How to send function parameters of fucntion in exception - c#

I realized that the app I am working on generate quite a few errors. Pretty much everytime an error happens it's caught and logged, but sadly, none of them log the values that were sent (that would be useful to debug).
Is there an easy solution that I could add to also send all parameters of through the log?
Here's an example of what I have.
public static async Task<InventoryItem> GetTaskInventory(string labeladresse)
{
InventoryItem result = null;
await Task.Run(() =>
{
try
{
IDeliveryService client = Common.GetDeliveryService();
result = client.GetLineTaskInventory(labeladresse);
}
catch (Exception ex)
{
ex.Data.Add("parameters", $"labeladresse = {labeladresse}");
LogError(ex);
}
finally
{
}
}).ConfigureAwait(false); ;
return result;
}
But I would like to change the ex.Data.Add part to something more generic, since I'm probably going to put it quite often, I'd like to be able to use a line I can more copy paste where needed.
Imagine something like: ex.Data.Add(function.parameters[]);
Thank you and have a nice day

Related

How to handle exceptions from API calls in Unity and pass them down to the UI?

I'm trying to figure out what to do with some errors in Unity when I call an API and how to propogate it up to the user interface - where and how to handle things. I've built aspnet APIs but there I'd normally use some error handling middleware to keep my controllers clean.
Let say we have some code like this (I'm using controller / repository language cos that's what I know).
A UI button fires an event like OnLoginButtonPressed.
An AuthController class reacts to the event by calling it's login method and then doing some logic when the response comes through, as follows:
public async void Login(LoginModel input)
{
var result = await AuthRepo.instance.Login(input);
app.token = result;
EventService.OnSuccessfulLogin();
}
The Auth.Repo calls the API and tries to return a Token class (just a wrapper around a JWT string)
public async Task<Token> Login(LoginModel input)
{
string json = JsonConvert.SerializeObject(input);
var request = UnityWebRequest.Post(app.baseURL + "authentication/login", json);
request.SetRequestHeader("Content-Type", "application/json");
request.SendWebRequest();
while (!request.isDone)
{
await Task.Yield();
}
if (request.result == UnityWebRequest.Result.Success)
{
Token token = JsonConvert.DeserializeObject<Token>(request.downloadHandler.text);
return token;
}
else
{
throw
}
}
So that's without exception handling. So I want to try to let the user know if there is a connection error, or they have put invalid details etc... I'm guessing I'm supposed add some logic into the AuthRepo such as:
if (request.result == UnityWebRequest.Result.Success)
{
Token token = JsonConvert.DeserializeObject<Token>(request.downloadHandler.text);
return token;
}
else if (request.result== UnityWebRequest.Result.ConnectionError)
{
throw new ConnectionException(request.error);
}
else if (request.result == UnityWebRequest.Result.DataProcessingError)
{
throw new BadRequestException(request.error);
}
else
{
throw new System.Exception(request.error);
}
This seems like a lot of code, and would end up in every method in every repo (unless I pull it out into some helper method?).... anyway, and then in the controller I would do something like:
try {
var result = await AuthRepo.instance.Login(input);
app.token = result;
EventService.OnSuccessfulLogin();
}
catch (ConnectionException ex)
{
EventService.OnConnectionError(ex.Message);
//some UI object would listen for this event and show the connection error message.
}
catch (BadRequestException ex)
{
EventService.LoginFailedError(ex.Message);
}
finally
{
EventService.UnknownError(ex.Message);
}
Is this completely down the wrong path? Seems like the code is just gonna get swamped with exception handling, or is this the correct way?
I've worked through a few YouTube videos that seem to suggest this is right, but they don't really show my use case (talking to APIs) so I'm just trying to be sure.
because UnityWebRequest.Result is an enum, you can start by using a switch statement here. Not only is this cleaner, it performs better too.
Another thing you can do is create an abstract class (e.g. APIException) and make that responsible for creating the correct exception instances, by giving it some static method like APIException FromUWRResult(UnityWebRequest.Result result).
Handling the exceptions can be done in APIException too. Give it an abstract method Handle() and implement accordingly in each of the deriving classes.
Now your code would look like this:
var ex = APIException.FromUWRResult(request.result);
if(ex != null) {
throw ex;
}
...
catch(APIException ex) {
ex.Handle();
}

WCF really wierd and unexpected behavior

I have this WCF Service Application which contains 10-15 services. the services generally serve the same purpose but have different implementations. There was this one really simple method which was part of the soap service. The method basically looked like this
public Data GetData(string param1, string param2, string checksum)
{
try
{
if (Utilities.StringsAreEmpty(param1, param2, checksum)
{
throw new FaultException<ServiceFault>(){ ErrorCode = 1 };
}
var caller = Repository.GetProviders(param1);
if (caller == null)
{
throw new FaultException<ServiceFault>(){ ErrorCode = 2 };
}
var realChecksum = Utilities.CalculateSha256Hash(string.Format("{0}{1}{2}", param1, param2, caller.Key));
if (realChecksum != checksum)
{
throw new FaultException<ServiceFault>(){ ErrorCode = 3 };
}
var data = Repository.GetData(param2);
return data;
}
catch (Exception ex)
{
LogException(ex);
throw new FaultException<ServiceFault>(){ ErrorCode = 99 };
}
}
The method shown above worked perfectly, just as expected. after some time I had to modify some other service and after doing that and publishing the changes to the server (all those services are build into one .dll assembly So they cannot be deployed partially) this particular method started to behave really weirdly. I was not seeing any errors in Log and the method itself did not return anything at all. now first thing I did was removed try catch block, (I had this kind of problem before and removing try catch helped), and magically everything started working again. Now, I don't really see any problem in here and since I had this kind of issue for the second time now I am really concerned about it. Can somebody explain why does try catch removal work here ? first time I had this problem the internal server error occurred and the response from the server was absolutely nothing. not even an error HTML (returned by wcf) or anything like that. is this some kind of a bug with WCF ? or is it supposed to work this way ? if so, how can that be avoided ?

rewriting recursive form to iterative. exception handling

Consider such a function:
void RequestThings(List<Things> container, Connection connection, Int32 lastVersion) {
var version = lastVersion;
try {
foreach(var thing in connection.RequestThings(version)) {
container.Add(thing);
version = thing.lastVersion;
}
}
catch(Exception ex) {
RequestThings(container, connection, version + 1);
}
}
But this choice is far not perfect: it involves adding to a recursion depth (up to a stack overflow) in case if there are (many) exceptions.
How do I rewrite this the iterative way?
I've tried to do this like:
var container = new List<Things>();
var version = getLastVersionFromDB();
foreach(var thing in connection.RequestThings(version)) {
try {
container.Add(thing);
}
catch(Exception ex) {
continue;
}
}
But it appears that exception doesn't get handled. How do I do this?
edit. the details
Connection.RequestThings(Int32 startVersion) requests data from a remote server. Accepts a seed version as its only parameter. There might be blocked/damaged documents which you cannot request though they appear on the results returned by calls to Connection.RequestThings(Int32 startVersion). This piece throws the exception
Don't know why but the inner try/catch in my iterative example doesn't catch the exception.
Generally, it's a bad idea to have a catch clause for all exceptions. Consider catching only a specific exception type to be sure that you're not swallowing unexpected errors.
Additionally, if you got a stack overflow in the first place, it indicates that you might be doing something wrong. For example, what happens if you pass an invalid version number to this method, and there are no documents with a larger version number available? This method will keep running forever, with no chance to gracefully cancel it. Especially since it seems that you are getting the "last version" from a database somehow; if this fails, you can be pretty certain that no higher version exists.
Having said that, you can simplify the method by creating an "infinite" loop and then using return to exit the method on success:
void RequestThings(List<Things> container, Connection conn, int version)
{
while (true)
{
try
{
foreach (var thing in connection.RequestThings(version))
{
container.Add(thing);
version = thing.lastVersion;
}
return;
}
catch (Exception ex)
{
Log.Error(ex);
version++;
}
}
}
A slightly better approach might be to make sure that you really get the entire list on success, or nothing. The way your code is written right now leaves the possibility of container being filled multiple times if an exception happens while iterating.
List<Things> RequestThings(Connection conn, int version)
{
while (true)
{
try
{
// this will either create an entire list,
// or fail completely
return connection.RequestThings(version).ToList();
}
catch (Exception ex)
{
Log.Error(ex);
version++;
}
}
}

Generic property disadvantages?

i use generic properties on my project,but i dont know,is there any disadvantage use them,please tell me a scenario,they have a disadvantage?my part of code below.
public class GenericResult<T>
{
public T Data { get; set; }
public bool IsSuccess { get; set; }
public string Message { get; set; }
}
public GenericResult<int> AddCategory(TCategory tCategory)
{
GenericResult<int> result = new GenericResult<int>();
//business logic validation,dont make sense,only example :)
if (tCategory.Name.Lenght > 100)
{
result.IsSuccess = false;
result.Message = "Category Name length is too long";
result.Data = 0;
}
//handle .net runtime error//may be database is not aviable.
try
{
result.Data = this.catalogRepository.AddCategory(tCategory);
result.IsSuccess = true;
}
catch (Exception ex)
{
result.Data = 0;
result.IsSuccess = false;
result.Message = ex.Message;
}
return result;
}
public GenericResult<IEnumerable<TCategory>> GetCategoryHierarchy(TCategory parentCategory)
{
GenericResult<IEnumerable<TCategory>> result = new GenericResult<IEnumerable<TCategory>>();
try
{
IEnumerable<TCategory> allCategories = catalogRepository.GetAllCategories();
result.Data = GetCategoryHierarchy(allCategories, parentCategory);
result.IsSuccess = true;
}
catch (Exception ex)
{
result.IsSuccess = false;
result.Data = null;
result.Message = ex.Message;
}
return result;
}
If you don't want to throw an exception but prefer to return a result containing either the error or the value i.e. a MayBe that's fine in some situations. But to be honest in this situation I'd prefer simply throwing/passing through the exception.
I'd prefer returning an immutable struct as MayBe instead of a mutable class like you did. It's very similar to Nullable<T>, except it works on reference types and can store an error. Something like:
public struct MayBe<T>
{
private T value;
private Exception error;
public bool HasValue{get{return error==null;}}
public T Value
{
if(error!=null)
throw error;
else
return value;
}
public static MayBe<T> CreateError(Exception exception)
{
return new MayBe<T>(default(T),exception);
}
public static MayBe<T> CreateValue(T value)
{
return new MayBe<T>(value,null);
}
public static implicit operator MayBe<T>(T value)
{
return CreateValue(value);
}
public override string ToString()
{
if(HasValue)
return "Value: "+Value.ToString();
else
return "Error: "+Error.GetType().Name+" "+Error.Message;
}
}
Your code becomes
public MayBe<int> AddCategory(TCategory tCategory)
{
try
{
return this.catalogRepository.AddCategory(tCategory);
}
catch (Exception ex)
{
return MayBe<int>.CreateError(ex);
}
return result;
}
public MayBe<IEnumerable<TCategory>> GetCategoryHierarchy(TCategory parentCategory)
{
try
{
IEnumerable<TCategory> allCategories = catalogRepository.GetAllCategories();
return allCategories;
}
catch (Exception ex)
{
return MayBe<int>.CreateError(ex);
}
return result;
}
One problem I see with this implementation is that exceptions are not completely immutable. That can cause problems if the same MayBe<T> throws on multiple threads. Perhaps someone can suggest a better implementation.
I'd rather removing IsSuccess and Message and returning only the object. See below...
Take a look at my question Good practices when handling Exceptions in C#. You're returning errors instead of throwing exceptions, and in .NET, that's not suggested.
From MSDN:
Do not return error codes. Exceptions are the primary means of reporting errors in frameworks.
What you are doing is suggested in some articles/books I've read, including The Pragmatic Programmer: From Journeyman to Master and this Joel Spolsky article, but as said by MSDN, in .NET exceptions are better for this purpose.
Edit:
If you still want to do it that way (even if that could bring some problems to developers that are working with your code), I think that, in general, it could be a good way. In fact, I'm going to edit the question I linked on this answer to place a link to your code for an alternative of returning errors instead of throwing Exceptions in .NET
If your application scope is completely inside .NET scope, then this pattern is of no use and just as others have mentioned, you should let exceptions be thrown and you might want to change the exceptions.
However, if your application scope is wide that might include any other client side framework, probably via JSON, web services etc, and if client side framework does not properly support exceptions then this pattern may be useful. For example, in JSON based Javascript call, you will always expect a result, and a message indicating a failure on server side or not. Failure on client side could be either failure on server side or network failure, usually all client framework will detect and only report network failures and improperly coded framework will lead to chaos when you will not get any error report on client side of what exactly failed on server side.
One more place this pattern is very useful is, when you are writing some plugin in the UI or inside someone else's framework where just throwing exceptions can result in undesired results as after having exceptions, third party framework may say "Unexpected error" as they do not and they are not made to understand your exceptions. This pattern is useful while being inside someone else's framework and still letting underlying framework work correctly regardless of your failure. And you probably can communicate correctly within your app framework.
I recently have seen, and its still a bug, WPF stops processing some pending UI related activities if you set a source of an image that is a web address and that does not exist. You will see a network related exception traced, but WPF will incompletely stop processing anything that was in pending tasks and app still works but it does affect other UI elements where it should not.
The use of the automatic property is quite fine and I do not see any issues.
But I strongly discourge the pattern using a class as a result to tell the outside world that something failed. Return null or throw an exception when something badly fails.
hth
Mario

C#: Equivalent of the python try/catch/else block

In Python, there is this useful exception handling code:
try:
# Code that could raise an exception
except Exception:
# Exception handling
else:
# Code to execute if the try block DID NOT fail
I think it's useful to be able to separate the code that could raise and exception from your normal code. In Python, this was possible as shown above, however I can't find anything like it in C#.
Assuming the feature or one like it doesn't exist, is it standard practice to put normal code in the try block or after the catch block?
The reason I ask is because I have the following code:
if (!IsReadOnly)
{
T newobj;
try
{
newobj = DataPortal.Update<T>(this);
List<string> keys = new List<string>(BasicProperties.Keys);
foreach (string key in keys)
{
BasicProperties[key] = newobj.BasicProperties[key];
}
}
catch (DataPortalException)
{
// TODO: Implement DataPortal.Update<T>() recovery mechanism
}
}
Which requires the normal code to be in the try block because otherwise if an exception was raised and subsequently handled, newobj would be unassigned, but it feels quite unnatural to have this much code in the try block which is unrelated to the DataPortalException. What to do?
Thanks
I would prefer to see the rest of the code outside the try/catch so it is clear where the exception you are trying to catch is coming from and that you don't accidentally catch an exception that you weren't trying to catch.
I think the closest equivalent to the Python try/catch/else is to use a local boolean variable to remember whether or not an exception was thrown.
bool success;
try
{
foo();
success = true;
}
catch (MyException)
{
recover();
success = false;
}
if (success)
{
bar();
}
But if you are doing this, I'd ask why you don't either fully recover from the exception so that you can continue as if there had been success, or else fully abort by returning an error code or even just letting the exception propagate to the caller.
Barbaric solution: create an Else class derived from Exception, throw an instance of it at the end of the try block, and use catch (Else) {...} to handle the other stuff.
I feel so dirty.
This will might get downvoted but doesn't c# have goto(note I have almost no c# knowledge so I have no idea if this works).
what about something like
try
{
...
}
catch(Exception ex)
{
...
goto Jump_past_tryelse
}
...//Code to execute if the try block DID NOT fail
Jump_past_tryelse:
...
C# does not have such a concept, so you are just left with three options,
put the else code inside the try.
put the else code outside the try catch block, use a local variable to indicate success or failure, and an if block around your else code.
put the else code in the finally block, use a local variable to indicate success or failure, and an if block arount you else code.
Allow me to repeat an idea from a similar StackOverflow question. You cannot do this directly, but you can write a method that encapsulates the behavior you need. Look at the original question to see how to implement the method (if you're not familiar with lambda expressions and Func delegates). The usage could look like this:
TryExceptRaise(() => {
// code that can throw exception
}, (Exception e) => {
// code to run in case of an exception
return (...);
}, () => {
// code to run if there is no exception
return (...);
});
Just put your "else" block before the catch. Then, it will only execute if code execution reaches that point:
try
{
fee();
fi();
foe();
fum();
/// put your "else" stuff here.
/// It will only be executed if fee-fi-foe-fum did not fail.
}
catch(Exception e)
{
// handle exception
}
Given that, I fail to see the use of try..catch...else unless there's something vital missing from the OP's description.
With C# version 7, you could use local functions to emulate this behaviour:
Example 1: (since C# version 7)
void Main()
{
void checkedCode()
{
try
{
foo();
}
catch (Exception ex)
{
recover();
return;
}
// ElseCode here
}
checkedCode();
}
If you prefer lambda syntax, you could also declare a run method
void Run(Action r) { r(); }
which only needs to be there once in your code, and then use the pattern for anonymous methods as follows
Example 2: (older C# versions and C# version 7)
Run(() => {
try
{
foo();
}
catch (Exception)
{
recover();
return;
}
// ElseCode here
});
whereever you need to enclose code in a safe context.
Try it in DotNetFiddle
Notes:
In both examples a function context is created so that we can use return; to exit on error.
You can find a similar pattern like the one used in Example 2 in JavaScript: Self-invoking anonymous functions (e.g. JQuery uses them). Because in C# you cannot self-invoke, the helper method Run is used.
Since Run does not have to be a local function, Example 2 works with older C# versions as well
You could do something like this:
if (!IsReadOnly)
{
T newobj = null;
try
{
newobj = DataPortal.Update<T>(this);
}
catch (DataPortalException)
{
// TODO: Implement DataPortal.Update<T>() recovery mechanism
}
if (newobj != null)
{
List<string> keys = new List<string>(BasicProperties.Keys);
foreach (string key in keys)
{
BasicProperties[key] = newobj.BasicProperties[key];
}
}
}
that would be the empty statement like hits
try
{
somethingThatCanThrow();
}
catch(Exception ex)
{
LogException(ex);
return;
}
ContinueFlow();
if (!IsReadOnly)
{
T newobj;
bool Done;
try
{
newobj = DataPortal.Update<T>(this);
List<string> keys = new List<string>(BasicProperties.Keys);
foreach (string key in keys)
{
BasicProperties[key] = newobj.BasicProperties[key];
}
Done = true;
}
catch (DataPortalException)
{
// TODO: Implement DataPortal.Update<T>() recovery mechanism
Done = false;
}
finally
{
if (newobj != null && Done == false)
{
List<string> keys = new List<string>(BasicProperties.Keys);
foreach (string key in keys)
{
BasicProperties[key] = newobj.BasicProperties[key];
}
}
}
}

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