The app I am testing uses a website-based login. So as soon as you click on the login button in the native app a webview opens up where you can enter your credentials. Once done, a single-sign-on cookie is set, the webview closes and the native app opens back up.
Because of the SSO closing, resetting or even reinstalling the app does not log the user out. However, in order to make the automated tests independent of each other I want to have the user always logged out at the beginning of each test run.
I know you can delete cookies with Selenium/Appium with https://appium.io/docs/en/commands/web/storage/delete-all-cookies/, but this apparently only works when in a webview context.
Is there any other way to delete SSO cookies in Android and iOS and reset app the state?
Related
I have a windowless wpf app that's taking messages from an asp.net core app via signalr and displaying them to the user. I also have a NotifyIcon that has one right click option to open the web app in the browser (Process.Start). The problem is, the web app is using Windows Auth and the process is started as the computer and not the user, thus not being authenticated. How do I get the process to start as the user?
I can't use process.UserName, because that requires a password, and I don't want the user to enter the password everytime. I've also tried process.LoadUserProfile but that doesn't seem to do anything.
During my test I need to login to the app. When in a certain mode the app requires a one time password. This is created for testers on a webpage that is periodically updated with new codes. Is it possible to open a browser window and interact with it and the app in a Xamarin UI Test.
Example :
app.Login(username, password);
app.MenuNavigation(MenuItems.PrivatePage);
app.EnterAccessCode(code);
//This is where I would need to enter the code from webpage.
If that browser is embedded inside your app through a webview or something else, the answer is yes. Otherwise no.
I want to create my own windows service to log on a user on windows 7 programmatically when it starts up. Without letting user to type the password.
I have a mobile application to verify the user once he/she starts the system, the service run before windows login screen, where it sends a verification link on the mobile app from there the user is verified through the mobile app, once the user is verified then I want my service to authenticate the user by clicking the auto login button which should automatically map the password to the windows login account to log on the system.
I am able to run my windows service before the windows login screen, but not able to map the password to log on the system.
I have already gone through with Credential Provider Samples(the only option I found) but these samples are not showing there functionality.How to use these samples to implement.
I created an application (.NET Windows Forms) which shall be launched after a user presses the "Logoff" key in Windows 8. I created a gpo in my domain environment which works in Windows 7. However, Windows 8 shows instantly the logoff screen and there is no chance for my application to pop up. Is there some kind of GPO that prevents the application from showing up?
The purpose of the application is to show users their projects and they have to tell the application how long they worked for a specific project. This would be nice if this works on logoff.
Quote from Ƭᴇcʜιᴇ007 from my superuser-thread:
The Windows 8 logoff screen is the topmost window, and that's why you can't see Windows launched during Logoff.
A fix that has been suggested to work is to enable the Display instructions in logoff scripts as they run group policy in User Configuration/Administrative Templates/System/Scripts
Description
Displays the instructions in logoff scripts as they run.
Logoff scripts are batch files of instructions that run when the user logs off. By default, the system does not display the instructions in the logoff script.`
If you enable this policy, the system displays each instruction in the logoff script as it runs. The instructions appear in a command window. This setting is designed for advanced users.
If you disable this policy or do not configure it, the instructions are suppressed.
Using version 4.3.3f1 of the Facebook plugin for Unity. Noticing a bit of a bug which is a bit of an annoyance at the moment.
Once the user has logged in, and accepted our permissions, the game continues and posts as desired. However if the game closes and then restarts, the user has to log in again.
I m not calling the log in function when we start up again, why? because that causes the momentary app switch which looks horrible and is jarring. The tooltips seem to suggest that the Init should attempt to restart with valid session data. However prior to and after calling that init function, the Access token seems to be blank. So there is no automatic login occurring.
I've tried setting that status flag to true in both the settings object, and by init via code. Neither seem to make a difference.
Is there something I'm missing to get this working?
When app is force quit, the session is cached, and the cached token remains valid. Facebook Login session should not expire until you force logout, quit session from your application (or) logout from Facebook application if you installed in your mobile. Better to logout from the app when user Quit or pressing the home button.
Try to have logout option inside your game and debug it, Remove logout option once you clear with this .. You may get better idea.
I've been using the Unity Facebook SDK and when I leave and return to the app it does remember that I've logged in. I simply check FB.IsLoggedIn which returns true and I skip over my login process. I only call FB.Login("email,publish_actions", LoginCallback); when FB.IsLoggedIn is false and they push my "Facebook Login" button.