Say you have a parent class with lots of subclasses. If the constructor of the parent gets a new parameter you would have to change all the children constructors, too. Is there a way to inherit the parent constructor without naming all the parameters?
Code that I want to write, but gives the error 'There is no argument given for the formal parameter...':
public abstract class A
{
public A(someType somePar)
{
}
}
public class B : A
{
}
Annoying solution:
public abstract class A
{
public A(someType somePar)
{
}
}
public class B : A
{
//If there is a new parameter, this would need to change
B(someType somePar) : base(somePar)
{
}
}
Sorry if there is an obvious solution to this, I'm writing for the first time with C#
Related
Thanks ahead, community!
As the title describes, I would like to cast an object that is in parent type to a child type, which is actually a child type, whilst this 'specific type' cannot be known until runtime.
Lets say I have following data holder:
public class Holder {}
public class Holder<T> : Holder
{
public T Value;
}
And this Holder (not Holder<T>) will be given to some script at runtime.
I need to cast this Holder into Holder<T> (eg, Holder<string>), so that I can access the Value : T.
For now, I can just mannually add casting cases and their coresponding methods to process it, but time by time there will be more types that goes into this Holder<T>, and it would become imposible to manage in this way.
Is there a way to accomplish this objective?
This Holder must not be flattened, as it is being used in a context as below:
public class SomeNode
{
protected Holder holder;
}
public class SomeNode<T> : SomeNode
{
public SomeNode<T>()
{
holder = new Holder<T>();
}
}
I have no clue how to approach this, nor a search keyword to catch a hint about this.
Automatic suggestions came up before posting seems not my case, which were:
C# Create (or cast) objects of a specific type at runtime
C# Accessing generic Method without knowing specific type
Edit
Thanks to #W.F., I could start searching with an effective keyword 'dynamic object', and I ended up finding System.Reflection as my desired soultion.
It looks like as belows and currently it solves my immediate issue:
holder.GetType().GetProperty("GetValue").Invoke(holder, null);
But as pointed out by #OlivierJacot-Descombes, my structure and a way of using it is breaking a purpose of polymorphism. Therefore I still need a better solution, which would do a job I am looking for and also not breaking polymorphism.
Possible walkaround that comes in my head is that, first, create a method GetValue() in Holder, and also create class that inherits from Holder to implement this method:
public class Holder
{
public virtual string GetValue() => "";
}
public class Holder<T> : Holder
{
public T Value;
}
public class FloatHolder : Holder<float> //for example
{
public override string GetValue() => Value.ToString();
}
Second, change node structure like:
public class SomeNode
{
protected Holder holder;
}
public class SomeNode<T> : SomeNode {}
public class FloatNode : SomeNode<float>
{
public FloatNode()
{
holder = new FloatHolder();
}
}
Then, I can do like:
public class EchoNode : SomeNode
{
public void Tick()
{
Console.WriteLine(holder.GetValue());
}
}
Seems like too many classes are being created, but it also seems not breaking polymorphism.
Looking for further advices. Again, Thanks!
Edit#2
I already said this in the comment, but for better readability, I write this here as well.
Both Dynamic Object and System.Reflection were easy and fitting solutions which I was looking for, but they weren't best solutions in general.
At the beginning I was misinterpreting #OlivierJacot-Descombes 's answer. He was overall pointing out two impediments: first, my class structure is breaking polymorphism, and second, reflection is slow (and later I noticed, dynamic object as well). I didn't catch the last bit at first so I went through a long way.
Moreover, turned out, I couldn't use dynamic object for my project context, as I am not using normal C# but a Unity C#. Technically I can, but they don't blend well.
Thankfully, my revised solution was acceptable. Therefore I decided to select #OlivierJacot-Descombes 's post as an answer. But I hope, still, people would approach and leave me an good advices.
Thank you all.
If you need to cast to a specific type, you are doing polymorphism wrong. Of course you could do something like this:
switch (holder)
{
case Holder<string> stringHolder:
DoStringThing(stringHolder.Value);
break;
case Holder<int> intHolder:
DoIntThing(intHolder.Value);
break;
...
}
See also: Switch statements with patterns.
However, the idea behind polymorphism is to be able to do things without having to know the specific type. Therefore, re-design the holder classes and have them do the type specific thing themselves:
public abstract class Holder
{
public abstract void DoThing();
}
public abstract class Holder<T> : Holder
{
public abstract T Value { get; }
}
Some examples of specific types:
public class StringHolder : Holder<string>
{
public StringHolder(string value)
{
Value = value;
}
public override string Value { get; }
public override void DoThing()
{
Console.WriteLine($"String of length {Value.Length} is \"{Value}\"");
}
}
public class IntHolder : Holder<int>
{
public IntHolder(int value)
{
Value = value;
}
public override int Value { get; }
public override void DoThing()
{
Console.WriteLine($"The integer {Value} is {(Value % 2 == 0 ? "even" : "odd")}");
}
}
Now you can simply write
holder.DoThing();
... without having to cast.
Update
Your edited question indeed shows a polymorphic version.
Here I want to present another approach which merges Holder and Holder<T> in a single class through the use of interfaces.
public interface IHolder
{
object Value { get; set; }
}
public interface IHolder<T> : IHolder
{
new T Value { get; set; } // The new keyword hides the inherited property.
}
public class Holder<T> : IHolder<T>
{
object IHolder.Value
{
get => Value; // Returns T Holder<T>.Value as object.
set => Value = value is T t ? t : default; // Sets T Holder<T>.Value.
}
public T Value { get; set; }
}
Holder<T> now implements a "neutral" Value property declared in IHolder based on the object type. Since it implements it explicitly (i.e., instead of public object Value we write object IHolder.Value), this property is hidden, unless it is accessed through the interface. This allows you, for example, to declare a List<IHolder> and to retrieve different kinds of Holder<T> values with list[i].Value as object.
But you have a variable Holder<float> floatHolder, you can get the strongly typed float value.
Note that this still allows you do derive more specific types like class FloatHolder : Holder<float>, but it might not even be necessary.
If you intend to work only with derived types, you can mark Holder<T> as abstract and also all the members that must be implemented by the deriving classes. This makes it impossible to create an instance of Holder<T> with new and also allows you to declare abstract methods without body.
community! It's a good question. That was interesting.
I think this is simple solve for this question.
We just need to create a simple constructor like below
public class Holder
{
public string SomeData; // just example data
public Holder()
{
}
public Holder(Holder someData)
{
SomeData = someData.SomeData;
}
}
public class Holder<T> : Holder
{
public T Value;
public Holder(Holder a, T t = default)
:base(a)
{
Value = t;
}
}
public class Programm
{
void Main()
{
var h = new Holder();
var g = new Holder<string>(h);
}
}
First off, sorry if this has been asked already, but I've been googling around and haven't found any solutions. I'm thinking maybe I just don't know how to word the question correctly.
public class WeatherEngine : ParticleEngine
{
public enum WeatherType
{
None,
Rain,
Snow
}
public WeatherEngine(List<Texture2D> weatherTextures, WeatherType weatherType) : base(weatherTextures, null)
{}
I'm currently attempting to derive my weather class from my particle engine, but I'm having difficulty figuring out whether there's a way to modify some of the data before passing it into the base class constructor.
Ideally, I'd like to be able to pass a full list of possible weather textures for each weather type, and then separate that list into another list List<Texture2D> currentWeatherTextures to pass into the base constructor.
AFAIK, my only other option is to separate the list before calling the constructor of WeatherEngine, but in the spirit of keeping my main class mostly clear of logic and instead just using it to initialize everything, I was hoping that there's an alternative solution.
Or should I just not derive WeatherEngine from ParticleEngine at all, and keep the two separate?
You can just make a private static method in the derived class that modifies the data and returns the value to pass to the base class' constructor:
using System;
namespace ConsoleApp2
{
public class Base
{
public Base(string param)
{
Console.WriteLine("Param: " + param);
}
}
public class Derived : Base
{
public Derived(string param) : base(Modify(param))
{
}
static string Modify(string s)
{
return "Modified: " + s;
}
}
class Program
{
static void Main()
{
Derived d = new Derived("Test");
}
}
}
I am trying to figure out a way I can make use of private static fields in a generic class. This is the obvious way to do it (fiddle). It won't compile because Field is not accessible in BaseChild, and ideally I wouldn't want it to be accessible there:
public class Base<T>
{
private static readonly string Field = "field";
public Base()
{
Console.WriteLine(Field);
}
}
public class BaseChild : Base<string>
{
public BaseChild()
{
Console.WriteLine(Field);
}
}
The problem with this solution is that there is a different Field for each generic type, instead of being shared across them.
I have seen this answer where it says that JetBrains recommends a solution for static fields across generic types:
If you need to have a static field shared between instances with different generic arguments, define a non-generic base class to store your static members, then set your generic type to inherit from this type.
This makes sense for the case where you have public or protected static fields in the base class that you want to share across any child class like this example (fiddle):
public abstract class Base
{
protected static readonly string Field = "field";
}
public class Base<T> : Base
{
public Base()
{
Console.WriteLine(Field);
}
}
public class BaseChild : Base<string>
{
public BaseChild()
{
Console.WriteLine(Field);
}
}
However, what about the case where you want to use a private static field? I would guess that this is not possible since private means only accessible to the class it's declared in and I think that since the generic class is really just a template to create a class, that any private field could only ever be shared by each class, not across all the classes created by the template.
Do I have to just put the private field in the generic class (example 1) and accept it as at least a workable solution for what I want, or is there another way I can accomplish this?
First off -- private is doing exactly what it's made to do: to restrict access to only the type it was declared in. Keep in mind that instantiations of a generic type are all distinct types. You shouldn't be wanting to work around this.
If I understand your question correctly, you can accomplish what you want by using protected with an extra level of inheritance:
class EvenMoreBase
{
protected static readonly string Field = "field";
}
class Base<T> : EvenMoreBase
{
public Base()
{
Console.WriteLine(Field);
}
}
class BaseChild : Base<string>
{
public BaseChild()
{
Console.WriteLine(Field);
}
}
Now each of your Base<T> will share the same instance of Field.
You're correct in your thoughts on private within the base class. Whether it is static or not makes no difference.
Here's a little example:
using System;
public class Program
{
public static void Main()
{
Bar b = new Bar(); // Prints "Foo"
// Console.WriteLine(Foo.BaseField); // Compile error
}
}
public class Foo
{
protected static readonly string BaseeField = "Foo";
}
public class Bar : Foo
{
public Bar()
{
Console.WriteLine(Foo.BaseeField);
}
}
Marking it protected is useful, if you'd like only your children to be able to access it. And leaving it static is how you'd keep only one instance around for all children of the base Foo class.
This is something I came up with that I think actually does what I want better than the initial example I put in my question. It shares a single static field across all the generic types, and it is inaccessible from children of the Base generic class.
public static class Base
{
private static string Field = "field";
public class Base2<T>
{
public Base2()
{
// Field is accessible here, but is the same across all generic classes
Console.WriteLine(Field);
}
}
}
public class BaseChild : Base.Base2<string>
{
public BaseChild()
{
//Field is not accessible here, and I don't really want it to be
//Console.WriteLine(Field);
}
}
I have a parent class
abstract class ClassPlugin
{
public ClassPlugin(eGuiType _guyType)
{
GuiType = _guyType;
}
public eGuiType GuiType;
public void Action() { }
}
I want all derived classes to implement the Action member and to define the guyType field.
To do that I have put it in the constructor, this is the only way that comes to mind.
Therefore an abstract class can be:
class ClassStartWF: ClassPlugin
{
public ClassStartWF(eGuiType _guyType)
{
GuiType = _guyType;
}
public void Action()
{
MessageBox.Show(GetType().Name);
}
}
the problem is that I get the error:
Severity Code Description Project File Line Suppression State
Error CS7036 There is no argument given that corresponds to the
required formal parameter '_guyType' of
'MainWindow.ClassPlugin.ClassPlugin(MainWindow.eGuiType)'
You should call the base class constructor in derived class constructor. Since you have create a constructor then compiler will not generate default constructor for your classes.
public ClassStartWF(eGuiType _guyType)
: base(_guyType)
{
// GuiType = _guyType; //this is not needed since the value is assigned in the base class constructor
}
Two problems...
First, you need to call the base class constructor from the derived type, as the base has no default constructor:
public ClassStartWF(eGuiType _guyType) : base(_guyType)
{
}
Since the base class takes care of setting the field you don't need to do it.
Secondly, you should make Action abstract in the base class and then override it in the derived class:
abstract class ClassPlugin
{
public abstract void Action();
}
class ClassStartWF: ClassPlugin
{
public ClassStartWF(eGuiType _guyType)
{
GuiType = _guyType;
}
public override void Action()
{
MessageBox.Show(GetType().Name);
}
}
At the moment you calls to Action won't dispatch to the derived instances when called through a base reference.
Also, rather than make GuiType a public variable you'd be better off making it a property:
public eGuiType GuiType{get; set;}
This will give you some control over the value. Also, you might want to consider making the setter private if it should only ever be set during construction.
I've run into an interesting problem and am looking for some suggestions on how best to handle this...
I have an abstract class that contains a static method that accepts a static string that I would like to define as an abstract property. Problem is that C# doesn't doesn't support the following (see the ConfigurationSectionName and Current properties):
public abstract class ProviderConfiguration : ConfigurationSection
{
private const string _defaultProviderPropertyName = "defaultProvider";
private const string _providersPropertyName = "providers";
protected static string ConfigurationSectionName { get; }
public static Configuration Current
{
get { return Configuration)ConfigurationManager.GetSection(ConfigurationSectionName); }
}
}
I suppose one way to handle this would be to make ConfigurationSectionName NOT abstract and then create a new definition of ConfigurationSectionName in the derived classes, but that feels pretty hackish. Any suggestions would be most welcome.
Gratias!!!
Static members do not have polymorphism, so they can't be abstract. :(
If that's what you need, consider making a Singleton object, and reading the property off that object.
Just use new to override a static method in a derived class. Nothing that makes new a bad thing to do for virtual methods and properties applies since the type name must be supplied:
public class BaseClass
{
public static int Max { get { return 0; } }
}
public class InteriorClass : BaseClass
{
}
public class DerivedClass : InteriorClass
{
public new static int Max { get { return BaseClass.Max + 1; } }
}
class Program
{
static void Main(string[] args)
{
Console.WriteLine("BaseClass.Max = {0}", BaseClass.Max);
Console.WriteLine("InteriorClass.Max = {0}", InteriorClass.Max);
Console.WriteLine("DerivedClass.Max = {0}", DerivedClass.Max);
Console.ReadKey();
}
}
Ok, this is not exactly to create an static abstract property, but you can achieve the desired effect.
You can get this by using generics:
public abstract class MyAbstractClass<T>
{
public static string MyAbstractString{ get; set; }
public static string GetMyAbstracString()
{
return "Who are you? " + MyAbstractString;
}
}
public class MyDerivedClass : MyAbstractClass<MyDerivedClass>
{
public static new string MyAbstractString
{
get
{
return MyAbstractClass<MyDerivedClass>.MyAbstractString;
}
set
{
MyAbstractClass<MyDerivedClass>.MyAbstractString = value;
}
}
}
public class MyDerivedClassTwo : MyAbstractClass<MyDerivedClassTwo>
{
public static new string MyAbstractString
{
get
{
return MyAbstractClass<MyDerivedClassTwo>.MyAbstractString;
}
set
{
MyAbstractClass<MyDerivedClassTwo>.MyAbstractString = value;
}
}
}
public class Test
{
public void Test()
{
MyDerivedClass.MyAbstractString = "I am MyDerivedClass";
MyDerivedClassTwo.MyAbstractString = "I am MyDerivedClassTwo";
Debug.Print(MyDerivedClass.GetMyAbstracString());
Debug.Print(MyDerivedClassTwo.GetMyAbstracString());
}
}
So, calling the test class you will get:
"Who are you? I am MyDerivedClass"
"Who are you? I am MyDerivedClassTwo"
So, you have an static method in an abstract class but the abstract value is different for each derived class, nice :D
Ok, so, what's going here? The trick is the generic tag, the compiler is generating a different abstract class for each derived type.
As I said it's not an abstract property, but you get all benefits of abstract static properties, which are programming static functions on your abstract class but using different static parameters per type.
Elsewhere on this page, #Gusman proposes the nice solution distilled here:
abstract class AbstractBase { };
abstract class AbstractBase<T> : AbstractBase
{
public static String AbstractStaticProp { get; set; }
};
class Derived1 : AbstractBase<Derived1>
{
public static new String AbstractStaticProp
{
get => AbstractBase<Derived1>.AbstractStaticProp;
set => AbstractBase<Derived1>.AbstractStaticProp = value;
}
};
class Derived2 : AbstractBase<Derived2>
{
public static new String AbstractStaticProp
{
get => AbstractBase<Derived2>.AbstractStaticProp;
set => AbstractBase<Derived2>.AbstractStaticProp = value;
}
};
Moving the static property from a non-generic to generic class means there is no longer necessarily a single global instance. There will be a unique AbstractStaticProp for each distinct type T, so the idea is that specifying the type of the derived class(es) themselves for T guarantees each of them generates a unique static for themselves. There are a few hazards to note with this, however.
If for some reason it is not acceptable for AbstractBaseClass to be generic, then you've only moved the problem elsewhere (albeit more clearly distilled), because you still have to figure out how to statically call from AbstractBase to AbstractBase<T>.
Mainly, there is nothing to enforce or require that any/every given derived class actually does "implement" the (psudo-) "overridden" static property;
Related to this, since there is no compiler (polymorphic) unification going on here, correct signatures (method name, parameter arity, typing, etc.) for the "overridden" methods aren't enforced either.
Although the generic parameter is intended to be "TSelf" of a derived class, in reality T is unconstrained and essentially arbitrary. This opportunizes two new classes of bug: if base class specification Y : AbstractBase<...> mistakenly references a different AbstractBase‑derived class X, the values of the "abstract static property" for X and Y will be incorrectly conflated -- and/or -- any usage call-site AbstractBase<T>.AbstractStaticProp with a mistaken type argument (such as DateTime) will spontaneously--and silently--demand a fresh new "instance" of the static property.
The last bullet point can be somewhat mitigated by adding a constraint on the generic base:
/// v---- constraint added
abstract class AbstractBase<TSelf> where TSelf : AbstractBase<TSelf>
{
public static String AbstractStaticProp { get; set; }
};
This eliminates the possibility of class Derived2 : AbstractBase<DateTime> { /*...*/ }, but not the error class Derived2 : AbstractBase<Derived1> { /*...*/ }. This is due to a recurring conundrum that foils all attempts at constraining a generic type to some exact branch of the type-inheritance hierarchy:
The "TSelf problem"
Generic constraints are always at the mercy of the type arguments that are supplied, which seems to entail that it's impossible to construct a generic constraint that guarantees that some particular TArg within its scope refers to a type that is derived from itself, that is, the immediate type being defined.
The error in this case is an example of this; while the constraint on AbstractBase<TSelf> rules out incompatible disjoint types, it can't rule out the unintended usage Derived2 : AbstractBase<Derived1>. As far as AbstractBase is concerned, the supplied type argument Derived1 satisfies its constraint just fine, regardless of which of its subtypes is deriving itself (im-)properly. I've tried everything, for years, to solve TSelf; if anyone knows a trick I've missed, please let me know!
Anyway, there are still a couple other points to mention. For example, unless you can immediately spot the problem in the following code, you'll have to agree that it's a bit dangerous:
public static new String AbstractStaticProp
{
get => AbstractBase<Derived1>.AbstractStaticProp;
set => AbstractBase<Derived2>.AbstractStaticProp = value;
}
Ideally, you want to get the compiler to do what it's meant to, namely, understand that all AbstractStaticProp property instances are related and thus somehow enforce their unification. Since that's not possible for static methods, the only remaining option is to eliminate the extra versions, effectively reducing the problem to the unification of just one, a vacuous operation, obviously.
It turns out that the original code is being too elaborate; the generic-base class approach wants to collapse on the simpler solution all by itself without having to explicitly request it, such as those new-marked properties seem to be doing with the qualification in AbstractBase<Derived1>.AbstractStaticProp".
You can already refer to each respective independent copy of the static property by qualifying with the derived class name instead (in fact, #Gusman's test harness shows this), so the end result is that the property declarations in the derived class aren't necessary at all. Without further ado, here is the complete simplified version:
abstract class AbstractBase { };
abstract class AbstractBase<TSelf> : AbstractBase
where TSelf : AbstractBase<TSelf>
{
public static String AbstractStaticProp { get; set; }
};
class Derived1 : AbstractBase<Derived1> { };
class Derived2 : AbstractBase<Derived2> { };
This works identically to the code at the top. The test harness gives the same results as before.
static void Test()
{
Derived1.AbstractStaticProp = "I am Derived1";
Derived2.AbstractStaticProp = "I am Derived2";
Debug.Print(Derived1.AbstractStaticProp); // --> I am Derived1
Debug.Print(Derived2.AbstractStaticProp); // --> I am Derived2
}
What you're trying to do is impossible, as others have mentioned.
I'd try something like this
public abstract class ProviderConfiguration : ConfigurationSection
{
public string ConfigurationSectionName { get; set; }
public static ProviderConfiguration Provider { get; set; }
public static Configuration Current
{
get { return (Configuration)ConfigurationManager.GetSection(Provider.ConfigurationSectionName); }
}
}
Then in practice:
public void DoStuff()
{
var provider = new DerivedProviderConfiguration();
ProviderConfiguration.Provider = provider;
}