How force to use class that implement generic interface in class?
Is something like this possible?
public interface IGeneric<T>
{
T Value {get;}
}
//public class MyList<IGeneric<T>> {}//not allowed
Something like this:
void Main()
{
MyList<string> myList = new MyList<string>(new Generic());
}
public interface IGeneric<T>
{
T Value { get; }
}
public class MyList<T>
{
private IGeneric<T> _generic;
public MyList(IGeneric<T> generic)
{
_generic = generic;
}
}
public class Generic : IGeneric<string>
{
public string Value => throw new NotImplementedException();
}
Or like this:
void Main()
{
MyList<Generic, string> myList = new MyList<Generic, string>();
//Or MyList<IGeneric<string>, string> myList = new MyList<IGeneric<string>, string>();
}
public interface IGeneric<T>
{
T Value { get; }
}
public class MyList<G, T> where G : IGeneric<T>
{
}
public class Generic : IGeneric<string>
{
public string Value => throw new NotImplementedException();
}
Related
I have a ParentClass. Two classes are inherit from it, FirstChildClass and SecondChildClass. A class MultipleValueTypes contains a Dictionary and a method that adds values to it. My intention is to be able to pass values of different classes, which inherit from the same abstract class to the value parameter of the Dictionary. Therefore, I initialize the dictionary with the value List<ParentClass> so that I would be able to add objects made with the child classes to the Dictionary. I can do this, but I cannot access them, therefore in the abstract class I create a way to tell them apart, a virtual method that both the children classes override to return their own class type.
I test the values they return against the enum itself and based on whether the condition is fulfilled, the object would be casted as what it is instead of a List<ParentClass>. Is this the wrong approach? Is this impossible?
I think it should work, because in my thinking the FirstObject and SecondObject are still objects of their respective classes, so casting should work and I should be able to access the overridden method.
What doesn't work: I cannot access the method that returns what type of class it is, because it only gets methods from the List<ParentClass>.
What I've tried so far: searching for a way to access the method, but I did not find any.
What I still need help with: everything mentioned above.
public abstract class ParentClass
{
public string Name { get; set; }
public ParentClass(string Name)
{
this.Name = Name;
}
public enum ChildClasses
{
NoChildClass = 0,
FirstChildClass = 1,
SecondChildClass = 2
}
public virtual ChildClasses TypeOfClass()
{
return ChildClasses.NoChildClass;
}
}
public class FirstChildClass : ParentClass
{
private string _randomvalue;
public string RandomValue { get => _randomvalue; set => _randomvalue = value; }
public FirstChildClass(string Name) : base(Name)
{
}
public void ReturnMessage()
{
Console.WriteLine("This is the FirstChildClass");
}
public override ChildClasses TypeOfClass()
{
return ChildClasses.FirstChildClass;
}
}
public class SecondChildClass : ParentClass
{
private string _randomvalue;
public string RandomValue { get => _randomvalue; set => _randomvalue = value; }
public SecondChildClass(string Name) : base(Name)
{
}
public void ReturnMessage()
{
Console.WriteLine("This is the SecondChildClass");
}
public override ChildClasses TypeOfClass()
{
return ChildClasses.SecondChildClass;
}
}
class MultipleValueTypes
{
public Dictionary<string, List<ParentClass>> ADictionary = new Dictionary<string, List<ParentClass>>();
public void AddObject(string Name, ParentClass variable)
{
if (!ADictionary.ContainsKey(Name))
{
ADictionary.Add(Name, new List<ParentClass>());
}
ADictionary[Name].Add(variable);
}
}
class Program
{
static void Main(string[] args)
{
FirstChildClass FirstObject = new FirstChildClass("FirstObject");
SecondChildClass SecondObject = new SecondChildClass("SecondObject");
MultipleValueTypes TestDictionary = new MultipleValueTypes();
TestDictionary.AddObject("FirstObject", FirstObject);
TestDictionary.AddObject("SecondObject", SecondObject);
if(TestDictionary.ADictionary["FirstObject"].TypeOfClass() == ParentClass.ChildClasses.FirstChildClass) ///List<ParentClass>' does not contain a definition for 'TypeOfClass' and no accessible extension method 'TypeOfClass' accepting a first argument of type 'List<ParentClass>' could be found (are you missing a using directive or an assembly reference?)
{
TestDictionary.ADictionary["FirstObject"] = (FirstChildClass)TestDictionary.ADictionary["FirstObject"]; ///Cannot convert type 'System.Collections.Generic.List<Dictionary.ParentClass>' to 'Dictionary.FirstChildClass
}
}
}
You forgot to use indexer of the list value of the key of the dictionary here:
==> TestDictionary.ADictionary["FirstObject"][0]
Here is your code now refactored too:
class Program
{
static void Main(string[] args)
{
var FirstObject = new FirstChildClass("FirstObject");
var SecondObject = new SecondChildClass("SecondObject");
FirstObject.ReturnMessage();
SecondObject.ReturnMessage();
MultipleValueTypes TestDictionary = new MultipleValueTypes();
TestDictionary.AddObject("FirstObject", FirstObject);
TestDictionary.AddObject("SecondObject", SecondObject);
if ( TestDictionary.ADictionary["FirstObject"][0].TypeOfClass()
== ParentClass.ChildClasses.FirstChildClass )
{
TestDictionary.ADictionary["FirstObject"][0]
= (FirstChildClass)TestDictionary.ADictionary["FirstObject"][0];
}
Console.ReadKey();
}
}
public abstract class ParentClass
{
public string Name { get; set; }
public string RandomValue { get; set; }
public ParentClass(string Name)
{
this.Name = Name;
}
public virtual void ReturnMessage()
{
Console.WriteLine($"This is the {this.GetType().Name} instance");
}
public virtual ChildClasses TypeOfClass()
{
return ChildClasses.NoChildClass;
}
public enum ChildClasses
{
NoChildClass = 0,
FirstChildClass = 1,
SecondChildClass = 2
}
}
public class FirstChildClass : ParentClass
{
public FirstChildClass(string Name)
: base(Name)
{
}
public override ChildClasses TypeOfClass()
{
return ChildClasses.FirstChildClass;
}
}
public class SecondChildClass : ParentClass
{
public SecondChildClass(string Name)
: base(Name)
{
}
public override ChildClasses TypeOfClass()
{
return ChildClasses.SecondChildClass;
}
}
class MultipleValueTypes
{
public readonly Dictionary<string, List<ParentClass>> ADictionary
= new Dictionary<string, List<ParentClass>>();
public void AddObject(string Name, ParentClass variable)
{
if ( !ADictionary.ContainsKey(Name) )
{
ADictionary.Add(Name, new List<ParentClass>());
}
ADictionary[Name].Add(variable);
}
}
If the intention is to cast the whole list from List<ParentClass> to List<FirstChildClass> and List<SecondChildClass>, then Linq is your friend, just use the Cast function:
List<FirstChildClass> firstChildClasses = TestDictionary.ADictionary["FirstObject"]
.Cast<FirstChildClass>().ToList();
List<SecondChildClass> secondChildClasses = TestDictionary.ADictionary["SecondObject"]
.Cast<SecondChildClass>().ToList();
I am stuck with a problem about interface covariance and contravariance. I have two generic interfaces:
public interface IConfigConsumer<T> where T : IConfiguration
{
void Load(T configuration);
}
public interface IConfigProvider<out T> where T : IConfiguration
{
T Configuration { get; }
}
IConfiguration is just an empty interface (marker). There is a third interface:
public interface IConfigurable<T> : IConfigConsumer<T>, IConfigProvider<T>
where T : IConfiguration
{
void Reset();
}
I would like to have a list with all the IConfigurable implementations (regardless of the concrete type of T).
Since IConfigProvider is covariant I can have a list of IConfigProviders, but IConfigConsumer is invariant so I can't have a List like this:
var consumers = new List<IConfigConsumer<IConfiguration>>();
The best would be to have a list of IConfigurable<IConfiguration> since I will need the functionalities defined in both interfaces.
I just can't find a way to do this.
A workaround could be to just get rid of the type parameter in the IConfigConsumer interface and define the Load method as follows:
void Load(IConfiguration configuration)
But that would "hurt" the type safety a little bit since I could Load a type ConfigA into a ConfigConsumer that expects ConfigB and it would throw an exception only in runtime when I would try and cast it to ConfigB in the Load method.
Here is my complete sample code:
public interface IConfiguration
{
}
public interface IConfigurable<T> : IConfigConsumer<T>, IConfigProvider<T>
where T : IConfiguration
{
void Reset();
}
public interface IConfigConsumer<T> where T : IConfiguration
{
void Load(T configuration);
}
public interface IConfigProvider<out T> where T : IConfiguration
{
T Configuration { get; }
}
public abstract class ConfigBase : IConfiguration { }
public class TimeSynchronizationConfig : ConfigBase, ICloneable
{
public static string[] DefaultNtpServers = new string[] { "0.pool.ntp.org", "time1.google.com" };
public string NTPServer1 { get; set; } = DefaultNtpServers[0];
public string NTPServer2 { get; set; } = DefaultNtpServers[1];
public object Clone()
{
return new TimeSynchronizationConfig
{
NTPServer1 = NTPServer1,
NTPServer2 = NTPServer2
};
}
}
public class DataPruningConfig : ConfigBase, ICloneable
{
public const int DefaultPruningThresholdHours = 72;
public int PruningThresholdHours { get; set; }
public DataPruningConfig()
{
PruningThresholdHours = DefaultPruningThresholdHours;
}
public DataPruningConfig(int pruningThresholdHours)
{
PruningThresholdHours = pruningThresholdHours;
}
public object Clone()
{
return new DataPruningConfig(PruningThresholdHours);
}
}
public class A : IConfigurable<TimeSynchronizationConfig>
{
public TimeSynchronizationConfig Configuration => new TimeSynchronizationConfig();
public void Load(TimeSynchronizationConfig configuration)
{
throw new NotImplementedException();
}
public void Reset()
{
throw new NotImplementedException();
}
}
public class B : IConfigurable<DataPruningConfig>
{
public DataPruningConfig Configuration => new DataPruningConfig();
public void Load(DataPruningConfig configuration)
{
throw new NotImplementedException();
}
public void Reset()
{
throw new NotImplementedException();
}
}
class Program
{
static void Main(string[] args)
{
var configurables = new List<IConfigurable<IConfiguration>>();
var a = new A();
var b = new B();
configurables.Add(a);
configurables.Add(b);
ProcessConfigurables(configurables);
}
static void ProcessConfigurables(IEnumerable<IConfigurable<IConfiguration>> configurables)
{
foreach (var c in configurables)
{
}
}
}
I started to doubt what I want is even possible. Do you have any idea?
Thank you in advance for all your help!
I have a Base class which is generic.
I have a concrete class which implements the base class.
How would I create a factory class/method for delivering different types of concrete classes?
Here an example:
public class ReceiverBase<T>
where T : IInterpreter
{ ... }
public class SpecialReceiver : ReceiverBase<OwnInterpreter> { ... }
public class ReceiverFactory<T>
where T : ReceiverBase<IInterpreter>, new()
public T Create(string type) {
switch(type) {
default:
return new SpecialReceiver();
}
}
}
The problem is that ReceiverBase seems not to be possible because the compiler only wants classes as Constraints, not interfaces.
And the second problem is that I cannot convert SpecialReceiver to T.
So is there a way to get this working?
=== EDIT: Added example according to first answer ===
public interface IInterpreter
{
}
public class OwnInterpreter : IInterpreter
{
public void Dispose()
{
throw new NotImplementedException();
}
public void DoSomething() { }
}
public abstract class ReceiverBase<T>
where T : IInterpreter
{
public T MyReceiver { get; set; }
internal abstract void Start();
}
public class SpecialReceiver<T> : ReceiverBase<T>
where T : IInterpreter, new()
{
public void CheckSomething()
{
MyReceiver.DoSomething();
}
internal override void Start()
{
MyReceiver = new T();
}
}
public class ReceiverFactory<T>
where T : IInterpreter, new()
{
public static ReceiverBase<T> Create(string type)
{
switch (type)
{
default:
return new SpecialReceiver<T>();
}
}
}
The Problem is: MyReceiver.DoSomething(); will not work.
Additionally I would have to call the factory like this: ReceiverFactory<OwnInterpreter>.Create(""); I'd like to have it that way: ReceiverFactory.Create("SpecialReceiver");
You can use generic method in your factory:
class Program
{
static void Main(string[] args)
{
var own = ReceiverFactory.Create<OwnInterpreter>();
var other = ReceiverFactory.Create<OtherInterpreter>();
own.Start();
other.Start();
Console.ReadLine();
}
}
interface IInterpreter
{
void DoSomething();
}
class OwnInterpreter : IInterpreter
{
public void DoSomething() { Console.WriteLine("Own"); }
}
class OtherInterpreter : IInterpreter
{
public void DoSomething() { Console.WriteLine("Other"); }
}
abstract class ReceiverBase<T> where T: IInterpreter, new()
{
public T Interpreter { get; set; }
public ReceiverBase()
{
Interpreter = new T();
}
public void Start()
{
Interpreter.DoSomething();
}
}
class SpecialReceiver : ReceiverBase<OwnInterpreter> { }
class OtherReceiver : ReceiverBase<OtherInterpreter> { }
static class ReceiverFactory
{
private static Dictionary<string, object> factories = new Dictionary<string, object>();
static ReceiverFactory()
{
RegisterFactory(() => new SpecialReceiver());
RegisterFactory(() => new OtherReceiver());
}
public static void RegisterFactory<T>(Func<ReceiverBase<T>> factory) where T : IInterpreter, new()
{
factories.Add(typeof(T).FullName, factory);
}
public static ReceiverBase<T> Create<T>() where T : IInterpreter, new()
{
var type = typeof(T);
return ((Func<ReceiverBase<T>>)factories[type.FullName]).Invoke();
}
}
In fact, you do not need "new()" constraint here, since you use factories.
I suggest you to change your code to:
public class ReceiverBase<T> where T : IInterpreter
{
}
public interface IInterpreter
{
}
public class SpecialReceiver<T> : ReceiverBase<T>
where T : IInterpreter
{
}
public class OwnInterpreter : IInterpreter
{
}
public class ReceiverFactory<T> where T : IInterpreter, new()
{
public ReceiverBase<T> Create(string type)
{
switch (type)
{
default:
return new SpecialReceiver<T>();
}
}
}
The reason why you cannot just return T in your case is, that there is no implicit conversion between SpecialReceiver and ReceiverBase<IInterpreter>.
I was able to find a solution which suits my needs.
I've added another interface IReciver which defines the properties and members I really need. The factory method returns IReceiver so I can omit all binding issues whith generics. Sometimes it is just that easy. :)
public interface IInterpreter { }
public interface IReceiver
{
bool Enabled { get; set; }
}
public class OwnInterpreter : IInterpreter
{
public void DoSomething() { }
}
public abstract class ReceiverBase<T> : IReceiver
where T : IInterpreter, new()
{
public T MyReceiver { get; set; }
internal abstract void Start();
private bool _isEnabled;
public bool Enabled { get { return _isEnabled; } set { _isEnabled = value; OnEnable(value); } }
internal abstract void OnEnable(bool isEnabled);
protected ReceiverBase()
{
MyReceiver = new T();
}
}
public class SpecialReceiver : ReceiverBase<OwnInterpreter>
{
public void CheckSomething()
{
MyReceiver.DoSomething();
}
internal override void Start()
{
// just for testing puropses
MyReceiver = new OwnInterpreter();
}
internal override void OnEnable(bool isEnabled)
{
MyReceiver = isEnabled ? new OwnInterpreter() : null;
}
}
public class ReceiverFactory
{
public static IReceiver Create(string type)
{
switch (type)
{
default:
return new SpecialReceiver();
}
}
}
public class Program
{
[STAThread]
public static void Main()
{
ReceiverFactory.Create("");
}
}
I have the following interface:
public interface IObject{
double x {get;}
double y {get;}
List<IObject> List{get; set;}
}
and this class
public class Holder<T> where T : IObject {
private T myItem;
public void ChangeItemList(T item){
myItem.List = item.List;
}
However the compiler doesn't like the ChangeItemList method and on this line :
myItem.List = item.List;
gives me this error:
Cannot convert source type 'List<T>' to target type 'List<IObject>'
Why can't I do it and what is a good solution for this scenario?
thank you
I am not sure what you want to achieve but the following compiles and runs without exceptions:
class Program
{
static void Main(string[] args)
{
var holder = new Holder<IObject>();
holder.MyItem = new Object { List = new List<IObject>() };
holder.ChangeItemList(new Object { List = new List<IObject>() });
}
}
public class Object : IObject
{
public List<IObject> List { get; set; }
}
public interface IObject
{
List<IObject> List { get; set; }
}
public class Holder<T> where T : IObject
{
public T MyItem { get; set; }
public void ChangeItemList(T item)
{
MyItem.List = item.List;
}
}
Try to do this one- worked for me. The problem i had that myItem was null.
public class Holder<T> where T : IObject
{
private T myItem = Activator.CreateInstance<T>();
public void ChangeItemList(T item)
{
myItem.List = item.List;
}
}
I have following code:
public abstract class Operand<T>
{
public T Value { get; protected set; }
public bool IsEmpty { get; protected set; }
public override string ToString()
{
return IsEmpty ? Value.ToString() : string.Empty;
}
}
public class DoubleOperand : Operand<Double> {}
public interface IOperandFactory<T>
{
Operand<T> CreateEmptyOperand();
Operand<T> CreateOperand(T value);
}
public class DoubleFactory: IOperandFactory<double>
{
public Operand<Double> CreateEmptyOperand()
{
//implementation
}
public Operand<Double> CreateOperand(double value)
{
//implementation
}
}
I simlified code to just show the structure.
Now I need associationDictionary that will return IOperandFactory for required Type:
Something like this:
var factoryDict =
new Dictionary<Type, IOperandFactory<>>() { { typeof(double), new DoubleFactory() } };
Could you help me to achieve it if it is possible?
To do that, you would need to have a non-generic interface (typically in addition to the generic interface), i.e. a non-generic Operand, with Operand<T> : Operand (could also be an interface), and a non-generic IOperandFactory with IOperandFactory<T> : IOperandFactory. The only other option is to store a Dictionary<Type, object>, and have the caller cast as necessary.
Here's the non-generic approach:
using System.Collections.Generic;
using System;
public interface IOperand
{
object Value { get; }
bool IsEmpty { get; }
}
public abstract class Operand<T> : IOperand
{
public T Value { get; protected set; }
object IOperand.Value { get { return Value; } }
public bool IsEmpty { get; protected set; }
public override string ToString()
{
return IsEmpty ? Value.ToString() : string.Empty;
}
}
public class DoubleOperand : Operand<double> { }
public interface IOperandFactory
{
IOperand CreateEmptyOperand();
IOperand CreateOperand(object value);
}
public interface IOperandFactory<T> : IOperandFactory
{
new Operand<T> CreateEmptyOperand();
Operand<T> CreateOperand(T value);
}
public class DoubleFactory : IOperandFactory<double>
{
public Operand<double> CreateEmptyOperand()
{
throw new NotImplementedException();
}
IOperand IOperandFactory.CreateEmptyOperand() {
return CreateEmptyOperand();
}
IOperand IOperandFactory.CreateOperand(object value) {
return CreateOperand((double)value);
}
public Operand<double> CreateOperand(double value)
{
throw new NotImplementedException();
}
}
static class Program
{
static void Main()
{
var factoryDict = new Dictionary<Type, IOperandFactory> {
{typeof (double), new DoubleFactory()}
};
}
}
If I understand correctly, you are trying to store a collection of generic types, where the generic type parameters may vary. If this is the case, it is not directly possible, as the following example illustrates:
// You have lists of different types:
List<double> doubleCollection = new List<double>();
List<string> stringCollection = new List<string>();
// Now to store generically:
var collection = new List<List< /* ... Which type parameter to use? ... */ >>();
What should be apparent here, is that it is not possible to deduce which type parameter to use. Instead (with regards to your example), you may want something like this instead:
public interface IOperand
{
}
public interface IOperand<T>
{
}
public interface IOperandFactory
{
IOperand CreateEmptyOperand();
IOperand CreateOperand(object value);
}
public interface IOperandFactory<T> : IOperandFactory
{
new IOperand<T> CreateEmptyOperand();
IOperand<T> CreateOperand(T value);
}
public class DoubleFactory : IOperandFactory<double>
{
public IOperand<double> CreateEmptyOperand()
{
throw new NotImplementedException();
}
public IOperand<double> CreateOperand(double value)
{
throw new NotImplementedException();
}
IOperand IOperandFactory.CreateEmptyOperand()
{
throw new NotImplementedException();
}
public IOperand CreateOperand(object value)
{
throw new NotImplementedException();
}
}
public class SomeContainer
{
public SomeContainer()
{
var factoryDict = new Dictionary<Type, IOperandFactory>()
{
{ typeof(double), (IOperandFactory)new DoubleFactory() }
};
}
}
This may not be the most elegant of solutions, but it would allow you to store different generic types in the same collection. An issue with this, however, is that the caller accessing such a collection would need to know what type to cast to. For example:
// ... Inside SomeContainer ...
public IOperandFactory<T> GetFactory<T>()
{
return (IOperandFactory<T>)factoryDict[typeof(T)];
}
So with this, you can get the DoubleFactory using:
IOperandFactory<double> doubleFactory = mSomeContainerInstance.GetFactory<double>();
IOperand<double> emptyOperand = doubleFactory.CreateEmptyOperand();
IOperand<double> filledOperand = doubleFactory.CreateOperand(1.0d);