Writing to a txt file in resource folder in Visual Studio 2019 - c#

I have an event trigger that is meant to write to a .txt file within my resource folder. However, nothing is being written to said resource folder. I have no idea why this will not work and would appreciate any help.
private void button1_Click(object sender, EventArgs e)
{
int b = numericUpDown1.GetHashCode();
int c = numericUpDown2.GetHashCode();
int d = numericUpDown3.GetHashCode();
try
{
StreamWriter sw = new StreamWriter("orders.txt");
sw.WriteLine("Burger(s) " + b);
sw.WriteLine("Chip(s): " + c);
sw.WriteLine("Drink(s) " + d);
sw.Close();
}
catch (Exception ex)
{
Console.WriteLine("Exception: " + ex.Message);
}
}
Update:
This problem has been resolved. The code works, I was not aware that the .txt file was inside my debug folder.

You can use this method:
class WriteAllLines
{
public static async Task ExampleAsync()
{
string[] lines =
{
"First line", "Second line", "Third line"
};
await File.WriteAllLinesAsync("WriteLines.txt", lines);
}
}
from microsoft
Here

Related

FileSystemWatcher C# - cannot access file because it is being used by another process

I'm using FileSystemWatcher to detect directory changes, and after that I read file content and insert it to database.
Here's my code:
private FileSystemWatcher _watcher;
public MainWindow()
{
try
{
InitializeComponent();
GetFiles();
//Task.Factory.StartNew(() => GetFiles())
// .ContinueWith(task =>
// {
// }, System.Threading.CancellationToken.None, TaskContinuationOptions.None, TaskScheduler.FromCurrentSynchronizationContext());
}
catch(Exception ex)
{
//..
}
}
public bool GetFiles()
{
_watcher = new FileSystemWatcher(Globals.iniFilesPath, "*.ini");
_watcher.Created += FileCreated;
_watcher.IncludeSubdirectories = false;
_watcher.EnableRaisingEvents = true;
return true;
}
private void FileCreated(object sender, FileSystemEventArgs e)
{
try
{
string fileName = Path.GetFileNameWithoutExtension(e.FullPath);
if (!String.IsNullOrEmpty(fileName))
{
string[] content = File.ReadAllLines(e.FullPath);
string[] newStringArray = content.Select(s => s.Substring(s.LastIndexOf('=') + 1)).ToArray();
ChargingStationFile csf = new Product
{
Quantity = Convert.ToDecimal(newStringArray[1]),
Amount = Convert.ToDecimal(newStringArray[2]),
Price = Convert.ToDecimal(newStringArray[3]),
FileName = fileName
};
ProductController.Instance.Save(csf);
}
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
If I run this code with CTRL+F5 I received this message:
But If I go with F5 (Debugging mode) than I receive this and not this error about cannot access process and item is sucessfully saved. This is confusing me really..
Should I dispose watcher? or something like that? Maybe I'm missing something here?
This is first time I'm using FileSystemWatcher, obliviously something is really wrong here..
P.S I've found out that this line is causing an exception:
string[] content = File.ReadAllLines(e.FullPath);
how come?
Thanks guys
Cheers
File.ReadAllLines() cannot access the file when it is open for writing in another application but you can use a FileStream and StreamReader instead.
Replace string[] content = File.ReadAllLines(e.FullPath); with the following code and you should be able to read the contents of the file regardless of whether it is open in another application:
List<string> content = new List<string>();
using (FileStream stream = new FileStream(e.FullPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
using (StreamReader sr = new StreamReader(stream))
{
while (!sr.EndOfStream)
content.Add(sr.ReadLine());
}
As mention in this answer:
Most likely what is happening here is that the FileCreated event is
being raised and tries to process the file before is has been
completely written to disk.
So, you need to wait until the file has finished to copy. According to this other answer:
From the documentation for FileSystemWatcher:
The OnCreated event is raised as soon as a file is created. If a file
is being copied or transferred into a watched directory, the OnCreated
event will be raised immediately, followed by one or more OnChanged
events.
So, a workaround for your case will be to create a list of strings containing the paths of the files that could not be read in the Created method handler, and re-process those paths in the Changed event of the FileSystemWatcher (read the comments in the code) :
public partial class MainWindow : Window {
private FileSystemWatcher _watcher;
public MainWindow() {
try {
InitializeComponent();
GetFiles();
} catch (Exception ex) {
MessageBox.Show($"Exception: {ex.Message}");
}
}
private bool GetFiles() {
_watcher = new FileSystemWatcher(#"C:\TestFolder", "*.ini");
_watcher.Created += FileCreated;
_watcher.Changed += FileChanged; // add this.
_watcher.IncludeSubdirectories = false;
_watcher.EnableRaisingEvents = true;
return true;
}
// this field is new, and contains the paths of the files that could not be read in the Created method handler.
private readonly IList<string> _waitingForClose = new List<string>();
private void FileChanged(object sender, FileSystemEventArgs e) {
if (_waitingForClose.Contains(e.FullPath)) {
try {
string[] content = File.ReadAllLines(e.FullPath);
string[] newStringArray = content.Select(s => s.Substring(s.LastIndexOf('=') + 1)).ToArray();
MessageBox.Show($"On FileChanged: {string.Join(" --- ", newStringArray)}");
// Again, process the data from the file to saving in the database.
// removing the path, so as not to reprocess the file..
_waitingForClose.Remove(e.FullPath);
} catch (Exception ex) {
MessageBox.Show($"Exception on FileChanged: {ex.Message} - {e.FullPath}");
}
}
}
private void FileCreated(object sender, FileSystemEventArgs e) {
try {
string fileName = Path.GetFileNameWithoutExtension(e.FullPath);
if (!String.IsNullOrEmpty(fileName)) {
string[] content = File.ReadAllLines(e.FullPath);
string[] newStringArray = content.Select(s => s.Substring(s.LastIndexOf('=') + 1)).ToArray();
MessageBox.Show($"On FileCreated: {string.Join(" --- ", newStringArray)}");
// process the data from the file to saving in the database.
}
} catch (Exception ex) {
// if the method fails, add the path to the _waitingForClose variable
_waitingForClose.Add(e.FullPath);
//MessageBox.Show($"Exception on FIleCreated: {ex.Message} - {e.FullPath}");
}
}
}

Creating a new directory for log event file in windows service in c#

I am wondering on how to create a new directory for a log event file in windows service through c#
I have the following code:
public static void WriteLog(string Message)
{
StreamWriter sw = null;
try
{
sw = new StreamWriter(AppDomain.CurrentDomain.BaseDirectory + "\\DataFile.txt", true);
//sw = new StreamWriter(AppDomain.CurrentDomain.BaseDirectory + "C:\\MulpuriServiceLOG\\data.txt", true);
//sw.WriteLine(DateTime.Now.ToString() + ": " + Message);
sw.WriteLine(Message);
sw.Flush();
sw.Close();
}
catch{}
}
As the docuemtation states for the Directory.CreateDirectory(path):
Creates all directories and subdirectories in the specified path unless they already exist.
Modified from the example source code:
string path = #"c:\MyDir";
try
{
// Try to create the directory.
Directory.CreateDirectory(path);
}
catch (Exception e)
{
Console.WriteLine("The process failed: {0}", e.ToString());
}
finally {}
There is a really great tutorial on dotnetperls containing example code, exceptions, tips and other useful information about creating directories!
Look up that SO-question to create folders inside the same directory your executable has started, or simple use relative paths instead of absolute ones:
Directory.CreateDirectory("Test");
That way you will never have conflicts about finding the correct path!
File yourFolder= new File("C:/yourFolder");
// if the directory does not exist, create it
if (!yourFolder.exists()) {
System.out.println("Creando directorio: " + yourFolder.getName());
boolean result = false;
try
{
yourFolder.mkdir();
result = true;
}
catch(SecurityException se){
}
if(result) {
System.out.println("Folder created");
}
}

How do I save continuous console output to a text file in c#?

I'm quite a noob at programming and I've been stuck at this for a while now. I'm using the following code to get continuous data output streamed to a command prompt. How can I ensure that the output gets copied to a text file after closing the prompt manually?
public static void Main(string[] args)
{
Connector connector;
Console.WriteLine("HelloEEG!");
// Initialize a new Connector and add event handlers
connector = new Connector();
connector.DeviceConnected += new EventHandler(OnDeviceConnected);
connector.DeviceConnectFail += new EventHandler(OnDeviceFail);
connector.DeviceValidating += new EventHandler(OnDeviceValidating);
// Scan for devices across COM ports
// The COM port named will be the first COM port that is checked.
connector.ConnectScan("COM40");
// Blink detection needs to be manually turned on
connector.setBlinkDetectionEnabled(true);
Thread.Sleep(400000);
System.Console.WriteLine("Goodbye.");
connector.Close();
Environment.Exit(0);
}
// Called when a device is connected
static void OnDeviceConnected(object sender, EventArgs e)
{
Connector.DeviceEventArgs de = (Connector.DeviceEventArgs)e;
Console.WriteLine("Device found on: " + de.Device.PortName);
de.Device.DataReceived += new EventHandler(OnDataReceived);
}
// Called when scanning fails
static void OnDeviceFail(object sender, EventArgs e)
{
Console.WriteLine("No devices found! :(");
}
// Called when each port is being validated
static void OnDeviceValidating(object sender, EventArgs e)
{
Console.WriteLine("Validating: ");
}
// Called when data is received from a device
static void OnDataReceived(object sender, EventArgs e)
{
Device.DataEventArgs de = (Device.DataEventArgs)e;
DataRow[] tempDataRowArray = de.DataRowArray;
TGParser tgParser = new TGParser();
tgParser.Read(de.DataRowArray);
/* Loops through the newly parsed data of the connected headset*/
// The comments below indicate and can be used to print out the different data outputs.
for (int i = 0; i < tgParser.ParsedData.Length; i++)
{
//string temp = tgParser.ParsedData[1].ToString;
//Console.WriteLine(tgParser.ParsedData.Length + " + " + temp);
if (tgParser.ParsedData[i].ContainsKey("Raw"))
{
//Console.WriteLine("Raw Value:" + tgParser.ParsedData[i]["Raw"]);
//Console.WriteLine("Raw Value:" + tgParser.ParsedData[i]["Raw"]);
}
if (tgParser.ParsedData[i].ContainsKey("PoorSignal"))
{
//The following line prints the Time associated with the parsed data
//Console.WriteLine("Time:" + tgParser.ParsedData[i]["Time"]);
Console.WriteLine("Time:" + tgParser.ParsedData[i]["Time"]);
//A Poor Signal value of 0 indicates that your headset is fitting properly
Console.WriteLine("Poor Signal:" + tgParser.ParsedData[i]["PoorSignal"]);
poorSig = (byte)tgParser.ParsedData[i]["PoorSignal"];
}
if (tgParser.ParsedData[i].ContainsKey("Attention"))
{
//Console.WriteLine("Att Value:" + tgParser.ParsedData[i]["Attention"]);
Console.WriteLine("Att Value:" + tgParser.ParsedData[i]["Attention"]);
}
if (tgParser.ParsedData[i].ContainsKey("Meditation"))
{
//Console.WriteLine("Med Value:" + tgParser.ParsedData[i]["Meditation"]);
Console.WriteLine("Med Value:" + tgParser.ParsedData[i]["Meditation"]);
}
if (tgParser.ParsedData[i].ContainsKey("EegPowerDelta"))
{
//Console.WriteLine("Delta: " + tgParser.ParsedData[i]["EegPowerDelta"]);
Console.WriteLine("Delta: " + tgParser.ParsedData[i]["EegPowerDelta"]);
}
if (tgParser.ParsedData[i].ContainsKey("BlinkStrength"))
{
//Console.WriteLine("Eyeblink " + tgParser.ParsedData[i]["BlinkStrength"]);
Console.WriteLine("Eyeblink " + tgParser.ParsedData[i]["BlinkStrength"]);
}
}
}
It will be much better to log every console output to a file as it happens. Instead of waiting to write to file when the app is closed manually. To save yourself a lot of coding, you can use log4net to handle the logging.
There's several different ways of approaching this, and with a bit of research I'm sure you could find a few, however this is the solution I would use for this particular action :
As Jonesy mentioned in the comments, I would firstly tidy up your Main. Create a separate class to perform the console writeline and the text output at the same time.
In this class perhaps use a loop to output the data to a file as and when it happens, therefore you wouldn't have to code in the logic when the console is closed manually, which in turn would cover unexpected errors and loss of logs.
This might work.
public static void WriteToFileAndConsole()
{
string outFile = "ConsoleOut.txt";
using (FileStream fileStream = new FileStream(outFile, FileMode.OpenOrCreate))
{
using (StreamWriter writer = new StreamWriter(fileStream))
{
using (TextWriter originalConsoleOut = Console.Out)
{
Console.SetOut(writer);
Console.WriteLine("Hello To File");
Console.SetOut(originalConsoleOut);
}
}
}
Console.WriteLine("Hello to console only");
}

My C# multi-threaded console application seems to not be multithreaded

Here's my C# console program that uses Powerpoint to convert ppt files to folders of pngs. This is supposed to be an automated process that runs on its own server.
I expect that as soon as a thread creates an image from a file, it should immediately remove the images and the source file.
The actual behavior is that, if five threads are running, it'll wait for five folders of images to be created before any thread can move any files. I'm able to see the images being created, and compare that with the Console readout, so I can see that a thread isn't trying to move the file.
Only after all the other threads have made their images, will any thread try to move the files. I suspect this is wrong.
This is an Amazon EC2 Medium instance, and it appears to max out the CPU, so five threads might be too much for this.
I also find that I can hardly use Windows Explorer while this program is running.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
using System.IO;
using Microsoft.Office.Core;
using PowerPoint = Microsoft.Office.Interop.PowerPoint;
using System.Diagnostics;
using System.Timers;
namespace converter
{
class Program
{
public static int threadLimit=0;
public static int currThreads = 0;
static void Main(string[] args)
{
var inDir = args[0];
var outDir = args[1]+"\\";
var procDir = args[2]+"\\";
Int32.TryParse(args[3],out threadLimit);
Thread[] converterThreads = new Thread[threadLimit];
while (true)
{
System.Threading.Thread.Sleep(1000);
var filePaths = Directory.GetFiles(inDir, "*.*", SearchOption.AllDirectories).Where(s => s.EndsWith(".pptx") && !s.Contains("~$") || s.EndsWith(".ppt") && !s.Contains("~$"));
var arrPaths = filePaths.ToArray();
for(var i=0; i< arrPaths.Length; i++)
{
if (currThreads < threadLimit && currThreads < arrPaths.Length)
{
Console.WriteLine("currThreads= " + currThreads + " paths found= " + arrPaths.Length);
try
{
var fileNameWithoutExtension = arrPaths[currThreads].Replace(inDir, "").Replace(".pptx", "").Replace(".ppt", "").Replace("\\", "");
var filenameWithExtension = arrPaths[currThreads].Substring(arrPaths[currThreads].LastIndexOf("\\") + 1);
var dir = arrPaths[currThreads].Replace(".pptx", "").Replace(".ppt", "");
Conversion con = new Conversion(arrPaths[currThreads], dir, outDir, procDir, filenameWithExtension, fileNameWithoutExtension);
converterThreads[i] = new Thread(new ThreadStart(con.convertPpt));
converterThreads[i].Start();
Console.WriteLine(converterThreads[i].ManagedThreadId + " is converting " + fileNameWithoutExtension);
}
catch (Exception e)
{
Console.WriteLine(string.Format("Unable to convert {0} ", arrPaths[i]) + e);
}
}
}
for (var i = 0; i < converterThreads.Length; i++)
{
if (converterThreads[i] != null)
{
if (!converterThreads[i].IsAlive)
{
converterThreads[i].Abort();
converterThreads[i].Join(1);
Console.WriteLine("thread " + converterThreads[i].ManagedThreadId + " finished, "+currThreads+" remaining");
converterThreads[i] = null;
}
}
}
if (currThreads == 0)
{
try
{
foreach (Process proc in Process.GetProcessesByName("POWERPNT"))
{
proc.Kill();
}
}
catch (Exception e3)
{
}
}
}
}
}
class Logger{
static void toLog(String msg)
{
//TODO: log file
}
}
class Conversion{
static int numberOfThreads=0;
String input;
String output;
String outDir;
String process;
String nameWith;
String nameWithout;
int elapsedTime;
System.Timers.Timer time;
public Conversion(String input, String output, String outDir, String processDir, String nameWith, String nameWithout)
{
this.input = input;
this.output = output;
this.outDir = outDir;
process = processDir;
this.nameWith = nameWith;
this.nameWithout = nameWithout;
numberOfThreads++;
Console.WriteLine("number of threads running: " + numberOfThreads);
Program.currThreads = numberOfThreads;
time = new System.Timers.Timer(1000);
time.Start();
time.Elapsed += new ElapsedEventHandler(OnTimedEvent);
elapsedTime = 0;
}
private void OnTimedEvent(object source, ElapsedEventArgs e)
{
elapsedTime++;
}
public void convertPpt()
{
var app = new PowerPoint.Application();
var pres = app.Presentations;
try
{
var file = pres.Open(input, MsoTriState.msoFalse, MsoTriState.msoFalse, MsoTriState.msoFalse);
file.SaveAs(output, Microsoft.Office.Interop.PowerPoint.PpSaveAsFileType.ppSaveAsPNG, MsoTriState.msoTrue);
file.Close();
app.Quit();
Console.WriteLine("file converted " + input);
}
catch (Exception e)
{
Console.WriteLine("convertPpt failed");
}
moveFile();
moveDir();
}
public void moveFile()
{
Console.WriteLine("moving" + input);
try
{
System.Threading.Thread.Sleep(500);
Console.WriteLine(string.Format("moving {0} to {1}", input, process + nameWith));
if (File.Exists(process + nameWith))
{
File.Replace(input, process + nameWith, null);
}
else
{
File.Move(input, process + nameWith);
}
}
catch (Exception e)
{
Console.WriteLine(string.Format("Unable to move the file {0} ", input) + e);
try
{
foreach (Process proc in Process.GetProcessesByName("POWERPNT"))
{
proc.Kill();
}
}
catch (Exception e3)
{
}
}
}
public void moveDir()
{
Console.WriteLine("moving dir " + output);
try
{
System.Threading.Thread.Sleep(500);
Console.WriteLine(string.Format("moving dir {0} to {1} ", output, outDir + nameWithout));
if (Directory.Exists(outDir + nameWithout))
{
Directory.Delete(outDir + nameWithout, true);
}
if (Directory.Exists(output))
{
Directory.Move(output, outDir + nameWithout);
}
}
catch (Exception e)
{
Console.WriteLine(string.Format("Unable to move the directory {0} ", output) + e);
try
{
foreach (Process proc in Process.GetProcessesByName("POWERPNT"))
{
proc.Kill();
}
}
catch (Exception e3)
{
}
}
finally
{
numberOfThreads--;
Program.currThreads = numberOfThreads;
Console.WriteLine("took " + elapsedTime + "seconds");
}
}
}
}
Every 1000ms you get a list of files in inDir and potentially start a thread to process each file. You have very complex logic surrounding whether or not to start a new thread, and how to manage the lifetime of the thread.
The logic is too complex for me to spot the error without debugging the code. However, I would propose an alternative.
Have a single thread watch for new files and place the file path into a BlockingCollection of files for processing. That thread does nothing else.
Have N additional threads that retrieve file paths from the BlockingCollection and process them.
This is known as a Producer / Consumer pattern and is ideal for what you are doing.
The example code at the bottom of the linked MSDN page shows an implementation example.
On a side note, you are catching and swallowing Exception e3. Don't catch something you will not handle, it hides problems.

Error logging in Windows CE C#

I'm writing a Windows CE App and want to implement error logging to a .txt file.
I've done research and saw this example:
public static void Logs(string fileName, string methodName, string message)
{
try
{
if (!string.IsNullOrEmpty(message))
{
using (FileStream file = new FileStream(Application.StartupPath + "\\Log.txt", FileMode.OpenOrCreate, FileAccess.Write))
{
StreamWriter streamWriter = new StreamWriter(file);
streamWriter.WriteLine((((System.DateTime.Now + " - ") + fileName + " - ") + methodName + " - ") + message);
streamWriter.Close();
}
}
}
catch
{
}
}
private void button2_Click(object sender, EventArgs e)
{
try
{
int a = 10, b = 0;
int result = a / b; //runtime Exception will throw
}
catch (Exception ex)
{
Logs(this.GetType().Name, "button1_Click()", ex.Message.ToString());
}
}
That works but only in Windows Forms. I'm getting this error in Windows CE:
'System.Windows.Application' does not contain a definition for 'StartupPath'
Ok, so I know I have to use this:
Path.GetDirectoryName (Assembly.GetExecutingAssembly ().GetName ().CodeBase);
But I'm not sure how. Still learning so please don't mark this as duplicate. Can someone rather just explain to me exactly where and how to use this in Windows CE app?
Thanks in advance.
You can write a function that returns the path of the executing assembly... just like:
public static string GetCurrentApplicationPath()
{
return System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().GetName().CodeBase);
}
and use this function in place of Application.StartupPath

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