C# TCP connect, client cannot send message to server - c#

Why I cannot send message to server, can anyone help me? programming language is C#, I have turned off my firewall but it's still not work.
Why I cannot send message to server, can anyone help me? programming language is C#, I have turned off my firewall but it's still not work.
Here is my server
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using SimpleTCP;
namespace TCP
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
SimpleTcpServer server;
private void Form1_Load(object sender, EventArgs e)
{
server = new SimpleTcpServer();
server.Delimiter = 0x13;
server.StringEncoder = Encoding.UTF8;
server.DataReceived += Server_DataReceived;
}
private void Server_DataReceived(object sender, SimpleTCP.Message e)
{
txtStatus.Invoke((MethodInvoker)delegate ()
{
txtStatus.Text += e.MessageString;
e.ReplyLine(string.Format("You said: {0}", e.MessageString));
});
}
private void btnStart_Click(object sender, EventArgs e)
{
txtStatus.Text += "Server starting...";
System.Net.IPAddress ip = System.Net.IPAddress.Parse(txtHost.Text);
server = new SimpleTcpServer().Start(ip, Convert.ToInt32(txtPort.Text));
txtStatus.Text += Environment.NewLine + "Server connected!";
//server.Start(ip, Convert.ToInt32(txtPort.Text));
}
private void btnStop_Click(object sender, EventArgs e)
{
if (server.IsStarted)
server.Stop();
}
}
}
Here is my client
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using SimpleTCP;
namespace Client
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
SimpleTcpClient client;
private void btnConnect_Click(object sender, EventArgs e)
{
btnConnect.Enabled = false;
//Connect to server
client.Connect(txtHost.Text, Convert.ToInt32(txtPort.Text));
}
private void Form1_Load(object sender, EventArgs e)
{
client = new SimpleTcpClient();
client.StringEncoder = Encoding.UTF8;
client.DataReceived += Client_DataReceived;
}
private void Client_DataReceived(object sender, SimpleTCP.Message e)
{
//Update message to txtStatus
txtStatus.Invoke((MethodInvoker)delegate ()
{
txtStatus.Text += e.MessageString;
});
}
private void btnSend_Click(object sender, EventArgs e)
{
client.WriteLineAndGetReply(txtMessage.Text, TimeSpan.FromSeconds(0));
}
}
}
I don't know if I have problem with connection or message problem

Related

How to use serialPort1 over 2 Forms?

I am having trouble with using serialPort1 in both of my forms. I have opened the serialPort but it just isn't receiving or sending anything. Am I not able to do it this way or is there a simpler way of doing this. Please let me know.
Form 1 Code
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Arduino_GUI
{
public partial class Form1 : Form
{
public delegate void d1(string indata);
public Form1()
{
InitializeComponent();
serialPort1.Open();
}
private void onButton_Click(object sender, EventArgs e)
{
serialPort1.Write("A"); // on
}
private void offButton_Click(object sender, EventArgs e)
{
serialPort1.Write("a"); // off
}
private void btnOForm2_Click(object sender, EventArgs e)
{
serialPort1.Close();
Form2 f2 = new Form2();
f2.Show();
this.Hide();
}
}
}
Form 2 Code
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Arduino_GUI
{
public partial class Form2 : Form
{
public delegate void d1(string indata);
public Form2()
{
InitializeComponent();
serialPort1.Open();
}
private void btnMain_Click(object sender, EventArgs e)
{
serialPort1.Close();
Form1 f1 = new Form1();
f1.Show();
this.Hide();
}
private void button1_Click(object sender, EventArgs e)
{
serialPort1.WriteLine("2");
}
private void serialPort1_DataReceived(object sender, System.IO.Ports.SerialDataReceivedEventArgs e) // receiving data
{
String indata = serialPort1.ReadLine();
d1 writeit = new d1(Write2Form);
Invoke(writeit, indata);
}
public void Write2Form(string indata)
{
char firstchar;
string test;
firstchar = indata[0];
switch (firstchar)
{
case 'r':
test = indata.Substring(1);
label1.Text = test;
break;
}
}
private void Form2_FormClosing(object sender, FormClosingEventArgs e)
{
Form1 f1 = new Form1();
f1.Show();
f1.Close();
}
}
}
Arduino Code
String data;
char d1;
void setup() {
// put your setup code here, to run once:
Serial.begin(9600);
}
void loop() {
// put your main code here, to run repeatedly:
if(Serial.available()){
data = Serial.readString();
d1 = data.charAt(0);
switch(d1){ // select action based on first character
case '2': // Do when Form2 opens
Serial.println('r');
break;
}
}
}
Thank you for going through this all and I hope you can help me.
:)

"while" loop in windows forms apllication - no window is opened (c#)

I am new to C# and I want to create a windows forms application, which shows (it must be visible!) one window with some information and buttons and also it loads a page from internet (with selenium and phantom.js - though it is deprecated) every minute. I've written something like this:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
using System.Diagnostics;
using OpenQA.Selenium;
using OpenQA.Selenium.PhantomJS;
namespace WindowsFormsApplication1
{
public partial class Someclass : Form
{
private void label1_Click(object sender, EventArgs e)
{
}
private void Someclass_Load(object sender, EventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
// Shows some text "Hello friend"
MessageBox.Show("Hello friend!");
}
private void button2_Click(object sender, EventArgs e)
{
MessageBox.Show("Hello again", "Warning!", MessageBoxButtons.OK, MessageBoxIcon.Information);
}
public Someclass()
{
InitializeComponent();
while (!IsDisposed)
{
MessageBox.Show("Now the page will be downloaded");
var driverService = PhantomJSDriverService.CreateDefaultService();
driverService.HideCommandPromptWindow = true;
using (var driver = new PhantomJSDriver(driverService))
{
driver.Navigate().GoToUrl("http://stackoverflow.com/");
MessageBox.Show("Here we are going to open StackOverflow");
var questions = driver.FindElements(By.ClassName("fs-display2"));
foreach (var question in questions)
{
// This will display some text from stackoverflow main page.
Console.WriteLine(question.Text);
question.Click();
MessageBox.Show("This is stackoverflow: " + question.Text);
}
MessageBox.Show("Here we go");
}
System.Threading.Thread.Sleep(60000); // delay in microseconds
}
}
}
My problem is that if I use "while", my window does not appear (but the page from internet loads correctly - every 1 minute), and if I use "if" instead of "while", my window appears well, but, of cource, the page loading goes only one time. What can solve my problem?
It's a quite simple solution: your while loop is preventing your UI from Update. You have to bring your loop in an extra Thread, or just use a backgroundworker
Yes, friends, you were right. I have put (using panel of instruments-> Background Worker):
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
this.backgroundWorker1.DoWork += new System.ComponentModel.DoWorkEventHandler(this.backgroundWorker1_DoWork);
while (!IsDisposed)
{
......................
}
System.Threading.Thread.Sleep(60000); // delay in microseconds
}
inside my public partial class someClass : Form after public Someclass()
and also added:
backgroundWorker1.RunWorkerAsync(2000);
inside my public Someclass()
So now the code looks like:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
using System.Diagnostics;
using OpenQA.Selenium;
using OpenQA.Selenium.PhantomJS;
namespace WindowsFormsApplication1
{
public partial class Someclass : Form
{
private void label1_Click(object sender, EventArgs e)
{
}
private void Someclass_Load(object sender, EventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
// Shows some text "Hello friend"
MessageBox.Show("Hello friend!");
}
private void button2_Click(object sender, EventArgs e)
{
MessageBox.Show("Hello again", "Warning!", MessageBoxButtons.OK, MessageBoxIcon.Information);
}
public Someclass()
{
InitializeComponent();
backgroundWorker1.RunWorkerAsync(2000);
}
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
this.backgroundWorker1.DoWork += new System.ComponentModel.DoWorkEventHandler(this.backgroundWorker1_DoWork);
while (!IsDisposed)
{
MessageBox.Show("Now the page will be downloaded");
var driverService = PhantomJSDriverService.CreateDefaultService();
driverService.HideCommandPromptWindow = true;
using (var driver = new PhantomJSDriver(driverService))
{
driver.Navigate().GoToUrl("http://stackoverflow.com/");
MessageBox.Show("Here we are going to open StackOverflow");
var questions = driver.FindElements(By.ClassName("fs-display2"));
foreach (var question in questions)
{
// This will display some text from stackoverflow main page.
Console.WriteLine(question.Text);
question.Click();
MessageBox.Show("This is stackoverflow: " + question.Text);
}
MessageBox.Show("Here we go");
}
System.Threading.Thread.Sleep(60000); // delay in microseconds
}
}
}
and works fine.

Serial Port Data Received Event accessed from Multiple forms

I'm trying to make a windows form application in Visual Studio in C# and the purpose is to be able to communicate with an Arduino microcontroller. Right now I have 2 forms (Form1 and Form2) and I need to send and receive data from both windows to the microcontroller. I have defined a class SerialComms.cs in which there I start my serialPort and I have been able to send messages from both forms to the Arduino.
The problem is I don't know how to go about to receiving data from the Arduino as soon as the data is received. If I were to create the serialPort from one of the forms i would be able to create a function for DataReceived that will run anytime data is received but I don't know how to do that when I start my serialPort from a class. Any help?
Here is my code for both forms and my serialComms class:
Form1
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO.Ports;
using System.IO;
namespace Test_Comms
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
connectToArduino();
}
void connectToArduino()
{
try { SerialComms.SerialPort.Close(); }
catch { }
getAvailablePorts();
for (int i = 0; i < COMcomboBox.Items.Count; i++)
{
string inputMsg = "None";
string commport = COMcomboBox.GetItemText(COMcomboBox.Items[i]);
//Wait for Arduino message sent
//If not receieved go to next port
SerialComms.SerialPort.PortName = commport;
SerialComms.SerialPort.BaudRate = 9600;
SerialComms.SerialPort.Open();
try { SerialComms.SerialPort.Open(); }
catch { }
int counter1 = 0;
while (counter1 < 100)
{
inputMsg = SerialComms.SerialPort.ReadLine();
try { inputMsg = SerialComms.SerialPort.ReadLine(); }
catch { }
counter1++;
if (inputMsg == "Arduino")
{
counter1 = 1000;
}
}
if (inputMsg != "Arduino")
{
try { SerialComms.SerialPort.Close(); }
catch { }
}
else
{
i = COMcomboBox.Items.Count;
SerialComms.SerialPort.WriteLine("Connection Established");
toolStripStatusLabel1.Text = "Connected";
break;
}
}
}
void getAvailablePorts()
{
COMcomboBox.Items.Clear();
String[] ports = SerialPort.GetPortNames();
COMcomboBox.Items.AddRange(ports);
}
private void button1_Click(object sender, EventArgs e)
{
SerialComms.SerialPort.WriteLine("LED ON");
}
private void button2_Click(object sender, EventArgs e)
{
SerialComms.SerialPort.WriteLine("LED OFF");
}
private void button3_Click(object sender, EventArgs e) //Opens second form
{
Form2 settingsForm = new Form2();
settingsForm.ShowDialog();
}
}
}
Form2
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO.Ports;
using System.IO;
namespace Test_Comms
{
public partial class Form2 : Form
{
public static string text = "Test text";
public Form2()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
SerialComms.SerialPort.WriteLine("LED ON");
}
private void button2_Click(object sender, EventArgs e)
{
SerialComms.SerialPort.WriteLine("LED OFF");
button2.Text = text;
}
private void Form2_Load(object sender, EventArgs e)
{
}
}
}
SerialComms.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO.Ports;
using System.IO;
namespace Test_Comms
{
public static class SerialComms
{
//public static delegate void DataReceivedEventHandler(object sender, ReceivedEventArgs e);
//public static event DataReceivedEventHandler DataReceived;
private static SerialPort _serialPort = new SerialPort();
public static SerialPort SerialPort
{
get { return _serialPort; }
set { _serialPort = value; }
}
}
}

l versC# multithread issue

I cannot get the ui thread to update the ui while the file copy thread is running. My end goal is to have the animation continue to rotate until the large file copy finally completes to let the user know that the program is not frozen. It's a very simple server to server file copy program.
Can someone tell me what I'm doing wrong?
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading;
using System.IO;
using System.Threading.Tasks;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void ResetProgress()
{
lblStep1.Image = null;
}
private void SetupProgress()
{
lblStep1.Image = global::animation1.Properties.Resources.animation;
}
private void fileCopy()
{
File.Copy("large file source", "large file destination", true);
}
private void Form1_Load(object sender, EventArgs e)
{
lblStep1.Image = global::animation1.Properties.Resources.animation;
}
private async void button1_Click(object sender, EventArgs e)
{
SetupProgress();
await Task.Run(() => fileCopy());
ResetProgress();
}
private void btnStop_Click(object sender, EventArgs e)
{
// unhandled currently
}
}
}
* Original version *
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading;
using System.IO;
using System.Threading.Tasks;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
private Thread workItemsProducerThread;
private Thread workItemsCopyThread;
public Form1()
{
InitializeComponent();
}
private void ResetProgress()
{
lblStep1.Image = null;
}
private void SetupProgress()
{
this.BeginInvoke((MethodInvoker)delegate ()
{
lblStep1.Image = global::animation1.Properties.Resources.animation;
});
}
private void fileCopy()
{
File.Copy("Large file source", "Large file destination", true);
this.BeginInvoke((MethodInvoker)delegate ()
{
MessageBox.Show("Done");
});
}
private void Form1_Load(object sender, EventArgs e)
{
lblStep1.Image = global::animation1.Properties.Resources.animation;
}
private void btnStart_Click(object sender, EventArgs e)
{
this.workItemsProducerThread = new Thread(new ThreadStart(this.SetupProgress));
this.workItemsProducerThread.IsBackground = true;
this.workItemsProducerThread.Start();
this.SetupProgress();
this.workItemsCopyThread = new Thread(new ThreadStart(this.fileCopy));
this.workItemsCopyThread.IsBackground = true;
this.workItemsCopyThread.Start();
while (workItemsCopyThread.IsAlive)
{
Thread.Sleep(1000); // wait
}
MessageBox.Show("Done");
}
private void btnStop_Click(object sender, EventArgs e)
{
if (this.workItemsProducerThread != null)
{
this.workItemsProducerThread.Abort();
lblStep1.Image = global::animation1.Properties.Resources.animation;
}
}
private void btnTest_Click(object sender, EventArgs e)
{
fileCopy();
}
}
}
Don’t sleep in your click handler. That freezes the UI thread. Just let the clock handler exit. In your file copy thread, when the copy is don’t. Use Invoke(or BeginInvoke) to cause the done messagebox to pop up on the UI thread.
Try this oldy style
private void SetupProgress()
{
Invoke((MethodInvoker) delegate
{
lblStep1.Image = global::animation1.Properties.Resources.animation;
});
}
private Thread TDoSomeWork()
{
var t = new Thread(() => DoSomeWork());
t.Start();
return t;
}
TDoSomeWork();

C# Remote desktop application using RDP. How to generate the certificate ?

I have some problems to use the MSTSCLib to connect from 1 PC to another one.
It's working with Servers but not with normal Workstations...
private void btn_connect_Click(object sender, EventArgs e)
{
try
{
rdp_control.Server = tbx_servername.Text;
rdp_control.Connect();
tabPage1.Text = "Connected";
}
catch (Exception exp)
{
MessageBox.Show(exp.ToString());
}
}
private void btn_disconnect_Click(object sender, EventArgs e)
{
if (rdp_control.Connected.ToString() == "1")
{
rdp_control.Disconnect();
}
}
Both client and server applications are in the Same Network under the same NAT. Problem is the certificate,... I need to find a way to include the certificate. With the normal Remote Desktop from Windows, you see a MessageBox with the question:"Do you want to use this certificate.... blablabla" But this is not coming up with the RDP function in c#
Any Ideas?
Thanks B.R.
Following code shows a simple RDP client and server.
RDP Server
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using RDPCOMAPILib;
using AxMSTSCLib;
using System.Runtime.InteropServices;
namespace TCP_to_RDP_Converter
{
public partial class Form1 : Form
{
public static RDPSession currentSession = null;
public static void createSession()
{
currentSession = new RDPSession();
}
public static void Connect(RDPSession session)
{
session.OnAttendeeConnected += Incoming;
session.Open();
}
public static void Disconnect(RDPSession session)
{
session.Close();
}
public static string getConnectionString(RDPSession session, String authString,
string group, string password, int clientLimit)
{
IRDPSRAPIInvitation invitation =
session.Invitations.CreateInvitation
(authString, group, password, clientLimit);
return invitation.ConnectionString;
}
private static void Incoming(object Guest)
{
IRDPSRAPIAttendee MyGuest = (IRDPSRAPIAttendee)Guest;
MyGuest.ControlLevel = CTRL_LEVEL.CTRL_LEVEL_INTERACTIVE;
}
/// <summary>
/// Handle the form items
/// </summary>
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
createSession();
Connect(currentSession);
textConnectionString.Text = getConnectionString(currentSession,
"Test","Group","",5);
}
private void button2_Click(object sender, EventArgs e)
{
Disconnect(currentSession);
}
}
}
In order to use the RDP communication library you need to add rdpcompapi and Microsoft windows terminal services, form the COM references.
RDP Client
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using RDPCOMAPILib;
using AxRDPCOMAPILib;
namespace Simple_RDP_Client
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
public static void Connect(string invitation, AxRDPViewer display, string userName, string password)
{
display.Connect(invitation, userName, password);
}
public static void disconnect(AxRDPViewer display)
{
display.Disconnect();
}
private void button1_Click(object sender, EventArgs e)
{
try
{
Connect(textConnectionString.Text, this.axRDPViewer, "", "");
}
catch (Exception)
{
MessageBox.Show("Unable to connect to the Server");
}
}
}
}
you can add reference to the AxRDPCOMAPILib by importing RDP viewer class component to the main form.
Full project can be downloaded from here [Download]:http://sandaruwmp.blogspot.com/2014/05/remote-desktop-application-with-rdp.html
use this....
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using MSTSCLib;
namespace RemoteTool
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
MSTerminalServiceControl1.Server = textBox1.Text;
MSTerminalServiceControl1.UserName = textBox2.Text;
IMsTscNonScriptable secured = (IMsTscNonScriptable)MSTerminalServiceControl1.GetOcx();
secured.ClearTextPassword = textBox3.Text;
MSTerminalServiceControl1.Connect();
}
private void button2_Click(object sender, EventArgs e)
{
MSTerminalServiceControl1.Disconnect();
}
}
}

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