there!
I've just started using URP to use post-processing. I've decided to mess with bloom effect first. It seems to be working in Scene view, but when I enter Game mode bloom completely disappears.
Any ideas what causing this?
Are you sure you've enabled the Render Post-Processing tick on Camera Settings?
I enabled hdr in my URP settings and ticked the post processing check on the camera
Related
This is my first time to make a Unity project. Everything works well on the Game view in Unity Editor. However, after I built the project and played it on Google Chrome, I found that the position of some gameobjects had been changed.
Here is a more detailed explanation. The left is what I saw on the game view, which was perfect. The right side is what I saw after built the project. The position of the grey picture had been changed.
Does anyone know how to fix this?
ps.I am using Unity 2020.3.18 with WebGL platform
Try exporting again but with the same resolution as the game view. In this case you would want to export in a 400x600 resolution (You can also edit the "index.html" file to change and experiment with the resolution). The problem has to do with the fact that changing the resolution of the game can affect where certain objects are and how much you can see.
I'm trying to make an FPS game using unity, but I've come across a problem. When I load my main scene after pressing "RESTART", it somehow causes my game to change appearance. But when I start the game from the main scene, it looks perfectly fine.. I've tried disabling Post Processing but I believe that's not what's causing the issue, I've provided some pictures of what happens when I load the main scene through the GameOver scene and when I load it through the MainScene.
Scene loaded through the press of a button ------Main Scene (what it's supposed to look like)
Your help is much apreciated
Ok, so after quite a while of messing around with the settings I FINALLY figured it out. To get rid of uneven lighting between the scenes all you have to do is go to Window>Rendering>Lighting>Environment> (make sure "Auto Generate" is UNCHECKED) and click Generate lighting!!!
I am developing an augmented reality application using Vuforia(8.1.10) in Unity.
Everything is working perfectly fine but the video is flickering very often. In fact, every time when the camera moves slightly the video is wavering like anything. It is shaking quite often. This is reducing the augmented reality experience.
I am attaching quad to ImageTarget. And in the quad, I am attaching the video player. The video is a chroma key video. To remove chroma, I am using the shader.
What should I do to make the video playback more stable? Any help or suggestion would be much appreciated. Thanks!
You need to change Your ARCamera Clipping Planes Near and Far options.
Try 0.05 for Near and 2000 for Far
I hope that helps and if it doesn't I'd suggest you to tinker around with the Clipping Plane values until it stops buffering.
Updating the Vuforia Engine to 8.1 is also recommended in case of bug fixes.
Try to change Vuforia Configuration like this,
ARCamera --> Open Vuforia Engine Configuration --> Device Tracker --> Track Device Pose = checkmark (True) and Tracking Mode = Positional
I'm playing with unity 2017 with 2d, so to improve perfomance of game I try to use mask with light(shader) to make interesting view. And got problem that doesn't found any solution in internet.
Shader I used 2DLightShader
Look at the picture:
Image
So, anybody can explain me please why so different in editor and actual in game?
I found in camera settings HDR mode on. Then checked GraphicsSettings and in it HDR mode was off. That's why in game such fade light. So enabled HDR mode and it works perfect!
I have a particle system in my Unity Android project and it is working very well. I wanted it to play only once so disabled looping.
Now the problem is once the particle system has finished playing, a weird icon as below appears on the screen.
Icon Displayed by Particle System
That does not look good. I altered my coding so that as soon as the animation is played, the particle system is taken off screen. But still that icon is displayed even though for a very very short period of time.
Does anyone know how to solve this? Please help me.
Thanks in advance.
That is scene view gizmo for particle system. It will not appear in the game view.
If you still don't want it. Disable as the screenshot by clicking on the icon in the Gizmos dropdown menu.