Post-Processing not showing in game mode (Unity) - c#

there!
I've just started using URP to use post-processing. I've decided to mess with bloom effect first. It seems to be working in Scene view, but when I enter Game mode bloom completely disappears.
Any ideas what causing this?

Are you sure you've enabled the Render Post-Processing tick on Camera Settings?

I enabled hdr in my URP settings and ticked the post processing check on the camera

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This is my first time to make a Unity project. Everything works well on the Game view in Unity Editor. However, after I built the project and played it on Google Chrome, I found that the position of some gameobjects had been changed.
Here is a more detailed explanation. The left is what I saw on the game view, which was perfect. The right side is what I saw after built the project. The position of the grey picture had been changed.
Does anyone know how to fix this?
ps.I am using Unity 2020.3.18 with WebGL platform
Try exporting again but with the same resolution as the game view. In this case you would want to export in a 400x600 resolution (You can also edit the "index.html" file to change and experiment with the resolution). The problem has to do with the fact that changing the resolution of the game can affect where certain objects are and how much you can see.

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Scene loaded through the press of a button ------Main Scene (what it's supposed to look like)
Your help is much apreciated
Ok, so after quite a while of messing around with the settings I FINALLY figured it out. To get rid of uneven lighting between the scenes all you have to do is go to Window>Rendering>Lighting>Environment> (make sure "Auto Generate" is UNCHECKED) and click Generate lighting!!!

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Try 0.05 for Near and 2000 for Far
I hope that helps and if it doesn't I'd suggest you to tinker around with the Clipping Plane values until it stops buffering.
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Look at the picture:
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