How to access constant values in an unmanaged dll - c#

I have an unmanaged dll, inside which there is a constant value as the following:
#define ProtocolVersion 1
How can I access this value in C#?
p.s.: I checked this post but it didn't work.

This is a preprocessor define and will not be compiled to the DLL. You can however create a C/C++ function returning this value and call it from C#. Something like:
extern "C" __declspec(dllexport) int GetProtocolVersion()
{
return ProtocolVersion;
}
and in C#:
[DllImport("MyDll")]
extern int GetProtocolVersion();

Related

P/Invoke Calls Failing

I have the following struct defined in C++:
struct GraphicsAdapterDesc {
// ... Just some constructors / operators / destructor here
DEFINE_DEFAULT_CONSTRUCTOR(GraphicsAdapterDesc);
DEFINE_DEFAULT_DESTRUCTOR(GraphicsAdapterDesc);
ALLOW_COPY_ASSIGN_MOVE(GraphicsAdapterDesc);
std::wstring AdapterName;
int32_t AdapterNum;
std::wstring HardwareHash;
int64_t DedicatedVMEM;
int64_t DedicatedSMEM;
int64_t SharedSMEM;
int32_t NumOutputs;
};
In C#, I have a 'mirror' struct declared thusly:
[StructLayout(LayoutKind.Sequential)]
public struct GraphicsAdapterDesc {
string AdapterName;
int AdapterNum;
string HardwareHash;
long DedicatedVMEM;
long DedicatedSMEM;
long SharedSMEM;
int NumOutputs;
};
I've tried to be really careful about matching up the widths of the variables (although I'm a bit unsure on what to do with the strings exactly).
Anyway, I have the following exported C method:
extern "C" __declspec(dllexport) bool GetGraphicsAdapter(int32_t adapterIndex, GraphicsAdapterDesc& outAdapterDesc) {
outAdapterDesc = RENDER_COMPONENT.GetGraphicsAdapter(adapterIndex);
return true;
}
And, the following extern method in my C# app:
[DllImport(InteropUtils.RUNTIME_DLL, EntryPoint = "GetGraphicsAdapter", CallingConvention = CallingConvention.Cdecl)]
internal static extern bool _GetGraphicsAdapter(int adapterIndex, out GraphicsAdapterDesc adapterDesc);
However, this doesn't work right when I call it. I get a different result depending on whether or not I'm compiling in x64 or x86 mode (both the C++ DLL and the C# app are compiled as x86 or x64):
In x86 mode, the call returns, but the struct has 'nonsense' values in, and the strings are all null,
In x64 mode, the call throws a NullPointerException.
My expectation is that I'm doing something wrong marshalling the strings, and that I need to specify 'wide-mode' for the characters, but I don't know how (or if that's even the right option).
Thank you in advance.
C++ types are not compatible with C# unless they're wrapped in managed C++. and you're using std::wstring which cannot be marshaled into .NET.
To interop successfully you'll either need to use a wchar_t[] or a whar_t* and tell C# now to marshal it.
I don't know what your macros are doing but this will only work if your c++ type is POD. c++11 Has an expanded sense of POD but I don't think you meet the expanded criteria anyway. Otherwise you can't guarantee layout. If you want to export your c++ classes to C# I would suggest you use c++\cli. Also you have wstring defined in your stuct which are definitely not POD. When you use DLLImport think C constructs only or you are going to have a bad time.

How to Call C++ Native Properity from C#

I'm not that good in C++
but,..
For example I have this
#define GETSomthing_API __declspec(dllexport)
extern GETSomthing_API int nGetSomthing;
And the method I want to import like this
GETSomthing_API int GetSomthing(const char* szConfigPath, char *A, int B)
How Can I call this from C# ?
Beside,
I think my problem is with the parameter type (const char* ) in C++ side, what is the equal type in C# for it! const char*
Thanks,
How to call C++ code from C#
or
Calling C++ function from C#
Using: [DllImport("xxx.dll")] xxx.dll is compile by C++
Hope this help.
There are a couple of ways for calling into native code from C#. The easiest is probably to use P/Invoke.
Say your function is like :
extern "C" int nGetSomeThing(void);
and it is compiled into a YourDllName.dll file, you can use P/Invoke to directly call into the unmanaged code in the following way from C# code :
public static class interop
{
[DllImport("YourDllName.dll")]
static extern public int nGetSomeThing(void);
}
...
interop.nGetSomething() // call to the native function
Refer : http://msdn.microsoft.com/en-us/library/aa288468%28VS.71%29.aspx.
If you have a lot of functions with complex signatures, you should probably go for an interop layer in C++/CLI.
Refer : http://www.codeproject.com/Articles/19354/Quick-C-CLI-Learn-C-CLI-in-less-than-10-minutes
I just added __cplusplus check and it worked!
#ifdef __cplusplus
extern "C" {
endif
GETSomthing_API char* GetAgentId(const char* szConfigPath, char *szA, int ASize);
ifdef __cplusplus
}

Problems with wrapping a C++ DLL from C#

I'm using System.Runtime.InteropServices to call several functions written in C++ from my C# app. I'm just having problems with a particular function that returns an array.
I've seen that my function shouldn't return anything, and a pointer to the "returning variable" should be en entry. But I'm not managing to do it properly.
For instance if I have a function in c++
void func(double *y, double *x){...}
that manipulates an array x and returns an array y.
I'm doing:
-in my .h:
extern "C" __declspec(dllexport) void func(double *y,double *x);
-in my .cpp:
__declspec(dllexport) void func(double *y,double *x){...}
-in my c# code:
static class AnyClass
{
[DllImport(dllPath)]
public extern static void func(out double[] y, double[] x);
int otherfunc
{
double[] x = new double[5];
double[] y = new double[5];
...
func(out y, x);
}
}
but it gives me a System.EntryPointNotFoundException.
Any clue?
EntryPointNotFoundException means that nothing called 'function' was found in your DLL.
In your .h file you call it 'func'. But in your .cpp file you call it 'function'. And since your .h file is the only place which is declaring extern "C", what is effectively happening is that the function is being exported by your DLL c++-style-name-mangled, instead of plain-c-style. So, when C# looks for plain-c-style 'function', it cannot find it.
I think, you also have to specify extern "C" in your .cpp file. If not, you might end up with two different functions func, the one with the correct linkage only be declared and not defined.
Note: Afair the extern "C" linkage also specify how the functions are named in the DLL file. For C++ functions some pre- resp. postfixes are added to the name relating to the signature (i.e. the parameters and the return type). This is necessary because you can overload functions in C++. Therefore, if you don't specify extern "C", the functions are named differently in the DLL and thus cannot be found by the managed code.
An EntryPointNotFoundException means that the runtime failed to find the specified function name in your DLL.
Possible reasons are
You misspelled the function name in your DLL or your program
The you did not deactivate name mangling (extern "C")
The first reason is easy to find, just double-check all names and make sure they are really equal. If for some reason you can not change the DLL, but like a different name from C#, you can use the DllImportAttribute.EntryPoint property to point to a function of a different name.
The second one is more difficult to come by. To diagnose the problem, I suggest you use Dependency Walker to see what really is going on inside your compiled DLL. Using that tool, you can see the function names, and whether they are C++'ified or not.
You already tried to use extern "C" to make sure the function name is not afflicted by name mangling. Maybe you did not include the .h file from your .cpp file, so that the compiler did not see the extern "C" at all.

C++ from C#: C++ function (in a DLL) returning false, but C# thinks it's true!

I'm writing a little C# app that calls a few functions in a C++ API. I have the C++ code building into a DLL, and the C# code calls the API using DllImport. (I am using a .DEF file for the C++ DLL so I don't need extern "C".)
So far the API has one function, which currently does absolutely nothing:
bool Foo()
{
return false;
}
In C#, I have the following:
public class FooAPI
{
[DllImport("Foo.dll")]
public static extern bool Foo();
}
...
bool b = FooAPI.Foo();
if (!b)
{
// Throw an exception
}
My problem is that, for some reason, b is always evaluating to TRUE. I have a breakpoint on if (!b) and the debugger reports it as 'true', irrelevant of whatever the C++ function is returning.
Is the C# bool the same as the C++ bool? Though even if this wasn't the case, I still don't get how it would find the return value to be 'true' :)
Can anyone help me with this bizarre discrepancy?
Thanks in advance!
Try [return: MarshalAs (UnmanagedType.I1)]. By default, C# interop marshals C# bool as the Win32 BOOL, which is the same as int, while C++ bool is one byte AFAIR. Thus, C#'s default marshaling expects the return value to be a BOOL in the eax register, and picks up some non-zero garbage because C++ bool is returned in al.
Your code snippet as posted cannot work. If this was compiled with a C++ compiler then the function name would be ?Foo##YA_NXZ and your C# code could never find it. The calling convention is important too, it is not the default (CallingConvention.StdCall) unless you tell the compiler. And somewhere you should have told the linker to export the function.
Start by declaring the exported function so it is compatible with default P/Invoke attributes:
extern "C" __declspec(dllexport)
bool __stdcall Foo() {
return false;
}
Next problem is that the C++ compiler uses only one byte to store a bool. The machine code generated for your return statement is:
013D138E xor al,al
The P/Invoke marshaller will however assume it is a 32-bit integer and check the value of the eax register. Either declare the return type of the function as int or BOOL or use a [return: MarshalAs(UnmanagedType.U1)] attribute in the C# declaration.
I used signed int.
C++ code
extern "C" __declspec(dllexport) signed int TestDouble(double* output)
{
*output = 1.3;
return true;
}
C# code
[DllImport("abc.dll", EntryPoint = "TestDouble", CallingConvention = CallingConvention.Cdecl)]
public static extern bool TestDouble(out double output);

How to export a struct definition from a native C .dll for use in C#

I know how to extern methods in the .dll, how do I extern structs?
I want to create a C method such as
extern __declspec(dllexport) myStructure getStruct();
where myStructure is something like
typedef struct
{
int A;
int B;
char C;
} myStructure;
How can I call getStruct() from a piece of C# code without first defining the same exact struct in C#? I want to keep a centralized declaration of myStructure so that I only have to make code changes in one place.
Thanks a bunch!
What about doing it another way? Define the struct in C# in T4 and then cross gen to the new format in each of the projects:
ie. base.tt
// C# definition of struct
in gencsharp.tt in the C# project
include "base.tt"
... output the C#
in gencplusplus.tt in the CPP project
include "base.tt"
... use C# to gen a cpp .h file
I've done a bit of P/Invoke with C# and I've always had to define structs in C# that correspond to the Win32 struct by definition. The runtime uses the struct definition to marshal the data from unmanaged to managed. Preet's answer is probably the best.

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