I implement a generic singleton class as follows:
public sealed class Lazy<YourClass>
where YourClass : new()
{
static private System.Lazy<YourClass> _Instance = new System.Lazy<YourClass>();
static public YourClass Instance
{
get
{
return _Instance.Value;
}
}
static Lazy(){ } /*'cuz in "Instance" body, "_Instance" is accessed, so it will be initialized before being accessed, and its value will be ensured not to be null. If so, can I remove this static constructor from my code?*/
}
I then can use that in any other class that is intended as singleton. For example:
public class MySingleton{
static public MySingleton Singleton{
get{
return Lazy<MySingleton>.Instance; // will this be null in some circumstances if I remove the static constructro from the above "Lazy" class?
}
}
}
If not implemented correctly, NullReferenceException might be thrown as I used to encounter. The NullReference might be the "Lazy.Instance" or the "_Instance.Value" in the "Instance" get accessor body (I'm not sure about this).
So my question is:
implemented as above (with the static constructor remained in the code), can I be assured that the "Instance" will never be null whenever(even in the typeInitialization of other classes) I access it?
can I remove the static constructor while keeping the #1 assurance?
Thanks!
The static constructor isn't required to ensure that Instance is non-null. However, it is required for actual laziness to be guaranteed, in terms of type initialization.
With the static constructor in place, your type initializer (that creates an instance of System.Lazy<T>) won't be executed unless and until something accesses the Instance property within your Lazy<T> class. (As Peter said in comments, it would be much better to rename the class.)
Without the static constructor present, the type initializer can be executed at any time before the first field access, which means it might happen when a method which conditionally refers to it is JIT-compiled, even if the condition is never satisfied.
In your case, that probably won't make a significant difference, as you wouldn't access the Lazy<T>.Value property. But if you changed your code to create an instance of the class directly, then the static constructor is required to make sure it's genuinely lazy.
Related
I was reading this article by Jon Skeet.
In one the samples, he talks about using Lazy<T> to implement singleton pattern.
This is how the code looks:
public sealed class Singleton
{
private static readonly Lazy<Singleton> lazy =
new Lazy<Singleton>(() => new Singleton());
public static Singleton Instance { get { return lazy.Value; } }
private Singleton()
{
}
}
He does mention at the end
It also allows you to check whether or not the instance has been created yet with the IsValueCreated property, if you need that.
IsValueCreated indicates whether the lazy object is initialized or not.
I am wondering to ensure this class remains Singleton (only one insteace is created), where and how I would use IsValueCreated property ?
Lazy<T> ensures that only a single instance is ever created, and that instance will be returned when accessing the Value property - however, the creation of such instance is delayed until the first call to Value.
That means, for the given code sample you do not need to check if the instance has already been initialized - this is what Lazy does for you.
However, you have the ability to check so, which could be useful when dealing with a T of IDisposable (or anything that implements this interface). In that case, you can check for IsValueCreated in the dispose method, before trying to call Dispose() on that object (which would in turn uselessly force the creation of the lazy).
I have some code as shown below. I guess it is Singleton pattern. Why do I need a static constructor. Also what is the advantages of this? Thanks for your reply ...
public sealed class Myclass
{
static Myclass()
{
Myclass.Application = new Myclass();
}
protected Myclass()
{
}
static Myclass _application;
public static Myclass Application
{
get { return Myclass._application; }
protected set { Myclass._application = value; }
}
string _name;
public string Name
{
get { return _name}
protected set { _name= value; }
}
}
To start with, this class is somewhat odd for having a protected constructor. It's not a fatal flaw given that it's sealed, but it's distinctly odd.
There's a potential difference in timing between this code and the nearly-equivalent use of a static variable initializer:
static readonly Myclass _application = new Myclass();
(There's no need for a setter in this case, of course.)
You can't do that with an automatically implemented property though.
Using static initialization in some form gets you "free" thread-safety - you don't need to do any locking in order to get lazy initialization.
You may find my singleton implementation article interesting for more options.
Usage of a type ctor here is a guarantee that singleton instance will be initialized once. It's more simple that double-checked lock pattern, when implementing lazy singleton initialization, but it has disadvantage the same reason - singleton creation may be very expensive, and singleton may never be used during app lifetime.
There is no immediate advantage in the static constructor as opposed to a lazy-instantiated on get approach, other than thread safety as pointed out by Jon Skeet's answer. This may or may not be relevant in your situation, though you don't specify anything. It just makes the code look different, but is going to result in the same functionality.
The "advantage" of the singleton pattern is that is allows easy access to a single instance of a class, basically a sort of "globally" accessible instance of the class.
I say "advantage" as there are many discussions about the Singleton pattern being an anti-pattern. I am on the fence. In a small application this can function OK and most of the proposed alternative solutions involve Dependency Injection frameworks (often sometimes with the life-span of "Singleton"!), which may be impractical on smaller apps.
Just a note, having a sealed class with protected members is pointless - sealed classes cannot be inherited.
If you write in this way you can use auto property and do not actually implement it.
Say like this:
public sealed class Myclass
{
static Myclass()
{
Myclass.Application = new Myclass();
}
.....
public static Myclass Application {get;set;}
...
}
Basically, there is no any practcal advantage if not like this one: code-style.
You have to create the instance of the class somewhere, and that can either be in a static constructor, or in the property that gets the instance.
Anyhow, it's not a good code example that you have found.
It has protected members even though it's sealed, which only makes the code confusing. They should be private.
If you look at the Name property you will notice that it's impossible to set it, so it will always be null.
static constructor it gets called during the loading of the assembly...
EDIT:
thanks jon I was wrong...
now i understand static constructors in C# are specified to execute only when an instance of the class is created or a static member is referenced..
I was researching on the singleton pattern for C# I found this example from the msdn website.
public sealed class Singleton
{
private static readonly Singleton instance = new Singleton();
private Singleton(){}
public static Singleton Instance
{
get
{
return instance;
}
}
}
Because the Singleton instance is
referenced by a private static member
variable, the instantiation does not
occur until the class is first
referenced by a call to the Instance
property. This solution therefore
implements a form of the lazy
instantiation property, as in the
Design Patterns form of Singleton.
I am not pretty sure when will the memory will get allocated to
private static readonly Singleton instance
1)Will it happen when the Instance property is called or even before it?
2) I need to force the class to create a new memory sometimes to purge its content. Is it safe to do so using set ?
set
{
instance = null;
}
In the example code you provided, the singleton instance will be created at the time of the first access to the class. This means for your example at the time when Instance gets called for the first time.
More insight you can find in Jon Skeet's article Implementing the Singleton Pattern in C#, see Method 4.
Basically, in order to achieve truly lazy behaviour something like
public sealed class Singleton
{
private static readonly Singleton instance = new Singleton();
static Singleton(){}
private Singleton(){}
public static Singleton Instance
{
get { return instance; }
}
}
is enough.
(But anyway, the full and much better overview can be found in the mentioned article.)
EDIT
Actually, as it follows from the mentioned article, the instance is not guaranteed to be created at the first access, because of BeforeFiledInit mark. You need to add an empty static constructor, this way it's guaranteed to be lazy. Otherwise the instance will get created at some unspecified time between the program start and first access. (.NET runtime 2.0 is known to have more eager strategy, so you'll probably not get the lazy behaviour.)
Quoting from the said article:
The laziness of type initializers is only guaranteed by .NET when the type isn't marked with a special flag called beforefieldinit. Unfortunately, the C# compiler [...] marks all types which don't have a static constructor [...] as beforefieldinit.
EDIT 2
If you want the singleton object to clean up, you should include this functionality into the class Singleton itself.
Removing the property value will effectively make your class not a singleton any more! Imagine that someone accesses the singleton and gets the singleton instance. After that you set the property to null. The existing object of the Singleton class won't disappear, because there's still a reference to it! So the next time you access the Instance property, yet another instance of the Singleton class would be created. So you lost two things: your object is not a singleton any more (because you have got 2 instances existing at the same time), and the memory hasn't been cleared either.
The singleton instance will be loaded into memory when the class itself is loaded which is when the method which could call it begins execution. The actual line that calls into the class doesn't have to actually execute. This is a very slight distinction but can create hard-to-debug problems when a static constructor or static field initializer can throw an error (which you don't have here).
This is fixed in .NET 4 with the new Lazy<T> implementation.
http://msmvps.com/blogs/jon_skeet/archive/2010/01/26/type-initialization-changes-in-net-4-0.aspx
public sealed class Singleton
{
private static readonly Lazy<Singleton> lazy =
new Lazy<Singleton>(() => new Singleton());
public static Singleton Instance { get { return lazy.Value; } }
private Singleton()
{
}
}
http://csharpindepth.com/Articles/General/Singleton.aspx
The C# specification says:
10.5.5.1 Static field initialization
The static field variable initializers of a class correspond to a sequence of assignments that are executed in the textual order in which they appear in the class declaration. If a static constructor (§10.12) exists in the class, execution of the static field initializers occurs immediately prior to executing that static constructor. Otherwise, the static field initializers are executed at an implementation-dependent time prior to the first use of a static field of that class.
i.e. They only guarantee you get is that it happens before the instance field is read. But it can happen much earlier.
If you want to guarantee that it that it doesn't run earlier than the first access of the property you'll need to add a static constructor(potentially empty):
The static constructor for a closed class type executes at most once in a given application domain. The execution of a static constructor is triggered by the first of the following events to occur within an application domain:
· An instance of the class type is created.
· Any of the static members of the class type are referenced.
As a side node: I noticed that when using DI it is rarely necessary to use an actual singleton. Simply telling DI that it should create a single instance is enough. This is very nice if you decide at a later point that you want more than one instance, since then the fact that it's a singleton isn't baked into all the code using it.
It says in the quote you posted:
the instantiation does not occur until
the class is first referenced by a
call to the Instance property
So... Whenever you call .Instance, or at some point before.
Static members are initialized before the static member is accessed for the first time, and before the static constructor, if any is called.
Read more on MSDN
What are the differences between the two? I've only used one kind of constructor and I believe it's the static constructor. Only familiar with C++ and Java.
Static constructor is called the first time your class is referenced i.e.
MyClass.SomeStaticMethod()
Instance constructor is called every time you do 'MyClass dummy = new MyClass()' i.e. create instance of the class
Semantically first is used when you want to ensure that some static state is initialized before it is accessed, the other is used to initialize instance members.
Static constructors allow you to initialize static variables in a class, or do other things needed to do in a class after it's first referenced in your code. They are called only once each time your program runs.
Static constructors are declared with this syntax, and can't be overloaded or have any parameters because they run when your class is referenced by its name:
static MyClass()
{
}
Instance constructors are the ones that are called whenever you create new objects (instances of classes). They're also the ones you normally use in Java and most other object-oriented languages.
You use these to give your new objects their initial state. These can be overloaded, and can take parameters:
public MyClass(int someNumber) : this(someNumber, 0) {}
public MyClass(int someNumber, int someOtherNumber)
{
this.someNumber = someNumber;
this.someOtherNumber = someOtherNumber;
}
Calling code:
MyClass myObject = new MyClass(100, 5);
The static constructor runs only once for all instances or uses of the class. It will run the first time you use the class. Normal constructors run when you instantiate an object of the class.
Everything you should need to know about static constructors can be found here: https://learn.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/static-constructors
I was working in the Microsoft.Ink dll recently using C# and was debugging a problem (which is not related to this) I noticed, that when I was debugging it, ink objects had a strokes object, which had an ink object, which had.... etc.
This confused me, as I was under the assumption you could not do this (I come from a C++ Background)
But I ignored it, solved the problem, and moved on. Today, I run into a similar problem, as I look at a class which had a private member which was the same class as itself.
public sealed class Factory
{
private static Factory instance = new Factory();
}
How is that even possible? I can now call instance.instance.instance.instance...etc. This, as you can imagine, hurts my mortal brain, and I'm sure it can't be good on the computer either. How does the compiler deal with this? And Just how deep does the rabbit hole go?
Because it's static and therefore there is only one copy of the variable instance within the AppDomain.
What you're thinking of is this:
public class Foo
{
private Foo lol = new Foo();
}
Notice, everything here is instance, not static.
As the commenters noted (long ago), this is valid syntactically, but would result in a StackOverflowException being thrown, as the assignment requires construction, and construction creates a new assignment. One triggers the other in a cycle that ends when the call stack reaches its maximum length.
In OP's example, assignment requires construction, but the assignment is triggered by the static constructor, not the instance constructor. The static constructor only executes once within an AppDomain, in order to initialize the class' Type. It isn't triggered by instance construction, and so (in OP's example) won't result in a stack overflow.
it's not necessarily recursive by nature. think of a linked list. or a tree.
class Directory
{
string name;
Directory parentDirectory;
}
It's just allows objects of that class to have an internal reference to another object of that class.
This is a software pattern known as "Singleton".
Some people frown upon the use of the pattern for more reasons than just stated in the question but for better or for worse it is a common pattern in the .NET Framework. You will find Singleton Properties (or fields) on classes that are meant to be instantiated only once. Think of a static Instance property as a global hook upon which to hang an object.
Since this is a class, and not a struct, when you declare a field that is the class, you are only defining a reference to a class. This allows you to keep having references, provided you assign them.
In your case, you're reference allocates a new class, but it is static, so it's only going to do it one time, no matter how many classes you create. The instance constructor runs the first time Factory is used, and will call a single non-static constructor. Doing instance.instance.instance is not allowed, since instance is static. You cannot access a static variable from a member - you need to do Factory.instance.
However, you ~could~ make instance non-static, and have it be a reference to some other "Factory" class, or even a reference to this. In that case, you could chain instance.instance.instance - but it will just follow the references as long as you've set them. Everything works, no problems.
There will only ever be one instance of 'instance' because it is static. The only way you should be able to access it is by calling Factory.instance.
string text = Factory.instance.ToString(); // legal
string text2 = Factory.instance.instance.ToString(); // compiler error
I think you should ask the other way around: Why shouldn't this be possible? Factory is just a type like any type which gets resolved by the compiler.
As most of the answers here point out that this is working only because Factory is a static field, I have added the following sample. Please note that this is a very primitive sample of a chained list (you probably wouldn't implement it that way for various reasons, but I didn't come up with a better example yet). In this example, ChainedListItem is a container for an element of a single-linked list, which contains a field of the very same type to point to the next item in the list. The list has an (empty) head element and the last element is marked by having an empty _nextItem field:
public class ChainedListItem<T>
{
private ChainedListItem<T> _nextItem;
T _content;
public ChainedListItem<T> NextItem
{
get { return _nextItem; }
set { _nextItem = value; }
}
public T Content
{
get { return _content; }
set { _content = value; }
}
public ChainedListItem<T> Add(T content)
{
_nextItem = new ChainedListItem<T>();
_nextItem.Content = content;
return _nextItem;
}
public void Dump()
{
ChainedListItem<T> current = this;
while ((current = current.NextItem) != null)
{
Console.WriteLine(current._content);
}
}
}
class Program
{
static void Main(string[] args)
{
ChainedListItem<int> chainedList = new ChainedListItem<int>();
chainedList.Add(1).Add(2).Add(3);
chainedList.Dump();
}
}
The "rabbit hole" goes as deep as your stack space allows you to make another call to the constructor of the type. If you try to go deeper than that, you will get a stackoverflow exception as with any other recursion.
By the way, the code that you wrote in your answer is showing a very basic implementation of a Singleton which is actually based on having a (private) static member of the same type as the surrounding type.
And, last but not least, such constructs are also perfectly fine in C++.
It is a singleton. Meaning there is really only one instance of the class.
Is that the entire class? Typically in C# you will see a singleton like
public class SomeClass
{
static readonly SomeClass instance = new SomeClass();
public static SomeClass Instance
{
get { return instance; }
}
static SomeClass()
{
}
SomeClass()
{
}
}
I'm not sure how you would even access the instance since it is private. The only thing this would be useful for is a Singleton implementation, but if that is the case you are mission the public property exposing the instance.
This is done all the time is most OO languages. instance is a static member of Factory. There is nothing unusual about this code. It is standard Factory pattern. Do you also have a problem with code like this?
x = x + 1;