Draw Text on Rectangle - Issue with Windows zoom function - c#

I drawing a rectangle with a dynamic number as a string on it and use it for a windows taskbar icon (overlay icon):
private void DrawOverlayIcon(string queue_count) {
Bitmap bitmap = new Bitmap(30, 30, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
Graphics g = Graphics.FromImage(bitmap);
g.FillRectangle(System.Drawing.Brushes.White, 0, 0, 30, 30);
Rectangle r = new Rectangle(0, 0, 30, 30);
StringFormat sf = new StringFormat();
sf.Alignment = StringAlignment.Center; // horizontal
sf.LineAlignment = StringAlignment.Center; // vertikal
Font f = new Font("Arial", 14, System.Drawing.FontStyle.Bold);
g.DrawString(queue_count, f, System.Drawing.Brushes.Black, r, sf);
IntPtr hBitmap = bitmap.GetHbitmap();
ImageSource wpfBitmap = Imaging.CreateBitmapSourceFromHBitmap(hBitmap, IntPtr.Zero, Int32Rect.Empty, BitmapSizeOptions.FromEmptyOptions());
_icon_overlay = wpfBitmap;
So far so good. But when a user set up the windows zoom function to maybe 120% or 150% the number becomes so large that it is only displayed as one digit.
Can anyone help?
Thanks a lot.

Related

How to Write Text On a Image with Centered Position C#

How can i change the position of the "hello and test" string in the green box to the center position in an image ? I want to place the position of the hello string and the test in the middle of an image (which I marked the red circle), the link to the image> https://cdn.pbrd.co/images/I1hTWNS.png
I have added a "center" alignment but the position of the string is still to the left of the image.
public void drawString()
{
string firstText = "Hello" + Environment.NewLine + "Test";
string imageFilePath = directory + name + "\\Desktop\\plain.jpg";
Bitmap newBitmap;
using (var bitmap = (Bitmap)Image.FromFile(imageFilePath))//load the image file
{
using (Graphics graphics = Graphics.FromImage(bitmap))
{
using (Font arialFont = new Font("Arial", 26, FontStyle.Bold, GraphicsUnit.Point))
{
Rectangle rect = new Rectangle(0, 0, ClientSize.Width - 10, ClientSize.Height - 10);
StringFormat sf = new StringFormat();
sf.LineAlignment = StringAlignment.Center;
sf.Alignment = StringAlignment.Center;
graphics.DrawString(firstText, arialFont, Brushes.Red, rect, sf);
graphics.DrawRectangle(Pens.Green, rect);
}
}
newBitmap = new Bitmap(bitmap);
}
newBitmap.Save(imageFilePath);//save the image file
newBitmap.Dispose();
}
I have added a "center" alignment but the position of the string is still to the left of the image.
You text is indeed centered in the rectangle you created. The problem is that the rectangle you based it off the ClientSize Height and Width which come from the control you are inside.
What you want to use is the current Bitmap properties for Height and Width.
instead of :
Rectangle rect = new Rectangle(0, 0, ClientSize.Width - 10, ClientSize.Height - 10);
you want :
Rectangle rect = new Rectangle(0, 0, bitmap.Width, bitmap.Height);

Display barcode number below barcode image [duplicate]

I have never worked with drawing before and im having a little issue. I cant seem to get the output of this code to work.
The file is saving but it is not drawing on the text. Can anyone see what i may have done wrong?
EDIT: A silly mistake - the backgrond of the image was white (and the brush colour was!). The text is not centered however as i would have expected. Any ideas why SO? :)
EDIT: Image is below.
Thanks
Bitmap myBitmap = new Bitmap(#"C:\Users\Scott\desktop\blank.bmp");
Graphics g = Graphics.FromImage(myBitmap);
g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;
g.DrawString("My\nText",
new Font("Tahoma", 20),
Brushes.White,
new PointF(0, 0));
StringFormat strFormat = new StringFormat();
strFormat.Alignment = StringAlignment.Center;
strFormat.LineAlignment = StringAlignment.Center;
g.DrawString("My\nText",
new Font("Tahoma", 20), Brushes.White,
new RectangleF(0, 0, 500, 500),
strFormat);
myBitmap.Save(#"C:\Users\Scott\desktop\blank1.bmp");
I am sure you might be looking for this.
rectf = new RectangleF(655, 460, 535, 90); //rectf for My Text
using(Graphics g = Graphics.FromImage(myBitmap))
{
//g.DrawRectangle(new Pen(Color.Red, 2), 655, 460, 535, 90);
g.SmoothingMode = SmoothingMode.AntiAlias;
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.PixelOffsetMode = PixelOffsetMode.HighQuality;
StringFormat sf = new StringFormat();
sf.Alignment = StringAlignment.Center;
sf.LineAlignment = StringAlignment.Center;
g.DrawString("My\nText", new System.Drawing.Font("Tahoma", 32, FontStyle.Bold), Brushes.Black, rectf, sf);
}
//g.DrawRectangle(new Pen(Color.Red, 2), 655, 460, 535, 90); Line is used to show where your text will be written. So before you actually make your make your text You can see where this rectanlge will be created on the image. If you want the center of the image you can find the height and width and divide that by 2 to find the center of the image and than can plot the rectangle parameters accordingly.

Overlay bitmap on another bitmap

On a single bitmap I need to display graphs and text values. So what I did is create a bitmap with points and creating a another bitmap with the text and place on the large bitmap.
I tried using the brush to write the text, but I am not able to see the underlying graphics even though trasparency is set.
Instead I thought to set the transparency for the text bitmap, but the bitmap which I have created are 24 bit rgb. So can we set the transparency for the 24 bit map.
Bitmap textBitmap = null;
textBitmap = new Bitmap(10, 10, PixelFormat.Format24bppRgb);
using (Graphics memoryGrahics =
Graphics.FromImage(textBitmap))
{
memoryGrahics.FillRectangle(Brushes.Black, new Rectangle(0, 0, 100, 100));
memoryGrahics.DrawString(result, f, Brushes.White, x, y);
}
//placing the text bitmap on the graphbitmap
using (Graphics g = Graphics.FromImage(GraphBitmap))
{
g.CompositingMode = System.Drawing.Drawing2D.CompositingMode.SourceOver;
textBitmap.MakeTransparent();
g.DrawImage(textBitmap, 0, 0);
return GraphBitmap;
}
well.. it seems like you are using 2 different Graphical objects... although 1 Graphics objects with 1 bitmap can handle multiple layouts of custom drawings, like so:
int width = 800, height = 600;
var bit = new Bitmap(width, height);
var g = Graphics.FromImage(bit);
g.SmoothingMode = SmoothingMode.AntiAlias;
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
var area = new Rectangle(0, 0, width, height);
g.FillRectangle(new LinearGradientBrush(area, Color.PaleGoldenrod, Color.OrangeRed, 45), area);
g.DrawImage(Image.FromFile(#"your image"), new Point(10, 10));
g.DrawString("sample", new System.Drawing.Font("Tahoma", 56), new SolidBrush(Color.Black), new PointF(50, 50));
pictureBox1.Image = bit;
note that g.DrawImage method can be used to load other bitmaps as well

Font is very ugly

I'm drawing a string with the folowing code:
public Image DrawString(String lString)
{
Image lImage = new Bitmap(128, 128);
Rectangle rec = new Rectangle(0, 0, lImage.Width, lImage.Height);
Graphics g = Graphics.FromImage(lImage);
g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SingleBitPerPixelGridFit;
drawFormat = new StringFormat();
drawFormat.Alignment = StringAlignment.Center;
drawFormat.LineAlignment = StringAlignment.Center;
Font font = new Font("Arial", 20, FontStyle.Regular);
font = FindBestFitFont(g, lString, font, rec.Size);
g.DrawString(lString, font, Brushes.Red, rec, drawFormat);
return lImage;
}
The font looks very ugly even when i use:
g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SingleBitPerPixelGridFit;
Is there a way to make the font more smooth?
Try
g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;
instead.
Have you tried AntiAliasing or ClearType?
g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;

How to scale text when drawing to an Image with c#

I would like to draw some text in a rectangle and have it scale to the maximum size that fits within the rectangle.
So far I have this:
Bitmap bitmapImage = new Bitmap(500, 500);
Graphics graphicImage = Graphics.FromImage(bitmapImage);
graphicImage.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
var rect = new Rectangle(0, 0, 500, 500);
graphicImage.DrawString( "testing testing 123!", new Font("Arial", 12, FontStyle.Bold), Brushes.Black, rect);
bitmapImage.Save("test.png");
it draws the text but doesn't scale up the font size.
Call Graphics.MeasureString in a binary search loop.

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