How to get actualHeight of a UserControl on a for loop - c#

I have a foreach loop that add UserControl into a stackPanel.
The problem is that I need the height of the UserControl, because it's not the same for all userControl.
Note: I have to add the userControl on the grid after having his Height.
Here is what I tried :
foreach(Verset verset in sourate.versets)
{
Paper_Usercontrol.UC_Paper_Vers uc_verset = new Paper_Usercontrol.UC_Paper_Vers(verset);
uc_verset.Measure(new System.Windows.Size(Double.PositiveInfinity, Double.PositiveInfinity));
uc_verset.Arrange(new Rect(new System.Windows.Point(0, 0), uc_verset.DesiredSize));
uc_verset.UpdateLayout();
totalSize += Convert.ToInt32(uc_verset.ActualHeight);
// ... }
That give code give the value on ActualHeight of "99.85". I don't have any idea of what that value can be, it can't be the real one because it is the same value everytime, but when it show the userControl they have different size.
The other I tested is to add the UserControl on a temporary grid before having his height :
foreach(Verset verset in sourate.versets)
{
Paper_Usercontrol.UC_Paper_Vers uc_verset = new Paper_Usercontrol.UC_Paper_Vers(verset);
Grid_InitElement.Children.Add(uc_verset);
uc_verset.Measure(new System.Windows.Size(Double.PositiveInfinity, Double.PositiveInfinity));
uc_verset.Arrange(new Rect(new System.Windows.Point(0, 0), uc_verset.DesiredSize));
uc_verset.UpdateLayout();
totalSize += Convert.ToInt32(uc_verset.ActualHeight);
Grid_InitElement.Children.Clear();
// ... }
This code give me the Height of 705; it is the height of the Grid_InitElement, again don't ask me why I don't know why it do that
Here is an image if I let all the userControl on the temporaryGrid (to show u they have different size) :
enter image description here
Here is my userControl WPF :
<UserControl x:Class="Zone_Muslim.Paper_Usercontrol.UC_Paper_Vers"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:Zone_Muslim.Paper_Usercontrol"
mc:Ignorable="d"
>
<StackPanel x:Name="StackPanel">
<TextBlock x:Name="ar" TextAlignment="Right" TextWrapping="Wrap" Margin="10,0,10,0">
</TextBlock>
<Separator Height="10" Width="0"></Separator>
<TextBlock x:Name="ph" TextAlignment="Justify" TextWrapping="Wrap" Margin="10,0,10,0">
</TextBlock>
<Separator Height="10" Width="0"></Separator>
<TextBlock x:Name="fr" TextAlignment="Justify" TextWrapping="Wrap" Margin="10,0,10,0"/>
<Separator Height="20" Width="0"></Separator>
</StackPanel>
ps: the Text of the TextBlock is set on the Initialization of the UserControl, and it's that text that determine the size of the UserControl :
public UC_Paper_Vers(Verset verset)
{
InitializeComponent();
ar.Text = verset.text_arabe;
ph.Text = verset.text_phonetique;
fr.Text = verset.position_ds_sourate + ". " + verset.text;
}
Please help me find a solution to have the actualHeight of my userControl
Thanks

Related

How to add some of my code to xaml property ResizeMode= CanResizeWithGrip or whenever it is called

Hi at the begining of this question i want to say that i'm beginer and thing i've done here could prolly be done better but i'm still learnig. i want to set a value of some variable that contains the actual width of grid, and whenever i resize my window obviously this width change and I don't know how to access it. What i want to do ? Just want my progress bar to scale up or down when resizing
Here is some code
<Window x:Class="Lista6.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Lista6"
mc:Ignorable="d"
Title="MainPage" Height="650" Width="1000"
Background="#36393F"
ResizeMode="CanResizeWithGrip"
Icon="/img/Ikonka2.png"
WindowStyle="None">
///other xaml code
<ProgressBar Foreground="White"
Value="50"
BorderThickness="0"
Background="Gray"
Height="5"
Width="{Binding Path=ProgresBarWidth[0], Mode=OneWay}"/>
</StackPanel>
</Grid>
</Grid>
</Window>
ObservableCollection<double> width = new ObservableCollection<double> { };
public ObservableCollection<double> ProgresBarWidth
{
get
{
return width;
}
set
{
width = value;
}
}
public AppOperator()
{
width.Add(0);
}
private void ProgresbarWidthSetter()
{
MainPage mp = new MainPage();
width[0] = mp.MusicBar.Width;
}
Here as u can see i ve binded progres bar width to ObservColl property, and i want to call it when im resizing my window but i ve no idea how to do that.
Thanks for any help and wish u all good.

How do I get the pixel locations of text and other elements in a UWP ListView?

I have a ListView in my UWP app with an ItemTemplate that consists of a Path geometry and a TextBox:
<ListView
x:Name="ListView"
CanDragItems="True"
CanReorderItems="True"
ItemsSource="{x:Bind Categories}">
<ListView.ItemTemplate>
<DataTemplate x:DataType="myData:Category">
<StackPanel
Orientation="Horizontal"
ToolTipService.ToolTip="{x:Bind CategoryString, Mode=OneWay}">
<Path
Margin="14, 10, 4, 0"
Width="10"
Height="10"
VerticalAlignment="Center"
HorizontalAlignment="Center"
Data="{x:Bind SymbolGeometry, Mode=OneWay}"
Fill="{x:Bind Colour, Mode=OneWay}"/>
<TextBox
BorderThickness="0"
Background="Transparent"
Text="{x:Bind LegendLabel, Mode=TwoWay}"/>
</StackPanel>
</DataTemplate>
</ListView.ItemTemplate>
</ListView>
As part of exporting a piece of the UI to an SVG I would like to find the locations (in pixel coordinates relative to any parent item) of the TextBox text and Path geometry for each item in the ListView. Does anybody know how to achieve this? As the ListView items are dependant on user input I'm unsure how to retrieve the necessary information.
I'm aware UIElements can be converted to bitmaps for export, however this does not fulfil the requirements of the app.
You could use the UIElement.TransformToVisual(UIElement) Method and GeneralTransform.TransformPoint(Point) Method to get the locations of UIElement objects.
Please check the following code:
for(int i=0;i<ListView.Items.Count;i++)
{
var item = ListView.ContainerFromIndex(i) as ListViewItem;
var path = VisualTreeHelper.GetChild(item.ContentTemplateRoot as DependencyObject, 0) as Windows.UI.Xaml.Shapes.Path;
var box = VisualTreeHelper.GetChild(item.ContentTemplateRoot as DependencyObject, 1) as TextBox;
var visual1 = path.TransformToVisual(ListView); //Select the ListView control as the parent element.
var point = visual1.TransformPoint(new Point(0, 0));
var visual2 = box.TransformToVisual(ListView);
var point2 = visual2.TransformPoint(new Point(0, 0));
}

UWP XAML Popup not respecting VerticalAlignment?

I'm trying to center a Popup in a Windows Store/UWP app.
In brief, I'm taking MainPage and adding...
A TextBlock with some text
A Button with an event handler, Button_Click
A Popup named popupTest. It contains...
A Border with...
A StackPanel with
A TextBlock
A Button. This Button's event handle sets the Popup's IsOpen to false.
Button_Click calls _centerPopup, which tries to center the Popup and then sets IsOpen to true. I can't get this to work.
private void _centerPopup(Popup popup, Border popupBorder, FrameworkElement extraElement = null)
{
double ratio = .9; // How much of the window the popup fills, give or take. (90%)
Panel pnl = (Panel)popup.Parent;
double parentHeight = pnl.ActualHeight;
double parentWidth = pnl.ActualWidth;
// Min 200 for each dimension.
double width = parentWidth * ratio > 200 ? parentWidth * ratio : 200;
double height = parentHeight * ratio > 200 ? parentHeight * ratio : 200;
popup.Width = width;
popup.Height = height;
//popup.HorizontalAlignment = HorizontalAlignment.Center;
popup.VerticalAlignment = VerticalAlignment.Top; // <<< This is ignored?!
// Resize the border too. Not sure how to get this "for free".
popupBorder.Width = width;
popupBorder.Height = height;
// Not using this here, but if there's anything else that needs resizing, do it.
if (null != extraElement)
{
extraElement.Width = width;
extraElement.Height = height;
}
}
If I don't try to resize and center the Popup in Button_Click, here's what I get after clicking "Click Me"...
private void Button_Click(object sender, RoutedEventArgs e)
{
//_centerPopup(this.popupTest, this.popupTestBorder);
this.popupTest.IsOpen = true;
}
If I uncomment out the call to _centerPopup, I get this, with the popup staying under the button:
private void Button_Click(object sender, RoutedEventArgs e)
{
_centerPopup(this.popupTest, this.popupTestBorder);
this.popupTest.IsOpen = true;
}
That's no good. I thought popup.VerticalAlignment = VerticalAlignment.Top; would've fixed that.
FrameworkElement.VerticalAlignment Property
Gets or sets the vertical alignment characteristics applied to this element when it is composed within a parent element such as a panel or items control.
Move Popup to top of StackPanel?
Strangely, if I move the Popup up to the top of my StackPanel, it actually pushes the other controls down after being shown.
Clicking "Click Me" without _centerPopup:
That looks promising! It's floating over the other controls nicely, and there's no obvious impact to the layout after it's closed.
But add back _centerPopup, even after commenting out setting VerticalAlignment to Top, and things die a horrible, fiery death.
It looks perfect until you notice that every other control was pushed down. ??? Here's after clicking "Click to close":
Other controls are pushed down permanently. Why does that happen? Shouldn't the popup float like it did before I resized it?
Full Source
XAML
<Page
x:Class="PopupPlay.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:PopupPlay"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<StackPanel Name="StackMain">
<TextBlock>
This is some text<LineBreak />
This is some text<LineBreak />
This is some text<LineBreak />
This is some text<LineBreak />
</TextBlock>
<Button Click="Button_Click" Content="Click Me"></Button>
<Popup x:Name="popupTest">
<Border
Name="popupTestBorder"
Background="{StaticResource ApplicationPageBackgroundThemeBrush}"
BorderBrush="{StaticResource ApplicationForegroundThemeBrush}"
BorderThickness="2">
<StackPanel HorizontalAlignment="Center" VerticalAlignment="Center">
<TextBlock Name="txtPopup"
Text="This is some text"
FontSize="24"
HorizontalAlignment="Center" />
<Button Name="btnClose"
Click="btnClose_Click"
Content="Click to close"></Button>
</StackPanel>
</Border>
</Popup>
</StackPanel>
</Page>
Full MainPage.xaml.cs code
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
namespace PopupPlay
{
/// <summary>
/// An empty page that can be used on its own or navigated to within a Frame.
/// </summary>
public sealed partial class MainPage : Page
{
public MainPage()
{
this.InitializeComponent();
}
private void Button_Click(object sender, RoutedEventArgs e)
{
_centerPopup(this.popupTest, this.popupTestBorder);
this.popupTest.IsOpen = true;
}
private void _centerPopup(Popup popup, Border popupBorder, FrameworkElement extraElement = null)
{
double ratio = .9; // How much of the window the popup fills, give or take. (90%)
Panel pnl = (Panel)popup.Parent;
double parentHeight = pnl.ActualHeight;
double parentWidth = pnl.ActualWidth;
// Min 200 for each dimension.
double width = parentWidth * ratio > 200 ? parentWidth * ratio : 200;
double height = parentHeight * ratio > 200 ? parentHeight * ratio : 200;
popup.Width = width;
popup.Height = height;
//popup.HorizontalAlignment = HorizontalAlignment.Center;
popup.VerticalAlignment = VerticalAlignment.Top; // <<< This is ignored?!
// Resize the border too. Not sure how to get this "for free".
popupBorder.Width = width;
popupBorder.Height = height;
// Not using this here, but if there's anything else that needs resizing, do it.
if (null != extraElement)
{
extraElement.Width = width;
extraElement.Height = height;
}
}
private void btnClose_Click(object sender, RoutedEventArgs e)
{
this.popupTest.IsOpen = false;
}
}
}
There are several questions that seem related. I do not see a viable fix. (Note: These are not all UWP specific.)
Center Popup in XAML
Place Popup at top right corner of a window in XAML
How to set vertical offset for popup having variable height
Painfully, this same setup is working for me in another app when it's positioned in a much more complicated grid with a Pivot, but I see that pivots are buggy.
Wpf's Placement stuff sounds promising, but doesn't exist in UWP-land.
Your Popup is inside a vertical StackPanel, which means the StackPanel will lay out the popup alongside the other child elements of the panel, which is why it pushes down the text.
Also, the VerticalAlignment is being ignored by the panel because the panel allocated exactly enough vertical space for the popup's size, and so there is no room for it to align the popup vertically within the space it was allocated.
I would suggest using a Grid as the root element for the Page, and putting the StackPanel and Popup directly inside the Grid, like this:
<Grid>
<StackPanel Name="StackMain">
<TextBlock>
This is some text<LineBreak />
This is some text<LineBreak />
This is some text<LineBreak />
This is some text<LineBreak />
</TextBlock>
<Button Click="Button_Click" Content="Click Me"></Button>
</StackPanel>
<Popup x:Name="popupTest">
<Border
Name="popupTestBorder"
Background="{StaticResource ApplicationPageBackgroundThemeBrush}"
BorderBrush="{StaticResource ApplicationForegroundThemeBrush}"
BorderThickness="2">
<StackPanel HorizontalAlignment="Center" VerticalAlignment="Center">
<TextBlock Name="txtPopup"
Text="This is some text"
FontSize="24"
HorizontalAlignment="Center" />
<Button Name="btnClose"
Click="btnClose_Click"
Content="Click to close"></Button>
</StackPanel>
</Border>
</Popup>
</Grid>
Grids are good for this purpose, when you want to have overlapping elements or multiple elements that do not affect the position and size of any other child element. You want the layout of the popup to be separate from the layout of the stack panel and its children, so you should organize your XAML as such.
Try changing your xaml as follows...
<Page...>
<Grid x:Name="LayoutRoot">
<Popup>
</Popup>
<Grid x:Name="ContentPanel">
</Grid>
</Grid>
</Page>
So move the Popup control outside the content area and put your stacklayout with all content inside the ContentPanel Grid ( as shown in code sample above )
That should stop pushing the other controls down...

Make a UserCOntrol on a Page the same size as the MainWindow in WPF

I have a WPF application. It consists of:
A MainWindow which loads a Page which contains a UserControl.
The UserControl is simply a MediaElement with play/pause controls etc.
Here is the XAML for the UserControl:
<UserControl x:Class="InstallerToolkit.UserControls.UserControlVideoPlayer"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="464">
<Grid Margin="0,0,0,0" Background="Black">
<StackPanel Margin="0,0,0,0" VerticalAlignment="Bottom">
<MediaElement Name="MediaElement" MediaOpened="Element_MediaOpened" LoadedBehavior="Manual" UnloadedBehavior="Stop"/>
<StackPanel DockPanel.Dock="Bottom" Background="DarkGray" HorizontalAlignment="Center" Orientation="Horizontal">
<Image Source="/Images/control_play.png" MouseDown="OnMouseDownPlayMedia" Margin="5" />
<Image Source="/images/control_pause.png" MouseDown="OnMouseDownPauseMedia" Margin="5" />
<Image Source="/images/control_stop.png" MouseDown="OnMouseDownStopMedia" Margin="5" />
<TextBlock Foreground="White" Margin="5" VerticalAlignment="Center"><Run Text="Seek To"/></TextBlock>
<Slider x:Name="timelineSlider" Thumb.DragStarted="DragStarted" Thumb.DragCompleted="DragCompleted" Margin="5" ValueChanged="SeekToMediaPosition" Width="70"/>
<TextBlock x:Name="lblProgressStatus" Margin="5"><Run Text="00:00"/></TextBlock>
<TextBlock x:Name="lblSepatator" Margin="5"><Run Text="/"/></TextBlock>
<TextBlock x:Name="lblTotalLength" Margin="5" RenderTransformOrigin="3.607,0.455"><Run Text="00:00"/></TextBlock>
<Image Source="/images/control_stop.png" Margin="145,0,0,0" MouseLeftButtonDown="Image_MouseLeftButtonDown" />
</StackPanel>
</StackPanel>
</Grid>
Here is the positon of my UserControl normally:
I have added a button to the UserControl to try and make it go the full size of the MainWindow.
WHen I click the fullscreen button I have an event on my page which does the following:
private void VideoPlayer_FullScreenSelected(object sender, EventArgs e)
{
var parentWindowWidth = ((System.Windows.Controls.Panel)(Application.Current.MainWindow.Content)).ActualWidth;
var parentWindowHeight = ((System.Windows.Controls.Panel)(Application.Current.MainWindow.Content)).ActualHeight;
Thickness margin = new Thickness(0,0,0,0);
VideoPlayer.Margin = margin;
VideoPlayer.Width = parentWindowWidth;
VideoPlayer.Height = parentWindowHeight;
}
When I do this I see the VideoPlayer appearing larger like so:
Note how it is the size of my Page but not the MainWindow which I want ot to be.
So then I have added an event to my Page which triggers a function in my MainWindow that tries to grab the MediaElement from my Page and make it fullscreen. But I dont know how to grab my UserCOntrol from here and make it the size I need.
How can I do this??
You are grabbing window content height and width which is page instead and not your window.
Instead of
var parentWindowWidth = ((System.Windows.Controls.Panel)
(Application.Current.MainWindow.Content)).ActualWidth;
var parentWindowHeight = ((System.Windows.Controls.Panel)
(Application.Current.MainWindow.Content)).ActualHeight;
you should use MainWindow height and width:
var parentWindowWidth = Application.Current.MainWindow.ActualWidth;
var parentWindowHeight = Application.Current.MainWindow.ActualHeight;
I found another way around this problem.
I created a new Window and made its size to be 1200x750. On this window I placed my VideoPlayer Usercontrol and made it full screen.
Thwn when I click the 'fullscreen' button I simply launch this new window and pass it the current position of my video to make it appear like its continuing playing. When this window is closed I pass the current video positon back again and continue from there.
private void VideoPlayer_FullScreenSelected(object sender, EventArgs e)
{
VideoPlayer.Pause();
//Get the current media position
_currentMediaPosition = VideoPlayer.CurrentPosition;
VideoFullScreenWindow fullScreenVideo = new VideoFullScreenWindow(_currentMediaPosition, _videoFile);
fullScreenVideo.ShowDialog();
TimeSpan pos = fullScreenVideo.Position;
VideoPlayer.SeekToPosition(pos);
VideoPlayer.Play();
}

Is it possible to make fonts scaleable?

All my grids could be small and very big depending on window size but text inside is looking really small on big grid sizes.
My current idea (but I don't know how to realize it yet) is to make Binding for all Grid elements to single font and then change the font size by
override void OnRender(DrawingContext dc) {
depending on window size.
The question is: Is this idea sane and is there other methods for it?
If you have not set the font on inner elements explicitly, they inherit the parent font. So you can change the font size on one of the parent elements (for example the Window itself or the Grid). This changes the font size on all inner elements that has not specified the font size explicitly.
However if your font should be of different sizes, the best solution in my opinion is binding the font size of elements to the font size of the parent window, and using a value converter to do a scale on the font size:
Define a value converter like this:
using System;
using System.Windows.Data;
namespace WPFTest
{
public class FontSizeConverter : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
{
if (value == null)
return null;
double windowFontSize = (double)value;
var scale = System.Convert.ToDouble(parameter);
return windowFontSize * scale;
}
public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
{
throw new NotImplementedException();
}
}
}
And use it in your xaml:
<Window x:Class="WPFTest.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:test="clr-namespace:WPFTest"
Title="Window1" Height="300" Width="300" FontSize="20" x:Name="window1">
<Window.Resources>
<test:FontSizeConverter x:Key="fontSizeConverter"/>
</Window.Resources>
<Grid>
<StackPanel Grid.Row="0" Grid.Column="0">
<TextBlock
FontSize="{Binding ElementName=window1, Path=FontSize, Converter={StaticResource ResourceKey=fontSizeConverter}, ConverterParameter=1.5}">
Text 1
</TextBlock>
<TextBlock FontSize="{Binding ElementName=window1, Path=FontSize, Converter={StaticResource ResourceKey=fontSizeConverter}, ConverterParameter=0.7}">
Text 2
</TextBlock>
<TextBlock >Text 3</TextBlock>
</StackPanel>
</Grid>
</Window>
ConverterParameter is used as the scale of the element's font related to the window (specified in ElementName property of the binding).
In this example font of the first TextBlock is 150% of the window font and font of the second TextBlock is 70% of the window. The third TextBlock follows the font size of the window.
I like more this solution as suggested by roberther. It is more aesy and clean.
<Viewbox>
<TextBlock Text="Hello World" />
</Viewbox>
I know this is an old post but it was one of the first things to come up when I searched for the topic, so here is my solution:
I've done this in a project recently for work with text boxes and scaling their content font size relative to the screen. For this I set up an integer value and had font size bound to it.
In my case, my screen height starts at 800x650 and I wanted my font to be size 12 by default so I set the integer value (_ScaledFontSize) to WindowHeight/(650/12).
Everytime the screen size changes, a function is called to recalculate the font size and a property change event is called. This function is where you can add constraints for minimum and maximum font sizes using something simple like:
//Set a minimum font size
if(_ScaledFontSize < 12)
_ScaledFontSize = 12;
In order to enforce this scaled sized, every control that you want to scaled font size on must be bound to the ScaledFontSize property.
Final Result:
Text at application launch
Text at about 1920x1080 (Slightly smaller because not fullscreen)
I was struggling to find something like this for a while and in the end this is what I went with. Luckily the code is pretty simple:
MainWindow.xaml.cs:
using System.Windows;
using System.ComponentModel;
namespace FontScaling
{
public partial class MainWindow : Window, INotifyPropertyChanged
{
public event System.ComponentModel.PropertyChangedEventHandler PropertyChanged;
private int _ScaledFontSize;
public int ScaledFontSize
{
get => _ScaledFontSize;
set => _ScaledFontSize = value;
}
public void PropChange(string name)
{
System.ComponentModel.PropertyChangedEventArgs propertyChangedEvt = new System.ComponentModel.PropertyChangedEventArgs(name);
if (PropertyChanged != null)
{
PropertyChanged.Invoke(this, propertyChangedEvt);
}
}
public MainWindow()
{
InitializeComponent();
_ScaledFontSize = (int)Application.Current.MainWindow.Height / 54;
}
private void Window_SizeChanged(object sender, SizeChangedEventArgs e)
{
_ScaledFontSize = (int)Application.Current.MainWindow.ActualHeight / 54;
PropChange("ScaledFontSize");
}
}
}
MainWindow.xaml:
<Window x:Class="FontScaling.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:FontScaling"
mc:Ignorable="d"
Title="MainWindow" Height="650" Width="800"
SizeChanged="Window_SizeChanged"
Name="_This">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="10*"/>
<RowDefinition Height="10*"/>
<RowDefinition Height="10*"/>
<RowDefinition Height="200*"/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="15*"/>
<ColumnDefinition Width="10*"/>
<ColumnDefinition Width="1*"/>
<ColumnDefinition Width="10*"/>
<ColumnDefinition Width="15*"/>
</Grid.ColumnDefinitions>
<TextBlock
VerticalAlignment="Bottom"
Grid.Row="1"
Grid.Column="1"
Text="Non Scaled TextBlock"/>
<TextBox
Grid.Row="2"
Grid.Column="1"
Text="Non Scaled Text"/>
<TextBlock
VerticalAlignment="Bottom"
Grid.Row="1"
Grid.Column="3"
Text="Scaled TextBlock"
FontSize="{Binding ScaledFontSize, ElementName=_This}"/>
<TextBox
Grid.Row="2"
Grid.Column="3"
Text="Scaled TextBox"
FontSize="{Binding ScaledFontSize, ElementName=_This}"/>
</Grid>
</Window>

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