How can use Extension Method in MoonSharp? - c#

ExtensionType in MoonSharp Unity has cache issue?
public static class ExtMethods
{
public static void Test1(this MyClass c) { Debug.Log("test1"); }
public static void Test2(this MyClass c) { Debug.Log("test2"); }
public static void Test3(this MyClass c) { Debug.Log("test3"); }
}
public class MyClass
{
public MyClass() { }
}
public class Scripts
{
Script _script = new Script();
string _myScript =
"local a = Class()" +
"a.Test1()" +
"a.Test2()" +
"a.Test3()" +
public void InitScript()
{
UserData.RegisterExtensionType(typeof(ExtMethods));
UserData.RegisterType(typeof(MyClass));
_script.Globals["Class"] = typeof(MyClass)
_script.DoString(_myScript);
}
}
it only cache just first method of ExtensionType
local a = Class.__new()
a.Test1() -- access success
a.Test2() -- failed
a.Test3() -- failed

Related

How to do .NET runtime method patch on generic class's static non-generic method? (Harmony or MonoMod)

In this example, I want to patch PatchTarget.QSingleton\<T\>.get_Instance().
How to get it done with Harmony or MonoMod?
Harmony:
"Unhandled exception. System.NotSupportedException: Specified method
is not supported."
MonoMod:
"Unhandled exception. System.ArgumentException: The given generic
instantiation was invalid."
Code snippet: (runnable with dotnetfiddle.net)
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Reflection.Emit;
using HarmonyLib;
namespace PatchTarget {
public abstract class QSingleton<T> where T : QSingleton<T>, new() {
protected static T instance = null; protected QSingleton() { }
public static T Instance { get {
if (instance == null) {
instance = new T();
Console.Write($"{typeof(T).Name}.Instance: impl=QSingleton");
}
return instance;
} }
}
}
namespace Patch {
public class TypeHelper<T> where T : PatchTarget.QSingleton<T>, new() {
public static T InstanceHack() {
Console.Write($"{typeof(T).Name}.Instance: impl=InstanceHack");
return null;
}
}
public static class HarmonyPatch {
public static Harmony harmony = new Harmony("Try");
public static void init() {
var miOriginal = AccessTools.Property(typeof(PatchTarget.QSingleton<>), "Instance").GetMethod;
var miHack = AccessTools.Method(typeof(TypeHelper<>), "InstanceHack");
harmony.Patch(miOriginal, prefix: new HarmonyMethod(miHack));
}
}
public static class MonoModPatch {
public static MonoMod.RuntimeDetour.Detour sHook;
public static void init() {
var miOriginal = AccessTools.Property(typeof(PatchTarget.QSingleton<>), "Instance").GetMethod;
var miHack = AccessTools.Method(typeof(TypeHelper<>), "InstanceHack");
sHook = new MonoMod.RuntimeDetour.Detour(miOriginal, miHack);
}
}
}
class Program {
public static void Main() {
Patch.HarmonyPatch.init();
// Patch.MonoModPatch.init();
Console.WriteLine($"done");
}
}
After some trial and error, I got something working, but not the reason behind it.
Both Harmony and MonoMod.RuntimeDetour can hook with the typeof(QSingleton<SampleA>).GetMethod(), but not typeof(QSingleton<>).GetMethod().
Harmony output is unexpected.
Harmony attribute annotation doesn't seem to work.
Generating IL seems useless due to the potential lack of TypeSpec for generic.
Questions:
What is the difference between QSingleton<>.Instance and QSingleton<SampleA>.Instance in the sample?
I would guess that <>.Instance is MethodDef, while <SampleA>.Instance is TypeSpec.MemberRef.
Why does Harmony/MonoMod.RuntimeDetour need TypeSpec.MemberRef? For generating redirection stub?
Is it possible to fix the hook under Harmony?
Can Harmony/MonoMod generates "ldtoken <TypeSpec>" if TypeSpec already exists?
Can Harmony/MonoMod dynamically generates necessary TypeSpec for generics?
Code snippet: (runnable with dotnetfiddle.net)
using System;
using HarmonyLib;
namespace PatchTarget {
public abstract class QSingleton<T> where T : QSingleton<T>, new() {
protected static T instance = null; protected QSingleton() { }
public static T Instance { get {
if (instance == null) {
instance = new T();
Console.WriteLine($"{typeof(T).Name}.Instance: impl=QSingleton");
}
return instance;
} }
}
public class SampleA : QSingleton<SampleA> {
public SampleA() { Console.WriteLine("SampleA ctor"); }
}
public class SampleB : QSingleton<SampleB> {
public SampleB() { Console.WriteLine("SampleB ctor"); }
}
}
namespace Patch {
public class TypeHelper<T> where T : PatchTarget.QSingleton<T>, new() {
public static T InstanceHack() {
Console.WriteLine($"{typeof(T).Name}.Instance: impl=InstanceHack");
return null;
}
// For Harmony as Prefix, but attribute does not work.
public static bool InstanceHackPrefix(T __result) {
Console.WriteLine($"{typeof(T).Name}.Instance: impl=InstanceHack");
__result = null;
return false;
}
}
public static class HarmonyPatch {
public static Harmony harmony = new Harmony("Try");
public static void init() {
// Attribute does not work.
// Transpiler does not work because the lack of TypeSpec to setup generic parameters.
var miOriginal = AccessTools.Property(typeof(PatchTarget.QSingleton<PatchTarget.SampleB>), "Instance").GetMethod;
var miHack = AccessTools.Method(typeof(TypeHelper<PatchTarget.SampleB>), "InstanceHackPrefix");
harmony.Patch(miOriginal, prefix: new HarmonyMethod(miHack));
}
}
public static class MonoModPatch {
public static MonoMod.RuntimeDetour.Detour sHook;
public static void init() {
var miOriginal = AccessTools.Property(typeof(PatchTarget.QSingleton<PatchTarget.SampleB>), "Instance").GetMethod;
var miHack = AccessTools.Method(typeof(TypeHelper<PatchTarget.SampleB>), "InstanceHack");
sHook = new MonoMod.RuntimeDetour.Detour(miOriginal, miHack);
}
}
}
class Program {
public static void Main() {
_ = PatchTarget.SampleA.Instance;
// MonoMod works (replaces globally).
// Harmony hooks, but in an expected way (T becomes SampleB, not 1st generic type parameter).
// try { Patch.HarmonyPatch.init(); } catch (Exception e) { Console.WriteLine($"Harmony error: {e.ToString()}"); }
try { Patch.MonoModPatch.init(); } catch (Exception e) { Console.WriteLine($"MonoMod error: {e.ToString()}"); }
_ = PatchTarget.SampleB.Instance;
_ = PatchTarget.SampleA.Instance;
Console.WriteLine($"done");
}
}
MonoMod.RuntimeDetour Output:(Work as intended)
SampleA.Instance: impl=QSingleton
SampleB.Instance: impl=InstanceHack
SampleA.Instance: impl=InstanceHack
Harmony Output:(Broken <T>)
SampleA.Instance: impl=QSingleton
SampleB.Instance: impl=InstanceHack
SampleB.Instance: impl=InstanceHack

How can I cause Simple Injector to use different concrete classes for the same interface, but with different classes

I can do this with StructureMap using Constructor Injection. However I cannot find a way to do this with Simple Injector. Here is some code that illustrates this (sorry for the length)
I've looked at the lambda in the Register method, but can't seem to understand how to call a single application wide instance of the container to get the one instance I need.
These are the object graphs I wish to construct:
var bannerTalker =
new LoudMouth(
new ConsoleShouter(), // Implements IConsoleVoicer
new ObnoxiousBannerGenerator());
var plainTalker =
new TimidSpeaker(
new ConsoleWhisperer()); // Implements IConsoleVoicer
Here's the code:
``` c#
public interface IConsoleVoicer
{
void SaySomething(string whatToSay);
}
public class ConsoleWhisperer : IConsoleVoicer
{
public void SaySomething(string whatToSay)
{
Console.WriteLine(whatToSay?.ToLower());
}
}
public class ConsoleShouter : IConsoleVoicer
{
public void SaySomething(string whatToSay)
{
Console.WriteLine(whatToSay?.ToUpper());
}
}
public interface IBannerGenerator
{
string GetBanner();
}
public class ObnoxiousBannerGenerator : IBannerGenerator
{
public string GetBanner()
{
return "OBNOXIOUS";
}
}
public interface IBannerTalker
{
void SayWithBanner(string somethingToSay);
}
public class LoudMouth : IBannerTalker
{
private IConsoleVoicer Voicer { get; set; }
private IBannerGenerator BannerGenerator { get; set; }
public LoudMouth(
IConsoleVoicer concoleVoicer, IBannerGenerator bannerGenerator)
{
Voicer = concoleVoicer;
BannerGenerator = bannerGenerator;
}
public void SayWithBanner(string somethingToSay)
{
Voicer.SaySomething(string.Format("{0}:{1}",
BannerGenerator.GetBanner(), somethingToSay));
}
}
public interface IPlainTalker
{
void SayIt(string somethingToSay);
}
public class TimidSpeaker : IPlainTalker
{
private IConsoleVoicer Voicer { get; set; }
public TimidSpeaker(IConsoleVoicer concoleVoicer)
{
Voicer = concoleVoicer;
}
public void SayIt(string somethingToSay)
{
Voicer.SaySomething(somethingToSay);
}
}
And this is what I've tried:
static void Main(string[] args)
{
var container = new Container();
container.Register<IBannerGenerator, ObnoxiousBannerGenerator>();
container.Register<IPlainTalker, TimidSpeaker>();
container.Register<IBannerTalker, LoudMouth>();
//HERE IS THE DILEMMA! How do I assign
// to IBannerTalker a A LoudMouth contructed with a ConsoleShouter,
// and to IPlainTalkerTalker a A TimidSpeaker contructed with a ConsoleWhisperer
//container.Register<IConsoleVoicer, ConsoleShouter>();
container.Register<IConsoleVoicer, ConsoleWhisperer>();
var bannerTalker = container.GetInstance<IBannerTalker>();
var plainTalker = container.GetInstance<IPlainTalker>();
bannerTalker.SayWithBanner("i am a jerk");
plainTalker.SayIt("people like me");
}
Ric .Net is right in pointing you at the RegisterConditional methods. The following registrations complete your quest:
container.Register<IBannerGenerator, ObnoxiousBannerGenerator>();
container.Register<IPlainTalker, TimidSpeaker>();
container.Register<IBannerTalker, LoudMouth>();
container.RegisterConditional<IConsoleVoicer, ConsoleShouter>(
c => c.Consumer.ImplementationType == typeof(LoudMouth));
container.RegisterConditional<IConsoleVoicer, ConsoleWhisperer>(
c => c.Consumer.ImplementationType == typeof(TimidSpeaker));

How to call a class method from another class instance

I'm new to C#, I'm in doubt about how to make this work:
namespace Core {
public class A{
private reandonly string _var;
public A(string var){
_var=var
}
public GetValue() => return _var;
}
}
using System;
namespace Core.Resources {
public static class B{
public static void DoSomething(){
Console.Writeline($"{A.GetValue()}");
}
}
}
public class C{
static void Main(string args[]){
A a = new A("name");
a.Resources.B.DoSomething();
}
}
A is in main folder, B is in Main/Resources folder, together they make a classlib, Program.cs is using this lib. Is there a way to make this work?
If you write a.Resources you are basically trying to retrieve the member Resources of the class A, which is obviously not defined. Since B is a static class defined in the Core.Resources namespace, all you have to do is to change your code as follows:
public class C
{
public static void Main(string args[])
{
A a = new A("A");
Core.Resources.B.DoSomething();
}
}
or, alternatively, if you don't want to reference the namespace every time:
using Core.Resources;
public class C
{
public static void Main(string args[])
{
A a = new A("A");
B.DoSomething();
}
}
Note that if yuu explicitly define a public constructor for A that accepts one or more arguments, the default parameterless constructor is no more available... hence you have to pass a string to the A constructor if you don't want to see an error in your console. Alternatively, you have to rewrite your A class so that it implements a default parameterless compiler, for example:
public class A
{
private reandonly String _var;
public A() : this(String.Empty) { }
public A(String var)
{
_var = var;
}
}
EDIT AS PER OP COMMENTS AND QUESTION CHANGES
public class A
{
private reandonly String _var;
public String Var
{
get { return _var; }
}
public A(String var)
{
_var = var;
}
}
public static class B
{
public static void DoSomething(String text)
{
Console.Writeline(text);
}
}
public class C
{
public static void Main(string args[])
{
A a = new A("name");
B.DoSomething(a.Var);
}
}

How to get a default generic delegate for a type

I have a generic delegate like this:
public delegate T SomeHandler<T>(T input);
I have a generic class that take the delegate as a parameter to its constructor like this:
public class SomeClass<T>
{
private SomeHandler<T> m_handler;
public SomeClass(SomeHandler<T> handler)
{
m_handler = handler;
}
public void DoSomeStuff(T input)
{
T result = m_handler(input);
// some stuff
}
}
Most of the time I would instantiate the class with a default handler unless some special case is needed. So I have some default handlers for the types I use:
public static class DefaultHandlers
{
public static string DefaultStringHandler(string input)
{
return input;
}
}
In some cases, the type is instantiated with a special handler that is specific to its implementation:
public class Example
{
private SomeClass<string> m_typicalCase;
private SomeClass<string> m_specialCase;
public Example()
{
m_typicalCase = new SomeClass<string>(DefaultHandlers.DefaultStringHandler);
m_specialCase = new SomeClass<string>(SpecialHandler);
}
private string SpecialHandler(string input)
{
string result;
// Do something special
return result;
}
}
I want to create a default constructor for SomeClass that always instantiates the class with the same default handler for that type, but since the type is not know at compile time, I can't return the delegate that is the right type.
public class SomeClass<T>
{
...
public SomeClass()
{
m_handler = DefaultHandlers.GetDefaultHandler<T>();
}
...
}
Like this
public static class DefaultHandlers
{
public static SomeHandler<T> GetDefaultHandler<T>()
{
if (typeof(T) == typeof(string))
{
return DefaultStringHandler;
}
}
}
This does not work becuase DefaultStringHandler returns a string and the method expects T.
The only way that I have found to do this is the make a type-specific subclass of SomeClass that overloads the default constructor:
public class SomeStringClass : SomeClass<string>
{
public SomeStringClass()
: base(DefaultHandlers.DefaultStringHandler)
{
}
public SomeStringClass(SomeHandler<string> handler)
: base(handler)
{
}
}
It would be fun if generic types could have type-specific overloaded constructors that are used when instantiating the class of a specific type:
public class Foo<T>
{
public Foo<string>(string input)
{
}
public Foo<int>(int input)
{
}
public Foo(T input)
{
}
}
There must be a more elegant way to do with with a design pattern, Strategy maybe?
You could utilize dynamic to get something like SomeClass<string>():
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Zoltan
{
public class SomeClass<T>
{
private static readonly Func<T,T> FALL_BACK_HANDLER = a => a; //or what have you
private readonly Func<T,T> m_handler;
public SomeClass(Func<T,T> handler)
{
m_handler = handler;
}
public SomeClass()
{
m_handler = DefaultHandler.For<T>() ?? FALL_BACK_HANDLER;
}
public void DoSomeStuff(T input)
{
T result = m_handler(input);
Console.WriteLine(result);
}
}
public static class DefaultHandler
{
public static Func<T,T> For<T>()
{
return TypeAware<T>.Default;
}
private static class TypeAware<T>
{
private static readonly Func<T,T> DEFAULT;
static TypeAware()
{
var type = typeof(T);
if (type == typeof(string))
{
DEFAULT = a => DefaultHandler.StringHandler((dynamic) a);
}
else if (type == typeof(int))
{
DEFAULT = a => DefaultHandler.IntHandler((dynamic) a);
}
else
{
DEFAULT = null;
}
}
public static Func<T,T> Default { get { return DEFAULT; } }
}
public static string StringHandler(string a)
{
return a + " The default handler does some stuff!";
}
public static int IntHandler(int a)
{
return a + 2;
}
}
}
You would then consume SomeClass as follows:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Zoltan
{
public class Program
{
public static void Main(string[] args)
{
var someStringObj = new SomeClass<string>();
someStringObj.DoSomeStuff("Hello World.");//prints "Hello World. The default handler does some stuff!"
var someIntObj = new SomeClass<int>();
someIntObj.DoSomeStuff(1);//prints 3
var someCustomDoubleObj = new SomeClass<double>(d => d - 2);
someCustomDoubleObj.DoSomeStuff(3);//prints 1
Console.Read();
}
}
}
Building on Jon Skeet and Alexei Levenkovs comments. From what I understand, something like this might be what you're after?
public delegate T SomeHandler<T>(T input);
public class SomeClass<T>
{
private SomeHandler<T> m_handler;
public SomeClass()
{
m_handler = (T input) => input;
}
public SomeClass(SomeHandler<T> handler)
{
m_handler = handler;
}
public void DoSomeStuff(T input)
{
T result = m_handler(input);
// some stuff
}
}
Another way would be to move the string-specific behaviour into a separate class and simply make an instance of that class if you want specific behaviour tied to a specific type
public delegate T SomeHandler<T>(T input);
public class SomeClass<T>
{
protected SomeHandler<T> m_handler;
protected SomeClass()
{
}
public SomeClass(SomeHandler<T> handler)
{
m_handler = handler;
}
public void DoSomeStuff(T input)
{
T result = m_handler(input);
// some stuff
}
}
public class SomeStringClass : SomeClass<string>
{
public SomeStringClass()
{
m_handler = DefaultStringHandler;
}
private string DefaultStringHandler(string input)
{
// Do default string stuff here...
return input;
}
public SomeStringClass(SomeHandler<string> handler):base(handler)
{
}
}

C# Each instance of class needs different method

I have a static class with number of different methods.
I have another class, and with each instance of this class, I would like it to have a method which calls one of the methods in the static class. For each instance, I want be able to specify which of the methods it will use via the constructor of this class.
Is there a simple way to do this? Should I be using delegates/interfaces?
Do the methods all have the same signature? If so, a delegate would certainly be a good approach... although it wouldn't restrict the caller to passing in a method group from the static class. If that's not a problem, here's a sample:
using System;
public static class TestMethods
{
public static void Foo(int x)
{
Console.WriteLine("Foo " + x);
}
public static void Bar(int x)
{
Console.WriteLine("Bar " + x);
}
}
public class DummyClass
{
private readonly Action<int> action;
public DummyClass(Action<int> action)
{
this.action = action;
}
public void CallAction(int start, int end)
{
for (int i = start; i < end; i++)
{
action(i);
}
}
}
class Test
{
static void Main()
{
DummyClass d1 = new DummyClass(TestMethods.Foo);
DummyClass d2 = new DummyClass(TestMethods.Bar);
d1.CallAction(2, 4);
d2.CallAction(3, 7);
}
}
Here is what you are looking for:
public delegate void MyStaticMethodInvoker(params object[] values);
public class TestStatic
{
public static void TestMethod1(params object[] values)
{
Console.WriteLine("TestMethod1 invoked");
}
public static void TestMethod2(params object[] values)
{
Console.WriteLine("TestMethod2 invoked");
}
public static void TestMethod3(params object[] values)
{
Console.WriteLine("TestMethod3 invoked");
}
}
public class TestClass
{
private MyStaticMethodInvoker _targetMethod;
public TestClass(MyStaticMethodInvoker targetMethod)
{
_targetMethod = targetMethod;
}
public void CallTargetedStaticMethod()
{
_targetMethod.Invoke(1,2,3,4);
}
}
And then you can create instances of TestClass and in constructor define target static method:
TestClass tc1 = new TestClass(new MyStaticMethodInvoker(TestStatic.TestMethod1));
tc1.CallTargetedStaticMethod();
TestClass tc2 = new TestClass(new MyStaticMethodInvoker(TestStatic.TestMethod2));
tc2.CallTargetedStaticMethod();
TestClass tc3 = new TestClass(new MyStaticMethodInvoker(TestStatic.TestMethod3));
tc3.CallTargetedStaticMethod();

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