Using WPF UI element property value in ViewModel with ReactiveUI - c#

I'm not really sure if this is a WPF or RxUI issue, so I just show my code and then explain my problem.
MainWindowView.xaml
<reactiveui:ReactiveWindow ...
Height="840"
Width="800"
ResizeMode="CanMinimize">
<DockPanel>
<!-- Some stuff in the main dock panel -->
<Border BorderThickness="5"
DockPanel.Dock="Top">
<DockPanel>
<!-- Other stuff in inner dock panel -->
<Grid Height="100"
Background="Black"
DockPanel.Dock="Top"
Margin="0 10 0 0">
<Image x:Name="UI_WaveformImage"
Width="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type Border}}, Path=Width}"
Stretch="Fill">
</Image>
</Grid>
</DockPanel>
</Border>
</DockPanel>
</reactiveui:ReactiveWindow>
MainWindoeView.xaml.cs
public MainWindowView ()
{
InitializeComponent();
ViewModel = new MainWindowViewModel();
this.WhenActivated(d =>
{
this.OneWayBind(ViewModel, vm => vm.Waveform.Image, v => v.UI_WaveformImage.Source).DisposeWith(d);
this.WhenAnyValue(x => x.UI_WaveformImage.ActualWidth).BindTo(this, x => x.ViewModel.WaveformWidth).DisposeWith(d);
});
}
MainWindowVieModel.cs
public class MainWindowViewModel : ReactiveObject, IEnableLogger
{
public ReactiveCommand<string, AudioWaveformImage> GenerateNewWaveform { get; }
private readonly ObservableAsPropertyHelper<AudioWaveformImage> _waveform;
public AudioWaveformImage Waveform => _waveform.Value;
public int WaveformWidth { get; set; }
public MainWindowViewModel ()
{
GenerateNewWaveform = ReactiveCommand.CreateFromTask<string, AudioWaveformImage>(p => GenerateNewWaveformImageImpl(p));
GenerateNewWaveform.ThrownExceptions.Subscribe(ex => {
this.Log().Error("GenerateNewWaveform command failed to execute.", ex);
});
_waveform = GenerateNewWaveform.ToProperty(this, nameof(Waveform), scheduler: RxApp.MainThreadScheduler);
(1) GenerateNewWaveform.Execute(AudioFilePath).ObserveOn(RxApp.MainThreadScheduler);
(2) this.WhenAnyValue(x => x.AudioFilePath)
.Where(p => !string.IsNullOrWhiteSpace(p))
.InvokeCommand(GenerateNewWaveform);
}
private async Task<AudioWaveformImage> GenerateNewWaveformImageImpl (string path)
{
UIOutput.AppendLine($"Waveform width start: {WaveformWidth}");
var wf = new AudioWaveformImage(WaveformWidth == 0 ? 100: WaveformWidth, 100, 100, Colors.CornflowerBlue, Colors.Red, path);
await Task.Delay(10);
//await wf.Update();
UIOutput.AppendLine($"Waveform width end: {WaveformWidth}");
return wf;
}
}
Just a bit of explanation:
UIOutput.AppendLine() just displays info in a textbox for me. I use it for debugging, but its purpose is to let the end-user know the progress of what's going on.
AudioWaveformImage is initialized with the desired size, colors, and path to the file that I want the waveform of. So, I need to know the size of the Image element I want to display it in.
So here's my problem:
The first time GenerateNewWaveformImageImpl() is executed on program startup, via line (1), UIOutput shows "Waveform width start: 0" and "Waveform width end: 0". After I change AudioFilePath and GenerateNewWaveformImageImpl() gets run a second time, via line (2), I get the correct width as UIOutput shows "Waveform width start: 776" and "Waveform width end: 776". Now I know I could hard code that, but that doesn't help when the window gets resized.
Why is the correct Width not being reported when the app first runs?

Try to invoke the command once the view model has been activated:
public class MainWindowViewModel : ReactiveObject, IEnableLogger, IActivatableViewModel
{
public ViewModelActivator Activator { get; } = new ViewModelActivator();
public MainWindowViewModel()
{
this.WhenActivated((CompositeDisposable disp) =>
{
//invoke command...
});
}
}

Okay, the main problem in your original code is that you're invoking GenerateNewWaveform in the VM constructor. At this point, your Width has NOT been bound to your property yet, as witnessed here:
public MainWindowView () {
// Constructor happens first.
ViewModel = new MainWindowViewModel();
this.WhenActivated(d => {
// Binding to Width happens later..
this.WhenAnyValue(v => v.UI_WaveformImage.ActualWidth)
.BindTo(ViewModel, vm => vm.WaveformWidth)
.DisposeWith(d);
});
}
The answer that suggested using a ViewModelActivator will not work either, because ViewModel.WhenActivated is triggered before View.WhenActivated. I.e. Same issue as above. The command in the VM will be invoked before the Width binding in the View.
One way to solve this is to invoke your command after the Width binding.
public MainWindowView () {
ViewModel = new MainWindowViewModel(); // Constructor..
this.WhenActivated(d => {
// Bind to Width..
// Tell the VM to invoke, after Width is bound..
ViewModel.GenerateNewWaveform.Execute(...);
});
}
If you don't like having the View telling the VM what to do, because it's iffy, you could have the VM do WhenAnyValue(_ => _.WaveformWidth), filtering by > 0, and doing a Take(1). This will allow you to invoke when your VM receives the first non-zero width after the binding.

Related

How to know if window/GUI has been updated [duplicate]

This question already has answers here:
Wait for animation, render to complete - XAML and C#
(2 answers)
In WPF, is there a "render complete" event?
(3 answers)
How to detect when a WPF control has been redrawn?
(2 answers)
Is there a DataGrid "rendering complete" event?
(1 answer)
Showing a WPF loading message until after UI finishes updating
(2 answers)
Closed 2 years ago.
Background:
I have an application that collects data, does calculations and presents them to the user in graphs in a window. For each set of data I take a picture of the window and store it as a .png on the harddrive so that the user can go back and check the result later.
Problem:
Currently, I update the viewmodel with the new data and then have a Task.Delay(...) as to give the application some time to render the new content on the view. But sometimes I will get a picture of the previous dataset if the delay wasn't enough, I can increase the delay time to make it happen less often but that in turn will slow down the program unneccesarilly. I'm basically looking for a smart way to check if the view have been rendered with the new dataset rather than have a dumb delay.
I've looked into Window.ContentRendered event. But that only seems to fire the first time a window is rendered, so I would have to close and re-create a new window for every picture if I want to use that one and that just feels like unneccesary overhead to me. I would need something similar that fires everytime it is re-rendered, or some other way to know if the view is ready for the picture?
Short Answer: Yes, you can do this by calling your picture-saving method on the Dispatcher thread when it is idle by giving it a priority of DispatcherPriority.ApplicationIdle.
Long Answer: Here's a sample showing this at work. I have here an app that updates a viewmodel's text property when you click a button, but it takes a couple of seconds for it to update the control that is bound to it because the text is huge.
The moment I know the new data is trying to be shown, I issue a Dispatcher command to wait for the UI to be idle before I do something:
Dispatcher.Invoke((Action)(() => { // take your picture here }), DispatcherPriority.ApplicationIdle);
MainWindowViewModel.cs
public class MainWindowViewModel : INotifyPropertyChanged
{
private string messages;
private string controlText;
public MainWindowViewModel Parent { get; private set; }
public string Messages { get => this.messages; set { this.messages = value; OnPropertyChanged(); } }
public string ControlText { get => this.controlText; set { this.controlText = value; OnPropertyChanged(); } }
public void UpdateWithNewData()
{
var strBuilder = new StringBuilder();
for (int i = 0; i < 100000; i++)
{
strBuilder.AppendLine($"{DateTime.Now:HH:mm:ss.ffffff}");
}
// This will update the TextBox that is bound to this property,
// but it will take awhile because the text is HUUUUGE.
this.ControlText = strBuilder.ToString();
}
public MainWindowViewModel()
{
this.ControlText = "This area will take a while to render when you click the button below.";
}
public event PropertyChangedEventHandler PropertyChanged;
public void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
this.PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
MainWindow.xaml
<Window x:Class="_65951670.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800">
<Grid>
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition/>
</Grid.RowDefinitions>
<Grid Background="LightSalmon">
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition/>
</Grid.RowDefinitions>
<TextBox IsReadOnly="True" Text="{Binding ControlText,UpdateSourceTrigger=PropertyChanged}" TextWrapping="Wrap" Margin="5" HorizontalScrollBarVisibility="Disabled" VerticalScrollBarVisibility="Visible"/>
<Button Grid.Row="1" HorizontalAlignment="Center" VerticalAlignment="Center" Padding="15,5" Content="Update Above With Lots Of Text" Click="Button_Click"/>
</Grid>
<Grid Grid.Row="1">
<TextBox Text="{Binding Messages}" TextWrapping="Wrap" VerticalScrollBarVisibility="Visible" HorizontalScrollBarVisibility="Disabled" Margin="5" IsReadOnly="True"/>
</Grid>
</Grid>
</Window>
MainWindow.xaml.cs
public partial class MainWindow : Window
{
private MainWindowViewModel viewModel;
public MainWindow()
{
InitializeComponent();
viewModel = new MainWindowViewModel();
this.DataContext = viewModel;
this.viewModel.PropertyChanged += ViewModel_PropertyChanged;
}
private void ViewModel_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
{
if (e.PropertyName == nameof(this.viewModel.ControlText))
{
var sw = new Stopwatch();
sw.Start();
this.viewModel.Messages += $"Property Changed: {DateTime.Now:HH:mm:ss.ffffff}\n";
// If you got here, you know that the DataContext has changed, but you don't know when it will be done rendering.
// So use Dispatcher and wait for it to be idle before performing another action.
// Put your picture-saving method inside of the 'Action' here.
Dispatcher.BeginInvoke(DispatcherPriority.ApplicationIdle, (Action)(() =>
{
this.viewModel.Messages += $"UI Became Idle At: {DateTime.Now:HH:mm:ss.ffffff}\nIt took {sw.ElapsedMilliseconds} ms to render, Take Picture Now!";
}));
}
}
}
private void Button_Click(object sender, RoutedEventArgs e)
{
this.viewModel.UpdateWithNewData();
}
}

AvalonDock MVVM Anchorable Location

I have an AvalonDock (version 3.5) in my MVVM WPF application. The binding is as follows:
<xcad:DockingManager Name="_dockingManager" Grid.Row="1"
DataContext="{Binding DockingManagerViewModel}"
DocumentsSource="{Binding Documents}"
AnchorablesSource="{Binding Anchorables}" >
So when I add a new Anchorable to the corresponding "Anchorables" collection in my view model the corresponding view shows up. Nevertheless the views always show up docked on the right side of my application. How can I control that the view is docked on the left side of my application via the view model?
I don't think you can control this in you viewmodel.
There 2 ways for controlling this.
You can restore the layout from a previously saved (default) layout whenever the
application is started for te first time or
You can setup the XAML to use an initial layout as you wish (prefered solution)
For the second option:
You can use the XAML binding in the DockingManager class to implement your requirement:
See TestApp sample for full implementation of the below snippet (just change LeftSide to BottomSide to see the effect):
<avalonDock:DockingManager Grid.Row="1">
...
<avalonDock:LayoutRoot.LeftSide>
<avalonDock:LayoutAnchorSide>
<avalonDock:LayoutAnchorGroup>
<avalonDock:LayoutAnchorable Title="AutoHide1 Content" ContentId="AutoHide1Content" IconSource="/AvalonDock.TestApp;component/Images/address-book--pencil.png" >
<TextBox Text="{Binding TestTimer, Mode=OneWay, StringFormat='AutoHide Attached to Timer ->\{0\}'}"/>
</avalonDock:LayoutAnchorable>
<avalonDock:LayoutAnchorable Title="AutoHide2 Content" ContentId="AutoHide2Content">
<StackPanel Orientation="Vertical">
<TextBox/>
<TextBox/>
</StackPanel>
</avalonDock:LayoutAnchorable>
</avalonDock:LayoutAnchorGroup>
</avalonDock:LayoutAnchorSide>
</avalonDock:LayoutRoot.LeftSide>
</avalonDock:LayoutRoot>
</avalonDock:DockingManager>
You can add a property (call it InitialPosition, or something like that) to your Anchorable view model, and implement a ILayoutUpdateStrategy to position the anchorable on the left, right or bottom side.
Add something like this to your XAML:
<xcad:DockingManager …>
…
<xcad:DockingManager.LayoutUpdateStrategy>
<local:LayoutUpdate />
</xcad:DockingManager.LayoutUpdateStrategy>
</xcad:DockingManager>
and your LayoutUpdate class:
class LayoutUpdate: ILayoutUpdateStrategy
{
static Dictionary<PaneLocation, string> _paneNames = new Dictionary<PaneLocation, string>
{
{ PaneLocation.Left, "LeftPane" },
{ PaneLocation.Right, "RightPane" },
{ PaneLocation.Bottom, "BottomPane" },
};
public bool BeforeInsertAnchorable(LayoutRoot layout, LayoutAnchorable anchorableToShow, ILayoutContainer destinationContainer)
{
if (anchorableToShow.Content is IAnchorable anch)
{
var initLocation = anch.InitialLocation;
string paneName = _paneNames[initLocation];
var anchPane = layout.Descendents()
.OfType<LayoutAnchorablePane>()
.FirstOrDefault(d => d.Name == paneName);
if (anchPane == null)
{
anchPane = CreateAnchorablePane(layout, Orientation.Horizontal, initLocation);
}
anchPane.Children.Add(anchorableToShow);
return true;
}
return false;
}
static LayoutAnchorablePane CreateAnchorablePane(LayoutRoot layout, Orientation orientation,
PaneLocation initLocation)
{
var parent = layout.Descendents().OfType<LayoutPanel>().First(d => d.Orientation == orientation);
string paneName = _paneNames[initLocation];
var toolsPane = new LayoutAnchorablePane { Name = paneName };
if (initLocation == PaneLocation.Left)
parent.InsertChildAt(0, toolsPane);
else
parent.Children.Add(toolsPane);
return toolsPane;
}
public void AfterInsertAnchorable(LayoutRoot layout, LayoutAnchorable anchorable)
{
// here set the initial dimensions (DockWidth or DockHeight, depending on location) of your anchorable
}
This code is extracted and changed a bit from the working application, with different types and names. It should probably work, but there might be a typo or other error somewhere.

How to refresh oxyplot plot when data changes

Oxyplot graphs 13 points which are derived from the 6 user input text boxes. The values in the text boxes are held in public variables in the MainWindow.xaml.cs class. The variables are updated when the user presses enter in the text box. How would I make the refresh button refresh the graph.
private void RefreshButton_Click(object sender, RoutedEventArgs e)
{
//Refresh The Graph
}
I think that this would be done using the
PlotModel.RefreshPlot()
method, but I am not sure how to implement it because of Oxyplot's poor documentation.
I just updated to a new version of OxyPlot via NuGet. I'm using OxyPlot.Wpf v20014.1.277.1 and I think you now need to call InvalidatePlot(bool updateData) on the PlotModel instead of RefreshPlot (which is no longer available). I tested this in my sample code and it worked as expected.
If you want to refresh the plot and update the data collections, you need to pass true to the call:
PlotModel.InvalidatePlot(true)
Give x:Name to OxyPlot instance in XAML:
<oxy:Plot x:Name="Plot1"/>
and on button click handler, refresh like this:
private void RefreshButton_Click(object sender, RoutedEventArgs e)
{
Plot1.RefreshPlot(true);
}
The cleanest way I've found to get "sort of" auto-update is reacting to CollectionChanged on the collection that is LineSeries' ItemsSource.
In ViewModel:
ObservableCollection<DataPoint> Data { get; set; }
= new ObservableCollection<DataPoint>();
public PlotModel PlotModel
{
get { return _plot_model; }
set
{
_plot_model = value;
RaisePropertyChanged(() => PlotModel);
}
}
PlotModel _plot_model;
// Inside constructor:
Data.CollectionChanged += (a, b) => PlotModel.InvalidatePlot(true);
In the current OxyPlot.Wpf (1.0.0-unstable1983) you have two options:
Bind the Series.ItemsSource property from XAML to a collection in your viewmodel and exchange the whole collection, when you need an update. This also allows for concurrent async updates with larger data sets.
Bind the Plot.InvalidateFlag property of type int to your viewmodel and increment whenever you need an update. I haven't tested this approach, though.
The following code illustrates both options (pick one). XAML:
<oxy:Plot InvalidateFlag="{Binding InvalidateFlag}">
<oxy:Plot.Series>
<oxy:LineSeries ItemsSource="{Binding DataSeries}" />
</oxy:Plot.Series>
</oxy:Plot>
Updates on the ViewModel:
private async Task UpdateAsync()
{
// TODO do some heavy computation here
List<DataPoint> data = await ...
// option 1: Trigger INotifyPropertyChanged on the ItemsSource.
// Concurrent access is ok here.
this.DataSeries = data; // switch data sets
// option 2: Update the data in place and trigger via flag
// Only one update at a time.
this.DataSeries.Clear();
data.ForEach(this.DataSeries.Add);
this.InvalidateFlag++;
}
After having the same question with the same issue, it would seem that the only working solution (at least to my point of view) is as followed :
PlotView.InvalidatePlot(true)
Doing so, after updating one or multple Series do refresh your PlotView.
The refresh rate depends on how often, or at which rate your serie(s) is/are updated.
Here is a code snippet (on Xamarin Android but should work anyway) :
PlotView resultsChart = FindViewById<PlotView>(Resource.Id.resultsChart);
PlotModel plotModel = new PlotModel
{
// set here main properties such as the legend, the title, etc. example :
Title = "My Awesome Real-Time Updated Chart",
TitleHorizontalAlignment = TitleHorizontalAlignment.CenteredWithinPlotArea,
LegendTitle = "I am a Legend",
LegendOrientation = LegendOrientation.Horizontal,
LegendPlacement = LegendPlacement.Inside,
LegendPosition = LegendPosition.TopRight
// there are many other properties you can set here
}
// now let's define X and Y axis for the plot model
LinearAxis xAxis = new LinearAxis();
xAxis.Position = AxisPosition.Bottom;
xAxis.Title = "Time (hours)";
LinearAxis yAxis = new LinearAxis();
yAxis.Position = AxisPosition.Left;
yAxis.Title = "Values";
plotModel.Axes.Add(xAxis);
plotModel.Axes.Add(yAxis);
// Finally let's define a LineSerie
LineSeries lineSerie = new LineSeries
{
StrokeThickness = 2,
CanTrackerInterpolatePoints = false,
Title = "Value",
Smooth = false
};
plotModel.Series.Add(lineSerie);
resultsChart.Model = plotModel;
Now, whenever you need to add DataPoints to your LineSerie and to updated automatically the PlotView accordingly, just do as followed :
resultsChart.InvalidatePlot(true);
Doing so will automatically refresh your PlotView.
On a side note, the PlotView will also be updated when an event occurs such as a touch, a pinch to zoom, or any kind of UI-related events.
I hope I could help. I had trouble with this for a very long time.
Exists three alternatives how refresh plot (from OxyPlot documentation):
Change the Model property of the PlotView control
Call Invalidate on the PlotView control
Call Invalidate on the PlotModel
Another two years later... this solution works for me, because I have no oxyplot models and I´m missing some of the named functions from above.
code behind:
public partial class LineChart : UserControl
{
public LineChart()
{
InitializeComponent();
DataContext = this;
myChart.Title = "hier könnte Ihr Text stehen!";
this.Points = new List<DataPoint>();
randomPoints();
}
public IList<DataPoint> Points { get; private set; }
public void randomPoints()
{
Random rd = new Random();
String myText = "";
int anz = rd.Next(30, 60);
for (int i = 0; i < anz; i++)
myText += i + "," + rd.Next(0, 99) + ";";
myText = myText.Substring(0, myText.Length - 1);
String[] splitText = myText.Split(';');
for (int i = 0; i < splitText.Length; i++)
{
String[] tmp = splitText[i].Split(',');
Points.Add(new DataPoint(Double.Parse(tmp[0].Trim()), Double.Parse(tmp[1].Trim())));
}
while (Points.Count > anz)
Points.RemoveAt(0);
myChart.InvalidatePlot(true);
}
}
To update your data don't exchange the whole IList, rather add some new DataPoints to it and remove old ones at position 0.
XAML:
<UserControl x:Class="UxHMI.LineChart"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:UxHMI"
xmlns:oxy="http://oxyplot.org/wpf"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">
<Grid x:Name="Container" Background="White">
<oxy:Plot x:Name="myChart" Title="{Binding Title}" FontFamily="Bosch Sans Medium" Foreground="#FF0C6596" FontSize="19" Canvas.Left="298" Canvas.Top="32" Background="AliceBlue" Margin="0,0,10,0">
<oxy:Plot.Series>
<oxy:LineSeries x:Name="ls" Background="White" ItemsSource="{Binding Points}" LineStyle="Solid" Color="ForestGreen" MarkerType="None" MarkerSize="5" MarkerFill="Black">
</oxy:LineSeries>
</oxy:Plot.Series>
</oxy:Plot>
<Button x:Name="button" Content="Random" HorizontalAlignment="Left" Margin="0,278,0,0" VerticalAlignment="Top" Width="75" Click="button_Click"/>
</Grid>
important are the x:Name="myChart" and ItemsSource="{Binding Points}"
I hope this is useful for someone out there

WPF & MVVM Light - Dynamically display UserControls within a UserControl

I am working with WPF and the MVVM Light framework. In my project I have a GameViewModel and an associated view for it that acts as the main screen of my game (this is not my main ViewModel). Within the GameView, I would like to dynamically display other UserControls, triggered by button clicks or something of that nature, at a certain location within the grid. I'm not entirely sure how to go about this. I thought about using a secondary ViewModelLocator or something similar (which I wouldn't be sure how to go about doing at all), but before I dove into that I thought I'd ask here and see if there are any more practical ways to do this.
Say a button is clicked, UserControl1 is displayed at 3, 3 on the grid, then another button is clicked and UserControl2 is displayed at the same location. This is essentially what I'm trying to accomplish. While it is not imperative, I would like to use as much XAML and as little code-behind as possible, but anything that gets the job done in an MVVM-friendly manner will work perfectly fine for me. Any advice that you could give would be greatly appreciated. I'm guessing the solution is probably a lot easier than I'm making it out to be... it usually is.
One idea that I used on a recent project is to bind the Visibility property of the element to a Visibility property in the ViewModel. Then you can handle all of the displaying logic in the ViewModel.
Visibility="{Binding ElementVisibility}"
Then in the ViewModel you would have a property like
public const string ElementVisibilityPropertyname = "ElementVisibility";
private Visibility _elementVisibility = Visibility.Collapsed;
public Visibility ElementVisibility
{
get
{
return _elementVisibility;
}
set
{
if (_elementVisibility== value)
{
return;
}
RaisePropertyChanging(ElementVisibilityPropertyname );
_elementVisibility= value;
RaisePropertyChanged(ElementVisibilityPropertyname );
}
}
In your Button you would bind the Command property like so:
Command="{Binding ShowElement}"
And then in the ViewModel you would provide a RelayCommand
private RelayCommand _showElement;
public RelayCommand ShowElement
{
get
{
return _showElement?? (_showElement= new RelayCommand(() =>
{
this.ElementVisibility = Visibility.Visible;
));
}
}
Hopefully this gets you in the direction you are looking for!
I made a blog post about something quite similair here;
http://pjgcreations.blogspot.co.uk/2013/03/wpf-programmatically-adding-buttons.html
The following uses a Canvas, an ItemPresenter and a DataTemplate to show buttons populated from the ViewModel at runtime.
XAML:
<Window x:Class="MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Canvas x:Name="MyCanvas">
<ItemsControl ItemsSource="{Binding MyButtons}" Height="237" Width="507">
<ItemsControl.ItemsPanel >
<ItemsPanelTemplate>
<Canvas IsItemsHost="true"></Canvas>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate>
<Button Margin="{Binding ControlMargin}" Content="{Binding Content}" Command="{Binding DataContext.ButtonCommand, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Window}}}" CommandParameter="{Binding ProductId}"></Button>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</Canvas>
</Window>
A Fluid Button Class;
Public Class FluidButton
Public Property Content As String
Public Property LeftPos As Double
Public Property TopPos As Double
Public Property ProductId As Double
'Returns the Control Margin, using the Class Properties
Public ReadOnly Property ControlMargin As Thickness
Get
Return New Thickness With {.Left = LeftPos, .Top = TopPos}
End Get
End Property
End Class
Properties in Your ViewModel;
'Our Collection of Buttons or Products
Public Property MyButtons As ObservableCollection(Of FluidButton)
'Used to expose the Button Pressed Execute Commands to the UI for Binding
Public Property ButtonCommand As DelegateCommand
To Add some Buttons;
MyButtons = New ObservableCollection(Of FluidButton)
MyButtons.Add(New FluidButton With {.Content = "Test1", .LeftPos = 0, .TopPos = 20, .ProductId = 1})
MyButtons.Add(New FluidButton With {.Content = "Test2", .LeftPos = 40, .TopPos = 30, .ProductId = 2})
MyButtons.Add(New FluidButton With {.Content = "Test3", .LeftPos = 80, .TopPos = 40, .ProductId = 3})
MyButtons.Add(New FluidButton With {.Content = "Test4", .LeftPos = 120, .TopPos = 50, .ProductId = 4})
MyButtons.Add(New FluidButton With {.Content = "Test5", .LeftPos = 160, .TopPos = 60, .ProductId = 5})
I'm sure you could easily modify this to suit your needs

How to create a fast loading wrapping ListBox?

I've made a nice little three-item wide list of tiles that work as switches. It looks something like this:
Looking good huh? Well, I have about 130 of these tiles in a vertically scrolling list, and it takes ages to load. According to the performance analysis tool, each element takes about 18ms to render - which gives me about a 2.3 second rendering time. On the device, it's often twice that time. This wouldn't really be a crisis, but the UI is totally black and unresponsive up until these elements have been drawn.
After some research online, I realized this is because the WrapPanel control from the toolkit doesn't virtualize its items - thus making the GPU render all objects at once (using up a lot of memory in the process).
Now, are there any ways to make this go faster?
XAML:
<ListBox x:Name="ChannelsListBox" Grid.Row="2" Margin="0,40,0,0">
<ListBox.ItemsPanel>
<ItemsPanelTemplate>
<toolkit:WrapPanel />
</ItemsPanelTemplate>
</ListBox.ItemsPanel>
<ListBox.Template>
<ControlTemplate>
<ItemsPresenter />
</ControlTemplate>
</ListBox.Template>
<ListBox.ItemTemplate>
<DataTemplate>
<Grid x:Name="ChannelTile" Margin="6,6,6,6" Tap="ChannelTile_Tap">
<!-- context menu code removed -->
<Rectangle Width="136" Height="136" Fill="{StaticResource LightGrayColor}" />
</Grid>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
The ListBox's ItemsSource is set in the codebehind - if you wondered.
Well, if you populate the listbox asynchronously from another thread, you can avoid the unresponsive UI.
EDITED2:
public partial class MainPage : UserControl
{
public MainPage()
{
InitializeComponent();
/* In the xaml code:
<ListBox x:Name="ChannelsListBox" ItemsSource="{Binding ListOfTestClasses}" ...
*/
var vm = new MainPageViewModel();
DataContext = vm;
vm.StartLoadingDataAsync(10000);
}
}
public class MainPageViewModel
{
public ObservableCollection<TestClass> ListOfTestClasses { get; set; }
private BackgroundWorker workerThread;
public MainPageViewModel()
{
ListOfTestClasses = new ObservableCollection<TestClass>();
workerThread = new BackgroundWorker();
workerThread.DoWork += new DoWorkEventHandler((object sender, DoWorkEventArgs e) =>
{
for (int i = 0; i < (int)e.Argument; i++)
{
Deployment.Current.Dispatcher.BeginInvoke(() =>
{
ListOfTestClasses.Add(new TestClass { Text = "Element " + (i + 1) });
});
Thread.Sleep(150);
}
});
}
public void StartLoadingDataAsync(int numberOfElements)
{
workerThread.RunWorkerAsync(numberOfElements);
}
}
public class TestClass
{
public string Text { get; set; }
}
A few ideas which might be helpful:
Find or implement a virtualizing WrapPanel. It's the most appropriate solution, but I don't think I've seen a solid implementation of one yet. But for this purpose, maybe you don't need perfection and can get away with something someone else has already written.
Use a parent virtualizing vertical StackPanel containing horizontal StackPanel children. To do this, you'd need to re-shape your single sequence of data into a shorter sequence of 3-item entries. However, that may not be too hard and should give you most of the benefits of the ideal solution.
Consider implementing "lazy" containers like I did for DeferredLoadListBox. The basic idea is to delay rendering containers until they show up on screen. I have more info and example code here: http://blogs.msdn.com/b/delay/archive/2010/09/08/never-do-today-what-you-can-put-off-till-tomorrow-deferredloadlistbox-and-stackpanel-help-windows-phone-7-lists-scroll-smoothly-and-consistently.aspx

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