Event vs no Event Action in C#? - c#

In general, I want to know, what is the effect of the event keyword behind the action and what is the difference between it and action without event and what feature does it add?
Hint: Please answer this question like this, because I did not find exactly that.
public event Action action; // event action
public Action action; // action

When you declare public Action action; you have a public delegate. It can be reassigned anywhere, which may be dangerous. When you declare public event Action action; you have a class with a hidden delegate field, and the class exposes only some functionality of delegates; in particular you can only attach and detach methods to it using += and -=, but not outright reassign using =. To clarify what this means: suppose you have the following code:
using System;
class Worker
{
public Action action;
public void DoWork() {
action();
}
}
static class Test
{
public static void Foo() {
Console.WriteLine("Foo!");
}
public static void Main() {
Worker w = new Worker();
w.action = Foo;
w.DoWork();
}
}
The class Worker has a public delegate named action. In Main we create a new instance w and make its action point to the method Foo. Later we may reassign it by saying something like w.action = Bar. This may be seen as dangerous.
If the field action of class Worker were defined instead as event, i.e. public event Action action; then a direct assignment such as w.action = Foo would be illegal. Instead we can attach a particular handler to the event using +=. The following then works:
using System;
class Worker
{
public event Action action;
public void DoWork() {
action();
}
}
static class Test
{
public static void Foo() {
Console.WriteLine("Foo!");
}
public static void Main() {
Worker w = new Worker();
w.action += Foo;
w.DoWork();
}
}

Related

Circular Dependecies

I recently started learning C# to start doing a project of mine. I ran into a problem, where i have to Classes dependent on each other. I have a class called MQTT_Handler which handles everything related MQTT and a Winforms class. The problem is that I need both classes to work with each other. So to control the Form class from the MQTT_class I passed over the Form instance to the constructor of the MQTT_class and delegated some methods, which works so far.
Now I have the problem that I also want send some messages over MQTT from the Form class. There is my problem.
I start everything from Program.cs which looks like this:
static void Main()
{
ApplicationConfiguration.Initialize();
UI UIInstance = new UI();
MQTT_Handler mqtt_handler = new MQTT_Handler(UIInstance);
mqtt_handler.MQTT_Client();
Application.Run(UIInstance);
}
Now what I wanted to do is just passing the matt_handler instance over to UI. But doing that would obviously create a circular dependency. Is there any way of passing an instance to a class after it has been created?
This is my MQTT class:
class MQTT_Handler
{
private UI UIInstance;
// Constructor
public MQTT_Handler(UI formInstance)
{
UIInstance = formInstance;
DelegateMethod = new changeLabelDelegate(UIInstance.change_labelMethod);
MQTT_Client();
}
}
And UI:
public partial class UI : Form
{
public delegate void changeLabelDelegate(string text);
//Constructor
public UI()
{
InitializeComponent();
}
}
The most obvious solution (to me) is to make the UI dependent on the MQTT handler. This handler should not need any knowledge about the UI.
This can be accomplished in several ways. Two examples:
Make DelegateMethod a property of MQTT_Handler and give it a suitable value when UI is instantiated:
class MQTT_Handler
{
public Action<string> DelegateMethod {get;set;}
// Constructor
public MQTT_Handler()
{
DelegateMethod = (s) => {;};
MQTT_Client();
}
}
And UI:
public partial class UI : Form
{
private MQTT_Handler _handler;
//Constructor
public UI(MQTT_Handler handler)
{
InitializeComponent();
_handler = handler;
_handler.DelegateMethod = change_labelMethod;
}
}
The second examples uses an event in the `MQTT-Handler' to notify the UI that the label needs changing (this is something of a variation on the same theme as the first example):
class MQTT_Handler
{
private Action<string> DelegateMethod;
public event? Action<string> MqttValueChanged;
// Constructor
public MQTT_Handler()
{
DelegateMethod = (s) => MqttValueChanged?.Invoke(s);
MQTT_Client();
}
}
And UI:
public partial class UI : Form
{
private MQTT_Handler _handler;
//Constructor
public UI(MQTT_Handler handler)
{
InitializeComponent();
_handler = handler;
_handler.MqttValueChanged += change_labelMethod;
}
}
Note: this second example can obviously be optimised by removing DelegateMethod in MQTT_handler and invoking the event directly wherever you would call DelegateMethod.

Can we call event from public static method in the same class?

Trying to understand event concepts..
Is it possible to call public event from the static function in the same class in my code below? it works if I use instance of program class.
I am leaving the "This" keyword as it is there for your review as I don't know what object for sender to put there.
I already checked this How to call a public event from a static function in the same class? but didn't get the concept.
Let me know if it is possible what I am trying to do and how?
using System;
namespace CSharp_ConsoleApp2
{
class Program
{
static void Main(string[] args)
{
loggingInProgramClass = OnLoggingEvent;
ShowLogging();
}
public static event DMethod_ShowCategory_ShowLogging_Event loggingInProgramClass;
public static void ShowLogging()
{
Console.WriteLine("Show Logging method executed...");
loggingInProgramClass(**this**, new EventArgs());
}
private static void OnLoggingEvent(**object sender**,EventArgs e)
{
Console.WriteLine("Event triggered...");
}
}
}
Your problem is that you don't have a sender for the EventHandler delegate. The fast solution would be to just pass null as sender or you could use something like Action<EventArgs> as delegate and don't require a sender.

Invoke event from unknown control [duplicate]

I have a class, EventContainer.cs, which contains an event, say:
public event EventHandler AfterSearch;
I have another class, EventRaiser.cs. How do I raise (and not handle) the above said event from this class?
The raised event will in turn call the handler of the event in the EventContainer class. Something like this (this is obviously not correct):
EventContainer obj = new EventContainer();
RaiseEvent(obj.AfterSearch);
This is not possible, Events can only be risen from inside the class. If you could do that, it would defeat the purpose of events (being able to rise status changes from inside the class). I think you are misunderstanding the function of events - an event is defined inside a class and others can subscribe to it by doing
obj.AfterSearch += handler; (where handler is a method according to the signature of AfterSearch). One is able to subscribe to the event from the outside just fine, but it can only be risen from inside the class defining it.
It is POSSIBLE, but using clever hack.
Inspired by http://netpl.blogspot.com/2010/10/is-net-type-safe.html
If you don't believe, try this code.
using System;
using System.Runtime.InteropServices;
namespace Overlapping
{
[StructLayout(LayoutKind.Explicit)]
public class OverlapEvents
{
[FieldOffset(0)]
public Foo Source;
[FieldOffset(0)]
public OtherFoo Target;
}
public class Foo
{
public event EventHandler Clicked;
public override string ToString()
{
return "Hello Foo";
}
public void Click()
{
InvokeClicked(EventArgs.Empty);
}
private void InvokeClicked(EventArgs e)
{
var handler = Clicked;
if (handler != null)
handler(this, e);
}
}
public class OtherFoo
{
public event EventHandler Clicked;
public override string ToString()
{
return "Hello OtherFoo";
}
public void Click2()
{
InvokeClicked(EventArgs.Empty);
}
private void InvokeClicked(EventArgs e)
{
var handler = Clicked;
if (handler != null)
handler(this, e);
}
public void Clean()
{
Clicked = null;
}
}
class Test
{
public static void Test3()
{
var a = new Foo();
a.Clicked += AClicked;
a.Click();
var o = new OverlapEvents { Source = a };
o.Target.Click2();
o.Target.Clean();
o.Target.Click2();
a.Click();
}
static void AClicked(object sender, EventArgs e)
{
Console.WriteLine(sender.ToString());
}
}
}
You can write a public method on the class you want the event to fire from and fire the event when it is called. You can then call this method from whatever user of your class.
Of course, this ruins encapsulation and is bad design.
It looks like you're using the Delegate pattern. In this case, the AfterSearch event should be defined on the EventRaiser class, and the EventContainer class should consume the event:
In EventRaiser.cs
public event EventHandler BeforeSearch;
public event EventHandler AfterSearch;
public void ExecuteSearch(...)
{
if (this.BeforeSearch != null)
this.BeforeSearch();
// Do search
if (this.AfterSearch != null)
this.AfterSearch();
}
In EventContainer.cs
public EventContainer(...)
{
EventRaiser er = new EventRaiser();
er.AfterSearch += this.OnAfterSearch;
}
public void OnAfterSearch()
{
// Handle AfterSearch event
}
I stumbled across this problem as well, because i was experimenting with calling PropertyChanged events from outside. So you dont have to implement everything in every class. The solution from halorty wouldn't work using interfaces.
I found a solution working using heavy reflection. It is surely slow and is breaking the principle that events should only be called from inside a class. But it is interesting to find a generic solution to this problem....
It works because every event is a list of invocation methods being called.
So we can get the invocation list and call every listener attached to that event by our own.
Here you go....
class Program
{
static void Main(string[] args)
{
var instance = new TestPropertyChanged();
instance.PropertyChanged += PropertyChanged;
instance.RaiseEvent(nameof(INotifyPropertyChanged.PropertyChanged), new PropertyChangedEventArgs("Hi There from anywhere"));
Console.ReadLine();
}
private static void PropertyChanged(object sender, PropertyChangedEventArgs e)
{
Console.WriteLine(e.PropertyName);
}
}
public static class PropertyRaiser
{
private static readonly BindingFlags staticFlags = BindingFlags.Instance | BindingFlags.NonPublic;
public static void RaiseEvent(this object instance, string eventName, EventArgs e)
{
var type = instance.GetType();
var eventField = type.GetField(eventName, staticFlags);
if (eventField == null)
throw new Exception($"Event with name {eventName} could not be found.");
var multicastDelegate = eventField.GetValue(instance) as MulticastDelegate;
if (multicastDelegate == null)
return;
var invocationList = multicastDelegate.GetInvocationList();
foreach (var invocationMethod in invocationList)
invocationMethod.DynamicInvoke(new[] {instance, e});
}
}
public class TestPropertyChanged : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
}
There is good way to do this. Every event in C# has a delegate that specifies the sign of methods for that event. Define a field in your external class with type of your event delegate. get the the reference of that field in the constructor of external class and save it. In main class of your event, send the reference of event for delegate of external class. Now you can easily call the delegate in your external class.
public delegate void MyEventHandler(object Sender, EventArgs Args);
public class MyMain
{
public event MyEventHandler MyEvent;
...
new MyExternal(this.MyEvent);
...
}
public MyExternal
{
private MyEventHandler MyEvent;
public MyExternal(MyEventHandler MyEvent)
{
this.MyEvent = MyEvent;
}
...
this.MyEvent(..., ...);
...
}
Agree with Femaref -- and note this is an important difference between delegates and events (see for example this blog entry for an good discussion of this and other differences).
Depending on what you want to achieve, you might be better off with a delegate.
Not a good programming but if you want to do that any way you can do something like this
class Program
{
static void Main(string[] args)
{
Extension ext = new Extension();
ext.MyEvent += ext_MyEvent;
ext.Dosomething();
}
static void ext_MyEvent(int num)
{
Console.WriteLine(num);
}
}
public class Extension
{
public delegate void MyEventHandler(int num);
public event MyEventHandler MyEvent;
public void Dosomething()
{
int no = 0;
while(true){
if(MyEvent!=null){
MyEvent(++no);
}
}
}
}
I had a similar confusion and honestly find the answers here to be confusing. Although a couple hinted at solutions that I would later find would work.
My solution was to hit the books and become more familiar with delegates and event handlers.
Although I've used both for many years, I was never intimately familiar with them.
http://www.codeproject.com/Articles/20550/C-Event-Implementation-Fundamentals-Best-Practices
gives the best explanation of both delegates and event handlers that I've ever read and clearly explains that a class can be a publisher of events and have other classes consume them.
This article: http://www.codeproject.com/Articles/12285/Implementing-an-event-which-supports-only-a-single discusses how to single-cast events to only one handler since delegates are multicast by definition . A delegate inherits system.MulticastDelegate most including the system delegates are Multicast.
I found that multicast meant that any event handler with the same signature would receive the raised event. Multicast behavior has caused me some sleepless nights as I stepped through code and saw my event seemingly erroneously being sent to handlers that I had no intention of getting this event. Both articles explains this behavior.
The second article shows you one way, and the first article shows you another, by making the delegate and the signature tightly typed.
I personally believe strong typing prevents stupid bugs that can be a pain to find. So I'd vote for the first article, even though I got the second article code working. I was just curious. :-)
I also got curious if I could get #2 articles code to behave like how I interpreted the original question above. Regardless of your chosen approach or if I'm also misinterpreting the original question, my real message is that I still think you would benefit from reading the first article as I did, especially if the questions or answers on this page leave you confused. If you are having multicast nightmares and need a quick solution then article 2 may help you.
I started playing with the second article's eventRaiser class. I made a simple windows form project.
I added the second articles class EventRaiser.cs to my project.
In the Main form's code, I defined a reference to that EventRaiser class at the top as
private EventRaiser eventRaiser = new EventRaiser();
I added a method in the main form code that I wanted to be called when the event was fired
protected void MainResponse( object sender, EventArgs eArgs )
{
MessageBox.Show("got to MainResponse");
}
then in the main form's constructor I added the event assignment:
eventRaiser.OnRaiseEvent += new EventHandler(MainResponse);`
I then created a class that would be instantiated by my main form called "SimpleClass" for lack of creative ingenuity at the moment.
Then I added a button and in the button's click event
I instantiated the SimpleClass code I wanted to raise an event from:
private void button1_Click( object sender, EventArgs e )
{
SimpleClass sc = new SimpleClass(eventRaiser);
}
Note the instance of "eventRaiser" that I passed to SimpleClass.cs. That was defined and instantiated earlier in the Main form code.
In the SimpleClass:
using System.Windows.Forms;
using SinglecastEvent; // see SingleCastEvent Project for info or http://www.codeproject.com/Articles/12285/Implementing-an-event-which-supports-only-a-single
namespace GenericTest
{
public class SimpleClass
{
private EventRaiser eventRaiser = new EventRaiser();
public SimpleClass( EventRaiser ev )
{
eventRaiser = ev;
simpleMethod();
}
private void simpleMethod()
{
MessageBox.Show("in FileWatcher.simple() about to raise the event");
eventRaiser.RaiseEvent();
}
}
}
The only point to the private method I called SimpleMethod was to verify that a privately scoped method could still raise the event, not that I doubted it, but I like to be positive.
I ran the project and this resulted in raising the event from the "simpleMethod" of the "SimpleClass" up to the main form and going to the expected correct method called MainResponse proving that one class can indeed raise an event that is consumed by a different class.
Yes the event has to be raised from within the class that needs it's change broadcast to other classes that care. Receiving classes can be one class or many many classes depending on how strongly typed you defined them or by making them single cast as in 2nd article.
Hope this helps and not muddy the water. Personally I've got a lot of delegates and events to clean up! Multicast demons begone!
The raising class has to get a fresh copy of the EventHandler.
One possible solution below.
using System;
namespace ConsoleApplication1
{
class Program
{
class HasEvent
{
public event EventHandler OnEnvent;
EventInvoker myInvoker;
public HasEvent()
{
myInvoker = new EventInvoker(this, () => OnEnvent);
}
public void MyInvokerRaising() {
myInvoker.Raise();
}
}
class EventInvoker
{
private Func<EventHandler> GetEventHandler;
private object sender;
public EventInvoker(object sender, Func<EventHandler> GetEventHandler)
{
this.sender = sender;
this.GetEventHandler = GetEventHandler;
}
public void Raise()
{
if(null != GetEventHandler())
{
GetEventHandler()(sender, new EventArgs());
}
}
}
static void Main(string[] args)
{
HasEvent h = new HasEvent();
h.OnEnvent += H_OnEnvent;
h.MyInvokerRaising();
}
private static void H_OnEnvent(object sender, EventArgs e)
{
Console.WriteLine("FIRED");
}
}
}
Use public EventHandler AfterSearch;
not
public event EventHandler AfterSearch;
Use a Delegate (an Action or Func) instead of an event. An event is essentially a delegate that can only be triggered from within the class.
I took a slightly different approach in solving this problem. My solution consisted of a winform front end, a main Class Library (DLL) and within that dll, a secondary working class:
WinForm
|------> PickGen Library
|---------> Allocations class
What I decided to do is to create events in the main dll (PickGen) that the Allocations class could call, then those event methods would called the events within the UI.
So, allocations raises an event in PickGen which takes the parameter values and raises the event in the form. From a code standpoint, this is in the lowest class:
public delegate void AllocationService_RaiseAllocLog(string orderNumber, string message, bool logToDatabase);
public delegate void AllocationService_RaiseAllocErrorLog(string orderNumber, string message, bool logToDatabase);
public class AllocationService { ...
public event AllocationService_RaiseAllocLog RaiseAllocLog;
public event AllocationService_RaiseAllocErrorLog RaiseAllocErrorLog;
then later in the subclass code:
RaiseAllocErrorLog(SOHNUM_0, ShipmentGenerated + ": Allocated line QTY was: " + allocatedline.QTY_0 + ", Delivered was: " + QTY_0 + ". Problem batch.", false);
In the main DLL Class library I have these two event methods:
private void PickGenLibrary_RaiseAllocLog(string orderNumber, string message, bool updateDB)
{
RaiseLog(orderNumber, message, false);
}
private void PickGenLibrary_RaiseAllocErrorLog(string orderNumber, string message, bool updateDB)
{
RaiseErrorLog(orderNumber, message, false);
}
and I make the connection here when I create the allocation object:
AllocationService allsvc = new AllocationService(PickResult);
allsvc.RaiseAllocLog += new AllocationService_RaiseAllocLog(PickGenLibrary_RaiseAllocLog);
allsvc.RaiseAllocErrorLog += new AllocationService_RaiseAllocErrorLog(PickGenLibrary_RaiseAllocErrorLog);
and I also then have delegates that are set up to tie the main class with the winform code:
public delegate void JPPAPickGenLibrary_RaiseLog(string orderNumber, string message, bool logToDatabase);
public delegate void JPPAPickGenLibrary_RaiseErrorLog(string orderNumber, string message, bool logToDatabase);
It may not be the most elegant way to do it, but in the end, it does work and without being too obscure.
A nested class with an instance of the outer class provided in the constructor can access even private members of the outer class. As explained more here: stackoverflow question on inner classes.
This includes the ability to raise events in the outer class. This EventRaisers class could be internal, or otherwise controlled somehow, because it could technically otherwise be created by any script with a reference to the outer class instance.
Very simple example. i like to do it this way using EventHandler.
class Program
{
static void Main(string[] args)
{
MyExtension ext = new MyExtension();
ext.MyEvent += ext_MyEvent;
ext.Dosomething();
Console.ReadLine();
}
static void ext_MyEvent(object sender, int num)
{
Console.WriteLine("Event fired.... "+num);
}
}
public class MyExtension
{
public event EventHandler<int> MyEvent;
public void Dosomething()
{
int no = 1;
if (MyEvent != null)
MyEvent(this, ++no);
}
}
}

Something better than event with single event handler for raising async method

At the moment to call a method on the thread pool and still get the exceptions if there are any I am using an event with a single event handler and call the event handler with BeginInvoke().
Class A subscribes to the event from Class B. Class B doesn't know anything about Class A.
I can't help but have the feeling that this is the stupid hacky way to do this, so howdo you do it properly?
Switch to using the Task Parallel Library instead of ThreadPool, it has great exception handling support.
how do I inject the "reference" to the Method in Class A into Class B without giving class B a reference to Class A
You would need to update class B to take in the function either as a constructor parameter or as a property e.g.
public class A
{
public void MethodToCall(string args)
{
Console.WriteLine("I am class A - " + args);
}
}
public class B
{
public B(Action<string> action)
{
Method = action;
}
public Action<string> MethodToCall { get; private set; }
}
...
var a = new A();
var b = new B(a.MethodToCall);
a.MethodToCall("A"); // I am class A - A
b.MethodToCall("B"); // I am class A - B

Raise an event of a class from a different class in C#

I have a class, EventContainer.cs, which contains an event, say:
public event EventHandler AfterSearch;
I have another class, EventRaiser.cs. How do I raise (and not handle) the above said event from this class?
The raised event will in turn call the handler of the event in the EventContainer class. Something like this (this is obviously not correct):
EventContainer obj = new EventContainer();
RaiseEvent(obj.AfterSearch);
This is not possible, Events can only be risen from inside the class. If you could do that, it would defeat the purpose of events (being able to rise status changes from inside the class). I think you are misunderstanding the function of events - an event is defined inside a class and others can subscribe to it by doing
obj.AfterSearch += handler; (where handler is a method according to the signature of AfterSearch). One is able to subscribe to the event from the outside just fine, but it can only be risen from inside the class defining it.
It is POSSIBLE, but using clever hack.
Inspired by http://netpl.blogspot.com/2010/10/is-net-type-safe.html
If you don't believe, try this code.
using System;
using System.Runtime.InteropServices;
namespace Overlapping
{
[StructLayout(LayoutKind.Explicit)]
public class OverlapEvents
{
[FieldOffset(0)]
public Foo Source;
[FieldOffset(0)]
public OtherFoo Target;
}
public class Foo
{
public event EventHandler Clicked;
public override string ToString()
{
return "Hello Foo";
}
public void Click()
{
InvokeClicked(EventArgs.Empty);
}
private void InvokeClicked(EventArgs e)
{
var handler = Clicked;
if (handler != null)
handler(this, e);
}
}
public class OtherFoo
{
public event EventHandler Clicked;
public override string ToString()
{
return "Hello OtherFoo";
}
public void Click2()
{
InvokeClicked(EventArgs.Empty);
}
private void InvokeClicked(EventArgs e)
{
var handler = Clicked;
if (handler != null)
handler(this, e);
}
public void Clean()
{
Clicked = null;
}
}
class Test
{
public static void Test3()
{
var a = new Foo();
a.Clicked += AClicked;
a.Click();
var o = new OverlapEvents { Source = a };
o.Target.Click2();
o.Target.Clean();
o.Target.Click2();
a.Click();
}
static void AClicked(object sender, EventArgs e)
{
Console.WriteLine(sender.ToString());
}
}
}
You can write a public method on the class you want the event to fire from and fire the event when it is called. You can then call this method from whatever user of your class.
Of course, this ruins encapsulation and is bad design.
It looks like you're using the Delegate pattern. In this case, the AfterSearch event should be defined on the EventRaiser class, and the EventContainer class should consume the event:
In EventRaiser.cs
public event EventHandler BeforeSearch;
public event EventHandler AfterSearch;
public void ExecuteSearch(...)
{
if (this.BeforeSearch != null)
this.BeforeSearch();
// Do search
if (this.AfterSearch != null)
this.AfterSearch();
}
In EventContainer.cs
public EventContainer(...)
{
EventRaiser er = new EventRaiser();
er.AfterSearch += this.OnAfterSearch;
}
public void OnAfterSearch()
{
// Handle AfterSearch event
}
I stumbled across this problem as well, because i was experimenting with calling PropertyChanged events from outside. So you dont have to implement everything in every class. The solution from halorty wouldn't work using interfaces.
I found a solution working using heavy reflection. It is surely slow and is breaking the principle that events should only be called from inside a class. But it is interesting to find a generic solution to this problem....
It works because every event is a list of invocation methods being called.
So we can get the invocation list and call every listener attached to that event by our own.
Here you go....
class Program
{
static void Main(string[] args)
{
var instance = new TestPropertyChanged();
instance.PropertyChanged += PropertyChanged;
instance.RaiseEvent(nameof(INotifyPropertyChanged.PropertyChanged), new PropertyChangedEventArgs("Hi There from anywhere"));
Console.ReadLine();
}
private static void PropertyChanged(object sender, PropertyChangedEventArgs e)
{
Console.WriteLine(e.PropertyName);
}
}
public static class PropertyRaiser
{
private static readonly BindingFlags staticFlags = BindingFlags.Instance | BindingFlags.NonPublic;
public static void RaiseEvent(this object instance, string eventName, EventArgs e)
{
var type = instance.GetType();
var eventField = type.GetField(eventName, staticFlags);
if (eventField == null)
throw new Exception($"Event with name {eventName} could not be found.");
var multicastDelegate = eventField.GetValue(instance) as MulticastDelegate;
if (multicastDelegate == null)
return;
var invocationList = multicastDelegate.GetInvocationList();
foreach (var invocationMethod in invocationList)
invocationMethod.DynamicInvoke(new[] {instance, e});
}
}
public class TestPropertyChanged : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
}
There is good way to do this. Every event in C# has a delegate that specifies the sign of methods for that event. Define a field in your external class with type of your event delegate. get the the reference of that field in the constructor of external class and save it. In main class of your event, send the reference of event for delegate of external class. Now you can easily call the delegate in your external class.
public delegate void MyEventHandler(object Sender, EventArgs Args);
public class MyMain
{
public event MyEventHandler MyEvent;
...
new MyExternal(this.MyEvent);
...
}
public MyExternal
{
private MyEventHandler MyEvent;
public MyExternal(MyEventHandler MyEvent)
{
this.MyEvent = MyEvent;
}
...
this.MyEvent(..., ...);
...
}
Agree with Femaref -- and note this is an important difference between delegates and events (see for example this blog entry for an good discussion of this and other differences).
Depending on what you want to achieve, you might be better off with a delegate.
Not a good programming but if you want to do that any way you can do something like this
class Program
{
static void Main(string[] args)
{
Extension ext = new Extension();
ext.MyEvent += ext_MyEvent;
ext.Dosomething();
}
static void ext_MyEvent(int num)
{
Console.WriteLine(num);
}
}
public class Extension
{
public delegate void MyEventHandler(int num);
public event MyEventHandler MyEvent;
public void Dosomething()
{
int no = 0;
while(true){
if(MyEvent!=null){
MyEvent(++no);
}
}
}
}
I had a similar confusion and honestly find the answers here to be confusing. Although a couple hinted at solutions that I would later find would work.
My solution was to hit the books and become more familiar with delegates and event handlers.
Although I've used both for many years, I was never intimately familiar with them.
http://www.codeproject.com/Articles/20550/C-Event-Implementation-Fundamentals-Best-Practices
gives the best explanation of both delegates and event handlers that I've ever read and clearly explains that a class can be a publisher of events and have other classes consume them.
This article: http://www.codeproject.com/Articles/12285/Implementing-an-event-which-supports-only-a-single discusses how to single-cast events to only one handler since delegates are multicast by definition . A delegate inherits system.MulticastDelegate most including the system delegates are Multicast.
I found that multicast meant that any event handler with the same signature would receive the raised event. Multicast behavior has caused me some sleepless nights as I stepped through code and saw my event seemingly erroneously being sent to handlers that I had no intention of getting this event. Both articles explains this behavior.
The second article shows you one way, and the first article shows you another, by making the delegate and the signature tightly typed.
I personally believe strong typing prevents stupid bugs that can be a pain to find. So I'd vote for the first article, even though I got the second article code working. I was just curious. :-)
I also got curious if I could get #2 articles code to behave like how I interpreted the original question above. Regardless of your chosen approach or if I'm also misinterpreting the original question, my real message is that I still think you would benefit from reading the first article as I did, especially if the questions or answers on this page leave you confused. If you are having multicast nightmares and need a quick solution then article 2 may help you.
I started playing with the second article's eventRaiser class. I made a simple windows form project.
I added the second articles class EventRaiser.cs to my project.
In the Main form's code, I defined a reference to that EventRaiser class at the top as
private EventRaiser eventRaiser = new EventRaiser();
I added a method in the main form code that I wanted to be called when the event was fired
protected void MainResponse( object sender, EventArgs eArgs )
{
MessageBox.Show("got to MainResponse");
}
then in the main form's constructor I added the event assignment:
eventRaiser.OnRaiseEvent += new EventHandler(MainResponse);`
I then created a class that would be instantiated by my main form called "SimpleClass" for lack of creative ingenuity at the moment.
Then I added a button and in the button's click event
I instantiated the SimpleClass code I wanted to raise an event from:
private void button1_Click( object sender, EventArgs e )
{
SimpleClass sc = new SimpleClass(eventRaiser);
}
Note the instance of "eventRaiser" that I passed to SimpleClass.cs. That was defined and instantiated earlier in the Main form code.
In the SimpleClass:
using System.Windows.Forms;
using SinglecastEvent; // see SingleCastEvent Project for info or http://www.codeproject.com/Articles/12285/Implementing-an-event-which-supports-only-a-single
namespace GenericTest
{
public class SimpleClass
{
private EventRaiser eventRaiser = new EventRaiser();
public SimpleClass( EventRaiser ev )
{
eventRaiser = ev;
simpleMethod();
}
private void simpleMethod()
{
MessageBox.Show("in FileWatcher.simple() about to raise the event");
eventRaiser.RaiseEvent();
}
}
}
The only point to the private method I called SimpleMethod was to verify that a privately scoped method could still raise the event, not that I doubted it, but I like to be positive.
I ran the project and this resulted in raising the event from the "simpleMethod" of the "SimpleClass" up to the main form and going to the expected correct method called MainResponse proving that one class can indeed raise an event that is consumed by a different class.
Yes the event has to be raised from within the class that needs it's change broadcast to other classes that care. Receiving classes can be one class or many many classes depending on how strongly typed you defined them or by making them single cast as in 2nd article.
Hope this helps and not muddy the water. Personally I've got a lot of delegates and events to clean up! Multicast demons begone!
The raising class has to get a fresh copy of the EventHandler.
One possible solution below.
using System;
namespace ConsoleApplication1
{
class Program
{
class HasEvent
{
public event EventHandler OnEnvent;
EventInvoker myInvoker;
public HasEvent()
{
myInvoker = new EventInvoker(this, () => OnEnvent);
}
public void MyInvokerRaising() {
myInvoker.Raise();
}
}
class EventInvoker
{
private Func<EventHandler> GetEventHandler;
private object sender;
public EventInvoker(object sender, Func<EventHandler> GetEventHandler)
{
this.sender = sender;
this.GetEventHandler = GetEventHandler;
}
public void Raise()
{
if(null != GetEventHandler())
{
GetEventHandler()(sender, new EventArgs());
}
}
}
static void Main(string[] args)
{
HasEvent h = new HasEvent();
h.OnEnvent += H_OnEnvent;
h.MyInvokerRaising();
}
private static void H_OnEnvent(object sender, EventArgs e)
{
Console.WriteLine("FIRED");
}
}
}
Use public EventHandler AfterSearch;
not
public event EventHandler AfterSearch;
Use a Delegate (an Action or Func) instead of an event. An event is essentially a delegate that can only be triggered from within the class.
I took a slightly different approach in solving this problem. My solution consisted of a winform front end, a main Class Library (DLL) and within that dll, a secondary working class:
WinForm
|------> PickGen Library
|---------> Allocations class
What I decided to do is to create events in the main dll (PickGen) that the Allocations class could call, then those event methods would called the events within the UI.
So, allocations raises an event in PickGen which takes the parameter values and raises the event in the form. From a code standpoint, this is in the lowest class:
public delegate void AllocationService_RaiseAllocLog(string orderNumber, string message, bool logToDatabase);
public delegate void AllocationService_RaiseAllocErrorLog(string orderNumber, string message, bool logToDatabase);
public class AllocationService { ...
public event AllocationService_RaiseAllocLog RaiseAllocLog;
public event AllocationService_RaiseAllocErrorLog RaiseAllocErrorLog;
then later in the subclass code:
RaiseAllocErrorLog(SOHNUM_0, ShipmentGenerated + ": Allocated line QTY was: " + allocatedline.QTY_0 + ", Delivered was: " + QTY_0 + ". Problem batch.", false);
In the main DLL Class library I have these two event methods:
private void PickGenLibrary_RaiseAllocLog(string orderNumber, string message, bool updateDB)
{
RaiseLog(orderNumber, message, false);
}
private void PickGenLibrary_RaiseAllocErrorLog(string orderNumber, string message, bool updateDB)
{
RaiseErrorLog(orderNumber, message, false);
}
and I make the connection here when I create the allocation object:
AllocationService allsvc = new AllocationService(PickResult);
allsvc.RaiseAllocLog += new AllocationService_RaiseAllocLog(PickGenLibrary_RaiseAllocLog);
allsvc.RaiseAllocErrorLog += new AllocationService_RaiseAllocErrorLog(PickGenLibrary_RaiseAllocErrorLog);
and I also then have delegates that are set up to tie the main class with the winform code:
public delegate void JPPAPickGenLibrary_RaiseLog(string orderNumber, string message, bool logToDatabase);
public delegate void JPPAPickGenLibrary_RaiseErrorLog(string orderNumber, string message, bool logToDatabase);
It may not be the most elegant way to do it, but in the end, it does work and without being too obscure.
A nested class with an instance of the outer class provided in the constructor can access even private members of the outer class. As explained more here: stackoverflow question on inner classes.
This includes the ability to raise events in the outer class. This EventRaisers class could be internal, or otherwise controlled somehow, because it could technically otherwise be created by any script with a reference to the outer class instance.
Very simple example. i like to do it this way using EventHandler.
class Program
{
static void Main(string[] args)
{
MyExtension ext = new MyExtension();
ext.MyEvent += ext_MyEvent;
ext.Dosomething();
Console.ReadLine();
}
static void ext_MyEvent(object sender, int num)
{
Console.WriteLine("Event fired.... "+num);
}
}
public class MyExtension
{
public event EventHandler<int> MyEvent;
public void Dosomething()
{
int no = 1;
if (MyEvent != null)
MyEvent(this, ++no);
}
}
}

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