How to Decompress memorystream using SevenZip C# - c#

I'm using the below code to compress the stream using SevenZip, and it produces an output which I write back into filesystem.
private static byte[] Compress(byte[] input)
{
var inputStream = new MemoryStream(input);
var outputStream = new MemoryStream();
Int32 dictionarySize = 1 << 16;
string matchFinder = "bt4";
Int32 numFastBytes = 128;
CoderPropID[] propIDs =
{
CoderPropID.DictionarySize
,CoderPropID.MatchFinder
,CoderPropID.NumFastBytes
};
object[] properties =
{
(Int32)(dictionarySize)
,matchFinder
,(Int32)(numFastBytes)
};
SevenZip.Compression.LZMA.Encoder encoder = new SevenZip.Compression.LZMA.Encoder();
encoder.SetCoderProperties(propIDs, properties);
encoder.WriteCoderProperties(outputStream);
outputStream.Write(BitConverter.GetBytes(inputStream.Length), 0, 8);
encoder.Code(inputStream, outputStream, inputStream.Length, -1, null);
outputStream.Flush();
outputStream.Close();
return outputStream.ToArray();
}
But when I try to DeCompress the output file, using below code it throws error
System.OverflowException: 'Array dimensions exceeded supported range.
at line coder.SetDecoderProperties(properties);.
private static void DecompressFileLZMA(string inFile, string outFile)
{
SevenZip.Compression.LZMA.Decoder coder = new SevenZip.Compression.LZMA.Decoder();
FileStream input = new FileStream(inFile, FileMode.Open);
FileStream output = new FileStream(outFile, FileMode.Create);
// Read the decoder properties
byte[] properties = new byte[5];
input.Read(properties, 0, 5);
// Read in the decompress file size.
byte[] fileLengthBytes = new byte[8];
input.Read(fileLengthBytes, 0, 8);
long fileLength = BitConverter.ToInt64(fileLengthBytes, 0);
coder.SetDecoderProperties(properties);
coder.Code(input, output, input.Length, fileLength, null);
output.Flush();
output.Close();
}
I'm not able to find out what is incorrect in SetDecoderProperties?

Related

C# - Compress byte[]

I receive a zip file base64 string, convert to byte[], open in memory, modify content, and then 'compress' the new byte[] to base64 string again.
My problem, I don't know how to 'compress' the new byte[] to zip format.
public string ModifyZipContent(string base64) {
ZipPackage zipPackage = null;
MemoryStream memoryStream = null;
long lenght;
byte[] data = Convert.FromBase64String(base64);
byte[] buffer;
byte[] newData;
int arrayOffset = 0;
memoryStream = new MemoryStream();
memoryStream.Write(data, 0, data.Length);
zipPackage = (ZipPackage)Package.Open(memoryStream, FileMode.Open);
PackagePartCollection zipParts = zipPackage.GetParts();
// this is awful
foreach(ZipPackagePart zipPart in zipParts) {
using(Stream stream = zipPart.GetStream()) {
arrayOffset += (int)stream.Length;
}
}
newData = new byte[arrayOffset];
// end
arrayOffset = 0;
foreach(ZipPackagePart zipPart in zipParts) {
using(Stream stream = zipPart.GetStream()) {
lenght = stream.Length;
buffer = new byte[lenght];
stream.Read(buffer, 0, (int)lenght);
Buffer.BlockCopy(buffer, 0, newData, arrayOffset, buffer.Length);
arrayOffset += buffer.Length;
}
}
return Convert.ToBase64String(newData);
}
I haven't fully tested this, but something along these lines should work...
// Requires System.IO.Compression using statement.
byte[] bytes = new byte[256]; // Your byte[] would be here instead of this empty one.
using (var zipFile = ZipFile.Open("C:/ZipFile.zip", ZipArchiveMode.Update))
{
var entry = zipFile.CreateEntry("YourEntryPathHere");
using (var stream = entry.Open())
{
stream.Write(bytes, 0, bytes.Length);
}
}

C# Prepend 40 bytes onto stream

I am trying to send a FileStream of a file.
But I now want to add 40 byte Checksum to the start.
How can I do this? Ive tried creating my own stream class to concatinate two streams.. And Ive looked at stream writers.
Surely they must be an easy way. Or an alternative way. And I DONT want to load the entire file into a byte array, appead to that and write that back to a stream.
public Stream getFile(String basePath, String path) {
return new FileStream(basePath + path, FileMode.Open, FileAccess.Read);
}
See MergeStream.cs. Here's how you can use it:
var mergeStream = new MergeStream(new MemoryStream(checksum), File.OpenRead(path));
return mergeStream;
byte[] checksum = new byte[40];
//...
FileStream oldFileStream = new FileStream(oldFile, FileMode.Open, FileAccess.Read);
FileStream newFileStream = new FileStream(newFile, FileMode.Create, FileAccess.Write);
using(oldFileStream)
using(newFileStream)
{
newFileStream.Write(checksum, 0, checksum.Length);
oldFileStream.CopyTo(newFileStream);
}
File.Copy(newFile, oldFile, overwrite : true);
If you don't want to use a temporary file, the only solution is to open the file in ReadWrite mode and use two alternating buffers:
private static void Swap<T>(ref T obj1, ref T obj2)
{
T tmp = obj1;
obj1 = obj2;
obj2 = tmp;
}
public static void PrependToFile(string filename, byte[] bytes)
{
FileStream stream = new FileStream(filename, FileMode.Open, FileAccess.ReadWrite);
PrependToStream(stream, bytes);
}
public static void PrependToStream(Stream stream, byte[] bytes)
{
const int MAX_BUFFER_SIZE = 4096;
using(stream)
{
int bufferSize = Math.Max(MAX_BUFFER_SIZE, bytes.Length);
byte[] buffer1 = new byte[bufferSize];
byte[] buffer2 = new byte[bufferSize];
int readCount1;
int readCount2;
long totalLength = stream.Length + bytes.Length;
readCount1 = stream.Read(buffer1, 0, bytes.Length);
stream.Position = 0;
stream.Write(bytes, 0, bytes.Length);
int written = bytes.Length;
while (written < totalLength)
{
readCount2 = stream.Read(buffer2, 0, buffer2.Length);
stream.Position -= readCount2;
stream.Write(buffer1, 0, readCount1);
written += readCount1;
Swap(ref buffer1, ref buffer2);
Swap(ref readCount1, ref readCount2);
}
}
}

zlib.net code example for C# that take byte[] as input agument

I spent 3 hours searching for how to uncompress a string using Zlib.net.dll and I did not find anything useful.
Since my string is compressed by the old VB6 program that uses zlib.dll and I do not want to use file access each time I want to uncompress a string.
The problem is you need to know what the original size of the byte[] is before compression.
Or you can use dynamic array for decoding the data.
The code is here:
private string ZlibNetDecompress(string iCompressData, uint OriginalSize)
{
byte[] todecode_byte = Convert.FromBase64String(iCompressData);
byte[] lDecodeData = new byte[OriginalSize];
string lTempoString = System.Text.Encoding.Unicode.GetString(todecode_byte);
todecode_byte = System.Text.Encoding.Default.GetBytes(lTempoString);
string lReVal = "";
MemoryStream outStream = new MemoryStream();
MemoryStream InStream = new MemoryStream(todecode_byte);
zlib.ZOutputStream outZStream = new zlib.ZOutputStream(outStream);
try
{
CopyStream(InStream, outZStream);
lDecodeData = outStream.GetBuffer();
lReVal = System.Text.Encoding.Default.GetString(lDecodeData);
}
finally
{
outZStream.Close();
InStream.Close();
}
return lReVal;
}
private void CopyStream(System.IO.Stream input, System.IO.Stream output)
{
byte[] buffer = new byte[2000];
int len;
while ((len = input.Read(buffer, 0, 2000)) > 0)
{
output.Write(buffer, 0, len);
}
output.Flush();
}
You could use the GZipStreamClass from the framework.
var data = new byte[resultSizeMax];
using (Stream ds = new DeflateStream(stream, CompressionMode.Decompress))
for (var i=0; i< 1000; i+=ds.Read(data, i,1000-i);

C# decode (decompress) Deflate data of PDF File

I would like to decompress in C# some DeflateCoded data (PDF extracted).
Unfortunately I got every time the exception "Found invalid data while decoding.".
But the data are valid.
private void Decompress()
{
FileStream fs = new FileStream(#"S:\Temp\myFile.bin", FileMode.Open);
//First two bytes are irrelevant
fs.ReadByte();
fs.ReadByte();
DeflateStream d_Stream = new DeflateStream(fs, CompressionMode.Decompress);
StreamToFile(d_Stream, #"S:\Temp\myFile1.txt", FileMode.OpenOrCreate);
d_Stream.Close();
fs.Close();
}
private static void StreamToFile(Stream inputStream, string outputFile, FileMode fileMode)
{
if (inputStream == null)
throw new ArgumentNullException("inputStream");
if (String.IsNullOrEmpty(outputFile))
throw new ArgumentException("Argument null or empty.", "outputFile");
using (FileStream outputStream = new FileStream(outputFile, fileMode, FileAccess.Write))
{
int cnt = 0;
const int LEN = 4096;
byte[] buffer = new byte[LEN];
while ((cnt = inputStream.Read(buffer, 0, LEN)) != 0)
outputStream.Write(buffer, 0, cnt);
}
}
Does anyone has some ideas?
Thanks.
I added this for test data:-
private static void Compress()
{
FileStream fs = new FileStream(#"C:\Temp\myFile.bin", FileMode.Create);
DeflateStream d_Stream = new DeflateStream(fs, CompressionMode.Compress);
for (byte n = 0; n < 255; n++)
d_Stream.WriteByte(n);
d_Stream.Close();
fs.Close();
}
Modified Decompress like this:-
private static void Decompress()
{
FileStream fs = new FileStream(#"C:\Temp\myFile.bin", FileMode.Open);
//First two bytes are irrelevant
// fs.ReadByte();
// fs.ReadByte();
DeflateStream d_Stream = new DeflateStream(fs, CompressionMode.Decompress);
StreamToFile(d_Stream, #"C:\Temp\myFile1.txt", FileMode.OpenOrCreate);
d_Stream.Close();
fs.Close();
}
Ran it like this:-
static void Main(string[] args)
{
Compress();
Decompress();
}
And got no errors.
I conclude that either the first two bytes are relevant (Obviously they are with my particular test data.) or
that your data has a problem.
Can we have some of your test data to play with?
(Obviously don't if it's sensitive)
private static string decompress(byte[] input)
{
byte[] cutinput = new byte[input.Length - 2];
Array.Copy(input, 2, cutinput, 0, cutinput.Length);
var stream = new MemoryStream();
using (var compressStream = new MemoryStream(cutinput))
using (var decompressor = new DeflateStream(compressStream, CompressionMode.Decompress))
decompressor.CopyTo(stream);
return Encoding.Default.GetString(stream.ToArray());
}
Thank you user159335 and user1011394 for bringing me on the right track! Just pass all bytes of the stream to input of above function. Make sure the bytecount is the same as the length specified.
All you need to do is use GZip instead of Deflate. Below is the code I use for the content of the stream… endstream section in a PDF document:
using System.IO.Compression;
public void DecompressStreamData(byte[] data)
{
int start = 0;
while ((this.data[start] == 0x0a) | (this.data[start] == 0x0d)) start++; // skip trailling cr, lf
byte[] tempdata = new byte[this.data.Length - start];
Array.Copy(data, start, tempdata, 0, data.Length - start);
MemoryStream msInput = new MemoryStream(tempdata);
MemoryStream msOutput = new MemoryStream();
try
{
GZipStream decomp = new GZipStream(msInput, CompressionMode.Decompress);
decomp.CopyTo(msOutput);
}
catch (Exception e)
{
MessageBox.Show(e.Message);
}
}
None of the solutions worked for me on Deflate attachments in a PDF/A-3 document. Some research showed that .NET DeflateStream does not support compressed streams with a header and trailer as per RFC1950.
Error message for reference: The archive entry was compressed using an unsupported compression method.
The solution is to use an alternative library SharpZipLib
Here is a simple method that successfully decoded a Deflate attachment from a PDF/A-3 file for me:
public static string SZLDecompress(byte[] data) {
var outputStream = new MemoryStream();
using var compressedStream = new MemoryStream(data);
using var inputStream = new InflaterInputStream(compressedStream);
inputStream.CopyTo(outputStream);
outputStream.Position = 0;
return Encoding.Default.GetString(outputStream.ToArray());
}

compressing and decomressing in .net endsup with an decompressed array of zero's

I'm trying to compress and decompress a memory stream to send it over an tcp connection.
In the following code snap I do do the decompressing right after compressing to get it working first.
What ever I do I end up with a devompressed buffer wit all zero's and in the line
int read = Decompress.Read(buffie, 0, buffie.Length);
it seems that 0 bytes are read.
Does anyone has a clue what is wrong?
bytesRead = ms.Read(buf, 0, i);
MemoryStream partialMs = new MemoryStream();
GZipStream gZip = new GZipStream(partialMs, CompressionMode.Compress);
gZip.Write(buf, 0, buf.Length);
partialMs.Position = 0;
byte[] compressedBuf = new byte[partialMs.Length];
partialMs.Read(compressedBuf, 0, (int)partialMs.Length);
partialMs.Close();
byte[] gzBuffer = new byte[compressedBuf.Length + 4];
System.Buffer.BlockCopy(compressedBuf, 0, gzBuffer, 4, compressedBuf.Length);
System.Buffer.BlockCopy(BitConverter.GetBytes(buf.Length), 0, gzBuffer, 0, 4);
using (MemoryStream mems = new MemoryStream())
{
int msgLength = BitConverter.ToInt32(gzBuffer, 0);
byte[] buffie = new byte[msgLength];
mems.Write(gzBuffer, 4, gzBuffer.Length - 4);
mems.Flush();
mems.Position = 0;
using (GZipStream Decompress = new GZipStream(mems, CompressionMode.Decompress, true))
{
int read = Decompress.Read(buffie, 0, buffie.Length);
Decompress.Close();
}
}
Your implementation could use some work. there seems to be some confusion as to which streams should be used where. here is a working example to get you started..
see user content at the bottom of this MSDN page
var original = new byte[65535];
var compressed = GZipTest.Compress(original);
var decompressed = GZipTest.Decompress(compressed);
using System.IO;
using System.IO.Compression;
public class GZipTest
{
public static byte[] Compress(byte[] uncompressedBuffer)
{
using (var ms = new MemoryStream())
{
using (var gzip = new GZipStream(ms, CompressionMode.Compress, true))
{
gzip.Write(uncompressedBuffer, 0, uncompressedBuffer.Length);
}
byte[] compressedBuffer = ms.ToArray();
return compressedBuffer;
}
}
public static byte[] Decompress(byte[] compressedBuffer)
{
using (var gzip = new GZipStream(new MemoryStream(compressedBuffer), CompressionMode.Decompress))
{
byte[] uncompressedBuffer = ReadAllBytes(gzip);
return uncompressedBuffer;
}
}
private static byte[] ReadAllBytes(Stream stream)
{
var buffer = new byte[4096];
using (var ms = new MemoryStream())
{
int bytesRead = 0;
do
{
bytesRead = stream.Read(buffer, 0, buffer.Length);
if (bytesRead > 0)
{
ms.Write(buffer, 0, bytesRead);
}
} while (bytesRead > 0);
return ms.ToArray();
}
}
}
You're not closing the GzipStream you're writing to, so it's probably all buffered. I suggest you close it when you're done writing your data.
By the way, you can get the data out of a MemoryStream much more easily than your current code: use MemoryStream.ToArray.

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