.
Therefore they should not contain spaces.
Also what you are suggesting would be very bad practice anyway.
Enum names live under the same rules as normal variable names, i.e. no spaces or dots in the middle of the names... I still consider the first one to be rather friendly though...
This is a terrible idea, but it does work.
public enum myEnum
{
ThisNameWorks,
ThisNameDoesntWork149141331,// This Name doesn't work
NeitherDoesThis1849204824// Neither.does.this;
}
class Program
{
private static unsafe void ChangeString(string original, string replacement)
{
if (original.Length < replacement.Length)
throw new ArgumentException();
fixed (char* pDst = original)
fixed (char* pSrc = replacement)
{
// Update the length of the original string
int* lenPtr = (int*)pDst;
lenPtr[-1] = replacement.Length;
// Copy the characters
for (int i = 0; i < replacement.Length; i++)
pDst[i] = pSrc[i];
}
}
public static unsafe void Initialize()
{
ChangeString(myEnum.ThisNameDoesntWork149141331.ToString(), "This Name doesn't work");
ChangeString(myEnum.NeitherDoesThis1849204824.ToString(), "Neither.does.this");
}
static void Main(string[] args)
{
Console.WriteLine(myEnum.ThisNameWorks);
Console.WriteLine(myEnum.ThisNameDoesntWork149141331);
Console.WriteLine(myEnum.NeitherDoesThis1849204824);
Initialize();
Console.WriteLine(myEnum.ThisNameWorks);
Console.WriteLine(myEnum.ThisNameDoesntWork149141331);
Console.WriteLine(myEnum.NeitherDoesThis1849204824);
}
Requirements
Your enum names must have the same number of characters or more than the string that you want to it to be.
Your enum names shouldn't be repeated anywhere, just in case string interning messes things up
Why this is a bad idea (a few reasons)
Your enum names become ugly beause of the requirements
It relies on you calling the initialization method early enough
Unsafe pointers
If the internal format of string changes, e.g. if the length field is moved, you're screwed
If Enum.ToString() is ever changed so that it returns only a copy, you're screwed
Raymond Chen will complain about your use of undocumented features, and how it's your fault that the CLR team couldn't make an optimization to cut run time by 50%, during his next .NET week.
I suppose that you want to show your enum values to the user, therefore, you want them to have some friendly name.
Here's my suggestion:
Use an enum type pattern. Although it takes some effort to implement, it is really worth it.
public class MyEnum
{
public static readonly MyEnum Enum1=new MyEnum("This will work",1);
public static readonly MyEnum Enum2=new MyEnum("This.will.work.either",2);
public static readonly MyEnum[] All=new []{Enum1,Enum2};
private MyEnum(string name,int value)
{
Name=name;
Value=value;
}
public string Name{get;set;}
public int Value{get;set;}
public override string ToString()
{
return Name;
}
}