fileSystemWatcher doesn't work when watching for created zip files - c#

I have been using fileSystemWatcher for c# to track when a zip file has been downloaded, the problem is that the name of the file never gets output to result.Name. Why is this??
public ResultsDetails ExportCallsToCsv()
{
var downloadsDirectory = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile) + #"\Downloads";
ExportToCsvButton.Click();
using (var watcher = new FileSystemWatcher(downloadsDirectory))
{
watcher.Filter = "*.zip";
var result = watcher.WaitForChanged(WatcherChangeTypes.Created, 10000);
CsvFilePath = $#"{downloadsDirectory}\{result.Name}".Replace("_", "-");
}
return new ResultsDetails(ActionResult.Passed, "Csv file created succesfully.");
}
Why does result.Name never get filled? I've attempted to put an endless while loop inside the using block which breaks when result.Name gets filled, but to still no avail. It just halts forever when I do that.

FileSystemWatcher.WaitForChanged is a synchronous/blocking method and is unable to capture the file change that was triggered on the same thread.
Here's an example of your code in a small test program. This will not work (as you pointed out).
static void Main(string[] args)
{
var directory = "C:\\test";
File.Copy("C:\\test\\source.txt", "C:\\test\\new_file.txt");
using (var watcher = new FileSystemWatcher(directory))
{
watcher.Filter = "*.txt";
var result = watcher.WaitForChanged(WatcherChangeTypes.Created, 10000);
if (result.Name is null)
{
// This is always printed.
Console.WriteLine("No name");
}
}
Console.ReadLine();
}
Here's a small sample program that does work. This version handles the FileSystemWatcher events asynchronously.
static void Main(string[] args)
{
var directory = "C:\\test";
using (var watcher = new FileSystemWatcher(directory, "*.txt"))
{
watcher.EnableRaisingEvents = true; // *** Be sure to include this!
watcher.Created += Watcher_Created; // *** This is different, too.
File.Delete("C:\\test\\new_file.txt");
File.Copy("C:\\test\\source.txt", "C:\\test\\new_file.txt");
}
Console.WriteLine("All done.");
Console.ReadLine();
}
private static void Watcher_Created(object sender, FileSystemEventArgs e)
{
Console.WriteLine($"Detected {e.Name} is {e.ChangeType}.");
}

Related

StreamWriter Appending two files to an existing file [duplicate]

I have an application where I am looking for a text file and if there are any changes made to the file I am using the OnChanged eventhandler to handle the event. I am using the NotifyFilters.LastWriteTime but still the event is getting fired twice. Here is the code.
public void Initialize()
{
FileSystemWatcher _fileWatcher = new FileSystemWatcher();
_fileWatcher.Path = "C:\\Folder";
_fileWatcher.NotifyFilter = NotifyFilters.LastWrite;
_fileWatcher.Filter = "Version.txt";
_fileWatcher.Changed += new FileSystemEventHandler(OnChanged);
_fileWatcher.EnableRaisingEvents = true;
}
private void OnChanged(object source, FileSystemEventArgs e)
{
.......
}
In my case the OnChanged is called twice, when I change the text file version.txt and save it.
I am afraid that this is a well-known bug/feature of the FileSystemWatcher class. This is from the documentation of the class:
You may notice in certain situations that a single creation event generates multiple Created events that are handled by your component. For example, if you use a FileSystemWatcher component to monitor the creation of new files in a directory, and then test it by using Notepad to create a file, you may see two Created events generated even though only a single file was created. This is because Notepad performs multiple file system actions during the writing process. Notepad writes to the disk in batches that create the content of the file and then the file attributes. Other applications may perform in the same manner. Because FileSystemWatcher monitors the operating system activities, all events that these applications fire will be picked up.
Now this bit of text is about the Created event, but the same thing applies to other file events as well. In some applications you might be able to get around this by using the NotifyFilter property, but my experience is says that sometimes you have to do some manual duplicate filtering (hacks) as well.
A while ago I bookedmarked a page with a few FileSystemWatcher tips. You might want to check it out.
I've "fixed" that problem using the following strategy in my delegate:
// fsw_ is the FileSystemWatcher instance used by my application.
private void OnDirectoryChanged(...)
{
try
{
fsw_.EnableRaisingEvents = false;
/* do my stuff once asynchronously */
}
finally
{
fsw_.EnableRaisingEvents = true;
}
}
Any duplicated OnChanged events from the FileSystemWatcher can be detected and discarded by checking the File.GetLastWriteTime timestamp on the file in question. Like so:
DateTime lastRead = DateTime.MinValue;
void OnChanged(object source, FileSystemEventArgs a)
{
DateTime lastWriteTime = File.GetLastWriteTime(uri);
if (lastWriteTime != lastRead)
{
doStuff();
lastRead = lastWriteTime;
}
// else discard the (duplicated) OnChanged event
}
Here is my solution which helped me to stop the event being raised twice:
watcher.NotifyFilter = NotifyFilters.FileName | NotifyFilters.Size;
Here I have set the NotifyFilter property with only Filename and size.
watcher is my object of FileSystemWatcher. Hope this will help.
Here's my approach :
// Consider having a List<String> named _changedFiles
private void OnChanged(object source, FileSystemEventArgs e)
{
lock (_changedFiles)
{
if (_changedFiles.Contains(e.FullPath))
{
return;
}
_changedFiles.Add(e.FullPath);
}
// do your stuff
System.Timers.Timer timer = new Timer(1000) { AutoReset = false };
timer.Elapsed += (timerElapsedSender, timerElapsedArgs) =>
{
lock (_changedFiles)
{
_changedFiles.Remove(e.FullPath);
}
};
timer.Start();
}
This is the solution I used to solve this issue on a project where I was sending the file as attachment in a mail.
It will easily avoid the twice fired event even with a smaller timer interval but in my case 1000 was alright since I was happier with missing few changes than with flooding the mailbox with > 1 message per second.
At least it works just fine in case several files are changed at the exact same time.
Another solution I've thought of would be to replace the list with a dictionary mapping files to their respective MD5, so you wouldn't have to choose an arbitrary interval since you wouldn't have to delete the entry but update its value, and cancel your stuff if it hasn't changed.
It has the downside of having a Dictionary growing in memory as files are monitored and eating more and more memory, but I've read somewhere that the amount of files monitored depends on the FSW's internal buffer, so maybe not that critical.
Dunno how MD5 computing time would affect your code's performances either, careful =\
My scenario is that I have a virtual machine with a Linux server in it. I am developing files on the Windows host. When I change something in a folder on the host I want all the changes to be uploaded, synced onto the virtual server via Ftp. This is how I do eliminate the duplicate change event when I write to a file ( which flags the folder containing the file to be modified as well ) :
private Hashtable fileWriteTime = new Hashtable();
private void fsw_sync_Changed(object source, FileSystemEventArgs e)
{
string path = e.FullPath.ToString();
string currentLastWriteTime = File.GetLastWriteTime( e.FullPath ).ToString();
// if there is no path info stored yet
// or stored path has different time of write then the one now is inspected
if ( !fileWriteTime.ContainsKey(path) ||
fileWriteTime[path].ToString() != currentLastWriteTime
)
{
//then we do the main thing
log( "A CHANGE has occured with " + path );
//lastly we update the last write time in the hashtable
fileWriteTime[path] = currentLastWriteTime;
}
}
Mainly I create a hashtable to store file write time information. Then if the hashtable has the filepath that is modified and it's time value is the same as the currently notified file's change then I know it is the duplicate of the event and ignore it.
I have created a Git repo with a class that extends FileSystemWatcher to trigger the events only when copy is done. It discards all the changed events exept the last and it raise it only when the file become available for read.
Download FileSystemSafeWatcher and add it to your project.
Then use it as a normal FileSystemWatcher and monitor when the events are triggered.
var fsw = new FileSystemSafeWatcher(file);
fsw.EnableRaisingEvents = true;
// Add event handlers here
fsw.Created += fsw_Created;
Try with this code:
class WatchPlotDirectory
{
bool let = false;
FileSystemWatcher watcher;
string path = "C:/Users/jamie/OneDrive/Pictures/Screenshots";
public WatchPlotDirectory()
{
watcher = new FileSystemWatcher();
watcher.Path = path;
watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite
| NotifyFilters.FileName | NotifyFilters.DirectoryName;
watcher.Filter = "*.*";
watcher.Changed += new FileSystemEventHandler(OnChanged);
watcher.Renamed += new RenamedEventHandler(OnRenamed);
watcher.EnableRaisingEvents = true;
}
void OnChanged(object sender, FileSystemEventArgs e)
{
if (let==false) {
string mgs = string.Format("File {0} | {1}",
e.FullPath, e.ChangeType);
Console.WriteLine("onchange: " + mgs);
let = true;
}
else
{
let = false;
}
}
void OnRenamed(object sender, RenamedEventArgs e)
{
string log = string.Format("{0} | Renamed from {1}",
e.FullPath, e.OldName);
Console.WriteLine("onrenamed: " + log);
}
public void setPath(string path)
{
this.path = path;
}
}
I know this is an old issue, but had the same problem and none of the above solution really did the trick for the problem I was facing. I have created a dictionary which maps the file name with the LastWriteTime. So if the file is not in the dictionary will go ahead with the process other wise check to see when was the last modified time and if is different from what it is in the dictionary run the code.
Dictionary<string, DateTime> dateTimeDictionary = new Dictionary<string, DateTime>();
private void OnChanged(object source, FileSystemEventArgs e)
{
if (!dateTimeDictionary.ContainsKey(e.FullPath) || (dateTimeDictionary.ContainsKey(e.FullPath) && System.IO.File.GetLastWriteTime(e.FullPath) != dateTimeDictionary[e.FullPath]))
{
dateTimeDictionary[e.FullPath] = System.IO.File.GetLastWriteTime(e.FullPath);
//your code here
}
}
One possible 'hack' would be to throttle the events using Reactive Extensions for example:
var watcher = new FileSystemWatcher("./");
Observable.FromEventPattern<FileSystemEventArgs>(watcher, "Changed")
.Throttle(new TimeSpan(500000))
.Subscribe(HandleChangeEvent);
watcher.EnableRaisingEvents = true;
In this case I'm throttling to 50ms, on my system that was enough, but higher values should be safer. (And like I said, it's still a 'hack').
I spent some significant amount of time using the FileSystemWatcher, and some of the approaches here will not work. I really liked the disabling events approach, but unfortunately, it doesn't work if there is >1 file being dropped, second file will be missed most if not all times.
So I use the following approach:
private void EventCallback(object sender, FileSystemEventArgs e)
{
var fileName = e.FullPath;
if (!File.Exists(fileName))
{
// We've dealt with the file, this is just supressing further events.
return;
}
// File exists, so move it to a working directory.
File.Move(fileName, [working directory]);
// Kick-off whatever processing is required.
}
I have a very quick and simple workaround here, it does work for me, and no matter the event would be triggered once or twice or more times occasionally, check it out:
private int fireCount = 0;
private void inputFileWatcher_Changed(object sender, FileSystemEventArgs e)
{
fireCount++;
if (fireCount == 1)
{
MessageBox.Show("Fired only once!!");
dowork();
}
else
{
fireCount = 0;
}
}
}
Here is a new solution you can try. Works well for me. In the event handler for the changed event programmatically remove the handler from the designer output a message if desired then programmatically add the handler back. example:
public void fileSystemWatcher1_Changed( object sender, System.IO.FileSystemEventArgs e )
{
fileSystemWatcher1.Changed -= new System.IO.FileSystemEventHandler( fileSystemWatcher1_Changed );
MessageBox.Show( "File has been uploaded to destination", "Success!" );
fileSystemWatcher1.Changed += new System.IO.FileSystemEventHandler( fileSystemWatcher1_Changed );
}
The main reason was
first event's last access time was current time(file write or changed time).
then second event was file's original last access time.
I solve under code.
var lastRead = DateTime.MinValue;
Watcher = new FileSystemWatcher(...)
{
NotifyFilter = NotifyFilters.FileName | NotifyFilters.LastWrite,
Filter = "*.dll",
IncludeSubdirectories = false,
};
Watcher.Changed += (senderObject, ea) =>
{
var now = DateTime.Now;
var lastWriteTime = File.GetLastWriteTime(ea.FullPath);
if (now == lastWriteTime)
{
return;
}
if (lastWriteTime != lastRead)
{
// do something...
lastRead = lastWriteTime;
}
};
Watcher.EnableRaisingEvents = true;
This code worked for me.
private void OnChanged(object source, FileSystemEventArgs e)
{
string fullFilePath = e.FullPath.ToString();
string fullURL = buildTheUrlFromStudyXML(fullFilePath);
System.Diagnostics.Process.Start("iexplore", fullURL);
Timer timer = new Timer();
((FileSystemWatcher)source).Changed -= new FileSystemEventHandler(OnChanged);
timer.Interval = 1000;
timer.Elapsed += new ElapsedEventHandler(t_Elapsed);
timer.Start();
}
private void t_Elapsed(object sender, ElapsedEventArgs e)
{
((Timer)sender).Stop();
theWatcher.Changed += new FileSystemEventHandler(OnChanged);
}
mostly for future me :)
I wrote a wrapper using Rx:
public class WatcherWrapper : IDisposable
{
private readonly FileSystemWatcher _fileWatcher;
private readonly Subject<FileSystemEventArgs> _infoSubject;
private Subject<FileSystemEventArgs> _eventSubject;
public WatcherWrapper(string path, string nameFilter = "*.*", NotifyFilters? notifyFilters = null)
{
_fileWatcher = new FileSystemWatcher(path, nameFilter);
if (notifyFilters != null)
{
_fileWatcher.NotifyFilter = notifyFilters.Value;
}
_infoSubject = new Subject<FileSystemEventArgs>();
_eventSubject = new Subject<FileSystemEventArgs>();
Observable.FromEventPattern<FileSystemEventArgs>(_fileWatcher, "Changed").Select(e => e.EventArgs)
.Subscribe(_infoSubject.OnNext);
Observable.FromEventPattern<FileSystemEventArgs>(_fileWatcher, "Created").Select(e => e.EventArgs)
.Subscribe(_infoSubject.OnNext);
Observable.FromEventPattern<FileSystemEventArgs>(_fileWatcher, "Deleted").Select(e => e.EventArgs)
.Subscribe(_infoSubject.OnNext);
Observable.FromEventPattern<FileSystemEventArgs>(_fileWatcher, "Renamed").Select(e => e.EventArgs)
.Subscribe(_infoSubject.OnNext);
// this takes care of double events and still works with changing the name of the same file after a while
_infoSubject.Buffer(TimeSpan.FromMilliseconds(20))
.Select(x => x.GroupBy(z => z.FullPath).Select(z => z.LastOrDefault()).Subscribe(
infos =>
{
if (infos != null)
foreach (var info in infos)
{
{
_eventSubject.OnNext(info);
}
}
});
_fileWatcher.EnableRaisingEvents = true;
}
public IObservable<FileSystemEventArgs> FileEvents => _eventSubject;
public void Dispose()
{
_fileWatcher?.Dispose();
_eventSubject.Dispose();
_infoSubject.Dispose();
}
}
Usage:
var watcher = new WatcherWrapper(_path, "*.info");
// all more complicated and scenario specific filtering of events can be done here
watcher.FileEvents.Where(x => x.ChangeType != WatcherChangeTypes.Deleted).Subscribe(x => //do stuff)
Try this, It's working fine
private static readonly FileSystemWatcher Watcher = new FileSystemWatcher();
static void Main(string[] args)
{
Console.WriteLine("Watching....");
Watcher.Path = #"D:\Temp\Watcher";
Watcher.Changed += OnChanged;
Watcher.EnableRaisingEvents = true;
Console.ReadKey();
}
static void OnChanged(object sender, FileSystemEventArgs e)
{
try
{
Watcher.Changed -= OnChanged;
Watcher.EnableRaisingEvents = false;
Console.WriteLine($"File Changed. Name: {e.Name}");
}
catch (Exception exception)
{
Console.WriteLine(exception);
}
finally
{
Watcher.Changed += OnChanged;
Watcher.EnableRaisingEvents = true;
}
}
I wanted to react only on the last event, just in case, also on a linux file change it seemed that the file was empty on the first call and then filled again on the next and did not mind loosing some time just in case the OS decided to do some file/attribute change.
I am using .NET async here to help me do the threading.
private static int _fileSystemWatcherCounts;
private async void OnChanged(object sender, FileSystemEventArgs e)
{
// Filter several calls in short period of time
Interlocked.Increment(ref _fileSystemWatcherCounts);
await Task.Delay(100);
if (Interlocked.Decrement(ref _fileSystemWatcherCounts) == 0)
DoYourWork();
}
I think the best solution to solve the issue is to use reactive extensions
When you transform event into observable, then you can just add Throttling(..) (originally called Debounce(..))
Sample code here
var templatesWatcher = new FileSystemWatcher(settingsSnapshot.Value.TemplatesDirectory)
{
NotifyFilter = NotifyFilters.LastWrite,
IncludeSubdirectories = true
};
templatesWatcher.EnableRaisingEvents = true;
Observable.FromEventPattern<FileSystemEventHandler, FileSystemEventArgs>(
addHandler => templatesWatcher.Changed += addHandler,
removeHandler => templatesWatcher.Changed -= removeHandler)
.Throttle(TimeSpan.FromSeconds(5))
.Subscribe(args =>
{
_logger.LogInformation($"Template file {args.EventArgs.Name} has changed");
//TODO do something
});
You could try to open it for write, and if successful then you could assume the other application is done with the file.
private void OnChanged(object source, FileSystemEventArgs e)
{
try
{
using (var fs = File.OpenWrite(e.FullPath))
{
}
//do your stuff
}
catch (Exception)
{
//no write access, other app not done
}
}
Just opening it for write appears not to raise the changed event. So it should be safe.
FileReadTime = DateTime.Now;
private void File_Changed(object sender, FileSystemEventArgs e)
{
var lastWriteTime = File.GetLastWriteTime(e.FullPath);
if (lastWriteTime.Subtract(FileReadTime).Ticks > 0)
{
// code
FileReadTime = DateTime.Now;
}
}
Sorry for the grave dig, but I've been battling this issue for a while now and finally came up with a way to handle these multiple fired events. I would like to thank everyone in this thread as I have used it in many references when battling this issue.
Here is my complete code. It uses a dictionary to track the date and time of the last write of the file. It compares that value, and if it is the same, it suppresses the events. It then sets the value after starting the new thread.
using System.Threading; // used for backgroundworker
using System.Diagnostics; // used for file information
private static IDictionary<string, string> fileModifiedTable = new Dictionary<string, string>(); // used to keep track of our changed events
private void fswFileWatch_Changed( object sender, FileSystemEventArgs e )
{
try
{
//check if we already have this value in our dictionary.
if ( fileModifiedTable.TryGetValue( e.FullPath, out sEmpty ) )
{
//compare timestamps
if ( fileModifiedTable[ e.FullPath ] != File.GetLastWriteTime( e.FullPath ).ToString() )
{
//lock the table
lock ( fileModifiedTable )
{
//make sure our file is still valid
if ( File.Exists( e.FullPath ) )
{
// create a new background worker to do our task while the main thread stays awake. Also give it do work and work completed handlers
BackgroundWorker newThreadWork = new BackgroundWorker();
newThreadWork.DoWork += new DoWorkEventHandler( bgwNewThread_DoWork );
newThreadWork.RunWorkerCompleted += new RunWorkerCompletedEventHandler( bgwNewThread_RunWorkerCompleted );
// capture the path
string eventFilePath = e.FullPath;
List<object> arguments = new List<object>();
// add arguments to pass to the background worker
arguments.Add( eventFilePath );
arguments.Add( newEvent.File_Modified );
// start the new thread with the arguments
newThreadWork.RunWorkerAsync( arguments );
fileModifiedTable[ e.FullPath ] = File.GetLastWriteTime( e.FullPath ).ToString(); //update the modified table with the new timestamp of the file.
FILE_MODIFIED_FLAG.WaitOne(); // wait for the modified thread to complete before firing the next thread in the event multiple threads are being worked on.
}
}
}
}
}
catch ( IOException IOExcept )
{
//catch any errors
postError( IOExcept, "fswFileWatch_Changed" );
}
}
Event if not asked, it is a shame there are no ready solution samples for F#.
To fix this here is my recipe, just because I can and F# is a wonderful .NET language.
Duplicated events are filtered out using FSharp.Control.Reactive package, which is just a F# wrapper for reactive extensions. All that can be targeted to full framework or netstandard2.0:
let createWatcher path filter () =
new FileSystemWatcher(
Path = path,
Filter = filter,
EnableRaisingEvents = true,
SynchronizingObject = null // not needed for console applications
)
let createSources (fsWatcher: FileSystemWatcher) =
// use here needed events only.
// convert `Error` and `Renamed` events to be merded
[| fsWatcher.Changed :> IObservable<_>
fsWatcher.Deleted :> IObservable<_>
fsWatcher.Created :> IObservable<_>
//fsWatcher.Renamed |> Observable.map renamedToNeeded
//fsWatcher.Error |> Observable.map errorToNeeded
|] |> Observable.mergeArray
let handle (e: FileSystemEventArgs) =
printfn "handle %A event '%s' '%s' " e.ChangeType e.Name e.FullPath
let watch path filter throttleTime =
// disposes watcher if observer subscription is disposed
Observable.using (createWatcher path filter) createSources
// filter out multiple equal events
|> Observable.distinctUntilChanged
// filter out multiple Changed
|> Observable.throttle throttleTime
|> Observable.subscribe handle
[<EntryPoint>]
let main _args =
let path = #"C:\Temp\WatchDir"
let filter = "*.zip"
let throttleTime = TimeSpan.FromSeconds 10.
use _subscription = watch path filter throttleTime
System.Console.ReadKey() |> ignore
0 // return an integer exit code
In my case need to get the last line of a text file that is inserted by other application, as soon as insertion is done. Here is my solution. When the first event is raised, i disable the watcher from raising others, then i call the timer TimeElapsedEvent because when my handle function OnChanged is called i need the size of the text file, but the size at that time is not the actual size, it is the size of the file imediatelly before the insertion. So i wait for a while to proceed with the right file size.
private FileSystemWatcher watcher = new FileSystemWatcher();
...
watcher.Path = "E:\\data";
watcher.NotifyFilter = NotifyFilters.LastWrite ;
watcher.Filter = "data.txt";
watcher.Changed += new FileSystemEventHandler(OnChanged);
watcher.EnableRaisingEvents = true;
...
private void OnChanged(object source, FileSystemEventArgs e)
{
System.Timers.Timer t = new System.Timers.Timer();
try
{
watcher.Changed -= new FileSystemEventHandler(OnChanged);
watcher.EnableRaisingEvents = false;
t.Interval = 500;
t.Elapsed += (sender, args) => t_Elapsed(sender, e);
t.Start();
}
catch(Exception ex) {
;
}
}
private void t_Elapsed(object sender, FileSystemEventArgs e)
{
((System.Timers.Timer)sender).Stop();
//.. Do you stuff HERE ..
watcher.Changed += new FileSystemEventHandler(OnChanged);
watcher.EnableRaisingEvents = true;
}
Here is another approach. Instead of propagating the first event of a quick succession of events and suppressing all that follow, now all are suppressed except from the last one. I think that the scenarios that can benefit from this approach are more common.
To make this happen we must use a sliding delay. Every incoming event cancels the timer that would fire the previous event, and restarts the timer. This opens the possibility that a never-ending series of events will delay the propagation forever. To keep things simple, there is no provision for this abnormal case in the extension methods below.
public static class FileSystemWatcherExtensions
{
public static IDisposable OnAnyEvent(this FileSystemWatcher source,
WatcherChangeTypes changeTypes, FileSystemEventHandler handler, int delay)
{
var cancellations = new Dictionary<string, CancellationTokenSource>(
StringComparer.OrdinalIgnoreCase);
var locker = new object();
if (changeTypes.HasFlag(WatcherChangeTypes.Created))
source.Created += FileSystemWatcher_Event;
if (changeTypes.HasFlag(WatcherChangeTypes.Deleted))
source.Deleted += FileSystemWatcher_Event;
if (changeTypes.HasFlag(WatcherChangeTypes.Changed))
source.Changed += FileSystemWatcher_Event;
if (changeTypes.HasFlag(WatcherChangeTypes.Renamed))
source.Renamed += FileSystemWatcher_Event;
return new Disposable(() =>
{
source.Created -= FileSystemWatcher_Event;
source.Deleted -= FileSystemWatcher_Event;
source.Changed -= FileSystemWatcher_Event;
source.Renamed -= FileSystemWatcher_Event;
});
async void FileSystemWatcher_Event(object sender, FileSystemEventArgs e)
{
var key = e.FullPath;
var cts = new CancellationTokenSource();
lock (locker)
{
if (cancellations.TryGetValue(key, out var existing))
{
existing.Cancel();
}
cancellations[key] = cts;
}
try
{
await Task.Delay(delay, cts.Token);
// Omitting ConfigureAwait(false) is intentional here.
// Continuing in the captured context is desirable.
}
catch (TaskCanceledException)
{
return;
}
lock (locker)
{
if (cancellations.TryGetValue(key, out var existing)
&& existing == cts)
{
cancellations.Remove(key);
}
}
cts.Dispose();
handler(sender, e);
}
}
public static IDisposable OnAllEvents(this FileSystemWatcher source,
FileSystemEventHandler handler, int delay)
=> OnAnyEvent(source, WatcherChangeTypes.All, handler, delay);
public static IDisposable OnCreated(this FileSystemWatcher source,
FileSystemEventHandler handler, int delay)
=> OnAnyEvent(source, WatcherChangeTypes.Created, handler, delay);
public static IDisposable OnDeleted(this FileSystemWatcher source,
FileSystemEventHandler handler, int delay)
=> OnAnyEvent(source, WatcherChangeTypes.Deleted, handler, delay);
public static IDisposable OnChanged(this FileSystemWatcher source,
FileSystemEventHandler handler, int delay)
=> OnAnyEvent(source, WatcherChangeTypes.Changed, handler, delay);
public static IDisposable OnRenamed(this FileSystemWatcher source,
FileSystemEventHandler handler, int delay)
=> OnAnyEvent(source, WatcherChangeTypes.Renamed, handler, delay);
private struct Disposable : IDisposable
{
private readonly Action _action;
internal Disposable(Action action) => _action = action;
public void Dispose() => _action?.Invoke();
}
}
Usage example:
myWatcher.OnAnyEvent(WatcherChangeTypes.Created | WatcherChangeTypes.Changed,
MyFileSystemWatcher_Event, 100);
This line combines the subscription to two events, the Created and the Changed. So it is roughly equivalent to these:
myWatcher.Created += MyFileSystemWatcher_Event;
myWatcher.Changed += MyFileSystemWatcher_Event;
The difference is that the two events are regarded as a single type of event, and in case of a quick succession of these events only the last one will be propagated. For example if a Created event is followed by two Changed events, and there is no time gap larger than 100 msec between these three events, only the second Changed event will be propagated by invoking the MyFileSystemWatcher_Event handler, and the previous ones will be discarded.
I have changed the way I monitor files in directories. Instead of using the FileSystemWatcher I poll locations on another thread and then look at the LastWriteTime of the file.
DateTime lastWriteTime = File.GetLastWriteTime(someFilePath);
Using this information and keeping an index of a file path and it's latest write time I can determine files that have changed or that have been created in a particular location. This removes me from the oddities of the FileSystemWatcher. The main downside is that you need a data structure to store the LastWriteTime and the reference to the file, but it is reliable and easy to implement.
I was able to do this by added a function that checks for duplicates in an buffer array.
Then perform the action after the array has not been modified for X time using a timer:
- Reset timer every time something is written to the buffer
- Perform action on tick
This also catches another duplication type. If you modify a file inside a folder, the folder also throws a Change event.
Function is_duplicate(str1 As String) As Boolean
If lb_actions_list.Items.Count = 0 Then
Return False
Else
Dim compStr As String = lb_actions_list.Items(lb_actions_list.Items.Count - 1).ToString
compStr = compStr.Substring(compStr.IndexOf("-") + 1).Trim
If compStr <> str1 AndAlso compStr.parentDir <> str1 & "\" Then
Return False
Else
Return True
End If
End If
End Function
Public Module extentions
<Extension()>
Public Function parentDir(ByVal aString As String) As String
Return aString.Substring(0, CInt(InStrRev(aString, "\", aString.Length - 1)))
End Function
End Module
This solution worked for me on production application:
Environment:
VB.Net Framework 4.5.2
Set manually object properties: NotifyFilter = Size
Then use this code:
Public Class main
Dim CalledOnce = False
Private Sub FileSystemWatcher1_Changed(sender As Object, e As IO.FileSystemEventArgs) Handles FileSystemWatcher1.Changed
If (CalledOnce = False) Then
CalledOnce = True
If (e.ChangeType = 4) Then
' Do task...
CalledOnce = False
End If
End Sub
End Sub
Try this!
string temp="";
public void Initialize()
{
FileSystemWatcher _fileWatcher = new FileSystemWatcher();
_fileWatcher.Path = "C:\\Folder";
_fileWatcher.NotifyFilter = NotifyFilters.LastWrite;
_fileWatcher.Filter = "Version.txt";
_fileWatcher.Changed += new FileSystemEventHandler(OnChanged);
_fileWatcher.EnableRaisingEvents = true;
}
private void OnChanged(object source, FileSystemEventArgs e)
{
.......
if(temp=="")
{
//do thing you want.
temp = e.name //name of text file.
}else if(temp !="" && temp != e.name)
{
//do thing you want.
temp = e.name //name of text file.
}else
{
//second fire ignored.
}
}
I had to combine several ideas from the posts above and add file locking check to get it working for me:
FileSystemWatcher fileSystemWatcher;
private void DirectoryWatcher_Start()
{
FileSystemWatcher fileSystemWatcher = new FileSystemWatcher
{
Path = #"c:\mypath",
NotifyFilter = NotifyFilters.LastWrite,
Filter = "*.*",
EnableRaisingEvents = true
};
fileSystemWatcher.Changed += new FileSystemEventHandler(DirectoryWatcher_OnChanged);
}
private static void WaitUntilFileIsUnlocked(String fullPath, Action<String> callback, FileAccess fileAccess = FileAccess.Read, Int32 timeoutMS = 10000)
{
Int32 waitMS = 250;
Int32 currentMS = 0;
FileInfo file = new FileInfo(fullPath);
FileStream stream = null;
do
{
try
{
stream = file.Open(FileMode.Open, fileAccess, FileShare.None);
stream.Close();
callback(fullPath);
return;
}
catch (IOException)
{
}
finally
{
if (stream != null)
stream.Dispose();
}
Thread.Sleep(waitMS);
currentMS += waitMS;
} while (currentMS < timeoutMS);
}
private static Dictionary<String, DateTime> DirectoryWatcher_fileLastWriteTimeCache = new Dictionary<String, DateTime>();
private void DirectoryWatcher_OnChanged(Object source, FileSystemEventArgs ev)
{
try
{
lock (DirectoryWatcher_fileLastWriteTimeCache)
{
DateTime lastWriteTime = File.GetLastWriteTime(ev.FullPath);
if (DirectoryWatcher_fileLastWriteTimeCache.ContainsKey(ev.FullPath))
{
if (DirectoryWatcher_fileLastWriteTimeCache[ev.FullPath].AddMilliseconds(500) >= lastWriteTime)
return; // file was already handled
}
DirectoryWatcher_fileLastWriteTimeCache[ev.FullPath] = lastWriteTime;
}
Task.Run(() => WaitUntilFileIsUnlocked(ev.FullPath, fullPath =>
{
// do the job with fullPath...
}));
}
catch (Exception e)
{
// handle exception
}
}

FileSystemWatcher losing files in its queue

I have written a FileSystemWatcher to call a pgm once for every file. But some of my files are lost. I tested the code with only 10-11 files. Deletion of a file is logged correctly, but not the creation. Some of the files are not logged. Is there maybe any problem in my TASK implementation?
or is there any problem with Window Service?
public static FileSystemWatcher m_Watcher;
static BlockingCollection<string> blockingCollection = new BlockingCollection<string>();
protected override void OnStart(string[] args)
{
current_directory = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
//XmlDocument xml = new XmlDocument();
try
{
strDir = ConfigurationManager.AppSettings["Directory"];
fileMask = ConfigurationManager.AppSettings["FileMask"];
strBatfile = ConfigurationManager.AppSettings["Batch"];
strlog = ConfigurationManager.AppSettings["Log"];
m_Watcher = new FileSystemWatcher();
m_Watcher.Filter = fileMask;
m_Watcher.Path = strDir + "\\";
m_Watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite
| NotifyFilters.FileName | NotifyFilters.DirectoryName;
m_Watcher.Created += new FileSystemEventHandler(OnCreated);
m_Watcher.Deleted += new FileSystemEventHandler(OnDeleated);
m_Watcher.Renamed += new RenamedEventHandler(OnRenamed);
m_Watcher.EnableRaisingEvents = true;
}
catch (Exception exception)
{
CustomException.Write(CustomException.CreateExceptionString(exception.ToString()));
}
}
public static void OnDeleated(object source, FileSystemEventArgs e)
{
try
{
Log.getLogger("File deleated- Filename :" + e.Name + " at timestamp : " + DateTime.Now.ToString(), strlog);
}
catch (Exception exception)
{
CustomException.Write(CustomException.CreateExceptionString(exception, e.Name));
}
}
private static void OnCreated(object source, FileSystemEventArgs e)
{
var exceptions = new ConcurrentQueue<Exception>();
try
{
Task.Factory.StartNew(() =>
{
try
{
blockingCollection.Add(e.Name.ToString());
}
catch (Exception)
{
throw;
}
});
Task.Factory.StartNew(() =>
{
try
{
foreach (string value in blockingCollection.GetConsumingEnumerable())
{
System.Diagnostics.Process.Start(Service1.strBatfile);
Log.getLogger("File Processed after executing batch: Filename ->:" + value + " " + "Batch File Executed- > " + Service1.strBatfile + " at timestamp : " + DateTime.Now.ToString(), Service1.strlog);
}
}
catch (Exception)
{
throw;
}
});
}
catch (AggregateException ae)
{
foreach (var ex in ae.InnerExceptions)
{
CustomException.Write(CustomException.CreateExceptionString(ex, e.Name));
}
}
finally
{
m_Watcher.EnableRaisingEvents = true;
}
}
You are using way to many threads/Tasks to get a clear understanding how the code works. As you stated that you want to only process one file at a time you need just one Thread/Task that lives for the lifetime of the class (and I assume the application).
If I strip down your code to accomplish processing one file at a time whenever a file is dropped in a certain folder this could be one implementation.
Notice how I have one ConcurrentQueue and ONE method that reads that queue. I also use the method WaitForExit on the process instance to prevent running more than one process.
static ConcurrentQueue<string> filenames = new ConcurrentQueue<string>();
static void QueueHandler()
{
bool run = true;
AppDomain.CurrentDomain.DomainUnload += (s, e) =>
{
run = false;
filenames.Enqueue("stop");
};
while(run)
{
string filename;
if (filenames.TryDequeue(out filename) && run)
{
var proc = new Process();
proc.StartInfo.FileName = filename;
proc.Start();
proc.WaitForExit(); // this blocks until the process ends....
}
}
}
Now we need a single Task/Thread that will run QueueHandler and our FileSystemWatcher:
protected override void OnStart(string[] args)
{
// have our queue reader method started
Task.Factory.StartNew(QueueHandler);
var fsw = new FileSystemWatcher();
fsw.Created += (o, e) =>
{
// add a file to the queue
filenames.Enqueue(e.FullPath);
// optionally add polling for missed files
// http://stackoverflow.com/questions/239988/filesystemwatcher-vs-polling-to-watch-for-file-changes
};
fsw.Path = ConfigurationManager.AppSettings["Directory"];
fsw.NotifyFilter = NotifyFilters.FileName;
fsw.Filter = ConfigurationManager.AppSettings["FileMask"];
fsw.EnableRaisingEvents = true;
}
This implementation will use at worst three threads: one main thread, one for the Created events of the FileSystemWatcher and one for the QueueHandler instead if your example code where new Tasks were started every time a new file was created in the folder the FileSystemWatcher was watching
You are starting two tasks in your OnCreated method, where the second task seems to depend on the output from the first task. However, there is no guarantee that the first task will have finished (or even started) when the second task executes.
You could group the two operations into a single task, which would then execute sequentially, or you could await the result of the first task.
There is also a lot of information missing from your code. It clearly isn't the 'real' code because OnDeleated [sic] is misspelled and wouldn't compile. We also can't see what your external process is or how you are attempting to pass the file list to it. There could be lots of problems there. Would it be possible to post the actual code?

How to determine whether a folder has finished copying c#

I have a question: How do I determine whether a folder has finished copying from one location to another?
At the moment my FileSystemWatcher triggers several events as soon as a file within the directory being copied. What I want though, is one single event to be triggered when all the files within that folder has been successfully copied. My code right now looks like this:
static void Main(string[] args)
{
String path = #"D:\Music";
FileSystemWatcher mWatcher = new FileSystemWatcher();
mWatcher.Path = path;
mWatcher.NotifyFilter = NotifyFilters.LastAccess;
mWatcher.NotifyFilter = mWatcher.NotifyFilter | NotifyFilters.LastWrite;
mWatcher.NotifyFilter = mWatcher.NotifyFilter | NotifyFilters.DirectoryName;
mWatcher.IncludeSubdirectories = true;
mWatcher.Created += new FileSystemEventHandler(mLastChange);
mWatcher.Changed += new FileSystemEventHandler(mLastChange);
mWatcher.EnableRaisingEvents = true;
Console.WriteLine("Watching path: " + path);
String exit;
while (true)
{
exit = Console.ReadLine();
if (exit == "exit")
break;
}
}
private static void mLastChange(Object sender, FileSystemEventArgs e)
{
Console.WriteLine(e.ChangeType + " " + e.FullPath);
}
Unfortunately FileSystemWatcher doesn't tell you when a file is finished writing. So your options are...
Set a timeout after last write when it is assumed there are no more changes coming
Have the writing application put a lock file of some variety that tells any other program that it's done.
After re-reading your question... it doesn't sound like you have any control over the other application.
So you will need some kind of timeout value that determines when all the writing is done. Basically create a timer that resets after each filesystemwatcher event... when it times out then you fire the single event that says it's done.
Here is how you could add it to your code...
static void Main(string[] args)
{
Timer.Interval = 5000; // 5 seconds - change to whatever is appropriate
Timer.AutoReset = false;
Timer.Elapsed += TimeoutDone;
String path = #"D:\Music";
FileSystemWatcher mWatcher = new FileSystemWatcher();
mWatcher.Path = path;
mWatcher.NotifyFilter = NotifyFilters.LastAccess;
mWatcher.NotifyFilter = mWatcher.NotifyFilter | NotifyFilters.LastWrite;
mWatcher.NotifyFilter = mWatcher.NotifyFilter | NotifyFilters.DirectoryName;
mWatcher.IncludeSubdirectories = true;
mWatcher.Created += new FileSystemEventHandler(mLastChange);
mWatcher.Changed += new FileSystemEventHandler(mLastChange);
mWatcher.EnableRaisingEvents = true;
Console.WriteLine("Watching path: " + path);
Timer.Start();
String exit;
while (true)
{
exit = Console.ReadLine();
if (exit == "exit")
break;
}
}
private static Timer Timer = new Timer();
private static void TimeoutDone(object source, ElapsedEventArgs e)
{
Console.WriteLine("Timer elapsed!");
}
private static void mLastChange(Object sender, FileSystemEventArgs e)
{
Console.WriteLine(e.ChangeType + " " + e.FullPath);
if (Timer != null)
{
Timer.Stop();
Timer.Start();
}
}
It's horribly cheesy, but in the past I have dealt with this problem by creating a custom decorator for the FileSystemWatcher class. Internally it creates a FileSystemWatcher and registers for the Created and Changed events, wraps them, and throws its own Created and Changed events after the files are finished, similar to this:
private void Watcher_Changed(Object sender, FileSystemEVentArgs e)
{
while (true)
{
FileStream stream;
try
{
stream = File.Open(e.FullPath, FileMode.Open, FileAccess.ReadWrite, FileShare.None);
// If this succeeds, the file is finished
Changed();
}
catch (IOException)
{
}
finally
{
if (stream != null) stream.Close();
}
}
}
Some of this is drawn from the answer here. In reality, you shouldn't use an infinite loop. You probably want to add timeouts, sleep in between checks, etc. but this is the general idea.
If the destination is a local folder, you can use the filesystem filter driver to track file create and file close events. Knowing when all files, previously created, are closed will inform you that copying is complete.
I have created a Git repo with a class that extends FileSystemWatcher to trigger the events only when copy is done.
Download FileSystemSafeWatcher and add it to your project.
Then use it as a normal FileSystemWatcher and monitor when the events are triggered.
var fsw = new FileExamSystemWatcher(file);
fsw.EnableRaisingEvents = true;
// Add event handlers here
fsw.Created += fsw_Created;
Unfortunatly there is no ready solution. but I designed a simple tricky solution to trigger (copy finished) event.
you should use timer.
FileSystemWatcher fsw = new FileSystemWatcher();
string fullPath = "";
DateTime tempTime;
fsw.Path = #"C:\temp";
private void startwatching()
{
timer1.Start();
}
fsw.EnableRaisingEvents = true;
fsw.Created += Fsw_Created;
private void Fsw_Created(object sender, FileSystemEventArgs e)
{
tempTime = DateTime.Now.AddSeconds(-4);
fullPath = e.FullPath;
}
private void timer1_Tick(object sender, EventArgs e)
{
if (fullPath!=string.Empty)
{
timer1.Stop();
if (tempTime >= Directory.GetLastAccessTime(fullPath))
{
DirectoryInfo di = new DirectoryInfo(fullPath);
listBox1.Items.Add("Folder " + di.Name + " finished copying");
fullPath = string.Empty;
}
else
{
tempTime = DateTime.Now;
}
timer1.Start();
}
}

File written 3 times C#

I have this code that is being repeated 3 times:
private static void convert(object source, FileSystemEventArgs f)
{
string FileName;
FileName = f.FullPath;
string destinationFile = #"Y:\test\test.xml";
System.Threading.Thread.Sleep(2000);
try
{
Encoding utf8 = new UTF8Encoding(false);
Encoding ansi = Encoding.GetEncoding(1256);
System.Threading.Thread.Sleep(2000);
string xml = File.ReadAllText(FileName, ansi);
XDocument xmlDoc = XDocument.Parse(xml);
**Console.WriteLine("1st");**
File.WriteAllText(
destinationFile,
#"<?xml version=""1.0"" encoding=""utf-8""?>" + xmlDoc.ToString(),
utf8
);
}
Check the above in bold. It writes out 3 times. I have just put that to test. But why does it write out 3 times.. Meaning the file being written is also written 3 times.
I'm calling this function from a filesystemwatcher function to watch a folder if it has changed then take the file convert it to utf-8 and put it in the destination file.
EDIT 1:
Here is my watcher. Can you please check if this is fine:
private static void WatchFile()
{
watcher.Path = #"C:\project";
watcher.NotifyFilter = NotifyFilters.LastWrite;
watcher.Filter = "*.xml";
watcher.Changed += new FileSystemEventHandler(convert);
watcher.Error += new ErrorEventHandler(WatcherError);
Console.WriteLine("2nd");
watcher.EnableRaisingEvents = true;
}
Still don't have a clue why it gets repeated 3 times.
EDIT 2:
Here goes' my complete code:
using System;
using System.IO;
using System.Text;
using System.Xml;
using System.Xml.Linq;
using System.Collections.Generic;
using System.Linq;
class Test
{
class Class1
{
private static FileSystemWatcher watcher =
new FileSystemWatcher();
public static void Main()
{
WatchFile();
Console.ReadLine();
}
private static void WatchFile()
{
watcher.Path = #"C:\project";
watcher.NotifyFilter = NotifyFilters.LastWrite;
watcher.Filter = "*.xml";
watcher.Changed += new FileSystemEventHandler(convert);
watcher.Error += new ErrorEventHandler(WatcherError);
Console.WriteLine("2nd");
watcher.EnableRaisingEvents = true;
}
public static string CrL = "\r\n";
private static void convert(object source, FileSystemEventArgs f)
{
string FileName;
FileName = f.FullPath;
string destinationFile = #"Y:\test\OnAirNow.xml";
System.Threading.Thread.Sleep(2000);
try
{
Encoding utf8 = new UTF8Encoding(false);
Encoding ansi = Encoding.GetEncoding(1256);
System.Threading.Thread.Sleep(2000);
string xml = File.ReadAllText(FileName, ansi);
XDocument xmlDoc = XDocument.Parse(xml);
Console.WriteLine("1st");
File.WriteAllText(
destinationFile,
#"<?xml version=""1.0"" encoding=""utf-8""?>" + xmlDoc.ToString(),
utf8
);
}
catch (Exception e)
{
Console.WriteLine("The process failed: {0}", e.ToString());
}
}
private static void WatcherError(object source, ErrorEventArgs e)
{
Exception watchException = e.GetException();
watcher = new FileSystemWatcher();
while (!watcher.EnableRaisingEvents)
{
try
{
WatchFile();
Console.WriteLine("I'm Back!!");
}
catch
{
System.Threading.Thread.Sleep(2000);
}
}
}
}
}
A common pattern using FileSystemWatcher is to set EnableRaisingEvents to false when starting processing the event:
this.fileSystemWatcher = new FileSystemWatcher()
{
Path = AppDomain.CurrentDomain.SetupInformation.ApplicationBase,
NotifyFilter = NotifyFilters.LastWrite,
Filter = Path.GetFileName(AppDomain.CurrentDomain.SetupInformation.ConfigurationFile)
};
this.fileSystemWatcher.Changed += this.ConfigChanged;
this.fileSystemWatcher.EnableRaisingEvents = true;
and
public void ConfigChanged(object sender, FileSystemEventArgs e)
{
try
{
this.fileSystemWatcher.EnableRaisingEvents = false;
s_logger.Info("Configuration file changed.");
// reload config here
s_logger.Info("Configuration settings reloaded.");
}
catch (Exception exception)
{
s_logger.Error(exception.Message);
s_logger.Error("Failed to reload configuration settings.");
}
finally
{
this.fileSystemWatcher.EnableRaisingEvents = true;
}
}
The FileSystemWatcher might raise more than one event for one file change, check it out:
Common file system operations might raise more than one event. For example, when a file is moved from one directory to another, several OnChanged and some OnCreated and OnDeleted events might be raised. Moving a file is a complex operation that consists of multiple simple operations, therefore raising multiple events. Likewise, some applications (for example, antivirus software) might cause additional file system events that are detected by FileSystemWatcher.
FileSystemWatcher Class in MSDN

FileSystemWatcher Changed event is raised twice

I have an application where I am looking for a text file and if there are any changes made to the file I am using the OnChanged eventhandler to handle the event. I am using the NotifyFilters.LastWriteTime but still the event is getting fired twice. Here is the code.
public void Initialize()
{
FileSystemWatcher _fileWatcher = new FileSystemWatcher();
_fileWatcher.Path = "C:\\Folder";
_fileWatcher.NotifyFilter = NotifyFilters.LastWrite;
_fileWatcher.Filter = "Version.txt";
_fileWatcher.Changed += new FileSystemEventHandler(OnChanged);
_fileWatcher.EnableRaisingEvents = true;
}
private void OnChanged(object source, FileSystemEventArgs e)
{
.......
}
In my case the OnChanged is called twice, when I change the text file version.txt and save it.
I am afraid that this is a well-known bug/feature of the FileSystemWatcher class. This is from the documentation of the class:
You may notice in certain situations that a single creation event generates multiple Created events that are handled by your component. For example, if you use a FileSystemWatcher component to monitor the creation of new files in a directory, and then test it by using Notepad to create a file, you may see two Created events generated even though only a single file was created. This is because Notepad performs multiple file system actions during the writing process. Notepad writes to the disk in batches that create the content of the file and then the file attributes. Other applications may perform in the same manner. Because FileSystemWatcher monitors the operating system activities, all events that these applications fire will be picked up.
Now this bit of text is about the Created event, but the same thing applies to other file events as well. In some applications you might be able to get around this by using the NotifyFilter property, but my experience is says that sometimes you have to do some manual duplicate filtering (hacks) as well.
A while ago I bookedmarked a page with a few FileSystemWatcher tips. You might want to check it out.
I've "fixed" that problem using the following strategy in my delegate:
// fsw_ is the FileSystemWatcher instance used by my application.
private void OnDirectoryChanged(...)
{
try
{
fsw_.EnableRaisingEvents = false;
/* do my stuff once asynchronously */
}
finally
{
fsw_.EnableRaisingEvents = true;
}
}
Any duplicated OnChanged events from the FileSystemWatcher can be detected and discarded by checking the File.GetLastWriteTime timestamp on the file in question. Like so:
DateTime lastRead = DateTime.MinValue;
void OnChanged(object source, FileSystemEventArgs a)
{
DateTime lastWriteTime = File.GetLastWriteTime(uri);
if (lastWriteTime != lastRead)
{
doStuff();
lastRead = lastWriteTime;
}
// else discard the (duplicated) OnChanged event
}
Here is my solution which helped me to stop the event being raised twice:
watcher.NotifyFilter = NotifyFilters.FileName | NotifyFilters.Size;
Here I have set the NotifyFilter property with only Filename and size.
watcher is my object of FileSystemWatcher. Hope this will help.
Here's my approach :
// Consider having a List<String> named _changedFiles
private void OnChanged(object source, FileSystemEventArgs e)
{
lock (_changedFiles)
{
if (_changedFiles.Contains(e.FullPath))
{
return;
}
_changedFiles.Add(e.FullPath);
}
// do your stuff
System.Timers.Timer timer = new Timer(1000) { AutoReset = false };
timer.Elapsed += (timerElapsedSender, timerElapsedArgs) =>
{
lock (_changedFiles)
{
_changedFiles.Remove(e.FullPath);
}
};
timer.Start();
}
This is the solution I used to solve this issue on a project where I was sending the file as attachment in a mail.
It will easily avoid the twice fired event even with a smaller timer interval but in my case 1000 was alright since I was happier with missing few changes than with flooding the mailbox with > 1 message per second.
At least it works just fine in case several files are changed at the exact same time.
Another solution I've thought of would be to replace the list with a dictionary mapping files to their respective MD5, so you wouldn't have to choose an arbitrary interval since you wouldn't have to delete the entry but update its value, and cancel your stuff if it hasn't changed.
It has the downside of having a Dictionary growing in memory as files are monitored and eating more and more memory, but I've read somewhere that the amount of files monitored depends on the FSW's internal buffer, so maybe not that critical.
Dunno how MD5 computing time would affect your code's performances either, careful =\
My scenario is that I have a virtual machine with a Linux server in it. I am developing files on the Windows host. When I change something in a folder on the host I want all the changes to be uploaded, synced onto the virtual server via Ftp. This is how I do eliminate the duplicate change event when I write to a file ( which flags the folder containing the file to be modified as well ) :
private Hashtable fileWriteTime = new Hashtable();
private void fsw_sync_Changed(object source, FileSystemEventArgs e)
{
string path = e.FullPath.ToString();
string currentLastWriteTime = File.GetLastWriteTime( e.FullPath ).ToString();
// if there is no path info stored yet
// or stored path has different time of write then the one now is inspected
if ( !fileWriteTime.ContainsKey(path) ||
fileWriteTime[path].ToString() != currentLastWriteTime
)
{
//then we do the main thing
log( "A CHANGE has occured with " + path );
//lastly we update the last write time in the hashtable
fileWriteTime[path] = currentLastWriteTime;
}
}
Mainly I create a hashtable to store file write time information. Then if the hashtable has the filepath that is modified and it's time value is the same as the currently notified file's change then I know it is the duplicate of the event and ignore it.
I have created a Git repo with a class that extends FileSystemWatcher to trigger the events only when copy is done. It discards all the changed events exept the last and it raise it only when the file become available for read.
Download FileSystemSafeWatcher and add it to your project.
Then use it as a normal FileSystemWatcher and monitor when the events are triggered.
var fsw = new FileSystemSafeWatcher(file);
fsw.EnableRaisingEvents = true;
// Add event handlers here
fsw.Created += fsw_Created;
Try with this code:
class WatchPlotDirectory
{
bool let = false;
FileSystemWatcher watcher;
string path = "C:/Users/jamie/OneDrive/Pictures/Screenshots";
public WatchPlotDirectory()
{
watcher = new FileSystemWatcher();
watcher.Path = path;
watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite
| NotifyFilters.FileName | NotifyFilters.DirectoryName;
watcher.Filter = "*.*";
watcher.Changed += new FileSystemEventHandler(OnChanged);
watcher.Renamed += new RenamedEventHandler(OnRenamed);
watcher.EnableRaisingEvents = true;
}
void OnChanged(object sender, FileSystemEventArgs e)
{
if (let==false) {
string mgs = string.Format("File {0} | {1}",
e.FullPath, e.ChangeType);
Console.WriteLine("onchange: " + mgs);
let = true;
}
else
{
let = false;
}
}
void OnRenamed(object sender, RenamedEventArgs e)
{
string log = string.Format("{0} | Renamed from {1}",
e.FullPath, e.OldName);
Console.WriteLine("onrenamed: " + log);
}
public void setPath(string path)
{
this.path = path;
}
}
I know this is an old issue, but had the same problem and none of the above solution really did the trick for the problem I was facing. I have created a dictionary which maps the file name with the LastWriteTime. So if the file is not in the dictionary will go ahead with the process other wise check to see when was the last modified time and if is different from what it is in the dictionary run the code.
Dictionary<string, DateTime> dateTimeDictionary = new Dictionary<string, DateTime>();
private void OnChanged(object source, FileSystemEventArgs e)
{
if (!dateTimeDictionary.ContainsKey(e.FullPath) || (dateTimeDictionary.ContainsKey(e.FullPath) && System.IO.File.GetLastWriteTime(e.FullPath) != dateTimeDictionary[e.FullPath]))
{
dateTimeDictionary[e.FullPath] = System.IO.File.GetLastWriteTime(e.FullPath);
//your code here
}
}
One possible 'hack' would be to throttle the events using Reactive Extensions for example:
var watcher = new FileSystemWatcher("./");
Observable.FromEventPattern<FileSystemEventArgs>(watcher, "Changed")
.Throttle(new TimeSpan(500000))
.Subscribe(HandleChangeEvent);
watcher.EnableRaisingEvents = true;
In this case I'm throttling to 50ms, on my system that was enough, but higher values should be safer. (And like I said, it's still a 'hack').
I spent some significant amount of time using the FileSystemWatcher, and some of the approaches here will not work. I really liked the disabling events approach, but unfortunately, it doesn't work if there is >1 file being dropped, second file will be missed most if not all times.
So I use the following approach:
private void EventCallback(object sender, FileSystemEventArgs e)
{
var fileName = e.FullPath;
if (!File.Exists(fileName))
{
// We've dealt with the file, this is just supressing further events.
return;
}
// File exists, so move it to a working directory.
File.Move(fileName, [working directory]);
// Kick-off whatever processing is required.
}
I have a very quick and simple workaround here, it does work for me, and no matter the event would be triggered once or twice or more times occasionally, check it out:
private int fireCount = 0;
private void inputFileWatcher_Changed(object sender, FileSystemEventArgs e)
{
fireCount++;
if (fireCount == 1)
{
MessageBox.Show("Fired only once!!");
dowork();
}
else
{
fireCount = 0;
}
}
}
Here is a new solution you can try. Works well for me. In the event handler for the changed event programmatically remove the handler from the designer output a message if desired then programmatically add the handler back. example:
public void fileSystemWatcher1_Changed( object sender, System.IO.FileSystemEventArgs e )
{
fileSystemWatcher1.Changed -= new System.IO.FileSystemEventHandler( fileSystemWatcher1_Changed );
MessageBox.Show( "File has been uploaded to destination", "Success!" );
fileSystemWatcher1.Changed += new System.IO.FileSystemEventHandler( fileSystemWatcher1_Changed );
}
The main reason was
first event's last access time was current time(file write or changed time).
then second event was file's original last access time.
I solve under code.
var lastRead = DateTime.MinValue;
Watcher = new FileSystemWatcher(...)
{
NotifyFilter = NotifyFilters.FileName | NotifyFilters.LastWrite,
Filter = "*.dll",
IncludeSubdirectories = false,
};
Watcher.Changed += (senderObject, ea) =>
{
var now = DateTime.Now;
var lastWriteTime = File.GetLastWriteTime(ea.FullPath);
if (now == lastWriteTime)
{
return;
}
if (lastWriteTime != lastRead)
{
// do something...
lastRead = lastWriteTime;
}
};
Watcher.EnableRaisingEvents = true;
This code worked for me.
private void OnChanged(object source, FileSystemEventArgs e)
{
string fullFilePath = e.FullPath.ToString();
string fullURL = buildTheUrlFromStudyXML(fullFilePath);
System.Diagnostics.Process.Start("iexplore", fullURL);
Timer timer = new Timer();
((FileSystemWatcher)source).Changed -= new FileSystemEventHandler(OnChanged);
timer.Interval = 1000;
timer.Elapsed += new ElapsedEventHandler(t_Elapsed);
timer.Start();
}
private void t_Elapsed(object sender, ElapsedEventArgs e)
{
((Timer)sender).Stop();
theWatcher.Changed += new FileSystemEventHandler(OnChanged);
}
mostly for future me :)
I wrote a wrapper using Rx:
public class WatcherWrapper : IDisposable
{
private readonly FileSystemWatcher _fileWatcher;
private readonly Subject<FileSystemEventArgs> _infoSubject;
private Subject<FileSystemEventArgs> _eventSubject;
public WatcherWrapper(string path, string nameFilter = "*.*", NotifyFilters? notifyFilters = null)
{
_fileWatcher = new FileSystemWatcher(path, nameFilter);
if (notifyFilters != null)
{
_fileWatcher.NotifyFilter = notifyFilters.Value;
}
_infoSubject = new Subject<FileSystemEventArgs>();
_eventSubject = new Subject<FileSystemEventArgs>();
Observable.FromEventPattern<FileSystemEventArgs>(_fileWatcher, "Changed").Select(e => e.EventArgs)
.Subscribe(_infoSubject.OnNext);
Observable.FromEventPattern<FileSystemEventArgs>(_fileWatcher, "Created").Select(e => e.EventArgs)
.Subscribe(_infoSubject.OnNext);
Observable.FromEventPattern<FileSystemEventArgs>(_fileWatcher, "Deleted").Select(e => e.EventArgs)
.Subscribe(_infoSubject.OnNext);
Observable.FromEventPattern<FileSystemEventArgs>(_fileWatcher, "Renamed").Select(e => e.EventArgs)
.Subscribe(_infoSubject.OnNext);
// this takes care of double events and still works with changing the name of the same file after a while
_infoSubject.Buffer(TimeSpan.FromMilliseconds(20))
.Select(x => x.GroupBy(z => z.FullPath).Select(z => z.LastOrDefault()).Subscribe(
infos =>
{
if (infos != null)
foreach (var info in infos)
{
{
_eventSubject.OnNext(info);
}
}
});
_fileWatcher.EnableRaisingEvents = true;
}
public IObservable<FileSystemEventArgs> FileEvents => _eventSubject;
public void Dispose()
{
_fileWatcher?.Dispose();
_eventSubject.Dispose();
_infoSubject.Dispose();
}
}
Usage:
var watcher = new WatcherWrapper(_path, "*.info");
// all more complicated and scenario specific filtering of events can be done here
watcher.FileEvents.Where(x => x.ChangeType != WatcherChangeTypes.Deleted).Subscribe(x => //do stuff)
Try this, It's working fine
private static readonly FileSystemWatcher Watcher = new FileSystemWatcher();
static void Main(string[] args)
{
Console.WriteLine("Watching....");
Watcher.Path = #"D:\Temp\Watcher";
Watcher.Changed += OnChanged;
Watcher.EnableRaisingEvents = true;
Console.ReadKey();
}
static void OnChanged(object sender, FileSystemEventArgs e)
{
try
{
Watcher.Changed -= OnChanged;
Watcher.EnableRaisingEvents = false;
Console.WriteLine($"File Changed. Name: {e.Name}");
}
catch (Exception exception)
{
Console.WriteLine(exception);
}
finally
{
Watcher.Changed += OnChanged;
Watcher.EnableRaisingEvents = true;
}
}
I wanted to react only on the last event, just in case, also on a linux file change it seemed that the file was empty on the first call and then filled again on the next and did not mind loosing some time just in case the OS decided to do some file/attribute change.
I am using .NET async here to help me do the threading.
private static int _fileSystemWatcherCounts;
private async void OnChanged(object sender, FileSystemEventArgs e)
{
// Filter several calls in short period of time
Interlocked.Increment(ref _fileSystemWatcherCounts);
await Task.Delay(100);
if (Interlocked.Decrement(ref _fileSystemWatcherCounts) == 0)
DoYourWork();
}
I think the best solution to solve the issue is to use reactive extensions
When you transform event into observable, then you can just add Throttling(..) (originally called Debounce(..))
Sample code here
var templatesWatcher = new FileSystemWatcher(settingsSnapshot.Value.TemplatesDirectory)
{
NotifyFilter = NotifyFilters.LastWrite,
IncludeSubdirectories = true
};
templatesWatcher.EnableRaisingEvents = true;
Observable.FromEventPattern<FileSystemEventHandler, FileSystemEventArgs>(
addHandler => templatesWatcher.Changed += addHandler,
removeHandler => templatesWatcher.Changed -= removeHandler)
.Throttle(TimeSpan.FromSeconds(5))
.Subscribe(args =>
{
_logger.LogInformation($"Template file {args.EventArgs.Name} has changed");
//TODO do something
});
You could try to open it for write, and if successful then you could assume the other application is done with the file.
private void OnChanged(object source, FileSystemEventArgs e)
{
try
{
using (var fs = File.OpenWrite(e.FullPath))
{
}
//do your stuff
}
catch (Exception)
{
//no write access, other app not done
}
}
Just opening it for write appears not to raise the changed event. So it should be safe.
FileReadTime = DateTime.Now;
private void File_Changed(object sender, FileSystemEventArgs e)
{
var lastWriteTime = File.GetLastWriteTime(e.FullPath);
if (lastWriteTime.Subtract(FileReadTime).Ticks > 0)
{
// code
FileReadTime = DateTime.Now;
}
}
Sorry for the grave dig, but I've been battling this issue for a while now and finally came up with a way to handle these multiple fired events. I would like to thank everyone in this thread as I have used it in many references when battling this issue.
Here is my complete code. It uses a dictionary to track the date and time of the last write of the file. It compares that value, and if it is the same, it suppresses the events. It then sets the value after starting the new thread.
using System.Threading; // used for backgroundworker
using System.Diagnostics; // used for file information
private static IDictionary<string, string> fileModifiedTable = new Dictionary<string, string>(); // used to keep track of our changed events
private void fswFileWatch_Changed( object sender, FileSystemEventArgs e )
{
try
{
//check if we already have this value in our dictionary.
if ( fileModifiedTable.TryGetValue( e.FullPath, out sEmpty ) )
{
//compare timestamps
if ( fileModifiedTable[ e.FullPath ] != File.GetLastWriteTime( e.FullPath ).ToString() )
{
//lock the table
lock ( fileModifiedTable )
{
//make sure our file is still valid
if ( File.Exists( e.FullPath ) )
{
// create a new background worker to do our task while the main thread stays awake. Also give it do work and work completed handlers
BackgroundWorker newThreadWork = new BackgroundWorker();
newThreadWork.DoWork += new DoWorkEventHandler( bgwNewThread_DoWork );
newThreadWork.RunWorkerCompleted += new RunWorkerCompletedEventHandler( bgwNewThread_RunWorkerCompleted );
// capture the path
string eventFilePath = e.FullPath;
List<object> arguments = new List<object>();
// add arguments to pass to the background worker
arguments.Add( eventFilePath );
arguments.Add( newEvent.File_Modified );
// start the new thread with the arguments
newThreadWork.RunWorkerAsync( arguments );
fileModifiedTable[ e.FullPath ] = File.GetLastWriteTime( e.FullPath ).ToString(); //update the modified table with the new timestamp of the file.
FILE_MODIFIED_FLAG.WaitOne(); // wait for the modified thread to complete before firing the next thread in the event multiple threads are being worked on.
}
}
}
}
}
catch ( IOException IOExcept )
{
//catch any errors
postError( IOExcept, "fswFileWatch_Changed" );
}
}
Event if not asked, it is a shame there are no ready solution samples for F#.
To fix this here is my recipe, just because I can and F# is a wonderful .NET language.
Duplicated events are filtered out using FSharp.Control.Reactive package, which is just a F# wrapper for reactive extensions. All that can be targeted to full framework or netstandard2.0:
let createWatcher path filter () =
new FileSystemWatcher(
Path = path,
Filter = filter,
EnableRaisingEvents = true,
SynchronizingObject = null // not needed for console applications
)
let createSources (fsWatcher: FileSystemWatcher) =
// use here needed events only.
// convert `Error` and `Renamed` events to be merded
[| fsWatcher.Changed :> IObservable<_>
fsWatcher.Deleted :> IObservable<_>
fsWatcher.Created :> IObservable<_>
//fsWatcher.Renamed |> Observable.map renamedToNeeded
//fsWatcher.Error |> Observable.map errorToNeeded
|] |> Observable.mergeArray
let handle (e: FileSystemEventArgs) =
printfn "handle %A event '%s' '%s' " e.ChangeType e.Name e.FullPath
let watch path filter throttleTime =
// disposes watcher if observer subscription is disposed
Observable.using (createWatcher path filter) createSources
// filter out multiple equal events
|> Observable.distinctUntilChanged
// filter out multiple Changed
|> Observable.throttle throttleTime
|> Observable.subscribe handle
[<EntryPoint>]
let main _args =
let path = #"C:\Temp\WatchDir"
let filter = "*.zip"
let throttleTime = TimeSpan.FromSeconds 10.
use _subscription = watch path filter throttleTime
System.Console.ReadKey() |> ignore
0 // return an integer exit code
In my case need to get the last line of a text file that is inserted by other application, as soon as insertion is done. Here is my solution. When the first event is raised, i disable the watcher from raising others, then i call the timer TimeElapsedEvent because when my handle function OnChanged is called i need the size of the text file, but the size at that time is not the actual size, it is the size of the file imediatelly before the insertion. So i wait for a while to proceed with the right file size.
private FileSystemWatcher watcher = new FileSystemWatcher();
...
watcher.Path = "E:\\data";
watcher.NotifyFilter = NotifyFilters.LastWrite ;
watcher.Filter = "data.txt";
watcher.Changed += new FileSystemEventHandler(OnChanged);
watcher.EnableRaisingEvents = true;
...
private void OnChanged(object source, FileSystemEventArgs e)
{
System.Timers.Timer t = new System.Timers.Timer();
try
{
watcher.Changed -= new FileSystemEventHandler(OnChanged);
watcher.EnableRaisingEvents = false;
t.Interval = 500;
t.Elapsed += (sender, args) => t_Elapsed(sender, e);
t.Start();
}
catch(Exception ex) {
;
}
}
private void t_Elapsed(object sender, FileSystemEventArgs e)
{
((System.Timers.Timer)sender).Stop();
//.. Do you stuff HERE ..
watcher.Changed += new FileSystemEventHandler(OnChanged);
watcher.EnableRaisingEvents = true;
}
Here is another approach. Instead of propagating the first event of a quick succession of events and suppressing all that follow, now all are suppressed except from the last one. I think that the scenarios that can benefit from this approach are more common.
To make this happen we must use a sliding delay. Every incoming event cancels the timer that would fire the previous event, and restarts the timer. This opens the possibility that a never-ending series of events will delay the propagation forever. To keep things simple, there is no provision for this abnormal case in the extension methods below.
public static class FileSystemWatcherExtensions
{
public static IDisposable OnAnyEvent(this FileSystemWatcher source,
WatcherChangeTypes changeTypes, FileSystemEventHandler handler, int delay)
{
var cancellations = new Dictionary<string, CancellationTokenSource>(
StringComparer.OrdinalIgnoreCase);
var locker = new object();
if (changeTypes.HasFlag(WatcherChangeTypes.Created))
source.Created += FileSystemWatcher_Event;
if (changeTypes.HasFlag(WatcherChangeTypes.Deleted))
source.Deleted += FileSystemWatcher_Event;
if (changeTypes.HasFlag(WatcherChangeTypes.Changed))
source.Changed += FileSystemWatcher_Event;
if (changeTypes.HasFlag(WatcherChangeTypes.Renamed))
source.Renamed += FileSystemWatcher_Event;
return new Disposable(() =>
{
source.Created -= FileSystemWatcher_Event;
source.Deleted -= FileSystemWatcher_Event;
source.Changed -= FileSystemWatcher_Event;
source.Renamed -= FileSystemWatcher_Event;
});
async void FileSystemWatcher_Event(object sender, FileSystemEventArgs e)
{
var key = e.FullPath;
var cts = new CancellationTokenSource();
lock (locker)
{
if (cancellations.TryGetValue(key, out var existing))
{
existing.Cancel();
}
cancellations[key] = cts;
}
try
{
await Task.Delay(delay, cts.Token);
// Omitting ConfigureAwait(false) is intentional here.
// Continuing in the captured context is desirable.
}
catch (TaskCanceledException)
{
return;
}
lock (locker)
{
if (cancellations.TryGetValue(key, out var existing)
&& existing == cts)
{
cancellations.Remove(key);
}
}
cts.Dispose();
handler(sender, e);
}
}
public static IDisposable OnAllEvents(this FileSystemWatcher source,
FileSystemEventHandler handler, int delay)
=> OnAnyEvent(source, WatcherChangeTypes.All, handler, delay);
public static IDisposable OnCreated(this FileSystemWatcher source,
FileSystemEventHandler handler, int delay)
=> OnAnyEvent(source, WatcherChangeTypes.Created, handler, delay);
public static IDisposable OnDeleted(this FileSystemWatcher source,
FileSystemEventHandler handler, int delay)
=> OnAnyEvent(source, WatcherChangeTypes.Deleted, handler, delay);
public static IDisposable OnChanged(this FileSystemWatcher source,
FileSystemEventHandler handler, int delay)
=> OnAnyEvent(source, WatcherChangeTypes.Changed, handler, delay);
public static IDisposable OnRenamed(this FileSystemWatcher source,
FileSystemEventHandler handler, int delay)
=> OnAnyEvent(source, WatcherChangeTypes.Renamed, handler, delay);
private struct Disposable : IDisposable
{
private readonly Action _action;
internal Disposable(Action action) => _action = action;
public void Dispose() => _action?.Invoke();
}
}
Usage example:
myWatcher.OnAnyEvent(WatcherChangeTypes.Created | WatcherChangeTypes.Changed,
MyFileSystemWatcher_Event, 100);
This line combines the subscription to two events, the Created and the Changed. So it is roughly equivalent to these:
myWatcher.Created += MyFileSystemWatcher_Event;
myWatcher.Changed += MyFileSystemWatcher_Event;
The difference is that the two events are regarded as a single type of event, and in case of a quick succession of these events only the last one will be propagated. For example if a Created event is followed by two Changed events, and there is no time gap larger than 100 msec between these three events, only the second Changed event will be propagated by invoking the MyFileSystemWatcher_Event handler, and the previous ones will be discarded.
I have changed the way I monitor files in directories. Instead of using the FileSystemWatcher I poll locations on another thread and then look at the LastWriteTime of the file.
DateTime lastWriteTime = File.GetLastWriteTime(someFilePath);
Using this information and keeping an index of a file path and it's latest write time I can determine files that have changed or that have been created in a particular location. This removes me from the oddities of the FileSystemWatcher. The main downside is that you need a data structure to store the LastWriteTime and the reference to the file, but it is reliable and easy to implement.
I was able to do this by added a function that checks for duplicates in an buffer array.
Then perform the action after the array has not been modified for X time using a timer:
- Reset timer every time something is written to the buffer
- Perform action on tick
This also catches another duplication type. If you modify a file inside a folder, the folder also throws a Change event.
Function is_duplicate(str1 As String) As Boolean
If lb_actions_list.Items.Count = 0 Then
Return False
Else
Dim compStr As String = lb_actions_list.Items(lb_actions_list.Items.Count - 1).ToString
compStr = compStr.Substring(compStr.IndexOf("-") + 1).Trim
If compStr <> str1 AndAlso compStr.parentDir <> str1 & "\" Then
Return False
Else
Return True
End If
End If
End Function
Public Module extentions
<Extension()>
Public Function parentDir(ByVal aString As String) As String
Return aString.Substring(0, CInt(InStrRev(aString, "\", aString.Length - 1)))
End Function
End Module
This solution worked for me on production application:
Environment:
VB.Net Framework 4.5.2
Set manually object properties: NotifyFilter = Size
Then use this code:
Public Class main
Dim CalledOnce = False
Private Sub FileSystemWatcher1_Changed(sender As Object, e As IO.FileSystemEventArgs) Handles FileSystemWatcher1.Changed
If (CalledOnce = False) Then
CalledOnce = True
If (e.ChangeType = 4) Then
' Do task...
CalledOnce = False
End If
End Sub
End Sub
Try this!
string temp="";
public void Initialize()
{
FileSystemWatcher _fileWatcher = new FileSystemWatcher();
_fileWatcher.Path = "C:\\Folder";
_fileWatcher.NotifyFilter = NotifyFilters.LastWrite;
_fileWatcher.Filter = "Version.txt";
_fileWatcher.Changed += new FileSystemEventHandler(OnChanged);
_fileWatcher.EnableRaisingEvents = true;
}
private void OnChanged(object source, FileSystemEventArgs e)
{
.......
if(temp=="")
{
//do thing you want.
temp = e.name //name of text file.
}else if(temp !="" && temp != e.name)
{
//do thing you want.
temp = e.name //name of text file.
}else
{
//second fire ignored.
}
}
I had to combine several ideas from the posts above and add file locking check to get it working for me:
FileSystemWatcher fileSystemWatcher;
private void DirectoryWatcher_Start()
{
FileSystemWatcher fileSystemWatcher = new FileSystemWatcher
{
Path = #"c:\mypath",
NotifyFilter = NotifyFilters.LastWrite,
Filter = "*.*",
EnableRaisingEvents = true
};
fileSystemWatcher.Changed += new FileSystemEventHandler(DirectoryWatcher_OnChanged);
}
private static void WaitUntilFileIsUnlocked(String fullPath, Action<String> callback, FileAccess fileAccess = FileAccess.Read, Int32 timeoutMS = 10000)
{
Int32 waitMS = 250;
Int32 currentMS = 0;
FileInfo file = new FileInfo(fullPath);
FileStream stream = null;
do
{
try
{
stream = file.Open(FileMode.Open, fileAccess, FileShare.None);
stream.Close();
callback(fullPath);
return;
}
catch (IOException)
{
}
finally
{
if (stream != null)
stream.Dispose();
}
Thread.Sleep(waitMS);
currentMS += waitMS;
} while (currentMS < timeoutMS);
}
private static Dictionary<String, DateTime> DirectoryWatcher_fileLastWriteTimeCache = new Dictionary<String, DateTime>();
private void DirectoryWatcher_OnChanged(Object source, FileSystemEventArgs ev)
{
try
{
lock (DirectoryWatcher_fileLastWriteTimeCache)
{
DateTime lastWriteTime = File.GetLastWriteTime(ev.FullPath);
if (DirectoryWatcher_fileLastWriteTimeCache.ContainsKey(ev.FullPath))
{
if (DirectoryWatcher_fileLastWriteTimeCache[ev.FullPath].AddMilliseconds(500) >= lastWriteTime)
return; // file was already handled
}
DirectoryWatcher_fileLastWriteTimeCache[ev.FullPath] = lastWriteTime;
}
Task.Run(() => WaitUntilFileIsUnlocked(ev.FullPath, fullPath =>
{
// do the job with fullPath...
}));
}
catch (Exception e)
{
// handle exception
}
}

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