How can the enumerator encapsulate an array - c#

I have an array of object with the starting length of 4, and each time the Add method reaches the length, the length doubles. The array implements IEnumerable:
public ObjectArrayCollection()
{
this.objectArray = new object[ObjectArrayCapacity];
Count = 0;
}
public int Count { get; protected set; }
public object this[int index]
{
get => this.objectArray[index];
set => this.objectArray[index] = value;
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public ObjectArrayEnumeration GetEnumerator()
{
return new ObjectArrayEnumeration(objectArray);
}
and a class that implements IEnumeration:
public ObjectArrayEnumeration(object[] objectArray)
{
this.objectArray = objectArray;
}
public object Current
{
get
{
try
{
return objectArray;
}
catch (IndexOutOfRangeException)
{
throw new InvalidOperationException();
}
}
}
public bool MoveNext()
{
position++;
return position < objectArray.Length;
}
public void Reset()
{
position = -1;
}
The "possition < objectArray.length" condition is not good since objectArray can contain null if objects added don't fill the array. I sent the Count to the enumerator:
public ObjectArrayEnumeration GetEnumerator()
{
return new ObjectArrayEnumeration(objectArray, Count);
}
but since I need them both I was told that the enumerator should encapsulate objectArray.
I've tried this:
public IEnumerator GetEnumerator()
{
return objectArray.GetEnumerator();
}
but this way I don't enumerate the values. I am new with C# and learning and I've run out of ideas.
How can the enumerator encapsulate the objectArray?

Related

Short circuit yield return & cleanup/dispose

Take this pseudo example code:
static System.Runtime.InteropServices.ComTypes.IEnumString GetUnmanagedObject() => null;
static IEnumerable<string> ProduceStrings()
{
System.Runtime.InteropServices.ComTypes.IEnumString obj = GetUnmanagedObject();
var result = new string[1];
var pFetched = Marshal.AllocHGlobal(sizeof(int));
while(obj.Next(1, result, pFetched) == 0)
{
yield return result[0];
}
Marshal.ReleaseComObject(obj);
}
static void Consumer()
{
foreach (var item in ProduceStrings())
{
if (item.StartsWith("foo"))
return;
}
}
Question is if i decide to not enumerate all values, how can i inform producer to do cleanup?
Even if you are after a solution using yield return, it might be useful to see how this can be accomplished with an explicit IEnumerator<string> implementation.
IEnumerator<T> derives from IDisposable and the Dispose() method will be called when foreach is left (at least since .NET 1.2, see here)
static IEnumerable<string> ProduceStrings()
{
return new ProduceStringsImpl();
}
This is the class implementing IEnumerable<string>
class ProduceStringsImpl : IEnumerable<string>
{
public IEnumerator<string> GetEnumerator()
{
return new EnumProduceStrings();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
And here we have the core of the solution, the IEnumerator<string> implementation:
class EnumProduceStrings : IEnumerator<string>
{
private System.Runtime.InteropServices.ComTypes.IEnumString _obj;
private string[] _result;
private IntPtr _pFetched;
public EnumProduceStrings()
{
_obj = GetUnmanagedObject();
_result = new string[1];
_pFetched = Marshal.AllocHGlobal(sizeof(int));
}
public bool MoveNext()
{
return _obj.Next(1, _result, _pFetched) == 0;
}
public string Current => _result[0];
void IEnumerator.Reset() => throw new NotImplementedException();
object IEnumerator.Current => Current;
public void Dispose()
{
Marshal.ReleaseComObject(_obj);
Marshal.FreeHGlobal(_pFetched);
}
}
I knew i can! Despite guard, Cancel is called only one time in all circumtances.
You can instead encapsulate logic with a type like IterationResult<T> and provide Cleanup method on it but its essentially same idea.
public class IterationCanceller
{
Action m_OnCancel;
public bool Cancelled { get; private set; }
public IterationCanceller(Action onCancel)
{
m_OnCancel = onCancel;
}
public void Cancel()
{
if (!Cancelled)
{
Cancelled = true;
m_OnCancel();
}
}
}
static IEnumerable<(string Result, IterationCanceller Canceller)> ProduceStrings()
{
var pUnmanaged = Marshal.AllocHGlobal(sizeof(int));
IterationCanceller canceller = new IterationCanceller(() =>
{
Marshal.FreeHGlobal(pUnmanaged);
});
for (int i = 0; i < 2; i++) // also try i < 0, 1
{
yield return (i.ToString(), canceller);
}
canceller.Cancel();
}
static void Consumer()
{
foreach (var (item, canceller) in ProduceStrings())
{
if(item.StartsWith("1")) // also try consuming all values
{
canceller.Cancel();
break;
}
}
}

How to write GetEnumerator() for a generic class?

I have a generic class in my program. Then I want to use an instance of class<T> in a foreach loop, but it needs to use a public GetEnumerator. How can I write a GetEnumerator() for foreach?
public class ReadStruct<T> where T : struct
{
MemoryTributary _ms = null;
public ReadStruct(MemoryTributary ms)
{
_ms = ms;
}
public T this[int Index]
{
get
{
if (Index < Count)
return _ms.Read<T>(Index);
return new T();
}
}
public int CountByteToStruct { get { return Marshal.SizeOf(typeof(T)); } }
public long Count { get { return _ms.Length / CountByteToStruct; } }
// it doesn't work!!
public IEnumerator<T> GetEnumerator()
{
return (IEnumerator<T>)this;
}
}
Implement IEnumerable<T>, it's not mandatory for use in foreach but it's best practice so you can cast your struct to IEnumerable<T> and get extension method support:
public class ReadStruct<T> : IEnumerable<T>
where T : struct
Then you can implement GetEnumerator using yield return and reusing your indexer:
public IEnumerator<T> GetEnumerator()
{
var count = Count;
for (var i = 0; i < count; ++i)
yield return this[i];
}

How to make my InfiniteLoopingList class implement IEnumerable?

I am making a prototype application and for that I designed a class that behaves like an infinite looping list. That is, if my internal list contains 100 values, when I ask for the 101st value, I get the first, the 102nd yields the second, and so on, repeating.
So I would like to write the following code:
var slice = loopingListInstance.Skip(123).Take(5);
And for that I need to implement IEnumerable suitable, as I understand.
Here is my current code:
public class InfiniteLoopingList : IEnumerable<double>
{
double[] _values = File.ReadLines(#"c:\file.txt")
.Select(s => double.Parse(s, CultureInfo.InvariantCulture))
.ToArray();
int _size;
public InfiniteLoopingList()
{
_size = _values.Length;
}
public double this[int i]
{
get { return _values[i % _size]; }
set { _values[i % _size] = value; }
}
public IEnumerator<double> GetEnumerator()
{
return this.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
// ???? now what ?? :(
}
}
Since you implemented the indexer property, you could do it via the simplest way as follows:
public IEnumerator<double> GetEnumerator()
{
int i = 0;
while (true)
yield return this[i++];
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
EDIT
Please notice, that this is not really infinite loop. This approach will only work until i = int.MaxValue. Thanks to #oleksii.
You don't need a class for this...
An extension method will do the trick:
public static class InfEx
{
public static IEnumerable<T> LoopForever<T>(this IEnumerable<T> src)
{
var data = new List<T>();
foreach(var item in src)
{
data.Add(item);
yield return item;
}
for(;;)
{
foreach(var item in data)
{
yield return item;
}
}
}
}
Now you can take a sequence and make it a looping, infinite sequence:
IEnumerable<Foo> mySeq = ...;
IEnumerable<Foo> infMySeq = mySeq.LoopForver();
IEnumerable<Foo> aSelectionOfInfMySeq = infMySeq.Skip(101).Take(5);
You can implement the IEnumerator interface:
class InifniteEnumerator<T> : IEnumerator<T> {
private int index = -1;
private IList<T> innerList;
private int repeatPos;
public InifniteEnumerator(IList<T> innerList, int repeatPos) {
this.innerList = innerList;
this.repeatPos = repeatPos;
}
public T Current {
get {
if (index == -1) {
throw new InvalidOperationException();
}
return this.innerList[index];
}
}
object IEnumerator.Current {
get {
return this.Current;
}
}
public void Dispose() {
}
public bool MoveNext() {
this.index++;
if (this.index == repeatPos) {
this.index = 0;
}
return true;
}
public void Reset() {
this.index = -1;
}
}
and then return an instance of it in the GetEnumerator methods:
IEnumerator IEnumerable.GetEnumerator() {
return this.GetEnumerator();
}
public IEnumerator<T> IEnumerable<T>.GetEnumerator() {
return new InifniteEnumerator(this, 100);
}

Implementing C# IEnumerable<T> for a LinkedList class

I'm trying to write a custom LinkedList class in C# using monoDevelop on Linux, just for the sake of testing and learning. The following code never compiles, and I have no idea why!! It doesn't even tell me what's wrong. All what it says is: Error: The compiler appears to have crashed. Check the build output pad for details. When I go to check the output pad, it's not helpful either:
Unhandled Exception: System.ArgumentException: The specified field must be declared on a generic type definition.
Parameter name: field
What can I do?
using System;
using System.Text;
using System.Collections.Generic;
namespace LinkedList
{
public class myLinkedList<T> : IEnumerable<T>
{
//List Node class
//===============
private class ListNode<T>
{
public T data;
public ListNode<T> next;
public ListNode(T d)
{
this.data = d;
this.next = null;
}
public ListNode(T d, ListNode<T> n)
{
this.data = d;
this.next = n;
}
}
//priavte fields
//===============
private ListNode<T> front;
private int size;
//Constructor
//===========
public myLinkedList ()
{
front = null;
size = 0;
}
//public methods
//===============
public bool isEmpty()
{
return (size == 0);
}
public bool addFront(T element)
{
front = new ListNode<T>(element, front);
size++;
return true;
}
public bool addBack(T element)
{
ListNode<T> current = front;
while (current.next != null)
{
current = current.next;
}
current.next = new ListNode<T>(element);
size++;
return true;
}
public override string ToString()
{
ListNode<T> current = front;
if(current == null)
{
return "**** Empty ****";
}
else
{
StringBuilder sb = new StringBuilder();
while (current.next != null)
{
sb.Append(current.data + ", ");
current = current.next;
}
sb.Append(current.data);
return sb.ToString();
}
}
// These make myLinkedList<T> implement IEnumerable<T> allowing
// a LinkedList to be used in a foreach statement.
public IEnumerator<T> GetEnumerator()
{
return new myLinkedListIterator<T>(front);
}
private class myLinkedListIterator<T> : IEnumerator<T>
{
private ListNode<T> current;
public virtual T Current
{
get
{
return current.data;
}
}
private ListNode<T> front;
public myLinkedListIterator(ListNode<T> f)
{
front = f;
current = front;
}
public bool MoveNext()
{
if(current.next != null)
{
current = current.next;
return true;
}
else
{
return false;
}
}
public void Reset()
{
current = front;
}
public void Dispose()
{
throw new Exception("Unsupported Operation");
}
}
}
}
You need to add the non-generic APIs; so add to the iterator:
object System.Collections.IEnumerator.Current { get { return Current; } }
and to the enumerable:
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
HOWEVER! If you are implementing this by hand, you are missing a trick. An "iterator block" would be much easier.
The following is a complete implementation; you don't need to write an enumerator class at all (you can remove myLinkedListIterator<T> completely):
public IEnumerator<T> GetEnumerator()
{
var node = front;
while(node != null)
{
yield return node.data;
node = node.next;
}
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
When i tried the code that you have pasted i get 2 errors when trying to build.
myLinkedList' does not implement interface member
'System.Collections.IEnumerable.GetEnumerator()'.
'.myLinkedList.GetEnumerator()' cannot implement
'System.Collections.IEnumerable.GetEnumerator()' because it does not
have the matching return type of 'System.Collections.IEnumerator'.
Solution is to implement the following in the first class.
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
And the second error is :
myLinkedList.myLinkedListIterator' does not implement interface
member 'System.Collections.IEnumerator.Current'.
'JonasApplication.myLinkedList.myLinkedListIterator.Current'
cannot implement 'System.Collections.IEnumerator.Current' because it
does not have the matching return type of 'object'.
Solution to the second could be something as following to implement in the second class.
object IEnumerator.Current
{
get { return Current; }
}

call graph IEnumerator

I have to implement a call graph for expressions like Id = Id(Param); and that wasn't a problem.
Now I have to implement an enumerator which lists one at a time all topological orderings among the calls that satisfy the order of dependencies.
And here's the trouble.
This is a simple node for the call graph:
class CallGraphNode
{
private string name;
public List<CallGraphNode> dependents = new List<CallGraphNode>();
public int dependencies;
private bool executed = false;
public bool Executable { get { return dependencies == 0; } }
public bool Executed { get { return executed; } set { executed = value; } }
public CallGraphNode(string name)
{
this.name = name;
dependencies = 0;
}
public override string ToString()
{
return name;
}
public void AddDependent(CallGraphNode n)
{
dependents.Add(n);
}
}
And this is the call graph class itself:
class CallGraph : IEnumerable<List<CallGraphNode>>
{
public List<CallGraphNode> nodes = new List<CallGraphNode>();
public void AddNode(CallGraphNode n)
{
nodes.Add(n);
}
public static void Show(IEnumerable<CallGraphNode> n)
{
foreach (CallGraphNode node in n)
{
Console.Write("{0} ", node);
}
Console.WriteLine();
}
static IEnumerable<List<CallGraphNode>> EnumerateFunctions(List<CallGraphNode> executable, List<CallGraphNode> res)
{
if (executable.Count == 0)
yield return res;
else foreach (CallGraphNode n in executable)
{
if (!n.Executed)
res.Add(n);
List<CallGraphNode> next_executable = new List<CallGraphNode>(executable);
executable.Remove(n);
foreach (CallGraphNode m in n.dependents)
if (--m.dependencies == 0)
next_executable.Add(m);
foreach (List<CallGraphNode> others in EnumerateFunctions(next_executable, res))
yield return others;
foreach (CallGraphNode m in n.dependents)
m.dependencies++;
if (!n.Executed)
res.Remove(n);
}
}
IEnumerator<List<CallGraphNode>> IEnumerable<List<CallGraphNode>>.GetEnumerator()
{
List<CallGraphNode> executable = new List<CallGraphNode>();
foreach (CallGraphNode n in nodes)
if (n.Executable || n.Executed)
executable.Add(n);
List<CallGraphNode> output = new List<CallGraphNode>();
foreach (List<CallGraphNode> list in EnumerateFunctions(executable, output))
yield return list;
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{ throw new NotImplementedException(); }
}
Now, the problem is it just won't work. When I try to create an IEnumerator and assign it the GetEnumerator() return value, I get a casting error and that's honestly what I expected when trying to do so:
IEnumerator<List<CallGraphNode>> lt = cg.GetEnumerator();
Then I've tried:
System.Collections.Generic.List<CallGraphNode>.Enumerator en = cg.nodes.GetEnumerator();
This works, but the method EnumerateFunctions is never called and the enumerator just contains the original list of graph nodes.
Any ideas?
The problem is that you're implementing both IEnumerable<T> and IEnumerable using explicit interface implementation.
You probably want to change this declaration:
IEnumerator<List<CallGraphNode>> IEnumerable<List<CallGraphNode>>.GetEnumerator()
to be a "normal" interface implementation:
public IEnumerator<List<CallGraphNode>> GetEnumerator()
Alternatively, you could stick with explicit interface implementation, but use:
IEnumerable<List<CallGraphNode>> sequence = cg;
IEnumerator<List<CallGraphNode>> lt = sequence.GetEnumerator();

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