I am trying to use a DeviceWatcher to listen for a usb device. If the device is plugged in when my app starts, the Added event fires just fine and I can connect. But if I plug the device in after my app starts, or if I unplug the device, no other events fire. I have added callbacks to Added, Removed, and Updated, which is what the documentation said needed to have callbacks for the thing to work. What am I missing?
private void Watcher_DeviceAdded(DeviceWatcher sender, DeviceInformation deviceInfo) {
// Watcher may have stopped while we were waiting for our chance to run.
if (IsWatcherStarted(sender)) {
_resultCollection.Add(deviceInfo);
RaiseDeviceChanged(sender, deviceInfo.Id);
}
}
private void Watcher_DeviceUpdated(DeviceWatcher sender, DeviceInformationUpdate deviceInfoUpdate) {
// Watcher may have stopped while we were waiting for our chance to run.
if (IsWatcherStarted(sender)) {
// Find the corresponding updated DeviceInformation in the collection and pass the update object
// to the Update method of the existing DeviceInformation. This automatically updates the object
// for us.
foreach (var deviceInfoDisp in _resultCollection) {
if (deviceInfoDisp.Id == deviceInfoUpdate.Id) {
deviceInfoDisp.Update(deviceInfoUpdate);
RaiseDeviceChanged(sender, deviceInfoUpdate.Id);
break;
}
}
}
}
private void Watcher_DeviceRemoved(DeviceWatcher sender, DeviceInformationUpdate deviceInfoUpdate) {
// Watcher may have stopped while we were waiting for our chance to run.
if (IsWatcherStarted(sender)) {
// Find the corresponding DeviceInformation in the collection and remove it
foreach (var deviceInfoDisp in _resultCollection) {
if (deviceInfoDisp.Id == deviceInfoUpdate.Id) {
_resultCollection.Remove(deviceInfoDisp);
break;
}
}
RaiseDeviceChanged(sender, deviceInfoUpdate.Id);
}
}
I realized I had passed the wrong VID and PID to the watcher. I am using the Windows.Devices.SerialCommunication.SerialDevice class to get the device selector, and I passed the wrong IDs to the static method.
Related
Im trying to make a program that can scan for BLE advertisements. I have been looking at the Windows-universal-samples, more precisely the sample called BluetoothAdvertisement. I want to make a simple UWP application that can scan for BLE advertisements and show them in a listbox. But my application can't find anything at all and I'm totally lost.
namespace BleDiscAdv2
{
public sealed partial class MainPage : Page
{
// The Bluetooth LE advertisement watcher class is used to control and customize Bluetooth LE scanning.
private BluetoothLEAdvertisementWatcher watcher;
public MainPage()
{
this.InitializeComponent();
// Create and initialize a new watcher instance.
watcher = new BluetoothLEAdvertisementWatcher();
//Set the in-range threshold to -70dBm. This means advertisements with RSSI >= -70dBm
//will start to be considered "in-range"
watcher.SignalStrengthFilter.InRangeThresholdInDBm = -70;
// Set the out-of-range threshold to -75dBm (give some buffer). Used in conjunction with OutOfRangeTimeout
// to determine when an advertisement is no longer considered "in-range"
watcher.SignalStrengthFilter.OutOfRangeThresholdInDBm = -75;
// Set the out-of-range timeout to be 2 seconds. Used in conjunction with OutOfRangeThresholdInDBm
// to determine when an advertisement is no longer considered "in-range"
watcher.SignalStrengthFilter.OutOfRangeTimeout = TimeSpan.FromMilliseconds(2000);
}
protected override void OnNavigatedTo(NavigationEventArgs e)
{
// Attach a handler to process the received advertisement.
// The watcher cannot be started without a Received handler attached
watcher.Received += OnAdvertisementReceived;
}
private void btStart_Click(object sender, RoutedEventArgs e)
{
watcher.Start();
}
private async void OnAdvertisementReceived(BluetoothLEAdvertisementWatcher watcher, BluetoothLEAdvertisementReceivedEventArgs eventArgs)
{
DateTimeOffset timestamp = eventArgs.Timestamp;
string localName = eventArgs.Advertisement.LocalName;
await this.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
{
lbModtaget.Items.Add("Name of device: " + localName + "\t" + "Time for advertisement: " + timestamp.ToString("hh\\:mm\\:ss\\.fff"));
});
}
}
}
Can someone tell me what is wrong?
I'm new to BLE and I haven't been coding for a while.
Best regards
Christian
But my application can't find anything at all and I'm totally lost.
Please ensure that your app has enable Bluetooth capability in the Package.appxmanifest. See Basic Setup for details.
Please ensure the Bluetooth radio of running device was turn on and available.
There're devices are advertising and meet the filter. You can run the Scenario 2 of the Bluetooth advertisement official sample on another device to ensure that.
By testing on my side, your code snippet can scan the BLE advertisements well. In your code snippet, you didn't listen to the Stopped event handle of the watcher which is for notification to the app that the Bluetooth LE scanning for advertisements has been cancelled or aborted either by the app or due to an error. If the watcher is force stopped it will not get any advertisements.
You can add the Stopped event handle to check if there is a BluetoothError.
protected override void OnNavigatedTo(NavigationEventArgs e)
{
// Attach a handler to process the received advertisement.
// The watcher cannot be started without a Received handler attached
watcher.Received += OnAdvertisementReceived;
watcher.Stopped += OnAdvertisementWatcherStopped;
}
private async void OnAdvertisementWatcherStopped(BluetoothLEAdvertisementWatcher sender, BluetoothLEAdvertisementWatcherStoppedEventArgs args)
{
await this.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
{
txtresult.Text = string.Format("Watcher stopped or aborted: {0}", args.Error.ToString());
});
}
For example, RadioNotAvailable may be caused by the running device is not enable the Bluetooth, OtherError may be caused by Bluetooth capability doesn't enabled. If the watcher is not stopped and there're advertisements, your app should work.
Basically, this question also summarizes my issue:
SystemEvents.SessionEnding not fired until a Process (opened before) gets closed
But there is no answer to it yet. I have a Console app that starts another process from within itself. The app also listens for SystemEvents.SessionSwitch. If I comment out the code that starts the additional process, the event handler for SessionSwitch is hit. However, if I uncomment the code that starts the additional process, the handler is not hit. I'm 100% confident that the event handler not being hit is due to starting a new process from within my app... I just don't know why.
I tagged this as a possible multithreading issue because that's what some of the comments made in the question posted above seemed to indicate. However, I'm not sure at all what could be causing it.
Here's some of the code.
[STAThread]
static void Main(string[] args)
{
SystemEvents.SessionSwitch += SystemEvents_SessionSwitch;
_myFoo = new _myFoo();
_processManager = new ProcessManager();
// If I comment out this code block, the SessionSwitch event handler is hit
// ------------------------------------------------------
if (args.Length == 0)
{
// creates a duplicate process to monitor the current (main) process
_processManager.StartObserverProcess();
}
else
{
// start monitoring the main process
_processManager.ObserveMainProcess(int.Parse(args[0]));
}
// ----------------------------------------------------
_myFoo.Start();
}
// this method does not get hit if we start the 'duplicate'
// monitoring process from within ProcessManager
private static void SystemEvents_SessionSwitch(object sender, SessionSwitchEventArgs e)
{
if (e.Reason == SessionSwitchReason.SessionLock)
{
// Do something when session locked
}
if (e.Reason == SessionSwitchReason.SessionUnlock)
{
// Do something when session unlocked
}
}
The ProcessManager basically starts another 'duplicate' process that watches to see if the current process exits (I know the term 'duplicate' here is probably not accurate). Here's an excerpt:
public class ProcessManager
{
// create a new process to monitor the current process
// passing in the current process id as args
public void StartObserverProcess()
{
_mainProcess = Process.GetCurrentProcess();
_mainProcessId = _mainProcess.Id;
_observerProcess = new Process
{
StartInfo =
{
FileName = _mainProcess.MainModule.FileName,
Arguments = _mainProcessId.ToString()
},
EnableRaisingEvents = true
};
_observerProcess.Exited += OnObserverProcessExit;
_observerProcess.Start();
}
private void OnObserverProcessExit(object sender, EventArgs e)
{
// do something on main process exit
}
}
here's what I've done in my universal windows app:
public MainPage()
{
InitializeComponent();
private LockApplicationHost lol=LockApplicationHost.GetForCurrentView();
}
private async void Lol_Unlocking(LockApplicationHost sender, LockScreenUnlockingEventArgs args)
{
await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
alarm.Pause();
Status.Text = "lolwtf";
});
}
I'm trying to know when the user unlocks his computer.
EDIT: also the error I keep getting is:
Delegate to an instance method cannot have null 'this'. and it highlights:
lol.Unlocking += Lol_Unlocking;
I'm trying to know when the user unlocks his computer.
You can hookup a SessionSwitchEventHandler. Obviously your application will need to be running. SessionSwitchEventHandler delegate, you identify the method that will handle the event. To associate the event with your event handler, add an instance of the delegate to the event.
Microsoft.Win32.SystemEvents.SessionSwitch += new Microsoft.Win32.SessionSwitchEventHandler(SystemEvents_SessionSwitch);
void SystemEvents_SessionSwitch(object sender, Microsoft.Win32.SessionSwitchEventArgs e)
{
if (e.Reason == SessionSwitchReason.SessionLock)
{
//I left my desk
}
else if (e.Reason == SessionSwitchReason.SessionUnlock)
{
//I returned to my desk
}
}
You can have a look on the SessionSwitchReason Enumeration to find more about the uses the SessionSwitchReason class to represent the type of a session switch event.
lol.Unlocking += Lol_Unlocking;
should be lol.Unlocking += Lol_Unlocking(EventHandler_Unlocking); and EventHandler_Unlocking has to be defined in the program.
my understanding for LockApplicationHost.Unlocking is that it helps to unlock and lock the device whereas to determine if the device is unlocked and unlocked SessionSwitchEventHandler will be better approach. For more understanding on the LockApplicationHost.Unlocking check this
I build a little script that checks if a USB Stick with a given Name ist plugged into the Computer, but now I want to build a service around this Script to watch if the Stick plugged in or not. At first I try to do this with the filewatcher and create a file on the Stick but if remove the stick from the pc and replugged the filewatcher dosent realize it. The following script check one time if the Stick is plugged in or not, but I need a script to loop this DriveInfo.GetDrive function. I dont know if the best way is to buil a 10 second timer loop around this function or if there is any watcher class for removeable devices in the .NET Framework. Here comes the Script:
public static void Main()
{
Run();
}
public static void Run()
{
var drives = DriveInfo.GetDrives()
.Where(drive => drive.IsReady && drive.DriveType == DriveType.Removable);
if (drives.Count() > 0)
{
foreach (var drive in drives)
{
if (drive.VolumeLabel == "TESTLABEL") Console.WriteLine("USB Stick is plugged in");
}
}
}
You can hook to (USB) Events using the ManagementEventWatcher.
Working example for LinqPad paraphrasing this neat answer which uses the Win32_DeviceChangeEvent:
// using System.Management;
// reference System.Management.dll
void Main()
{
using(var control = new USBControl()){
Console.ReadLine();//block - depends on usage in a Windows (NT) Service, WinForms/Console/Xaml-App, library
}
}
class USBControl : IDisposable
{
// used for monitoring plugging and unplugging of USB devices.
private ManagementEventWatcher watcherAttach;
private ManagementEventWatcher watcherDetach;
public USBControl()
{
// Add USB plugged event watching
watcherAttach = new ManagementEventWatcher();
watcherAttach.EventArrived += Attaching;
watcherAttach.Query = new WqlEventQuery("SELECT * FROM Win32_DeviceChangeEvent WHERE EventType = 2");
watcherAttach.Start();
// Add USB unplugged event watching
watcherDetach = new ManagementEventWatcher();
watcherDetach.EventArrived += Detaching;
watcherDetach.Query = new WqlEventQuery("SELECT * FROM Win32_DeviceChangeEvent WHERE EventType = 3");
watcherDetach.Start();
}
public void Dispose()
{
watcherAttach.Stop();
watcherDetach.Stop();
//you may want to yield or Thread.Sleep
watcherAttach.Dispose();
watcherDetach.Dispose();
//you may want to yield or Thread.Sleep
}
void Attaching(object sender, EventArrivedEventArgs e)
{
if(sender!=watcherAttach)return;
e.Dump("Attaching");
}
void Detaching(object sender, EventArrivedEventArgs e)
{
if(sender!=watcherDetach)return;
e.Dump("Detaching");
}
~USBControl()
{
this.Dispose();// for ease of readability I left out the complete Dispose pattern
}
}
When attaching a USB-Stick I'll receive 7 attach (resp. detach) Events. Customize the Attaching/Detaching methods as you like. The blocking part is left to the reader, depending on his needs, with a Windows Service you wouldn't need to block at all.
I'm implementing a visual version of Tracert (as a learning exercise) in WPF where results go to a listbox. The issues are (1) the listbox bound to tracertDataView is not updating, but (2) my entire application hangs.
I'm sure #2 is a threading issue but I'm not sure how to correct it (in the right way). In addition I'm not sure my technique of updating / binding the results of "DoTrace" are correct.
Here is my datasource in App.xaml
<Window.Resources>
<CollectionViewSource
Source="{Binding Source={x:Static Application.Current}, Path=TracertResultNodes}"
x:Key="tracertDataView" />
</Window.Resources>
App.xaml.cs
public partial class App : Application
{
private ObservableCollection<TracertNode> tracertResultNodes = new ObservableCollection<TracertNode>();
public void AppStartup(object sender, StartupEventArgs e)
{
// NOTE: Load sample data does work correctly.. and displays on the screen.
// subsequent updates do not display
LoadSampleData();
}
private void LoadSampleData()
{
TracertResultNodes = new ObservableCollection<TracertNode>();
TracertNode t = new TracertNode();
t.Address = new System.Net.IPAddress(0x2414188f);
t.RoundTripTime = 30;
t.Status = System.Net.NetworkInformation.IPStatus.BadRoute;
TracertResultNodes.Add(t);
}
public ObservableCollection<TracertNode> TracertResultNodes
{
get { return this.tracertResultNodes; }
set { this.tracertResultNodes = value; }
}
}
Here is the MainWindow code
public partial class MainWindow : Window
{
CollectionViewSource tracertDataView;
TraceWrapper _tracertWrapper = null;
public MainWindow()
{
InitializeComponent();
_tracertWrapper = new TraceWrapper();
tracertDataView = (CollectionViewSource)(this.Resources["tracertDataView"]);
}
private void DoTrace_Click(object sender, RoutedEventArgs e)
{
((App)Application.Current).TracertResultNodes = _tracertWrapper.Results;
_tracertWrapper.DoTrace("8.8.8.8", 30, 50);
}
}
FYI Internal implementation Detail of instance object "traceWrapper.DoTrace"
/// <summary>
/// Trace a host. Note that this object internally calls the Async implementation of .NET's PING.
// It works perfectly fine in a CMD host, but not in WPF
/// </summary>
public ObservableCollection<TracertNode> DoTrace(string HostOrIP, int maxHops, int TimeOut)
{
tracert = new Tracert();
// The following is triggered for every host that is found, or upon timeout
// (up to 30 times by default)
AutoResetEvent wait = new AutoResetEvent(false);
tracert.waiter = wait;
tracert.HostNameOrAddress = HostOrIP;
tracert.Trace();
this.Results = tracert.NodeList;
while (tracert.IsDone == false)
{
wait.WaitOne();
IsDone = tracert.IsDone;
}
return tracert.NodeList;
}
I don't understand how u used AutoResetEvent, i guess it is not supposed to be used in this way :)
But since Trace run already in another thread, are you sure there is not an event "OnTracertComplete" or something like that in your Tracert class?
If there is not, why you just don't put a DispatchTimer into your application?
That timer would periodically poll until tracert.IsDone becomes true.
If you block the execution of the application thread until an operation completes, you block the execution of the window event loop so window will never be updated.
Another important thing: you cannot update ObservableCollections from another thread.
Be careful and be sure that everything that is updated in the WPF window is executed from the same thread of the window. Don't know what your Trace class do exactly, but your problem here seems to be of course the wait loop, that don't makes sense in a GUI application.
Use notification events or a timer to poll the result. A timer with 1 second resolution seems good to me for this particular implementation and the performance inpact is absolutely minimal.
This is a possible implementation if you are able to modify the Tracert class.
public delegate void TracertCallbacHandler(Tracert sender, TracertNode newNode);
public class Tracert
{
public event TracertCallbacHandler NewNodeFound;
public event EventHandler TracertCompleted;
public void Trace()
{
....
}
// This function gets called in tracert thread\async method.
private void FunctionCalledInThreadWhenPingCompletes(TracertNode newNode)
{
var handler = this.NewNodeFound;
if (handler != null)
handler(this, newNode);
}
// This function gets called in tracert thread\async methods when everything ends.
private void FunctionCalledWhenEverythingDone()
{
var handler = this.TracertCompleted;
if (handler != null)
handler(this, EventArgs.Empty);
}
}
And here is the code to run the tracert,
This is TracertWrapper.
// Keep the observable collection as a field.
private ObservableCollection<TracertNode> pTracertNodes;
// Keep the instance of the running tracert as a field, we need it.
private Tracert pTracert;
public bool IsTracertRunning
{
get { return this.pTracert != null; }
}
public ObservableCollection<TracertNode> DoTrace(string hostOrIP, int maxHops, int timeOut)
{
// If we are not already running a tracert...
if (this.pTracert == null)
{
// Clear or creates the list of tracert nodes.
if (this.pTracertNodes == null)
this.pTracertNodes = new ObservableCollection<TracertNode>();
else
this.pTracertNodes.Clear();
var tracert = new Tracert();
tracert.HostNameOrAddress = hostOrIP;
tracert.MaxHops = maxHops;
tracert.TimeOut = timeOut;
tracert.NewNodeFound += delegate(Tracert sender, TracertNode newNode)
{
// This method is called inside Tracert thread.
// We need to use synchronization context to execute this method in our main window thread.
SynchronizationContext.Current.Post(delegate(object state)
{
// This method is called inside window thread.
this.OnTracertNodeFound(this.pTracertNodes, newNode);
}, null);
};
tracert.TracertCompleted += delegate(object sender, EventArgs e)
{
// This method is called inside Tracert thread.
// We need to use synchronization context to execute this method in our main window thread.
SynchronizationContext.Current.Post(delegate(object state)
{
// This method is called inside window thread.
this.OnTracertCompleted();
}, null);
};
tracert.Trace();
this.pTracert = tracert;
}
return this.pTracertNodes;
}
protected virtual void OnTracertCompleted()
{
// Remove tracert object,
// we need this to let the garbage collector being able to release that objects.
// We need also to allow another traceroute since the previous one completed.
this.pTracert = null;
System.Windows.MessageBox.Show("TraceRoute completed!");
}
protected virtual void OnTracertNodeFound(ObservableCollection<TracertNode> collection, TracertNode newNode)
{
// Add our tracert node.
collection.Add(newNode);
}
The issue is that not only is the listbox not updating, but my entire application hangs.
This is probably due to the AutoResetEvent blocking in DoTrace. You explicitly call Wait.WaitOne(); on the event handle, but as far as I can tell, never Set() it. This will cause the application to hang forever as soon as you call Wait.WaitOne().
It sounds like tracert.Trace() is an asynchronous method. Does it include some form of callback/event to notify you upon completion? If so, you should use that, not poll in a loop, to determine when it's complete.
(1) the listbox bound to tracertDataView is not updating
You won't see the updates to your listbox, as you're assigning a new collection to the TracertResultNodes property, the binding in this case simply does not work, because a new collection was assigned.
In addition to ensuring that the collection is updated in the same thread as outlined by Salvatore below, you should only add or remove items from the existing collection, and NOT assign the new one generated by your DoTrace function.
private void DoTrace_Click(object sender, RoutedEventArgs e)
{
foreach(var traceNode in _tracertWrapper.Results)
{
((App)Application.Current).TracertResultNodes.Add(traceNode);
}
_tracertWrapper.DoTrace("8.8.8.8", 30, 50);
}
If you do assign a new one, then you'd need to implement INotifyPropertyChanged on your App class, am not sure how (or whether) that would work though (I have not tried this before).